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Psycho Teddy - Psycho Teddy

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jericho2442
Easy

first off why do you have 2 different spacing in this map, at 00:11:257 (4,1) - such a spacing change will really hurt most new players into thinking its a different timing, i suggest to get rid of the larger spacing so this map is based on one spacing, which is much better for an easy
00:48:484 (2,3) - look at how (3) goes into the (2) too much, line up the endpoints of these 2 sliders so they stack, at the moment its extremely ugly :/
00:49:360 (3,4,1) - not keen on small streams for a easy diff, maybe nuke the 1/2 note
00:50:236 (1,2,3) - uh...such a spacing jump in a easy diff, please make this spacing consistent >_>
00:56:367 (4,5,6) - make into a repeat slider i advise
01:25:272 (1,2,3,4) - really dont advise to use a stream on easy
01:35:783 (3) - i suggest a new combo to keep it consistent
01:50:673 (1) - remove new combo for the same reason
01:52:425 (1,2,3) - maybe turn this into a repeat slider

the biggest problem is how much of a normal this feels, could really do with the streams and stacks being lowered.

Hard

00:40:163 (2,3) - the stacking really kills this pattern, as you see the end points really end up in a bad position when playing, i advise to move these sliders around and make a pattern what works better
01:25:272 (1,2,3,1,2,1,2,3,1,2) - no point in the colour hax you do here because when the music does the same again you dont do it, due to this i advise to remove the combos at 01:26:586 (1) 01:28:338 (1) - thus making your combos consistent rather than a half done colour hax what makes them look odd :/
02:01:622 (8) - remove the repeat on this, every other time the song does this vocal pattern you use a no repeat slider, yet this one repeats, feels really odd and it did not suit the way you are mapping at this point

PsYcHo
00:41:038 (7,8) - this jump does not really suit like your others, it would be best to space this normal so it carries on the tilted hexagon shape
00:51:549 (6) - ok wow this slider seems to be messed up, it really really looked back, the first part needs to be made straight. if you wanna keep the same shape, maybe something like this would look better
00:55:929 (5,1) - this anti jump dont really suit, i would advise to place this somewhere at the bottom of the play field.
02:00:965 (1) - remove new combo to be consistent with your patterns
02:02:717 (1) - same
Topic Starter
TheVileOne

jericho2442 wrote:

Easy

first off why do you have 2 different spacing in this map, at 00:11:257 (4,1) - such a spacing change will really hurt most new players into thinking its a different timing, i suggest to get rid of the larger spacing so this map is based on one spacing, which is much better for an easy Fixed.....
00:48:484 (2,3) - look at how (3) goes into the (2) too much, line up the endpoints of these 2 sliders so they stack, at the moment its extremely ugly :/ Fixed....
00:49:360 (3,4,1) - not keen on small streams for a easy diff, maybe nuke the 1/2 noteI would rather not. Since it's used for hitsounding.
00:50:236 (1,2,3) - uh...such a spacing jump in a easy diff, please make this spacing consistent >_>Fixed
00:56:367 (4,5,6) - make into a repeat slider i advise Done. Changed hitsounds though from clap space clap to space clap clap
01:25:272 (1,2,3,4) - really dont advise to use a stream on easyChanged for consistency
01:35:783 (3) - i suggest a new combo to keep it consistent I guess so.
01:50:673 (1) - remove new combo for the same reason i'll keep it. 1,2 are it's own rhythm.
01:52:425 (1,2,3) - maybe turn this into a repeat slider I would rather not.

the biggest problem is how much of a normal this feels, could really do with the streams and stacks being lowered. Plays very much like an easy to me and many others,but i changed up a lot of the things you said.

Hard

00:40:163 (2,3) - the stacking really kills this pattern, as you see the end points really end up in a bad position when playing, i advise to move these sliders around and make a pattern what works better Fixed the stacking issue.
01:25:272 (1,2,3,1,2,1,2,3,1,2) - no point in the colour hax you do here because when the music does the same again you dont do it, due to this i advise to remove the combos at 01:26:586 (1) 01:28:338 (1) - thus making your combos consistent rather than a half done colour hax what makes them look odd :/ Sakura made me decide whether to keep the spacing i had there or change the combo. I chose the latter. Changing it back for consistency.
02:01:622 (8) - remove the repeat on this, every other time the song does this vocal pattern you use a no repeat slider, yet this one repeats, feels really odd and it did not suit the way you are mapping at this point done

PsYcHo
00:41:038 (7,8) - this jump does not really suit like your others, it would be best to space this normal so it carries on the tilted hexagon shape Done
00:51:549 (6) - ok wow this slider seems to be messed up, it really really looked back, the first part needs to be made straight. if you wanna keep the same shape, maybe something like this would look better
00:55:929 (5,1) - this anti jump dont really suit, i would advise to place this somewhere at the bottom of the play field. Done. Also lowered the spacing.
02:00:965 (1) - remove new combo to be consistent with your patterns done
02:02:717 (1) - same done
Weez
*Weezy pops in*
theMikeAG
Psycho Teddy? This needs a Psycho Modder. ;)
I only found problems in Easy so... Here you go.

~Easy~
00:16:513 (2,4) - Center these notes.
00:22:206 (1,2,3,4,1) - Move notes (1 - 4) so that you can center the heart. Adjust the rest of the map to suit.
01:21:768 (1,2,3,4) - Spacing. I'd recommend keeping (1,3) and (2,4) together though, the pattern looks nice. :)

Very nice. The song creeps me out though. :o STAR.
Haneii
:(
TicClick
Ta-daa! At least, this delay isn't a month long.
+++ means you should look for the same moments and fix them.

General
  1. Why do I see "Do You Really Really Want To" in tags? Words that are less than three letters (<3 lol) can't be used to search with
  2. I would start kiai time from 00:43:227 and from 01:39:286 because the part before sounds disgusting (the only thing that sounds disgusting for me). Also, if you use my kiai suggestion, you'll also make it two times shorter and avoid overuse, yeah!
Easy
  1. It starts with notes. People probably don't know the rhythm and you can't enable countdown because there are no time for it, so.. what if you add slider or two in the beginning instead of few notes?
  2. I also don't mod hitsounds here since you've told me it's in progress
  3. 00:23:958 (1) - place it actually in center. To do that, move previous notes somehow to get some free place. Also, it'll help you make it symmetrical (use Ctrl-H to see lack of symmetry)
  4. 00:50:236 (1,3) - well, I make a little note about that. Claps which do basic rhythm should be placed on the second and fourth white tick, not the first and the third
  5. 01:21:768 (1,2,3,4) - these don't look good when they're so close to each other and overlap the edges
  6. 01:42:790 (1) - stack the beginning of it with the end of 01:41:038 (3) -
Normal
  1. 00:02:498 (5,6) - center it
  2. 00:04:688 (1,2,3,4,5,6,1,2,3,4,5,6) - and this circle, too. Just horizontal symmetry, not full
  3. 00:05:126 (3,6,3,6) - whistle works better here. But don't remove clap
  4. 00:08:192 (1,4) - +++ — center it, too. It looks better when it's placed in center
  5. 00:12:133 (2,4,5,7) - +++ — add whistle here, you know where (lol)
  6. 00:23:958 (4) - add normal whistle here
  7. 00:29:214 (1,2) - +++ (and so on) — why no claps?
  8. 00:32:060 (3) - it'll be better if you use only 3 repeats here (the 4th isn't visible from the beginning so some people can break combo right here, especially after usual sliders)
  9. 00:35:783 (4,4) - whistle
  10. 00:43:228 (1) - whistle for the end
  11. 00:44:542 (4) - whistle. And so on!
  12. 00:52:863 (2) - place it somewhere else and remove the last repeat
  13. 01:25:272 (1,2) - +++ — why no claps again?
  14. 01:37:754 (1) - sudden spinner. What if you map through it?
Hard
  1. 00:08:411 (2) - +++ — remove claps from red ticks and add it to the second and the fourth white ticks. I highly recommend you to do it.
  2. 00:23:957 (1) - add normal whistle for the end
  3. 00:29:214 (1) - +++ — no claps again! Why-y?
  4. 00:35:783 (6) - use triplet instead of this slider
  5. 00:40:600 (3) - stack its end with the end of 00:40:163 (2) - (you may even break spacing a little for it)
  6. 00:42:790 (5) - use triplet
  7. 00:50:345 (2) - useless note
  8. 00:52:096 (2) - same as above
  9. 00:57:023 — add note here in triplet
  10. 00:57:462 (2,3) - oh god, there claps on red sections again! Do the same thing you did with previous ones at the beginning
  11. 01:07:754 (1,3,1,3) - whistle for the end
  12. 01:11:257 (1,5) - remove claps
  13. 01:18:265 (1,5,1,4) - remove them
  14. 01:31:841 (5) - whistle for the beginning. Also, remove useless sliderpoint and make red sliderpoint white
  15. And.. no claps again! Add a little (at least)
  16. 01:39:396 (2,2,4,6) - useless notes, they don't exist in music. Remove 'em
  17. 01:54:615 (6) - +++ — use here only one note or 1/2 slider
Psycho
  1. (standard note about no claps)
  2. 00:05:126 (3,6,3,6) - whistle
  3. 00:10:819 (3) - remove clap
  4. 00:12:133 (3,6,3,6) - +++ — whistle!
  5. 00:17:170 (2,4) - +++ — remove claps from red ticks!
  6. 00:24:396 (3) - normal whistle here
  7. 00:26:148 (2,4,6) - remove claps
  8. 00:36:000 — add note
  9. 00:36:221 (1,5,1) - +++ remove these claps. In this section, claps on 1st and 3rd ticks sound really good so get rid of other claps (except double claps: white+red like 00:37:535 (7,8) - )
  10. 00:43:008 — add note
  11. 00:51:549 (6) - change its shape
  12. 01:06:878 (4) - remove clap
  13. 01:21:549 (1) - use 2 notes here instead
  14. 01:28:995 (2) - remove "red claps" again!
  15. 01:32:059 — add note
  16. 01:35:783 (1) - "red claps"!
  17. 01:47:608 (4) - change its shape
  18. 01:52:971 (4) - either remove it or add note after it (1/4)
  19. 01:54:615 (10,11) - +++ — double doesn't work well here (again, yeah)
I hope you read it all.
Topic Starter
TheVileOne
eneral

Why do I see "Do You Really Really Want To" in tags? Words that are less than three letters (<3 lol) can't be used to search with The full name of the song has that in brackets
I would start kiai time from 00:43:227 and from 01:39:286 because the part before sounds disgusting (the only thing that sounds disgusting for me). Also, if you use my kiai suggestion, you'll also make it two times shorter and avoid overuse, yeah! Hmm I'm on the fence with this.... I'll consider it.


Easy

It starts with notes. People probably don't know the rhythm and you can't enable countdown because there are no time for it, so.. what if you add slider or two in the beginning instead of few notes? I map as necessary. It starts with notes. Besides sliders mask the beat more than present it.
I also don't mod hitsounds here since you've told me it's in progress I'm kind of happy with most of the hitsounds...
00:23:958 (1) - place it actually in center. To do that, move previous notes somehow to get some free place. Also, it'll help you make it symmetrical (use Ctrl-H to see lack of symmetry) Took some effort but I managed to center that heart at last.
00:50:236 (1,3) - well, I make a little note about that. Claps which do basic rhythm should be placed on the second and fourth white tick, not the first and the third Those claps go with the whistle. I slightly modified the combo after to have three claps.
01:21:768 (1,2,3,4) - these don't look good when they're so close to each other and overlap the edges I like them though
01:42:790 (1) - stack the beginning of it with the end of 01:41:038 (3) - Fixed


NormalI don't think haneii took any of these ideas

00:02:498 (5,6) - center it
00:04:688 (1,2,3,4,5,6,1,2,3,4,5,6) - and this circle, too. Just horizontal symmetry, not full
00:05:126 (3,6,3,6) - whistle works better here. But don't remove clap
00:08:192 (1,4) - +++ — center it, too. It looks better when it's placed in center
00:12:133 (2,4,5,7) - +++ — add whistle here, you know where (lol)
00:23:958 (4) - add normal whistle here
00:29:214 (1,2) - +++ (and so on) — why no claps?
00:32:060 (3) - it'll be better if you use only 3 repeats here (the 4th isn't visible from the beginning so some people can break combo right here, especially after usual sliders)
00:35:783 (4,4) - whistle
00:43:228 (1) - whistle for the end
00:44:542 (4) - whistle. And so on!
00:52:863 (2) - place it somewhere else and remove the last repeat
01:25:272 (1,2) - +++ — why no claps again?
01:37:754 (1) - sudden spinner. What if you map through it?


Hard

00:08:411 (2) - +++ — remove claps from red ticks and add it to the second and the fourth white ticks. I highly recommend you to do it.Changed the chaps to 2 and 3 to white ticks.
00:23:957 (1) - add normal whistle for the end Done.
00:29:214 (1) - +++ — no claps again! Why-y? Claps don't sound nice on the repeaters. I added some more and removed some unnecessary finishes and replaced them with claps though. Some parts are still clapless.
00:35:783 (6) - use triplet instead of this slider No??
00:40:600 (3) - stack its end with the end of 00:40:163 (2) - (you may even break spacing a little for it) The reason I'm not doing that is because it improperly stacks. I tweaked it to better fit.
00:42:790 (5) - use triplet I will do testing at a later time. I'm leaving these here for the time being
00:50:345 (2) - useless note ???
00:52:096 (2) - same as above ^^^
00:57:023 — add note here in triplet Doesn't play right- is not a triplet
00:57:462 (2,3) - oh god, there claps on red sections again! Do the same thing you did with previous ones at the beginning Don't think I changed much here. I like those claps where they are
01:07:754 (1,3,1,3) - whistle for the end Done
01:11:257 (1,5) - remove claps No
01:18:265 (1,5,1,4) - remove them No - toyed with it and I do not wish to change it any further
01:31:841 (5) - whistle for the beginning. Also, remove useless sliderpoint and make red sliderpoint white
And.. no claps again! Add a little (at least) Meh, partially done
01:39:396 (2,2,4,6) - useless notes, they don't exist in music. Remove 'em No
01:54:615 (6) - +++ — use here only one note or 1/2 slider No. Repositioned the notes in a better place though.


Psycho

(standard note about no claps) I wanted to build into the hitsounds...
00:05:126 (3,6,3,6) - whistle No. They seem out of place on single notes.
00:10:819 (3) - remove clap No.
00:12:133 (3,6,3,6) - +++ — whistle! No.
00:17:170 (2,4) - +++ — remove claps from red ticks! No.
00:24:396 (3) - normal whistle here Why? i'm using soft hitsounds.....
00:26:148 (2,4,6) - remove claps Removed
00:36:000 — add note No....
00:36:221 (1,5,1) - +++ remove these claps. In this section, claps on 1st and 3rd ticks sound really good so get rid of other claps (except double claps: white+red like 00:37:535 (7,8) - ) Done just for notes 1,5 and just that combo
00:43:008 — add note No
00:51:549 (6) - change its shape No. I like it.
01:06:878 (4) - remove clap No
01:21:549 (1) - use 2 notes here instead That would ruin my pattern :o
01:28:995 (2) - remove "red claps" again! No...
01:32:059 — add note No..
01:35:783 (1) - "red claps"! No. I'm not changing them.
01:47:608 (4) - change its shape Done
01:52:971 (4) - either remove it or add note after it (1/4) I'll pass.
01:54:615 (10,11) - +++ — double doesn't work well here (again, yeah) I'm not changing them. Deal with it.


Edit: Repositioning/remapping some bits.
LunarSakuya
hi there :lol:

Easy
01:04:250 (1) - make neater blanket, replace by copy & pasting (2), flip, and adjust
01:06:002 (1) - Delete NC
01:25:709 (2) - Add clap
01:27:462 (1) - ^

Haneii's Normal
This Normal is 4.3, might wanna consider lowering that. There's a lot of notes you can potentially delete.

00:13:447 (5) - NC to warn players of multiple reverses
00:22:206 (1) - pull out more, something like this http://puu.sh/lFGf (not correct spacing btw)
00:29:214 - add some hitsounds in this section, maybe a clap every 4 white ticks at least
00:39:068 (3) - Spacing
00:40:819 (3) - Spacing

01:11:914 (2) - Delete note

Hard
00:08:411 (2) - Make a neater blanket over (1)
00:55:381 (4) - Why not move this to the white tick
00:58:119 (4,5,6) - Copy the pattern of (1,2,3), as in make (6) to (5) and stack it on (4)

01:14:323 (6) - Ctrl + R
01:31:841 (2) - Make identical to (1) and maybe Ctrl + H as well
01:54:396 (5) - Don't stack, contradicts the future patterns

PsYcHo
00:12:133 (3) - Delete finish
00:13:009 (6) - ^, too strong i feel
00:14:323 (4,5,6) - Flip vertically and adjust
00:21:330 (1,2,3) - Switch positions with 00:20:454 (1,2,3) (on the timeline)
00:29:652 (3,4,5,6,7) - You could pull off some nice streams everytime he goes "really really really really"

01:01:403 (4) - Move down to make diamond? http://puu.sh/lFR7, same with the next combo
01:16:513 (1) - (nazi) try to stack this perfectly under 01:15:637 (3)
01:23:301 (4) - Delete finish

Awesome map lol
Good luck!!
Topic Starter
TheVileOne

LunarSakuya wrote:

hi there :lol:

Easy
01:04:250 (1) - make neater blanket, replace by copy & pasting (2), flip, and adjust I don't think it's necessary
01:06:002 (1) - Delete NC Done
01:25:709 (2) - Add clap Done
01:27:462 (1) - ^ ^

Haneii's Normal
This Normal is 4.3, might wanna consider lowering that. There's a lot of notes you can potentially delete.

00:13:447 (5) - NC to warn players of multiple reverses
00:22:206 (1) - pull out more, something like this http://puu.sh/lFGf (not correct spacing btw)
00:29:214 - add some hitsounds in this section, maybe a clap every 4 white ticks at least
00:39:068 (3) - Spacing
00:40:819 (3) - Spacing

01:11:914 (2) - Delete note

Hard
00:08:411 (2) - Make a neater blanket over (1) Was not meant to be a blanket. I accentuated the curve, and made it more like it was supposed to look.
00:55:381 (4) - Why not move this to the white tick I tried that and I would always miss it.
00:58:119 (4,5,6) - Copy the pattern of (1,2,3), as in make (6) to (5) and stack it on (4) If your concern was that the pattern was not perfectly centered, I fixed that manually.

01:14:323 (6) - Ctrl + R Done- plays better.
01:31:841 (2) - Make identical to (1) and maybe Ctrl + H as well I'm going to keep them. I managed to redesign the part before it though.
01:54:396 (5) - Don't stack, contradicts the future patterns I like the stack there. You have plenty of time to react to the streams ahead.

PsYcHo
00:12:133 (3) - Delete finish I think I'll keep until a second opinion comes along. I don't really want nothing and I don't want a clap or whistle there.
00:13:009 (6) - ^, too strong i feel ^
00:14:323 (4,5,6) - Flip vertically and adjust Nah, I think the only pattern that works there is right to left go up at the peak. Going down is awkward to me.
00:21:330 (1,2,3) - Switch positions with 00:20:454 (1,2,3) (on the timeline) i'll keep it the way it is. I don't like doubling back there.
00:29:652 (3,4,5,6,7) - You could pull off some nice streams everytime he goes "really really really really" already explained.. besides I'm not going to remap a large part of my map when I have 35 stars already.

01:01:403 (4) - Move down to make diamond? http://puu.sh/lFR7, same with the next combo I like those transitions
01:16:513 (1) - (nazi) try to stack this perfectly under 01:15:637 (3) Done- also better centered the whole combo after it
01:23:301 (4) - Delete finish Don't remember why I made it a finish in the first place. Removed

Awesome map lol
Good luck!!
Thanks
Aurele
IT'S LADY GAGA TIMEEEEE.
From #modreqs. (M4M)
You can ignore it if you want.

[Easy]
01:52:643 : Delete Circle please.

[Haneii's Normal]
CLAP MADNESS !
00:01:621 : Clap
00:02:497 : ^
00:03:373 : ^
00:04:249 : ^
00:08:629 : ^
00:09:505 : ^
00:10:381 : ^
00:11:256 : ^
00:11:694 > 00:14:979 (1 to 7) : This can confuse lots of people.
00:29:213 , 00:29:651 , 00:30:089 , 00:30:527 , 00:30:746 : Clap
00:31:402 , 00:31:840 , 00:32:278 , 00:32:497 : clap
00:33:154 , 00:33:154 , 00:33:592 , 00:34:030 , 00:34:249 : Clap
00:36:220 , 00:36:658 , 00:37:096 , 00:37:534 , 00:37:753 : Clap
00:38:410 , 00:38:848 , 00:39:286 , 00:39:505 : Clap
00:40:162 , 00:40:600 , 00:41:038 , 00:41:256 : Clap
00:42:789 : Finish. since you did it for 00:35:782
00:43:665 : Clap
00:45:417 : ^
00:50:673 : ^
00:51:548 : ^
00:52:424 : ^
00:53:300 : ^
00:54:176 : ^
00:55:052 : ^
You should know what to do with 01:25:271 to 01:53:300 uh?
01:53:300 : Clap
01:54:176 : ^
01:54:614 : ^
01:55:490 : ^
/me to lazy to finish this.

[PsYcHo]
00:01:512 : Circle
00:03:264 : ^
00:05:563 : NC
00:07:315 : ^
00:12:570 : ^
00:14:322 : ^
00:17:278 : Circle
00:19:578 : NC
01:32:497 : clap
01:32:935 : ^
01:33:373 : ^
01:33:811 : ^
01:34:249 : ^
01:34:687 : ^
01:35:125 : ^
01:35:563 : ^
01:54:176 : NC
01:55:928 : ^
02:01:183 : ^
02:02:935 : ^
02:04:687 : ^
02:06:439 : ^
Topic Starter
TheVileOne

Gabex3 wrote:

IT'S LADY GAGA TIMEEEEE.
From #modreqs. (M4M)
You can ignore it if you want.

[Easy]
01:52:643 : Delete Circle please. No.



[PsYcHo]
00:01:512 : Circle No
00:03:264 : ^
00:05:563 : NCNo, I want it 6,6,6
00:07:315 : ^
00:12:570 : ^
00:14:322 : ^
00:17:278 : Circle Ew, no.
00:19:578 : NC No.
01:32:497 : clap Only hitsounding the two sliders I missed. Otherwise those are going to stay hitsoundless
01:32:935 : ^
01:33:373 : ^
01:33:811 : ^
01:34:249 : ^
01:34:687 : ^
01:35:125 : ^
01:35:563 : ^
01:54:176 : NC Changed in different spots...
01:55:928 : ^
02:01:183 : ^No.
02:02:935 : ^
02:04:687 : ^
02:06:439 : ^
Haneii
Wow...

...that's a long hitsound mods?

I'll hopefully get through them by tomorrow.

@TVO - I currently have less chances to log on to osu and my final exams start soon (in about a week) in which I'll be gone for the rest of the month. If you can't wait or changes must be done to my difficulty, I give you permission to do as you please with it (edit,remove diff, etc..). Sorry for the inconvenience.


Edit: Guess I forgot to post earlier this week:

@LunarSakuya: Thanks for the mod, but I decided not to change anything. Don't have time right now to tell you my reasoning, but if you need the feedback just let me know.
Topic Starter
TheVileOne
I will manage it for you. You managed my map for me (although you ruined bits of it). haha
Haneii

Gabex3 wrote:

[Haneii's Normal]
CLAP MADNESS !
00:01:621 : Clap
00:02:497 : ^
00:03:373 : ^
00:04:249 : ^
00:08:629 : ^
00:09:505 : ^
00:10:381 : ^
00:11:256 : ^
00:11:694 > 00:14:979 (1 to 7) : This can confuse lots of people. How?
00:29:213 , 00:29:651 , 00:30:089 , 00:30:527 , 00:30:746 : Clap
00:31:402 , 00:31:840 , 00:32:278 , 00:32:497 : clap
00:33:154 , 00:33:154 , 00:33:592 , 00:34:030 , 00:34:249 : Clap
00:36:220 , 00:36:658 , 00:37:096 , 00:37:534 , 00:37:753 : Clap
00:38:410 , 00:38:848 , 00:39:286 , 00:39:505 : Clap
00:40:162 , 00:40:600 , 00:41:038 , 00:41:256 : Clap
00:42:789 : Finish. since you did it for 00:35:782

00:43:665 : Clap
00:45:417 : ^
00:50:673 : ^
00:51:548 : ^
00:52:424 : ^
00:53:300 : ^
00:54:176 : ^
00:55:052 : ^
You should know what to do with 01:25:271 to 01:53:300 uh?
01:53:300 : Clap
01:54:176 : ^
01:54:614 : ^
01:55:490 : ^
/me to lazy to finish this.
Thank you for pointing out the missing claps - I forgot to add them back everytime I changed something in the map, orz.
Used most of the mod (Denied suggestions hl in grey.)

Thanks for the mod ^_^

Download: Psycho Teddy - Psycho Teddy (TheVileOne) [Haneii's Normal].osu

edit: Oh wow, those links/this forum format looks terrible. Should be an option to disable it in posts. They're quite helpful (I love them), but look awful in response/feedback posts >_<.
Jenny
I'm such a lazy modder and just mod the highest diffs~

~~~
17:03 <Jenny> : 00:09:944 (1,2,3,4) - don't let these overlap
17:03 <Jenny> : space all of them on 1.5x
17:04 <Jenny> : 00:25:709 (1,3) - these shapes feel awkward
17:04 <Jenny> : make it more balanced curves
17:04 <Jenny> : 00:30:090 (5) - not exactly on 3
17:04 <Jenny> : 00:31:841 (3) - i don't get why it's where it is and pointing to where it does
17:04 <TheVileOne> : 9 seconds, There's no way to have them not touch without breaking snap
17:05 <TheVileOne> : but fixed
17:05 <Jenny> : http://osu.ppy.sh/ss/279225 ?
17:05 <TheVileOne> : or no.
17:05 <TheVileOne> : i'm not sure i want to do 1.6
17:06 <Jenny> : 00:31:402 (2) - ctrl-j 1 here
17:06 <Jenny> : 00:31:840 (3) - use 1.5x snap and make it a straight line on the X-axis
17:07 <Jenny> : http://osu.ppy.sh/ss/279227
17:07 <Jenny> : 00:40:600 (5) - not properly stacked on 3
17:08 <Jenny> : 00:55:710 (3,4,5) - too much of wiggling here
17:08 <TheVileOne> : you mod very fast
17:09 <Jenny> : 01:18:922 (4,5,6) - just mirror 01:18:046 (6,1,2) there but don't forget to set the clap on the same point of time
17:09 <Jenny> : 01:19:798 (8) - set that on 6's position (pre-previous combo's; you know, the one you mirrored)
17:09 <Jenny> : 01:20:017 (1) - same with 1
17:10 <Jenny> : 01:21:548 (1) - too close to previous 3, the hitburst might overlap in a not-so-fancy way
17:10 <TheVileOne> : After this, hold off for Hard. I need to process this and I was kind of not expecting you to start immediately
17:10 <Jenny> : i suggest centering 3 and 1 on y-axis
17:10 <Jenny> : i'm usually best in modding highest diffs :x
17:10 <Jenny> : 01:23:301 (4) - don't see the reason for a finish-hitsound here
17:11 <Jenny> : 01:27:024 (1) - stack that on 7
17:11 <Jenny> : 01:27:351 (3) - that on 2 (previous combo's)
17:11 <Jenny> : 01:28:995 (2) - not properly on 13 *ikr these are all things people call nazi <.<*
17:11 <Jenny> : 01:29:871 (6) - ^
17:13 <Jenny> : 01:35:126 (5) - that sliderangle is ugly just standing alone there; following 1-3 are somewhat okay since they repeat the same curve but
17:13 <Jenny> : change this one to a more balanced curve
17:13 <Jenny> : (sliderpoint 1 [not counting start] to X:320, Y: 24], end to X:360, Y:72 should do)
17:14 <Jenny> : 01:41:914 (6) - move sliderpoint 1-2 grids left
17:14 <Jenny> : btw. how come you map such stuff ._.
17:15 <Jenny> : anyways, that's it :x
Topic Starter
TheVileOne
Done most of it.
Gens
Time to mod Psycho Titty.

[General]
  1. Uh, it's just a minor thing, but the tag 'Really' appears twice, it should only be needed once.
  2. I'm not sure if I'd use Kiai time in the map at all; it's not like the song has a chorus, since the whole thing just repeats itself. Hmm, perhaps a fountain or two, for when the song loops again, would fit better (first fountain would be at 00:57:242, second one at 02:07:315).
  3. Another minor thing, I did spot some unnecessary green timing sections... and also, what's up with all those volume changes, I didn't notice them the first time around... oh well, doesn't really matter I guess.
[Easy]
  1. This difficulty does feel a little bit hard for an Easy. I'd use less 1/2 circles, or more sparse 1/1 circles.
02:03:812 (1,1) - This seems unecessary, I would just remove the last hitcircle.

[Haneii's Normal]
  1. AIBat caught some unsnapped slider ends, might want to check that.
01:00:746 (1) - Unsnapped slider (end).
01:01:622 (2) - Unsnapped slider (end).
01:14:761 (1) - Unsnapped slider (end).
01:15:637 (2) - Unsnapped slider (end).
01:58:557 (3) - Unsnapped slider (end).

  1. I consider the difficulty here as a little steep for a normal, too. Way too many 1/2's. Perhaps it's just because I haven't played any recent maps and I still have my old standards...
02:03:812 (1,1,2) - I guess it's pretty much the same thing as Easy.

[Hard]
Nothing generally wrong with this difficulty, although check the comment I left at the end of this post.

[PsYcHo]
  1. Some parts of the map felt overmapped... for example, the combo starting at 01:21:548 (1). Tip: instead of resorting to more beats for a difficulty increase, resort to jumps! Use them wisely.
  2. There are a few combo marker inconsistencies:
New combos list
00:05:564 (4) - Add new combo
00:07:315 (4) - Add
00:12:571 (4) - Add
00:14:323 (4) - Add
00:19:579 (4) - Add
00:44:104 (6) - Add
00:52:206 (7) - Add, and remove at 00:52:425 (1)
01:05:126 (1) - Remove
01:12:133 (1) - Remove
01:15:637 (3) - Add
01:17:389 (4) - Add
01:22:424 (5) - Add
01:47:170 (3) - Add
01:49:579 (4) - Add
01:53:958 (1) - Remove
01:55:710 (1) - Remove

Perhaps you could apply the same new combos to the other difficulties (these combos go with the song, not the map), so I don't tire myself out with the other difficulties. :P

[Comment]
You remember what I said about the shaky structure, right? Just let me elaborate on that a bit more:
Well, this map doesn't use many patterns so it goes more 'freestyle' (I like to call them like that when maps have no symmetrical patterns), but... even then, the flow of the map isn't as good either, so, even though it plays to the rhythm it doesn't feel quite as right. My personal recommendation would be, obviously, use more symmetrical patterns! But even then, the few patterns you have could have been more solidly built to avoid this... for example, this stream could be in a more curved fashion and it'd look nicer.

Overall, try to use patterns, even if they're not symmetrical, so the map doesn't look like it's all over the place. There are many combos which seem to be randomly placed, making the structure of the map feel loose, not solid.

Hmm... I wouldn't consider this map as 'ready to be ranked' yet. Sure, it doesn't have any unrankable issues anymore but there are still many places to improve the map. In any case you have problems understanding the general instructions I gave, feel free to ask. Perhaps I could go in-depth (old-school nazi modding) later, if you want.
Topic Starter
TheVileOne

Gens wrote:

Time to mod Psycho Titty.

[General]
  1. Uh, it's just a minor thing, but the tag 'Really' appears twice, it should only be needed once.Discussed in irc
  2. I'm not sure if I'd use Kiai time in the map at all; it's not like the song has a chorus, since the whole thing just repeats itself. Hmm, perhaps a fountain or two, for when the song loops again, would fit better (first fountain would be at 00:57:242, second one at 02:07:315).
  3. Another minor thing, I did spot some unnecessary green timing sections... and also, what's up with all those volume changes, I didn't notice them the first time around... oh well, doesn't really matter I guess.
[Easy]
  1. This difficulty does feel a little bit hard for an Easy. I'd use less 1/2 circles, or more sparse 1/1 circles.
I know where I could go 2/1, but I really like the current flow of this mapping. I would not want to ruin it by slowing the beat, when keeping the same beat works for the whole map.

02:03:812 (1,1) - This seems unecessary, I would just remove the last hitcircle. I have one concern about this. The star rating jacks up if I delete it. :/

[Haneii's Normal]
  1. AIBat caught some unsnapped slider ends, might want to check that.
01:00:746 (1) - Unsnapped slider (end).
01:01:622 (2) - Unsnapped slider (end).
01:14:761 (1) - Unsnapped slider (end).
01:15:637 (2) - Unsnapped slider (end).
01:58:557 (3) - Unsnapped slider (end).

  1. I consider the difficulty here as a little steep for a normal, too. Way too many 1/2's. Perhaps it's just because I haven't played any recent maps and I still have my old standards...
02:03:812 (1,1,2) - I guess it's pretty much the same thing as Easy.

[Hard]
Nothing generally wrong with this difficulty, although check the comment I left at the end of this post.

[PsYcHo]
  1. Some parts of the map felt overmapped... for example, the combo starting at 01:21:548 (1). Tip: instead of resorting to more beats for a difficulty increase, resort to jumps! Use them wisely. The part after I remapped.
  2. There are a few combo marker inconsistencies:
New combos list
00:05:564 (4) - Add new combo Fine... I don't like some of the new combos, but fine....
00:07:315 (4) - Add
00:12:571 (4) - Add
00:14:323 (4) - Add
00:19:579 (4) - Add
00:44:104 (6) - Add
00:52:206 (7) - Add, and remove at 00:52:425 (1)
01:05:126 (1) - Remove No. ugly
01:12:133 (1) - Remove Done
01:15:637 (3) - Add Done
01:17:389 (4) - Add Done
01:22:424 (5) - Add Done...
01:47:170 (3) - Add Not following lyric pattern so no.
01:49:579 (4) - Add Added combo here (01:48:045 - ) instead and then adjust the sliders after.
01:53:958 (1) - Remove sure
01:55:710 (1) - Remove sure

Perhaps you could apply the same new combos to the other difficulties (these combos go with the song, not the map), so I don't tire myself out with the other difficulties. :P Bleh. I'm not ugliing up streams with new combo spam just because there's a pause in between.

[Comment]
You remember what I said about the shaky structure, right? Just let me elaborate on that a bit more:
Well, this map doesn't use many patterns so it goes more 'freestyle' (I like to call them like that when maps have no symmetrical patterns), but... even then, the flow of the map isn't as good either, so, even though it plays to the rhythm it doesn't feel quite as right. My personal recommendation would be, obviously, use more symmetrical patterns! But even then, the few patterns you have could have been more solidly built to avoid this... for example, this stream could be in a more curved fashion and it'd look nicer. Remapped that example because it sounded terrible.

Overall, try to use patterns, even if they're not symmetrical, so the map doesn't look like it's all over the place. There are many combos which seem to be randomly placed, making the structure of the map feel loose, not solid.

Hmm... I wouldn't consider this map as 'ready to be ranked' yet. Sure, it doesn't have any unrankable issues anymore but there are still many places to improve the map. In any case you have problems understanding the general instructions I gave, feel free to ask. Perhaps I could go in-depth (old-school nazi modding) later, if you want.


Gens, I don't like vague statements. I can't change something that I don't know how to change, and don't see why it's broken. you tell me it's not broken, but tell me that it's not good. If you really want me to make serious changes to my patterns you need to either irc with me where i can discuss and pick at each thing you mention, or post a more indepth detail with examples on what would make for a better beatmap with screenshots and tellings me why i should do it. Also i think most of easy is probably out of the question for me, except that one note at the end. I am really happy with how that map plays, I am willing to change most everything else in the other difficulties (except maybe straightening most of those sliders) but Easy I put a lot of thought into the beat. I think newer players would prefer my version over any reduction of notes.

I would like to have a list of things that need to be changed to my existing difficulties that would make them better. If you think that i'm going to just massively remap it, because it's not the best way the song could be mapped, than I would disagree with you. I want specific changes that work with my mapping style that fix something that's technically flawed or wrong.
Gens
Well, me and TheVileOne went in-depth with the map structure and such. Here is the log.

Log
15:59 <TheVileOne> : oh ello
15:59 <Gens> : hello
16:07 <TheVileOne> : Well i'll be ready for any irc modding after i eat, in about an hour or so
16:08 <TheVileOne> : well hour onward
16:09 <Gens> : sounds like a good time to irc mod, yeah
16:12 <TheVileOne> : trying to make my Easy actually Easy instead of a light Normal
16:12 <TheVileOne> : It always happens
16:12 <TheVileOne> : Think my Easy modes play like Normals, well that's normal for me. I always make Easy modes that look
16:12 <TheVileOne> : like Normals
16:12 <TheVileOne> : >.>
16:12 <Gens> : <.<
16:16 <TheVileOne> : I don't understand the key to making simple Easy modesw
16:18 <Gens> : I guess it's easy for me because I always map thinking with patterns ~
16:20 <TheVileOne> : I map thinking beat. Beat is supreme
16:20 <TheVileOne> : long sliders obscure beat
16:20 <TheVileOne> : harder to hitsound
16:30 <TheVileOne> : Weird Al
16:30 <TheVileOne> : Awesome
16:31 <TheVileOne> : Gens you should try to get this ranked
16:31 *TheVileOne is listening to Susumu Hirasawa - SEH LE MAO
16:31 <TheVileOne> : I love the song and your map
16:31 <Gens> : hehe, thanks ~ I plan to promote those maps eventually too
16:33 <Gens> : first trying to promote my pending maps
17:08 <Gens> : well, I could start an irc mod right about now
17:08 <TheVileOne> : Well im not quite ready hold on
17:15 <TheVileOne> : I guess so
17:15 <TheVileOne> : food is late
17:15 <TheVileOne> : But I can irc
17:15 <Gens> : nngh I don't know what MAT to ask for mods :<
17:15 <Gens> : just took the chance to look while waiting your response :P
17:15 <Gens> : but alright then, I can start now
17:16 <TheVileOne> : Well take your time
17:17 <TheVileOne> : you'll see i changed some things
17:17 <TheVileOne> : some
17:17 <TheVileOne> : not many
17:18 <Gens> : aah, well, let's get started on some things
17:18 <Gens> : [PsYcHo]
17:19 <TheVileOne> : the diff you hated the most
17:19 <Gens> : nah, I don't hate it, I just think it could be better :P
17:20 <Gens> : 00:08:192 (1,2,3,4,5,6,7,8) - this pattern isn't very solid, it'd be much more solid if it were symmetrical
17:20 <Gens> : sure, symmetry isn't necessary but there's really no reason to not do it in this case!
17:21 <TheVileOne> : wow, sure....
17:21 <TheVileOne> : done
17:22 <Gens> : 00:09:944 (1,2,3,4) - this pattern isn't solid either - there's a little bit of overlapping, and the sliders make no
17:22 <Gens> : constant rotation
17:22 <Gens> : keeping the map as overlap-free as possible makes your map look much nicer
17:22 <Gens> : there are sometimes where you just have to overlap a bit, but this isn't the case~
17:23 <Gens> : what I'd suggest is straightening the sliders, making them a normal cross
17:23 <Gens> : I'm hoping you understand my meaning of 'solid' a bit more now :P
17:24 <TheVileOne> : Well i didn't think you could notice the overlap while playing
17:25 <Gens> : it is noticeable... just sayin'
17:26 <TheVileOne> : done. I remembered why I made the pentagram angled
17:26 <TheVileOne> : it was easier to hit that way
17:26 <TheVileOne> : but whatever
17:26 <TheVileOne> : it's straight now
17:27 <TheVileOne> : fixed overlap
17:28 <Gens> : you did something like this, right? just wondering: http://osu.ppy.sh/ss/289867
17:28 <Gens> : don't mind the overlap in the timeline, just for screening purposes :P
17:29 <Gens> : 00:15:199 (1) - The pattern starting from here isn't very solid, 00:16:951 (1) - feels like a completely different
17:29 <Gens> : section of the song
17:29 <TheVileOne> : no....
17:29 <TheVileOne> : i don't like that pattern
17:29 <Gens> : you mean the one at 00:15:199 (1) - ?
17:30 <TheVileOne> : no, the sliders
17:30 <TheVileOne> : And those stacks are intentional
17:31 <TheVileOne> : they set you up to hit this 00:16:951 (1,2) -
17:31 <TheVileOne> : properly
17:31 <Gens> : hmm, well, that's true
17:33 <Gens> : still, I think they could be arranged more pretty, something like this: http://osu.ppy.sh/ss/289873
17:34 <Gens> : mmmmoving on
17:34 <Gens> : 00:29:214 (1) - the pattern starting from here doesn't look like it goes anywhere
17:35 <Gens> : you could say it makes like some loops with the circles, but (8) would have to be at the same place (6) is
17:36 <TheVileOne> : the problem with your screenshot is
17:36 <TheVileOne> : I wanted only 3,4 to be the jump
17:36 <TheVileOne> : you have the whole combo as jumps
17:36 <TheVileOne> : :/
17:36 <TheVileOne> : and you're making a diamond and the pattern is supposed to be a zigzag
17:37 <TheVileOne> : although my szigzag uis a bit weird looking
17:37 <TheVileOne> : so ill try to make it look better
17:37 <Gens> : at the very least (1) could be a bit lower so it doesn't overlap
17:37 <TheVileOne> : http://osu.ppy.sh/ss/289874
17:38 <Gens> : yeah that looks more solid
17:40 <TheVileOne> : it doesn't go anywhere?
17:40 <TheVileOne> : it doubles back?
17:40 <TheVileOne> : oh 6,7,8
17:40 <TheVileOne> : you mean
17:41 <Gens> : yeah, I'm thinking the pattern could be more like http://osu.ppy.sh/ss/289877
17:41 <TheVileOne> : bleh tried that... meh
17:41 <TheVileOne> : I don't want that kind of evenneess
17:41 <TheVileOne> : ness
17:42 <TheVileOne> : needs to be angled
17:42 <TheVileOne> : and irregular
17:43 <TheVileOne> : is it that big of a deal?
17:43 <Gens> : 'irregular' is what I would use as a synonym for non-solid
17:43 <Gens> : personally I think it looks bad, but if you want to keep it then it's fine
17:43 <TheVileOne> : Well irregular was my theme for this song
17:43 <TheVileOne> : xd
17:44 <Gens> : huh
17:44 <Gens> : 00:30:965 (1) - well this pattern is also kinda messy, but I'm guessing you don't want to change it
17:45 <Gens> : (2) could at least be a mirror of (1)
17:45 <TheVileOne> : adding claps every 3 note of each combo
17:45 <TheVileOne> : no
17:45 <TheVileOne> : I can change that
17:45 <TheVileOne> : messy is bad
17:46 <TheVileOne> : not entirely symmetrical is good
17:46 <TheVileOne> : I'll tweak the positions of 1,2
17:46 <TheVileOne> : and maybe 3
17:46 <Gens> : oh, alright
17:47 <Gens> : 00:37:973 (1) - The spacing does a little increase on this combo
17:48 <Gens> : it's pretty minor, but it does feel a little out of place
17:49 <TheVileOne> : lowered the spacing of those sliders to 1.5 like the rest of the combo
17:50 <TheVileOne> : made the stream after it more even
17:50 <Gens> : alrighty
17:50 <Gens> : well, I'm not going to mention the not-perfectly-stacked circles since they're really not noticeable while playing,
17:50 <Gens> : so moving onnn
17:50 <TheVileOne> : you see that green combo
17:51 <TheVileOne> : That is what i didn't want there
17:51 <Gens> : you mean the one at 00:36:221 (1) - ?
17:51 <TheVileOne> : yes
17:51 <TheVileOne> : i didn't want that in the earlier combo
17:52 <Gens> : haha, yeah, I noticed it was pretty much the same I did
17:52 <TheVileOne> : and is 1.8 spacing too much for those sliders you mentioned
17:52 <TheVileOne> : the red ones?
17:52 <TheVileOne> : i like the spacing
17:53 <Gens> : not like it's too 'hard to play' or anything, just saying it feels out of place, unjustified, so to speak
17:54 <Gens> : 00:46:732 (1) - I actually like these combos, they're irregular but fun to play
17:55 <TheVileOne> : change those red slider spacings to 1.5 but kept the notes after 1.8
17:55 <TheVileOne> : i feel the notes signify a jump
17:55 <TheVileOne> : and thanks
17:55 <Gens> : yeah, that's fine
17:56 <Gens> : 00:57:243 (1) - This combo... hmm, I see the point of the stacks, but it feels a little... you know, 'doesn't go
17:56 <Gens> : anywhere'
17:57 <TheVileOne> : it's to keep the diamond pattern intact
17:57 <TheVileOne> : if i change it, I couldn't get that diamond which goes into the sliders
17:58 <TheVileOne> : and the 1-1-12 pattern continues in patterns after that
17:58 <TheVileOne> : So I don't see why it wouldn't fit
17:59 <Gens> : hmm, well yeah, it doesn't play the same way if you move (1) and (2) somewhere else I guess
18:00 <Gens> : 00:58:995 (1) - I'm guessing you don't want to make it symmetrical so it doesn't overlap
18:01 <TheVileOne> : it doesn't overlap?
18:01 <TheVileOne> : the notes disappear before note 2
18:02 <TheVileOne> : and i would center them but how....
18:02 <TheVileOne> : lol
18:02 <TheVileOne> : it's one of those areas, where everything snugly fits into one area
18:02 <TheVileOne> : doesn't bother me
18:02 <TheVileOne> : if it stays the same
18:03 <Gens> : http://osu.ppy.sh/ss/289883 < something like that
18:04 <TheVileOne> : ill pass. I don't like that transition angle
18:04 <TheVileOne> : update psycho with the changes ive made thus far
18:06 <TheVileOne> : I'll have to eat very soon.
18:06 <Gens> : I see
18:06 <Gens> : I'm not sure if you want me to keep modding
18:07 <TheVileOne> : Well depends. can we start back up after i eat
18:07 <TheVileOne> : or are you in the zone
18:07 <Gens> : I'm not sure, I might have to go later
18:08 <TheVileOne> : Well finish psycho with me
18:08 <TheVileOne> : It takes me 5-7 minutes to eat
18:08 <TheVileOne> : Not like 30 minutes like some people
18:08 <Gens> : ...it takes me 30 when I'm fast
18:08 <Gens> : :O
18:09 <TheVileOne> : im here. it's just tomato soup and bacon
18:10 <TheVileOne> : eating at the same time
18:10 <Gens> : I do that at times too, heh
18:10 <Gens> : 01:10:819 (3) - stream could be prettier
18:11 <TheVileOne> : are you seeing a general curve
18:11 <TheVileOne> : what do you suggest
18:11 <TheVileOne> : just spacing adjustments
18:12 <Gens> : http://osu.ppy.sh/ss/289886
18:12 <TheVileOne> : made spacing cleaner, but kept shape
18:12 <TheVileOne> : oh ill try that
18:13 <Gens> : 01:13:009 (1) - I'm guessing this is intentional too, but spacing felt like it should be more sparse
18:13 <Gens> : on that combo
18:14 <TheVileOne> : http://osu.ppy.sh/ss/289887
18:14 <Gens> : yeah that looks good
18:14 <TheVileOne> : sparse... don't use words like that- confuses yourmeaning
18:14 <Gens> : spacing should be bigger :p
18:15 <TheVileOne> : sparse means larger?
18:15 <TheVileOne> : okay
18:15 <TheVileOne> : but it's pretty large already
18:15 <TheVileOne> : damn
18:15 <Gens> : compared to 01:11:257 (1) - not so much
18:17 <TheVileOne> : 1.5, 2.23,1.5,2.23
18:17 <TheVileOne> : I don't see your point
18:17 <Gens> : and the combo at 01:13:009 (1) - is 1.0!
18:18 <TheVileOne> : good point
18:18 <TheVileOne> : i'll change that in a moment
18:18 <Gens> : 01:20:236 (2) - remember what I said about overmapping? it was because of this part
18:19 <Gens> : triples everywhere!
18:19 <TheVileOne> : Because I had ignored triples for practically the whole song
18:19 <TheVileOne> : and those sliders are the only overmapped part
18:20 <TheVileOne> : changed that stream thing to 1.2 instead of 1.0
18:21 <TheVileOne> : So anyways is there anything really wrong there
18:21 <TheVileOne> : it's the part before the spinner
18:21 <TheVileOne> : the last part before it changes beat. So I think a crescendo event was prudent
18:22 <TheVileOne> : oh and 01:07:754 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) -
18:22 <TheVileOne> : triples here
18:22 <Gens> : I just think there's no necessity to put so many triples there, but well, it's your map
18:23 <Gens> : I think that's all, the next part is pretty much okay
18:23 <Gens> : well defined patterns and such, feels solid
18:24 <TheVileOne> : Okay
18:24 <TheVileOne> : you mean my jumps passed the Gens test
18:24 <TheVileOne> : :3
18:24 <Gens> : I guess so~
18:25 <TheVileOne> : let me guess
18:25 <TheVileOne> : 00:11:695 (1) -
18:25 <TheVileOne> : overlap
18:25 <TheVileOne> : :p
18:25 <TheVileOne> : gonna try to fix it regardless
18:25 <Gens> : haha
18:26 <Gens> : rather, I was going to point out 00:05:125 (3) -
18:26 <Gens> : slider plays a little weird
18:26 <TheVileOne> : I'll look at it
18:26 <Gens> : 00:23:957 (1,2) - the overlaps here also look kind of bad
18:27 <Gens> : although they're pretty minor
18:28 <Gens> : 00:48:046 (4,4,4) - this is a hitsound thing... shouldn't there be no whistle at the end?
18:29 <TheVileOne> : changed the slider at 5 seconds to a stack instead
18:30 <Gens> : 01:05:345 (6,7,8) - (6) should probably be unstacked
18:30 <TheVileOne> : fixed overlap
18:31 <TheVileOne> : removed whistles from first two sliders, but the third one sounds best with whistles on both ends
18:33 <TheVileOne> : unstacked,
18:34 <TheVileOne> : oh and if you get to Haneii's diff, I could attempt to mod his
18:34 <Gens> : also, just as a general pointer: I'd try to make smoother curves with the sliders, placing the last anchor point
18:34 <Gens> : where the slider really ends
18:34 <Gens> : http://osu.ppy.sh/ss/289896 - good slider
18:34 <Gens> : http://osu.ppy.sh/ss/289899 - meh slider
18:34 <Gens> : I'm giving you a general pointer for future maps, but I'm not asking you to fix the whole map
18:35 <Gens> : that'd be too much of a chore :P
18:36 <TheVileOne> : point taken
18:36 <TheVileOne> : does it matter
18:37 <Gens> : in the long run you'll want to make your maps good looking, or at least I hope so
18:37 <Gens> : little details like overlaps or sliders can make the look of your map change a lot
18:37 <TheVileOne> : Well i meant does it's positioning affect it's shape
18:38 <Gens> : well, actually, you could also make good looking slider without the last point being there but, it's good practice
18:38 <Gens> : ctrl+r usually screws up sliders, but not if they're like that
18:39 <Gens> : and I find it much easier to center the middle point when the last point is like that
18:42 <Gens> : yeah, I guess it's just that for Hard
18:42 <TheVileOne> : Well I'm just going to take the sliders from the previous combo
18:42 <TheVileOne> : And replace them
18:42 <TheVileOne> : and Normal
18:43 <TheVileOne> : I have permission to take mods fromHaneii
18:44 <Gens> : Hmm, let's see
18:44 <Gens> : 00:32:060 (3) - personal perk on this one: should only have one repeat
18:44 <Gens> : though that breaks the spacing after, so it's probably not worth fixing
18:47 <Gens> : there's really not much to point out on this difficulty
18:48 <Gens> : well, I already told you that I think it's a bit too hard
18:48 <TheVileOne> : Eh im not so sure i want to remove that repeat
18:48 <TheVileOne> : that just means another singular note in that stream
18:49 <TheVileOne> : Well you told us it's too hard, but because you can't find anything that's really flawed, it can't be helped.it
18:49 <TheVileOne> : would take major remapping to make it less hard
18:51 <Gens> : yeah...
18:51 <Gens> : well, Easy there's not much to point out either
18:52 <Gens> : there are some overlaps here and there, and you can't change patterns here as easily either
18:52 <TheVileOne> : There's that last note
18:52 <TheVileOne> : I don't mind removing it but the star rating goes from 2.93 to 3.08 if i do so
18:53 <TheVileOne> : and it wouldn't end at the same point as the other diffs
18:54 <Gens> : I'd still remove it
18:54 <Gens> : you say, no difficulty should be above 3.0?
18:54 <TheVileOne> : It's recommended that it's 2.5 - 3.0. you're the BAT. You're the one who is supposed to determine these
18:54 <TheVileOne> : things
18:54 <TheVileOne> : :p
18:55 <TheVileOne> : But I think as long as it averages to 3 stars
18:55 <TheVileOne> : it's fine
18:55 <Gens> : yeah, I think so too
18:55 <Gens> : besides, removing that last beat actually makes it easier
18:56 <Gens> : I think it's justified
18:56 <TheVileOne> : Why i don't understand why it hides so much star rating to begin with
18:56 <Gens> : the star rating algorithm is a mess :I
18:57 <TheVileOne> : Well updated without that note. Just need you to tell me i didn't fuck up anything
18:58 <TheVileOne> : I fixed a lot of things...
18:58 <TheVileOne> : oh those overlaps in easy
18:58 <TheVileOne> : i think i know which ones
19:00 <TheVileOne> : you have no idea how many hours it took me to hitsound these maps
19:01 <Gens> : huh, in easy, the last spinner...
19:01 <Gens> : I thought you'd make it end at 02:07:315 - !
19:02 <Gens> : I think everything else is fine
19:02 <TheVileOne> : fine.... it's just when i extend it there. I feel like im just spinning to nothing
19:02 <TheVileOne> : for the last few moments
19:04 <TheVileOne> : extended
19:04 <TheVileOne> : submitted
19:06 <TheVileOne> : I think I looks better at lease. What do you think
19:06 <TheVileOne> : Is it still a random mess
19:06 <TheVileOne> : :p
19:07 <Gens> : it looks better, yeah

I think this map is ready for a bubble, in that case.

Just note, Easy's star rating went up to 3.08 because of the last note. Since it makes no sense to include that beat so the system thinks it's easier, I say it's better to leave it like this. Star rating doesn't matter anyway!
Aurele
/me close mouth.
Beuchi
Hi old bubble! :)

[General]
- Having "really" twice on tags isn't necessary, writing it once on the search system is enough to bring up the map.
- Tags like "do" and "to" aren't necessary either, you can't search for words with less than 3 letters on the website.
- About the combocolors, having the 2 blues that close to each other may look like you're on the same combo sometimes, I'd suggest moving one of the blue colors between the red and the gray.
- Make sure your Kiai Times are on the same places on every diff:

AIBat v2.0 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:271, ends on 01:53:300

- [Haneii's Normal] :
Kiai #1: Starts on 00:29:210, ends on 00:57:242
Kiai #2: Starts on 01:25:271, ends on 01:53:300

- [Hard] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 01:53:192

- [PsYcHo] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 02:07:206
[Haneii's Normal]
00:22:205 (1) - Maybe unstack this note? It might be confusing.

[Hard]
00:21:330 (4) - Maybe reverse this slider? The jump from (3) to here feels weird.
00:55:381 (4) - Move 1/4 forward (and fix the spacing).

The mapset looks a bit hard in general, but the gap between diffs is pretty good so it's okay imo.
Call me back for a recheck :)
Topic Starter
TheVileOne

Beuchi-chan wrote:

Hi old bubble! :)

[General]
- Having "really" twice on tags isn't necessary, writing it once on the search system is enough to bring up the map.
- Tags like "do" and "to" aren't necessary either, you can't search for words with less than 3 letters on the website. Quotations results do work.
- About the combocolors, having the 2 blues that close to each other may look like you're on the same combo sometimes, I'd suggest moving one of the blue colors between the red and the gray. One of the colors is green and done. Made color sequences the same on all difficulties.
- Make sure your Kiai Times are on the same places on every diff: Fixed.

AIBat v2.0 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:271, ends on 01:53:300

- [Haneii's Normal] :
Kiai #1: Starts on 00:29:210, ends on 00:57:242
Kiai #2: Starts on 01:25:271, ends on 01:53:300

- [Hard] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 01:53:192

- [PsYcHo] :
Kiai #1: Starts on 00:29:214, ends on 00:57:243
Kiai #2: Starts on 01:25:272, ends on 02:07:206
[Haneii's Normal]
00:22:205 (1) - Maybe unstack this note? It might be confusing. Haneii said she didn't want to.

[Hard]
00:21:330 (4) - Maybe reverse this slider? The jump from (3) to here feels weird.Done. still a jump but less so.
00:55:381 (4) - Move 1/4 forward (and fix the spacing). Fixed.

The mapset looks a bit hard in general, but the gap between diffs is pretty good so it's okay imo.
Call me back for a recheck :)

Other changes

Hard

12 sec~ Changed the positioning and shape of the sliders here
00:18:703 (1,2) - Lessened the curve of these.
00:45:417 - Raised volume of this note by 10
00:46:293 - ^

Edit: I'm experimenting with increasing the SV by .1 in hard as it seems a tad too slow for my tastes.
Beuchi
You need to do a Full Submit, I'm only getting Easy-Normal-Hard.

Why are there 3 Hards now? :?

Also, about the tags, I don't know what do you exactly mean with quotations, but omitting do, to and one of the really still brings the map up, so they're unnecessary.
Topic Starter
TheVileOne
I'll remove them in a moment. It's not a big deal. Updated... kept only Really and Want in tags. Also it's always been three Hards, because Haneii's diff is rated too high.


But really if you wanted to know. You can search for terms in quotations. "Do you" would come up with something, because it will search for Do space you"
Misja

Beuchi-chan wrote:

You need to do a Full Submit, I'm only getting Easy-Normal-Hard.

Why are there 3 Hards now? :?

Also, about the tags, I don't know what do you exactly mean with quotations, but omitting do, to and one of the really still brings the map up, so they're unnecessary.
Beuchi, you troller. I get all 4 diffs.
Beuchi

misja056 wrote:

Beuchi, you troller. I get all 4 diffs.
You probably downloaded the map after the full submit, looking at the time you posted :P

Cool for me :3
RE-BUBBLED!!
lunchZA
Really nice map :D
Sakura
[Hard]
00:57:243 (1,2,3,4,5,6,1,2,3,4,5) - These are kinda confusing to read because the stacks arent consistent there are some that are doubled and others that are single, and the approach circles kinda get lost with the sliders.
01:41:476 (4) - Try to make this slider prettier, it looks kinda awkward: http://puu.sh/vUvY

That's about it i guess.

Edit: Ranked
Verdisphena
;)
HeatKai
CONGRATS TVO!
YTYuyu
well well congrats on your 1st ranked map ;)
grumd
I feel like you were making Psycho diff while you was drunk.
So unaccurate mapping :v
Huh, I like Hard though.
theowest
Something suggests he's singing psycho titty.
Topic Starter
TheVileOne
Thanks and forgive the hardest difficulty. I'm not the best at making them so it may not be as awesome as it could be if someone better had mapped it.
theowest

TheVileOne wrote:

Thanks and forgive the hardest difficulty. I'm not the best at making them so it may not be as awesome as it could be if someone better had mapped it.
Hey, it was all good. c:
LunarSakuya
Congrats!! 1st map!! xDD
Sakura

TheVileOne wrote:

Thanks and forgive the hardest difficulty. I'm not the best at making them so it may not be as awesome as it could be if someone better had mapped it.
Don't worry you're still learning ^_^
Aurele
YAY !
Congrats TVO. :D
Meowcenaries
GRats!
Andrea
137 BPM with AR9? Are you kidding me?

People doesn't know how to use approach rate on beatmaps anymore nowadays. I'm out.
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