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Pentatonix - Dance of the Sugar Plum Fairy

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Topic Starter
bassoons
This beatmap was submitted using in-game submission on Sunday, 23 October 2016 at 1:50:32 AM

Artist: Pentatonix
Title: Dance of the Sugar Plum Fairy
Tags: tchaikovsky nutcracker a'cappella
BPM: 150
Filesize: 3176kb
Play Time: 02:04
Difficulties Available:
  1. Advanced (2.61 stars, 275 notes)
  2. Hard (3.57 stars, 359 notes)
  3. Insane (4.33 stars, 427 notes)
  4. Normal (1.96 stars, 229 notes)
Download: Pentatonix - Dance of the Sugar Plum Fairy
Information: Scores/Beatmap Listing
---------------
Pentatonix are cool, yo. So is Tchaikovsky!

Beatmap #7

Insane ~ Polishing
Hard ~ Polishing
Advanced ~ Polishing
Normal ~ Polishing

Ready for mods

https://www.youtube.com/watch?v=jt3oAyK_IG8
Anxient
where are the other diffs yo? m4m for glorious crown via #modreqs
Insane
00:12:130 (1,2) - and similar parts; idk if this is allowed lol. its techinically overmapping but we'll have to see later.
00:22:130 (1,2,3,4,5) - wanna have this movign downwards? to emphasize the descending pitch. a simple ctrl g should fix it
00:38:930 (1,1,1) - this is fine i guess, but i think you can make it more interesting with hitcircles + sliders. try using this rhythm; it might help you http://puu.sh/qLeQm/272ac1c7e2.jpg
00:44:530 (1,2,3,4) - this might be a bit hard to read. i think a square would do it justice (fit better) http://puu.sh/qLeSI/23d24ff833.jpg
01:07:330 (2) - try doing something more creative lol. imo you should avoid doing more than 1 repeat if it isnt a 1/4 slider. a jump pattern might work.
01:13:805 (2) - ^ + 01:14:180 - theres a powerful beat here. dont ignore it.
01:20:180 (5,6,7) - try startng a new pattern here to improve emphasis on this part.
01:20:930 (8) - forgot to NC?
01:35:555 (3) - use soft sampleset for this. normal sample is too loud.
01:36:305 (2,3,4,5) - try to copy and paste (2,3) and place in the position of (4.5), rn its super ugly lol
01:56:273 - try adding a spinner and ending it here 01:56:930 - . its alot more interesting than a hanging note.
Topic Starter
bassoons

Anxient wrote:

where are the other diffs yo? m4m for glorious crown via #modreqs
Insane
00:12:130 (1,2) - and similar parts; idk if this is allowed lol. its techinically overmapping but we'll have to see later. When the singers have slurred notes like this, I like using this technique and think it works ¯\_(ツ)_/¯
00:22:130 (1,2,3,4,5) - wanna have this movign downwards? to emphasize the descending pitch. a simple ctrl g should fix it hmm ok
00:38:930 (1,1,1) - this is fine i guess, but i think you can make it more interesting with hitcircles + sliders. try using this rhythm; it might help you http://puu.sh/qLeQm/272ac1c7e2.jpg Eh, but 00:40:130 is not a strong note to start a slider on, while you miss the very next beat strong note @ 00:40:530
00:44:530 (1,2,3,4) - this might be a bit hard to read. i think a square would do it justice (fit better) http://puu.sh/qLeSI/23d24ff833.jpg ok - https://imgur-archive.ppy.sh/MH51Xit.png
01:07:330 (2) - try doing something more creative lol. imo you should avoid doing more than 1 repeat if it isnt a 1/4 slider. a jump pattern might work. ok - https://imgur-archive.ppy.sh/KdkEP0L.png
01:13:805 (2) - ^ + 01:14:180 - theres a powerful beat here. dont ignore it. mm but even more powerful singer, unless I am missing something
01:20:180 (5,6,7) - try startng a new pattern here to improve emphasis on this part. ehh its all part of the same phrase for the voices
01:20:930 (8) - forgot to NC? looks like it ^_^
01:35:555 (3) - use soft sampleset for this. normal sample is too loud. I thought just for those switching sampleset might be a bit weird but I did halve their volume, good point
01:36:305 (2,3,4,5) - try to copy and paste (2,3) and place in the position of (4.5), rn its super ugly lol adjusted to be rectangular
01:56:273 - try adding a spinner and ending it here 01:56:930 - . its alot more interesting than a hanging note. Yeah I like this idea in theory as well, however ending it where it makes sense (as you suggest) would leave the spinner way too short IMO and give a LOT of people an 100 there if not a fail
Cheers!
Net0
irc about normal guidelines
mod
22:42 Net0: Hey there o/
22:42 Net0: are busy atm?
22:43 bassoons: wassup
22:44 Net0: You asked for moderation in your easier diffs, so if you're not busy at the moment I could mod it irc
22:44 Net0: xD
22:46 bassoons: syhoot
22:46 bassoons: *shoot
22:46 Net0: Shoot?
22:46 bassoons: I'm looking for advice whether they're OK and just need fine tuning mods
22:47 bassoons: or if they're too rhythmically complex and need somehow overhauling
22:47 bassoons: "Can I ask a question?"
22:47 bassoons: "Shoot (your question)"
22:47 bassoons: its a turn of phrase :)
22:47 Net0: oh I see
22:47 Net0: I don't speak english so never heard that before
22:47 Net0: xD
22:47 bassoons: no worries
22:48 Net0: so yeah I'll try to give some advices
22:48 Net0: but as a mod
22:48 Net0: is that a problem?
22:48 bassoons: no
22:48 Net0: ok then
22:49 Net0: so I'll speak here considering that you want your map to be rankable
22:49 Net0: is that correct?
22:49 bassoons: ya
22:49 Net0: Great
22:49 Net0: First of all good song choice
22:50 Net0: the rhythm of this song
22:50 Net0: allows most of your ideas
22:50 Net0: and this map to be honest is really good
22:50 Net0: xD
22:50 bassoons: speaking to any particular diff? or in general
22:50 Net0: I just looked easy
22:50 Net0: "normal"
22:50 *Net0 is editing [https://osu.ppy.sh/b/1070432 Pentatonix - Dance of the Sugar Plum Fairy [Normal]]
22:51 bassoons: right, np
22:51 Net0: But I'm assuming that you kept the level in the other diffs as well
22:51 Net0: But as for ranking
22:51 Net0: there're out there some guidelines that you could call rules
22:51 Net0: about easier diffs
22:51 bassoons: I like my hard & insane much better, but that's beside point if you're looking at normal atm :)
22:52 Net0: that you're probably not familiar with
22:52 Net0: and some of those rules make your normal unrankable
22:52 Net0: So I'll get to show you what those are
22:52 bassoons: aiight
22:53 Net0: 1)In easy - normal you CAN'T change the slider velocity multiplier
22:53 Net0: From easy to hard you CAN'T change the distance spacing
22:53 Net0: this are the most general rules Beatmap Nominators always tell everyone who wants to go for ranking
22:54 Net0: from what I can see here
22:54 Net0: 1. Offset: 3.330ms BPM: 150,00
22:54 bassoons: is there a wikip age o n these rules
22:54 Net0: Nope
22:54 bassoons: *wiki page on
22:54 Net0: This stuff you learn with time
22:54 Net0: or talking with other mappers as well
22:54 Net0: 00:10:130 -
22:54 Net0: this sv changed can't happen
22:55 bassoons: Well my SV changed from 0.9 to 1.1, and my distance spacing is like 99% 0.9 - 1.1
22:55 bassoons: so very small variance imho
22:55 Net0: yeah
22:55 Net0: but it can't happen
22:55 bassoons: just to go with music mood
22:55 Net0: I know it's sad
22:55 Net0: that you can't do it
22:55 Net0: but that's how mapping is now
22:56 Net0: this is such a rule
22:56 Net0: that even Hollow Wings that is know to be one of the most creative mappers also respect that's
22:57 *Net0 is listening to [https://osu.ppy.sh/b/523787 Akiyama Uni - Odoru Mizushibuki]
22:57 Net0: if you look in her normal diff
22:57 Net0: that're no slidervelocity changes
22:57 Net0: even when the music surelly have increased the pace
22:57 Net0: or has become more dense
22:57 bassoons: hollow wings is a dude :D
22:58 Net0: As far as I know it's a girl
22:58 Net0: lol
22:58 Net0: but yeah
22:58 Net0: always keep that in mind
22:58 Net0: for rankability
22:59 Net0: Can I move on?
23:00 bassoons: mmm, I'd say for that music because of the even background guitar background the pace of the music doesn't feel like it changes terribly much
23:00 Net0: Well I'm just telling you how things are done for ranking status
23:00 Net0: No inherented points to change sliders velocity
23:00 Net0: xS
23:01 bassoons: ok move on :)
23:01 Net0: next point
23:01 Net0: 00:58:930 (1,1) -
23:01 Net0: In easy and normal difficulty
23:01 Net0: the gap between an object and a spinner
23:01 Net0: Can't be 1/2
23:01 Net0: It always has to be 1/1
23:02 Net0: This is for new palyers to have recovery time
23:03 Net0: This also an important guideline for rankability
23:03 bassoons: you mean before or after the spinner or both
23:03 bassoons: in my map
23:03 Net0: both
23:03 Net0: the gap between spinner
23:04 Net0: and the next object
23:04 Net0: should always be
23:04 Net0: 1/1
23:05 bassoons: so 01:02:130 (1) - is fine?
23:05 Net0: yes
23:05 Net0: generally speaking it's not unrankable
23:06 bassoons: I thought the short gap before the spinner was ok here because it's a longish spinner anyway so players should be able to pass it even starting a bit late
23:07 Net0: Many aspects as we map are totally subjective and most of the time they're reasonable
23:07 Net0: that's why so many Great maps are unranked tho
23:07 Net0: because even if they're great, they fall for this rules
23:08 Net0: xD
23:08 Net0: It's quite bad, but yeah, these nazi stuff are the rules
23:08 Net0: So moving on
23:09 Net0: Do you know the concept of blanket?
23:10 bassoons: ya
23:10 Net0: yes
23:11 Net0: blanketing is like the ultimate concept of mapping in this game
23:11 Net0: now
23:11 Net0: If you're using blankets
23:11 Net0: you always need to make sure that they're all ok
23:11 Net0: in terms of the aesthetics
23:12 Net0: 00:03:330 (1,2,3) -
23:12 Net0: good linear flow
23:12 bassoons: I alwyas try to get them 98% right when I put one intentionally
23:12 Net0: now you have used blanket
23:12 Net0: 00:04:930 (3,4) -
23:12 Net0: great idea to use blanket here
23:12 Net0: now let's take a look at the blanket
23:12 Net0: http://puu.sh/r0gGV.jpg
23:13 Net0: for a first attempt
23:13 Net0: this is great
23:13 bassoons: 00:03:330 (1,2,3,4) - are all copies of the same shape as well though
23:13 Net0: and most mods will accept it
23:13 bassoons: and I wanted it straighter than a blanket curve
23:13 bassoons: 00:15:730 (1) - is an intentional blanket
23:14 Net0: most of the time
23:14 Net0: when you have used a blanket
23:14 Net0: the objects that are 1/2 further
23:14 Net0: you've succeded
23:14 Net0: but blankets go even beyond close objects
23:15 Net0: 00:21:730 (3,2) -
23:15 Net0: this two objects here
23:15 Net0: for example
23:15 Net0: usually you would also shape the slider
23:15 Net0: as a blanket
23:15 bassoons: is it not?
23:16 Net0: http://puu.sh/r0gRG.jpg
23:16 bassoons: 00:21:430
23:16 bassoons: oh
23:16 Net0: 00:22:930 (2) -
23:16 Net0: this slider good sir
23:16 Net0: xD
23:17 Net0: The concept in blanket has no limitation
23:17 Net0: so always make sure they're all good
23:17 bassoons: http://i.imgur.com/ayI4Rap.png
23:18 Net0: and in easier difficulties
23:18 Net0: it's even more important
23:18 Net0: because what most ppl will look in these
23:18 Net0: is probably the aesthetics and flow
23:18 Net0: now
23:18 Net0: about this
23:18 Net0: 00:28:530 (4) -
23:18 Net0: in easy-hard diff
23:19 Net0: you can't use objects with a different snap
23:19 Net0: from the one you're mapping
23:19 Net0: in this case
23:19 Net0: you have used a 1/4 slider
23:19 Net0: in a 1/2 map
23:22 bassoons: mmm
23:22 bassoons: you just hold it down for 2 beats though >_<
23:22 Net0: You can't
23:22 Net0: that's another guideline
23:22 Net0: as well
23:23 Net0: it fits the music perfectly
23:23 Net0: but again all I'm saying is based on what can and can't be ranked
23:23 Net0: now
23:23 Net0: the easy and normal are mapped mostly 1/2
23:23 Net0: for a reason
23:24 Net0: The mapping of this difficulites range is based upon 1/1 musical composition
23:25 Net0: so all the clicking in this maps
23:25 Net0: happens in intervals of 1/1
23:25 Net0: 01:49:805 (1,1) -
23:25 Net0: Things like this as an example
23:26 Net0: this is played as 1 click in a downbeat and the other one in the next downbeat
23:26 Net0: this is what you should go for
23:26 Net0: but the problem is
23:26 Net0: that this is actually a slider
23:26 Net0: 01:49:805 (1) -
23:26 Net0: So the player will hold the click
23:26 Net0: until this
23:27 Net0: 01:49:992 -
23:27 Net0: and then unclick
23:27 Net0: to then click again here
23:27 Net0: 01:50:180 -
23:27 Net0: The inverval of clicking should be consistently 1/1
23:27 Net0: in normals
23:27 Net0: and easy difficulty
23:28 Net0: depending on bpm
23:28 Net0: the gaps of clicking are even bigger
23:30 bassoons: so you'd want me to delete 00:06:330 (1) - ?
23:31 Net0: Actually the whole mapping
23:31 Net0: is this
23:31 Net0: Clicking difficulty of a hard map/light insane
23:31 Net0: and the spacing of a normal
23:31 Net0: can you see that picture?
23:32 Net0: I can show you lot's of examples of normal diffs
23:32 Net0: in the same bpm range
23:32 Net0: and others as well
23:33 Net0: they don't link slider ends on red ticks
23:33 Net0: with a click
23:33 Net0: on 1/2 gaps
23:34 bassoons: My heart wants to map all the notes & phrases of the melody
23:34 bassoons: whatever the diff >_<
23:34 Net0: mine too
23:34 Net0: that's why it's hard to learn how to map
23:34 Net0: easy/normal
23:35 Net0: You'll have to ignore many things
23:35 Net0: happening
23:35 *bassoons is listening to [https://osu.ppy.sh/b/403097 Hanatan - Palette]
23:35 bassoons: has SV changes in it
23:35 bassoons: its ranked
23:36 Net0: in this case
23:36 Net0: it's lower SV
23:36 Net0: This is high debatable
23:37 Net0: but as you can see
23:37 Net0: he didn't went over 1,0x
23:39 Net0: and final point
23:39 Net0: overlaps
23:39 Net0: You can't do that
23:39 Net0: on normal
23:40 Net0: 00:10:530 (2,3,4,5) -
23:40 Net0: this is okay
23:40 Net0: there's a big gap
23:40 Net0: but some ppl might complain
23:40 Net0: but overlaps in small gaps
23:40 Net0: are not ok
23:41 Net0: 00:38:930 (1,1,1) -
23:41 Net0: This for example
23:41 Net0: is not okay
23:41 bassoons: you mean a stack?
23:42 Net0: stacks as well
23:42 Net0: this is overlapping the pattern 00:38:930 (1,1,1) -
23:42 Net0: 00:53:530 (1,1) -
23:42 Net0: this is also overlap
23:43 Net0: 01:07:330 (1,2,3) -
23:43 Net0: Now this here is stack
23:43 Net0: 01:09:305 (1,2) -
23:43 Net0: stack it's when you put the sliderheads or hitcircles all on top of each other
23:43 Net0: stacks are unrankable
23:44 Net0: overlaps it's more debatable
23:44 Net0: but overlaps you have to make sure that there's a big gap
23:44 Net0: between them
23:45 Net0: summary
23:45 Net0: 00:10:530 (2,3,4,5) -
23:45 Net0: could work for ranking
23:45 Net0: 01:07:330 (1,2,3) -
23:45 Net0: 99% chances are not ranked
23:45 Net0: 01:09:305 (1,2) -
23:45 Net0: unrankable
23:46 Net0: and that's all I can help you with
23:46 Net0: :D
Ashton
this is such a great map

I like how you mapped it


I just didn't like the GD you made for me


but if I were the mapper of this I would accept one of these diffs for my GD


it's just that some players know how to map different songs for example

I know how to map uh, whatever genre sofia the first falls in


but if I tried to map something like teminite beastmode

I would fail badly, really badly

gl on rank
polka
Hey! You posted to my queue, but my mod skills are just not good enough for this genre.

In compensation, I'll launch a couple stars because I did look at it and the mapping seems nice!
Topic Starter
bassoons
Thanks PolkaMocha& Whirl!
Infinicy
Here's my end of the M4M you wanted <3 I usually don't see the SUPER hidden mistakes, but I'll try my best!

General Things
02:04:758
I feel like you could cut the MP3 here, make it the same volume as the rest of the MP3, or make it fade out. Idk that's just me

Normal

00:15:730 (1)
It might be considered too hard to put into a normal, but you could make a 'stream slider' to replace this one.

00:22:130 (1)
^

00:28:530 (1)
^

00:29:330 - 00:32:930
I personally don't like how these notes are in a straight line. Maybe make them SLIGHTLY curve?

00:30:130 (1)
Same as all the past possible 'stream slider' replacements. Anywhere there's a "du du du du du", you could put them there.

00:36:530 (2,3)
Why not just stick with the pattern and keep it all sliders? This could get really confusing for the new players

01:08:930
A note could be placed here

01:32:930
^

01:42:680 (3)
I feel like this slider should start at 01:43:055 instead. It would still end in the same spot though. If you replace it, place a note at 01:42:867 to compensate.


Insane

00:15:730 (1,2,3,4,5)
Shouldn't these start out being more gappy (that's gonna be a word now) then end really close since the song gets lower pitched?

00:22:130 (1,2,3,4,5)
^

Well done with this diff :D I really like the patterns you used <3

Good luck on getting ranked!!!
Topic Starter
bassoons
SPOILER

DaTopBull wrote:

Here's my end of the M4M you wanted <3 I usually don't see the SUPER hidden mistakes, but I'll try my best!

General Things
02:04:758
I feel like you could cut the MP3 here, make it the same volume as the rest of the MP3, or make it fade out. Idk that's just me I kind of like it working as 'outro' music for the score screen, its similar to that done for cysmix's recent mixes in the osu mapping competitions

Normal

00:15:730 (1)
It might be considered too hard to put into a normal, but you could make a 'stream slider' to replace this one. ya I've been told, can't have anything with 1/4 beat in. Even those sorts of sliders. I did have those originally

00:22:130 (1)
^

00:28:530 (1)
^

00:29:330 - 00:32:930
I personally don't like how these notes are in a straight line. Maybe make them SLIGHTLY curve? seems fun

00:30:130 (1)
Same as all the past possible 'stream slider' replacements. Anywhere there's a "du du du du du", you could put them there. if the triplets are curved, I like the sliders playing 'straight man' to them :) Again, not allowed 1/4 beats :/

00:36:530 (2,3)
Why not just stick with the pattern and keep it all sliders? This could get really confusing for the new players hmm ok, I get really bored using the same rhythm all the time when mapping

01:08:930
A note could be placed here ok

01:32:930
^ I prefer to just go with the male singer here

01:42:680 (3)
I feel like this slider should start at 01:43:055 instead. It would still end in the same spot though. If you replace it, place a note at 01:42:867 to compensate. mmm I think I prefer the slider representing the whole of the singer's downward phrase (apart from the upbeat circle).


Insane

00:15:730 (1,2,3,4,5)
Shouldn't these start out being more gappy (that's gonna be a word now) then end really close since the song gets lower pitched? hmm its true this phrase ends in semitones, changed

00:22:130 (1,2,3,4,5)
^ however this one doesn't, it's getting lower pitched at a smooth rate, so I'll pretty much keep the same

Well done with this diff :D I really like the patterns you used <3

Good luck on getting ranked!!!

Cheers!
Anri17
from #modrequest
first of all, map is fun to play. with that said some parts i didn't find very fun

Normal
Maybe turn AR to 6? it's kinda low if you're going to call it "normal" diff.
01:38:555 (4) - have slider end 01:38:930 . it ends with the voice.
01:56:367 - spinner, same reasons as insane

Advanced
01:40:430 - a note here to continue the rhythm
01:56:367 - spinner, same reasons as insane

Hard
This actually feels good.
01:56:367 - spinner, same reasons as insane

Insane
01:36:305 (2,3,4,5,6,7) - it's hard to read with them so close together. with this part of the song being soft, i get the spacing, the pastern is just tricky to read.
01:39:305 (2,3,4,5,6,7) - ^ maybe place the notes in a somewhat triangle shape, or just don't have the last note end under another.
01:56:367 - a spinner here to end with the "whoosh"

EDIT: Here we go. After miss clicking post i hope you see it. Sorry of the inconvenience.
Topic Starter
bassoons
mod response

alma199912 wrote:

from #modrequest
first of all, map is fun to play. with that said some parts i didn't find very fun

Normal
Maybe turn AR to 6? it's kinda low if you're going to call it "normal" diff. I looked at around ~20 maps before and after its current SR (1.98), I didn't find a single one with AR 6; all basically 4 or 5. So 5 seems pretty appropriate to me

01:38:555 (4) - have slider end 01:38:930 . it ends with the voice. Uhh, I disagree. Its ending timing matches with those of 01:33:680 (2) and 01:35:180 (2), where the slider ends at the last note sung. I don't believe the note is really held onto the next beat.

01:56:367 - spinner, same reasons as insane Mmm, I can see the idea. I needed to replace 01:55:430 (1,2,3,4) - with it, in order to have it a length that's playable at this SR, since to me 01:56:742 would be the natural cutoff point there.

Advanced
01:40:430 - a note here to continue the rhythm seems sensible for continuity I guess

01:56:367 - spinner, same reasons as insane I want to keep the notes here for the challenge- 01:55:055 (2,1,2,1,2,1) - and having a spinner after them to only 01:56:742 or 01:56:836 would be too short spin time

Hard
This actually feels good. ty ^_^

01:56:367 - spinner, same reasons as insane and same as before

Insane
01:36:305 (2,3,4,5,6,7) - it's hard to read with them so close together. with this part of the song being soft, i get the spacing, the pastern is just tricky to read. Yes it can be a little tricky to get. I made a simpler pattern with a slider starting, hopefully that should be more natural to play.

01:39:305 (2,3,4,5,6,7) - ^ maybe place the notes in a somewhat triangle shape, or just don't have the last note end under another. With the rhythmic pattern having been basically repeated twice before I think the player should be getting the hang of the timing here, so I like this pattern and think the difficulty should be ok. However looking at it ctl+g'ing 01:39:555 (4,5) - should make it IMHO a slightly nicely cursor movement which I've done.

01:56:367 - a spinner here to end with the "whoosh" mm again nice idea but I feel the timing is just too short to be nicely playable.

EDIT: Here we go. After miss clicking post i hope you see it. Sorry of the inconvenience.

Huh, so #modreqs occasionally works! Thanks for looking! <3
shizukanoto
[Insane]
major
  1. 00:44:530 (1,2,3,4) - this is the first time you introduce a triplet rhythm in single taps, and since you use very similar spacing for 1/16th notes like 00:33:430 (1,2,3,4), you should consider using a different spacing so the player can instantly identify a difference in rhythm
  2. 00:46:130 (2) - idea: https://osu.ppy.sh/ss/6381461
  3. 00:46:396 (3) - should unstack, like to (48, 132), for visibility (also consider wider spacing to differentiate from 1/16th note patterns)
  4. 01:39:305 (2,3,4,5) - this is a bigger offender than other triplet patterns in the song, because the music does not have a strong triplet rhythm, so the player definitely won't expect to have to play triplets. i suggest this spacing: https://osu.ppy.sh/ss/6381222
minor
  1. 00:22:130 (1,2,3,4,5) - curve looks a little weird, could be adjusted to be more mathematically perfect
  2. 00:23:730 (3,4,5,1,2,1,2,1,2) - the aesthetics in this whole section can be improved
  3. 01:08:930 (1,2,3,4,5) - something about the aesthetics seems off about this pattern; here's how i would do it: https://osu.ppy.sh/ss/6381113
  4. 01:15:305 (3) - upwards-facing slider doesn't seem right when melody is descending in pitch
  5. 01:15:680 (4) - starting from here to 01:18:680 (2), combo numbers seem incorrect. these should be a NCs to emphasize downbeat
  6. 01:42:493 (1,2,3,4,5) - i think this could be a steeper curve to represent the large vocal decline
  7. 01:43:430 (1) - could be longer to emphasize voice: https://osu.ppy.sh/ss/6381179. I used 0.75x slider velocity to make this circular slider, and you would have to remove 01:44:180 (2,3) to make room
other
  1. 01:45:305 (1,2,3,4) - the spacing actually seems fine here, because the player by this point is expecting the triplet rhythm, AND it is very prominent in the music
  2. consider replacing some circles with sliders for some of the more subtle triplet rhythms, so they are easier to play
loved
  1. 00:12:130 (1,2,3) and 00:13:730 (1,2,3) - extremely fun to play this kind of pattern, and they look very nice
  2. 00:15:730 (1,2,3,4,5) - also very satisfying to play this along with the du-gu-du-gu-doom
[Hard]
  1. 00:38:130 (1) - i like these repeating sliders
  2. 01:45:305 (1,2,1,2) - hard to read
[Advanced]
  1. 01:53:930 (1,2,1,2) - my favorite part of this difficulty
would love to see this ranked :D
Topic Starter
bassoons

samcircus wrote:

[Insane]
major
  1. 00:44:530 (1,2,3,4) - this is the first time you introduce a triplet rhythm in single taps, and since you use very similar spacing for 1/16th notes like 00:33:430 (1,2,3,4), you should consider using a different spacing so the player can instantly identify a difference in rhythm

    My idea to separate spacing between triplets & 16th notes is that the former will never overlap in the map, and the latter always will. I've given these a more natural curve and slightly higher spacing for now, but I'm also concerned about cursor speed difficulty here and possibly players confusing the opposite direction - assuming these are 1/2 notes instead of triplets, if they are spaced too much.https://imgur-archive.ppy.sh/CFdL9xx.png
  2. 00:46:130 (2) - idea: https://osu.ppy.sh/ss/6381461
  3. 00:46:396 (3) - should unstack, like to (48, 132), for visibility (also consider wider spacing to differentiate from 1/16th note patterns) gone with https://imgur-archive.ppy.sh/KN1PNo5.png for now
  4. 01:39:305 (2,3,4,5) - this is a bigger offender than other triplet patterns in the song, because the music does not have a strong triplet rhythm, so the player definitely won't expect to have to play triplets. i suggest this spacing: https://osu.ppy.sh/ss/6381222
    Triplets in this section of the music are used at 01:33:305 (2,3) - and 01:36:305 (2,3,4) - which respectively contain 2, then 1 slider. I feel by the third time the rhythm occurs (placing notes off the percussion rhythm which is what does the triplets) the player should be ok by then. That spacing I am against as noted previously I am maintaining a "qualitative differentiation" in that triplets will never be overlapped in the map, but 16th notes always will. If others feel this really doesn't sit right I could revisit it.
minor
  1. 00:22:130 (1,2,3,4,5) - curve looks a little weird, could be adjusted to be more mathematically perfect

    That curve is constructed by converting a normal slider, then running an adjust scale with only the X direction ticked, and then Y direction. I like the "waterfall" pattern it creates with a slight acceleration in cursor speed needed.
  2. 00:23:730 (3,4,5,1,2,1,2,1,2) - the aesthetics in this whole section can be improved

    adjusted things slightly but perhaps need some constructive criticism, as otherwise I'm pretty happy with it. The construction at that point is based off right-angles
  3. 01:08:930 (1,2,3,4,5) - something about the aesthetics seems off about this pattern; here's how i would do it: https://osu.ppy.sh/ss/6381113
  4. 01:15:305 (3) - upwards-facing slider doesn't seem right when melody is descending in pitch

    rejigged whole of this section. Since it's playing off the percussion rather than the voices, I'm happy with it mismatching the pitch for the moment.
  5. 01:15:680 (4) - starting from here to 01:18:680 (2), combo numbers seem incorrect. these should be a NCs to emphasize downbeat

    yeah redid NCs
  6. 01:42:493 (1,2,3,4,5) - i think this could be a steeper curve to represent the large vocal decline
    made curve bigger in general
  7. 01:43:430 (1) - could be longer to emphasize voice: https://osu.ppy.sh/ss/6381179. I used 0.75x slider velocity to make this circular slider, and you would have to remove 01:44:180 (2,3) to make room

    I removed the slider & notes to make way for a spinner which I think works nicely as well, was suggested in a previous mod
other
  1. 01:45:305 (1,2,3,4) - the spacing actually seems fine here, because the player by this point is expecting the triplet rhythm, AND it is very prominent in the music
  2. consider replacing some circles with sliders for some of the more subtle triplet rhythms, so they are easier to play

    Since this is the climax of the piece I also don't want to remove any of the difficulty for the player, hence all circles, and the percussion notes are quite separated anyhow
loved
  1. 00:12:130 (1,2,3) and 00:13:730 (1,2,3) - extremely fun to play this kind of pattern, and they look very nice
  2. 00:15:730 (1,2,3,4,5) - also very satisfying to play this along with the du-gu-du-gu-doom
thanks!

[Hard]
  1. 00:38:130 (1) - i like these repeating sliders
  2. 01:45:305 (1,2,1,2) - hard to read

    Changed to https://imgur-archive.ppy.sh/S1Fu0Hj.png and flipped order of 01:45:305 (1,2)

[Advanced]
  1. 01:53:930 (1,2,1,2) - my favorite part of this difficulty
would love to see this ranked :D

Ya, me too!
Cheers for mod!
Fanteer
M4M

General
offset 3310
01:08:930 - offset 68 912
01:58:410 - offset 118 410

Insane
00:06:330 (8) - remove NC
00:06:530 (1) - NC
00:09:130 (2,5) - bad overlap
01:20:180 (5) - why NC ?
01:56:180 (4,1) - break ?

Normal
Pls use all game area http://puu.sh/rSKQW/6cd88811b9.jpg
00:06:330 (1) - remove NC
00:06:530 (2) - NC
00:28:130 (3) - fix spacing
01:02:930 (1,3) - overlap
This diff has many of overlaps and hard patterns for Normal
New players couldn't play that cause of overall difficulty of the map

Advanced
As well as Normal
Osuology
[Insane]
01:19:430 (1,2,3,4,1,2,3) - I would recommend ascending in spacing with this pattern, it matches the song pretty well.

01:21:867 (3,4,5,6) - Here you use this spacing, not a problem. 01:23:555 (1,2,3,4) - Then you start using this spacing instead, and I can't see any reason to do so. Keeping it consistent can have a big impact on how your map appears to the masses.

01:36:305 (2,3,4) - This is hard to play because important notes aren't empathized properly, and non important ones are empathized. Just use either a full 1/3 stream, or use a repeating 1/3 slider.

01:48:867 (6) - Save these types of notes for the end of a slider. It matches rhythm much more properly, and just feels better in general.

01:56:180 (4) - Maybe insert a break after this note? Just an idea.

[Hard]
00:06:130 (2) - There isn't a note here to map to, so this is overmapped. I would recommend to remove it.

00:15:730 (1,2,3,4,5) - You probably should use some sliders here instead, since this is a hard and all. (Don't forget to fix the other streams if you changed this)

00:16:530 (1,2) - Fairly ugly, since 2 is so close. You could make it farther, similar to how other hit objects are spaced in this section.

Not much so say to the other diffs. Good luck!
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