22:42 Net0: Hey there o/
22:42 Net0: are busy atm?
22:43 bassoons: wassup
22:44 Net0: You asked for moderation in your easier diffs, so if you're not busy at the moment I could mod it irc
22:44 Net0: xD
22:46 bassoons: syhoot
22:46 bassoons: *shoot
22:46 Net0: Shoot?
22:46 bassoons: I'm looking for advice whether they're OK and just need fine tuning mods
22:47 bassoons: or if they're too rhythmically complex and need somehow overhauling
22:47 bassoons: "Can I ask a question?"
22:47 bassoons: "Shoot (your question)"
22:47 bassoons: its a turn of phrase
22:47 Net0: oh I see
22:47 Net0: I don't speak english so never heard that before
22:47 Net0: xD
22:47 bassoons: no worries
22:48 Net0: so yeah I'll try to give some advices
22:48 Net0: but as a mod
22:48 Net0: is that a problem?
22:48 bassoons: no
22:48 Net0: ok then
22:49 Net0: so I'll speak here considering that you want your map to be rankable
22:49 Net0: is that correct?
22:49 bassoons: ya
22:49 Net0: Great
22:49 Net0: First of all good song choice
22:50 Net0: the rhythm of this song
22:50 Net0: allows most of your ideas
22:50 Net0: and this map to be honest is really good
22:50 Net0: xD
22:50 bassoons: speaking to any particular diff? or in general
22:50 Net0: I just looked easy
22:50 Net0: "normal"
22:50 *Net0 is editing [https://osu.ppy.sh/b/1070432 Pentatonix - Dance of the Sugar Plum Fairy [Normal]]
22:51 bassoons: right, np
22:51 Net0: But I'm assuming that you kept the level in the other diffs as well
22:51 Net0: But as for ranking
22:51 Net0: there're out there some guidelines that you could call rules
22:51 Net0: about easier diffs
22:51 bassoons: I like my hard & insane much better, but that's beside point if you're looking at normal atm
22:52 Net0: that you're probably not familiar with
22:52 Net0: and some of those rules make your normal unrankable
22:52 Net0: So I'll get to show you what those are
22:52 bassoons: aiight
22:53 Net0: 1)In easy - normal you CAN'T change the slider velocity multiplier
22:53 Net0: From easy to hard you CAN'T change the distance spacing
22:53 Net0: this are the most general rules Beatmap Nominators always tell everyone who wants to go for ranking
22:54 Net0: from what I can see here
22:54 Net0: 1. Offset: 3.330ms BPM: 150,00
22:54 bassoons: is there a wikip age o n these rules
22:54 Net0: Nope
22:54 bassoons: *wiki page on
22:54 Net0: This stuff you learn with time
22:54 Net0: or talking with other mappers as well
22:54 Net0: 00:10:130 -
22:54 Net0: this sv changed can't happen
22:55 bassoons: Well my SV changed from 0.9 to 1.1, and my distance spacing is like 99% 0.9 - 1.1
22:55 bassoons: so very small variance imho
22:55 Net0: yeah
22:55 Net0: but it can't happen
22:55 bassoons: just to go with music mood
22:55 Net0: I know it's sad
22:55 Net0: that you can't do it
22:55 Net0: but that's how mapping is now
22:56 Net0: this is such a rule
22:56 Net0: that even Hollow Wings that is know to be one of the most creative mappers also respect that's
22:57 *Net0 is listening to [https://osu.ppy.sh/b/523787 Akiyama Uni - Odoru Mizushibuki]
22:57 Net0: if you look in her normal diff
22:57 Net0: that're no slidervelocity changes
22:57 Net0: even when the music surelly have increased the pace
22:57 Net0: or has become more dense
22:57 bassoons: hollow wings is a dude
22:58 Net0: As far as I know it's a girl
22:58 Net0: lol
22:58 Net0: but yeah
22:58 Net0: always keep that in mind
22:58 Net0: for rankability
22:59 Net0: Can I move on?
23:00 bassoons: mmm, I'd say for that music because of the even background guitar background the pace of the music doesn't feel like it changes terribly much
23:00 Net0: Well I'm just telling you how things are done for ranking status
23:00 Net0: No inherented points to change sliders velocity
23:00 Net0: xS
23:01 bassoons: ok move on
23:01 Net0: next point
23:01 Net0: 00:58:930 (1,1) -
23:01 Net0: In easy and normal difficulty
23:01 Net0: the gap between an object and a spinner
23:01 Net0: Can't be 1/2
23:01 Net0: It always has to be 1/1
23:02 Net0: This is for new palyers to have recovery time
23:03 Net0: This also an important guideline for rankability
23:03 bassoons: you mean before or after the spinner or both
23:03 bassoons: in my map
23:03 Net0: both
23:03 Net0: the gap between spinner
23:04 Net0: and the next object
23:04 Net0: should always be
23:04 Net0: 1/1
23:05 bassoons: so 01:02:130 (1) - is fine?
23:05 Net0: yes
23:05 Net0: generally speaking it's not unrankable
23:06 bassoons: I thought the short gap before the spinner was ok here because it's a longish spinner anyway so players should be able to pass it even starting a bit late
23:07 Net0: Many aspects as we map are totally subjective and most of the time they're reasonable
23:07 Net0: that's why so many Great maps are unranked tho
23:07 Net0: because even if they're great, they fall for this rules
23:08 Net0: xD
23:08 Net0: It's quite bad, but yeah, these nazi stuff are the rules
23:08 Net0: So moving on
23:09 Net0: Do you know the concept of blanket?
23:10 bassoons: ya
23:10 Net0: yes
23:11 Net0: blanketing is like the ultimate concept of mapping in this game
23:11 Net0: now
23:11 Net0: If you're using blankets
23:11 Net0: you always need to make sure that they're all ok
23:11 Net0: in terms of the aesthetics
23:12 Net0: 00:03:330 (1,2,3) -
23:12 Net0: good linear flow
23:12 bassoons: I alwyas try to get them 98% right when I put one intentionally
23:12 Net0: now you have used blanket
23:12 Net0: 00:04:930 (3,4) -
23:12 Net0: great idea to use blanket here
23:12 Net0: now let's take a look at the blanket
23:12 Net0:
http://puu.sh/r0gGV.jpg23:13 Net0: for a first attempt
23:13 Net0: this is great
23:13 bassoons: 00:03:330 (1,2,3,4) - are all copies of the same shape as well though
23:13 Net0: and most mods will accept it
23:13 bassoons: and I wanted it straighter than a blanket curve
23:13 bassoons: 00:15:730 (1) - is an intentional blanket
23:14 Net0: most of the time
23:14 Net0: when you have used a blanket
23:14 Net0: the objects that are 1/2 further
23:14 Net0: you've succeded
23:14 Net0: but blankets go even beyond close objects
23:15 Net0: 00:21:730 (3,2) -
23:15 Net0: this two objects here
23:15 Net0: for example
23:15 Net0: usually you would also shape the slider
23:15 Net0: as a blanket
23:15 bassoons: is it not?
23:16 Net0:
http://puu.sh/r0gRG.jpg23:16 bassoons: 00:21:430
23:16 bassoons: oh
23:16 Net0: 00:22:930 (2) -
23:16 Net0: this slider good sir
23:16 Net0: xD
23:17 Net0: The concept in blanket has no limitation
23:17 Net0: so always make sure they're all good
23:17 bassoons:
http://i.imgur.com/ayI4Rap.png23:18 Net0: and in easier difficulties
23:18 Net0: it's even more important
23:18 Net0: because what most ppl will look in these
23:18 Net0: is probably the aesthetics and flow
23:18 Net0: now
23:18 Net0: about this
23:18 Net0: 00:28:530 (4) -
23:18 Net0: in easy-hard diff
23:19 Net0: you can't use objects with a different snap
23:19 Net0: from the one you're mapping
23:19 Net0: in this case
23:19 Net0: you have used a 1/4 slider
23:19 Net0: in a 1/2 map
23:22 bassoons: mmm
23:22 bassoons: you just hold it down for 2 beats though >_<
23:22 Net0: You can't
23:22 Net0: that's another guideline
23:22 Net0: as well
23:23 Net0: it fits the music perfectly
23:23 Net0: but again all I'm saying is based on what can and can't be ranked
23:23 Net0: now
23:23 Net0: the easy and normal are mapped mostly 1/2
23:23 Net0: for a reason
23:24 Net0: The mapping of this difficulites range is based upon 1/1 musical composition
23:25 Net0: so all the clicking in this maps
23:25 Net0: happens in intervals of 1/1
23:25 Net0: 01:49:805 (1,1) -
23:25 Net0: Things like this as an example
23:26 Net0: this is played as 1 click in a downbeat and the other one in the next downbeat
23:26 Net0: this is what you should go for
23:26 Net0: but the problem is
23:26 Net0: that this is actually a slider
23:26 Net0: 01:49:805 (1) -
23:26 Net0: So the player will hold the click
23:26 Net0: until this
23:27 Net0: 01:49:992 -
23:27 Net0: and then unclick
23:27 Net0: to then click again here
23:27 Net0: 01:50:180 -
23:27 Net0: The inverval of clicking should be consistently 1/1
23:27 Net0: in normals
23:27 Net0: and easy difficulty
23:28 Net0: depending on bpm
23:28 Net0: the gaps of clicking are even bigger
23:30 bassoons: so you'd want me to delete 00:06:330 (1) - ?
23:31 Net0: Actually the whole mapping
23:31 Net0: is this
23:31 Net0: Clicking difficulty of a hard map/light insane
23:31 Net0: and the spacing of a normal
23:31 Net0: can you see that picture?
23:32 Net0: I can show you lot's of examples of normal diffs
23:32 Net0: in the same bpm range
23:32 Net0: and others as well
23:33 Net0: they don't link slider ends on red ticks
23:33 Net0: with a click
23:33 Net0: on 1/2 gaps
23:34 bassoons: My heart wants to map all the notes & phrases of the melody
23:34 bassoons: whatever the diff >_<
23:34 Net0: mine too
23:34 Net0: that's why it's hard to learn how to map
23:34 Net0: easy/normal
23:35 Net0: You'll have to ignore many things
23:35 Net0: happening
23:35 *bassoons is listening to [https://osu.ppy.sh/b/403097 Hanatan - Palette]
23:35 bassoons: has SV changes in it
23:35 bassoons: its ranked
23:36 Net0: in this case
23:36 Net0: it's lower SV
23:36 Net0: This is high debatable
23:37 Net0: but as you can see
23:37 Net0: he didn't went over 1,0x
23:39 Net0: and final point
23:39 Net0: overlaps
23:39 Net0: You can't do that
23:39 Net0: on normal
23:40 Net0: 00:10:530 (2,3,4,5) -
23:40 Net0: this is okay
23:40 Net0: there's a big gap
23:40 Net0: but some ppl might complain
23:40 Net0: but overlaps in small gaps
23:40 Net0: are not ok
23:41 Net0: 00:38:930 (1,1,1) -
23:41 Net0: This for example
23:41 Net0: is not okay
23:41 bassoons: you mean a stack?
23:42 Net0: stacks as well
23:42 Net0: this is overlapping the pattern 00:38:930 (1,1,1) -
23:42 Net0: 00:53:530 (1,1) -
23:42 Net0: this is also overlap
23:43 Net0: 01:07:330 (1,2,3) -
23:43 Net0: Now this here is stack
23:43 Net0: 01:09:305 (1,2) -
23:43 Net0: stack it's when you put the sliderheads or hitcircles all on top of each other
23:43 Net0: stacks are unrankable
23:44 Net0: overlaps it's more debatable
23:44 Net0: but overlaps you have to make sure that there's a big gap
23:44 Net0: between them
23:45 Net0: summary
23:45 Net0: 00:10:530 (2,3,4,5) -
23:45 Net0: could work for ranking
23:45 Net0: 01:07:330 (1,2,3) -
23:45 Net0: 99% chances are not ranked
23:45 Net0: 01:09:305 (1,2) -
23:45 Net0: unrankable
23:46 Net0: and that's all I can help you with
23:46 Net0: