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Kumaki Anri - End of the World

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Topic Starter
miradzin
Talvez..
iHatePeople
[Easy]

Recomendo um Remap em SV 0,80

[Normal]

00:01:191 (1) - começaria aqui 00:01:357 - E troca isso por um circle ou por nada.
00:01:690 (2,4) - Blanket
00:03:357 (5,6) - Blanket
00:04:357 (7) - Shape quase reto, mas arredondado, pois não da pra encaixar blanket aqui.
00:05:690 (9,1,2,3) - Para essa parte, você terá que fazer outro caminho (imagem)
00:08:024 (6) - 92,123
00:07:690 (5,7) - Blanket
00:09:024 (8,1) - Blanket
00:10:357 (2) - 468, 220 e remapea dai pra frente pra reposiciona
00:14:690 (3,1,2) - Você terá que fazer blanket com 1 dos slides e remapear o resto, 2 blankets em 1 Circle não fica bom.
00:19:024 (7,8) - Arruma esse blanket.
00:20:357 (1) - Shape feio.
00:21:024 (2,3) - Blanket
00:23:690 (7) - Shape feio.
00:24:690 (1,2) - Blanket

No momento só vou moddar isso, por que você mesmo vai notar a falta de blanket que tem no mapa inteiro e vai precisar remapear todas as diffs.
Outra coisa que percecbi no seu mapeamento também, você embola os sliders, pelo seu jeito de mapear você precisa criar flow path. Por exemplo
aqui 01:08:357 (4,5) - você deixa assim, assim fica melhor para você mapear.:


______________
Topic Starter
miradzin

iHatePeople wrote:

[Easy]

Recomendo um Remap em SV 0,80 Vou pensar nisso

[Normal]

00:01:191 (1) - começaria aqui 00:01:357 - E troca isso por um circle ou por nada. Troquei por um circle
00:01:690 (2,4) - BlanketJá não estava com blanket? Anyway, tentei dar uma melhorada nele.
00:03:357 (5,6) - BlanketOK
00:04:357 (7) - Shape quase reto, mas arredondado, pois não da pra encaixar blanket aqui.OK
00:05:690 (9,1,2,3) - Para essa parte, você terá que fazer outro caminho (imagem)OK
00:08:024 (6) - 92,123OK
00:07:690 (5,7) - BlanketOK
00:09:024 (8,1) - BlanketOK
00:10:357 (2) - 468, 220 e remapea dai pra frente pra reposicionaOK
00:14:690 (3,1,2) - Você terá que fazer blanket com 1 dos slides e remapear o resto, 2 blankets em 1 Circle não fica bom.OK
00:19:024 (7,8) - Arruma esse blanket.OK
00:20:357 (1) - Shape feio.OK
00:21:024 (2,3) - BlanketOK
00:23:690 (7) - Shape feio.OK
00:24:690 (1,2) - BlanketOK

No momento só vou moddar isso, por que você mesmo vai notar a falta de blanket que tem no mapa inteiro e vai precisar remapear todas as diffs.
Outra coisa que percecbi no seu mapeamento também, você embola os sliders, pelo seu jeito de mapear você precisa criar flow path. Por exemplo
aqui 01:08:357 (4,5) - você deixa assim, assim fica melhor para você mapear.:Realmente dessa maneira fica mais fácil mapear.


______________
Vlw pelo mod!
_Yiiiii
Hi, no need to mod my map, it's a NM

[General]
The diff name The World's End makes confusion, one can't know whether it was done by a mapper called The World or it is just a name XD

[The World's End]
00:01:690 - This part should have a SV at least 0.8

00:15:024 - Slow down sliders plz. By the way, you have to NC the slider if you changed SV and it affect game play, such as 00:15:524 (2) -

00:25:690 (1,2,3) - No need of a wide angle here because there is no strong beat at 00:25:857

00:39:024 - Since the song became slow, a NC every 4 beats. So NC at 00:40:357 (4) - 00:41:690 (6) - 00:43:024 (9) -

Most problems are about sliders, you should avoid using sliders at this direction. I recommend you to remap sliders that are longer than 1/4 beat.

Good luck~
Topic Starter
miradzin

_Yiiiii wrote:

Hi, no need to mod my map, it's a NM

[General]
The diff name The World's End makes confusion, one can't know whether it was done by a mapper called The World or it is just a name XD Oh xD I'll change that

[The World's End]
00:01:690 - This part should have a SV at least 0.8 Changed

00:15:024 - Slow down sliders plz. By the way, you have to NC the slider if you changed SV and it affect game play, such as 00:15:524 (2) - slowed and fixed

00:25:690 (1,2,3) - No need of a wide angle here because there is no strong beat at 00:25:857 fixed

00:39:024 - Since the song became slow, a NC every 4 beats. So NC at 00:40:357 (4) - 00:41:690 (6) - 00:43:024 (9) - fixed

Most problems are about sliders, you should avoid using sliders at this direction. I recommend you to remap sliders that are longer than 1/4 beat. This direction? Well, I'll see what I can do.

Good luck~
Thanks for the mod! :)
Seijiro
quick IRC on last diff and general advice

IRC logs
20:00 miradzin: Hello o/
20:00 MrSergio: hi
20:01 miradzin: You busy now?
20:01 MrSergio: for?
20:02 miradzin: Don't want a mod, maybe a short opinion on my map? xd
20:03 MrSergio: for how much time have you mapped till now?
20:03 miradzin: 5-6 months I suppose
20:04 MrSergio: umh... link it
20:04 *miradzin is editing [https://osu.ppy.sh/b/1061336 Kumaki Anri - End of the World [End of the World]]
20:04 MrSergio: I can give you some points, but you should rather ask some other mods before asking me
20:04 miradzin: Oh ok sure
20:05 miradzin: I've been asking for many mods, they just don't come xD
20:05 MrSergio: m4m deals is the way
20:05 MrSergio: no one does something without something in return (unless they are dumb like me)
20:05 MrSergio: so if you want a mod, give a mod
20:06 MrSergio: 00:07:024 - do not ignore the beat on the white tick (strong beat)
20:06 *MrSergio is editing [https://osu.ppy.sh/b/1061336 Kumaki Anri - End of the World [End of the World]]
20:06 miradzin: Yeah I've been trying to ask for m4m recently too
20:06 miradzin: Oh, true
20:07 MrSergio: 00:11:524 (7,1) - be careful with spacing: you previously used way smaller spacing for that 1/4 jump after the slider (reference:00:07:524 (3,4) - )
20:07 MrSergio: 00:10:190 (3,1) - same here
20:07 MrSergio: they look like 1/2 snaps to me
20:08 MrSergio: 00:13:190 - imo you can use this beat. There isn't a particularly strong one here, but drum is still there and it can fit well
20:08 miradzin: Yeah, didn't noticed
20:08 MrSergio: 00:12:857 (7) - lik,e add a repeat on this one
20:08 MrSergio: and it should be fine
20:08 miradzin: sure xd
20:08 MrSergio: 00:15:024 (1) - this can be imrpoved aesthetically lol: https://osu.ppy.sh/ss/6498981
20:09 miradzin: oh
20:09 miradzin: better
20:09 miradzin: Okay
20:09 MrSergio: 00:19:524 (3) - the clap from the repeat shouold go on 00:20:024 (4) - imo
20:09 MrSergio: umh... actually, let's leave hitsounding out of this
20:10 MrSergio: 00:29:690 (1) - it is fine to follow vocals, but 00:30:190 (2) - ignoring drum totally is not good
20:10 MrSergio: 00:30:190 - circle; 00:30:357 - 1/2 slider; would work better imo
20:11 miradzin: ye :/ true
20:11 MrSergio: you can even stack them like [http://osu.ppy.sh/ss/6499001 this], but you also need to arrange the next circles a bit
20:11 MrSergio: 00:31:690 (1,2,3,4,1,2,3,4) - is this part THAT intense to require 1/2 jumps one after another? .-.
20:11 MrSergio: it kinda feels overdone
20:12 MrSergio: 00:33:690 - same from here on
20:12 miradzin: ok
20:12 MrSergio: I guess this is Fycho's fault for using giant jumps everywhere, zzz
20:12 miradzin: hahahah xD
20:12 miradzin: Probably
20:12 MrSergio: 00:39:024 - it is fine to follow drums so closely, but see if you can merge those rhythms with vocals too
20:12 miradzin: I'll change it
20:13 MrSergio: like you did for 00:43:690 (2,3,4) -
20:13 miradzin: Sure
20:13 MrSergio: 00:53:524 (5,6) - nazi: blanket can be improved
20:13 MrSergio: 00:54:857 (2) - nice, but shape can be better
20:14 miradzin: Okay
20:15 MrSergio: https://osu.ppy.sh/ss/6499035
20:15 MrSergio: example ^
20:15 MrSergio: 01:00:024 (1) - again, un-even shapes aren't that clean in most cases, so where you can try to make them symmetrical
20:15 MrSergio: or at least, create a set of shapes that go well together
20:16 miradzin: Oh much better
20:16 miradzin: Understood
20:16 MrSergio: 01:00:024 (1,2,3,4) - umh... re-watched this a few times to be sure, and it feels a bit strange, probably because of 01:00:357 - not being clickable
20:17 MrSergio: 01:02:690 (8,9,1) - I would have followed vocals more, so the triplet feels a bit an extra. I would have removed 01:02:774 (9) - and put a jump between 01:02:690 (8,1) -
20:18 MrSergio: 01:04:190 - from here on you totally ignore vocals, and that's kinda bad for rhythm since vocals is the foreground instrument, the one the player will mostly likely try to follow
20:18 miradzin: Yes, sir.
20:18 MrSergio: (chorus voices do not count for this)
20:18 MrSergio: 01:15:024 - rip drum beat
20:19 MrSergio: 01:16:357 (1) - I bet you know what to do here x)
20:19 miradzin: True :c
20:19 miradzin: Yeah xD
20:20 MrSergio: 01:17:690 (1) - heh, you tried but I guess it didn't come out as you expected. I tried something too, but it's a bit hopeless. See if you can improve it otherwise just use something else
20:20 MrSergio: 01:19:024 - again with the 1/2 spam. A spinner would have worked better probably
20:20 miradzin: Yeah, I tried xD
20:20 miradzin: I'll see
20:21 MrSergio: 01:24:357 - I'd reduce a bit more SV here. It looks too similar to the previous section and the difference with this new section is noticeable
20:21 MrSergio: 01:28:357 (3) - nice
20:21 MrSergio: it can be better tho x)
20:21 miradzin: Ok
20:21 miradzin: Seems cute xD
20:21 MrSergio: and the problem with it is that the song ends around 01:29:690 - and the slider keeps goinhg
20:21 miradzin: I'll try to make it better
20:22 MrSergio: ah btw, please use custom combo colors LOL
20:22 miradzin: :c
20:22 miradzin: Ooh
20:23 miradzin: Totally forgot about that xD
20:23 MrSergio: what about [http://osu.ppy.sh/ss/6499089 these]
20:24 miradzin: pretty good
20:24 MrSergio: in case you want them: http://mrsergio.s-ul.eu/vzoQk3Rb
20:24 miradzin: Ok thanks probably will use them :D
20:25 *MrSergio is editing [https://osu.ppy.sh/b/1065754 Kumaki Anri - End of the World [Insane]]
20:25 miradzin: Probably can't use my heart shape slider in the end them :c
20:25 MrSergio: 00:04:190 (5,6) - in general, avoid starting sliders on red ticks if there isn't a strong beat
20:25 MrSergio: you can make it smaller
20:25 miradzin: okay
20:25 MrSergio: 00:09:857 (1) - wild NC appera
20:25 MrSergio: appears*
20:26 MrSergio: I guess that stuff I mentioned on the last diff can work here too
20:26 miradzin: make what smaller? xd
20:26 MrSergio: the heart shaped slider
20:26 miradzin: wat is that NC
20:26 miradzin: lul
20:26 MrSergio: New Combo
20:26 miradzin: Yeah
20:26 MrSergio: there is a shortcut for this stuff: select the slider and press Ctrl Shift S
20:26 miradzin: Don't know why I made a NC there
20:26 miradzin: xD
20:27 MrSergio: you can then reduce the slider
20:28 MrSergio: I guess... I
20:28 miradzin: Oh, yeah
20:28 MrSergio: I'll go have dinner lol
20:28 MrSergio: the main problem on your diffs is rhythm from what I saw
20:28 MrSergio: try to focus more on "what should be clickable and what not"
20:28 miradzin: I need to go to the bathroom xD
20:28 miradzin: Okay
20:28 MrSergio: since in most cases you make the player click on stuff that shouldn't be, and viceversa
20:28 MrSergio: nice
20:29 MrSergio: good luck with your mapset~
hi-mei
~
insane:
00:11:607 (2,2) - theres no sound to emphasize, its overmapped
00:12:690 - why is this not mapepd then?
00:14:857 (1,2,3,1,2,3,4) - this structure can be improved
00:33:690 (1,3,2,4) - arent them supposed to be more structured, like, more linear by Y ? im not suggesting you to make them strongly linear, but 00:33:690 (1,3) - these too shud have the same Y parameter, as well as 00:35:024 (1,2,3,4,5) - should be properly structured, for example 00:35:024 (1,3,5) - you shouldve put an equal distance inbetween them.
00:34:357 - also this sound is mapped on the sliderend, which is bad in my opinion, cuz u got 00:34:524 (4) - on the same sound >_>
00:47:524 (1,2,3,4,1,2,3,4) - square? lol
01:01:190 (6,1) - i dont really like this overlap
01:07:857 (1,3) - ^
01:08:024 (2,3,4,5) - structure can be improved
01:10:024 (3) - 232 248
01:10:857 (7) - 312 122
01:11:524 (2,4) - overlaps
just a quick look at your structure here https://osu.ppy.sh/ss/6501470
;w;
01:25:524 (4,5) - make them parallel at least?
01:27:690 - map this sound plz?

gl~
Topic Starter
miradzin

-himei wrote:

~
insane:
00:11:607 (2,2) - theres no sound to emphasize, its overmapped Probably correct, fixed.
00:12:690 - why is this not mapepd then? Don't see a reason for an object here, anyway added a circle here 00:12:857
00:14:857 (1,2,3,1,2,3,4) - this structure can be improved Changed some things.
00:33:690 (1,3,2,4) - arent them supposed to be more structured, like, more linear by Y ? im not suggesting you to make them strongly linear, but 00:33:690 (1,3) - these too shud have the same Y parameter, as well as 00:35:024 (1,2,3,4,5) - should be properly structured, for example 00:35:024 (1,3,5) - you shouldve put an equal distance inbetween them. Well, on the slider I made them with a different spacing than the circles (they are jumps then?) and I kept the same DS as before for those circle so that's why the distance between them are different, so imo there's nothing wrong with them, but I changed most part of it.
00:34:357 - also this sound is mapped on the sliderend, which is bad in my opinion, cuz u got 00:34:524 (4) - on the same sound >_>Sliders were used with the whistle where the piano sound is stronger, I can't see anything wrong here :s
00:47:524 (1,2,3,4,1,2,3,4) - square? lolChanged lol
01:01:190 (6,1) - i dont really like this overlapYeah, fixed xD
01:07:857 (1,3) - ^ fixed
01:08:024 (2,3,4,5) - structure can be improved fixed
01:10:024 (3) - 232 248 fixed
01:10:857 (7) - 312 122 fixed
01:11:524 (2,4) - overlaps fixed
just a quick look at your structure here https://osu.ppy.sh/ss/6501470
;w;
01:25:524 (4,5) - make them parallel at least? Yeah, why not? xD fixed
01:27:690 - map this sound plz? Oh, true, fixed

gl~
Thanks for the mod.
missa1912
Hi! from my queue

My angel Kagari <3

[Easy]
  1. Try to work more on aesthethics (overlaps, blankets and stacks), for example if you blank on 00:04:024 (4,1,2) - it could look more clean and also redeable like: https://osu.ppy.sh/ss/6511914
  2. 00:12:357 (1,2) - use the aproach circle to make good blankets like: https://osu.ppy.sh/ss/6511911
  3. evoid this overlaps, this is your lower diff so things like this can confuse new players~
    :arrow: Im gonna stop with aesthethics, probably you get an idea on what i was trying to explain
  4. 00:53:690 (3,1) - This plays kinda awkward, put Snap Divisor on 1/2, from 00:54:357 - , try this: https://osu.ppy.sh/ss/6512036 and add a note in 00:55:690 - ~ this fit better imo
  5. 01:02:357 (1) - i feel this slider kinda off~, try this(?: https://osu.ppy.sh/ss/6512050 , starting from 01:01:690 -
  6. 01:11:024 (1) - make this one 2 sliders, like: https://osu.ppy.sh/ss/6512056 or https://osu.ppy.sh/ss/6512061 either way fit better on vocals imo~
  7. 01:28:357 (1) - remove finish and add a green line with 5% volume on 01:30:357 - , a silent end~
Topic Starter
miradzin

missa1912 wrote:

Hi! from my queue

My angel Kagari <3

[Easy]
  1. Try to work more on aesthethics (overlaps, blankets and stacks), for example if you blank on 00:04:024 (4,1,2) - it could look more clean and also redeable like: https://osu.ppy.sh/ss/6511914 fixed
  2. 00:12:357 (1,2) - use the aproach circle to make good blankets like: https://osu.ppy.sh/ss/6511911 Yeah it become way easier xD, fixed
  3. evoid this overlaps, this is your lower diff so things like this can confuse new players~ I tried :(
    :arrow: Im gonna stop with aesthethics, probably you get an idea on what i was trying to explain
  4. 00:53:690 (3,1) - This plays kinda awkward, put Snap Divisor on 1/2, from 00:54:357 - , try this: https://osu.ppy.sh/ss/6512036 and add a note in 00:55:690 - ~ this fit better imo fixed
  5. 01:02:357 (1) - i feel this slider kinda off~, try this(?: https://osu.ppy.sh/ss/6512050 , starting from 01:01:690 - fixed
  6. 01:11:024 (1) - make this one 2 sliders, like: https://osu.ppy.sh/ss/6512056 or https://osu.ppy.sh/ss/6512061 either way fit better on vocals imo~ fixed
  7. 01:28:357 (1) - remove finish and add a green line with 5% volume on 01:30:357 - , a silent end~fixed
Thanks for the mod~ :D
Mir
M4M for this map.

Gonna point stuff out but uh, really needs polishing.

Insane

Insane

  1. 00:02:024 (2,3) - Blanket ;-;
  2. 00:03:524 (3,4) – Blanket this maybe?
  3. 00:07:024 (2,3,4,5,6) – Could you maybe this into a pattern? Atm it looks like they’re just randomly placed.
  4. 00:08:357 (6) – Missing hitsound on this head?
  5. 00:08:690 (1,2,3,1,2,3) – Wow spaced linear jumps in the intro. Not a fan of this considering most of so this intro is easier.
  6. 00:09:857 (5,2) – Overlap may be hard to read.
  7. 00:12:190 (1) – Ends on a strong beat, removes possible emphasis.
  8. 00:16:357 (5) – NC maybe?
  9. 00:18:190 (3,4) – Ctrl+G both at once for better rhythm?
  10. 00:20:190 (6) – Not sure what this is mapped to?
  11. 00:22:190 (3,4) – Blanket. ;-;

    Check your blankets, I’ve seen the ones listed that are obvious, but there are some that are slightly off that I won’t mention. I recommend checking through this again for intended blankets and unintended blankets.
  12. 00:25:190 (2) – Could probably make this slider two circles and space them out for emphasis jumps.
  13. 00:25:690 (3) – NC?
  14. 00:29:690 (3) - ^ Cuz you follow drums here, not vocals.
  15. 00:33:690 (1,2,3,4,5,1,2,3,4,5,1) – I really like this part. :3
  16. 00:54:857 (6,7,8,9) – This looks really ugly in terms of placement, in my opinion. Try to move these around to make a little bit more pleasing aesthetic? Here’s a video, just to give an idea of what MIGHT look nicer: https://puu.sh/saONH/964b35aab6.mp4
  17. 00:57:716 (3) – NC?
  18. 01:08:690 (4,1) – Trigger-fuel right here. Fix this or I’ll come find you. I swear on it.
  19. 01:08:383 (3) – NC this?
  20. 01:10:550 (6,7) – Ctrl+G both at once for better rhythm?
  21. 01:13:524 – Note here for smoother playing?
  22. 01:13:716 (1) – Could space this WAYYY more.
  23. 01:14:883 (3) – NC?

Hard

Hard


  • Blanket check this diff too. Already getting triggered. 00:05:190 (1,2,3) – killing me.
  1. 00:06:357 (4,5,6,7) – Too closeeeee. Space the triple more.
  2. 00:12:357 (4) – Either NC this or space it more, this WILL be misread.
  3. 00:19:857 (4,5) – Too big a jump for a hard, especially since 00:19:524 (3,4) – exists.
  4. 00:20:357 (1,2) – Make these parallel. (copy paste 1 and Ctrl+G)
  5. 00:25:524 (4) – Ends on vocal downbeat. I suggest making the downbeat clickable.
  6. 00:30:024 (6,7,8,9) – Random rhythm change? (not the only time this happens cuz most of your rhythm seems inconsistent tbh)
  7. 00:31:690 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Again with the inconsistent rhythm. -cries-
  8. 00:37:690 (2,3,4) – Can NC all of these if you want.
  9. 00:44:357 - 00:51:024 – No consistency whatsoever. Sometimes you use doubles, sometimes sliders, sometimes circles. Idek.
  10. 00:56:190 (6) – NC?
  11. 00:57:690 (2) – NC.
  12. 01:07:357 (2,3) – Overlap. -triggered-
  13. 01:08:024 (1,3) – Parallel pls.
  14. 01:10:024 (3,4) - ^ (actually a lot of the kiai has parallel-ity issues.)
  15. 01:16:357 (1) – Space more pls.

Good luck.~
Topic Starter
miradzin

Miryle wrote:

M4M for this map.

Gonna point stuff out but uh, really needs polishing.

Insane

Insane

  1. 00:02:024 (2,3) - Blanket ;-; fixed
  2. 00:03:524 (3,4) – Blanket this maybe? why not
  3. 00:07:024 (2,3,4,5,6) – Could you maybe this into a pattern? Atm it looks like they’re just randomly placed. Changed
  4. 00:08:357 (6) – Missing hitsound on this head? No, just like before the clap and then the whistle and it keeps going
  5. 00:08:690 (1,2,3,1,2,3) – Wow spaced linear jumps in the intro. Not a fan of this considering most of so this intro is easier. Changed
  6. 00:09:857 (5,2) – Overlap may be hard to read. True, fixed
  7. 00:12:190 (1) – Ends on a strong beat, removes possible emphasis. fixed
  8. 00:16:357 (5) – NC maybe? fixed
  9. 00:18:190 (3,4) – Ctrl+G both at once for better rhythm? fixed
  10. 00:20:190 (6) – Not sure what this is mapped to? :( fixed
  11. 00:22:190 (3,4) – Blanket. ;-; okey

    Check your blankets, I’ve seen the ones listed that are obvious, but there are some that are slightly off that I won’t mention. I recommend checking through this again for intended blankets and unintended blankets.
  12. 00:25:190 (2) – Could probably make this slider two circles and space them out for emphasis jumps. probably, fixed
  13. 00:25:690 (3) – NC? fixed
  14. 00:29:690 (3) - ^ Cuz you follow drums here, not vocals.yea fixed
  15. 00:33:690 (1,2,3,4,5,1,2,3,4,5,1) – I really like this part. :3 Thanks :D
  16. 00:54:857 (6,7,8,9) – This looks really ugly in terms of placement, in my opinion. Try to move these around to make a little bit more pleasing aesthetic? Here’s a video, just to give an idea of what MIGHT look nicer: https://puu.sh/saONH/964b35aab6.mp4 Yeah, better, fixed
  17. 00:57:716 (3) – NC? fixed
  18. 01:08:690 (4,1) – Trigger-fuel right here. Fix this or I’ll come find you. I swear on it. NO, fixed, sorry ;-;
  19. 01:08:383 (3) – NC this?fixed
  20. 01:10:550 (6,7) – Ctrl+G both at once for better rhythm?fixed
  21. 01:13:524 – Note here for smoother playing? ok
  22. 01:13:716 (1) – Could space this WAYYY more.yep
  23. 01:14:883 (3) – NC?why here?

Hard

Hard


  • Blanket check this diff too. Already getting triggered. 00:05:190 (1,2,3) – killing me. hehehe fixed
  1. 00:06:357 (4,5,6,7) – Too closeeeee. Space the triple more.Oh why was it so close? xD fixed
  2. 00:12:357 (4) – Either NC this or space it more, this WILL be misread. NC and spaced more ;-;
  3. 00:19:857 (4,5) – Too big a jump for a hard, especially since 00:19:524 (3,4) – exists. fixed
  4. 00:20:357 (1,2) – Make these parallel. (copy paste 1 and Ctrl+G) fixed
  5. 00:25:524 (4) – Ends on vocal downbeat. I suggest making the downbeat clickable. fixed
  6. 00:30:024 (6,7,8,9) – Random rhythm change? (not the only time this happens cuz most of your rhythm seems inconsistent tbh)fixed
  7. 00:31:690 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Again with the inconsistent rhythm. -cries-fixed
  8. 00:37:690 (2,3,4) – Can NC all of these if you want.NCed
  9. 00:44:357 - 00:51:024 – No consistency whatsoever. Sometimes you use doubles, sometimes sliders, sometimes circles. Idek. fixed
  10. 00:56:190 (6) – NC?changed
  11. 00:57:690 (2) – NC.changed
  12. 01:07:357 (2,3) – Overlap. -triggered-fixed ;-;
  13. 01:08:024 (1,3) – Parallel pls.fixed
  14. 01:10:024 (3,4) - ^ (actually a lot of the kiai has parallel-ity issues.)fixed
  15. 01:16:357 (1) – Space more pls.fixed

Good luck.~
Thanks for the mod :D
iHatePeople
[Geral]

Sobre o Easy/Normal - Dê um Ctrl+Shift+A e arruma todos os distance snaps no mapa. Não pode haver esses logs de distance nessas 2 Diffs.
Easy/Normal também não podem ter alteração de SV


Referencia a Diff Normal:

00:01:690 (2) - NC
Ja vou te abordar sobre a parte dos "New Combo", basicamente a modinha agora é organizar os New Combos pela Stack Branca Maior na Time Line.
Sempre que houver um Stack Grande, você coloca o New Combo. Exemplo: 00:04:357 - 00:05:690 - Em outros casos quando o Stack Grande estiver no final de um slide, você pode colocar o New combo 1 nota depois, tipo aqui 00:07:357.

Aplique isso em todas as Diffs.

____________

Hit sound: Clap.
Só comece a usar Clap após 00:44:357
O começo é um ritmo mais calmo, seria mais facil você troca os claps por whistle. E somente coloque os Finishs nas Stacks Brancas maiores.

00:01:690 - Hitsound 100% - Muito alto
01:24:357 - Tem que mudar o volume do Hit sound

____________

Aplique isso em todas as Diffs.

__________

[HARD]

00:11:857 (2,3) - Não use slides 1/4 em uma Hard Diff

[Insane Diff pra cima]

00:16:857 - Pode colocar um Slow Down qui fica ótimo e retorna ao normal aqui 00:17:690
00:22:357 - Pode colocar um Slow Down qui fica ótimo e retorna ao normal aqui 00:23:024

__________

No KDS
Gerar14x
Hi~ from my queue
End of the World
Overall the map needs work with its structure, some patterns are random and there are a considerable amount of overlaps, also, there are some overmapped notes
  1. 00:01:191 (1,2,3) -I hear 4 hits to the cymbals, placing a slider at 1/6 with reverse arrows would fix it starting at 1 and ending at 3, like this or this one... or maybe im drunk, idk, either way its fine
  2. 00:01:690 (1,2,3,4) - Try this
  3. 00:02:690 (1,2) - Make it a single 1/2 slider, that part is following the guitars and some strong sounds from drums, and 2 isnt on a guitar or drum sound, its overmapped imo
  4. 00:03:857 (1,2) - ^
  5. 00:05:190 (8,1) - Try this, remove nc from 1 and put it in the new circle (wich is 2 in the pic), i think it could fit the song better, you have a strong drum sound in the body of 8
  6. 00:06:357 (1,2,3,4,5,6,7,8) - This stream is overmapped, there's no drums (at least not to make it a stream), no rising vocals, its mapped on no sounds to justify it, instead, you could make 00:06:190 (5) - a 1/2 slider and follow it with circles until the actual stream ends, would be looking like this
  7. 00:12:857 - to 00:15:024 - 181.5bpm just for that section, everything else at 180bpm is fine, also, for this section, make 00:12:857 (7) - a one way slider, no need to use reverse arrow there imo, and readjusting some notes there should be looking like this
  8. 00:15:024 (6) - NC should be here, not at 00:15:524 (1) -
  9. 00:20:857 (3,4,5,6,7) - These notes doesnt fit vocals, try this rhythm
  10. 00:22:190 (4,5,6) - Same thing here
  11. 00:27:024 (1,2,3,4) - Why not just 2 1/2 sliders? The jumps before them was for the rising vocal and drums, and fits well, but here, 2 and 4 are no needed imo
  12. 00:36:357 - to 00:38:190 - Try this, fits that part better imo, since its the most quiet part in the song
  13. 00:46:690 (3) - The sliderend hits at the begging of the guitars and with a starting word of the vocals, so you can reduce its lenght to end at 00:46:940 - or 00:46:857 - and put a 1/4 slider at 00:47:023 - to continue the pattern of kicksliders there
  14. 00:49:357 (3) - ^
  15. 00:53:190 (3,4) - Just a 1/2 slider should be fine, goes better with the vocals
  16. 00:53:524 (5,6,7,1) - Try this
  17. 00:55:690 (4,5,6,7) - Just 2 sliders like 00:55:357 (3) - should be fine, theres no rising sound or something to map jumps here
  18. 01:02:357 (6,7) - A 1/2 sliders could fit better imo, it helps to the change of the background pasive voice to the main voice
  19. 01:21:690 (1,2,3,4) - 1/2 slider and 1 circle could be better and make 01:22:857 (7,8) - a triplet
  20. 01:27:024 (5) - make it end at 01:27:273 - and put a new slider like 01:27:690 (1) - at 01:27:357 - this could fit the piano better there
  21. 01:28:024 (2) - Try this
The map needs some work, insane and hard diff have almost the same problems as the last diff
GL!
Topic Starter
miradzin

Gerar14x wrote:

Hi~ from my queue
End of the World
Overall the map needs work with its structure, some patterns are random and there are a considerable amount of overlaps, also, there are some overmapped notes
  1. 00:01:191 (1,2,3) -I hear 4 hits to the cymbals, placing a slider at 1/6 with reverse arrows would fix it starting at 1 and ending at 3, like this or this one... or maybe im drunk, idk, either way its fine Probably correct, used the second way
  2. 00:01:690 (1,2,3,4) - Try thisMade something similar
  3. 00:02:690 (1,2) - Make it a single 1/2 slider, that part is following the guitars and some strong sounds from drums, and 2 isnt on a guitar or drum sound, its overmapped imo Sorry gonna keep like this
  4. 00:03:857 (1,2) - ^ same
  5. 00:05:190 (8,1) - Try this, remove nc from 1 and put it in the new circle (wich is 2 in the pic), i think it could fit the song better, you have a strong drum sound in the body of 8 fixed
  6. 00:06:357 (1,2,3,4,5,6,7,8) - This stream is overmapped, there's no drums (at least not to make it a stream), no rising vocals, its mapped on no sounds to justify it, instead, you could make 00:06:190 (5) - a 1/2 slider and follow it with circles until the actual stream ends, would be looking like this sad but true ;-; fixed
  7. 00:12:857 - to 00:15:024 - 181.5bpm just for that section, everything else at 180bpm is fine, also, for this section, make 00:12:857 (7) - a one way slider, no need to use reverse arrow there imo, and readjusting some notes there should be looking like this For the bpm I actually found a better one, probably not 181.5 bpm, later I talk to you, about the slider I changed
  8. 00:15:024 (6) - NC should be here, not at 00:15:524 (1) - This slider is faster so NC should be here.
  9. 00:20:857 (3,4,5,6,7) - These notes doesnt fit vocals, try this rhythm True, but made something different
  10. 00:22:190 (4,5,6) - Same thing here Same here
  11. 00:27:024 (1,2,3,4) - Why not just 2 1/2 sliders? The jumps before them was for the rising vocal and drums, and fits well, but here, 2 and 4 are no needed imo True, fixed
  12. 00:36:357 - to 00:38:190 - Try this, fits that part better imo, since its the most quiet part in the song made something different
  13. 00:46:690 (3) - The sliderend hits at the begging of the guitars and with a starting word of the vocals, so you can reduce its lenght to end at 00:46:940 - or 00:46:857 - and put a 1/4 slider at 00:47:023 - to continue the pattern of kicksliders there Ended slider at 00:46:882
  14. 00:49:357 (3) - ^ fixed
  15. 00:53:190 (3,4) - Just a 1/2 slider should be fine, goes better with the vocals fixed
  16. 00:53:524 (5,6,7,1) - Try this No, I'll keep it like that
  17. 00:55:690 (4,5,6,7) - Just 2 sliders like 00:55:357 (3) - should be fine, theres no rising sound or something to map jumps here Probably right
  18. 01:02:357 (6,7) - A 1/2 sliders could fit better imo, it helps to the change of the background pasive voice to the main voice I'll keep the jumps :s
  19. 01:21:690 (1,2,3,4) - 1/2 slider and 1 circle could be better and make 01:22:857 (7,8) - a triplet fixed
  20. 01:27:024 (5) - make it end at 01:27:273 - and put a new slider like 01:27:690 (1) - at 01:27:357 - this could fit the piano better thereToo much notes, didn't like it :(
  21. 01:28:024 (2) - Try thisfixed

The map needs some work, insane and hard diff have almost the same problems as the last diff
GL!
thzz
done, here you are :3
http://puu.sh/sdBlM/68a9dfa439.zip

*5.18, nearly Extra but Insane orz


then, what happens on timing points.
if you composed music, was there any reason to change BPM as you do in this mapset? current red lines seem much unnatural.
you need just 1 red line, try mine. (BPM:180 Offset:1701)
Topic Starter
miradzin

thzz wrote:

done, here you are :3
http://puu.sh/sdBlM/68a9dfa439.zip

*5.18, nearly Extra but Insane orz


then, what happens on timing points.
if you composed music, was there any reason to change BPM as you do in this mapset? current red lines seem much unnatural.
you need just 1 red line, try mine. (BPM:180 Offset:1701) Yes, I thought it have some inconsistencies in the bpm, but you're probably correct, changed bpm.
Thnx :3
MBmasher
from my queue

Metadata
Metadata source: https://myanimelist.net/anime/31716/Rewrite
source should be リライト

remove from tags "kumaki anri end of the world 熊木杏里 リライト" they are already in the title or artist or source name.

romanised artist should be "Anri Kumaki" according to ranking criteria:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean).

Easy
00:02:700 (2,3) - not really good blanketing
00:12:367 (1,2) - this rhythm can be confusing for beginners, one way to fix it is to make 1 a 1 beat long slider like
00:14:367 (1) - remove NC
00:15:034 (2) - add NC
00:15:367 (3,4) - blanket
there is a sound at 00:17:367 which can be mapped
00:17:700 (1,2) - not blanketed well
00:19:367 (3,1) - ^
00:25:700 (1,3) - ^
00:27:034 (2,3) - change these into 1 beat long sliders to match the bass drum in the background
00:37:367 (2,3) - blanket
00:44:367 (1,2) - ^
00:50:034 (1,2) - ^
01:01:034 (7,1) - uneven distance spacing
01:01:700 (1,2) - blanket
01:07:700 (3,4) - ^
01:16:034 (4,5) - ^

your blanketing is terrible, sorry

Normal
00:01:700 (2) - add NC
00:04:367 (7) - ^
00:06:200 (1) - remove NC
00:07:367 (4) - add NC
00:12:367 (7) - ^
00:13:367 (1) - remove NC, add NC to the note after it
00:24:700 (1) - remove NC
00:25:700 (3) - add NC
00:37:367 (3,1) - blanket
00:41:700 (3,4,5) - add NC
00:47:034 (5) - ^
00:55:700 (1) - remove NC
00:56:367 (3) - add NC
00:57:367 (5) - the slider end is at an important sound, make sure there is a hitcircle at an important sound.

work on your NC placement, most of the time they go on big white ticks but they can also emphasize things (like a very strong sound, a change in distance spacing, etc.)

Hard
00:11:200 (6,1,2) - uneven distance spacing
00:13:700 (4) - add NC to show uneven distance spacing
00:51:034 (8) - add NC to show mapping to different sound
01:13:700 (6) - add NC to emphasize finish
01:21:034 (5) - Ctrl-G to follow pattern
01:26:201 (4) - add NC to show uneven distance spacing

thzz's Insane
00:17:534 (4,1) - blanket

nice diff

Insane
01:14:867 (1,2,3,4) - uneven distance spacing

all your diffs are mostly just awkward NCs which i talked about in the normal diff. also read my comment at the end.

End of the World
this is your best diff but just read over the NC stuff i talked about

overall, the map just feels awkward to play, what i mean is that the clickable things (hitcircles, slider heads) are in weird spots. put them at strong sounds (normally at a white or red tick) but remember to map to the song. (a example of good mapping to the song is the insane gd, look at that and you'll see what i mean)

good luck
Topic Starter
miradzin

MBmasher wrote:

from my queue

Metadata
Metadata source: https://myanimelist.net/anime/31716/Rewrite
source should be リライト

remove from tags "kumaki anri end of the world 熊木杏里 リライト" they are already in the title or artist or source name.

romanised artist should be "Anri Kumaki" according to ranking criteria:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean).

Easy
00:02:700 (2,3) - not really good blanketing
00:12:367 (1,2) - this rhythm can be confusing for beginners, one way to fix it is to make 1 a 1 beat long slider like
00:14:367 (1) - remove NC
00:15:034 (2) - add NC
00:15:367 (3,4) - blanket
there is a sound at 00:17:367 which can be mapped
00:17:700 (1,2) - not blanketed well
00:19:367 (3,1) - ^
00:25:700 (1,3) - ^
00:27:034 (2,3) - change these into 1 beat long sliders to match the bass drum in the background
00:37:367 (2,3) - blanket
00:44:367 (1,2) - ^
00:50:034 (1,2) - ^
01:01:034 (7,1) - uneven distance spacing
01:01:700 (1,2) - blanket
01:07:700 (3,4) - ^
01:16:034 (4,5) - ^

your blanketing is terrible, sorry

Normal
00:01:700 (2) - add NC
00:04:367 (7) - ^
00:06:200 (1) - remove NC
00:07:367 (4) - add NC
00:12:367 (7) - ^
00:13:367 (1) - remove NC, add NC to the note after it
00:24:700 (1) - remove NC
00:25:700 (3) - add NC
00:37:367 (3,1) - blanket
00:41:700 (3,4,5) - add NC
00:47:034 (5) - ^
00:55:700 (1) - remove NC
00:56:367 (3) - add NC
00:57:367 (5) - the slider end is at an important sound, make sure there is a hitcircle at an important sound.

work on your NC placement, most of the time they go on big white ticks but they can also emphasize things (like a very strong sound, a change in distance spacing, etc.)

Hard
00:11:200 (6,1,2) - uneven distance spacing
00:13:700 (4) - add NC to show uneven distance spacing
00:51:034 (8) - add NC to show mapping to different sound
01:13:700 (6) - add NC to emphasize finish
01:21:034 (5) - Ctrl-G to follow pattern
01:26:201 (4) - add NC to show uneven distance spacing

thzz's Insane
00:17:534 (4,1) - blanket

nice diff

Insane
01:14:867 (1,2,3,4) - uneven distance spacing

all your diffs are mostly just awkward NCs which i talked about in the normal diff. also read my comment at the end.

End of the World
this is your best diff but just read over the NC stuff i talked about

overall, the map just feels awkward to play, what i mean is that the clickable things (hitcircles, slider heads) are in weird spots. put them at strong sounds (normally at a white or red tick) but remember to map to the song. (a example of good mapping to the song is the insane gd, look at that and you'll see what i mean)

good luck
Thanks for the mod! :D
Fixed everything and some more.
I know I'm terrible at blankets, don't be so honest :(
thzz

MBmasher wrote:

Metadata
Metadata source: https://myanimelist.net/anime/31716/Rewrite
source should be リライト

remove from tags "kumaki anri end of the world 熊木杏里 リライト" they are already in the title or artist or source name.

romanised artist should be "Anri Kumaki" according to ranking criteria:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean).
sorry for my meddling.

can't you see "Rewrite" is written bigger than "リライト" in the package?
many official thing says source should be "Rewrite".
you can make sure about official thing here -> http://www.rewrite-anime.tv/

also, do you understand how Eastern name is?
surname is 熊木(Kumaki)
firstname is 杏里(Anri)
then you could know, "Kumaki Anri" is the correct name for ranked.

Romanaised Artist : Kumaki Anri
Source : Rewrite
(you can add "リライト" to tag)
i'll check your mod for my diff later, thank you~ :)
[ Lilu ]
Hiyaa~

I'm here from my queue, i've been modding all day.. phew, so i'm a bit tired, but ill do my best :P

End of the World

SPOILER
00:03:867 (5,6,7,1,2,3) - this looks kind of messy in my opinion, i think maybe you should make some neat looking triangles instead of the linear jumps with messy overlaps. https://puu.sh/sl85P/0b9919ee9f.jpg

00:09:701 (2,4) - maybe make these tilted to the same degree

00:10:034 (3,5) - overlap these

00:30:367 (4,5) - maybe done overlap these sliders, it doesn't flow very well and looks less than pleasing. Maybe just blanket them on each other and ctrl + g so it flows much better?

00:44:534 (2,5) - This section looks and plays really nice in my opinion :P

01:11:367 (3,5) - either overlap these or move 5 so it doesn't overlap at all

01:26:034 (4,1) - spacing from 4 to 1 is ridiculously big.


thzz's Insane

SPOILER
00:10:534 (5,2) - Blanket 5 around the slider end of 2?

00:12:534 (2) - maybe don't have this angled up, as it goes against the flow and is a bit off putting

00:30:367 (4,5) - overlap these

00:40:034 (3,1) - the way 3 overlaps the end of 1 is kind of messy, maybe make it a complete overlap, or blanket it with 1.

00:44:034 (4,1) - overlap?

00:50:367 (2,3,4) - Possibly reduce the space from 2 to 3, its really awkward to play and doesn't really look good either.

01:28:451 (1) - extend the slider until the end of the piano sound?


Insane

SPOILER
00:03:367 (2,4) - you can probably rotate 4 a bit and then move 2 over, so 2 is also blanketed by the slider 3 as well as 4. https://puu.sh/sl8S1/dd89b18ba4.jpg

00:15:367 (2,4) - maybe make the slider curved and blanket 2 with it?

00:19:867 (4,5) - this jump is rather large, even though theres nothing to emphasise on that beat.

00:20:034 (5,1) - also overlap these

00:37:700 (1,1) - overlap these maybe? its just weird having the previous one 00:36:367 (1) - be overlapped by 00:37:700 (1) - but then 00:39:034 (1) - isnt overlapped

00:41:700 (3,1) - overlap?

00:53:367 (5,1) - also overlap these ones

00:54:367 (4,1) - overlap just a tiny bit, but it still looks messy

00:55:367 (2) - maybe if this was ctrl + h, ctrl + j and then ctrl + g then put back where it was, it would look and play a lot better https://puu.sh/sl9bv/a715bc9889.jpg

00:56:034 (4,1) - theres a really big space here which shouldn't be there, its really hard to play especially for a 4 star

01:23:034 (7,8) - overlap

thats all from me, i hope this is useful! :D
Topic Starter
miradzin

[ Lilu ] wrote:

Hiyaa~

I'm here from my queue, i've been modding all day.. phew, so i'm a bit tired, but ill do my best :P Sorry about that :|

End of the World

SPOILER
00:03:867 (5,6,7,1,2,3) - this looks kind of messy in my opinion, i think maybe you should make some neat looking triangles instead of the linear jumps with messy overlaps. https://puu.sh/sl85P/0b9919ee9f.jpg True, looks better now, fixed.

00:09:701 (2,4) - maybe make these tilted to the same degree Yeah, don't look good without same degree, changed some other things too.

00:10:034 (3,5) - overlap these Made them linear with the sliders.

00:30:367 (4,5) - maybe done overlap these sliders, it doesn't flow very well and looks less than pleasing. Maybe just blanket them on each other and ctrl + g so it flows much better? Yeah, totally true, fixed :lol:

00:44:534 (2,5) - This section looks and plays really nice in my opinion :P Thanks ;)

01:11:367 (3,5) - either overlap these or move 5 so it doesn't overlap at all No overlap then

01:26:034 (4,1) - spacing from 4 to 1 is ridiculously big.True, fixed lol


Insane

SPOILER
00:03:367 (2,4) - you can probably rotate 4 a bit and then move 2 over, so 2 is also blanketed by the slider 3 as well as 4. https://puu.sh/sl8S1/dd89b18ba4.jpg You confused me a bit, but fixed :lol:

00:15:367 (2,4) - maybe make the slider curved and blanket 2 with it? Okay

00:19:867 (4,5) - this jump is rather large, even though theres nothing to emphasise on that beat. fixed

00:20:034 (5,1) - also overlap these okay

00:37:700 (1,1) - overlap these maybe? its just weird having the previous one 00:36:367 (1) - be overlapped by 00:37:700 (1) - but then 00:39:034 (1) - isnt overlapped haha what a messy xD, fixed

00:41:700 (3,1) - overlap? okay

00:53:367 (5,1) - also overlap these ones I like this one the way it is :D

00:54:367 (4,1) - overlap just a tiny bit, but it still looks messy probably fixed

00:55:367 (2) - maybe if this was ctrl + h, ctrl + j and then ctrl + g then put back where it was, it would look and play a lot better https://puu.sh/sl9bv/a715bc9889.jpg Oh, better, fixed

00:56:034 (4,1) - theres a really big space here which shouldn't be there, its really hard to play especially for a 4 star I'm using same DS here, so I don't think is a problem, maybe xD, for now I will keep it that way :D
01:23:034 (7,8) - overlapfixed

thats all from me, i hope this is useful! :D
Thanks for the mod :)
Bastionior
olá, vindo do BBP queue(Big Brazilian Projects) selecionei seu mapa para ajuda-lo, então vamos-lá:

General
  1. Em quesito em si de mapping está ótimo em ritmo. O problema que vi em relação entre as dificuldades é que todas as diffs tem algumas notas que estão overlap(caso n saiba é notas sobrepostas entre outras notas que deixam algo "feio"), hitsound pois está bem irregular com muitos spam de claps e outro pontos que irei citar apenas na ultima diff para voce ter uma base de como fixar as outras dificuldade apos esse mod..
  2. E o flow das dificuldades estão irregular, se quiser saber a respeito de como melhorar o flow, deixarei um utilitário clique aqui, apenas precisa de polimento e direcionamento fixo.

End of the World

  1. 00:01:700 (1,3) - por exemplo, gostei da ideia que ocasionou aqui aproveitando essa nota 00:02:034 (2) - para fazer um blanket, porém acho que reforçaria muito mais se os 2 sliders citados fossem iguais que tal?
  2. 00:02:034 (2,5) - uh, interessante mas recomendo distanciar o 2 para que nao fique tão próximo do 5.
  3. 00:02:867 (6) - o mesmo com essa nota em relação a essa 00:02:200 (3) -
  4. 00:03:200 (2,4) - obviamente, da pra mexer um pouquinho no 2 para perfeiçoar um blanket com o 4.
  5. 00:04:367 (1,2,3,4) - esse direcionamento é meio irregular digo, percebe que apartir do 2 ao 3 aumenta a ds um pouco e depois do 00:04:700 (3,4) - tem uma distancia hyper grande, tenta fixa-los para que entre num padrao de distancia, para que nao fique tão inesperado esse jump
  6. 00:06:367 (5,6,7) - ah esse jump creio que deixou a desejar, diferente desse 00:05:700 (1,2,3,4) - que ficou bom posso sugerir algo do tipo > https://osu.ppy.sh/ss/6605135
  7. 00:08:867 (4,6) - recomendo mudar a localização do 00:09:367 (6) - , na minha visão nao usam esse jump de zig-zag ainda mais stackado na mesma nota e no mesmo angulo
  8. 00:10:034 (3,4) - poderia fazer o mesmo em relação a 00:09:534 (1,2) -
  9. 00:10:867 (1,2,3,4) - same^
  10. 00:12:034 (3,5,6,7) - aaa o stack que falei!!
  11. 00:14:200 - hm tem batidas forte aqui que não pode ignorar meu caro
  12. 00:14:368 (1,2) - a respeito dessas 2 notas posso lhe dar 2 opções como por exemplo stacka-las com o 00:15:034 (1) - or susbtitui-las por 2 sliders 3/4 perto do 00:15:034 (1) - assim https://osu.ppy.sh/ss/6605275 fica a sua preferência.
  13. 00:16:867 (3,5) - poderia aproxima-la para aperfeiçoar o blanket :>
  14. 00:17:701 (1,5) - um overlap D: fix please.
  15. 00:18:200 (3,6) - que tal dar stack.
  16. 00:19:034 (1,2) - also tinha que ser iguais ;_; mas o 2 tinha que ter o direcionamento inverso como: https://osu.ppy.sh/ss/6605326 also arrumei o direcionamento do 3 e 4
  17. 00:20:867 - e aqui 00:21:200 - são dois pontos onde o vocal se intensifica, recomendo iniciar com sliders nesses pontos, pode perceber quando colocar.
  18. 00:21:867 (2,5) - stacks ;_;
  19. 00:22:200 (4,7,8,1) - ^ same
  20. 00:24:034 (4) - hm irregular em relação aos outros 00:23:034 (1,2,3) - não acha? also 00:23:367 (2,4) - overlap
  21. 00:24:867 (2,3) - o angulamento do 2 para o 3 ta muito distorcido, rotacione o 2 pra arrumar.
  22. 00:25:700 (1,3,5) - hm tente deixar a distancia dessas notas equivalente para que fique mais bonito de ver o mesmo com essas 2 00:25:867 (2,4) -
  23. 00:28:367 (1,2,3,4) - mesma coisa ^
  24. 00:30:700 (5) - tem 2 batidas bem fortes, acho que colocando esse slider nao resolveria, que tal 2 single notes 1/2?
  25. 00:31:034 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - aaa ta muito complicado essas notas, essas distancias distintas, recomendo reformular isso, faça algo mais espaçoso depois, próximo sabe, aleatoriza, como vc fez aqui 00:33:700 (1,2,3,4,1,2,3,4,1,2,3,4) -
  26. 00:36:367 (1) - poderia aperfeiçoar a shape desse slider dessa forma https://osu.ppy.sh/ss/6605484
  27. 00:37:367 (3,1) - creio que nao precise desse stack lol
  28. 00:38:367 (2,3,4,2,3) - aaa meio aleatorio isso meu caro, acho que combinaria mais se fosse substituido por sliders como fez anteriormente.
  29. 00:42:700 - nesse ponto e nesse 00:42:367 - tinha que ter um slider para seguir o vocal conforme vc seguiu anteriormente aqui 00:36:367 (1,2,3,1) -
  30. 00:44:367 (1,2,3,4,5,6,1,2,3,4,5) - 00:47:034 (5,6,7,8,9) - fora o overlap, acho que vc errou um pouquinho o ritmo dessa parte, o ritmo perfeito nesse caso seria dessa forma olha só https://osu.ppy.sh/ss/6605596 se caso tem duvida olhe na régua temporal como coloquei as notas, creio que dessa forma seria um ritmo ótimo e bem fácil a seguir.
  31. 00:50:367 (9) - also, aqui tem que começar uma stream.
  32. 00:56:034 (5,2) - overlap!
  33. 00:57:367 (1) - esse slider tem que ser direcionado para o 00:57:700 (2) - para seguir com o flow.
  34. 00:59:034 (1,2,3,6) - melhor distanciar um pouco para melhorar a estética do jump.
  35. 01:03:700 (4,2) - overlap ;_; same 01:06:367 (3,1) -
  36. 01:07:200 (2,4,6) - poderia fazer um triangulo mais.. triangulo? e aqui 01:07:367 (3,5) - uma linha reta com a mesma ds certo.
  37. 01:09:034 (4,5) - sobre o direcionamento!
  38. 01:10:700 (1) - que tal melhorar a shape :O http://osu.ppy.sh/ss/6605672
  39. 01:11:700 (5,2) - distancia só esses 2 para melhorar um pouco o visual do jump
  40. 01:12:867 (6) - move para o x256 y 32 para melhorar a estética de letra "W"
  41. primeiro 01:13:700 (3) - NC nessa nota please segundo essa parte 01:13:700 - deveria ter mais notas proximas, devido ao final ser algo relativamente alto indo para baixo aos poucos, então repense nisso.
  42. 01:17:700 (1,2,3) - perfeito esse tipo de pattern, só da blanket nessa nota 01:18:200 (2) - em relação a essa 01:18:200 (2,3) - okay
  43. 01:28:367 (1) - <3 tutorial de como melhorar seus corações e outros slider Clica aqui

espero que é só isso, e que aplique essa ideia de mod nas outras dificuldades tudo bem, boa sorte!
Also um ponto importante que queria citar é a respeito da sua gd insane, por incrivel que pareça o gap dela está muito mais pra Expert do que insane, devido as patterns e técnicas utilizadas, entre de acordo com o mapper para ver se pode mudar o nome de insane para thzz's Expert

Boa sorte!, possivelmente posso fazer um segundo mod depois que passar bastante tempo
Xelasto
Let's Do This


Normal
00:01:700 (1) - The end of this blanket is too close.
00:05:700 (3,4,5,6) - Maybe a rhythm like this would be better? http://imgur.com/Mh3dFGh
00:15:034 (1,3) - Stack these properly
00:16:367 (3) - Delete the middle tick in this slider, then re-add it with ctrl+click. This will reset the curve and make it more perfect
00:25:700 (1,2,3) - Too hard for a normal IMO
00:27:700 (1,2,3,4,5,6) - The placement of these sliders seem random. Try to make some patterns with them.
00:33:700 (5) - The Blanket is off (By the way you can use the approach circle of 4 to tell if it's good.)
00:35:034 (7,8) - Why not make these parallel
00:39:700 (5) - Copy 4 and replace this slider with it. Ctrl+h and ctrl+j to make them symmetrical
00:40:367 (1,1) - These aren't stacked
00:44:367 (1,2,3,1) - Not a perfect square (Try Ctrl+D)
00:46:367 (3,1) - Not stacked
00:48:367 (3,4) - This pattern feels a bit boring. Try switching it up a bit?
00:52:367 (1) - The curve of this is natural. Like last time, remove the two middle ticks and replace it with one to reset the curve.
00:57:367 (3) - This slider ends on a heavy beat (large white tick on the timeline.) It's much more preferable to START a note or slider on a heavy beat than to end one
01:00:034 (5) - ^
01:04:034 (4) - ^
01:10:700 (4) - ^
01:07:367 (1,2,3) - Try and make this triangle better.
01:18:367 (3,1) - Not stacked
01:00:034 (5) - I feel like this part has too many straight sliders. Feels a bit boring.

Overall nice difficulty, but the shapes could use cleaning up and some more interesting patterns. Otherwise well done!

Hard
00:01:700 (1,4) - Blanket (Man I feel SO bad for starting with "blanket" but whatever)
00:05:200 (4) - Replace this with a note and then a 1/2 slider because this current one skips a beat and it feels weird.
00:08:034 (3) - Ends on a strong beat. Refer to normal section about this.
00:09:367 (1) - ^
00:09:867 (1,2,3,4,5,6,7,8,9) - This patterns timing seems really weird, mainly because of the hitsounds on the ends of the sliders and not the beginning.
00:14:700 - Add a beat here
00:15:367 (2,3) - I wouldn't stack the notes here as they are far apart from eachother on the timeline.
00:16:867 (2) - Make this one more perfectly blanket 1
00:19:034 (1,2,3,4,5) - Way too hard. You have this really slow part then BAM. You know what I mean?
00:23:367 (3,1,2) - Stack?
00:27:367 (2,3) - Blanket?
00:30:700 (8) - This shape seems a bit forced. Try just a regular curved slider
00:46:534 (3,1) - This jump is a bit unnatural. I suggest you just remove it.
00:48:700 (6,1) - I think this jump is a bit weird as well.
00:47:034 (2,3,5,6,2,3,5,6) - Turn these into sliders. The rapid mashing of the keys is sure to kill any hard more player.
00:52:867 (2,3) - Blanket?
00:54:867 (1) - I think you should move this two ticks forward to start on the large white tick. It feels too early.
00:56:034 (4) - Ends on a strong beat
00:56:534 (1,2,3) - These are started on the offbeat (red ticks). I suggest you move then forwards or backwards two ticks to make it play much better.
Much like 00:59:034 (1,2,3)
01:10:034 (6,7) - Put the clap hitsounds on the beginning of the sliders
01:16:367 (1) - This slider is too small to make a GOOD wavy shape.
01:18:367 (4) - ^
01:17:700 (3) - Curve is unnatural. Redo the middle tick.
01:28:034 (1) - Ends on the final strong beat. I HIGHLY suggest that you end on a note or something.

Overall, this difficulty suffers from a lot of things being off beat and from some weird patterns. However, that's pretty much the only thing that really stands out to me.

Insane
00:10:034 (2,4) - Stack?
00:16:367 (1,2) - Good opportunity for a blanket
00:19:867 (4,5) - Oh man this is a big jump. I know it's insane but are you sure?
00:20:867 (3) - Bring the middle tick down to blanket better
00:23:034 (1,3) - Make the curve of these two more natural by redoing the middle ticks
00:28:367 (1,2) - ^
00:54:367 (4,1) - Blanket
00:54:867 (1,2) - ^
00:56:034 (4,1) - Why have a clap on both? Sounds odd.
00:59:700 (5,6,7) - The triplet is a bit forced here.
01:03:034 (1) - I suggest moving this farther away from 4.
01:10:367 (5,7) - Stack
01:22:034 (2,3) - I suggest you move 2 closer to 1, and 3 farther from 1. Makes it easier to read.
01:26:200 (6,7) - Spread these apart.
01:26:868 (1) - This shape could use some cleaning up.
01:27:700 (2,3,4) - Make a triangle?

Quite a nice difficulty. It could just use some cleaning up here and there. Nice job! :)
Topic Starter
miradzin

Kalindraz wrote:

olá, vindo do BBP queue(Big Brazilian Projects) selecionei seu mapa para ajuda-lo, então vamos-lá:

General
  1. Em quesito em si de mapping está ótimo em ritmo. O problema que vi em relação entre as dificuldades é que todas as diffs tem algumas notas que estão overlap(caso n saiba é notas sobrepostas entre outras notas que deixam algo "feio"), hitsound pois está bem irregular com muitos spam de claps e outro pontos que irei citar apenas na ultima diff para voce ter uma base de como fixar as outras dificuldade apos esse mod..
  2. E o flow das dificuldades estão irregular, se quiser saber a respeito de como melhorar o flow, deixarei um utilitário clique aqui, apenas precisa de polimento e direcionamento fixo.

End of the World

  1. 00:01:700 (1,3) - por exemplo, gostei da ideia que ocasionou aqui aproveitando essa nota 00:02:034 (2) - para fazer um blanket, porém acho que reforçaria muito mais se os 2 sliders citados fossem iguais que tal? Sim, ok, mudei para dois sliders iguais
  2. 00:02:034 (2,5) - uh, interessante mas recomendo distanciar o 2 para que nao fique tão próximo do 5.ok
  3. 00:02:867 (6) - o mesmo com essa nota em relação a essa 00:02:200 (3) - ok
  4. 00:03:200 (2,4) - obviamente, da pra mexer um pouquinho no 2 para perfeiçoar um blanket com o 4. ok
  5. 00:04:367 (1,2,3,4) - esse direcionamento é meio irregular digo, percebe que apartir do 2 ao 3 aumenta a ds um pouco e depois do 00:04:700 (3,4) - tem uma distancia hyper grande, tenta fixa-los para que entre num padrao de distancia, para que nao fique tão inesperado esse jump realmente, ok
  6. 00:06:367 (5,6,7) - ah esse jump creio que deixou a desejar, diferente desse 00:05:700 (1,2,3,4) - que ficou bom posso sugerir algo do tipo > https://osu.ppy.sh/ss/6605135 ok, fiz algo bem parecido
  7. 00:08:867 (4,6) - recomendo mudar a localização do 00:09:367 (6) - , na minha visão nao usam esse jump de zig-zag ainda mais stackado na mesma nota e no mesmo angulo Bom, ainda tá meio zig-zag, não achei posição melhor, depois se necessário eu tento algo diferente
  8. 00:10:034 (3,4) - poderia fazer o mesmo em relação a 00:09:534 (1,2) - acho que está arrumado ;-;
  9. 00:10:867 (1,2,3,4) - same^ também acho que tá arrumado ;-;
  10. 00:12:034 (3,5,6,7) - aaa o stack que falei!! ok
  11. 00:14:200 - hm tem batidas forte aqui que não pode ignorar meu caro verdade, não tinha percebido
  12. 00:14:368 (1,2) - a respeito dessas 2 notas posso lhe dar 2 opções como por exemplo stacka-las com o 00:15:034 (1) - or susbtitui-las por 2 sliders 3/4 perto do 00:15:034 (1) - assim https://osu.ppy.sh/ss/6605275 fica a sua preferência. Fiz algo bem diferente por causa da mudança anterior
  13. 00:16:867 (3,5) - poderia aproxima-la para aperfeiçoar o blanket :> ok
  14. 00:17:701 (1,5) - um overlap D: fix please.ok
  15. 00:18:200 (3,6) - que tal dar stack.ok
  16. 00:19:034 (1,2) - also tinha que ser iguais ;_; mas o 2 tinha que ter o direcionamento inverso como: https://osu.ppy.sh/ss/6605326 also arrumei o direcionamento do 3 e 4 ok
  17. 00:20:867 - e aqui 00:21:200 - são dois pontos onde o vocal se intensifica, recomendo iniciar com sliders nesses pontos, pode perceber quando colocar.Arrumei junto com algumas outras coisas
  18. 00:21:867 (2,5) - stacks ;_; ok
  19. 00:22:200 (4,7,8,1) - ^ same ok
  20. 00:24:034 (4) - hm irregular em relação aos outros 00:23:034 (1,2,3) - não acha? also 00:23:367 (2,4) - overlap ok
  21. 00:24:867 (2,3) - o angulamento do 2 para o 3 ta muito distorcido, rotacione o 2 pra arrumar. ok
  22. 00:25:700 (1,3,5) - hm tente deixar a distancia dessas notas equivalente para que fique mais bonito de ver o mesmo com essas 2 00:25:867 (2,4) - ok
  23. 00:28:367 (1,2,3,4) - mesma coisa ^ acho q arrumei ;-;
  24. 00:30:700 (5) - tem 2 batidas bem fortes, acho que colocando esse slider nao resolveria, que tal 2 single notes 1/2? vdd ok
  25. 00:31:034 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - aaa ta muito complicado essas notas, essas distancias distintas, recomendo reformular isso, faça algo mais espaçoso depois, próximo sabe, aleatoriza, como vc fez aqui 00:33:700 (1,2,3,4,1,2,3,4,1,2,3,4) - vdd, reformulado.
  26. 00:36:367 (1) - poderia aperfeiçoar a shape desse slider dessa forma https://osu.ppy.sh/ss/6605484 ok
  27. 00:37:367 (3,1) - creio que nao precise desse stack lol ok
  28. 00:38:367 (2,3,4,2,3) - aaa meio aleatorio isso meu caro, acho que combinaria mais se fosse substituido por sliders como fez anteriormente. Eu não achei aleatório, mas anyway mudei um pouco
  29. 00:42:700 - nesse ponto e nesse 00:42:367 - tinha que ter um slider para seguir o vocal conforme vc seguiu anteriormente aqui 00:36:367 (1,2,3,1) - realmente, ok
  30. 00:44:367 (1,2,3,4,5,6,1,2,3,4,5) - 00:47:034 (5,6,7,8,9) - fora o overlap, acho que vc errou um pouquinho o ritmo dessa parte, o ritmo perfeito nesse caso seria dessa forma olha só https://osu.ppy.sh/ss/6605596 se caso tem duvida olhe na régua temporal como coloquei as notas, creio que dessa forma seria um ritmo ótimo e bem fácil a seguir. vdd, mudei bastante coisa seguindo sua dica
  31. 00:50:367 (9) - also, aqui tem que começar uma stream. ok
  32. 00:56:034 (5,2) - overlap!corrigido!
  33. 00:57:367 (1) - esse slider tem que ser direcionado para o 00:57:700 (2) - para seguir com o flow. vdd, ok
  34. 00:59:034 (1,2,3,6) - melhor distanciar um pouco para melhorar a estética do jump. ok
  35. 01:03:700 (4,2) - overlap ;_; same 01:06:367 (3,1) - ok, ok
  36. 01:07:200 (2,4,6) - poderia fazer um triangulo mais.. triangulo? e aqui 01:07:367 (3,5) - uma linha reta com a mesma ds certo. ok, e provavelmente ok
  37. 01:09:034 (4,5) - sobre o direcionamento! ok
  38. 01:10:700 (1) - que tal melhorar a shape :O http://osu.ppy.sh/ss/6605672ok
  39. 01:11:700 (5,2) - distancia só esses 2 para melhorar um pouco o visual do jump ok
  40. 01:12:867 (6) - move para o x256 y 32 para melhorar a estética de letra "W" ok
  41. primeiro 01:13:700 (3) - NC nessa nota please segundo essa parte 01:13:700 - deveria ter mais notas proximas, devido ao final ser algo relativamente alto indo para baixo aos poucos, então repense nisso. ok, hmm, mudei algumas coisas
  42. 01:17:700 (1,2,3) - perfeito esse tipo de pattern, só da blanket nessa nota 01:18:200 (2) - em relação a essa 01:18:200 (2,3) - okay okay
  43. 01:28:367 (1) - <3 tutorial de como melhorar seus corações e outros slider Clica aquiMelhorei um pouco ele, porém do meu jeito mesmo ;)

espero que é só isso, e que aplique essa ideia de mod nas outras dificuldades tudo bem, boa sorte!
Also um ponto importante que queria citar é a respeito da sua gd insane, por incrivel que pareça o gap dela está muito mais pra Expert do que insane, devido as patterns e técnicas utilizadas, entre de acordo com o mapper para ver se pode mudar o nome de insane para thzz's Expert O combinado era um extra msm xD, mas acabou sendo um insane por pouco, bom eu irei discutir sobre isso.

Boa sorte!, possivelmente posso fazer um segundo mod depois que passar bastante tempo
Okay, muito obrigado pelo mod! :)
Topic Starter
miradzin

Xelasto wrote:

Let's Do This


Normal
00:01:700 (1) - The end of this blanket is too close. I don't really see a problem being that close
00:05:700 (3,4,5,6) - Maybe a rhythm like this would be better? http://imgur.com/Mh3dFGh I don't think so, there's a sound at 00:06:534 -
00:15:034 (1,3) - Stack these properly fixed
00:16:367 (3) - Delete the middle tick in this slider, then re-add it with ctrl+click. This will reset the curve and make it more perfect OK
00:25:700 (1,2,3) - Too hard for a normal IMO
00:27:700 (1,2,3,4,5,6) - The placement of these sliders seem random. Try to make some patterns with them. changed
00:33:700 (5) - The Blanket is off (By the way you can use the approach circle of 4 to tell if it's good.) fixed
00:35:034 (7,8) - Why not make these parallel Yeah why not
00:39:700 (5) - Copy 4 and replace this slider with it. Ctrl+h and ctrl+j to make them symmetricalchanged
00:40:367 (1,1) - These aren't stacked oops, fixed
00:44:367 (1,2,3,1) - Not a perfect square (Try Ctrl+D) Ctrl+D?, well anyway, I think I'll keep it this way for now
00:46:367 (3,1) - Not stacked Can't stack more than that
00:48:367 (3,4) - This pattern feels a bit boring. Try switching it up a bit? Well, a Ctrl+G at the slider 4 is ok I think
00:52:367 (1) - The curve of this is natural. Like last time, remove the two middle ticks and replace it with one to reset the curve. fixed
00:57:367 (3) - This slider ends on a heavy beat (large white tick on the timeline.) It's much more preferable to START a note or slider on a heavy beat than to end one
01:00:034 (5) - ^
01:04:034 (4) - ^
01:10:700 (4) - ^ fixed all above
01:07:367 (1,2,3) - Try and make this triangle better. fixed
01:18:367 (3,1) - Not stackedfixed
01:00:034 (5) - I feel like this part has too many straight sliders. Feels a bit boring. changed a bit

Overall nice difficulty, but the shapes could use cleaning up and some more interesting patterns. Otherwise well done!

Hard
00:01:700 (1,4) - Blanket (Man I feel SO bad for starting with "blanket" but whatever) Sorry about that ;-; fixed
00:05:200 (4) - Replace this with a note and then a 1/2 slider because this current one skips a beat and it feels weird. true, fixed
00:08:034 (3) - Ends on a strong beat. Refer to normal section about this. fixed
00:09:367 (1) - ^ fixed
00:09:867 (1,2,3,4,5,6,7,8,9) - This patterns timing seems really weird, mainly because of the hitsounds on the ends of the sliders and not the beginning.fixed
00:14:700 - Add a beat here added
00:15:367 (2,3) - I wouldn't stack the notes here as they are far apart from eachother on the timeline. Changed
00:16:867 (2) - Make this one more perfectly blanket 1 Changed
00:19:034 (1,2,3,4,5) - Way too hard. You have this really slow part then BAM. You know what I mean? Don't know, I don't think is THAT hard, for now I'll keep it this way
00:23:367 (3,1,2) - Stack? yeah
00:27:367 (2,3) - Blanket?yeah
00:30:700 (8) - This shape seems a bit forced. Try just a regular curved slider fixed
00:46:534 (3,1) - This jump is a bit unnatural. I suggest you just remove it. Made it a bit easier
00:48:700 (6,1) - I think this jump is a bit weird as well. fixed
00:47:034 (2,3,5,6,2,3,5,6) - Turn these into sliders. The rapid mashing of the keys is sure to kill any hard more player. Let them suffer a bit xD, maybe changing later
00:52:867 (2,3) - Blanket? yeah
00:54:867 (1) - I think you should move this two ticks forward to start on the large white tick. It feels too early. fixed
00:56:034 (4) - Ends on a strong beat fixed
00:56:534 (1,2,3) - These are started on the offbeat (red ticks). I suggest you move then forwards or backwards two ticks to make it play much better.
Much like 00:59:034 (1,2,3) yeh, fixed
01:10:034 (6,7) - Put the clap hitsounds on the beginning of the sliders putted
01:16:367 (1) - This slider is too small to make a GOOD wavy shape. ooops xd
01:18:367 (4) - ^ oops
01:17:700 (3) - Curve is unnatural. Redo the middle tick. fixed
01:28:034 (1) - Ends on the final strong beat. I HIGHLY suggest that you end on a note or something. okay

Overall, this difficulty suffers from a lot of things being off beat and from some weird patterns. However, that's pretty much the only thing that really stands out to me.

Insane
00:10:034 (2,4) - Stack? yeah
00:16:367 (1,2) - Good opportunity for a blanket fixed
00:19:867 (4,5) - Oh man this is a big jump. I know it's insane but are you sure? Sure, not a big deal for a insane imo
00:20:867 (3) - Bring the middle tick down to blanket better fixed
00:23:034 (1,3) - Make the curve of these two more natural by redoing the middle ticks fixed
00:28:367 (1,2) - ^ fixed
00:54:367 (4,1) - Blanket ok
00:54:867 (1,2) - ^ oops
00:56:034 (4,1) - Why have a clap on both? Sounds odd. oops, fixed
00:59:700 (5,6,7) - The triplet is a bit forced here. Changed everything.
01:03:034 (1) - I suggest moving this farther away from 4. Hmm, why? Well, for now no changes
01:10:367 (5,7) - Stack I like it this way :3
01:22:034 (2,3) - I suggest you move 2 closer to 1, and 3 farther from 1. Makes it easier to read. Changed a bit its position but I'll keep them this way
01:26:200 (6,7) - Spread these apart. fixed
01:26:868 (1) - This shape could use some cleaning up. yeah, fixed
01:27:700 (2,3,4) - Make a triangle? Sure, I like triangles :D

Quite a nice difficulty. It could just use some cleaning up here and there. Nice job! :)
Thanks for the mod :D
Yanganof
Heyo~
NM from queue

General
Higher diffs look way better than those below Insane
Jump from normal to hard is quite high. Maybe include an Advanced diff at around 2,75*?

Easy
AiMod says this is already a normal diff.
It must have less than 1,5* Stars to ba an easy diff.
You could try a remap with lower DS.

I think you have to work on the aestethics a bit. Sometimes it is looking a bit strange.
As this was already said by others i'll just give the things that aren't good in an easy map

00:41:700 (1,2) - Remove overlap - In easy you should try to avoid them.
00:54:367 (4,5) - ^this
01:28:367 (1) - I think this should end on 01:30:034 as it is the last sound.

Normal
looking good, just some more aestethics :)

Hard
You have some smaller DS issues, that don't seem to be jumps or something, so i think you should fix them.

More aestethics for you
00:04:034 (4,1) - copy & Paste 4 here.
00:46:866 (1,2,3,4,5,6) and 00:47:866 (1,2,3,4,5,6) - this is very hard to read. Not really bad, but uncomfortable
01:07:034 (1,2,3) - same as with the first one. either Rotate it a bit more, or just copy&paste
01:16:033 (4) - I think you should rotate this one a bit more for a better flow


Insane
00:35:201 (2,4) - I'd say you should rotate them to point towards the following elements
00:25:367 (6) - move this one a bit up. Hard to hit.
00:53:367 (5,1) - fix overlap
01:10:367 (5,7) - ^same
01:16:034 (8,1) - ^same

I hope this helps.
Topic Starter
miradzin

Yanganof wrote:

Heyo~
NM from queue

General
Higher diffs look way better than those below Insane
Jump from normal to hard is quite high. Maybe include an Advanced diff at around 2,75*?Don't really like the idea, if you think this way jump from hard to insane is high too. ;-;

Easy
AiMod says this is already a normal diff.
It must have less than 1,5* Stars to ba an easy diff. Yeah, but usually an easy diff is considered when is below 2*, so not a real problem I'll keep it this way.
You could try a remap with lower DS.

I think you have to work on the aestethics a bit. Sometimes it is looking a bit strange.
As this was already said by others i'll just give the things that aren't good in an easy map

00:41:700 (1,2) - Remove overlap - In easy you should try to avoid them. I like this pattern, I'll keep it
00:54:367 (4,5) - ^this Ok, changed
01:28:367 (1) - I think this should end on 01:30:034 as it is the last sound. Yeah, fixed

Normal
looking good, just some more aestethics :)

Hard
You have some smaller DS issues, that don't seem to be jumps or something, so i think you should fix them.

More aestethics for you
00:04:034 (4,1) - copy & Paste 4 here. fixed
00:46:866 (1,2,3,4,5,6) and 00:47:866 (1,2,3,4,5,6) - this is very hard to read. Not really bad, but uncomfortable Okay, second time being told so I changed, made some sliders instead of 2 circles
01:07:034 (1,2,3) - same as with the first one. either Rotate it a bit more, or just copy&paste fixed
01:16:033 (4) - I think you should rotate this one a bit more for a better flowfixed


Insane
00:35:201 (2,4) - I'd say you should rotate them to point towards the following elements Didn't rotated, but changed the following circle position
00:25:367 (6) - move this one a bit up. Hard to hit. ok
00:53:367 (5,1) - fix overlap
01:10:367 (5,7) - ^same
01:16:034 (8,1) - ^same They were all done purposely, what's wrong with them I like them ;-; , for now I'll keep it

I hope this helps.
Thanks for the mod :D
Sharu
Hey m4m from your queue

[General]

For overlap please disable hitanimations


Easy
00:05:700 - make this clickable
00:12:367 (1,2,3,4) - looks ugly, maybe because these objects are too clos, 00:12:367 (1,2) - try to make a blanket with the end of 00:12:867 (2) - and 00:12:367 (1) -
00:21:367 (2,3) - too close
01:11:700 (2,3) - you should do something like this http://puu.sh/spxaz/1041f2261d.jpg
01:15:034 (3,4) - better blanket plz
Normal
00:06:534 - make this clickable
00:09:034 (2,1) - better blanket
00:15:700 (2) - what are you following
00:21:034 (2) - ^
00:43:034 (1) - stack this with 00:41:700 (1) - or move 00:44:367 (1) - a bit down to get the same spacing
00:45:367 (4,2) - bad overlap
00:55:700 (2,1) - ^
01:01:700 (4,5) - ^
Hard
00:06:450 (4) - overmapped
00:08:867 (5,7) - bad overlap
00:11:950 (10) - overmapped
00:12:367 (1,2,2) - bad overlap
00:16:200 - you should map this sound
00:22:367 (5) - what are you following, replace 00:22:201 (4) - with 00:22:367 (5) -
00:26:367 (6,7,8) - mmh you should follow the same rythme that 00:25:701 (4,5) -, place two slider instead of 00:26:367 (6,7,8) -
00:28:867 - place a circle there
00:31:534 - ^
00:54:701 (4,2) - bad overlap
01:22:200 - place a circle there and delete 01:22:367 (2) -
Insane
00:02:867 (5) - you should delete this one to emphasize 00:03:034 (1) -
00:05:700 (1,4,5,6) - too close
00:08:784 (3) - overmapped
00:10:367 (3,3) - stack
00:11:367 (2,6) - blanket
00:14:617 (3) - overmapped
00:15:534 (3,4) - slider reverse here should fit better
00:15:034 (1,5) - stack
00:20:867 (3,4) - fix blanket please
00:22:200 (3,5) - bad overlap
01:05:200 (5,1) - fix blanket
thzz's insane
00:05:701 (1,2) - ctrl g should be better
00:11:034 (1,2) - ^
Good diff, maybe spacing too high for an insane
End of the world
00:15:534 (2,1) - ctrl g ?
00:01:201 (1,2) - bad overlap
00:02:200 (3,3) - stack
00:04:367 (1,6) - ^
00:34:034 (3,1) - too close
00:34:200 (4,2) - stack

Good luck for ranking ! plz mod this https://osu.ppy.sh/s/511505
thzz

MBmasher wrote:

thzz's Insane
00:17:534 (4,1) - blanket okay

nice diff thanks :3

[ Lilu ] wrote:

thzz's Insane

SPOILER
00:10:534 (5,2) - Blanket 5 around the slider end of 2? i like current one~

00:12:534 (2) - maybe don't have this angled up, as it goes against the flow and is a bit off putting dropping down flow. as well as 00:12:867 (3,4) -

00:30:367 (4,5) - overlap these all overlap things are made with 0.5x distance. also i think such overlaps are good for aesthetics since those overlap makes various placement with a regularity.

00:40:034 (3,1) - the way 3 overlaps the end of 1 is kind of messy, maybe make it a complete overlap, or blanket it with 1.

00:44:034 (4,1) - overlap?

00:50:367 (2,3,4) - Possibly reduce the space from 2 to 3, its really awkward to play and doesn't really look good either. same as this -> 00:49:034 (1,2,3) -

01:28:451 (1) - extend the slider until the end of the piano sound? i'll compare with other diffs

[ Sharuresu ] wrote:

thzz's insane
00:05:701 (1,2) - ctrl g should be better
00:11:034 (1,2) - ^ both slider heads are emphasizing strong piano sound. current one sounds better for me~
Good diff, maybe spacing too high for an insane thx~ then several say same thing, so i changed diff's name
thanks for mods~ :)

http://puu.sh/spIC9/3729adbb85.osu
Topic Starter
miradzin

[ Sharuresu ] wrote:

Hey m4m from your queue

[General]

For overlap please disable hitanimations


Easy
00:05:700 - make this clickable done
00:12:367 (1,2,3,4) - looks ugly, maybe because these objects are too clos, 00:12:367 (1,2) - try to make a blanket with the end of 00:12:867 (2) - and 00:12:367 (1) - Changed in a different way
00:21:367 (2,3) - too close Changed some things, but DS is always the same, so it has the same distance.
01:11:700 (2,3) - you should do something like this http://puu.sh/spxaz/1041f2261d.jpg yeah, much better
01:15:034 (3,4) - better blanket plzfixed
Normal
00:06:534 - make this clickable done
00:09:034 (2,1) - better blanket done
00:15:700 (2) - what are you following Hmm, can't really tell xD, changed a bit
00:21:034 (2) - ^ Changed
00:43:034 (1) - stack this with 00:41:700 (1) - or move 00:44:367 (1) - a bit down to get the same spacing fixed
00:45:367 (4,2) - bad overlap fixed
00:55:700 (2,1) - ^fixed
01:01:700 (4,5) - ^ fixed
Hard
00:06:450 (4) - overmapped fixed
00:08:867 (5,7) - bad overlap fixed
00:11:950 (10) - overmapped changed
00:12:367 (1,2,2) - bad overlap fixed
00:16:200 - you should map this sound fixed
00:22:367 (5) - what are you following, replace 00:22:201 (4) - with 00:22:367 (5) - changed in another way
00:26:367 (6,7,8) - mmh you should follow the same rythme that 00:25:701 (4,5) -, place two slider instead of 00:26:367 (6,7,8) - done
00:28:867 - place a circle there done
00:31:534 - ^ done
00:54:701 (4,2) - bad overlapfixed
01:22:200 - place a circle there and delete 01:22:367 (2) -Changed, but kept a note at 01:22:534 -
Insane
00:02:867 (5) - you should delete this one to emphasize 00:03:034 (1) - true, fixed
00:05:700 (1,4,5,6) - too close changed
00:08:784 (3) - overmapped Changed
00:10:367 (3,3) - stack done
00:11:367 (2,6) - blanket done
00:14:617 (3) - overmapped changed
00:15:534 (3,4) - slider reverse here should fit better True, changed
00:15:034 (1,5) - stack done
00:20:867 (3,4) - fix blanket please done
00:22:200 (3,5) - bad overlap lol, fixed
01:05:200 (5,1) - fix blanket fixed

End of the world
00:15:534 (2,1) - ctrl g ? no
00:01:201 (1,2) - bad overlap fixed
00:02:200 (3,3) - stack done
00:04:367 (1,6) - ^ done
00:34:034 (3,1) - too close fixed
00:34:200 (4,2) - stack done

Good luck for ranking ! plz mod this https://osu.ppy.sh/s/511505
Thanks for the mod :)
CuteFunnyCat
Hi im from the mod que.

Easy:
00:06:034 (4,1) - Fix blanket.

Spacing issues:
Spacing must be around 1.
00:01:700 (1,2) -Spacing difference.
00:03:034 (3,4) - ^
00:05:367 (2,3) - ^
00:06:034 (4,1) - ^
00:08:367 (2,3) - ^
00:16:367 (3,1) - ^
00:24:034 (2,3) - ^
00:25:367 (4,1) - ^
00:25:700 (1,2) - ^
00:40:367 (3,1) - ^
00:50:034 (1,2) - ^
00:51:034 (2,1) - ^
01:01:700 (1,2) - ^
01:02:700 (2,3) - ^
01:04:034 (4,5) - ^
01:05:367 (6,1) - ^
01:17:700 (1,2) - ^


Normal:

Spacing Issues:
00:13:367 (3,1) - Spacing difference
00:15:034 (1,2) - Spacing difference and why did you change your spacing from start that was 1 to 0,8 and 0,9.
00:27:700 (5,1) - ^
00:30:700 (5,1) - ^
00:33:700 (1,2) - ^
00:35:700 (4,1) - ^
00:37:700 (1,2) - ^
00:39:700 (5,1) - ^
00:47:034 (1,2) - ^
00:49:034 (4,1) - ^
00:51:034 (3,1) - ^
01:02:367 (5,1) - ^
01:09:034 (5,1) - ^
01:11:034 (1,2) - ^
01:12:367 (3,4) - ^
01:13:367 (5,1) - ^
01:20:700 (3,4) - ^

Overlap Issues:
01:02:367 (5,3) - Overlap.
01:06:367 (5,3) - ^

Hard:

Overlap Issues:
00:21:867 (3,2) - Overlap.
00:30:700 (9,3) - ^
00:31:701 (2,6) - ^
00:54:200 (2,4) - ^
01:00:867 (4,6) - ^ Overlap that might make things messy.


01:13:867 (1,1) - This spinner is a little to close gap should be one white tick.

01:16:367 (1) - hmm if you lower this one a little https://osu.ppy.sh/ss/6634053 like this.

That it for my mod hope it helped.
Topic Starter
miradzin

CuteFunnyCat wrote:

Hi im from the mod que.

Easy:
00:06:034 (4,1) - Fix blanket.

Spacing issues:
Spacing must be around 1.
00:01:700 (1,2) -Spacing difference.
00:03:034 (3,4) - ^
00:05:367 (2,3) - ^
00:06:034 (4,1) - ^
00:08:367 (2,3) - ^
00:16:367 (3,1) - ^
00:24:034 (2,3) - ^
00:25:367 (4,1) - ^
00:25:700 (1,2) - ^
00:40:367 (3,1) - ^
00:50:034 (1,2) - ^
00:51:034 (2,1) - ^
01:01:700 (1,2) - ^
01:02:700 (2,3) - ^
01:04:034 (4,5) - ^
01:05:367 (6,1) - ^
01:17:700 (1,2) - ^ So much spacing difference, I almost remapped ;-;


Normal:

Spacing Issues:
00:13:367 (3,1) - Spacing difference
00:15:034 (1,2) - Spacing difference and why did you change your spacing from start that was 1 to 0,8 and 0,9.
00:27:700 (5,1) - ^
00:30:700 (5,1) - ^
00:33:700 (1,2) - ^
00:35:700 (4,1) - ^
00:37:700 (1,2) - ^
00:39:700 (5,1) - ^
00:47:034 (1,2) - ^
00:49:034 (4,1) - ^
00:51:034 (3,1) - ^
01:02:367 (5,1) - ^
01:09:034 (5,1) - ^
01:11:034 (1,2) - ^
01:12:367 (3,4) - ^
01:13:367 (5,1) - ^
01:20:700 (3,4) - ^

Overlap Issues:
01:02:367 (5,3) - Overlap.
01:06:367 (5,3) - ^ Made many changes here too, so everything prob fixed

Hard:

Overlap Issues:
00:21:867 (3,2) - Overlap.
00:30:700 (9,3) - ^
00:31:701 (2,6) - ^
00:54:200 (2,4) - ^
01:00:867 (4,6) - ^ Overlap that might make things messy. everything fixed


01:13:867 (1,1) - This spinner is a little to close gap should be one white tick. took slider off

01:16:367 (1) - hmm if you lower this one a little https://osu.ppy.sh/ss/6634053 like this. changed

That it for my mod hope it helped.
Thanks for mod :D
Astarte
Hi! From turtle's queue, even though it's closed xd
well... been long since I last mod anyway

Modding ENH as requested~

Easy

You have a normal, so try to make easy as easy as possible, i'll point out a few below
I'd use CS 2.5
AR 3 is fine for easy, but this is a relatively fast bpm, i'd recommend 3.5 - 4
  1. 00:06:034 (4,1) - watch your aesthetics, it's important for easier diffs
  2. 00:10:950 (4) - did you make a mistake placing this?
  3. 00:12:367 (1,2,3) - not recommended, 1/2 beats with this fast bpm is not good for easy. I'd make a repeat slider that repeats here 00:12:867 - still map that guitar like your pattern, but more suitable for an easy
  4. 00:14:367 (5,1) - ^ I wouldn't stack in an easy
  5. 00:15:034 (1,2) - this is quite hard to play, i'd say this 00:15:367 - is better to be released, not clickable (like what you did here 00:17:700 (1,2) - is better)
  6. 00:17:367 - why skip this?
  7. 00:25:700 (5) - why no NC?
  8. 00:25:700 - also, starting from there, tension is building up, why you skipped notes like these 00:26:700 - ?
  9. 00:36:367 - then, this is a considerably calmer part, but mapped these 00:37:367 (2) - but not in the previous part?
  10. 00:41:700 (1,2) - ermm, don't do this in an easy pls :x
  11. 00:55:700 (5) - NC every 1st and 3rd big white tick, you're ruining your nc consistency
  12. 00:57:700 - why is this downbeat not clickable?
  13. 01:00:367 - and why is this released? :/
  14. 01:19:367 (1) - start this spinner here 01:19:034 - to extend its length
  15. 01:28:367 (1) - wayyy too short, even less than 2 seconds. For easy, i'd aim for 4-7s of spin time

Normal

Not a good idea to have the same CS as easy, either increase this, or decrease easy's, or both xd
  1. 00:07:034 (7) - NC downbeats
  2. 00:03:034 - i'm really not a fan of releasing on downbeats :/
  3. Your NC consistency? 00:01:700 (1,2,3,4,5,1,2,3,4,5,6) - you NC every 1st and 3rd big ticks, then from 00:07:034 - you NC every downbeat? make it consistent
  4. 00:24:367 - :/
  5. 00:25:700 (1,2,3) - this is quite bad, I'd just map 1/1 with circles to make it harder/build up tension without making it ugly and hard to read
  6. 00:34:367 (2,3,4) - they should blanket each other?
  7. 01:06:034 (4,5) - why 1/2 all of the sudden?

Hard

Like easy, I'd use AR8 for this fast bpm
  1. 00:04:367 - Maybe for hard 3+ and above, NC every downbeat
  2. 00:13:367 (1) - why NC this
  3. 00:17:534 (1) - ^
  4. 00:19:034 (1,2,3,4) - quite unreadable, I wouldn't stack nor use 1/4 beats here
  5. 00:22:367 (5) - 1/1 slider would fit better
  6. 00:31:534 (1) - would move this to 00:31:367 - otherwise players would tend to miss
  7. 00:36:367 - why only circles here? normal/easy is harder at this part :/ and don't NC them
  8. 00:47:534 (4,1,2,3,4,1,2,3) - this flow is quite bad
  9. 00:50:867 - maybe a circle here
  10. 00:51:034 - then here, would start a spinner to 00:52:034 - so it doesn't feel empty
  11. 00:53:701 (1,2,3) - flows bad :/
  12. 01:14:867 (1) - i'm questioning this note's existence
One problem also, is your ending time. Best that you make sure all ending time for (all) diffs to be consistent. ENH are yours, not GDs, so they shouldn't have different start and ending time.

That'd be all from me, gl with your map o/
hope this helps tho
Lily Bread
as request

[End of the World]
00:36:367 (1) - a 1/1 slider will work better, you can map these vocal.
http://puu.sh/srKCC/22ad812928.jpg

00:42:367 (2,3) - same as above.

01:22:367 (4) - i can't hear music here.

[Insane]
00:17:701 (1,2,3) - this is a obtuse angle jump, usually we use this kind of jump when music is very powerful, because this kind of jump is hard to hit than normal jump.

00:22:367 (4,5) - this flow can be improved:
http://puu.sh/srKVk/db90005f7d.jpg

00:50:450 (3) - this triple should at - 00:50:617 -, you can listen to music.

gl
Topic Starter
miradzin

Astarte wrote:

Hi! From turtle's queue, even though it's closed xd
well... been long since I last mod anyway

Modding ENH as requested~

Easy

You have a normal, so try to make easy as easy as possible, i'll point out a few below
I'd use CS 2.5
AR 3 is fine for easy, but this is a relatively fast bpm, i'd recommend 3.5 - 4 Only changed CS to 2.8 and AR to 3.5
  1. 00:06:034 (4,1) - watch your aesthetics, it's important for easier diffs Yes ;-; fixed
  2. 00:10:950 (4) - did you make a mistake placing this? Totally, lool, fixed
  3. 00:12:367 (1,2,3) - not recommended, 1/2 beats with this fast bpm is not good for easy. I'd make a repeat slider that repeats here 00:12:867 - still map that guitar like your pattern, but more suitable for an easy changed
  4. 00:14:367 (5,1) - ^ I wouldn't stack in an easy changed
  5. 00:15:034 (1,2) - this is quite hard to play, i'd say this 00:15:367 - is better to be released, not clickable (like what you did here 00:17:700 (1,2) - is better) changed
  6. 00:17:367 - why skip this?changed
  7. 00:25:700 (5) - why no NC? Don't know ;-;
  8. 00:25:700 - also, starting from there, tension is building up, why you skipped notes like these 00:26:700 - ? You're right, fixed
  9. 00:36:367 - then, this is a considerably calmer part, but mapped these 00:37:367 (2) - but not in the previous part? fixed
  10. 00:41:700 (1,2) - ermm, don't do this in an easy pls :x :x changed
  11. 00:55:700 (5) - NC every 1st and 3rd big white tick, you're ruining your nc consistency fixed
  12. 00:57:700 - why is this downbeat not clickable? yeah, changed
  13. 01:00:367 - and why is this released? :/ Changed so many things
  14. 01:19:367 (1) - start this spinner here 01:19:034 - to extend its length Can't really understand what you meant
  15. 01:28:367 (1) - wayyy too short, even less than 2 seconds. For easy, i'd aim for 4-7s of spin timeChanged

Normal

Not a good idea to have the same CS as easy, either increase this, or decrease easy's, or both xd
  1. 00:07:034 (7) - NC downbeats ye fixed
  2. 00:03:034 - i'm really not a fan of releasing on downbeats :/changed
  3. Your NC consistency? 00:01:700 (1,2,3,4,5,1,2,3,4,5,6) - you NC every 1st and 3rd big ticks, then from 00:07:034 - you NC every downbeat? make it consistent fixed
  4. 00:24:367 - :/fixed ;-;
  5. 00:25:700 (1,2,3) - this is quite bad, I'd just map 1/1 with circles to make it harder/build up tension without making it ugly and hard to read changed
  6. 00:34:367 (2,3,4) - they should blanket each other?no
  7. 01:06:034 (4,5) - why 1/2 all of the sudden?don't know ;-;

Hard

Like easy, I'd use AR8 for this fast bpm Changed to 7.5
  1. 00:04:367 - Maybe for hard 3+ and above, NC every downbeat ok
  2. 00:13:367 (1) - why NC thisdunno ;-;
  3. 00:17:534 (1) - ^ fixed
  4. 00:19:034 (1,2,3,4) - quite unreadable, I wouldn't stack nor use 1/4 beats here changed
  5. 00:22:367 (5) - 1/1 slider would fit better changed
  6. 00:31:534 (1) - would move this to 00:31:367 - otherwise players would tend to miss changed
  7. 00:36:367 - why only circles here? normal/easy is harder at this part :/ and don't NC them You're right, fixed .-.
  8. 00:47:534 (4,1,2,3,4,1,2,3) - this flow is quite bad changed a bit
  9. 00:50:867 - maybe a circle hereI don't think so
  10. 00:51:034 - then here, would start a spinner to 00:52:034 - so it doesn't feel empty ok
  11. 00:53:701 (1,2,3) - flows bad :/ true, changed
  12. 01:14:867 (1) - i'm questioning this note's existenceYeah xD, fixed
One problem also, is your ending time. Best that you make sure all ending time for (all) diffs to be consistent. ENH are yours, not GDs, so they shouldn't have different start and ending time.

That'd be all from me, gl with your map o/
hope this helps tho
Thanks for the mod :D o/
Topic Starter
miradzin

Lily Bread wrote:

as request

[End of the World]
00:36:367 (1) - a 1/1 slider will work better, you can map these vocal.
http://puu.sh/srKCC/22ad812928.jpg

00:42:367 (2,3) - same as above.

01:22:367 (4) - i can't hear music here.

[Insane]
00:17:701 (1,2,3) - this is a obtuse angle jump, usually we use this kind of jump when music is very powerful, because this kind of jump is hard to hit than normal jump.

00:22:367 (4,5) - this flow can be improved:
http://puu.sh/srKVk/db90005f7d.jpg

00:50:450 (3) - this triple should at - 00:50:617 -, you can listen to music.

gl
Everything fixed
Thanks for the mod :D
Liena
vou modar hoje ou amanhã
pela rápida olhada que eu dei vi que seus hitsounds nas low diffs precisam melhorar muito
tenta dar uma olhada na diff do thzz pra comparar os erros, não que você tenha que copiar mas você tem que ver o que tá fazendo errado principalmente nos clap
Topic Starter
miradzin

Liena wrote:

vou modar hoje ou amanhã
pela rápida olhada que eu dei vi que seus hitsounds nas low diffs precisam melhorar muito
tenta dar uma olhada na diff do thzz pra comparar os erros, não que você tenha que copiar mas você tem que ver o que tá fazendo errado principalmente nos clap
Okay, nem mexi direito nos hs das diffs mais baixas pra falar a vdd (to meio atrasado né? :x), mas dessa vez eu arrumo, só vou esperar seu mod então ;)
Thzz até me deu permissão pra usar a diff dela como referência então, é.. era só preguiça msm
Sakurauchi Riko
hi, from #modreqs

Easy
In general the slider velocity feels a bit too quick, i'd recommend smth around 0.8x or 0.7x

00:12:367 (1) - this slider is placed with an awkward flow, look at the pic and you get what i mean: thats how it is currently http://puu.sh/su9FK/478ce0363a.jpg and this is with better flow http://puu.sh/su9Kx/1ec91832f5.jpg ; circular flows are always really good for beginners since its the easiest to follow. try to keep that in mind for similiar spots
00:19:034 (3,1) - slight overlap, aesthetically it doesn look really great, here's a solution that always works in lower diffs: try to make equaliteral triangles like http://puu.sh/su9XS/cb1fadbc4d.jpg for your patterns, it gives a loooooot structure! some spots where you could apply that: 00:23:034 (1,2,3) - 00:55:700 (5,1,2) -
00:24:367 (3) - copy paste it to 00:25:700 - and flip vertically for symmetry
00:25:700 - from that point i disagree with the very simple/boring rhythm http://puu.sh/suadt/c451dd8df0.jpg ; 15 seconds does the 1/1 sliderspam last, you get worned out really fast. I suggest you to add other rhythms. Here's an example beginning at 00:27:034 - you can try this http://puu.sh/suap3/700d5507e3.jpg
01:06:367 (4,1) - the cursor tends to the reverse arrow after the first slider which isnt good for Easy difficulty, new players getting confused really fast because they follow the easiest flow (the easiest flow would end up hitting the reverse arrow instead of the sliderhead)

Hard
00:15:867 (4,1) - what about http://puu.sh/suaxU/0e802b9e3a.jpg to make 00:16:200 - clickable. I think this sound deserves to be clickable.
00:25:701 (4,5,6,7,1,2,3,4) - for parts like that i suggest you to use the same distance snap since every beat is the same and nothing gets emphasized there
00:28:034 (4,1) - for spots like that you can slightly increase the distance snap because 00:28:367 - is a really strong downbeat and deserves emphasis with DS
00:29:700 (1) - i think 00:29:867 - should be clickable too because its a strong sound, you can try http://puu.sh/suaM1/3439d9a3ab.jpg (it doesnt look overmapped because you can argue with emphasis for 00:29:867 - and it just fits pretty well to the music)
00:40:034 (6,1) - this needs way more distance snap, currently you have same DS there but 00:40:367 (1) - is very strong sound so it deserves emphasis with DS
00:45:701 (1,2,3) - remember the equaliteral triangle thing i mentioned in my Easy mod, you can basically apply that pattern everywhere to create more structure
00:50:534 (7,1) - you can give this more DS because 00:51:034 (1) - is very different from the other sounds
01:22:867 - 01:22:950 - missing beats; its a Hard 1/4's should get mapped imo

Insane
00:14:200 (1,2) - i think 1.0x DS is better because 1/4
00:19:034 (1,2,3,4) - i would make that also 1.0x DS instead of stacking, or you stack the thing above. Either way is fine but it should be consistent
00:22:200 (3,4) - you added here a DS increase for no reason, 00:22:367 (4) - isnt a strong or special sound at all. i recommend u to treat it like the other objects around
00:22:700 (5,1) - bad flow, if you look at where your cursor flows after the first slider you see that it flows to the slidertail of (1)..
00:29:034 (2) - ctrl + g for flow
00:37:700 (1,1) - no need to NC them because they are the same as 00:36:367 (1) - (one NC is enough to let the player know theres a different rhythm coming up). Rather put a NC at 00:39:534 (2,3) - because they are different.
00:41:700 (3,1,2) - here u did it right :D but add NC at 00:43:034 (3) - too
00:46:367 (5) - why you suddenly ignore the sounds although you mapped them before? i recommend u to keep the rhythm in that section the same because the vocal (i think thats what u wanted to map with this slider) isnt really getting stronger there. Also for all the triples: Give the player a break and add some 1/4 reverse sliders instead of triples. make sure u do that consitently!
01:25:200 (3) - NC
01:25:534 (4) - http://puu.sh/subG5/dce4221deb.jpg would fit better
01:27:034 - you ignore this sound with the slider, i recommend u to make it clickable since its noticeable and a downbeat

Ask someone experienced to check your timing. I think you need to add some timing points at the end because it looks kinda off for me, but im not an expert xD

Thats it for me
Best of luck with your map and happy mapping! (:
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