Drop - Granat

posted
Total Posts
56
Topic Starter
Left
This beatmap was submitted using in-game submission on 2016년 9월 18일 일요일 at 오후 8:18:07

Artist: Drop
Title: Granat
Tags: seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BPM: 180.96
Filesize: 7064kb
Play Time: 00:42
Difficulties Available:
  1. Extra (5.07 stars, 186 notes)
  2. Hard (2.58 stars, 102 notes)
  3. Insane (4 stars, 139 notes)
  4. Normal (1.73 stars, 55 notes)


Download: Drop - Granat
Information: Scores/Beatmap Listing
---------------
3rd
storyboarded by Me
Rose Pacifica
노말
00:10:559 (4) - 컨쥐
하드
00:09:730 (2) - 리버스 없에고 스택단타뒤에 슬라하는건 어떨까요?
00:10:227 (1) - 컨쥐한다음에 리버스 00:10:559 (2) - 이걸00:10:725 - 여기로
Topic Starter
Left
all fix
thx~
Rose Pacifica

Left wrote:

all fix
thx~
https://osu.ppy.sh/ss/5881757제가 말한건 요것인데
엌ㅋㅋㅋㅋㅋㅋ
sahuang
I noticed that you updated when i'm modding, so some things may be already changed.

[General]
  1. AR and HP setting are pretty weird to me.
    ar:4 8 9 9.2, i think you should make ar of hard <=7, current gap between 4 and 8 is too big
    hp:4 6 7 6. again, make them sth like 4 5 6 6/6.5 can be much better.
[Normal]
  1. 00:10:559 (4,5) - your 1.2x and 1.4x ds, i guess you should ctrl+G the reverse slider
  2. 00:07:243 (5) - can be more symmetric if you put red dot in the middle
  3. 00:17:190 (2,3,4) - take a look at the flow and the distance here, 3 is way too near 2. i think you should move00:18:185 (3) - to ~326|83
    sth like http://puu.sh/qGHKP/ce81b5dce1.jpg
[Hard]
  1. 00:23:490 (2,1) - even if not intentional i think blanket would be a better choice.
  2. 00:05:254 (1,2) - 00:01:275 (1,2) - inconsistency. clearly music rhythm is the same
  3. 00:09:730 (2,3) - stack is pretty hard to click,so make it like 00:08:901 (2,1) -
  4. 00:06:249 (1,1,1) - sth i wanna mention is that your NC spam is way too many. i suggest NC every 6 white lines instead of 3 cuz some nc are really unnecessary.
  5. 00:25:147 (1,1,1) - these NC are really not needed, look at your Normal diff.
  6. 00:29:127 (1,1,1) - same, you should, however, nc 00:32:111 (2) -
  7. 00:34:763 (3,1,2,3) - this symmetry is forced, not natural at all.even yourself NC 00:35:095 (1) - so that 00:35:095 (1,2,3) - is supposed to be a group. and music suggests that 00:34:763 (3,1) - ds should be larger while the following 3 sliders should be identical.
    try to make a triangle shape or sth regarding 00:35:095 (1,2,3) -
  8. 00:41:395 (5,6,1) - you can consider a small jump for last note as Insane did. e.g stack 00:41:063 (4,1) -
[Insane]
  1. 00:35:259 - ai check unsnap
  2. 00:01:607 (2,3) - this is inconsistent with 00:00:612 (2,3,4) - 00:04:591 (2,3,4) - 00:05:586 (2,3,4) - when they have same rhythm.
  3. 00:12:051 - This is Insane so please don't undermap the drum here. ik you maybe want to follow violin voice here but i dont think it fits
  4. 00:13:709 - same as above
  5. 00:15:864 (3,4,1,2) - why not stack?
  6. 00:17:522 - map this
  7. 00:23:158 (2,3,4,1) - this is weird.00:23:656 - 00:23:987 - shouldnt be ignored if you map 00:23:490 (4,1) - .any reason?
  8. the nc here is also pretty strange to me 00:23:822 (1) -
[Extra]
  1. explain: why 00:01:607 (2,3,4,5) - has such small ds compared to 00:00:612 (2,3,4,5) - 00:04:591 (2,3,4,5) - 00:05:586 (2,3,4,5) - ?this problem happens in literally every diff and idk why,cuz music is exactly the same
  2. 00:06:083 (5,1) - expecting a jump here
  3. 00:23:656 (4,1,2) - weird ds. music is much much much quiet 00:23:822 (1,2) - so why big jump?
  4. 00:34:763 (4,5,1,2) - weird flow,plus ds 00:34:929 (5,1) - at least should be bigger than 00:35:426 (3,4,5,6) - etc
  5. 00:36:090 (1,1,2) - inconsistent
  6. 00:42:058 (1) - put it somewhere else for symmetry
    The ending, those cross screen left right jumps i dont feel very good, the music shouldnt be mapped like this imo
Topic Starter
Left

sahuang wrote:

I noticed that you updated when i'm modding, so some things may be already changed.

[General]
  1. AR and HP setting are pretty weird to me.
    ar:4 8 9 9.2, i think you should make ar of hard <=7, current gap between 4 and 8 is too big
    hp:4 6 7 6. again, make them sth like 4 5 6 6/6.5 can be much better. fixed
[Normal]
  1. 00:10:559 (4,5) - your 1.2x and 1.4x ds, i guess you should ctrl+G the reverse slider fixed
  2. 00:07:243 (5) - can be more symmetric if you put red dot in the middle fixed
  3. 00:17:190 (2,3,4) - take a look at the flow and the distance here, 3 is way too near 2. i think you should move00:18:185 (3) - to ~326|83
    sth like http://puu.sh/qGHKP/ce81b5dce1.jpg changed slider shape
[Hard]
  1. 00:23:490 (2,1) - even if not intentional i think blanket would be a better choice. I'll consider it.
  2. 00:05:254 (1,2) - 00:01:275 (1,2) - inconsistency. clearly music rhythm is the same fixed
  3. 00:09:730 (2,3) - stack is pretty hard to click,so make it like 00:08:901 (2,1) -
  4. 00:06:249 (1,1,1) - sth i wanna mention is that your NC spam is way too many. i suggest NC every 6 white lines instead of 3 cuz some nc are really unnecessary. fixed
  5. 00:25:147 (1,1,1) - these NC are really not needed, look at your Normal diff. fixed
  6. 00:29:127 (1,1,1) - same, you should, however, nc 00:32:111 (2) - fixed
  7. 00:34:763 (3,1,2,3) - this symmetry is forced, not natural at all.even yourself NC 00:35:095 (1) - so that 00:35:095 (1,2,3) - is supposed to be a group. and music suggests that 00:34:763 (3,1) - ds should be larger while the following 3 sliders should be identical.
    try to make a triangle shape or sth regarding 00:35:095 (1,2,3) -
  8. 00:41:395 (5,6,1) - you can consider a small jump for last note as Insane did. e.g stack 00:41:063 (4,1) -
[Insane]
  1. 00:35:259 - ai check unsnap fixed
  2. 00:01:607 (2,3) - this is inconsistent with 00:00:612 (2,3,4) - 00:04:591 (2,3,4) - 00:05:586 (2,3,4) - when they have same rhythm. fixed
  3. 00:12:051 - This is Insane so please don't undermap the drum here. ik you maybe want to follow violin voice here but i dont think it fits fixed
  4. 00:13:709 - same as above
  5. 00:15:864 (3,4,1,2) - why not stack?
  6. 00:17:522 - map this fixed
  7. 00:23:158 (2,3,4,1) - this is weird.00:23:656 - 00:23:987 - shouldnt be ignored if you map 00:23:490 (4,1) - .any reason?hmm..I can't find problem..
  8. the nc here is also pretty strange to me 00:23:822 (1) -
[Extra]
  1. explain: why 00:01:607 (2,3,4,5) - has such small ds compared to 00:00:612 (2,3,4,5) - 00:04:591 (2,3,4,5) - 00:05:586 (2,3,4,5) - ?this problem happens in literally every diff and idk why,cuz music is exactly the same fixed
  2. 00:06:083 (5,1) - expecting a jump here fixed
  3. 00:23:656 (4,1,2) - weird ds. music is much much much quiet 00:23:822 (1,2) - so why big jump?piano sound is going higher
  4. 00:34:763 (4,5,1,2) - weird flow,plus ds 00:34:929 (5,1) - at least should be bigger than 00:35:426 (3,4,5,6) - etc
  5. 00:36:090 (1,1,2) - inconsistent fixed
  6. 00:42:058 (1) - put it somewhere else for symmetry fixed
    The ending, those cross screen left right jumps i dont feel very good, the music shouldnt be mapped like this imo
I forgot I fixed somethings..but I can't play osu!
anyway thanks for mod!
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