forum

Nekomata Master - Back to chronos [OsuMania]

posted
Total Posts
17
Topic Starter
MeowPaz
This beatmap was submitted using in-game submission on 2016年10月1日 at 16:22:41

Artist: Nekomata Master
Title: Back to chronos
Source: beatmania IIDX
Tags: KONAMI BEMANI SYSTEM BGM Naoyuki Sato L.E.D. 22 PENDUAL TALISMAN PRESENT KAIROS IN THE SPACE TIME Spy
BPM: 160
Filesize: 4548kb
Play Time: 01:54
Difficulties Available:
  1. Another - 8Key (3.58 stars, 1135 notes)
  2. Normal - 8Key (1.54 stars, 364 notes)
  3. Spy.R's Hyper - 8Key (2.33 stars, 663 notes)
Download: Nekomata Master - Back to chronos
Information: Scores/Beatmap Listing
---------------
Sandalphon
Topic Starter
MeowPaz

SanadaYukimura wrote:

好,记得摸
Critical_Star
nyahalo~ mod as requested ;)

1/2/3/4/5/6/7/8

Normal
00:06:459 (6459|3) - 移动3?
00:07:022 - 00:07:584 - 加? 就像 00:02:522 (2522|3,2709|5,3084|6,3272|4) -
00:19:959 (19959|5) - 移动4? the 音调在降下着
00:32:147 - 加?
00:51:647 (51647|2) - 移动1? crash = special column?
01:00:647 (60647|1) - 移动1? ^
01:34:397 (94397|5) - 去掉? 因为你没抓kick音

Spy.R's Hyper
00:32:147 - 加?
00:38:522 - 加?
00:40:772 - 这里应该有个note, 既然你是在抓钢琴音
00:48:272 - 加?
00:50:897 (50897|1,51084|4,51272|6,51459|7) - 可以尝试做 descending stair 给PR.
01:52:772 (112772|6,112772|1,113522|1,113522|6) - 可以试倒换位置来区分这些踢音
01:54:459 (114459|6,114459|1) - 减一个? 踢音停在这里.



好运~ :D
8K不太会摸 >:(
Topic Starter
MeowPaz

Critical_Star wrote:

nyahalo~ mod as requested ;)

1/2/3/4/5/6/7/8

Normal
00:06:459 (6459|3) - 移动3? 保持现状
00:07:022 - 00:07:584 - 加? 就像 00:02:522 (2522|3,2709|5,3084|6,3272|4) -
00:19:959 (19959|5) - 移动4? the 音调在降下着
00:32:147 - 加?
00:51:647 (51647|2) - 移动1? crash = special column? 不是所有的crash都在S里面
01:00:647 (60647|1) - 移动1? ^
01:34:397 (94397|5) - 去掉? 因为你没抓kick音 这里有钢琴

好运~ :D
8K不太会摸 >:(
Thanks CS~ ;)
no reply mean fixed
You can use english la.is okay
Protastic101
hi, ok, hello, yay

Column 1|2|3|4|5|6|7|8

I'm bad at 8k, pls don't kill me
[General]
  1. Don't you think OD 8 is a little over kill for a Normal difficulty? Maybe 7 is better.
  2. Also HP 8 for hyper. Maybe 7.5 works better?
  3. I feel like OD 9 for Another is simply too much. While there's only a few LNs, there's also not that many notes either. ~8.5 would be ideal.
[Normal]00:03:647 - Since you're following the piano here, like at 00:02:522 (2522|3,2709|5,3084|6,3272|4) , I'd highly recommend adding a note since there's also a piano there
00:07:584 - ^^
00:10:209 (10209|4,10397|6) - Idk if a jack is appropriate for this difficulty, but since these two notes are the same pitch, you might consider putting them in the same column.
00:11:147 - Shouldn't this be a triple is you made similar sounds like 00:06:647 (6647|4,6647|0,6647|7) triples too?
00:12:647 - Also, note for piano here too.
00:14:897 (14897|2,15084|4,15272|6,15459|4) - Since the pitch is all descending, why not try something like this instead
00:15:647 - Also, triple since it's the same sound as 00:06:647 (6647|4,6647|0,6647|7)
00:17:147 - Piano, and etc, you get the point of what I'm going at in this intro section.
00:17:897 (17897|3,18272|5) - Since these are the same pitch, put these in the same column as each other?
00:18:084 (18084|4,18459|2) - The first note is lower in pitch than the second, so you might consider control J or something.
00:29:709 (29709|6,29709|4,30272|3,30272|5,30834|4,30834|2) - Control H and shift one column to the right or something because the pitch of each chord is going up. Basically, 00:29:709 (29709|4,29709|6) is lower pitched than 00:30:272 (30272|3,30272|5) which is lower pitched than 00:30:834 (30834|2,30834|4) and etc.
01:05:147 - Starting in this section, I'd highly recommend following not only the piano, but the drum too, in order to make this section play differently than the beginning, and to have a constant 1/1 beat to help players keep time. Examples of where you'd add notes for the kicks would be like 01:05:522 - 01:05:897 - 01:06:647 - 01:07:022 - 01:08:147 - 01:10:022 and etc.

[Hyper]00:10:209 (10209|5,10397|3) - Might want to consider jacking this for pitch relevancy. If not, I'd consider making 00:10:022 (10022|7,10209|5,10397|3,10584|1) go from left -> right since the pitch gets higher.
00:18:834 - Add a note here for the piano? Despite it being kind of quieter, you mapped the piano at 00:21:459 (21459|4) when it's around the same volume.
00:23:709 - 00:27:084 - And these too?
00:43:022 (43022|3,43209|1) - I'd consider removing these notes since they're really difficult to hear over the crash at 00:42:647 . To add, you didn't map it at 00:38:522 - 00:38:709 either
00:48:272 - Missing note here for the piano?
00:50:897 (50897|1,51084|4,51272|6,51459|7) - I would consider making this go from right -> left since the pitch is descending.
00:53:334 (53334|4,53709|7) - Shouldn't these be jacked since they're the same pitch as each other? Similar to what you did at 00:48:834 (48834|4,49209|4)
01:05:147 (65147|4) - I'd consider moving this to 7 to create an even 3 note jack like at 01:04:772 (64772|1,64959|1,65147|1)
01:49:772 (109772|6,109865|5,109959|6,110053|5) - If you mapped this here, why didn't you map it the other times it appeared like at 00:51:272 - 01:13:772 - 01:22:772 - and especially at 01:45:272 - since it's in the same section of the music.
01:54:647 (114647|0,114647|1,114647|4,114647|6) - Honestly, for such a simple and quiet sound, 4 notes feels overdone. At most, 3 notes would be fitting, but 2 notes at the most would work best imo.
Also, is it normal to have long stacks like 01:27:647 (87647|1,88022|1,88397|1,88772|1,89147|1,89522|1,89897|1,90272|1,90647|1,91022|1,91397|1,91772|1,92147|1,92522|1,92897|1,93272|1,93647|1,94022|1,94397|1,94772|1,95147|1,95522|1,95897|1,96272|1,96647|1,97022|1,97397|1,97772|1,98147|1,98522|1,98897|1,99272|1,99647|1,100022|1,100397|1,100772|1,101147|1,101522|1,101897|1,102272|1,102647|1,103022|1,103397|1,103772|1,104147|1,104334|2,104522|1,104897|1,105272|1,105647|1,106022|1,106397|1,106772|1,107147|1,107522|1,107897|1,108272|1,108647|1,109022|1,109397|1,109772|1,110147|1,110522|1,110897|1,111272|1,111647|1,112022|1,112397|1,112584|1,112772|1,112959|1,113147|1,113334|1,113522|1,113709|1,113897|1,114084|1,114272|1,114459|1,114647|1) - and etc. in 7K + 1 maps? I've never really played them before, so idk if that's a common thing or not. Just raising a question.

[Another]00:06:365 (6365|4) - This note is redundant if you're not going to map any of the other 1/4 clicks in this section, and there's no 1/4 piano here either, so remove?
00:15:365 (15365|6) - ^^
00:33:647 - Imo, it feels strange to have been following the piano so closely in all the other diffs and even the beginning of this difficulty, then stopping completely and instead mapping a 1/1 rhythm instead. I'd highly suggest adding notes for the piano like you did at 00:37:397 (37397|4,37584|5,37772|6,37959|7)
01:35:334 (95334|4,95522|4,95897|4) - I think the jack might be a bit too surprising since it isn't all that clear in the music that you're mapping the vocal a's here. I'd consider moving these notes to different columns since it's harder to hear the vocal at these places than at 01:36:084 for example.
Bruce
我以为你们开的是4K,刚打开的时候还楞了一下

Normal
00:05:897 (5897|1) - 应该是没有的

00:14:897 (14897|2) -

00:19:397 (19397|6) - ^

00:23:709 (23709|5) - ^

00:28:397 (28397|3) - ^

之后的话 虽然做长条的想法是挺好的.但是呢 这里的违和感稍稍重了一点,而且特别空,不过问题不大

01:36:647 - 从这开始 到最后 我推荐你做一个比较简单的排列,全部跟主音的拍子,不要做鼓点

8K Hyper
这个难度大体不错,但是我有1个地方想吐槽 还有1个地方有疑问
01:05:147 - 我靠从这里开始全都是1号轴鼓点啊!!?? 你好歹有点新意砍一半做个7号轴啊?!!!

01:52:397 - 如果你的鼓点是2个键的话 当我没说. 如果是1个的话 那么刚开始的主音和鼓点是分开的.之后才是重合.所以本家的11级那段才会那么奇怪.

8K Another
老样子 长条地带略显空洞

01:27:647 - 漏盘子了 这4个键从头到尾(当然除了最后的结尾)全都一样

最后的结尾参考Spy的mod 我已经提到了 还有一个小瑕疵 就是出了KIAI的后盘 左手的负担比右手要大很多 你可以再考虑考虑

水完了
Topic Starter
MeowPaz

Protastic101 wrote:

hi, ok, hello, yay

Column 1|2|3|4|5|6|7|8

I'm bad at 8k, pls don't kill me
[General]
  1. Don't you think OD 8 is a little over kill for a Normal difficulty? Maybe 7 is better. -ok
  2. Also HP 8 for hyper. Maybe 7.5 works better? -it's good enough now
  3. I feel like OD 9 for Another is simply too much. While there's only a few LNs, there's also not that many notes either. ~8.5 would be ideal. -I think OD9 is okay.most of player can get high ACC.
[Normal]00:03:647 - Since you're following the piano here, like at 00:02:522 (2522|3,2709|5,3084|6,3272|4) , I'd highly recommend adding a note since there's also a piano there -I know what you mean.But if I catch too many sound in there.I think it will killing beginner.
00:07:584 - ^^
00:10:209 (10209|4,10397|6) - Idk if a jack is appropriate for this difficulty, but since these two notes are the same pitch, you might consider putting them in the same column. -Good to do at harder diff.Not good at NM i think.
00:11:147 - Shouldn't this be a triple is you made similar sounds like 00:06:647 (6647|4,6647|0,6647|7) triples too? -different sound here.
00:12:647 - Also, note for piano here too. -i want keep rhythm and make it easy.
00:14:897 (14897|2,15084|4,15272|6,15459|4) - Since the pitch is all descending, why not try something like this instead -ok.rerange mine.
00:15:647 - Also, triple since it's the same sound as 00:06:647 (6647|4,6647|0,6647|7) -same as above
00:17:147 - Piano, and etc, you get the point of what I'm going at in this intro section.
00:17:897 (17897|3,18272|5) - Since these are the same pitch, put these in the same column as each other? -its fine
00:18:084 (18084|4,18459|2) - The first note is lower in pitch than the second, so you might consider control J or something.
00:29:709 (29709|6,29709|4,30272|3,30272|5,30834|4,30834|2) - Control H and shift one column to the right or something because the pitch of each chord is going up. Basically, 00:29:709 (29709|4,29709|6) is lower pitched than 00:30:272 (30272|3,30272|5) which is lower pitched than 00:30:834 (30834|2,30834|4) and etc. -Fixed some
01:05:147 - Starting in this section, I'd highly recommend following not only the piano, but the drum too, in order to make this section play differently than the beginning, and to have a constant 1/1 beat to help players keep time. Examples of where you'd add notes for the kicks would be like 01:05:522 - 01:05:897 - 01:06:647 - 01:07:022 - 01:08:147 - 01:10:022 and etc. -No.Its not same as beginning.If i add a note for kicks.will be chaos.

[Another]00:06:365 (6365|4) - This note is redundant if you're not going to map any of the other 1/4 clicks in this section, and there's no 1/4 piano here either, so remove? -keep this.its a bit 1/4 piano here.
00:15:365 (15365|6) - ^^
00:33:647 - Imo, it feels strange to have been following the piano so closely in all the other diffs and even the beginning of this difficulty, then stopping completely and instead mapping a 1/1 rhythm instead. I'd highly suggest adding notes for the piano like you did at 00:37:397 (37397|4,37584|5,37772|6,37959|7) -No.this part is too long.and quite, i don't want to catch too many sound here.Main is violin.
01:35:334 (95334|4,95522|4,95897|4) - I think the jack might be a bit too surprising since it isn't all that clear in the music that you're mapping the vocal a's here. I'd consider moving these notes to different columns since it's harder to hear the vocal at these places than at 01:36:084 for example. -put one sound at other column.others is fine.
Thanks for mod. ;)

Bruce wrote:

我以为你们开的是4K,刚打开的时候还楞了一下

Normal
00:05:897 (5897|1) - 应该是没有的 ok

00:14:897 (14897|2) -

00:19:397 (19397|6) - ^

00:23:709 (23709|5) - ^

00:28:397 (28397|3) - ^

之后的话 虽然做长条的想法是挺好的.但是呢 这里的违和感稍稍重了一点,而且特别空,不过问题不大 先观察一下吧

01:36:647 - 从这开始 到最后 我推荐你做一个比较简单的排列,全部跟主音的拍子,不要做鼓点 不跟鼓点怪怪的

8K Hyper
这个难度大体不错,但是我有1个地方想吐槽 还有1个地方有疑问
01:05:147 - 我靠从这里开始全都是1号轴鼓点啊!!?? 你好歹有点新意砍一半做个7号轴啊?!!!

01:52:397 - 如果你的鼓点是2个键的话 当我没说. 如果是1个的话 那么刚开始的主音和鼓点是分开的.之后才是重合.所以本家的11级那段才会那么奇怪.

8K Another
老样子 长条地带略显空洞

01:27:647 - 漏盘子了 这4个键从头到尾(当然除了最后的结尾)全都一样

最后的结尾参考Spy的mod 我已经提到了 还有一个小瑕疵 就是出了KIAI的后盘 左手的负担比右手要大很多 你可以再考虑考虑
调整了
水完了
谢谢b摸 ;)
Topic Starter
MeowPaz
Spy.R:

Critical_Star wrote:

nyahalo~ mod as requested ;)

1/2/3/4/5/6/7/8

Spy.R's Hyper
00:32:147 - 加? Added
00:38:522 - 加? Added
00:40:772 - 这里应该有个note, 既然你是在抓钢琴音 Added
00:48:272 - 加? Added
00:50:897 (50897|1,51084|4,51272|6,51459|7) - 可以尝试做 descending stair 给PR. Nope, I Ctrl+H it once.
01:52:772 (112772|6,112772|1,113522|1,113522|6) - 可以试倒换位置来区分这些踢音 Nope, it will be fine to keep it.
01:54:459 (114459|6,114459|1) - 减一个? 踢音停在这里. It may be a little odd if remove one, so I will keep then.

Protastic101 wrote:

hi, ok, hello, yay

Column 1|2|3|4|5|6|7|8
[Hyper]00:10:209 (10209|5,10397|3) - Might want to consider jacking this for pitch relevancy. If not, I'd consider making 00:10:022 (10022|7,10209|5,10397|3,10584|1) go from left -> right since the pitch gets higher. Nope, it is fine anyway.
00:18:834 - Add a note here for the piano? Despite it being kind of quieter, you mapped the piano at 00:21:459 (21459|4) when it's around the same volume. Sure, it could be.
00:23:709 - 00:27:084 - And these too? Yes, added.
00:43:022 (43022|3,43209|1) - I'd consider removing these notes since they're really difficult to hear over the crash at 00:42:647 . To add, you didn't map it at 00:38:522 - 00:38:709 either Nope, I don't think so. The melody is same as begin, if I skip them, it will be odd.
00:48:272 - Missing note here for the piano? Fixed in other mod.
00:50:897 (50897|1,51084|4,51272|6,51459|7) - I would consider making this go from right -> left since the pitch is descending. I prefer current one. Sometimes, my patterns are not really have to follow pitches.
00:53:334 (53334|4,53709|7) - Shouldn't these be jacked since they're the same pitch as each other? Similar to what you did at 00:48:834 (48834|4,49209|4) Actually, they have no much relations. Just because I don't want to make note close to LN and be uncomfortable to play there, so it be jack. I can even move that but I think it is fine to keep them.
01:05:147 (65147|4) - I'd consider moving this to 7 to create an even 3 note jack like at 01:04:772 (64772|1,64959|1,65147|1) I prefer current patterns, it is fine for me.
01:49:772 (109772|6,109865|5,109959|6,110053|5) - If you mapped this here, why didn't you map it the other times it appeared like at 00:51:272 - 01:13:772 - 01:22:772 - and especially at 01:45:272 - since it's in the same section of the music. It's very simple. Mapping is a way to express your idea. I don't think my map must follow everything I hear from begin, end or anywhere. Also, in LN part, I didn't prefer to do it just because it may cause the patterns be bad and it it a little silent than the part you point here. So I didn't follow it. And I think I'm making it step by step. What do I mean? I mean, I don't make the map is full from start to end but like begin is less, increase from middle and depends on the situation start to reduce in the end.
01:54:647 (114647|0,114647|1,114647|4,114647|6) - Honestly, for such a simple and quiet sound, 4 notes feels overdone. At most, 3 notes would be fitting, but 2 notes at the most would work best imo. Sure, a part agree with you. Just because I want to make it has "END", so I use 4 notes there, only use 2 or 1 note feel odd for me.
Also, is it normal to have long stacks like 01:27:647 (87647|1,88022|1,88397|1,88772|1,89147|1,89522|1,89897|1,90272|1,90647|1,91022|1,91397|1,91772|1,92147|1,92522|1,92897|1,93272|1,93647|1,94022|1,94397|1,94772|1,95147|1,95522|1,95897|1,96272|1,96647|1,97022|1,97397|1,97772|1,98147|1,98522|1,98897|1,99272|1,99647|1,100022|1,100397|1,100772|1,101147|1,101522|1,101897|1,102272|1,102647|1,103022|1,103397|1,103772|1,104147|1,104334|2,104522|1,104897|1,105272|1,105647|1,106022|1,106397|1,106772|1,107147|1,107522|1,107897|1,108272|1,108647|1,109022|1,109397|1,109772|1,110147|1,110522|1,110897|1,111272|1,111647|1,112022|1,112397|1,112584|1,112772|1,112959|1,113147|1,113334|1,113522|1,113709|1,113897|1,114084|1,114272|1,114459|1,114647|1) - and etc. in 7K + 1 maps? I've never really played them before, so idk if that's a common thing or not. Just raising a question. Nope, nothing wrong here anyway. It is actually common in 8K(IIDX/BMS) maps. Just the song is a little bored, so I keep using same patterns here but I don't hope I will make it messy then.
Bruce
8K Hyper
这个难度大体不错,但是我有1个地方想吐槽 还有1个地方有疑问 謝,感謝IIDX
01:05:147 - 我靠从这里开始全都是1号轴鼓点啊!!?? 你好歹有点新意砍一半做个7号轴啊?!!! 我一開始做的時候也這麼覺得,可是後來覺得其實也還好,歌真的太單調了,我又不想變太多花樣,本來也想改,可是改了之後我整個後面都得改排列了,不動了

01:52:397 - 如果你的鼓点是2个键的话 当我没说. 如果是1个的话 那么刚开始的主音和鼓点是分开的.之后才是重合.所以本家的11级那段才会那么奇怪. 抓的是Vocal,不過有地方聽錯了,整個Pattern re掉了

thanks for mod :)

Hyper updated.
[Emiria]
A
00:05:897 - 好像节奏反了
00:06:647 - 这里可以多加一个
00:10:834 (10834|6,10897|7,10959|6) - 干 怪不得我老miss 难打的一比
00:33:647 - 不如只写钢琴
00:42:272 - 一样
00:55:397 - 这错了把
H
00:07:397 - 这不要把
00:23:897 - 还是反一下把
00:34:397 - 我觉的抓条不好 不如鼓+琴
01:13:772 - 1、6把
01:29:522 (89522|5) - 这在红的把
kiai结束以后抓音没看懂
Topic Starter
MeowPaz

[Emiria] wrote:

A
00:05:897 - 好像节奏反了
00:06:647 - 这里可以多加一个
00:10:834 (10834|6,10897|7,10959|6) - 干 怪不得我老miss 难打的一比 难打的一比
00:33:647 - 不如只写钢琴
00:42:272 - 一样
00:55:397 - 这错了把 跟着前面的,有时间重做
谢谢dbdbd
Sandalphon
随便看下抓音
[Normal]
00:02:147 - 开头直接琴就抓全了,没必要简化,一些红线的琴都被忽略了 (好比00:02:522 - 00:03:647 - 00:08:147 - etc)
00:32:522 - 我觉得vocal没有1/2的琴+那个渐入长音来的爽
01:02:897 (62897|2,63084|3) - 没懂
01:03:834 (63834|3) - 后面那一小段抓鼓这里就别琴了
Topic Starter
MeowPaz

SanadaYukimura wrote:

随便看下抓音
[Normal]
00:02:147 - 开头直接琴就抓全了,没必要简化,一些红线的琴都被忽略了 (好比00:02:522 - 00:03:647 - 00:08:147 - etc)
其实这里有的能听清有的听不清,所以简化,姑且先保留吧
00:32:522 - 我觉得vocal没有1/2的琴+那个渐入长音来的爽
01:02:897 (62897|2,63084|3) - 没懂
01:03:834 (63834|3) - 后面那一小段抓鼓这里就别琴了
好水哦
Topic Starter
MeowPaz
spy.r:
H
00:07:397 - 这不要把 這不是有音嗎
00:23:897 - 还是反一下把 感覺沒啥差,不過隨便
00:34:397 - 我觉的抓条不好 不如鼓+琴 懶的大更動
01:13:772 - 1、6把 有差嗎,不過隨便吧
01:29:522 (89522|5) - 这在红的把 這裡也有啊,紅的是回音吧
kiai结束以后抓音没看懂 Kick+Vocal
biemote
水mod这种事情

01234567


NM
00:03:084 (3084|6,3272|4) - 轨道互换一下,我感觉音在变高的样子

00:04:397 (4397|4,4584|5,4772|6,4959|3) - emmmm
喵喵你有注意到吗?就是那个...IIDX,spn的排列的话,这种1/2基本都是都在白色或者都在蓝色,或者先一堆这个然后再切换....其实你这种对新手已经是不友好了的(不过算了,反正屙屎玩家们也不会闲得蛋疼去玩什么SPN

00:06:647 (6647|7,6647|4) - 我跟你说,这种47排列是要杀死手台小朋友的(但是理由同上.(是的没错,这就是专业凑字数

00:12:084 (12084|5,12272|3) - 见第一条
00:21:084 (21084|6,21272|4) - ^

01:34:397 (94397|5) - 这个音是不是移到01:34:209 - 比较好?不过位置大概也得换一下

01:34:772 - 01:34:959 - 这里居然就没有了

HYPER

01:45:647 (105647|0,105647|1,105834|2,106022|1,106209|2,106397|1) - KEYI,这很SPH

01:52:397 - 1/2 kick从这个时间应该就开始了啊.....怎么.....完全没体现出来?

ANOTHER

00:31:397 (31397|6,31397|4,31678|4,31678|6,31959|6,31959|4,32240|6,32240|4) - 黑心的konami肯定这里就不会有这个,全是左边的盘子,然后剩下的放右边



啊,没有了
Topic Starter
MeowPaz

biemote wrote:

水mod这种事情

01234567


NM
00:03:084 (3084|6,3272|4) - 轨道互换一下,我感觉音在变高的样子

00:04:397 (4397|4,4584|5,4772|6,4959|3) - emmmm
喵喵你有注意到吗?就是那个...IIDX,spn的排列的话,这种1/2基本都是都在白色或者都在蓝色,或者先一堆这个然后再切换....其实你这种对新手已经是不友好了的(不过算了,反正屙屎玩家们也不会闲得蛋疼去玩什么SPN

00:06:647 (6647|7,6647|4) - 我跟你说,这种47排列是要杀死手台小朋友的(但是理由同上.(是的没错,这就是专业凑字数

00:12:084 (12084|5,12272|3) - 见第一条
00:21:084 (21084|6,21272|4) - ^

01:34:397 (94397|5) - 这个音是不是移到01:34:209 - 比较好?不过位置大概也得换一下

01:34:772 - 01:34:959 - 这里居然就没有了


ANOTHER

00:31:397 (31397|6,31397|4,31678|4,31678|6,31959|6,31959|4,32240|6,32240|4) - 黑心的konami肯定这里就不会有这个,全是左边的盘子,然后剩下的放右边
因为这边音比较怪,所以故意这样的,如果我放左边那不就跟本家一样了


啊,没有了
感谢鳖,没回的都fixed了。
我是不是欠了鳖什么摸?
Topic Starter
MeowPaz
Spy.r:

biemote wrote:

水mod这种事情

01234567

HYPER

01:45:647 (105647|0,105647|1,105834|2,106022|1,106209|2,106397|1) - KEYI,这很SPH 把2都往3挪了

01:52:397 - 1/2 kick从这个时间应该就开始了啊.....怎么.....完全没体现出来? Kick+Vocal,Vocal有些沒對在線上,所以有些東西我就沒具體用你希望我表現的方法表現出來了


啊,没有了
感謝 mod :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply