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July - Follow The Wind

posted
Total Posts
20
Topic Starter
Shiranai
This beatmap was submitted using in-game submission on Monday, February 27, 2017 at 12:15:50 PM

Artist: July
Title: Follow The Wind
Tags: Piano 이동훈 Digitalrecord New Age Imakuri -Kyu
BPM: 67.5
Filesize: 3835kb
Play Time: 01:24
Difficulties Available:
  1. Imakuri's Beginner (1.07 stars, 56 notes)
  2. -Kyu's Easy (1.48 stars, 119 notes)
  3. Let it Flow (2.58 stars, 165 notes)
  4. Normal (1.98 stars, 136 notes)
Download: July - Follow The Wind
Information: Scores/Beatmap Listing
---------------
Timing by wendao
Storyboard by me
Beginner by Imakuri
Easy by -Kyu

Another July's beatmaps click here!
Imakuri
YES
I WANT
TO GD (easy lol or mod it)
bai. Will rpobably mod it when it will be done ~
Ah and btw, my next map to rank after Beautiful mask will be The Sun of Spring :>
Imakuri
Here is the GD !

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17240
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Follow The Wind
TitleUnicode:Follow The Wind
Artist:July
ArtistUnicode:줄ë¼ì´
Creator:Mako Sakata
Version:Imakuri
Source:
Tags:Piano ì´ë™í›ˆ Digitalrecord New Age
BeatmapID:1065198
BeatmapSetID:498792

[Difficulty]
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CircleSize:2
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SliderMultiplier:1
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[Events]
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apologies for the wait
Topic Starter
Shiranai
No need to be sorry!
Thank you very much btw😊

Edit: Upload Imakuri's and hitsound~
Topic Starter
Shiranai
Spring is coming
2 diffs to go~
Imakuri
Then go !
-Kyu
Hi kk Mako~
here's the GD from me,hope it's okay~

-Kyu's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17191
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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[Editor]
Bookmarks: 2361,17941,40266,62592,81682
DistanceSpacing: 1.4
BeatDivisor: 4
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[Metadata]
Title:Follow The Wind
TitleUnicode:Follow The Wind
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:-Kyu's Easy
Source:
Tags:Piano 이동훈 Digitalrecord New Age Imakuri
BeatmapID:1208016
BeatmapSetID:498792

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Topic Starter
Shiranai
Updated!

Add colors, epilepsy warning, and did color haxing on all diffs to match the sb, please re-dl as I finalized the sb as well :)
Asaiga
Hi Mako, very lovely song! Just a few things I notice

[Let it flow]
These 2 00:19:336 (5,5) - I notice one with higher pitch and the other one lower pitch, the higher one is a straight slider
00:41:662 (5,5) - At here you reverse the order you started 00:19:336 (5,5) - . So might be better if you stick with one order, it's a simple song so everything should be noticable.
And in my opinion it's best to have the first two 00:19:336 (5,5) - exchanged their slidershape based on what you currently have for consistency

01:06:171 (2,3,4) - Here you follow the piano sound, but then you changed to 01:06:682 (5,6) - drum and piano again 01:07:535 (7,8,9,1) -
So I think these 01:06:682 (5,6) - can become a repeat slider as I feel like this note 01:07:364 (6) - being clickable makes the rhythm awkward.
Also a NC here 01:06:682 - to indicate rhythm change then NC here again 01:07:535 - so something like this
01:13:501 - I wonder why you did gray color combo this session here while the previous part with the same sound you mapped has colorful combo

01:17:592 - NC maybe
01:18:444 - NC again if you agreed with above ^

[Normal]
All the stacks I think quite hard to read for this difficulty but I don't know Normal very well so xd - I think it's fine in mapping theory but as a player it triggers me

[Imakuri's]
sorry, nazi mod D:
00:14:791 (1,1) - Ehem! This gap should be 4/1 or wider or instead of spinner you can make another slider art for easier play
00:33:289 (4) - I would advise you to make this a normal curve slider, this is a simple song and you don't need variation especially anchored slider, these shouldn't be
00:29:103 (1,1) - Should be the same shape
00:48:638 (3,4) - These 2 have different shape than the other 2
00:48:638 (3,1) - and stack these properly too, it's okay that you missed 0.0x pixels

00:51:429 (1,1) - Care your slidershape consistency, eventhough you have these 2 shapes similar to the other 2 but you reverse the order here so maybe make it more noticable? It's a simple song, and this is a beginner difficulty

01:06:682 (4) - This can be a normal straight slider and it's good
Topic Starter
Shiranai

Asaiga wrote:

Hi Mako, very lovely song! Just a few things I notice, Hello!

[Let it flow]
These 2 00:19:336 (5,5) - I notice one with higher pitch and the other one lower pitch, the higher one is a straight slider
00:41:662 (5,5) - At here you reverse the order you started 00:19:336 (5,5) - . So might be better if you stick with one order, it's a simple song so everything should be noticable. And in my opinion it's best to have the first two 00:19:336 (5,5) - exchanged their slidershape based on what you currently have for consistency I can do that, but I try to make a variation on this one at least that was most modders said to me on my previous map

01:06:171 (2,3,4) - Here you follow the piano sound, but then you changed to 01:06:682 (5,6) - drum and piano again 01:07:535 (7,8,9,1) - So I think these 01:06:682 (5,6) - can become a repeat slider as I feel like this note 01:07:364 (6) - being clickable makes the rhythm awkward. Fixed

Also a NC here 01:06:682 - to indicate rhythm change then NC here again 01:07:535 - so something like this I don't like random nc
01:13:501 - I wonder why you did gray color combo this session here while the previous part with the same sound you mapped has colorful combo There's none gray combos on kiais, maybe you change it by acident while modding it lol

01:17:592 - NC maybe Nope
01:18:444 - NC again if you agreed with above ^ Nope

[Normal]
All the stacks I think quite hard to read for this difficulty but I don't know Normal very well so xd - I think it's fine in mapping theory but as a player it triggers me. I rarely use stack, but with current ar so far they are play just fine imo
Thank you for coming Asaiga, glad you like the set :)
milr_
Nice Beatmap and Song !
William K
Okay, I'm here~

[General]

  1. 00:01:473 - Personally, I think this timing point is not needed as it has the same BPM as 00:02:361 - . The current timing is only used like "I map this, so a timing point is needed." But, probably it's not needed as it works the same like FLOW- GO!!! ~NARUTO OPENING MIX~ which is mapped, before the timing point in the beginning. Well, it doesn't matter whether you delete it or not though.
  2. 00:09:472 - The BPM here is somehow, off to the music. You can try listening to 00:11:249 - closely which is obviously slightly off, and at 00:12:138 - too. (00:10:360 - This's also off by a bit, actually. You may try listening the music by 25% speed here)

[Let it Flow]

Firstly, from what I can observe is for the first phase, 00:23:173 (1,2,3,1,2,3) - 00:34:336 (1,2,3,1,2,3) - and 00:45:499 (1,2,3,1,2,3) - are the hardest pattern so far for this section. But as the kiai plays, you made 4 consecutive highly-spaced clicks, which is pretty questionable to the first phase even though the section before kiai and the kiai is not that high in intensity gap. I'd highly recommend something which would make those two sections' difficulty gap lighter.

  1. 00:17:941 (1) - The only one, not emphasized so far if you take a look at some other similar sections like 00:29:103 (1) - 00:40:266 (1) - and 00:51:429 (1) - . Those 3 are emphasized, so emphasizing 00:17:941 (1) - would be nicer for consistency with the others. Just some suggestion, but because it's still in the beginning of the song, maybe you can do a lighter emphasis compared to 00:29:103 (1) - .
  2. 01:00:150 - The small drum sound here is alike with 01:00:847 - so I think it's better to map 01:00:847 - too since it'd be pretty questionable if you map 01:00:150 - but not 01:00:847 - . And also, you map the drums at 01:01:196 (1,2,3) - . Passing a drum won't be right.
  3. 01:17:251 (3) - You didn't do this anywhere else, putting a circle under the slider which will make it hard to notice. The only thing I see is just stacking notes with slider-ends. Consider changing this for consistency, and also for the purpose of reading ability.

    And lastly for this diff, just some polishing stuffs, some blankets that're off. You could try checking that one :3 Oh and one more, when the background is a gray-ish, there're colors like pink, yellow, purple, etc... mixed in. Same to the green-ish background part. Like 00:23:173 (1,2,3,1,2,3) -

[Normal]

Unlike the Hard diff, Normal's phase 1 and kiai mixed in nicely.
  1. 00:52:475 (2,3) - Check DS.
  2. 01:01:196 (1) - You could try making this a 1/4 slider to follow the drums at 01:01:371 - so that it fits the density of Hard this section. (which is filled with triplet).
  3. 01:03:273 (2) - 01:14:182 (2) - Actually, this felt too much of a simplification of rhythm in comparison to the Hard. How about making those 2 sliders, 2 1/4 sliders in order to follow the piano? It'd also keep the intensity up, and also making Normal players prepare nicely for the next triplet at 01:04:978 (6,7,1) - .
  4. 01:14:182 (2,3) - Just a suggestion, maybe you could make a better flow for 01:14:864 (3,4) - ? Suggestion: http://osu.ppy.sh/ss/7313091

    And same to Hard, the combo colors.

[-Kyu's Easy]

  1. 00:08:563 (4,5) - About these notes, how about simplifying them into a 1/2 slider? As you made 00:05:027 (2) - 00:06:798 (2) - , a slider before a note. Also, it's a pretty calm part so maybe you could try simplifying rhythms.
  2. 00:13:027 (1) - I don't think finish would be nice for this, there's no cymbals at 00:14:791 - so it'd be questionable for a finish sound to be there.
  3. 00:19:685 (4,5) - Check DS, as the stacks made the spacings uneven.
  4. 00:23:173 (1,2) - Also, Check distance snap here. Same applies to 01:01:196 (3,4) - and 00:42:708 (1,2) -
  5. 00:30:150 (3,4) - and 00:18:638 (2,3,4) - aren't these parts actually sound the same? I'd recommend making a consistent rhythmings.

    Actually, nothing much other than consistencies. But actually there're some parts that's questionable. Like for example 00:23:173 (1,2,3,4,5) - 00:34:685 (1,2,3,4) - 00:45:847 (1,2,3,4) - and 00:56:661 (1,2,3,4,5) - . I can't understand the variation concept these parts as the rhythm density decreases like... without reason in my point of view. As I observe, the variation concept here is like a-b-b-a rhythm, while there's not much change on the music as it goes. (Well usually, as the music continues the rhythmings get more complex but in this case, it violates the concept.

[Imakuri's Beginner]

  1. 00:54:220 (3,4) - You made a pattern here, but why not at 00:31:894 (3,4) - ? Consider making consistency of patterning between those two.

    It's a very basic Easy for new comers, so I don't have much to say here. Nice Beginner :3

Alright, that's all from me, Good Luck Mako and GD-ers~
Imakuri

Asaiga wrote:

[Imakuri's]
sorry, nazi mod D:
00:14:791 (1,1) - Ehem! This gap should be 4/1 or wider or instead of spinner you can make another slider art for easier play prefer in the actual state
00:33:289 (4) - I would advise you to make this a normal curve slider, this is a simple song and you don't need variation especially anchored slider, these shouldn't be Nope, I think it could ruin map's charm (diff charm at least)
00:29:103 (1,1) - Should be the same shape ^
00:48:638 (3,4) - These 2 have different shape than the other 2 fix
00:48:638 (3,1) - and stack these properly too, it's okay that you missed 0.0x pixels fix

00:51:429 (1,1) - Care your slidershape consistency, eventhough you have these 2 shapes similar to the other 2 but you reverse the order here so maybe make it more noticable? It's a simple song, and this is a beginner difficulty fix

01:06:682 (4) - This can be a normal straight slider and it's good fix
ty for mod

Nothing fixed for the other mod, but ty anyways

ceci est une gd française \w/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17191
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Follow The Wind
TitleUnicode:Follow The Wind
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Imakuri's Beginner
Source:
Tags:Piano 이동훈 Digitalrecord New Age Imakuri -Kyu
BeatmapID:1065198
BeatmapSetID:498792

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"55775705_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1473,888.888888888889,4,2,1,30,1,0
2361,888.888888888889,4,2,1,30,1,0
5916,882.352941176471,4,2,1,30,1,0
8563,909.090909090909,4,2,1,30,1,0
9472,888.888888888889,4,2,1,30,1,0
13027,882.352941176471,4,2,1,30,1,0
14791,1200,4,2,1,30,1,0
15091,-100,4,2,1,32,0,0
15691,-100,4,2,1,34,0,0
16291,-100,4,2,1,36,0,0
16891,-100,4,2,1,38,0,0
17191,750,4,2,1,40,1,0
17941,697.674418604651,4,2,1,50,1,0
62592,681.818181818182,4,2,1,60,1,1
81682,697.674418604651,4,2,1,50,1,0


[Colours]
Combo1 : 200,200,200
Combo2 : 255,213,128
Combo3 : 242,121,97
Combo4 : 255,140,179
Combo5 : 187,103,229
Combo6 : 140,236,255
Combo7 : 145,229,103
Combo8 : 160,160,160
SliderBorder : 65,240,201
SliderTrackOverride : 0,0,0

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Asaiga

Imakuri wrote:

Asaiga wrote:

[Imakuri's]
00:14:791 (1,1) - Ehem! This gap should be 4/1 or wider or instead of spinner you can make another slider art for easier play prefer in the actual state This is not something subjective, sorry. From the ranking criteria you shouldn't have the recovery time after the spinner this short. If players can see the next object while spinning in easy difficulty then it's not good
@Mako : Yes, I think I did really mess up the combo colors by NC-ing at some points myself =w=
Battle


[General]
The greys you use feel a bit too similar, try to make one noticeably darker please
Spread feels kind of weird atm, beginner uses very long sliders while the very next diff uses consistent 1/2 :LLL

[Beginner]
00:14:791 (1) - Recovery time too short here. Probably should just make it a slider to avoid any problems
00:33:289 (4) - Maybe ctrl + j so that way it flows more into the next slider?
01:10:773 (3,4) - This is kind of something that you've never really done before visually but it's kinda ugly compared to just having them parallel

[Easy]
This diff could definitely benefit from having overall DS bumped by .1 or .2, everything looks too clustered and as a result, messy
00:13:027 (1) - 1.7 seconds of spinning is pretty short for a spinner, especially on one that's supposed to be catered to newer players
00:20:382 (5,1) - and 00:49:336 (2,3) - break your usual thing of stacking, notice how things like 00:43:406 (2,3) - have a note between the clap which helps further emphasize the clap, that's where you would want your stacking to be, which it is sometimes

Overall aesthetics should be polished quite a bit, and I would like to see some consistency with the way you're stacking things, right now it just seems like somewhat of a concept that you just threw in there and never bothered to think about again

[Normal]
00:05:916 (1,2,3) - lol blanket
00:54:220 (1,2,3,4,5) - Could be potentially confusing since you've done something similar to this, but like you haven't done it with 1/4 stuffs
01:12:137 (3) - Why 1/4 slider here? I feel like it would be better play-wise to have it clickable cuz strong beat on the blue
01:24:472 (1) - I don't really like this being here since you kinda just map one thing, if u wanna do this u might as well map a fade out kinda thing here instead of just one note

[Flow]
01:24:123 (1,2) - Similar to above, if you want to do something like this I feel like it would make more sense to map a little bit more here w/ fading volume n stuff

Easy needs quite a bit of work still so ye
Topic Starter
Shiranai
Sorry I'm away for two weeks, will answer the mods shortly :)

William K wrote:

Okay, I'm here~

[General]

  1. 00:01:473 - Personally, I think this timing point is not needed as it has the same BPM as 00:02:361 - . The current timing is only used like "I map this, so a timing point is needed." But, probably it's not needed as it works the same like FLOW- GO!!! ~NARUTO OPENING MIX~ which is mapped, before the timing point in the beginning. Well, it doesn't matter whether you delete it or not though. We already double check the timing, so far they play just fine with approx. +-5ms hit error, I leave it as it is now until further check
  2. 00:09:472 - The BPM here is somehow, off to the music. You can try listening to 00:11:249 - closely which is obviously slightly off, and at 00:12:138 - too. (00:10:360 - This's also off by a bit, actually. You may try listening the music by 25% speed here) Above :)

[Let it Flow]

Firstly, from what I can observe is for the first phase, 00:23:173 (1,2,3,1,2,3) - 00:34:336 (1,2,3,1,2,3) - and 00:45:499 (1,2,3,1,2,3) - are the hardest pattern so far for this section. But as the kiai plays, you made 4 consecutive highly-spaced clicks, which is pretty questionable to the first phase even though the section before kiai and the kiai is not that high in intensity gap. I'd highly recommend something which would make those two sections' difficulty gap lighter. Because the 3 parts that you mentioned above have different piano pitch imo, I already do nc and color hax that part tho to make it noticeable when play, keep for now until further opinion

  1. 00:17:941 (1) - The only one, not emphasized so far if you take a look at some other similar sections like 00:29:103 (1) - 00:40:266 (1) - and 00:51:429 (1) - . Those 3 are emphasized, so emphasizing 00:17:941 (1) - would be nicer for consistency with the others. Just some suggestion, but because it's still in the beginning of the song, maybe you can do a lighter emphasis compared to 00:29:103 (1) - . Done use 1.3x spacing
  2. 01:00:150 - The small drum sound here is alike with 01:00:847 - so I think it's better to map 01:00:847 - too since it'd be pretty questionable if you map 01:00:150 - but not 01:00:847 - . And also, you map the drums at 01:01:196 (1,2,3) - . Passing a drum won't be right. Won't be necessary to map that fait drum sound, as I believe by following the strong bass-drum sequences only already good to highlight that part
  3. 01:17:251 (3) - You didn't do this anywhere else, putting a circle under the slider which will make it hard to notice. The only thing I see is just stacking notes with slider-ends. Consider changing this for consistency, and also for the purpose of reading ability. They are fine to play as we don't have restriction anymore on placing notes under the slider body, I love the circular between the curve and circles plays on that one

    And lastly for this diff, just some polishing stuffs, some blankets that're off. You could try checking that one :3 Oh and one more, when the background is a gray-ish, there're colors like pink, yellow, purple, etc... mixed in. Same to the green-ish background part. Like 00:23:173 (1,2,3,1,2,3) - The color haxing is intentional as I explained before

[Normal]

Unlike the Hard diff, Normal's phase 1 and kiai mixed in nicely.
  1. 00:52:475 (2,3) - Check DS. 0.2x spacing different is not that big
  2. 01:01:196 (1) - You could try making this a 1/4 slider to follow the drums at 01:01:371 - so that it fits the density of Hard this section. (which is filled with triplet). Tried before, and it played harder than current because I have slider end stacking on previous one makes the 1/4 stacking hard to read
  3. 01:03:273 (2) - 01:14:182 (2) - Actually, this felt too much of a simplification of rhythm in comparison to the Hard. How about making those 2 sliders, 2 1/4 sliders in order to follow the piano? It'd also keep the intensity up, and also making Normal players prepare nicely for the next triplet at 01:04:978 (6,7,1) - . They are good as both slider tail and the next circle have bass sound on music, so the extended slider here make sense
  4. 01:14:182 (2,3) - Just a suggestion, maybe you could make a better flow for 01:14:864 (3,4) - ? Suggestion: http://osu.ppy.sh/ss/7313091 Fixed and adjust the rest

    And same to Hard, the combo colors.

Alright, that's all from me, Good Luck Mako and GD-ers~
Thanks mod will :)

Battle wrote:



[General]
The greys you use feel a bit too similar, try to make one noticeably darker please Make the other one lighter :p

Spread feels kind of weird atm, beginner uses very long sliders while the very next diff uses consistent 1/2 :LLL True and idk what to do lol

[Normal]
00:05:916 (1,2,3) - lol blanket Ok
00:54:220 (1,2,3,4,5) - Could be potentially confusing since you've done something similar to this, but like you haven't done it with 1/4 stuffs Fixed
01:12:137 (3) - Why 1/4 slider here? I feel like it would be better play-wise to have it clickable cuz strong beat on the blue Replace with 2 circles
01:24:472 (1) - I don't really like this being here since you kinda just map one thing, if u wanna do this u might as well map a fade out kinda thing here instead of just one note Fixed

[Flow]
01:24:123 (1,2) - Similar to above, if you want to do something like this I feel like it would make more sense to map a little bit more here w/ fading volume n stuff Fixed

Easy needs quite a bit of work still so ye
Thanks for coming dear, meanwhile updated~
Battle
uh for the whole spread thing, u can either ask the gder to make lowest diff a bit more denser or lighten the density of the easy
Nokashi
Saw your mad request on #modreqs :D


[ General]
  1. Looking good!


[ Imakuri's Beginner]
  1. 00:23:522 (1) - I Disagree with using red achored sliders since the song is really smooth and mellow and jagged shapes dont really convey that feeling. Making it curved will also improve the parthing towards the next circle
  2. 00:29:103 (1) - Similar to above, i feel like the shape of the sliderbody is really jagged and doesnt reflect the music that well
  3. 00:33:289 (4) - Make it curved to be consistent with 00:31:894 (3) - ?
  4. 00:57:010 (1) - Could work as a curved slider better as well, similar to the above notes
  5. 01:06:682 (4) - Should be rotated about 5 degrees as well so its consistent with 01:06:682 (4) -
  6. 01:10:773 (3,4) - Battle pointed this out as well and i do agree, you really never used this patterning before, so you go for something else, it would work better if they were parallel instead

[ -Kyu's Easy]
  1. Increase DS so the whole structure is less cluttered. Doesnt look really neat as it is
  2. 00:05:027 (2,1,2,3) - Trying something like this can improve the transition imo
  3. 00:19:685 (4) - the beat on the slider end is noticably strong than the clickable one, also having these circles here 00:20:382 (5,1) - stacked doesnt really reflet the music well since 00:20:731 (1) - is really strong yet stacked and not given proper spacing
  4. 00:23:173 (1) - I Feel like the sliderend is stronger here as well, yet is not clickable
  5. 00:31:545 (1) - Similar to above
  6. 00:56:661 (1) - Similar point as well

[ Normal]
  1. 00:08:563 (4,1) - While the visual distance is ok, the actual spacing doesnt ensure a smooth transition between notes because of how sharp the angle between the (4) sliderend and (1) sliderhead. You should make it smoother
  2. 00:11:249 (2) - Just a suggestion but you could ctrlg this and ctrl H this 00:13:027 (1) - . Should improve flow, and since there is a spinner afterwards there wont be any DS Issues
  3. 00:24:917 (4,5) - Could be blanketed better
  4. Pretty polished diff actually

[ Let it Flow]
  1. 00:23:173 (1) - Fix stack
  2. 00:36:080 (3) - Fix visual spacing between (1) , (2) and (3)
  3. 01:01:196 (1,2,3) - This should be a triple stacked like these 00:55:266 (3,4,5) - for example since its not a strong piano note that these patterns are usually on based on so its really inconsistent
  4. Im rather skeptical about how you differentiate stacked 1/4 placements that are based on drum and spaced 1/4 placements that are based on piano. It's a good concept but its not consistent at some points like 00:52:475 (3,4,5) - and 00:55:266 (3,4,5) - which, should you followed the concept you introduced, would have been spaced like this 00:56:661 (1,2,3) -

Good Luck~
Topic Starter
Shiranai
Uhm I'm on oversea right now, will probably back in 1~2 weeks to reply the mod. Anw thanks for mod Nokashi :)
-Kyu
Really sorry for the very late mod reply :(
everything that is not mentioned are fixed

William K wrote:

Okay, I'm here~

[-Kyu's Easy]

  1. 00:08:563 (4,5) - About these notes, how about simplifying them into a 1/2 slider? As you made 00:05:027 (2) - 00:06:798 (2) - , a slider before a note. Also, it's a pretty calm part so maybe you could try simplifying rhythms.
  2. 00:13:027 (1) - I don't think finish would be nice for this, there's no cymbals at 00:14:791 - so it'd be questionable for a finish sound to be there.
  3. 00:19:685 (4,5) - Check DS, as the stacks made the spacings uneven.
  4. 00:23:173 (1,2) - Also, Check distance snap here. Same applies to 01:01:196 (3,4) - and 00:42:708 (1,2) -
  5. 00:30:150 (3,4) - and 00:18:638 (2,3,4) - aren't these parts actually sound the same? I'd recommend making a consistent rhythmings.

    Actually, nothing much other than consistencies. But actually there're some parts that's questionable. Like for example 00:23:173 (1,2,3,4,5) - 00:34:685 (1,2,3,4) - 00:45:847 (1,2,3,4) - and 00:56:661 (1,2,3,4,5) - . I can't understand the variation concept these parts as the rhythm density decreases like... without reason in my point of view. As I observe, the variation concept here is like a-b-b-a rhythm, while there's not much change on the music as it goes. (Well usually, as the music continues the rhythmings get more complex but in this case, it violates the concept. was a mistake,rythm feels false,so i fixed it to represent the music more

Alright, that's all from me, Good Luck Mako and GD-ers~

Battle wrote:



[Easy]
This diff could definitely benefit from having overall DS bumped by .1 or .2, everything looks too clustered and as a result, messy
00:13:027 (1) - 1.7 seconds of spinning is pretty short for a spinner, especially on one that's supposed to be catered to newer players 1.7 second spinner is pretty decent,and there's a 2 second of recovery time so it won't hurt
00:20:382 (5,1) - and 00:49:336 (2,3) - break your usual thing of stacking, notice how things like 00:43:406 (2,3) - have a note between the clap which helps further emphasize the clap, that's where you would want your stacking to be, which it is sometimes big mistake if i must say,i removed all stacks to fix it

Overall aesthetics should be polished quite a bit, and I would like to see some consistency with the way you're stacking things, right now it just seems like somewhat of a concept that you just threw in there and never bothered to think about again

Easy needs quite a bit of work still so ye

Nokashi wrote:

Saw your mad request on #modreqs :D


[ -Kyu's Easy]
  1. Increase DS so the whole structure is less cluttered. Doesnt look really neat as it is
  2. 00:05:027 (2,1,2,3) - Trying something like this can improve the transition imo doesn't seem that good to me,so decline
  3. 00:19:685 (4) - the beat on the slider end is noticably strong than the clickable one, also having these circles here 00:20:382 (5,1) - stacked doesnt really reflet the music well since 00:20:731 (1) - is really strong yet stacked and not given proper spacing
  4. 00:23:173 (1) - I Feel like the sliderend is stronger here as well, yet is not clickable
  5. 00:31:545 (1) - Similar to above
  6. 00:56:661 (1) - Similar point as well

Good Luck~
:|

Thanks to all the modders! appreciate it
what i fixed : i removed all the stacks i did and redone it,and improving ryhtm consistencies and hitsounds
again im sorry for the very late response~

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17191
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2361,17941,40266,58754,62592,81682
DistanceSpacing: 1.6
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Follow The Wind
TitleUnicode:Follow The Wind
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:-Kyu's Easy
Source:
Tags:Piano 이동훈 Digitalrecord New Age Imakuri
BeatmapID:1208016
BeatmapSetID:498792

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

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