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posted
from my q~

sorry if mod isn't good, but I tried!


  • Easy
  1. 00:53:352 (1) - add the same hitsound as 00:50:494 (1)
  2. 01:23:887 (4) - ending sounds a bit off?

    Normal
  3. 00:00:495 (1,2,3) - personal opinion: I think it would look nicer if it was more 'round' than square
  4. 00:06:209 (1,2,3,4) - ^^
  5. 00:19:066 (1) - clap
  6. 00:24:780 (1,2) - ^
  7. 01:22:459 (2,3) - Sound better if 2 was extended to fill the gap

    Hard
  8. 00:02:816 (8) - slider shape doesn't look fit, (me personally: Curved sliders on harder diffs look kinda weird)
  9. 00:05:673 (8) - ^
  10. 00:22:459 (2) - move down to 160x 280y
  11. 00:32:637 (7) - space between 6 and 7 aren't very even, but i understand what you were going for (7,8)
  12. 00:36:209 (1,2) - I don't recommand ending anything on a blue tick, this section doesn't sound fitting either
  13. 00:59:066 (1,2,3,4) - try this lay out maybe?
  14. 01:14:602 (3) - move to 244x 32y
posted

30201102 wrote:

[Bright & Cheerful]
  1. 00:29:780 (4,5,6) - this triple is weird in that every other triple appears before the beat of the bar, whereas this is the only triple that appears after it. For consistency, I would remove the beat from 00:29:869 (5) - and put it 00:29:691 (4) - or just remove it altogether I had this before! but because of a mod I change it, but I didn't explain well myself, you're right I will change it for consistensy
  2. 00:29:780 (4,5) - weird really low jump dist out of no where. It works 00:49:780 (1,2,3) - because it's right before the chorus but it feel a bit random here did something I think
  3. 00:12:905 (1) - The music doesn't actually play until 00:12:950, the 2nd note of the slider. I think it's ok to start the slider on an 8th tick in this case for two reasons: there's a long enough break that the rhythm doesn't continue from before, and slider leniency means you don't have to have perfect accuracy anyway I feel it start there too but im 99% sure its wrong if something start on a yellow tick may be wrong, so I need to check this with more people
  4. 01:18:977 (3) - Is this note really needed? Nothing plays in the music to match and it still plays the same without it Most of the triples are overmapped but I tried to use them wherever they fit better (this case for example)
  5. Try lowering slider end hit sound on these notes 00:08:709 (6) - 00:37:637 (1) - 00:38:709 (5) - to 10% since thy aren't mapped to anything Reduced to 25%

Rendyindo wrote:

Hi! From my queue!

I'm still (kinda) new in modding, so please appreciate my mod :)I really apreciate you took your time to check this, thanks!

[General]

Isn't it too big for a BG? (1,1MB and 1920x1080 res) try to resize the BG New bg resolution was approved recently (1900x1200) so Im taking advantage of it :)

[Normal]

00:27:280 (5) - I didn't get any beat according to this slider. make 00:26:923 (4) - 1/1 slider? They are following the drums here
00:59:602 (2) - this slider ends at 00:59:959 I avoided to spam 1/2 rhythm to keep the diff simple, same for the following points
01:11:030 (2) - ^ 01:11:387
01:22:994 - Add a circle? couse i hear a vocal here

[Hard]

00:12:905 (1) - Change to 1/8 slider and ends 00:13:173 I prefer to keep the 1/8 for the insane diffs, but I still need to check this with other people to be sure
00:28:887 (4) - unperfect triangle. move to x:348 y:144 did something
01:12:637 (3,4,5,6) - Why stacking? you can do anything with this to not spam too much the flower pattern

[Jenn] wrote:

from my q~

sorry if mod isn't good, but I tried! And I really appreciate it,you took your time to check this, thanks a lot!
sadly I did't applied many of the things :c, just a few thigs in the hard, they go against what I want for the diffs, sorry :c
if you want futher explnation can contact me in game! for anything!



  • Easy
  1. 00:53:352 (1) - add the same hitsound as 00:50:494 (1)
  2. 01:23:887 (4) - ending sounds a bit off?

    Normal
  3. 00:00:495 (1,2,3) - personal opinion: I think it would look nicer if it was more 'round' than square
  4. 00:06:209 (1,2,3,4) - ^^
  5. 00:19:066 (1) - clap
  6. 00:24:780 (1,2) - ^
  7. 01:22:459 (2,3) - Sound better if 2 was extended to fill the gap

    Hard
  8. 00:02:816 (8) - slider shape doesn't look fit, (me personally: Curved sliders on harder diffs look kinda weird)
  9. 00:05:673 (8) - ^
  10. 00:22:459 (2) - move down to 160x 280y
  11. 00:32:637 (7) - space between 6 and 7 aren't very even, but i understand what you were going for (7,8)
  12. 00:36:209 (1,2) - I don't recommand ending anything on a blue tick, this section doesn't sound fitting either
  13. 00:59:066 (1,2,3,4) - try this lay out maybe?
  14. 01:14:602 (3) - move to 244x 32y


I really appreciate your mod guys! Thanks a lot!

Update~
posted
Hooolllaaaa~~~

[Hazu's Insane]
  1. 00:02:280 (2) - Se sintió extraño pero no se por qué xD
  2. Esto si fue preocupante, desde 00:17:994 - hasta 00:59:066 - TODO está en sentido horario xDD, quedé con la mano cansada de hacer vueltas solo para ese lado hahahaha
    Podrías buscar las partes que alguna nota este simétrica en un eje y para ir haciendo Flips verticales de secciones e ir alternando el sentido de giro sin tener que mover demasiadas cosas.


[Hard]
  1. 00:08:352 (7,1) - Este jump fue bastante poco intuitivo (en efecto, se veía como un jump ,pero no lo es xDD)
  2. 00:31:209 (3,5) - No están del todo bien stackeados
  3. 00:37:280 (4,5) - otro jump poco intuitivo que resultó no ser un jump xDD. Y 00:38:709 (6) - fue difícil de prever
  4. 01:24:244 (7) - que onda con el blanket (? :P


[Normal]
amm.. no sé, está como bien pero la estética creo que la puedes mejorar, muchos sliders en forma de onda no están muy cuidados imo, aunque sé que eso también va de gustos.


Está divertida la canción xDD
Buena suerte!
posted
Hiya, from my modding queue~

Bright & Cheerful


  1. 00:26:030 (6,1) - Ctrl+G (1) and move (6) back a bit.
  2. 00:45:316 (4,5,6) - It's maybe just me but I feel like it'd have a better flow if (6) was moved a bit to the right because most of your jumps have notes that are stacked on one of the other like 01:05:494 (3,4,5,6) - and 01:09:780 (5,6,7) - and 01:12:280 (2,3,4) - . So possibly near 00:45:137 (3) - (x:476, y:212).
  3. 00:49:780 (1,2,3,4) - Maybe rotate these 55° clockwise then have the notes face the next slider (1) so it would lead into it? Something like this.
  4. 01:26:209 (1,7) - It's not really a big deal but make (7) align with (1) so x: 255, 1 pixel off.

I loved the map and jumps, good luck with ranking. <3
posted
Regalo de navidad:

Brillante y alegre
  1. 00:12:905 (1) - Le quitaria un repeat para evitar slider breaks por soltar el slider 1 milisegundo antes, si lo tiene o no ni se nota asi que plz hazlo.
  2. 00:32:459 (2,3) - Como que a veces sigues a la percusion y a veces a la vocalista pero creo que aqui quedaria mejor vocalista. ctrl+g al ritmo para hacer clickeable a la vocalista? :^) Posible placing https://osu.ppy.sh/ss/6896294
  3. 00:53:352 (1) - La musica no tiene platillos ahi pero aun asi, quedaria bien un finish porque en partes similares siempre usas finish (aplica a todas las diffs supongo)

    No me quejo


Insano de Hazu
  1. 01:14:602 (4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - Te gusta el lado derecho de la pantalla lol. Podrias darle un poco mas de balance, lo noté mientras lo jugue por primera vez asi que si deberias imo.
  2. 00:02:280 (2) - 00:04:780 (1) - No se siente bien como estos sliders paran el ritmo estable que llevaban tu y la cancion, la vocalista sigue cantando pero el mapa hace como que "nope, ya no quiero" lol. Además esos sliders empiezan en momentos distintos del measure (el primero en un upbeat y el segundo en un downbeat) lo cual hace que suene no tan bien porque es inconsistente. Sugeriria cambiarlos por algo como lo que estabas haciendo antes (1/2 con todas las lineas blancas clickeables y eso).
  3. 00:12:905 (1) - Quitale un repeat como le dije a Luna?
  4. 00:18:352 (3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - Intenta variar mas el flow, en todo esto el mapa tuvo un flujo circular en direccion de las manecillas del reloj y eso puede hacerlo un poco aburrido. No tienes que arreglarlo, solo una sugerencia para tus mapas futuros, un flujo mas variado y guiado hace mas interesante tu mapa.

    Esto se ve largo pero son puros detalles y observaciones lol


Jard
  1. 00:12:905 (1) - El slider no da el mismo efecto chido que los de dificultades mas altas asi que sugiero mejor usar un slider de los chidos como: https://osu.ppy.sh/ss/6896491

    no se lol


Normál
  1. 00:12:994 (6) - Imo funciona mejor con un solo circulo, el slider end suena fuera de lugar... a menos de que lo silencies pero puede que confundiria a algun newbie lol.

    kek


izzi
  • Lo intenté...


Suerte con esto
posted

ErunamoJAZZ wrote:

Hooolllaaaa~~~

[Hard]
  1. 00:08:352 (7,1) - Este jump fue bastante poco intuitivo (en efecto, se veía como un jump ,pero no lo es xDD) Tienes razon, ya corregi un poco
  2. 00:31:209 (3,5) - No están del todo bien stackeados Fixed
  3. 00:37:280 (4,5) - otro jump poco intuitivo que resultó no ser un jump xDD. Y 00:38:709 (6) - fue difícil de prever Concuerdo un poco con (6) pero creo que esta bien por el cymbal
  4. 01:24:244 (7) - que onda con el blanket (? :Pno entendi :T


[Normal]
amm.. no sé, está como bien pero la estética creo que la puedes mejorar, muchos sliders en forma de onda no están muy cuidados imo, aunque sé que eso también va de gustos.


Está divertida la canción xDD
Buena suerte!

DivineEnigma wrote:

Hiya, from my modding queue~

Bright & Cheerful


  1. 00:26:030 (6,1) - Ctrl+G (1) and move (6) back a bit. I think it ruins the flow
  2. 00:45:316 (4,5,6) - It's maybe just me but I feel like it'd have a better flow if (6) was moved a bit to the right because most of your jumps have notes that are stacked on one of the other like 01:05:494 (3,4,5,6) - and 01:09:780 (5,6,7) - and 01:12:280 (2,3,4) - . So possibly near 00:45:137 (3) - (x:476, y:212). I do this to not do a very circular flow, same as 00:46:566 (2,3,4,5) -
  3. 00:49:780 (1,2,3,4) - Maybe rotate these 55° clockwise then have the notes face the next slider (1) so it would lead into it? Something like this. nice
  4. 01:26:209 (1,7) - It's not really a big deal but make (7) align with (1) so x: 255, 1 pixel off. meh I keep this

I loved the map and jumps, good luck with ranking. <3

Atsuro wrote:

Regalo de navidad:

Brillante y alegre
  1. 00:12:905 (1) - Le quitaria un repeat para evitar slider breaks por soltar el slider 1 milisegundo antes, si lo tiene o no ni se nota asi que plz hazlo. cierto normalmente hago esto, nice
  2. 00:32:459 (2,3) - Como que a veces sigues a la percusion y a veces a la vocalista pero creo que aqui quedaria mejor vocalista. ctrl+g al ritmo para hacer clickeable a la vocalista? :^) Posible placing https://osu.ppy.sh/ss/6896294 nice one, fixed
  3. 00:53:352 (1) - La musica no tiene platillos ahi pero aun asi, quedaria bien un finish porque en partes similares siempre usas finish (aplica a todas las diffs supongo) seh supongo que queda bien, fixed

    No me quejo


Jard
  1. 00:12:905 (1) - El slider no da el mismo efecto chido que los de dificultades mas altas asi que sugiero mejor usar un slider de los chidos como: https://osu.ppy.sh/ss/6896491 Tampoco me convencía mucho el repeat, fixed

    no se lol


Normál
  1. 00:12:994 (6) - Imo funciona mejor con un solo circulo, el slider end suena fuera de lugar... a menos de que lo silencies pero puede que confundiria a algun newbie lol. Siento que ni el circulo queda bien. a lo mejor seria quitar el slider, no se

    kek


izzi
  • Lo intenté...


Suerte con esto
Thanks to everone!
waiting for hazu~
posted

ErunamoJAZZ wrote:

Hooolllaaaa~~~

[Hazu's Insane]
  1. 00:02:280 (2) - Se sintió extraño pero no se por qué xD Si, me lo han dicho mucho, igual lo terminé cambiando.
  2. Esto si fue preocupante, desde 00:17:994 - hasta 00:59:066 - TODO está en sentido horario xDD, quedé con la mano cansada de hacer vueltas solo para ese lado hahahaha
    Podrías buscar las partes que alguna nota este simétrica en un eje y para ir haciendo Flips verticales de secciones e ir alternando el sentido de giro sin tener que mover demasiadas cosas.


Está divertida la canción xDD
Buena suerte!

Atsuro wrote:

Regalo de navidad:

Insano de Hazu
  1. 01:14:602 (4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - Te gusta el lado derecho de la pantalla lol. Podrias darle un poco mas de balance, lo noté mientras lo jugue por primera vez asi que si deberias imo. No.
  2. 00:02:280 (2) - 00:04:780 (1) - No se siente bien como estos sliders paran el ritmo estable que llevaban tu y la cancion, la vocalista sigue cantando pero el mapa hace como que "nope, ya no quiero" lol. Además esos sliders empiezan en momentos distintos del measure (el primero en un upbeat y el segundo en un downbeat) lo cual hace que suene no tan bien porque es inconsistente. Sugeriria cambiarlos por algo como lo que estabas haciendo antes (1/2 con todas las lineas blancas clickeables y eso). Okay.
  3. 00:12:905 (1) - Quitale un repeat como le dije a Luna? Ok xd
  4. 00:18:352 (3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - Intenta variar mas el flow, en todo esto el mapa tuvo un flujo circular en direccion de las manecillas del reloj y eso puede hacerlo un poco aburrido. No tienes que arreglarlo, solo una sugerencia para tus mapas futuros, un flujo mas variado y guiado hace mas interesante tu mapa.

    Esto se ve largo pero son puros detalles y observaciones lol


Suerte con esto
No respondí lo de los flujos, que les pasa con mis flujos :c Si igual los terminé cambiando, fixed.

También ya reduje el ds (en varias partes en el kiai y cerca de ahí y algunas en el inicio), igual si sientes alguno mas puedes cambiarlo, no tengo problemas xd
Ah, y también algún otro cambio que queras puedes hacerlo.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50405
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Luna-
Version:Hazu's Insane
Source:甘々と稲妻
Tags:Sweetness & Lightning and Amaama to Inazuma op opening Hazu- Dark Accelerator Dark_Accelerator
BeatmapID:1136506
BeatmapSetID:497942

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"imustprotectthatsmile.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
495,357.142857142857,4,2,1,50,1,0
8977,-100,4,2,1,10,0,0
9066,-100,4,2,1,50,0,0
16209,-125,4,2,1,50,0,0
38977,-125,4,2,1,10,0,0
39066,-142.857142857143,4,2,1,40,0,0
41834,-142.857142857143,4,2,1,10,0,0
41923,-142.857142857143,4,2,1,40,0,0
44780,-125,4,2,1,50,0,0
49423,-125,4,2,1,55,0,0
49780,-125,4,2,1,60,0,0
50137,-125,4,2,1,65,0,0
50494,-100,4,2,1,70,0,1
58977,-100,4,2,1,10,0,1
59066,-100,4,2,1,60,0,0
61923,-100,4,2,1,70,0,1
70405,-100,4,2,1,10,0,1
70494,-100,4,2,1,60,0,0
73352,-125,4,2,1,50,0,0
77637,-200,4,2,1,50,0,0
79066,-100,4,2,1,70,0,1
87637,-100,4,2,1,70,0,0


[Colours]
Combo1 : 250,201,99
Combo2 : 255,81,81
Combo3 : 53,154,255
Combo4 : 185,232,89

[HitObjects]
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448,88,86566,1,8,0:0:0:0:
432,288,86744,1,8,0:0:0:0:
340,84,86923,5,8,0:0:0:0:
472,216,87101,1,8,0:0:0:0:
252,164,87280,1,8,0:0:0:0:
432,68,87458,1,8,0:0:0:0:
344,272,87637,5,12,0:0:0:0:
posted
se ve bien, buen trabajo gorda!~


2017-02-05 22:12 Luna-: ese maje la diff es de hazu lel
2017-02-05 22:12 Natsu: a tu madre
2017-02-05 22:12 Natsu: espera hahjahaa
2017-02-05 22:12 Natsu: no me habia dado cuenta LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
2017-02-05 22:13 Luna-: OMG LOL
2017-02-05 22:13 Natsu: 00:00:852 (2,3,4,5,6) - puta xDDD
2017-02-05 22:13 Natsu: igual hacen las estrellas como que manuales las hacen
2017-02-05 22:14 Luna-: :v
2017-02-05 22:14 Natsu: 00:02:816 (6) - hacelo repeat slider maje ese sonido que estas ignorando es bien fuerte o.o
2017-02-05 22:14 Luna-: okay ahi lo corrijo
2017-02-05 22:14 Natsu: 00:05:673 (6) - este peor te estas comiendo un finish
2017-02-05 22:15 Luna-: asdf no me hagas esto
2017-02-05 22:15 Natsu: por cierto en la diff de hazu tenemos que quitar un repeat de aqui 00:12:905 (1) -
2017-02-05 22:16 Luna-: ok eso si
2017-02-05 22:16 Natsu: 00:32:637 (3,1) - si apilas las colas se ve mejor o.O
2017-02-05 22:16 Natsu: el overlap se ve bien raro lol
2017-02-05 22:17 Natsu: quita el NC de aqui 00:39:780 (1) - y ponelo en 00:40:494 (3) - o.o
2017-02-05 22:17 Luna-: no queria darle tanta distancia al slider pero lo puedo intentar
2017-02-05 22:17 Natsu: son sliders igual juegan diferente asi que no hay mucho pedo con el spaciado
2017-02-05 22:18 Luna-: wut por que lo tenia ASI LOL
2017-02-05 22:18 Natsu: 00:55:316 (4,6) - overlap grrr
2017-02-05 22:20 Luna-: ta bien ya le movi
2017-02-05 22:20 Natsu: 01:00:316 (5,1) - esto tiene que tener mas espacio maje wdf
2017-02-05 22:21 Natsu: ACTION is editing [https://osu.ppy.sh/b/1158083 mimimemeMIMI - Harebare Fanfare [Hard]]
2017-02-05 22:21 Natsu: 00:02:280 (6,7,8) - este pattern se ve bien feo maje
2017-02-05 22:22 Luna-: que tal algo asi https://osu.ppy.sh/ss/7249394
2017-02-05 22:22 Natsu: simon
2017-02-05 22:22 Natsu: 00:03:352 (1,2,3) - hard, spàcing
2017-02-05 22:23 Natsu: 00:31:209 (3,5) - apilalos bien
2017-02-05 22:23 Luna-: okay ese spacing lo puedo corregir
2017-02-05 22:23 Luna-: como se se ve feo >:v
2017-02-05 22:23 Natsu: hahah
2017-02-05 22:23 Luna-: esta bonito el blanket :'v
2017-02-05 22:23 Natsu: 00:51:923 (5,6) - muy grande el espacio
2017-02-05 22:24 Natsu: y se te olvido el NC 00:51:923 (5) -
2017-02-05 22:25 Natsu: 01:01:923 (1,3) - QUE Feo overlap
2017-02-05 22:27 Luna-: regresando a 00:51:923 (5,6) -
2017-02-05 22:27 Luna-: entre 6 y 7 esta bien?
2017-02-05 22:29 Natsu: si
2017-02-05 22:29 Natsu: 01:27:637 (7) - se te olvido el NC
2017-02-05 22:30 Natsu: ACTION is editing [https://osu.ppy.sh/b/1136507 mimimemeMIMI - Harebare Fanfare [Normal]]
2017-02-05 22:30 Natsu: 01:27:637 (7) - aqui tambien se te olvido
2017-02-05 22:30 Luna-: en ninguna diff estoy agregando nc en la ultima
2017-02-05 22:30 Natsu: la easy tiene
2017-02-05 22:31 Luna-: no se, no creo que sea necesario
2017-02-05 22:31 Luna-: oh
2017-02-05 22:31 Luna-: ya se lo quite :?
2017-02-05 22:31 Natsu: ºtambien la extra
2017-02-05 22:31 Luna-: wut
2017-02-05 22:32 Luna-: :thinking:
2017-02-05 22:32 Natsu: 00:29:780 (4,5,1) - spacing en la normal
2017-02-05 22:34 Luna-: okay
2017-02-05 22:34 Natsu: maje lo he pensado bastante y esta hard se ve algo como ez mode lol
2017-02-05 22:34 Natsu: usa 7,5 ar
2017-02-05 22:35 Luna-: la hard?
2017-02-05 22:35 Luna-: mm deja checo
2017-02-05 22:35 Natsu: simon
2017-02-05 22:35 Natsu: ACTION is editing [https://osu.ppy.sh/b/1136505 mimimemeMIMI - Harebare Fanfare [Easy]]
2017-02-05 22:35 Natsu: el OD y el HP muy altos mae usa 2
2017-02-05 22:36 Luna-: ok ar7.5 esta bien
2017-02-05 22:36 Luna-: okay
2017-02-05 22:37 Natsu: ACTION is editing [https://osu.ppy.sh/b/1136505 mimimemeMIMI - Harebare Fanfare [Easy]]
2017-02-05 22:37 Natsu: 01:17:637 (1) - esto no deberia ser NC
2017-02-05 22:37 Natsu: creo
2017-02-05 22:39 Luna-: como se siente mas lento creo se lo agrege
2017-02-05 22:39 Luna-: y por estetica lel
2017-02-05 22:39 Luna-: pero se lo puedo quitar
2017-02-05 22:39 Natsu: simon
2017-02-05 22:39 Natsu: y subi el mapa
2017-02-05 22:41 Luna-: ok deja le aplico bien todo
2017-02-05 22:42 Luna-: lo unico que no me parecio fue lo de los sliders al inicio de la extra
2017-02-05 22:42 Luna-: no se
2017-02-05 22:43 Luna-: trato de darle preferencia a la voz en la mayoria, en el kia igual uso unos similares
2017-02-05 22:43 Natsu: okay
2017-02-05 22:43 Natsu: no hay pedo subilo
2017-02-05 22:43 Natsu: apura que tengo q descagar peliculas
2017-02-05 22:43 Natsu: ahahaha
2017-02-05 22:44 Luna-: lel, dame 10 mins
2017-02-05 22:44 Luna-: y lo de hazu que entonces
2017-02-05 22:44 Luna-: le modifico lo que me dijiste o asi lo dejo
2017-02-05 22:46 Natsu: lo del repeat nomas
2017-02-05 22:46 Natsu: lo otro solo nazi es asi que vale madre
2017-02-05 22:50 Luna-: lo del repeat fue en mi diff
2017-02-05 22:50 Luna-: lo que te dije de los sliders
2017-02-05 22:51 Natsu: nombre me refiero al 1/8
2017-02-05 22:51 Natsu: que tenga una repeat menos como el de tu diff
2017-02-05 22:51 Luna-: oh ya
2017-02-05 22:51 Luna-: si eso ya se lo hice
2017-02-05 22:51 Natsu: okay entonces subilo mae
2017-02-05 22:51 Natsu: !!!
2017-02-05 23:11 Luna-: ya maje
2017-02-05 23:43 Natsu: ok
2017-02-05 23:51 Natsu: 00:00:048 (1) -
2017-02-05 23:51 Natsu: wdf
2017-02-06 00:01 Luna-: en cual
2017-02-06 00:01 Natsu: la extra
2017-02-06 00:01 Luna-: OH LOL
2017-02-06 00:01 Luna-: fue porque corregi la estrella
2017-02-06 00:01 Natsu: wdf
2017-02-06 00:01 Natsu: xDD
2017-02-06 00:01 Luna-: y ahi cree el pattern
2017-02-06 00:02 Luna-: fixed
2017-02-06 00:02 Natsu: YA LO SUBISTE?
2017-02-06 00:02 Luna-: ya
2017-02-06 00:03 Luna-: pero no me grite ><
posted
Buen trabajo gorda.

Changes/Fixes

  1. Fixed some patterns to increase the aesthetics.
  2. Improved the flow in some parts.
22:49 Gero: okay ya estoy
22:49 Gero: estas? xD
22:50 Luna-: yep
22:50 Gero: okay dame np otra vez
22:51 *Luna- is listening to [https://osu.ppy.sh/b/1059894 mimimemeMIMI - Harebare Fanfare]
22:53 Gero: descargando
22:54 Gero: =v=b
22:54 Luna-: uwu
22:54 Gero: ya terminate la tarea?
22:54 Gero: xd
22:54 Luna-: nah sigo en eso
22:54 Luna-: estoy en una llamada en skype lol
22:55 Luna-: pero puedo ignorarlos un rato
22:55 Gero: pues terminala, y te espero xD
22:55 Luna-: nah, no se cuanto tiempo se lleven
22:55 Luna-: por eso
22:56 Luna-: o mientras empieza con hazu- primero
22:56 Luna-: y su insane
22:56 Gero: buh
22:56 Gero: esta on?
22:56 Luna-: si
22:58 Gero: bueno, hablare con el si es que encuentro algo malo
23:00 Luna-: lol
23:00 Luna-: la vida es un riesgo
23:01 Gero: sorprendentemente me gustó su dificultad
23:02 Gero: veamos las tuyas
23:02 Luna-: lol
23:08 Luna-: oh espera dame un sec
23:08 Gero: vale
23:09 Luna-: ya termine mi llamada en skype lel
23:09 Gero: lel
23:10 Gero: vale
23:10 Gero: listo? :3
23:10 Luna-: yep :3
23:11 Gero: que ya me tengo que ir a dormir! xD
23:11 Luna-: xd
23:11 Luna-: igual ya tengo sueño lel
23:12 *Gero is editing [http://osu.ppy.sh/b/1158083 mimimemeMIMI - Harebare Fanfare [Hard]]
23:12 Gero: 00:02:280 (6,7,8) - El spacing entre estas dos notas es demasiado inconsistente, es decir, es bastante notable que no estas usando el correcto en esta parte, me gustaria sugerirte cambiar esto
23:14 Luna-: reducir el ds en esa parte?
23:14 Gero: aumentar
23:15 Luna-: mas que nada por 6 y 7 verdad
23:15 Gero: 01:12:637 (3,4,5,6) - Son demasiados circulos apilados en un periodo practicamente corto, ¿Qué te parece hacer algo con estos circulos? probablemente haria un blanket con dos 1/2 hacia el siguiente slider
23:15 Gero: si, entre 6 a 7 el spacing es raro
23:18 *Gero is editing [http://osu.ppy.sh/b/1136507 mimimemeMIMI - Harebare Fanfare [Normal]]
23:18 Luna-: lol
23:18 Gero: 00:37:280 (2) - No me convence del todo el hecho de haber ignorado el strong beat que esta en 00:37:637 - así que considera eliminar este slider por dos circulos
23:18 Luna-: pensaba que esos stacks eran chidos
23:19 Gero: son demasiados xD
23:19 Luna-: como si fuera un stream
23:20 Gero: es en si que se ve bastante confuso, es aceptable en un BPM más bajo pero 168 y en una Hard es un nope para mi
23:20 Luna-: si puedo cambiarlo por dos circulos
23:22 Gero: seria todo, las demás dificultades las veo bien
23:23 Luna-: okay
posted
~ Qualified ~
posted
Gracias gordas <3
posted
congrats~
posted
top diff
00:24:066 (3,2) - random overlap
00:24:066 (3) - i dont get why you use that curve in the middle
00:26:030 (6,1) - shouldnt stack cuz downbeat 00:26:209 - is very strong.
00:26:834 - overmapped? i dont really hear a 1/4 here
00:28:887 (7,3,4,5,8) - very messy overlap, aesthetics seems bad.
00:46:119 (8) - also overmapped imo
00:46:030 (7,5) - overlap here is messy.
00:53:352 (1,6) - why not stack?
01:01:566 (7,8) - idk why you choose to have such a big spacing at this place. It is obvious that 01:01:387 (6,7,8) - the spacing should be around the same, and while 01:01:923 (1) - has a strong downbeat you choose to ignore and use a much smaller ds. Doesnt really make much sense as far as im concerned
01:03:887 (4,6) - very poor blanket
01:04:780 (1,4,6) - overlap is messy
01:10:494 (1,2) - this is inconsistent with 00:59:066 (1,2) - ,i think you need to increase ds.
01:11:744 (5,1) - also need to remove stacking
00:29:691 (4) - 100% overmapped, if you intend to follow high pitch sounds you should map 00:29:155 - 00:29:869 - instead.
00:53:352 (1,2) - 01:04:780 (1,2) - imo their distance is way too small cuz you used them in kiai section. They are almost as small as 00:00:495 (1,2) - in terms of ds...

I have deep concern about the aesthetics on this diff. You use a lot of overlaps and most of them are random and inconsistent...which would no doubt make the diff messy.
00:13:709 (2,5,2) - etc
00:17:459 (6,1,2,3) - 00:21:923 (1,3,1) - etc

I hope you can consider my points above.
posted
alot of the overlaps you pointed out aren`t visible in game, btw some triplets are `overmapped`for emphasize as most of mappers do nowadays, dark explained that to me in game
posted


Try viewing with Hit-animation on. A lot of those overlaps aren't visible in game and don't actually contribute to cluttering the map. Some of the points on stacking/not stacking seem valid though, as well as spacing choice.
posted
Yeah you are right, some overlaps aren't really visible.
About the overlap, I agree with some, but not all.
So here's the shortened mod

My Angel Azusa wrote:

top diff
00:24:066 (3) - i dont get why you use that curve in the middle
00:26:030 (6,1) - shouldnt stack cuz downbeat 00:26:209 - is very strong.
00:26:834 - overmapped? i dont really hear a 1/4 here. Natsu said it's for emphasise, but imo what you should emphasise is 00:26:923 (4) -
00:46:119 (8) - also overmapped imo
00:53:352 (1,6) - a bit nazi cuz invisible, but i still think better to stack
01:01:566 (7,8) - idk why you choose to have such a big spacing at this place. It is obvious that 01:01:387 (6,7,8) - the spacing should be around the same, and while 01:01:923 (1) - has a strong downbeat you choose to ignore and use a much smaller ds. Doesnt really make much sense as far as im concerned
01:03:887 (4,6) - very poor blanket
01:10:494 (1,2) - this is inconsistent with 00:59:066 (1,2) - ,i think you need to increase ds.
01:11:744 (5,1) - also need to remove stacking
00:29:691 (4) - 100% overmapped, if you intend to follow high pitch sounds you should map 00:29:155 - 00:29:869 - instead.
00:53:352 (1,2) - 01:04:780 (1,2) - imo their distance is way too small cuz you used them in kiai section. They are almost as small as 00:00:495 (1,2) - in terms of ds...

And i still dont like the aesthetics but anyways...might be fine, there are much worse maps in ranked section so guess its fine.
I also highly suggest that you should delete 00:12:994 (6) - in normal cuz the sound actually starts on blue tick as you did in hard insane and top diff. That will be too hard for Normal.
posted
im at the university so will try to answer when im back
thanks for checking beforehand!
posted
Kiss Kiss
posted
00:50:852 (2) - why does this have a finish, sounds like you just copied an object with a hitsound and forgot about it
posted

My Angel Azusa wrote:

top diff
00:24:066 (3) - i dont get why you use that curve in the middle i use different kind of sliders to represent the 1/2 vocals, like 00:02:816 (6) - ,00:05:673 (6) - ,00:33:352 (1) - , doing the same slider for everything would be boring
00:26:030 (6,1) - shouldnt stack cuz downbeat 00:26:209 - is very strong. (idk if what im going to say have any sense lol) i feel the stacks gives other kind of enphasis for the kicks, instead of doing everything a jump, like i do for example in the triplets, or here 00:49:780 (1,2,3,4) -
00:26:834 - overmapped? i dont really hear a 1/4 here. Natsu said it's for emphasise, but imo what you should emphasise is 00:26:923 (4) - 00:26:923 (4) - the slider here is for the vocals, and the triples is to keep consistency with the others(every triple start on a red tick). Same for 00:29:602 (3,4,5) -
00:46:119 (8) - also overmapped imo on purpose for emphasis
00:53:352 (1,6) - a bit nazi cuz invisible, but i still think better to stack upss yeah, this was my mistake
01:01:566 (7,8) - idk why you choose to have such a big spacing at this place. It is obvious that 01:01:387 (6,7,8) - the spacing should be around the same, and while 01:01:923 (1) - has a strong downbeat you choose to ignore and use a much smaller ds. Doesnt really make much sense as far as im concerned i dont see what's wrong with 01:01:566 (7,8) -, for most of the jumps i keep increasing the the ds as the pattern go forward. i felt a bit more intense this part so decided to increase a bit more here. About 01:01:923 (1) - yeah the ds could be increase a bit but kept a lower ds because using a similar ds like 01:01:566 (7,8) - seems wrong and too difficult since im starting a new pattern and 01:02:280 (2) - ds would has been wrong too
01:03:887 (4,6) - very poor blanket yeah could be improve...
01:10:494 (1,2) - this is inconsistent with 00:59:066 (1,2) - ,i think you need to increase ds. nice catch, yeah ds should be a bit bigger
01:11:744 (5,1) - also need to remove stacking followed the same logic i said before but since this is a finish maybe you're right
00:29:691 (4) - 100% overmapped, if you intend to follow high pitch sounds you should map 00:29:155 - 00:29:869 - instead. explained on 00:26:834 -
00:53:352 (1,2) - 01:04:780 (1,2) - imo their distance is way too small cuz you used them in kiai section. They are almost as small as 00:00:495 (1,2) - in terms of ds... I liked how they represented the vocal on this part so repeated this pattern for some consistency

I also highly suggest that you should delete 00:12:994 (6) - in normal cuz the sound actually starts on blue tick as you did in hard insane and top diff. That will be too hard for Normal. This sound is kinda weird, it actually sounds like if it starts on a yellow tick, but decided to go for the blue tick on highest diffs, for the normal i thought the slide could work ether way starting on the white stick or leave it in blank, decided to go for the slider.

And i still dont like the aesthetics but anyways...might be fine, there are much worse maps in ranked section so guess its fine.

Okorin wrote:

00:50:852 (2) - why does this have a finish, sounds like you just copied an object with a hitsound and forgot about it This is actually on purpose. if you compare 00:50:852 - with 00:53:709 -, the second sounds more empty for me. idk if it's the echo or the kick gives more emphasis, but i can hear something here.
For 01:02:280 - since it's lessss notorious decided to not go for the finish
Thanks for taking your time to check this.!
A map could always be improve. If any of this point is really necessary I'd be glad to ask for unqualifed to fix it.
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