Kumaki Anri - End of the World

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[ Lilu ]
Hiyaa~

I'm here from my queue, i've been modding all day.. phew, so i'm a bit tired, but ill do my best :P

End of the World

00:03:867 (5,6,7,1,2,3) - this looks kind of messy in my opinion, i think maybe you should make some neat looking triangles instead of the linear jumps with messy overlaps. https://puu.sh/sl85P/0b9919ee9f.jpg

00:09:701 (2,4) - maybe make these tilted to the same degree

00:10:034 (3,5) - overlap these

00:30:367 (4,5) - maybe done overlap these sliders, it doesn't flow very well and looks less than pleasing. Maybe just blanket them on each other and ctrl + g so it flows much better?

00:44:534 (2,5) - This section looks and plays really nice in my opinion :P

01:11:367 (3,5) - either overlap these or move 5 so it doesn't overlap at all

01:26:034 (4,1) - spacing from 4 to 1 is ridiculously big.


thzz's Insane

00:10:534 (5,2) - Blanket 5 around the slider end of 2?

00:12:534 (2) - maybe don't have this angled up, as it goes against the flow and is a bit off putting

00:30:367 (4,5) - overlap these

00:40:034 (3,1) - the way 3 overlaps the end of 1 is kind of messy, maybe make it a complete overlap, or blanket it with 1.

00:44:034 (4,1) - overlap?

00:50:367 (2,3,4) - Possibly reduce the space from 2 to 3, its really awkward to play and doesn't really look good either.

01:28:451 (1) - extend the slider until the end of the piano sound?


Insane

00:03:367 (2,4) - you can probably rotate 4 a bit and then move 2 over, so 2 is also blanketed by the slider 3 as well as 4. https://puu.sh/sl8S1/dd89b18ba4.jpg

00:15:367 (2,4) - maybe make the slider curved and blanket 2 with it?

00:19:867 (4,5) - this jump is rather large, even though theres nothing to emphasise on that beat.

00:20:034 (5,1) - also overlap these

00:37:700 (1,1) - overlap these maybe? its just weird having the previous one 00:36:367 (1) - be overlapped by 00:37:700 (1) - but then 00:39:034 (1) - isnt overlapped

00:41:700 (3,1) - overlap?

00:53:367 (5,1) - also overlap these ones

00:54:367 (4,1) - overlap just a tiny bit, but it still looks messy

00:55:367 (2) - maybe if this was ctrl + h, ctrl + j and then ctrl + g then put back where it was, it would look and play a lot better https://puu.sh/sl9bv/a715bc9889.jpg

00:56:034 (4,1) - theres a really big space here which shouldn't be there, its really hard to play especially for a 4 star

01:23:034 (7,8) - overlap

thats all from me, i hope this is useful! :D
Topic Starter
miradzin

[ Lilu ] wrote:

Hiyaa~

I'm here from my queue, i've been modding all day.. phew, so i'm a bit tired, but ill do my best :PSorry about that :|

End of the World

00:03:867 (5,6,7,1,2,3) - this looks kind of messy in my opinion, i think maybe you should make some neat looking triangles instead of the linear jumps with messy overlaps. https://puu.sh/sl85P/0b9919ee9f.jpg True, looks better now, fixed.

00:09:701 (2,4) - maybe make these tilted to the same degree Yeah, don't look good without same degree, changed some other things too.

00:10:034 (3,5) - overlap these Made them linear with the sliders.

00:30:367 (4,5) - maybe done overlap these sliders, it doesn't flow very well and looks less than pleasing. Maybe just blanket them on each other and ctrl + g so it flows much better? Yeah, totally true, fixed :lol:

00:44:534 (2,5) - This section looks and plays really nice in my opinion :PThanks ;)

01:11:367 (3,5) - either overlap these or move 5 so it doesn't overlap at all No overlap then

01:26:034 (4,1) - spacing from 4 to 1 is ridiculously big.True, fixed lol


Insane

00:03:367 (2,4) - you can probably rotate 4 a bit and then move 2 over, so 2 is also blanketed by the slider 3 as well as 4. https://puu.sh/sl8S1/dd89b18ba4.jpg You confused me a bit, but fixed :lol:

00:15:367 (2,4) - maybe make the slider curved and blanket 2 with it? Okay

00:19:867 (4,5) - this jump is rather large, even though theres nothing to emphasise on that beat. fixed

00:20:034 (5,1) - also overlap these okay

00:37:700 (1,1) - overlap these maybe? its just weird having the previous one 00:36:367 (1) - be overlapped by 00:37:700 (1) - but then 00:39:034 (1) - isnt overlapped haha what a messy xD, fixed

00:41:700 (3,1) - overlap? okay

00:53:367 (5,1) - also overlap these ones I like this one the way it is :D

00:54:367 (4,1) - overlap just a tiny bit, but it still looks messy probably fixed

00:55:367 (2) - maybe if this was ctrl + h, ctrl + j and then ctrl + g then put back where it was, it would look and play a lot better https://puu.sh/sl9bv/a715bc9889.jpg Oh, better, fixed

00:56:034 (4,1) - theres a really big space here which shouldn't be there, its really hard to play especially for a 4 star I'm using same DS here, so I don't think is a problem, maybe xD, for now I will keep it that way :D
01:23:034 (7,8) - overlapfixed

thats all from me, i hope this is useful! :D
Thanks for the mod :)
Kalindraz
olá, vindo do BBP queue(Big Brazilian Projects) selecionei seu mapa para ajuda-lo, então vamos-lá:

General
  1. Em quesito em si de mapping está ótimo em ritmo. O problema que vi em relação entre as dificuldades é que todas as diffs tem algumas notas que estão overlap(caso n saiba é notas sobrepostas entre outras notas que deixam algo "feio"), hitsound pois está bem irregular com muitos spam de claps e outro pontos que irei citar apenas na ultima diff para voce ter uma base de como fixar as outras dificuldade apos esse mod..
  2. E o flow das dificuldades estão irregular, se quiser saber a respeito de como melhorar o flow, deixarei um utilitário clique aqui, apenas precisa de polimento e direcionamento fixo.
End of the World
  1. 00:01:700 (1,3) - por exemplo, gostei da ideia que ocasionou aqui aproveitando essa nota 00:02:034 (2) - para fazer um blanket, porém acho que reforçaria muito mais se os 2 sliders citados fossem iguais que tal?
  2. 00:02:034 (2,5) - uh, interessante mas recomendo distanciar o 2 para que nao fique tão próximo do 5.
  3. 00:02:867 (6) - o mesmo com essa nota em relação a essa 00:02:200 (3) -
  4. 00:03:200 (2,4) - obviamente, da pra mexer um pouquinho no 2 para perfeiçoar um blanket com o 4.
  5. 00:04:367 (1,2,3,4) - esse direcionamento é meio irregular digo, percebe que apartir do 2 ao 3 aumenta a ds um pouco e depois do 00:04:700 (3,4) - tem uma distancia hyper grande, tenta fixa-los para que entre num padrao de distancia, para que nao fique tão inesperado esse jump
  6. 00:06:367 (5,6,7) - ah esse jump creio que deixou a desejar, diferente desse 00:05:700 (1,2,3,4) - que ficou bom posso sugerir algo do tipo > https://osu.ppy.sh/ss/6605135
  7. 00:08:867 (4,6) - recomendo mudar a localização do 00:09:367 (6) - , na minha visão nao usam esse jump de zig-zag ainda mais stackado na mesma nota e no mesmo angulo
  8. 00:10:034 (3,4) - poderia fazer o mesmo em relação a 00:09:534 (1,2) -
  9. 00:10:867 (1,2,3,4) - same^
  10. 00:12:034 (3,5,6,7) - aaa o stack que falei!!
  11. 00:14:200 - hm tem batidas forte aqui que não pode ignorar meu caro
  12. 00:14:368 (1,2) - a respeito dessas 2 notas posso lhe dar 2 opções como por exemplo stacka-las com o 00:15:034 (1) - or susbtitui-las por 2 sliders 3/4 perto do 00:15:034 (1) - assim https://osu.ppy.sh/ss/6605275 fica a sua preferência.
  13. 00:16:867 (3,5) - poderia aproxima-la para aperfeiçoar o blanket :>
  14. 00:17:701 (1,5) - um overlap D: fix please.
  15. 00:18:200 (3,6) - que tal dar stack.
  16. 00:19:034 (1,2) - also tinha que ser iguais ;_; mas o 2 tinha que ter o direcionamento inverso como: https://osu.ppy.sh/ss/6605326 also arrumei o direcionamento do 3 e 4
  17. 00:20:867 - e aqui 00:21:200 - são dois pontos onde o vocal se intensifica, recomendo iniciar com sliders nesses pontos, pode perceber quando colocar.
  18. 00:21:867 (2,5) - stacks ;_;
  19. 00:22:200 (4,7,8,1) - ^ same
  20. 00:24:034 (4) - hm irregular em relação aos outros 00:23:034 (1,2,3) - não acha? also 00:23:367 (2,4) - overlap
  21. 00:24:867 (2,3) - o angulamento do 2 para o 3 ta muito distorcido, rotacione o 2 pra arrumar.
  22. 00:25:700 (1,3,5) - hm tente deixar a distancia dessas notas equivalente para que fique mais bonito de ver o mesmo com essas 2 00:25:867 (2,4) -
  23. 00:28:367 (1,2,3,4) - mesma coisa ^
  24. 00:30:700 (5) - tem 2 batidas bem fortes, acho que colocando esse slider nao resolveria, que tal 2 single notes 1/2?
  25. 00:31:034 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - aaa ta muito complicado essas notas, essas distancias distintas, recomendo reformular isso, faça algo mais espaçoso depois, próximo sabe, aleatoriza, como vc fez aqui 00:33:700 (1,2,3,4,1,2,3,4,1,2,3,4) -
  26. 00:36:367 (1) - poderia aperfeiçoar a shape desse slider dessa forma https://osu.ppy.sh/ss/6605484
  27. 00:37:367 (3,1) - creio que nao precise desse stack lol
  28. 00:38:367 (2,3,4,2,3) - aaa meio aleatorio isso meu caro, acho que combinaria mais se fosse substituido por sliders como fez anteriormente.
  29. 00:42:700 - nesse ponto e nesse 00:42:367 - tinha que ter um slider para seguir o vocal conforme vc seguiu anteriormente aqui 00:36:367 (1,2,3,1) -
  30. 00:44:367 (1,2,3,4,5,6,1,2,3,4,5) - 00:47:034 (5,6,7,8,9) - fora o overlap, acho que vc errou um pouquinho o ritmo dessa parte, o ritmo perfeito nesse caso seria dessa forma olha só https://osu.ppy.sh/ss/6605596 se caso tem duvida olhe na régua temporal como coloquei as notas, creio que dessa forma seria um ritmo ótimo e bem fácil a seguir.
  31. 00:50:367 (9) - also, aqui tem que começar uma stream.
  32. 00:56:034 (5,2) - overlap!
  33. 00:57:367 (1) - esse slider tem que ser direcionado para o 00:57:700 (2) - para seguir com o flow.
  34. 00:59:034 (1,2,3,6) - melhor distanciar um pouco para melhorar a estética do jump.
  35. 01:03:700 (4,2) - overlap ;_; same 01:06:367 (3,1) -
  36. 01:07:200 (2,4,6) - poderia fazer um triangulo mais.. triangulo? e aqui 01:07:367 (3,5) - uma linha reta com a mesma ds certo.
  37. 01:09:034 (4,5) - sobre o direcionamento!
  38. 01:10:700 (1) - que tal melhorar a shape :O http://osu.ppy.sh/ss/6605672
  39. 01:11:700 (5,2) - distancia só esses 2 para melhorar um pouco o visual do jump
  40. 01:12:867 (6) - move para o x256 y 32 para melhorar a estética de letra "W"
  41. primeiro 01:13:700 (3) - NC nessa nota please segundo essa parte 01:13:700 - deveria ter mais notas proximas, devido ao final ser algo relativamente alto indo para baixo aos poucos, então repense nisso.
  42. 01:17:700 (1,2,3) - perfeito esse tipo de pattern, só da blanket nessa nota 01:18:200 (2) - em relação a essa 01:18:200 (2,3) - okay
  43. 01:28:367 (1) - <3 tutorial de como melhorar seus corações e outros slider Clica aqui

espero que é só isso, e que aplique essa ideia de mod nas outras dificuldades tudo bem, boa sorte!
Also um ponto importante que queria citar é a respeito da sua gd insane, por incrivel que pareça o gap dela está muito mais pra Expert do que insane, devido as patterns e técnicas utilizadas, entre de acordo com o mapper para ver se pode mudar o nome de insane para thzz's Expert

Boa sorte!, possivelmente posso fazer um segundo mod depois que passar bastante tempo
Xelasto
Let's Do This


00:01:700 (1) - The end of this blanket is too close.
00:05:700 (3,4,5,6) - Maybe a rhythm like this would be better? http://imgur.com/Mh3dFGh
00:15:034 (1,3) - Stack these properly
00:16:367 (3) - Delete the middle tick in this slider, then re-add it with ctrl+click. This will reset the curve and make it more perfect
00:25:700 (1,2,3) - Too hard for a normal IMO
00:27:700 (1,2,3,4,5,6) - The placement of these sliders seem random. Try to make some patterns with them.
00:33:700 (5) - The Blanket is off (By the way you can use the approach circle of 4 to tell if it's good.)
00:35:034 (7,8) - Why not make these parallel
00:39:700 (5) - Copy 4 and replace this slider with it. Ctrl+h and ctrl+j to make them symmetrical
00:40:367 (1,1) - These aren't stacked
00:44:367 (1,2,3,1) - Not a perfect square (Try Ctrl+D)
00:46:367 (3,1) - Not stacked
00:48:367 (3,4) - This pattern feels a bit boring. Try switching it up a bit?
00:52:367 (1) - The curve of this is natural. Like last time, remove the two middle ticks and replace it with one to reset the curve.
00:57:367 (3) - This slider ends on a heavy beat (large white tick on the timeline.) It's much more preferable to START a note or slider on a heavy beat than to end one
01:00:034 (5) - ^
01:04:034 (4) - ^
01:10:700 (4) - ^
01:07:367 (1,2,3) - Try and make this triangle better.
01:18:367 (3,1) - Not stacked
01:00:034 (5) - I feel like this part has too many straight sliders. Feels a bit boring.

Overall nice difficulty, but the shapes could use cleaning up and some more interesting patterns. Otherwise well done!
00:01:700 (1,4) - Blanket (Man I feel SO bad for starting with "blanket" but whatever)
00:05:200 (4) - Replace this with a note and then a 1/2 slider because this current one skips a beat and it feels weird.
00:08:034 (3) - Ends on a strong beat. Refer to normal section about this.
00:09:367 (1) - ^
00:09:867 (1,2,3,4,5,6,7,8,9) - This patterns timing seems really weird, mainly because of the hitsounds on the ends of the sliders and not the beginning.
00:14:700 - Add a beat here
00:15:367 (2,3) - I wouldn't stack the notes here as they are far apart from eachother on the timeline.
00:16:867 (2) - Make this one more perfectly blanket 1
00:19:034 (1,2,3,4,5) - Way too hard. You have this really slow part then BAM. You know what I mean?
00:23:367 (3,1,2) - Stack?
00:27:367 (2,3) - Blanket?
00:30:700 (8) - This shape seems a bit forced. Try just a regular curved slider
00:46:534 (3,1) - This jump is a bit unnatural. I suggest you just remove it.
00:48:700 (6,1) - I think this jump is a bit weird as well.
00:47:034 (2,3,5,6,2,3,5,6) - Turn these into sliders. The rapid mashing of the keys is sure to kill any hard more player.
00:52:867 (2,3) - Blanket?
00:54:867 (1) - I think you should move this two ticks forward to start on the large white tick. It feels too early.
00:56:034 (4) - Ends on a strong beat
00:56:534 (1,2,3) - These are started on the offbeat (red ticks). I suggest you move then forwards or backwards two ticks to make it play much better.
Much like 00:59:034 (1,2,3)
01:10:034 (6,7) - Put the clap hitsounds on the beginning of the sliders
01:16:367 (1) - This slider is too small to make a GOOD wavy shape.
01:18:367 (4) - ^
01:17:700 (3) - Curve is unnatural. Redo the middle tick.
01:28:034 (1) - Ends on the final strong beat. I HIGHLY suggest that you end on a note or something.

Overall, this difficulty suffers from a lot of things being off beat and from some weird patterns. However, that's pretty much the only thing that really stands out to me.
00:10:034 (2,4) - Stack?
00:16:367 (1,2) - Good opportunity for a blanket
00:19:867 (4,5) - Oh man this is a big jump. I know it's insane but are you sure?
00:20:867 (3) - Bring the middle tick down to blanket better
00:23:034 (1,3) - Make the curve of these two more natural by redoing the middle ticks
00:28:367 (1,2) - ^
00:54:367 (4,1) - Blanket
00:54:867 (1,2) - ^
00:56:034 (4,1) - Why have a clap on both? Sounds odd.
00:59:700 (5,6,7) - The triplet is a bit forced here.
01:03:034 (1) - I suggest moving this farther away from 4.
01:10:367 (5,7) - Stack
01:22:034 (2,3) - I suggest you move 2 closer to 1, and 3 farther from 1. Makes it easier to read.
01:26:200 (6,7) - Spread these apart.
01:26:868 (1) - This shape could use some cleaning up.
01:27:700 (2,3,4) - Make a triangle?

Quite a nice difficulty. It could just use some cleaning up here and there. Nice job! :)
Topic Starter
miradzin

Kalindraz wrote:

olá, vindo do BBP queue(Big Brazilian Projects) selecionei seu mapa para ajuda-lo, então vamos-lá:

General
  1. Em quesito em si de mapping está ótimo em ritmo. O problema que vi em relação entre as dificuldades é que todas as diffs tem algumas notas que estão overlap(caso n saiba é notas sobrepostas entre outras notas que deixam algo "feio"), hitsound pois está bem irregular com muitos spam de claps e outro pontos que irei citar apenas na ultima diff para voce ter uma base de como fixar as outras dificuldade apos esse mod..
  2. E o flow das dificuldades estão irregular, se quiser saber a respeito de como melhorar o flow, deixarei um utilitário clique aqui, apenas precisa de polimento e direcionamento fixo.
End of the World
  1. 00:01:700 (1,3) - por exemplo, gostei da ideia que ocasionou aqui aproveitando essa nota 00:02:034 (2) - para fazer um blanket, porém acho que reforçaria muito mais se os 2 sliders citados fossem iguais que tal? Sim, ok, mudei para dois sliders iguais
  2. 00:02:034 (2,5) - uh, interessante mas recomendo distanciar o 2 para que nao fique tão próximo do 5.ok
  3. 00:02:867 (6) - o mesmo com essa nota em relação a essa 00:02:200 (3) - ok
  4. 00:03:200 (2,4) - obviamente, da pra mexer um pouquinho no 2 para perfeiçoar um blanket com o 4. ok
  5. 00:04:367 (1,2,3,4) - esse direcionamento é meio irregular digo, percebe que apartir do 2 ao 3 aumenta a ds um pouco e depois do 00:04:700 (3,4) - tem uma distancia hyper grande, tenta fixa-los para que entre num padrao de distancia, para que nao fique tão inesperado esse jump realmente, ok
  6. 00:06:367 (5,6,7) - ah esse jump creio que deixou a desejar, diferente desse 00:05:700 (1,2,3,4) - que ficou bom posso sugerir algo do tipo > https://osu.ppy.sh/ss/6605135 ok, fiz algo bem parecido
  7. 00:08:867 (4,6) - recomendo mudar a localização do 00:09:367 (6) - , na minha visão nao usam esse jump de zig-zag ainda mais stackado na mesma nota e no mesmo angulo Bom, ainda tá meio zig-zag, não achei posição melhor, depois se necessário eu tento algo diferente
  8. 00:10:034 (3,4) - poderia fazer o mesmo em relação a 00:09:534 (1,2) - acho que está arrumado ;-;
  9. 00:10:867 (1,2,3,4) - same^ também acho que tá arrumado ;-;
  10. 00:12:034 (3,5,6,7) - aaa o stack que falei!! ok
  11. 00:14:200 - hm tem batidas forte aqui que não pode ignorar meu caro verdade, não tinha percebido
  12. 00:14:368 (1,2) - a respeito dessas 2 notas posso lhe dar 2 opções como por exemplo stacka-las com o 00:15:034 (1) - or susbtitui-las por 2 sliders 3/4 perto do 00:15:034 (1) - assim https://osu.ppy.sh/ss/6605275 fica a sua preferência. Fiz algo bem diferente por causa da mudança anterior
  13. 00:16:867 (3,5) - poderia aproxima-la para aperfeiçoar o blanket :> ok
  14. 00:17:701 (1,5) - um overlap D: fix please.ok
  15. 00:18:200 (3,6) - que tal dar stack.ok
  16. 00:19:034 (1,2) - also tinha que ser iguais ;_; mas o 2 tinha que ter o direcionamento inverso como: https://osu.ppy.sh/ss/6605326 also arrumei o direcionamento do 3 e 4 ok
  17. 00:20:867 - e aqui 00:21:200 - são dois pontos onde o vocal se intensifica, recomendo iniciar com sliders nesses pontos, pode perceber quando colocar.Arrumei junto com algumas outras coisas
  18. 00:21:867 (2,5) - stacks ;_; ok
  19. 00:22:200 (4,7,8,1) - ^ same ok
  20. 00:24:034 (4) - hm irregular em relação aos outros 00:23:034 (1,2,3) - não acha? also 00:23:367 (2,4) - overlap ok
  21. 00:24:867 (2,3) - o angulamento do 2 para o 3 ta muito distorcido, rotacione o 2 pra arrumar. ok
  22. 00:25:700 (1,3,5) - hm tente deixar a distancia dessas notas equivalente para que fique mais bonito de ver o mesmo com essas 2 00:25:867 (2,4) - ok
  23. 00:28:367 (1,2,3,4) - mesma coisa ^ acho q arrumei ;-;
  24. 00:30:700 (5) - tem 2 batidas bem fortes, acho que colocando esse slider nao resolveria, que tal 2 single notes 1/2? vdd ok
  25. 00:31:034 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - aaa ta muito complicado essas notas, essas distancias distintas, recomendo reformular isso, faça algo mais espaçoso depois, próximo sabe, aleatoriza, como vc fez aqui 00:33:700 (1,2,3,4,1,2,3,4,1,2,3,4) - vdd, reformulado.
  26. 00:36:367 (1) - poderia aperfeiçoar a shape desse slider dessa forma https://osu.ppy.sh/ss/6605484 ok
  27. 00:37:367 (3,1) - creio que nao precise desse stack lol ok
  28. 00:38:367 (2,3,4,2,3) - aaa meio aleatorio isso meu caro, acho que combinaria mais se fosse substituido por sliders como fez anteriormente. Eu não achei aleatório, mas anyway mudei um pouco
  29. 00:42:700 - nesse ponto e nesse 00:42:367 - tinha que ter um slider para seguir o vocal conforme vc seguiu anteriormente aqui 00:36:367 (1,2,3,1) - realmente, ok
  30. 00:44:367 (1,2,3,4,5,6,1,2,3,4,5) - 00:47:034 (5,6,7,8,9) - fora o overlap, acho que vc errou um pouquinho o ritmo dessa parte, o ritmo perfeito nesse caso seria dessa forma olha só https://osu.ppy.sh/ss/6605596 se caso tem duvida olhe na régua temporal como coloquei as notas, creio que dessa forma seria um ritmo ótimo e bem fácil a seguir. vdd, mudei bastante coisa seguindo sua dica
  31. 00:50:367 (9) - also, aqui tem que começar uma stream. ok
  32. 00:56:034 (5,2) - overlap!corrigido!
  33. 00:57:367 (1) - esse slider tem que ser direcionado para o 00:57:700 (2) - para seguir com o flow. vdd, ok
  34. 00:59:034 (1,2,3,6) - melhor distanciar um pouco para melhorar a estética do jump. ok
  35. 01:03:700 (4,2) - overlap ;_; same 01:06:367 (3,1) - ok, ok
  36. 01:07:200 (2,4,6) - poderia fazer um triangulo mais.. triangulo? e aqui 01:07:367 (3,5) - uma linha reta com a mesma ds certo. ok, e provavelmente ok
  37. 01:09:034 (4,5) - sobre o direcionamento! ok
  38. 01:10:700 (1) - que tal melhorar a shape :O http://osu.ppy.sh/ss/6605672ok
  39. 01:11:700 (5,2) - distancia só esses 2 para melhorar um pouco o visual do jump ok
  40. 01:12:867 (6) - move para o x256 y 32 para melhorar a estética de letra "W" ok
  41. primeiro 01:13:700 (3) - NC nessa nota please segundo essa parte 01:13:700 - deveria ter mais notas proximas, devido ao final ser algo relativamente alto indo para baixo aos poucos, então repense nisso. ok, hmm, mudei algumas coisas
  42. 01:17:700 (1,2,3) - perfeito esse tipo de pattern, só da blanket nessa nota 01:18:200 (2) - em relação a essa 01:18:200 (2,3) - okay okay
  43. 01:28:367 (1) - <3 tutorial de como melhorar seus corações e outros slider Clica aquiMelhorei um pouco ele, porém do meu jeito mesmo ;)

espero que é só isso, e que aplique essa ideia de mod nas outras dificuldades tudo bem, boa sorte!
Also um ponto importante que queria citar é a respeito da sua gd insane, por incrivel que pareça o gap dela está muito mais pra Expert do que insane, devido as patterns e técnicas utilizadas, entre de acordo com o mapper para ver se pode mudar o nome de insane para thzz's Expert O combinado era um extra msm xD, mas acabou sendo um insane por pouco, bom eu irei discutir sobre isso.

Boa sorte!, possivelmente posso fazer um segundo mod depois que passar bastante tempo
Okay, muito obrigado pelo mod! :)
Topic Starter
miradzin

Xelasto wrote:

Let's Do This


00:01:700 (1) - The end of this blanket is too close. I don't really see a problem being that close
00:05:700 (3,4,5,6) - Maybe a rhythm like this would be better? http://imgur.com/Mh3dFGh I don't think so, there's a sound at 00:06:534 -
00:15:034 (1,3) - Stack these properly fixed
00:16:367 (3) - Delete the middle tick in this slider, then re-add it with ctrl+click. This will reset the curve and make it more perfect OK
00:25:700 (1,2,3) - Too hard for a normal IMO
00:27:700 (1,2,3,4,5,6) - The placement of these sliders seem random. Try to make some patterns with them. changed
00:33:700 (5) - The Blanket is off (By the way you can use the approach circle of 4 to tell if it's good.) fixed
00:35:034 (7,8) - Why not make these parallel Yeah why not
00:39:700 (5) - Copy 4 and replace this slider with it. Ctrl+h and ctrl+j to make them symmetricalchanged
00:40:367 (1,1) - These aren't stacked oops, fixed
00:44:367 (1,2,3,1) - Not a perfect square (Try Ctrl+D) Ctrl+D?, well anyway, I think I'll keep it this way for now
00:46:367 (3,1) - Not stacked Can't stack more than that
00:48:367 (3,4) - This pattern feels a bit boring. Try switching it up a bit? Well, a Ctrl+G at the slider 4 is ok I think
00:52:367 (1) - The curve of this is natural. Like last time, remove the two middle ticks and replace it with one to reset the curve. fixed
00:57:367 (3) - This slider ends on a heavy beat (large white tick on the timeline.) It's much more preferable to START a note or slider on a heavy beat than to end one
01:00:034 (5) - ^
01:04:034 (4) - ^
01:10:700 (4) - ^ fixed all above
01:07:367 (1,2,3) - Try and make this triangle better. fixed
01:18:367 (3,1) - Not stackedfixed
01:00:034 (5) - I feel like this part has too many straight sliders. Feels a bit boring. changed a bit

Overall nice difficulty, but the shapes could use cleaning up and some more interesting patterns. Otherwise well done!
00:01:700 (1,4) - Blanket (Man I feel SO bad for starting with "blanket" but whatever) Sorry about that ;-; fixed
00:05:200 (4) - Replace this with a note and then a 1/2 slider because this current one skips a beat and it feels weird. true, fixed
00:08:034 (3) - Ends on a strong beat. Refer to normal section about this. fixed
00:09:367 (1) - ^ fixed
00:09:867 (1,2,3,4,5,6,7,8,9) - This patterns timing seems really weird, mainly because of the hitsounds on the ends of the sliders and not the beginning.fixed
00:14:700 - Add a beat here added
00:15:367 (2,3) - I wouldn't stack the notes here as they are far apart from eachother on the timeline. Changed
00:16:867 (2) - Make this one more perfectly blanket 1 Changed
00:19:034 (1,2,3,4,5) - Way too hard. You have this really slow part then BAM. You know what I mean? Don't know, I don't think is THAT hard, for now I'll keep it this way
00:23:367 (3,1,2) - Stack? yeah
00:27:367 (2,3) - Blanket?yeah
00:30:700 (8) - This shape seems a bit forced. Try just a regular curved slider fixed
00:46:534 (3,1) - This jump is a bit unnatural. I suggest you just remove it. Made it a bit easier
00:48:700 (6,1) - I think this jump is a bit weird as well. fixed
00:47:034 (2,3,5,6,2,3,5,6) - Turn these into sliders. The rapid mashing of the keys is sure to kill any hard more player. Let them suffer a bit xD, maybe changing later
00:52:867 (2,3) - Blanket? yeah
00:54:867 (1) - I think you should move this two ticks forward to start on the large white tick. It feels too early. fixed
00:56:034 (4) - Ends on a strong beat fixed
00:56:534 (1,2,3) - These are started on the offbeat (red ticks). I suggest you move then forwards or backwards two ticks to make it play much better.
Much like 00:59:034 (1,2,3) yeh, fixed
01:10:034 (6,7) - Put the clap hitsounds on the beginning of the sliders putted
01:16:367 (1) - This slider is too small to make a GOOD wavy shape. ooops xd
01:18:367 (4) - ^ oops
01:17:700 (3) - Curve is unnatural. Redo the middle tick. fixed
01:28:034 (1) - Ends on the final strong beat. I HIGHLY suggest that you end on a note or something. okay

Overall, this difficulty suffers from a lot of things being off beat and from some weird patterns. However, that's pretty much the only thing that really stands out to me.
00:10:034 (2,4) - Stack? yeah
00:16:367 (1,2) - Good opportunity for a blanket fixed
00:19:867 (4,5) - Oh man this is a big jump. I know it's insane but are you sure? Sure, not a big deal for a insane imo
00:20:867 (3) - Bring the middle tick down to blanket better fixed
00:23:034 (1,3) - Make the curve of these two more natural by redoing the middle ticks fixed
00:28:367 (1,2) - ^ fixed
00:54:367 (4,1) - Blanket ok
00:54:867 (1,2) - ^ oops
00:56:034 (4,1) - Why have a clap on both? Sounds odd. oops, fixed
00:59:700 (5,6,7) - The triplet is a bit forced here. Changed everything.
01:03:034 (1) - I suggest moving this farther away from 4. Hmm, why? Well, for now no changes
01:10:367 (5,7) - Stack I like it this way :3
01:22:034 (2,3) - I suggest you move 2 closer to 1, and 3 farther from 1. Makes it easier to read. Changed a bit its position but I'll keep them this way
01:26:200 (6,7) - Spread these apart. fixed
01:26:868 (1) - This shape could use some cleaning up. yeah, fixed
01:27:700 (2,3,4) - Make a triangle? Sure, I like triangles :D

Quite a nice difficulty. It could just use some cleaning up here and there. Nice job! :)
Thanks for the mod :D
Yanganof
Heyo~
NM from queue

Higher diffs look way better than those below Insane
Jump from normal to hard is quite high. Maybe include an Advanced diff at around 2,75*?
AiMod says this is already a normal diff.
It must have less than 1,5* Stars to ba an easy diff.
You could try a remap with lower DS.

I think you have to work on the aestethics a bit. Sometimes it is looking a bit strange.
As this was already said by others i'll just give the things that aren't good in an easy map

00:41:700 (1,2) - Remove overlap - In easy you should try to avoid them.
00:54:367 (4,5) - ^this
01:28:367 (1) - I think this should end on 01:30:034 as it is the last sound.

Normal
looking good, just some more aestethics :)

You have some smaller DS issues, that don't seem to be jumps or something, so i think you should fix them.

More aestethics for you
00:04:034 (4,1) - copy & Paste 4 here.
00:46:866 (1,2,3,4,5,6) and 00:47:866 (1,2,3,4,5,6) - this is very hard to read. Not really bad, but uncomfortable
01:07:034 (1,2,3) - same as with the first one. either Rotate it a bit more, or just copy&paste
01:16:033 (4) - I think you should rotate this one a bit more for a better flow
00:35:201 (2,4) - I'd say you should rotate them to point towards the following elements
00:25:367 (6) - move this one a bit up. Hard to hit.
00:53:367 (5,1) - fix overlap
01:10:367 (5,7) - ^same
01:16:034 (8,1) - ^same

I hope this helps.
Topic Starter
miradzin

Yanganof wrote:

Heyo~
NM from queue

Higher diffs look way better than those below Insane
Jump from normal to hard is quite high. Maybe include an Advanced diff at around 2,75*?Don't really like the idea, if you think this way jump from hard to insane is high too. ;-;
AiMod says this is already a normal diff.
It must have less than 1,5* Stars to ba an easy diff. Yeah, but usually an easy diff is considered when is below 2*, so not a real problem I'll keep it this way.
You could try a remap with lower DS.

I think you have to work on the aestethics a bit. Sometimes it is looking a bit strange.
As this was already said by others i'll just give the things that aren't good in an easy map

00:41:700 (1,2) - Remove overlap - In easy you should try to avoid them. I like this pattern, I'll keep it
00:54:367 (4,5) - ^this Ok, changed
01:28:367 (1) - I think this should end on 01:30:034 as it is the last sound. Yeah, fixed

Normal
looking good, just some more aestethics :)

You have some smaller DS issues, that don't seem to be jumps or something, so i think you should fix them.

More aestethics for you
00:04:034 (4,1) - copy & Paste 4 here. fixed
00:46:866 (1,2,3,4,5,6) and 00:47:866 (1,2,3,4,5,6) - this is very hard to read. Not really bad, but uncomfortable Okay, second time being told so I changed, made some sliders instead of 2 circles
01:07:034 (1,2,3) - same as with the first one. either Rotate it a bit more, or just copy&paste fixed
01:16:033 (4) - I think you should rotate this one a bit more for a better flowfixed
00:35:201 (2,4) - I'd say you should rotate them to point towards the following elements Didn't rotated, but changed the following circle position
00:25:367 (6) - move this one a bit up. Hard to hit. ok
00:53:367 (5,1) - fix overlap
01:10:367 (5,7) - ^same
01:16:034 (8,1) - ^same They were all done purposely, what's wrong with them I like them ;-; , for now I'll keep it

I hope this helps.
Thanks for the mod :D
Sharu
Hey m4m from your queue

[General]

For overlap please disable hitanimations


00:05:700 - make this clickable
00:12:367 (1,2,3,4) - looks ugly, maybe because these objects are too clos, 00:12:367 (1,2) - try to make a blanket with the end of 00:12:867 (2) - and 00:12:367 (1) -
00:21:367 (2,3) - too close
01:11:700 (2,3) - you should do something like this http://puu.sh/spxaz/1041f2261d.jpg
01:15:034 (3,4) - better blanket plz
00:06:534 - make this clickable
00:09:034 (2,1) - better blanket
00:15:700 (2) - what are you following
00:21:034 (2) - ^
00:43:034 (1) - stack this with 00:41:700 (1) - or move 00:44:367 (1) - a bit down to get the same spacing
00:45:367 (4,2) - bad overlap
00:55:700 (2,1) - ^
01:01:700 (4,5) - ^
00:06:450 (4) - overmapped
00:08:867 (5,7) - bad overlap
00:11:950 (10) - overmapped
00:12:367 (1,2,2) - bad overlap
00:16:200 - you should map this sound
00:22:367 (5) - what are you following, replace 00:22:201 (4) - with 00:22:367 (5) -
00:26:367 (6,7,8) - mmh you should follow the same rythme that 00:25:701 (4,5) -, place two slider instead of 00:26:367 (6,7,8) -
00:28:867 - place a circle there
00:31:534 - ^
00:54:701 (4,2) - bad overlap
01:22:200 - place a circle there and delete 01:22:367 (2) -
00:02:867 (5) - you should delete this one to emphasize 00:03:034 (1) -
00:05:700 (1,4,5,6) - too close
00:08:784 (3) - overmapped
00:10:367 (3,3) - stack
00:11:367 (2,6) - blanket
00:14:617 (3) - overmapped
00:15:534 (3,4) - slider reverse here should fit better
00:15:034 (1,5) - stack
00:20:867 (3,4) - fix blanket please
00:22:200 (3,5) - bad overlap
01:05:200 (5,1) - fix blanket
00:05:701 (1,2) - ctrl g should be better
00:11:034 (1,2) - ^
Good diff, maybe spacing too high for an insane
00:15:534 (2,1) - ctrl g ?
00:01:201 (1,2) - bad overlap
00:02:200 (3,3) - stack
00:04:367 (1,6) - ^
00:34:034 (3,1) - too close
00:34:200 (4,2) - stack

Good luck for ranking ! plz mod this https://osu.ppy.sh/s/511505
thzz

MBmasher wrote:

00:17:534 (4,1) - blanket okay

nice diff thanks :3

[ Lilu ] wrote:

thzz's Insane

00:10:534 (5,2) - Blanket 5 around the slider end of 2? i like current one~

00:12:534 (2) - maybe don't have this angled up, as it goes against the flow and is a bit off putting dropping down flow. as well as 00:12:867 (3,4) -

00:30:367 (4,5) - overlap these all overlap things are made with 0.5x distance. also i think such overlaps are good for aesthetics since those overlap makes various placement with a regularity.

00:40:034 (3,1) - the way 3 overlaps the end of 1 is kind of messy, maybe make it a complete overlap, or blanket it with 1.

00:44:034 (4,1) - overlap?

00:50:367 (2,3,4) - Possibly reduce the space from 2 to 3, its really awkward to play and doesn't really look good either. same as this -> 00:49:034 (1,2,3) -

01:28:451 (1) - extend the slider until the end of the piano sound? i'll compare with other diffs

[ Sharuresu ] wrote:

00:05:701 (1,2) - ctrl g should be better
00:11:034 (1,2) - ^ both slider heads are emphasizing strong piano sound. current one sounds better for me~
Good diff, maybe spacing too high for an insane thx~ then several say same thing, so i changed diff's name
thanks for mods~ :)

http://puu.sh/spIC9/3729adbb85.osu
Topic Starter
miradzin

[ Sharuresu ] wrote:

Hey m4m from your queue

[General]

For overlap please disable hitanimations


00:05:700 - make this clickable done
00:12:367 (1,2,3,4) - looks ugly, maybe because these objects are too clos, 00:12:367 (1,2) - try to make a blanket with the end of 00:12:867 (2) - and 00:12:367 (1) - Changed in a different way
00:21:367 (2,3) - too close Changed some things, but DS is always the same, so it has the same distance.
01:11:700 (2,3) - you should do something like this http://puu.sh/spxaz/1041f2261d.jpg yeah, much better
01:15:034 (3,4) - better blanket plzfixed
00:06:534 - make this clickable done
00:09:034 (2,1) - better blanket done
00:15:700 (2) - what are you following Hmm, can't really tell xD, changed a bit
00:21:034 (2) - ^ Changed
00:43:034 (1) - stack this with 00:41:700 (1) - or move 00:44:367 (1) - a bit down to get the same spacing fixed
00:45:367 (4,2) - bad overlap fixed
00:55:700 (2,1) - ^fixed
01:01:700 (4,5) - ^ fixed
00:06:450 (4) - overmapped fixed
00:08:867 (5,7) - bad overlap fixed
00:11:950 (10) - overmapped changed
00:12:367 (1,2,2) - bad overlap fixed
00:16:200 - you should map this sound fixed
00:22:367 (5) - what are you following, replace 00:22:201 (4) - with 00:22:367 (5) - changed in another way
00:26:367 (6,7,8) - mmh you should follow the same rythme that 00:25:701 (4,5) -, place two slider instead of 00:26:367 (6,7,8) - done
00:28:867 - place a circle there done
00:31:534 - ^ done
00:54:701 (4,2) - bad overlapfixed
01:22:200 - place a circle there and delete 01:22:367 (2) -Changed, but kept a note at 01:22:534 -
00:02:867 (5) - you should delete this one to emphasize 00:03:034 (1) - true, fixed
00:05:700 (1,4,5,6) - too close changed
00:08:784 (3) - overmapped Changed
00:10:367 (3,3) - stack done
00:11:367 (2,6) - blanket done
00:14:617 (3) - overmapped changed
00:15:534 (3,4) - slider reverse here should fit better True, changed
00:15:034 (1,5) - stack done
00:20:867 (3,4) - fix blanket please done
00:22:200 (3,5) - bad overlap lol, fixed
01:05:200 (5,1) - fix blanket fixed
00:15:534 (2,1) - ctrl g ? no
00:01:201 (1,2) - bad overlap fixed
00:02:200 (3,3) - stack done
00:04:367 (1,6) - ^ done
00:34:034 (3,1) - too close fixed
00:34:200 (4,2) - stack done

Good luck for ranking ! plz mod this https://osu.ppy.sh/s/511505
Thanks for the mod :)
CuteFunnyCat
Hi im from the mod que.

Easy:
00:06:034 (4,1) - Fix blanket.

Spacing issues:
Spacing must be around 1.
00:01:700 (1,2) -Spacing difference.
00:03:034 (3,4) - ^
00:05:367 (2,3) - ^
00:06:034 (4,1) - ^
00:08:367 (2,3) - ^
00:16:367 (3,1) - ^
00:24:034 (2,3) - ^
00:25:367 (4,1) - ^
00:25:700 (1,2) - ^
00:40:367 (3,1) - ^
00:50:034 (1,2) - ^
00:51:034 (2,1) - ^
01:01:700 (1,2) - ^
01:02:700 (2,3) - ^
01:04:034 (4,5) - ^
01:05:367 (6,1) - ^
01:17:700 (1,2) - ^
Normal:

Spacing Issues:
00:13:367 (3,1) - Spacing difference
00:15:034 (1,2) - Spacing difference and why did you change your spacing from start that was 1 to 0,8 and 0,9.
00:27:700 (5,1) - ^
00:30:700 (5,1) - ^
00:33:700 (1,2) - ^
00:35:700 (4,1) - ^
00:37:700 (1,2) - ^
00:39:700 (5,1) - ^
00:47:034 (1,2) - ^
00:49:034 (4,1) - ^
00:51:034 (3,1) - ^
01:02:367 (5,1) - ^
01:09:034 (5,1) - ^
01:11:034 (1,2) - ^
01:12:367 (3,4) - ^
01:13:367 (5,1) - ^
01:20:700 (3,4) - ^

Overlap Issues:
01:02:367 (5,3) - Overlap.
01:06:367 (5,3) - ^
Hard:

Overlap Issues:
00:21:867 (3,2) - Overlap.
00:30:700 (9,3) - ^
00:31:701 (2,6) - ^
00:54:200 (2,4) - ^
01:00:867 (4,6) - ^ Overlap that might make things messy.


01:13:867 (1,1) - This spinner is a little to close gap should be one white tick.

01:16:367 (1) - hmm if you lower this one a little https://osu.ppy.sh/ss/6634053 like this.

That it for my mod hope it helped.
Topic Starter
miradzin

CuteFunnyCat wrote:

Hi im from the mod que.

Easy:
00:06:034 (4,1) - Fix blanket.

Spacing issues:
Spacing must be around 1.
00:01:700 (1,2) -Spacing difference.
00:03:034 (3,4) - ^
00:05:367 (2,3) - ^
00:06:034 (4,1) - ^
00:08:367 (2,3) - ^
00:16:367 (3,1) - ^
00:24:034 (2,3) - ^
00:25:367 (4,1) - ^
00:25:700 (1,2) - ^
00:40:367 (3,1) - ^
00:50:034 (1,2) - ^
00:51:034 (2,1) - ^
01:01:700 (1,2) - ^
01:02:700 (2,3) - ^
01:04:034 (4,5) - ^
01:05:367 (6,1) - ^
01:17:700 (1,2) - ^ So much spacing difference, I almost remapped ;-;
Normal:

Spacing Issues:
00:13:367 (3,1) - Spacing difference
00:15:034 (1,2) - Spacing difference and why did you change your spacing from start that was 1 to 0,8 and 0,9.
00:27:700 (5,1) - ^
00:30:700 (5,1) - ^
00:33:700 (1,2) - ^
00:35:700 (4,1) - ^
00:37:700 (1,2) - ^
00:39:700 (5,1) - ^
00:47:034 (1,2) - ^
00:49:034 (4,1) - ^
00:51:034 (3,1) - ^
01:02:367 (5,1) - ^
01:09:034 (5,1) - ^
01:11:034 (1,2) - ^
01:12:367 (3,4) - ^
01:13:367 (5,1) - ^
01:20:700 (3,4) - ^

Overlap Issues:
01:02:367 (5,3) - Overlap.
01:06:367 (5,3) - ^ Made many changes here too, so everything prob fixed
Hard:

Overlap Issues:
00:21:867 (3,2) - Overlap.
00:30:700 (9,3) - ^
00:31:701 (2,6) - ^
00:54:200 (2,4) - ^
01:00:867 (4,6) - ^ Overlap that might make things messy. everything fixed


01:13:867 (1,1) - This spinner is a little to close gap should be one white tick. took slider off

01:16:367 (1) - hmm if you lower this one a little https://osu.ppy.sh/ss/6634053 like this. changed

That it for my mod hope it helped.
Thanks for mod :D
Astarte
Hi! From turtle's queue, even though it's closed xd
well... been long since I last mod anyway

Modding ENH as requested~

Easy


You have a normal, so try to make easy as easy as possible, i'll point out a few below
I'd use CS 2.5
AR 3 is fine for easy, but this is a relatively fast bpm, i'd recommend 3.5 - 4
  1. 00:06:034 (4,1) - watch your aesthetics, it's important for easier diffs
  2. 00:10:950 (4) - did you make a mistake placing this?
  3. 00:12:367 (1,2,3) - not recommended, 1/2 beats with this fast bpm is not good for easy. I'd make a repeat slider that repeats here 00:12:867 - still map that guitar like your pattern, but more suitable for an easy
  4. 00:14:367 (5,1) - ^ I wouldn't stack in an easy
  5. 00:15:034 (1,2) - this is quite hard to play, i'd say this 00:15:367 - is better to be released, not clickable (like what you did here 00:17:700 (1,2) - is better)
  6. 00:17:367 - why skip this?
  7. 00:25:700 (5) - why no NC?
  8. 00:25:700 - also, starting from there, tension is building up, why you skipped notes like these 00:26:700 - ?
  9. 00:36:367 - then, this is a considerably calmer part, but mapped these 00:37:367 (2) - but not in the previous part?
  10. 00:41:700 (1,2) - ermm, don't do this in an easy pls :x
  11. 00:55:700 (5) - NC every 1st and 3rd big white tick, you're ruining your nc consistency
  12. 00:57:700 - why is this downbeat not clickable?
  13. 01:00:367 - and why is this released? :/
  14. 01:19:367 (1) - start this spinner here 01:19:034 - to extend its length
  15. 01:28:367 (1) - wayyy too short, even less than 2 seconds. For easy, i'd aim for 4-7s of spin time

Normal


Not a good idea to have the same CS as easy, either increase this, or decrease easy's, or both xd
  1. 00:07:034 (7) - NC downbeats
  2. 00:03:034 - i'm really not a fan of releasing on downbeats :/
  3. Your NC consistency? 00:01:700 (1,2,3,4,5,1,2,3,4,5,6) - you NC every 1st and 3rd big ticks, then from 00:07:034 - you NC every downbeat? make it consistent
  4. 00:24:367 - :/
  5. 00:25:700 (1,2,3) - this is quite bad, I'd just map 1/1 with circles to make it harder/build up tension without making it ugly and hard to read
  6. 00:34:367 (2,3,4) - they should blanket each other?
  7. 01:06:034 (4,5) - why 1/2 all of the sudden?

Hard


Like easy, I'd use AR8 for this fast bpm
  1. 00:04:367 - Maybe for hard 3+ and above, NC every downbeat
  2. 00:13:367 (1) - why NC this
  3. 00:17:534 (1) - ^
  4. 00:19:034 (1,2,3,4) - quite unreadable, I wouldn't stack nor use 1/4 beats here
  5. 00:22:367 (5) - 1/1 slider would fit better
  6. 00:31:534 (1) - would move this to 00:31:367 - otherwise players would tend to miss
  7. 00:36:367 - why only circles here? normal/easy is harder at this part :/ and don't NC them
  8. 00:47:534 (4,1,2,3,4,1,2,3) - this flow is quite bad
  9. 00:50:867 - maybe a circle here
  10. 00:51:034 - then here, would start a spinner to 00:52:034 - so it doesn't feel empty
  11. 00:53:701 (1,2,3) - flows bad :/
  12. 01:14:867 (1) - i'm questioning this note's existence
One problem also, is your ending time. Best that you make sure all ending time for (all) diffs to be consistent. ENH are yours, not GDs, so they shouldn't have different start and ending time.

That'd be all from me, gl with your map o/
hope this helps tho
Lily Bread
as request

[End of the World]
00:36:367 (1) - a 1/1 slider will work better, you can map these vocal.
http://puu.sh/srKCC/22ad812928.jpg

00:42:367 (2,3) - same as above.

01:22:367 (4) - i can't hear music here.

[Insane]
00:17:701 (1,2,3) - this is a obtuse angle jump, usually we use this kind of jump when music is very powerful, because this kind of jump is hard to hit than normal jump.

00:22:367 (4,5) - this flow can be improved:
http://puu.sh/srKVk/db90005f7d.jpg

00:50:450 (3) - this triple should at - 00:50:617 -, you can listen to music.

gl
Topic Starter
miradzin

Astarte wrote:

Hi! From turtle's queue, even though it's closed xd
well... been long since I last mod anyway

Modding ENH as requested~

Easy


You have a normal, so try to make easy as easy as possible, i'll point out a few below
I'd use CS 2.5
AR 3 is fine for easy, but this is a relatively fast bpm, i'd recommend 3.5 - 4 Only changed CS to 2.8 and AR to 3.5
  1. 00:06:034 (4,1) - watch your aesthetics, it's important for easier diffs Yes ;-; fixed
  2. 00:10:950 (4) - did you make a mistake placing this? Totally, lool, fixed
  3. 00:12:367 (1,2,3) - not recommended, 1/2 beats with this fast bpm is not good for easy. I'd make a repeat slider that repeats here 00:12:867 - still map that guitar like your pattern, but more suitable for an easy changed
  4. 00:14:367 (5,1) - ^ I wouldn't stack in an easy changed
  5. 00:15:034 (1,2) - this is quite hard to play, i'd say this 00:15:367 - is better to be released, not clickable (like what you did here 00:17:700 (1,2) - is better) changed
  6. 00:17:367 - why skip this?changed
  7. 00:25:700 (5) - why no NC? Don't know ;-;
  8. 00:25:700 - also, starting from there, tension is building up, why you skipped notes like these 00:26:700 - ? You're right, fixed
  9. 00:36:367 - then, this is a considerably calmer part, but mapped these 00:37:367 (2) - but not in the previous part? fixed
  10. 00:41:700 (1,2) - ermm, don't do this in an easy pls :x:x changed
  11. 00:55:700 (5) - NC every 1st and 3rd big white tick, you're ruining your nc consistency fixed
  12. 00:57:700 - why is this downbeat not clickable? yeah, changed
  13. 01:00:367 - and why is this released? :/ Changed so many things
  14. 01:19:367 (1) - start this spinner here 01:19:034 - to extend its length Can't really understand what you meant
  15. 01:28:367 (1) - wayyy too short, even less than 2 seconds. For easy, i'd aim for 4-7s of spin timeChanged

Normal


Not a good idea to have the same CS as easy, either increase this, or decrease easy's, or both xd
  1. 00:07:034 (7) - NC downbeats ye fixed
  2. 00:03:034 - i'm really not a fan of releasing on downbeats :/changed
  3. Your NC consistency? 00:01:700 (1,2,3,4,5,1,2,3,4,5,6) - you NC every 1st and 3rd big ticks, then from 00:07:034 - you NC every downbeat? make it consistent fixed
  4. 00:24:367 - :/fixed ;-;
  5. 00:25:700 (1,2,3) - this is quite bad, I'd just map 1/1 with circles to make it harder/build up tension without making it ugly and hard to read changed
  6. 00:34:367 (2,3,4) - they should blanket each other?no
  7. 01:06:034 (4,5) - why 1/2 all of the sudden?don't know ;-;

Hard


Like easy, I'd use AR8 for this fast bpm Changed to 7.5
  1. 00:04:367 - Maybe for hard 3+ and above, NC every downbeat ok
  2. 00:13:367 (1) - why NC thisdunno ;-;
  3. 00:17:534 (1) - ^ fixed
  4. 00:19:034 (1,2,3,4) - quite unreadable, I wouldn't stack nor use 1/4 beats here changed
  5. 00:22:367 (5) - 1/1 slider would fit better changed
  6. 00:31:534 (1) - would move this to 00:31:367 - otherwise players would tend to miss changed
  7. 00:36:367 - why only circles here? normal/easy is harder at this part :/ and don't NC them You're right, fixed .-.
  8. 00:47:534 (4,1,2,3,4,1,2,3) - this flow is quite bad changed a bit
  9. 00:50:867 - maybe a circle hereI don't think so
  10. 00:51:034 - then here, would start a spinner to 00:52:034 - so it doesn't feel empty ok
  11. 00:53:701 (1,2,3) - flows bad :/ true, changed
  12. 01:14:867 (1) - i'm questioning this note's existenceYeah xD, fixed
One problem also, is your ending time. Best that you make sure all ending time for (all) diffs to be consistent. ENH are yours, not GDs, so they shouldn't have different start and ending time.

That'd be all from me, gl with your map o/
hope this helps tho
Thanks for the mod :D o/
Topic Starter
miradzin

Lily Bread wrote:

as request

[End of the World]
00:36:367 (1) - a 1/1 slider will work better, you can map these vocal.
http://puu.sh/srKCC/22ad812928.jpg

00:42:367 (2,3) - same as above.

01:22:367 (4) - i can't hear music here.

[Insane]
00:17:701 (1,2,3) - this is a obtuse angle jump, usually we use this kind of jump when music is very powerful, because this kind of jump is hard to hit than normal jump.

00:22:367 (4,5) - this flow can be improved:
http://puu.sh/srKVk/db90005f7d.jpg

00:50:450 (3) - this triple should at - 00:50:617 -, you can listen to music.

gl
Everything fixed
Thanks for the mod :D
Liena
vou modar hoje ou amanhã
pela rápida olhada que eu dei vi que seus hitsounds nas low diffs precisam melhorar muito
tenta dar uma olhada na diff do thzz pra comparar os erros, não que você tenha que copiar mas você tem que ver o que tá fazendo errado principalmente nos clap
Topic Starter
miradzin

Liena wrote:

vou modar hoje ou amanhã
pela rápida olhada que eu dei vi que seus hitsounds nas low diffs precisam melhorar muito
tenta dar uma olhada na diff do thzz pra comparar os erros, não que você tenha que copiar mas você tem que ver o que tá fazendo errado principalmente nos clap
Okay, nem mexi direito nos hs das diffs mais baixas pra falar a vdd (to meio atrasado né? :x), mas dessa vez eu arrumo, só vou esperar seu mod então ;)
Thzz até me deu permissão pra usar a diff dela como referência então, é.. era só preguiça msm
Sakurauchi Riko
hi, from #modreqs

In general the slider velocity feels a bit too quick, i'd recommend smth around 0.8x or 0.7x

00:12:367 (1) - this slider is placed with an awkward flow, look at the pic and you get what i mean: thats how it is currently http://puu.sh/su9FK/478ce0363a.jpg and this is with better flow http://puu.sh/su9Kx/1ec91832f5.jpg ; circular flows are always really good for beginners since its the easiest to follow. try to keep that in mind for similiar spots
00:19:034 (3,1) - slight overlap, aesthetically it doesn look really great, here's a solution that always works in lower diffs: try to make equaliteral triangles like http://puu.sh/su9XS/cb1fadbc4d.jpg for your patterns, it gives a loooooot structure! some spots where you could apply that: 00:23:034 (1,2,3) - 00:55:700 (5,1,2) -
00:24:367 (3) - copy paste it to 00:25:700 - and flip vertically for symmetry
00:25:700 - from that point i disagree with the very simple/boring rhythm http://puu.sh/suadt/c451dd8df0.jpg ; 15 seconds does the 1/1 sliderspam last, you get worned out really fast. I suggest you to add other rhythms. Here's an example beginning at 00:27:034 - you can try this http://puu.sh/suap3/700d5507e3.jpg
01:06:367 (4,1) - the cursor tends to the reverse arrow after the first slider which isnt good for Easy difficulty, new players getting confused really fast because they follow the easiest flow (the easiest flow would end up hitting the reverse arrow instead of the sliderhead)
00:15:867 (4,1) - what about http://puu.sh/suaxU/0e802b9e3a.jpg to make 00:16:200 - clickable. I think this sound deserves to be clickable.
00:25:701 (4,5,6,7,1,2,3,4) - for parts like that i suggest you to use the same distance snap since every beat is the same and nothing gets emphasized there
00:28:034 (4,1) - for spots like that you can slightly increase the distance snap because 00:28:367 - is a really strong downbeat and deserves emphasis with DS
00:29:700 (1) - i think 00:29:867 - should be clickable too because its a strong sound, you can try http://puu.sh/suaM1/3439d9a3ab.jpg (it doesnt look overmapped because you can argue with emphasis for 00:29:867 - and it just fits pretty well to the music)
00:40:034 (6,1) - this needs way more distance snap, currently you have same DS there but 00:40:367 (1) - is very strong sound so it deserves emphasis with DS
00:45:701 (1,2,3) - remember the equaliteral triangle thing i mentioned in my Easy mod, you can basically apply that pattern everywhere to create more structure
00:50:534 (7,1) - you can give this more DS because 00:51:034 (1) - is very different from the other sounds
01:22:867 - 01:22:950 - missing beats; its a Hard 1/4's should get mapped imo
00:14:200 (1,2) - i think 1.0x DS is better because 1/4
00:19:034 (1,2,3,4) - i would make that also 1.0x DS instead of stacking, or you stack the thing above. Either way is fine but it should be consistent
00:22:200 (3,4) - you added here a DS increase for no reason, 00:22:367 (4) - isnt a strong or special sound at all. i recommend u to treat it like the other objects around
00:22:700 (5,1) - bad flow, if you look at where your cursor flows after the first slider you see that it flows to the slidertail of (1)..
00:29:034 (2) - ctrl + g for flow
00:37:700 (1,1) - no need to NC them because they are the same as 00:36:367 (1) - (one NC is enough to let the player know theres a different rhythm coming up). Rather put a NC at 00:39:534 (2,3) - because they are different.
00:41:700 (3,1,2) - here u did it right :D but add NC at 00:43:034 (3) - too
00:46:367 (5) - why you suddenly ignore the sounds although you mapped them before? i recommend u to keep the rhythm in that section the same because the vocal (i think thats what u wanted to map with this slider) isnt really getting stronger there. Also for all the triples: Give the player a break and add some 1/4 reverse sliders instead of triples. make sure u do that consitently!
01:25:200 (3) - NC
01:25:534 (4) - http://puu.sh/subG5/dce4221deb.jpg would fit better
01:27:034 - you ignore this sound with the slider, i recommend u to make it clickable since its noticeable and a downbeat

Ask someone experienced to check your timing. I think you need to add some timing points at the end because it looks kinda off for me, but im not an expert xD

Thats it for me
Best of luck with your map and happy mapping! (:
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