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ALiCE'S EMOTiON - Ghostly Parapara Ship (Hardcore Edit)

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Topic Starter
Thite

aoonikishi wrote:

なぜランクドされないのかが分からない!
ガンバリマス!
loli_milk
なぜランクドされないんだ・・・・・・
star +1!! :)
Topic Starter
Thite

loli_milk wrote:

なぜランクドされないんだ・・・・・・
star +1!! :)
がんばります。。。starありがとー :)
Verdisphena
PARA PARA SHIP TUTMTUMTUTMRUTMRTURTMTMTUMTUTMRUTMRTURTM
Star
fanzhen0019
ALiCE's EMOTiON <3 :3
nice map

starrrrrrrrrrrrrr!  
Topic Starter
Thite
>Verdisphena fanzhen0019

star thx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)
KGFA
wow, it's good, I like it :)

starrrrrrrrrrrrrrrrrrrrrr!!!!
Topic Starter
Thite

KGFA wrote:

wow, it's good, I like it :)

starrrrrrrrrrrrrrrrrrrrrr!!!!
star thx~ :)
Colin Hou
suprised to saw this still in pending, so a random check x_x

[Normal]:
  1. 02:00:095 (5,6,1) - HP bar touch, move them away from there plz.
  2. 02:07:295 (2) - ^
  3. 02:22:380 (1) - ^
[Easy]:
  1. AR 1 may work better
the left thing is about the claps in your diffs, they are a bit random for me, maybe you can check how gowww used it in his one.
Topic Starter
Thite

Colin Hou wrote:

suprised to saw this still in pending, so a random check x_x

[Normal]:
  1. 02:00:095 (5,6,1) - HP bar touch, move them away from there plz.
  2. 02:07:295 (2) - ^
  3. 02:22:380 (1) - ^
[Easy]:
  1. AR 1 may work better
the left thing is about the claps in your diffs, they are a bit random for me, maybe you can check how gowww used it in his one.
thanks mod :oops:
all fixed!!
OnosakiHito
僕は太鼓ヂッフを作るは良いですか? :)

Your message is too short.
Topic Starter
Thite

OnosakiHito wrote:

僕は太鼓ヂッフを作るは良いですか? :)

Your message is too short.
no, thanks really sorry :(
Garven
Setting correct icon.
YGOkid8
General:
02:41:923 (1) - On all your diffs., add an inherited timing section where the spinner starts, with 30% volume. Also with the last inherited (to finish kiai), make it 5% volume. Sounds better imo. This is including gowww's diff., though he can still end his spinner where it is now. On the other hand, I actually recommend you end your spinners where he does.

Easy:
- Reduce HP Drain Rate by 1.
- Increase Approach Rate by 1. Too low right now, having it higher makes the sliders easier to predict.

gowww:
- Reduce Approach Rate by 1.

I'm sorry, a hard diff? Insane much :/ also a big difficulty jump from Normal... not sure if this is okay......

Insane:
- Reduce Approach Rate by 1.

Overall a pretty hard mapset. Still a bit icky on the difficulty spread, but it should be okay..
Topic Starter
Thite

YGOkid8 wrote:

General:
02:41:923 (1) - On all your diffs., add an inherited timing section where the spinner starts, with 30% volume. Also with the last inherited (to finish kiai), make it 5% volume. Sounds better imo. This is including gowww's diff., though he can still end his spinner where it is now. On the other hand, I actually recommend you end your spinners where he does.

Easy:
- Reduce HP Drain Rate by 1.
- Increase Approach Rate by 1. Too low right now, having it higher makes the sliders easier to predict.

gowww:
- Reduce Approach Rate by 1.

I'm sorry, a hard diff? Insane much :/ also a big difficulty jump from Normal... not sure if this is okay......

Insane:
- Reduce Approach Rate by 1. i want to keep AR9..

Overall a pretty hard mapset. Still a bit icky on the difficulty spread, but it should be okay..
thanks mod~!

fixed~ :)
YGOkid8
looking back on it now, the difficulty gap between Normal and gowww is too big. You have many options. I recommend either:

1) Get gowww to make his difficulty a LOT easier, or just remap.
2) Delete gowww's diff. and make your own Hard.
3) Delete gowww's diff. and get another mapper to map.

up to you, but difficulty spread right now is something that needs to be fixed.
Topic Starter
Thite

YGOkid8 wrote:

looking back on it now, the difficulty gap between Normal and gowww is too big. You have many options. I recommend either:

1) Get gowww to make his difficulty a LOT easier, or just remap.
2) Delete gowww's diff. and make your own Hard.
3) Delete gowww's diff. and get another mapper to map.

up to you, but difficulty spread right now is something that needs to be fixed.
i will make hard or ask someone to make hard :)
Komeiji Yuki

Thite wrote:

YGOkid8 wrote:

looking back on it now, the difficulty gap between Normal and gowww is too big. You have many options. I recommend either:

1) Get gowww to make his difficulty a LOT easier, or just remap.
2) Delete gowww's diff. and make your own Hard.
3) Delete gowww's diff. and get another mapper to map.

up to you, but difficulty spread right now is something that needs to be fixed.
i will make hard or ask someone to make hard :)
I can rush to make one or you want to make by yourself ? :l

(Just pass through to watch it bubble or not but watch this post lol )
Topic Starter
Thite
I can rush to make one or you want to make by yourself ? :l

(Just pass through to watch it bubble or not but watch this post lol )[/quote]

sorry yuki, i already asked to make hard lol :(
Komeiji Yuki

Thite wrote:

sorry yuki, i already asked to make hard lol :(
Okay :3
Gaiety
Tags: rinza -> RIZNA

Title: Ghostly Parapara Ship (Hardcore Edit)
Singer: RIZNA
Composer: t+pazolite (C.H.S.)

Appears on
Album: Sphere Caliber
Circle: ALiCE'S EMOTiON

Source: http://redalice.net/disc/caliber/


I'll let you decide what to change/add.

no kd~

Let's! Enjoy! The Parapara Night!
Topic Starter
Thite

Gaiety wrote:

Tags: rinza -> RIZNA

Title: Ghostly Parapara Ship (Hardcore Edit)
Singer: RIZNA
Composer: t+pazolite (C.H.S.)

Appears on
Album: Sphere Caliber
Circle: ALiCE'S EMOTiON

Source: http://redalice.net/disc/caliber/


I'll let you decide what to change/add.

no kd~

Let's! Enjoy! The Parapara Night!
i keep this thanks~ :)
YGOkid8
so...

why didn't you fix up the changes from Gaiety? it's not exactly optional .__.
Topic Starter
Thite

YGOkid8 wrote:

so...

why didn't you fix up the changes from Gaiety? it's not exactly optional .__.
now i fixed title and tags~
Tenshi
Uh, not sure if it was intentional or not, but you submitted a completely new beatmap instead of updating this one.

Not only that, this one has no audio file nor background.
Topic Starter
Thite

Tenshi wrote:

Uh, not sure if it was intentional or not, but you submitted a completely new beatmap instead of updating this one.

Not only that, this one has no audio file nor background.
i took mistake when i upload sorry..
Garven
Okay, duplicate map taken care of, and everything seems to be in order. Hopefully the thumbnail refreshes. >_>

Edit:

Yaaay it refreshed! Go get this rebubbled!
Topic Starter
Thite

Garven wrote:

Okay, duplicate map taken care of, and everything seems to be in order. Hopefully the thumbnail refreshes. >_>
sorry for taking time and really thanks>.<
YGOkid8
General:
- Like Gaiety said, "t+pazolite" and "Sphere Caliber" to tags?
- gowww diff. doesn't have "wring" in tags.
- Also in gowww diff, the second timing section at 01:08:666 - is off by 10 milliseconds.
- With the last inherited timing section (used to "silent" the end of the slider), you can still hear the pop of the beat, even though it's soft. If you change the hitsound to soft, you won't be able to hear it and if you can, it sounds better anyway.

Easy:
01:00:437 (1,2,3,4) - I think this would be better if you put it in a triangle formation like so (use grid lvl4 to make (2,3) symmetrical):
SPOILER
http://osu.ppy.sh/ss/150900
01:08:666 (1,2) - Rearrange so that (2) doesn't touch (1), just for neatness.
01:13:809 (5) - Delete, a bit hard atm. May need to rearrange previous beats to make spacing correct.
02:17:237 (3) - Delete and copy this code to the .osu (in the [HitObjects] section, doesn't matter where but put it at the bottom):

376,80,137237,6,2,B|344:152|256:184|168:152|136:80,1,300

gowww:
02:42:009 (1) - Slider ends at a weird place. Move it back to the white tick.
Topic Starter
Thite

YGOkid8 wrote:

General:
- Like Gaiety said, "t+pazolite" and "Sphere Caliber" to tags?
- gowww diff. doesn't have "wring" in tags.
- Also in gowww diff, the second timing section at 01:08:666 - is off by 10 milliseconds.
- With the last inherited timing section (used to "silent" the end of the slider), you can still hear the pop of the beat, even though it's soft. If you change the hitsound to soft, you won't be able to hear it and if you can, it sounds better anyway.

Easy:
01:00:437 (1,2,3,4) - I think this would be better if you put it in a triangle formation like so (use grid lvl4 to make (2,3) symmetrical):
SPOILER
http://osu.ppy.sh/ss/150900
01:08:666 (1,2) - Rearrange so that (2) doesn't touch (1), just for neatness.
01:13:809 (5) - Delete, a bit hard atm. May need to rearrange previous beats to make spacing correct.
02:17:237 (3) - Delete and copy this code to the .osu (in the [HitObjects] section, doesn't matter where but put it at the bottom):

376,80,137237,6,2,B|344:152|256:184|168:152|136:80,1,300

gowww:
02:42:009 (1) - Slider ends at a weird place. Move it back to the white tick.
thanks recheck~
all fixed :)
Colin Hou
seems finally someone is taking care of this map

too much time wating
Topic Starter
Thite

Colin Hou wrote:

seems finally someone is taking care of this map

too much time wating
really appreciate all of helps to this map~thanks a a lot!!
YGOkid8
General:

YGOkid8 wrote:

- With the last inherited timing section (used to "silent" the end of the slider), you can still hear the pop of the beat, even though it's soft. If you change the hitsound to soft, you won't be able to hear it and if you can, it sounds better anyway.

YGOkid8 wrote:

- With the last inherited timing section

YGOkid8 wrote:

the last inherited timing section

Easy:
01:01:123 (2,3) - ...
02:17:237 (1) - Remove the whistle hitsound on the sliderend
02:18:609 (1) - No New Combo.
Topic Starter
Thite

YGOkid8 wrote:

General:

YGOkid8 wrote:

- With the last inherited timing section (used to "silent" the end of the slider), you can still hear the pop of the beat, even though it's soft. If you change the hitsound to soft, you won't be able to hear it and if you can, it sounds better anyway.

YGOkid8 wrote:

- With the last inherited timing section

YGOkid8 wrote:

the last inherited timing section

Easy:
01:01:123 (2,3) - ... put it symmetrical
02:17:237 (1) - Remove the whistle hitsound on the sliderend
02:18:609 (1) - No New Combo.
really thanks re-check fixed~
YGOkid8
yay, finally got the changes done :D *party* rebubbled~ hope this gets ranked soon o/
Topic Starter
Thite

YGOkid8 wrote:

yay, finally got the changes done :D *party* rebubbled~ hope this gets ranked soon o/
really really thanks!! :)
Suzully
Go go rank~ :roll:
SPOILER
Go go rank~ :arrow: :arrow: :arrow:
Topic Starter
Thite

Suzully wrote:

Go go rank~ :roll:
SPOILER
Go go rank~ :arrow: :arrow: :arrow:
waa arigatou! :)
Garven
Some small IRC modding.
Ranked!

ヾ(*´∀`*)ノ゛


log
09:18 <Garven> : *poke*
09:18 <Thite> : o/
09:18 *Garven is editing (ALiCE'S EMOTiON - Ghostly Parapara Ship (Hardcore Edit))[http://osu.ppy.sh/s/27914]
09:18 <Thite> : yay~
09:19 <Garven> : In easy: 00:43:980 (1) - Move this closer to the center to it's easier to aim.
09:19 <Garven> : 00:48:095 (3,1) - Kind of ugly overlap
09:20 <Garven> : 02:05:580 (4,1) - Spacing
09:21 <Thite> : fixed~
09:22 <Garven> : 02:17:237 (1,2,3) - Maybe like this? http://puu.sh/60le
09:24 <Thite> : fixed!
09:26 <Garven> : Normal: 02:18:609 (1,1) - I'm unsure if this spacing is really okay.
09:26 <Garven> : Might be better to change it a little.
09:28 <Garven> : Hard: 00:55:980 (2) - Add clap or remove clap on 00:57:352 (3) -
09:30 <Garven> : 02:07:295 (2,3) - ^
09:31 <Garven> : 01:28:209 (1) - Remove new combo
09:31 <Garven> : 02:39:523 (1) - ^
09:31 <Garven> : wring has become a pretty good mapper compared to when I last checked one of his maps. o_o
09:32 <Thite> : yea, really i think so!!
09:40 <Garven> : Luncatic: 02:32:837 (2) - This was hard to see after the hitburst from 02:32:152 (5) -
09:41 <Garven> : That is all
Mixagji
やっとRaked!
おめでとうございます!!!!!!!!!!!!
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