*Weezy pops in*
ThanksLunarSakuya wrote:
hi there
Easy
01:04:250 (1) - make neater blanket, replace by copy & pasting (2), flip, and adjust I don't think it's necessary
01:06:002 (1) - Delete NC Done
01:25:709 (2) - Add clap Done
01:27:462 (1) - ^ ^
Haneii's Normal
This Normal is 4.3, might wanna consider lowering that. There's a lot of notes you can potentially delete.
00:13:447 (5) - NC to warn players of multiple reverses
00:22:206 (1) - pull out more, something like this http://puu.sh/lFGf (not correct spacing btw)
00:29:214 - add some hitsounds in this section, maybe a clap every 4 white ticks at least
00:39:068 (3) - Spacing
00:40:819 (3) - Spacing
01:11:914 (2) - Delete note
Hard
00:08:411 (2) - Make a neater blanket over (1) Was not meant to be a blanket. I accentuated the curve, and made it more like it was supposed to look.
00:55:381 (4) - Why not move this to the white tick I tried that and I would always miss it.
00:58:119 (4,5,6) - Copy the pattern of (1,2,3), as in make (6) to (5) and stack it on (4) If your concern was that the pattern was not perfectly centered, I fixed that manually.
01:14:323 (6) - Ctrl + R Done- plays better.
01:31:841 (2) - Make identical to (1) and maybe Ctrl + H as well I'm going to keep them. I managed to redesign the part before it though.
01:54:396 (5) - Don't stack, contradicts the future patterns I like the stack there. You have plenty of time to react to the streams ahead.
PsYcHo
00:12:133 (3) - Delete finish I think I'll keep until a second opinion comes along. I don't really want nothing and I don't want a clap or whistle there.
00:13:009 (6) - ^, too strong i feel ^
00:14:323 (4,5,6) - Flip vertically and adjust Nah, I think the only pattern that works there is right to left go up at the peak. Going down is awkward to me.
00:21:330 (1,2,3) - Switch positions with 00:20:454 (1,2,3) (on the timeline) i'll keep it the way it is. I don't like doubling back there.
00:29:652 (3,4,5,6,7) - You could pull off some nice streams everytime he goes "really really really really" already explained.. besides I'm not going to remap a large part of my map when I have 35 stars already.
01:01:403 (4) - Move down to make diamond? http://puu.sh/lFR7, same with the next combo I like those transitions
01:16:513 (1) - (nazi) try to stack this perfectly under 01:15:637 (3) Done- also better centered the whole combo after it
01:23:301 (4) - Delete finish Don't remember why I made it a finish in the first place. Removed
Awesome map lol
Good luck!!
Gabex3 wrote:
IT'S LADY GAGA TIMEEEEE.
From #modreqs. (M4M)
You can ignore it if you want.[Easy]
01:52:643 : Delete Circle please. No.[PsYcHo]
00:01:512 : Circle No
00:03:264 : ^
00:05:563 : NCNo, I want it 6,6,6
00:07:315 : ^
00:12:570 : ^
00:14:322 : ^
00:17:278 : Circle Ew, no.
00:19:578 : NC No.
01:32:497 : clap Only hitsounding the two sliders I missed. Otherwise those are going to stay hitsoundless
01:32:935 : ^
01:33:373 : ^
01:33:811 : ^
01:34:249 : ^
01:34:687 : ^
01:35:125 : ^
01:35:563 : ^
01:54:176 : NC Changed in different spots...
01:55:928 : ^
02:01:183 : ^No.
02:02:935 : ^
02:04:687 : ^
02:06:439 : ^
Thank you for pointing out the missing claps - I forgot to add them back everytime I changed something in the map, orz.Gabex3 wrote:
[Haneii's Normal]
CLAP MADNESS !
00:01:621 : Clap
00:02:497 : ^
00:03:373 : ^
00:04:249 : ^
00:08:629 : ^
00:09:505 : ^
00:10:381 : ^
00:11:256 : ^
00:11:694 > 00:14:979 (1 to 7) : This can confuse lots of people. How?
00:29:213 , 00:29:651 , 00:30:089 , 00:30:527 , 00:30:746 : Clap
00:31:402 , 00:31:840 , 00:32:278 , 00:32:497 : clap
00:33:154 , 00:33:154 , 00:33:592 , 00:34:030 , 00:34:249 : Clap
00:36:220 , 00:36:658 , 00:37:096 , 00:37:534 , 00:37:753 : Clap
00:38:410 , 00:38:848 , 00:39:286 , 00:39:505 : Clap
00:40:162 , 00:40:600 , 00:41:038 , 00:41:256 : Clap
00:42:789 : Finish. since you did it for 00:35:782
00:43:665 : Clap
00:45:417 : ^
00:50:673 : ^
00:51:548 : ^
00:52:424 : ^
00:53:300 : ^
00:54:176 : ^
00:55:052 : ^
You should know what to do with 01:25:271 to 01:53:300 uh?
01:53:300 : Clap
01:54:176 : ^
01:54:614 : ^
01:55:490 : ^
/me to lazy to finish this.
Gens wrote:
Time to mod Psycho Titty.
[General][Easy]
- Uh, it's just a minor thing, but the tag 'Really' appears twice, it should only be needed once.Discussed in irc
- I'm not sure if I'd use Kiai time in the map at all; it's not like the song has a chorus, since the whole thing just repeats itself. Hmm, perhaps a fountain or two, for when the song loops again, would fit better (first fountain would be at 00:57:242, second one at 02:07:315).
- Another minor thing, I did spot some unnecessary green timing sections... and also, what's up with all those volume changes, I didn't notice them the first time around... oh well, doesn't really matter I guess.
I know where I could go 2/1, but I really like the current flow of this mapping. I would not want to ruin it by slowing the beat, when keeping the same beat works for the whole map.
- This difficulty does feel a little bit hard for an Easy. I'd use less 1/2 circles, or more sparse 1/1 circles.
02:03:812 (1,1) - This seems unecessary, I would just remove the last hitcircle. I have one concern about this. The star rating jacks up if I delete it. :/
[Haneii's Normal]01:00:746 (1) - Unsnapped slider (end).
- AIBat caught some unsnapped slider ends, might want to check that.
01:01:622 (2) - Unsnapped slider (end).
01:14:761 (1) - Unsnapped slider (end).
01:15:637 (2) - Unsnapped slider (end).
01:58:557 (3) - Unsnapped slider (end).02:03:812 (1,1,2) - I guess it's pretty much the same thing as Easy.
- I consider the difficulty here as a little steep for a normal, too. Way too many 1/2's. Perhaps it's just because I haven't played any recent maps and I still have my old standards...
[Hard]
Nothing generally wrong with this difficulty, although check the comment I left at the end of this post.
[PsYcHo]
- Some parts of the map felt overmapped... for example, the combo starting at 01:21:548 (1). Tip: instead of resorting to more beats for a difficulty increase, resort to jumps! Use them wisely. The part after I remapped.
- There are a few combo marker inconsistencies:
New combos list00:05:564 (4) - Add new combo Fine... I don't like some of the new combos, but fine....
00:07:315 (4) - Add
00:12:571 (4) - Add
00:14:323 (4) - Add
00:19:579 (4) - Add
00:44:104 (6) - Add
00:52:206 (7) - Add, and remove at 00:52:425 (1)
01:05:126 (1) - Remove No. ugly
01:12:133 (1) - Remove Done
01:15:637 (3) - Add Done
01:17:389 (4) - Add Done
01:22:424 (5) - Add Done...
01:47:170 (3) - Add Not following lyric pattern so no.
01:49:579 (4) - Add Added combo here (01:48:045 - ) instead and then adjust the sliders after.
01:53:958 (1) - Remove sure
01:55:710 (1) - Remove sure
Perhaps you could apply the same new combos to the other difficulties (these combos go with the song, not the map), so I don't tire myself out with the other difficulties. Bleh. I'm not ugliing up streams with new combo spam just because there's a pause in between.
[Comment]
You remember what I said about the shaky structure, right? Just let me elaborate on that a bit more:
Well, this map doesn't use many patterns so it goes more 'freestyle' (I like to call them like that when maps have no symmetrical patterns), but... even then, the flow of the map isn't as good either, so, even though it plays to the rhythm it doesn't feel quite as right. My personal recommendation would be, obviously, use more symmetrical patterns! But even then, the few patterns you have could have been more solidly built to avoid this... for example, this stream could be in a more curved fashion and it'd look nicer. Remapped that example because it sounded terrible.
Overall, try to use patterns, even if they're not symmetrical, so the map doesn't look like it's all over the place. There are many combos which seem to be randomly placed, making the structure of the map feel loose, not solid.
Hmm... I wouldn't consider this map as 'ready to be ranked' yet. Sure, it doesn't have any unrankable issues anymore but there are still many places to improve the map. In any case you have problems understanding the general instructions I gave, feel free to ask. Perhaps I could go in-depth (old-school nazi modding) later, if you want.
[Haneii's Normal]AIBat v2.0 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:271, ends on 01:53:300
- [Haneii's Normal] :
Kiai #1: Starts on 00:29:210, ends on 00:57:242
Kiai #2: Starts on 01:25:271, ends on 01:53:300
- [Hard] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 01:53:192
- [PsYcHo] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 02:07:206
Beuchi-chan wrote:
Hi old bubble!
[General]
- Having "really" twice on tags isn't necessary, writing it once on the search system is enough to bring up the map.
- Tags like "do" and "to" aren't necessary either, you can't search for words with less than 3 letters on the website. Quotations results do work.
- About the combocolors, having the 2 blues that close to each other may look like you're on the same combo sometimes, I'd suggest moving one of the blue colors between the red and the gray. One of the colors is green and done. Made color sequences the same on all difficulties.
- Make sure your Kiai Times are on the same places on every diff: Fixed.[Haneii's Normal]AIBat v2.0 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:271, ends on 01:53:300
- [Haneii's Normal] :
Kiai #1: Starts on 00:29:210, ends on 00:57:242
Kiai #2: Starts on 01:25:271, ends on 01:53:300
- [Hard] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 01:53:192
- [PsYcHo] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 02:07:206
00:22:205 (1) - Maybe unstack this note? It might be confusing. Haneii said she didn't want to.
[Hard]
00:21:330 (4) - Maybe reverse this slider? The jump from (3) to here feels weird.Done. still a jump but less so.
00:55:381 (4) - Move 1/4 forward (and fix the spacing). Fixed.
The mapset looks a bit hard in general, but the gap between diffs is pretty good so it's okay imo.
Call me back for a recheck
Beuchi, you troller. I get all 4 diffs.Beuchi-chan wrote:
You need to do a Full Submit, I'm only getting Easy-Normal-Hard.
Why are there 3 Hards now?
Also, about the tags, I don't know what do you exactly mean with quotations, but omitting do, to and one of the really still brings the map up, so they're unnecessary.
You probably downloaded the map after the full submit, looking at the time you postedmisja056 wrote:
Beuchi, you troller. I get all 4 diffs.
Hey, it was all good. c:TheVileOne wrote:
Thanks and forgive the hardest difficulty. I'm not the best at making them so it may not be as awesome as it could be if someone better had mapped it.
Don't worry you're still learning ^_^TheVileOne wrote:
Thanks and forgive the hardest difficulty. I'm not the best at making them so it may not be as awesome as it could be if someone better had mapped it.
*Ahem*osuplayer111 wrote:
137 BPM with AR9? Are you kidding me?
People doesn't know how to use approach rate on beatmaps anymore nowadays. I'm out.
Should be congratulating him on his first map, not bitch about itTheVileOne wrote:
Thanks and forgive the hardest difficulty. I'm not the best at making them so it may not be as awesome as it could be if someone better had mapped it.
After 1 year of pending, being his first ranked map and with lots of hard work put into this, hearing this from such an experienced mapper and respected people in the osu! community is not any encouraging.osuplayer111 wrote:
137 BPM with AR9? Are you kidding me?
People doesn't know how to use approach rate on beatmaps anymore nowadays. I'm out.