Kumaki Anri - End of the World

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Topic Starter
miradzin

Xelasto wrote:

Let's Do This


00:01:700 (1) - The end of this blanket is too close. I don't really see a problem being that close
00:05:700 (3,4,5,6) - Maybe a rhythm like this would be better? http://imgur.com/Mh3dFGh I don't think so, there's a sound at 00:06:534 -
00:15:034 (1,3) - Stack these properly fixed
00:16:367 (3) - Delete the middle tick in this slider, then re-add it with ctrl+click. This will reset the curve and make it more perfect OK
00:25:700 (1,2,3) - Too hard for a normal IMO
00:27:700 (1,2,3,4,5,6) - The placement of these sliders seem random. Try to make some patterns with them. changed
00:33:700 (5) - The Blanket is off (By the way you can use the approach circle of 4 to tell if it's good.) fixed
00:35:034 (7,8) - Why not make these parallel Yeah why not
00:39:700 (5) - Copy 4 and replace this slider with it. Ctrl+h and ctrl+j to make them symmetricalchanged
00:40:367 (1,1) - These aren't stacked oops, fixed
00:44:367 (1,2,3,1) - Not a perfect square (Try Ctrl+D) Ctrl+D?, well anyway, I think I'll keep it this way for now
00:46:367 (3,1) - Not stacked Can't stack more than that
00:48:367 (3,4) - This pattern feels a bit boring. Try switching it up a bit? Well, a Ctrl+G at the slider 4 is ok I think
00:52:367 (1) - The curve of this is natural. Like last time, remove the two middle ticks and replace it with one to reset the curve. fixed
00:57:367 (3) - This slider ends on a heavy beat (large white tick on the timeline.) It's much more preferable to START a note or slider on a heavy beat than to end one
01:00:034 (5) - ^
01:04:034 (4) - ^
01:10:700 (4) - ^ fixed all above
01:07:367 (1,2,3) - Try and make this triangle better. fixed
01:18:367 (3,1) - Not stackedfixed
01:00:034 (5) - I feel like this part has too many straight sliders. Feels a bit boring. changed a bit

Overall nice difficulty, but the shapes could use cleaning up and some more interesting patterns. Otherwise well done!
00:01:700 (1,4) - Blanket (Man I feel SO bad for starting with "blanket" but whatever) Sorry about that ;-; fixed
00:05:200 (4) - Replace this with a note and then a 1/2 slider because this current one skips a beat and it feels weird. true, fixed
00:08:034 (3) - Ends on a strong beat. Refer to normal section about this. fixed
00:09:367 (1) - ^ fixed
00:09:867 (1,2,3,4,5,6,7,8,9) - This patterns timing seems really weird, mainly because of the hitsounds on the ends of the sliders and not the beginning.fixed
00:14:700 - Add a beat here added
00:15:367 (2,3) - I wouldn't stack the notes here as they are far apart from eachother on the timeline. Changed
00:16:867 (2) - Make this one more perfectly blanket 1 Changed
00:19:034 (1,2,3,4,5) - Way too hard. You have this really slow part then BAM. You know what I mean? Don't know, I don't think is THAT hard, for now I'll keep it this way
00:23:367 (3,1,2) - Stack? yeah
00:27:367 (2,3) - Blanket?yeah
00:30:700 (8) - This shape seems a bit forced. Try just a regular curved slider fixed
00:46:534 (3,1) - This jump is a bit unnatural. I suggest you just remove it. Made it a bit easier
00:48:700 (6,1) - I think this jump is a bit weird as well. fixed
00:47:034 (2,3,5,6,2,3,5,6) - Turn these into sliders. The rapid mashing of the keys is sure to kill any hard more player. Let them suffer a bit xD, maybe changing later
00:52:867 (2,3) - Blanket? yeah
00:54:867 (1) - I think you should move this two ticks forward to start on the large white tick. It feels too early. fixed
00:56:034 (4) - Ends on a strong beat fixed
00:56:534 (1,2,3) - These are started on the offbeat (red ticks). I suggest you move then forwards or backwards two ticks to make it play much better.
Much like 00:59:034 (1,2,3) yeh, fixed
01:10:034 (6,7) - Put the clap hitsounds on the beginning of the sliders putted
01:16:367 (1) - This slider is too small to make a GOOD wavy shape. ooops xd
01:18:367 (4) - ^ oops
01:17:700 (3) - Curve is unnatural. Redo the middle tick. fixed
01:28:034 (1) - Ends on the final strong beat. I HIGHLY suggest that you end on a note or something. okay

Overall, this difficulty suffers from a lot of things being off beat and from some weird patterns. However, that's pretty much the only thing that really stands out to me.
00:10:034 (2,4) - Stack? yeah
00:16:367 (1,2) - Good opportunity for a blanket fixed
00:19:867 (4,5) - Oh man this is a big jump. I know it's insane but are you sure? Sure, not a big deal for a insane imo
00:20:867 (3) - Bring the middle tick down to blanket better fixed
00:23:034 (1,3) - Make the curve of these two more natural by redoing the middle ticks fixed
00:28:367 (1,2) - ^ fixed
00:54:367 (4,1) - Blanket ok
00:54:867 (1,2) - ^ oops
00:56:034 (4,1) - Why have a clap on both? Sounds odd. oops, fixed
00:59:700 (5,6,7) - The triplet is a bit forced here. Changed everything.
01:03:034 (1) - I suggest moving this farther away from 4. Hmm, why? Well, for now no changes
01:10:367 (5,7) - Stack I like it this way :3
01:22:034 (2,3) - I suggest you move 2 closer to 1, and 3 farther from 1. Makes it easier to read. Changed a bit its position but I'll keep them this way
01:26:200 (6,7) - Spread these apart. fixed
01:26:868 (1) - This shape could use some cleaning up. yeah, fixed
01:27:700 (2,3,4) - Make a triangle? Sure, I like triangles :D

Quite a nice difficulty. It could just use some cleaning up here and there. Nice job! :)
Thanks for the mod :D
Yanganof
Heyo~
NM from queue

Higher diffs look way better than those below Insane
Jump from normal to hard is quite high. Maybe include an Advanced diff at around 2,75*?
AiMod says this is already a normal diff.
It must have less than 1,5* Stars to ba an easy diff.
You could try a remap with lower DS.

I think you have to work on the aestethics a bit. Sometimes it is looking a bit strange.
As this was already said by others i'll just give the things that aren't good in an easy map

00:41:700 (1,2) - Remove overlap - In easy you should try to avoid them.
00:54:367 (4,5) - ^this
01:28:367 (1) - I think this should end on 01:30:034 as it is the last sound.

Normal
looking good, just some more aestethics :)

You have some smaller DS issues, that don't seem to be jumps or something, so i think you should fix them.

More aestethics for you
00:04:034 (4,1) - copy & Paste 4 here.
00:46:866 (1,2,3,4,5,6) and 00:47:866 (1,2,3,4,5,6) - this is very hard to read. Not really bad, but uncomfortable
01:07:034 (1,2,3) - same as with the first one. either Rotate it a bit more, or just copy&paste
01:16:033 (4) - I think you should rotate this one a bit more for a better flow
00:35:201 (2,4) - I'd say you should rotate them to point towards the following elements
00:25:367 (6) - move this one a bit up. Hard to hit.
00:53:367 (5,1) - fix overlap
01:10:367 (5,7) - ^same
01:16:034 (8,1) - ^same

I hope this helps.
Topic Starter
miradzin

Yanganof wrote:

Heyo~
NM from queue

Higher diffs look way better than those below Insane
Jump from normal to hard is quite high. Maybe include an Advanced diff at around 2,75*?Don't really like the idea, if you think this way jump from hard to insane is high too. ;-;
AiMod says this is already a normal diff.
It must have less than 1,5* Stars to ba an easy diff. Yeah, but usually an easy diff is considered when is below 2*, so not a real problem I'll keep it this way.
You could try a remap with lower DS.

I think you have to work on the aestethics a bit. Sometimes it is looking a bit strange.
As this was already said by others i'll just give the things that aren't good in an easy map

00:41:700 (1,2) - Remove overlap - In easy you should try to avoid them. I like this pattern, I'll keep it
00:54:367 (4,5) - ^this Ok, changed
01:28:367 (1) - I think this should end on 01:30:034 as it is the last sound. Yeah, fixed

Normal
looking good, just some more aestethics :)

You have some smaller DS issues, that don't seem to be jumps or something, so i think you should fix them.

More aestethics for you
00:04:034 (4,1) - copy & Paste 4 here. fixed
00:46:866 (1,2,3,4,5,6) and 00:47:866 (1,2,3,4,5,6) - this is very hard to read. Not really bad, but uncomfortable Okay, second time being told so I changed, made some sliders instead of 2 circles
01:07:034 (1,2,3) - same as with the first one. either Rotate it a bit more, or just copy&paste fixed
01:16:033 (4) - I think you should rotate this one a bit more for a better flowfixed
00:35:201 (2,4) - I'd say you should rotate them to point towards the following elements Didn't rotated, but changed the following circle position
00:25:367 (6) - move this one a bit up. Hard to hit. ok
00:53:367 (5,1) - fix overlap
01:10:367 (5,7) - ^same
01:16:034 (8,1) - ^same They were all done purposely, what's wrong with them I like them ;-; , for now I'll keep it

I hope this helps.
Thanks for the mod :D
Sharu
Hey m4m from your queue

[General]

For overlap please disable hitanimations


00:05:700 - make this clickable
00:12:367 (1,2,3,4) - looks ugly, maybe because these objects are too clos, 00:12:367 (1,2) - try to make a blanket with the end of 00:12:867 (2) - and 00:12:367 (1) -
00:21:367 (2,3) - too close
01:11:700 (2,3) - you should do something like this http://puu.sh/spxaz/1041f2261d.jpg
01:15:034 (3,4) - better blanket plz
00:06:534 - make this clickable
00:09:034 (2,1) - better blanket
00:15:700 (2) - what are you following
00:21:034 (2) - ^
00:43:034 (1) - stack this with 00:41:700 (1) - or move 00:44:367 (1) - a bit down to get the same spacing
00:45:367 (4,2) - bad overlap
00:55:700 (2,1) - ^
01:01:700 (4,5) - ^
00:06:450 (4) - overmapped
00:08:867 (5,7) - bad overlap
00:11:950 (10) - overmapped
00:12:367 (1,2,2) - bad overlap
00:16:200 - you should map this sound
00:22:367 (5) - what are you following, replace 00:22:201 (4) - with 00:22:367 (5) -
00:26:367 (6,7,8) - mmh you should follow the same rythme that 00:25:701 (4,5) -, place two slider instead of 00:26:367 (6,7,8) -
00:28:867 - place a circle there
00:31:534 - ^
00:54:701 (4,2) - bad overlap
01:22:200 - place a circle there and delete 01:22:367 (2) -
00:02:867 (5) - you should delete this one to emphasize 00:03:034 (1) -
00:05:700 (1,4,5,6) - too close
00:08:784 (3) - overmapped
00:10:367 (3,3) - stack
00:11:367 (2,6) - blanket
00:14:617 (3) - overmapped
00:15:534 (3,4) - slider reverse here should fit better
00:15:034 (1,5) - stack
00:20:867 (3,4) - fix blanket please
00:22:200 (3,5) - bad overlap
01:05:200 (5,1) - fix blanket
00:05:701 (1,2) - ctrl g should be better
00:11:034 (1,2) - ^
Good diff, maybe spacing too high for an insane
00:15:534 (2,1) - ctrl g ?
00:01:201 (1,2) - bad overlap
00:02:200 (3,3) - stack
00:04:367 (1,6) - ^
00:34:034 (3,1) - too close
00:34:200 (4,2) - stack

Good luck for ranking ! plz mod this https://osu.ppy.sh/s/511505
thzz

MBmasher wrote:

00:17:534 (4,1) - blanket okay

nice diff thanks :3

[ Lilu ] wrote:

thzz's Insane

00:10:534 (5,2) - Blanket 5 around the slider end of 2? i like current one~

00:12:534 (2) - maybe don't have this angled up, as it goes against the flow and is a bit off putting dropping down flow. as well as 00:12:867 (3,4) -

00:30:367 (4,5) - overlap these all overlap things are made with 0.5x distance. also i think such overlaps are good for aesthetics since those overlap makes various placement with a regularity.

00:40:034 (3,1) - the way 3 overlaps the end of 1 is kind of messy, maybe make it a complete overlap, or blanket it with 1.

00:44:034 (4,1) - overlap?

00:50:367 (2,3,4) - Possibly reduce the space from 2 to 3, its really awkward to play and doesn't really look good either. same as this -> 00:49:034 (1,2,3) -

01:28:451 (1) - extend the slider until the end of the piano sound? i'll compare with other diffs

[ Sharuresu ] wrote:

00:05:701 (1,2) - ctrl g should be better
00:11:034 (1,2) - ^ both slider heads are emphasizing strong piano sound. current one sounds better for me~
Good diff, maybe spacing too high for an insane thx~ then several say same thing, so i changed diff's name
thanks for mods~ :)

http://puu.sh/spIC9/3729adbb85.osu
Topic Starter
miradzin

[ Sharuresu ] wrote:

Hey m4m from your queue

[General]

For overlap please disable hitanimations


00:05:700 - make this clickable done
00:12:367 (1,2,3,4) - looks ugly, maybe because these objects are too clos, 00:12:367 (1,2) - try to make a blanket with the end of 00:12:867 (2) - and 00:12:367 (1) - Changed in a different way
00:21:367 (2,3) - too close Changed some things, but DS is always the same, so it has the same distance.
01:11:700 (2,3) - you should do something like this http://puu.sh/spxaz/1041f2261d.jpg yeah, much better
01:15:034 (3,4) - better blanket plzfixed
00:06:534 - make this clickable done
00:09:034 (2,1) - better blanket done
00:15:700 (2) - what are you following Hmm, can't really tell xD, changed a bit
00:21:034 (2) - ^ Changed
00:43:034 (1) - stack this with 00:41:700 (1) - or move 00:44:367 (1) - a bit down to get the same spacing fixed
00:45:367 (4,2) - bad overlap fixed
00:55:700 (2,1) - ^fixed
01:01:700 (4,5) - ^ fixed
00:06:450 (4) - overmapped fixed
00:08:867 (5,7) - bad overlap fixed
00:11:950 (10) - overmapped changed
00:12:367 (1,2,2) - bad overlap fixed
00:16:200 - you should map this sound fixed
00:22:367 (5) - what are you following, replace 00:22:201 (4) - with 00:22:367 (5) - changed in another way
00:26:367 (6,7,8) - mmh you should follow the same rythme that 00:25:701 (4,5) -, place two slider instead of 00:26:367 (6,7,8) - done
00:28:867 - place a circle there done
00:31:534 - ^ done
00:54:701 (4,2) - bad overlapfixed
01:22:200 - place a circle there and delete 01:22:367 (2) -Changed, but kept a note at 01:22:534 -
00:02:867 (5) - you should delete this one to emphasize 00:03:034 (1) - true, fixed
00:05:700 (1,4,5,6) - too close changed
00:08:784 (3) - overmapped Changed
00:10:367 (3,3) - stack done
00:11:367 (2,6) - blanket done
00:14:617 (3) - overmapped changed
00:15:534 (3,4) - slider reverse here should fit better True, changed
00:15:034 (1,5) - stack done
00:20:867 (3,4) - fix blanket please done
00:22:200 (3,5) - bad overlap lol, fixed
01:05:200 (5,1) - fix blanket fixed
00:15:534 (2,1) - ctrl g ? no
00:01:201 (1,2) - bad overlap fixed
00:02:200 (3,3) - stack done
00:04:367 (1,6) - ^ done
00:34:034 (3,1) - too close fixed
00:34:200 (4,2) - stack done

Good luck for ranking ! plz mod this https://osu.ppy.sh/s/511505
Thanks for the mod :)
CuteFunnyCat
Hi im from the mod que.

Easy:
00:06:034 (4,1) - Fix blanket.

Spacing issues:
Spacing must be around 1.
00:01:700 (1,2) -Spacing difference.
00:03:034 (3,4) - ^
00:05:367 (2,3) - ^
00:06:034 (4,1) - ^
00:08:367 (2,3) - ^
00:16:367 (3,1) - ^
00:24:034 (2,3) - ^
00:25:367 (4,1) - ^
00:25:700 (1,2) - ^
00:40:367 (3,1) - ^
00:50:034 (1,2) - ^
00:51:034 (2,1) - ^
01:01:700 (1,2) - ^
01:02:700 (2,3) - ^
01:04:034 (4,5) - ^
01:05:367 (6,1) - ^
01:17:700 (1,2) - ^
Normal:

Spacing Issues:
00:13:367 (3,1) - Spacing difference
00:15:034 (1,2) - Spacing difference and why did you change your spacing from start that was 1 to 0,8 and 0,9.
00:27:700 (5,1) - ^
00:30:700 (5,1) - ^
00:33:700 (1,2) - ^
00:35:700 (4,1) - ^
00:37:700 (1,2) - ^
00:39:700 (5,1) - ^
00:47:034 (1,2) - ^
00:49:034 (4,1) - ^
00:51:034 (3,1) - ^
01:02:367 (5,1) - ^
01:09:034 (5,1) - ^
01:11:034 (1,2) - ^
01:12:367 (3,4) - ^
01:13:367 (5,1) - ^
01:20:700 (3,4) - ^

Overlap Issues:
01:02:367 (5,3) - Overlap.
01:06:367 (5,3) - ^
Hard:

Overlap Issues:
00:21:867 (3,2) - Overlap.
00:30:700 (9,3) - ^
00:31:701 (2,6) - ^
00:54:200 (2,4) - ^
01:00:867 (4,6) - ^ Overlap that might make things messy.


01:13:867 (1,1) - This spinner is a little to close gap should be one white tick.

01:16:367 (1) - hmm if you lower this one a little https://osu.ppy.sh/ss/6634053 like this.

That it for my mod hope it helped.
Topic Starter
miradzin

CuteFunnyCat wrote:

Hi im from the mod que.

Easy:
00:06:034 (4,1) - Fix blanket.

Spacing issues:
Spacing must be around 1.
00:01:700 (1,2) -Spacing difference.
00:03:034 (3,4) - ^
00:05:367 (2,3) - ^
00:06:034 (4,1) - ^
00:08:367 (2,3) - ^
00:16:367 (3,1) - ^
00:24:034 (2,3) - ^
00:25:367 (4,1) - ^
00:25:700 (1,2) - ^
00:40:367 (3,1) - ^
00:50:034 (1,2) - ^
00:51:034 (2,1) - ^
01:01:700 (1,2) - ^
01:02:700 (2,3) - ^
01:04:034 (4,5) - ^
01:05:367 (6,1) - ^
01:17:700 (1,2) - ^ So much spacing difference, I almost remapped ;-;
Normal:

Spacing Issues:
00:13:367 (3,1) - Spacing difference
00:15:034 (1,2) - Spacing difference and why did you change your spacing from start that was 1 to 0,8 and 0,9.
00:27:700 (5,1) - ^
00:30:700 (5,1) - ^
00:33:700 (1,2) - ^
00:35:700 (4,1) - ^
00:37:700 (1,2) - ^
00:39:700 (5,1) - ^
00:47:034 (1,2) - ^
00:49:034 (4,1) - ^
00:51:034 (3,1) - ^
01:02:367 (5,1) - ^
01:09:034 (5,1) - ^
01:11:034 (1,2) - ^
01:12:367 (3,4) - ^
01:13:367 (5,1) - ^
01:20:700 (3,4) - ^

Overlap Issues:
01:02:367 (5,3) - Overlap.
01:06:367 (5,3) - ^ Made many changes here too, so everything prob fixed
Hard:

Overlap Issues:
00:21:867 (3,2) - Overlap.
00:30:700 (9,3) - ^
00:31:701 (2,6) - ^
00:54:200 (2,4) - ^
01:00:867 (4,6) - ^ Overlap that might make things messy. everything fixed


01:13:867 (1,1) - This spinner is a little to close gap should be one white tick. took slider off

01:16:367 (1) - hmm if you lower this one a little https://osu.ppy.sh/ss/6634053 like this. changed

That it for my mod hope it helped.
Thanks for mod :D
Astarte
Hi! From turtle's queue, even though it's closed xd
well... been long since I last mod anyway

Modding ENH as requested~

Easy


You have a normal, so try to make easy as easy as possible, i'll point out a few below
I'd use CS 2.5
AR 3 is fine for easy, but this is a relatively fast bpm, i'd recommend 3.5 - 4
  1. 00:06:034 (4,1) - watch your aesthetics, it's important for easier diffs
  2. 00:10:950 (4) - did you make a mistake placing this?
  3. 00:12:367 (1,2,3) - not recommended, 1/2 beats with this fast bpm is not good for easy. I'd make a repeat slider that repeats here 00:12:867 - still map that guitar like your pattern, but more suitable for an easy
  4. 00:14:367 (5,1) - ^ I wouldn't stack in an easy
  5. 00:15:034 (1,2) - this is quite hard to play, i'd say this 00:15:367 - is better to be released, not clickable (like what you did here 00:17:700 (1,2) - is better)
  6. 00:17:367 - why skip this?
  7. 00:25:700 (5) - why no NC?
  8. 00:25:700 - also, starting from there, tension is building up, why you skipped notes like these 00:26:700 - ?
  9. 00:36:367 - then, this is a considerably calmer part, but mapped these 00:37:367 (2) - but not in the previous part?
  10. 00:41:700 (1,2) - ermm, don't do this in an easy pls :x
  11. 00:55:700 (5) - NC every 1st and 3rd big white tick, you're ruining your nc consistency
  12. 00:57:700 - why is this downbeat not clickable?
  13. 01:00:367 - and why is this released? :/
  14. 01:19:367 (1) - start this spinner here 01:19:034 - to extend its length
  15. 01:28:367 (1) - wayyy too short, even less than 2 seconds. For easy, i'd aim for 4-7s of spin time

Normal


Not a good idea to have the same CS as easy, either increase this, or decrease easy's, or both xd
  1. 00:07:034 (7) - NC downbeats
  2. 00:03:034 - i'm really not a fan of releasing on downbeats :/
  3. Your NC consistency? 00:01:700 (1,2,3,4,5,1,2,3,4,5,6) - you NC every 1st and 3rd big ticks, then from 00:07:034 - you NC every downbeat? make it consistent
  4. 00:24:367 - :/
  5. 00:25:700 (1,2,3) - this is quite bad, I'd just map 1/1 with circles to make it harder/build up tension without making it ugly and hard to read
  6. 00:34:367 (2,3,4) - they should blanket each other?
  7. 01:06:034 (4,5) - why 1/2 all of the sudden?

Hard


Like easy, I'd use AR8 for this fast bpm
  1. 00:04:367 - Maybe for hard 3+ and above, NC every downbeat
  2. 00:13:367 (1) - why NC this
  3. 00:17:534 (1) - ^
  4. 00:19:034 (1,2,3,4) - quite unreadable, I wouldn't stack nor use 1/4 beats here
  5. 00:22:367 (5) - 1/1 slider would fit better
  6. 00:31:534 (1) - would move this to 00:31:367 - otherwise players would tend to miss
  7. 00:36:367 - why only circles here? normal/easy is harder at this part :/ and don't NC them
  8. 00:47:534 (4,1,2,3,4,1,2,3) - this flow is quite bad
  9. 00:50:867 - maybe a circle here
  10. 00:51:034 - then here, would start a spinner to 00:52:034 - so it doesn't feel empty
  11. 00:53:701 (1,2,3) - flows bad :/
  12. 01:14:867 (1) - i'm questioning this note's existence
One problem also, is your ending time. Best that you make sure all ending time for (all) diffs to be consistent. ENH are yours, not GDs, so they shouldn't have different start and ending time.

That'd be all from me, gl with your map o/
hope this helps tho
Lily Bread
as request

[End of the World]
00:36:367 (1) - a 1/1 slider will work better, you can map these vocal.
http://puu.sh/srKCC/22ad812928.jpg

00:42:367 (2,3) - same as above.

01:22:367 (4) - i can't hear music here.

[Insane]
00:17:701 (1,2,3) - this is a obtuse angle jump, usually we use this kind of jump when music is very powerful, because this kind of jump is hard to hit than normal jump.

00:22:367 (4,5) - this flow can be improved:
http://puu.sh/srKVk/db90005f7d.jpg

00:50:450 (3) - this triple should at - 00:50:617 -, you can listen to music.

gl
Topic Starter
miradzin

Astarte wrote:

Hi! From turtle's queue, even though it's closed xd
well... been long since I last mod anyway

Modding ENH as requested~

Easy


You have a normal, so try to make easy as easy as possible, i'll point out a few below
I'd use CS 2.5
AR 3 is fine for easy, but this is a relatively fast bpm, i'd recommend 3.5 - 4 Only changed CS to 2.8 and AR to 3.5
  1. 00:06:034 (4,1) - watch your aesthetics, it's important for easier diffs Yes ;-; fixed
  2. 00:10:950 (4) - did you make a mistake placing this? Totally, lool, fixed
  3. 00:12:367 (1,2,3) - not recommended, 1/2 beats with this fast bpm is not good for easy. I'd make a repeat slider that repeats here 00:12:867 - still map that guitar like your pattern, but more suitable for an easy changed
  4. 00:14:367 (5,1) - ^ I wouldn't stack in an easy changed
  5. 00:15:034 (1,2) - this is quite hard to play, i'd say this 00:15:367 - is better to be released, not clickable (like what you did here 00:17:700 (1,2) - is better) changed
  6. 00:17:367 - why skip this?changed
  7. 00:25:700 (5) - why no NC? Don't know ;-;
  8. 00:25:700 - also, starting from there, tension is building up, why you skipped notes like these 00:26:700 - ? You're right, fixed
  9. 00:36:367 - then, this is a considerably calmer part, but mapped these 00:37:367 (2) - but not in the previous part? fixed
  10. 00:41:700 (1,2) - ermm, don't do this in an easy pls :x:x changed
  11. 00:55:700 (5) - NC every 1st and 3rd big white tick, you're ruining your nc consistency fixed
  12. 00:57:700 - why is this downbeat not clickable? yeah, changed
  13. 01:00:367 - and why is this released? :/ Changed so many things
  14. 01:19:367 (1) - start this spinner here 01:19:034 - to extend its length Can't really understand what you meant
  15. 01:28:367 (1) - wayyy too short, even less than 2 seconds. For easy, i'd aim for 4-7s of spin timeChanged

Normal


Not a good idea to have the same CS as easy, either increase this, or decrease easy's, or both xd
  1. 00:07:034 (7) - NC downbeats ye fixed
  2. 00:03:034 - i'm really not a fan of releasing on downbeats :/changed
  3. Your NC consistency? 00:01:700 (1,2,3,4,5,1,2,3,4,5,6) - you NC every 1st and 3rd big ticks, then from 00:07:034 - you NC every downbeat? make it consistent fixed
  4. 00:24:367 - :/fixed ;-;
  5. 00:25:700 (1,2,3) - this is quite bad, I'd just map 1/1 with circles to make it harder/build up tension without making it ugly and hard to read changed
  6. 00:34:367 (2,3,4) - they should blanket each other?no
  7. 01:06:034 (4,5) - why 1/2 all of the sudden?don't know ;-;

Hard


Like easy, I'd use AR8 for this fast bpm Changed to 7.5
  1. 00:04:367 - Maybe for hard 3+ and above, NC every downbeat ok
  2. 00:13:367 (1) - why NC thisdunno ;-;
  3. 00:17:534 (1) - ^ fixed
  4. 00:19:034 (1,2,3,4) - quite unreadable, I wouldn't stack nor use 1/4 beats here changed
  5. 00:22:367 (5) - 1/1 slider would fit better changed
  6. 00:31:534 (1) - would move this to 00:31:367 - otherwise players would tend to miss changed
  7. 00:36:367 - why only circles here? normal/easy is harder at this part :/ and don't NC them You're right, fixed .-.
  8. 00:47:534 (4,1,2,3,4,1,2,3) - this flow is quite bad changed a bit
  9. 00:50:867 - maybe a circle hereI don't think so
  10. 00:51:034 - then here, would start a spinner to 00:52:034 - so it doesn't feel empty ok
  11. 00:53:701 (1,2,3) - flows bad :/ true, changed
  12. 01:14:867 (1) - i'm questioning this note's existenceYeah xD, fixed
One problem also, is your ending time. Best that you make sure all ending time for (all) diffs to be consistent. ENH are yours, not GDs, so they shouldn't have different start and ending time.

That'd be all from me, gl with your map o/
hope this helps tho
Thanks for the mod :D o/
Topic Starter
miradzin

Lily Bread wrote:

as request

[End of the World]
00:36:367 (1) - a 1/1 slider will work better, you can map these vocal.
http://puu.sh/srKCC/22ad812928.jpg

00:42:367 (2,3) - same as above.

01:22:367 (4) - i can't hear music here.

[Insane]
00:17:701 (1,2,3) - this is a obtuse angle jump, usually we use this kind of jump when music is very powerful, because this kind of jump is hard to hit than normal jump.

00:22:367 (4,5) - this flow can be improved:
http://puu.sh/srKVk/db90005f7d.jpg

00:50:450 (3) - this triple should at - 00:50:617 -, you can listen to music.

gl
Everything fixed
Thanks for the mod :D
Liena
vou modar hoje ou amanhã
pela rápida olhada que eu dei vi que seus hitsounds nas low diffs precisam melhorar muito
tenta dar uma olhada na diff do thzz pra comparar os erros, não que você tenha que copiar mas você tem que ver o que tá fazendo errado principalmente nos clap
Topic Starter
miradzin

Liena wrote:

vou modar hoje ou amanhã
pela rápida olhada que eu dei vi que seus hitsounds nas low diffs precisam melhorar muito
tenta dar uma olhada na diff do thzz pra comparar os erros, não que você tenha que copiar mas você tem que ver o que tá fazendo errado principalmente nos clap
Okay, nem mexi direito nos hs das diffs mais baixas pra falar a vdd (to meio atrasado né? :x), mas dessa vez eu arrumo, só vou esperar seu mod então ;)
Thzz até me deu permissão pra usar a diff dela como referência então, é.. era só preguiça msm
Sakurauchi Riko
hi, from #modreqs

In general the slider velocity feels a bit too quick, i'd recommend smth around 0.8x or 0.7x

00:12:367 (1) - this slider is placed with an awkward flow, look at the pic and you get what i mean: thats how it is currently http://puu.sh/su9FK/478ce0363a.jpg and this is with better flow http://puu.sh/su9Kx/1ec91832f5.jpg ; circular flows are always really good for beginners since its the easiest to follow. try to keep that in mind for similiar spots
00:19:034 (3,1) - slight overlap, aesthetically it doesn look really great, here's a solution that always works in lower diffs: try to make equaliteral triangles like http://puu.sh/su9XS/cb1fadbc4d.jpg for your patterns, it gives a loooooot structure! some spots where you could apply that: 00:23:034 (1,2,3) - 00:55:700 (5,1,2) -
00:24:367 (3) - copy paste it to 00:25:700 - and flip vertically for symmetry
00:25:700 - from that point i disagree with the very simple/boring rhythm http://puu.sh/suadt/c451dd8df0.jpg ; 15 seconds does the 1/1 sliderspam last, you get worned out really fast. I suggest you to add other rhythms. Here's an example beginning at 00:27:034 - you can try this http://puu.sh/suap3/700d5507e3.jpg
01:06:367 (4,1) - the cursor tends to the reverse arrow after the first slider which isnt good for Easy difficulty, new players getting confused really fast because they follow the easiest flow (the easiest flow would end up hitting the reverse arrow instead of the sliderhead)
00:15:867 (4,1) - what about http://puu.sh/suaxU/0e802b9e3a.jpg to make 00:16:200 - clickable. I think this sound deserves to be clickable.
00:25:701 (4,5,6,7,1,2,3,4) - for parts like that i suggest you to use the same distance snap since every beat is the same and nothing gets emphasized there
00:28:034 (4,1) - for spots like that you can slightly increase the distance snap because 00:28:367 - is a really strong downbeat and deserves emphasis with DS
00:29:700 (1) - i think 00:29:867 - should be clickable too because its a strong sound, you can try http://puu.sh/suaM1/3439d9a3ab.jpg (it doesnt look overmapped because you can argue with emphasis for 00:29:867 - and it just fits pretty well to the music)
00:40:034 (6,1) - this needs way more distance snap, currently you have same DS there but 00:40:367 (1) - is very strong sound so it deserves emphasis with DS
00:45:701 (1,2,3) - remember the equaliteral triangle thing i mentioned in my Easy mod, you can basically apply that pattern everywhere to create more structure
00:50:534 (7,1) - you can give this more DS because 00:51:034 (1) - is very different from the other sounds
01:22:867 - 01:22:950 - missing beats; its a Hard 1/4's should get mapped imo
00:14:200 (1,2) - i think 1.0x DS is better because 1/4
00:19:034 (1,2,3,4) - i would make that also 1.0x DS instead of stacking, or you stack the thing above. Either way is fine but it should be consistent
00:22:200 (3,4) - you added here a DS increase for no reason, 00:22:367 (4) - isnt a strong or special sound at all. i recommend u to treat it like the other objects around
00:22:700 (5,1) - bad flow, if you look at where your cursor flows after the first slider you see that it flows to the slidertail of (1)..
00:29:034 (2) - ctrl + g for flow
00:37:700 (1,1) - no need to NC them because they are the same as 00:36:367 (1) - (one NC is enough to let the player know theres a different rhythm coming up). Rather put a NC at 00:39:534 (2,3) - because they are different.
00:41:700 (3,1,2) - here u did it right :D but add NC at 00:43:034 (3) - too
00:46:367 (5) - why you suddenly ignore the sounds although you mapped them before? i recommend u to keep the rhythm in that section the same because the vocal (i think thats what u wanted to map with this slider) isnt really getting stronger there. Also for all the triples: Give the player a break and add some 1/4 reverse sliders instead of triples. make sure u do that consitently!
01:25:200 (3) - NC
01:25:534 (4) - http://puu.sh/subG5/dce4221deb.jpg would fit better
01:27:034 - you ignore this sound with the slider, i recommend u to make it clickable since its noticeable and a downbeat

Ask someone experienced to check your timing. I think you need to add some timing points at the end because it looks kinda off for me, but im not an expert xD

Thats it for me
Best of luck with your map and happy mapping! (:
Topic Starter
miradzin

Phyloukz wrote:

hi, from #modreqs

In general the slider velocity feels a bit too quick, i'd recommend smth around 0.8x or 0.7x Changed to 0.9

00:12:367 (1) - this slider is placed with an awkward flow, look at the pic and you get what i mean: thats how it is currently http://puu.sh/su9FK/478ce0363a.jpg and this is with better flow http://puu.sh/su9Kx/1ec91832f5.jpg ; circular flows are always really good for beginners since its the easiest to follow. try to keep that in mind for similiar spotsChanged
00:19:034 (3,1) - slight overlap, aesthetically it doesn look really great, here's a solution that always works in lower diffs: try to make equaliteral triangles like http://puu.sh/su9XS/cb1fadbc4d.jpg for your patterns, it gives a loooooot structure! some spots where you could apply that: 00:23:034 (1,2,3) - 00:55:700 (5,1,2) - Changed some of them
00:24:367 (3) - copy paste it to 00:25:700 - and flip vertically for symmetrychanged
00:25:700 - from that point i disagree with the very simple/boring rhythm http://puu.sh/suadt/c451dd8df0.jpg ; 15 seconds does the 1/1 sliderspam last, you get worned out really fast. I suggest you to add other rhythms. Here's an example beginning at 00:27:034 - you can try this http://puu.sh/suap3/700d5507e3.jpg ok changed
01:06:367 (4,1) - the cursor tends to the reverse arrow after the first slider which isnt good for Easy difficulty, new players getting confused really fast because they follow the easiest flow (the easiest flow would end up hitting the reverse arrow instead of the sliderhead) probably fixed
00:15:867 (4,1) - what about http://puu.sh/suaxU/0e802b9e3a.jpg to make 00:16:200 - clickable. I think this sound deserves to be clickable.changed
00:25:701 (4,5,6,7,1,2,3,4) - for parts like that i suggest you to use the same distance snap since every beat is the same and nothing gets emphasized there fixed
00:28:034 (4,1) - for spots like that you can slightly increase the distance snap because 00:28:367 - is a really strong downbeat and deserves emphasis with DSchanged
00:29:700 (1) - i think 00:29:867 - should be clickable too because its a strong sound, you can try http://puu.sh/suaM1/3439d9a3ab.jpg (it doesnt look overmapped because you can argue with emphasis for 00:29:867 - and it just fits pretty well to the music) Changed, but not in that way
00:40:034 (6,1) - this needs way more distance snap, currently you have same DS there but 00:40:367 (1) - is very strong sound so it deserves emphasis with DSchanged
00:45:701 (1,2,3) - remember the equaliteral triangle thing i mentioned in my Easy mod, you can basically apply that pattern everywhere to create more structure changed in another way
00:50:534 (7,1) - you can give this more DS because 00:51:034 (1) - is very different from the other sounds changed
01:22:867 - 01:22:950 - missing beats; its a Hard 1/4's should get mapped imo fixed
00:14:200 (1,2) - i think 1.0x DS is better because 1/4 I don't see any problem with it, it's a insane after all
00:19:034 (1,2,3,4) - i would make that also 1.0x DS instead of stacking, or you stack the thing above. Either way is fine but it should be consistentI like the stacking here
00:22:200 (3,4) - you added here a DS increase for no reason, 00:22:367 (4) - isnt a strong or special sound at all. i recommend u to treat it like the other objects around I don't think is a big problem
00:22:700 (5,1) - bad flow, if you look at where your cursor flows after the first slider you see that it flows to the slidertail of (1).. not really, you can easily go from that slider to the other, I also like the pattern, it's not like they are 1/4
00:29:034 (2) - ctrl + g for flow changed
00:37:700 (1,1) - no need to NC them because they are the same as 00:36:367 (1) - (one NC is enough to let the player know theres a different rhythm coming up). Rather put a NC at 00:39:534 (2,3) - because they are different.
00:41:700 (3,1,2) - here u did it right :D but add NC at 00:43:034 (3) - too Probably fixed the NCs
00:46:367 (5) - why you suddenly ignore the sounds although you mapped them before? i recommend u to keep the rhythm in that section the same because the vocal (i think thats what u wanted to map with this slider) isnt really getting stronger there. Also for all the triples: Give the player a break and add some 1/4 reverse sliders instead of triples. make sure u do that consitently! lol, it's because that part is a little different, there is a double instead of a triple, so added a slider and a double, won't change triples, this part is not supposed to be easy
01:25:200 (3) - NC I think NC should be here 01:25:534 (1) - so I changed to there
01:25:534 (4) - http://puu.sh/subG5/dce4221deb.jpg would fit better This part should be easy, so I added two circles instead of this
01:27:034 - you ignore this sound with the slider, i recommend u to make it clickable since its noticeable and a downbeat changed

Ask someone experienced to check your timing. I think you need to add some timing points at the end because it looks kinda off for me, but im not an expert xD I don't think is that off, people already tried to take a look at bpm, but in the end I think there's nothing wrong

Thats it for me
Best of luck with your map and happy mapping! (:
Thanks for the mod :D
Evanescent-
random modder here!

General comments: Notes are in rhythm, which is good, but i found problems such as flow and aesthetics, and these should be improved for better player's experience.
00:15:534 (1) - remove nc
00:16:367 (1) - remove nc again
00:18:534 (5,6,7,8,1) - decrease spacing, since its the part where the start of the music enters.
00:44:367 (4) - replace 1/2 slider with note.
00:46:700 (4) - remake slider to make the same as 00:49:367 (4) - to improve consistency.
00:52:867 (2,3,4) - this pattern doesn't seem right to me in terms of flowing from the 00:52:867 (2) - to the 00:53:034 (3) - , try make something like this: http://puu.sh/svfvo/46f94e2bfe.jpg
00:53:700 (1,2) - distance inbetween notes are too far, which doesn't go flow with the rhythm itself. I suggest changing it into this style: http://puu.sh/svfCw/c63f9c69e6.jpg
00:55:034 (1) - remake the slider: http://puu.sh/svfHC/70bd0580ce.jpg
00:57:367 (1) - remove nc
01:00:367 (1,2,3) - try changing into another pattern, it's a really bad flow inbetween notes and sliders :o
01:01:700 (1,2,3,4,5,6,7,8) - no offense but these jumps are really bad and unrankable imo, either change it in a pattern, or add with sliders to improve flow.
01:08:034 (1) - remove nc
01:09:034 (4) - copy paste from 01:08:700 (3) - then do ctrl and > 2 times to make it consistent in notes.
01:12:034 (1) - remove nc again
01:12:367 (3) - put nc here
01:26:200 (1,2) - I suggest making a small pattern rather than stacking 3 notes at a time.
01:28:367 (1) - change to volume to 5%, since the outro becomes quiet and calm.

Conclusion: I found out that the main problem here is mostly flow and consistency inbetween notes, although the rhythm follows the music quite well, there are much more to be improved such as using the NCs, the sliders and notes, as well as creating jumps < hardest part on making a beatmap. my suggestion is to go here > https://www.youtube.com/user/Pishifat to learn simple elements in mapping, I hope you can improve that well, and best of luck on your map to be ranked soon! :)
Liena
#modreqs

Easy
  1. 00:49:034 (3) - como eu disse na normal, slider em downbeat
  2. 00:50:034 (1) - NC
  3. rip hitsounds

Normal
  1. SV tá muito alta aqui recomendo usar 1,1x
  2. 00:12:034 (6,1) - 00:14:700 (6,1) - dois tipos de stacks em uma normal confude muito eles, o espaçamento da primeira é de dois ticks enquanto a da segunda é só 1, eles vão tentar clickar do mesmo jeito e vão se confundir.
  3. 00:18:200 (2) - esse slider não encaixou bem
  4. 00:38:367 (5,6,1) - linha reta na diagonal é doloroso de jogar
  5. Não faz sentindo você mapear o vocal e os drums aqui 00:36:367 (1,2,3,4,5,6) - e deixar circulos aqui 00:41:700 (1,1,1) -, recomendo mapear também
  6. 00:45:367 (4) - ritmo irregular, evita ao máximo terminar slliders em downbeat por que geralmente é um som forte 00:49:700 (5) - aqui você pode deixar
  7. 01:12:367 (3,4,5) - dificl de ler
  8. essa diff precisa melhorar muito em questão de ritmo e estética


Hard
  1. 00:16:200 (5,1) - esse flow é bem ruim de acertar porque não tenta fazer blanket entre 00:16:200 (5,1) -
  2. 00:36:367 (1,2,3,4,5) - finish nos sliders
  3. 00:49:367 (3) - esse ritmo tá irregular, 00:49:700 - essa nota é muito forte pra ser ignorada então você tem que fazer isso ser clicável
  4. 01:06:867 (4) - por que stackou essa nota, uma pattern diferente aqui pode confundir e também você não usou nenhuma vez no kiai
  5. 01:13:867 - não tem porque deixar isso vazio, tem alguns drums mapeáveis
  6. 01:16:367 (1,2,3,4,1,2) - não tenho certeza sobre esse spam de 1/4 até que passaria se fosse uma normal, você pode tentar outro ritmo
  7. Os hitsounds em geral aqui estão muito sem sentido porém você disse que ia arrumar



Insane
  1. 00:22:367 (4,5,1,2,3) - essa sessão de stacks ficou bem esquisita imo, 00:23:034 (1) - https://osu.ppy.sh/ss/6664446
  2. 00:28:867 - adiciona uma nota?
  3. 00:42:200 (1,2) - sugiro remover, não faz sentido seguir o vocal aqui o.o
  4. 00:44:867 (1,2,3,4) - aumenta o espaçamento um pouquinho pra dar mais ênfase
  5. 00:45:367 (1) - essa nota deveria ter um espaçamento maior, não fica legal com esse stack já que é o mesmo espaçamento de 00:44:867 (1,2,3,4) -
  6. 00:46:617 (6,7,2,3,4) - overlap feio, que tal mover 00:47:200 (2,3,4) - pra x:185 x:313
  7. 01:23:034 (7) - nc?


thzz
  1. 01:06:201 (2,3) - Do you don't think this spacing so big? maybe stack 01:05:201 (5,3) -
  2. funny diff

Extra
  1. 00:13:200 (1) - remove nc
  2. 00:13:700 (4) - add nc
  3. 00:14:200 (1) - remove nc sv não mudou
  4. 00:15:700 (2,3) - você usou slliders no tick branco aqui 00:15:700 (2,3) - e aqui 00:20:867 (3,4) - você usou nos vermelhos na mesma parte do vocal, recomendo fixar pra consistencia
  5. 00:52:867 (2,3) - acho que esse spacing tá grande demais reduz um pouco
  6. Eu não tenho muitas skills em extra então acho que é só isso pra mim
Topic Starter
miradzin

InfiWong wrote:

random modder here!

General comments: Notes are in rhythm, which is good, but i found problems such as flow and aesthetics, and these should be improved for better player's experience.
00:15:534 (1) - remove nc ok
00:16:367 (1) - remove nc again uhm, why?
00:18:534 (5,6,7,8,1) - decrease spacing, since its the part where the start of the music enters. changed
00:44:367 (4) - replace 1/2 slider with note. I'll keep the pattern
00:46:700 (4) - remake slider to make the same as 00:49:367 (4) - to improve consistency.ok
00:52:867 (2,3,4) - this pattern doesn't seem right to me in terms of flowing from the 00:52:867 (2) - to the 00:53:034 (3) - , try make something like this: http://puu.sh/svfvo/46f94e2bfe.jpg yes, changed it
00:53:700 (1,2) - distance inbetween notes are too far, which doesn't go flow with the rhythm itself. I suggest changing it into this style: http://puu.sh/svfCw/c63f9c69e6.jpg lol true, fixed
00:55:034 (1) - remake the slider: http://puu.sh/svfHC/70bd0580ce.jpg I like the way it is
00:57:367 (1) - remove nc ok
01:00:367 (1,2,3) - try changing into another pattern, it's a really bad flow inbetween notes and sliders :oyeah, changed it
01:01:700 (1,2,3,4,5,6,7,8) - no offense but these jumps are really bad and unrankable imo, either change it in a pattern, or add with sliders to improve flow. They're not unrankable, and I like then.
01:08:034 (1) - remove nc changed
01:09:034 (4) - copy paste from 01:08:700 (3) - then do ctrl and > 2 times to make it consistent in notes.fixed
01:12:034 (1) - remove nc again changed
01:12:367 (3) - put nc here changed
01:26:200 (1,2) - I suggest making a small pattern rather than stacking 3 notes at a time.changed
01:28:367 (1) - change to volume to 5%, since the outro becomes quiet and calm. changed

Conclusion: I found out that the main problem here is mostly flow and consistency inbetween notes, although the rhythm follows the music quite well, there are much more to be improved such as using the NCs, the sliders and notes, as well as creating jumps < hardest part on making a beatmap. my suggestion is to go here > https://www.youtube.com/user/Pishifat to learn simple elements in mapping, I hope you can improve that well, and best of luck on your map to be ranked soon! :)
Thank you very much for your mod :)
Topic Starter
miradzin

Liena wrote:

#modreqs

Easy
  1. 00:49:034 (3) - como eu disse na normal, slider em downbeat ok
  2. 00:50:034 (1) - NC ok
  3. rip hitsounds
rip, logo logo arrumo o de todos
Normal
  1. SV tá muito alta aqui recomendo usar 1,1x1.15x agr
  2. 00:12:034 (6,1) - 00:14:700 (6,1) - dois tipos de stacks em uma normal confude muito eles, o espaçamento da primeira é de dois ticks enquanto a da segunda é só 1, eles vão tentar clickar do mesmo jeito e vão se confundir.ok
  3. 00:18:200 (2) - esse slider não encaixou bem ok
  4. 00:38:367 (5,6,1) - linha reta na diagonal é doloroso de jogar ok
  5. Não faz sentindo você mapear o vocal e os drums aqui 00:36:367 (1,2,3,4,5,6) - e deixar circulos aqui 00:41:700 (1,1,1) -, recomendo mapear também vdd, ok
  6. 00:45:367 (4) - ritmo irregular, evita ao máximo terminar slliders em downbeat por que geralmente é um som forte 00:49:700 (5) - aqui você pode deixar ok
  7. 01:12:367 (3,4,5) - dificl de ler acho que ta ok
  8. essa diff precisa melhorar muito em questão de ritmo e estética


Hard
  1. 00:16:200 (5,1) - esse flow é bem ruim de acertar porque não tenta fazer blanket entre 00:16:200 (5,1) - ok
  2. 00:36:367 (1,2,3,4,5) - finish nos sliders ok
  3. 00:49:367 (3) - esse ritmo tá irregular, 00:49:700 - essa nota é muito forte pra ser ignorada então você tem que fazer isso ser clicável vdd, ok
  4. 01:06:867 (4) - por que stackou essa nota, uma pattern diferente aqui pode confundir e também você não usou nenhuma vez no kiaiok
  5. 01:13:867 - não tem porque deixar isso vazio, tem alguns drums mapeáveis psé, ok
  6. 01:16:367 (1,2,3,4,1,2) - não tenho certeza sobre esse spam de 1/4 até que passaria se fosse uma normal, você pode tentar outro ritmook
  7. Os hitsounds em geral aqui estão muito sem sentido porém você disse que ia arrumar



Insane
  1. 00:22:367 (4,5,1,2,3) - essa sessão de stacks ficou bem esquisita imo, 00:23:034 (1) - https://osu.ppy.sh/ss/6664446 Eu não acho, vou deixar assim mesmo.
  2. 00:28:867 - adiciona uma nota? adicionei aos 00:29:534 - tbm então
  3. 00:42:200 (1,2) - sugiro remover, não faz sentido seguir o vocal aqui o.o ok
  4. 00:44:867 (1,2,3,4) - aumenta o espaçamento um pouquinho pra dar mais ênfase
  5. 00:45:367 (1) - essa nota deveria ter um espaçamento maior, não fica legal com esse stack já que é o mesmo espaçamento de 00:44:867 (1,2,3,4) - Tirei o stack, mas não entendo por que deveria ter um espaçamento maior, não vejo motivo pra dar ênfase ali.
  6. 00:46:617 (6,7,2,3,4) - overlap feio, que tal mover 00:47:200 (2,3,4) - pra x:185 x:313 ok
  7. 01:23:034 (7) - nc? ok


Extra
  1. 00:13:200 (1) - remove nc ok
  2. 00:13:700 (4) - add nc ok
  3. 00:14:200 (1) - remove nc sv não mudou ok
  4. 00:15:700 (2,3) - você usou slliders no tick branco aqui 00:15:700 (2,3) - e aqui 00:20:867 (3,4) - você usou nos vermelhos na mesma parte do vocal, recomendo fixar pra consistencia vdd, ok, mudei outras partes um pouco também
  5. 00:52:867 (2,3) - acho que esse spacing tá grande demais reduz um pouco dps do mod anterior eu mudei essa parte, o espaçamento tá ok agr
  6. Eu não tenho muitas skills em extra então acho que é só isso pra mim
Obg pelo mod :D
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