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Cerulean Veyron

Neoskylove wrote:

m4m

[Insane]
00:18:000 - add a beat. This consists the rhythm composition on 00:10:695 - if you haven't noticed at first. If I do add a circle for the triples on the music, that'd break though.
00:33:682 (1) - suddenly 2.00x...Is it okay? Yes, it's pretty okay for sure. As long as it's a little straight up to introduce the first SV-change slider following up the others further on.
02:46:539 (1,2,3,4,5,6,7,8) - I don't think this is good pattern.... What makes it "not good"? :o

I don't mod 5stars map...
Good luck!
Thanks for checking out my diff, even though it didn't have a change. Since I nearly don't understand what your concerns are, please explain them next time. I can understand better if so :|
Topic Starter
DeRandom Otaku

Neoskylove wrote:

m4m

[Normal]
00:13:033 - for consistency with 00:09:721 - , I recommend you delete this rhythm.
or 00:09:721 - add a beat.
00:51:604 (4,2) - avoid overlap? its fine
00:58:033 - If it was clickable, rhythm could be better. its not a loud beat or something that should be clickable so its ok
01:07:383 (2) - It has too many 1/2 rhythm, So i recommend you delete this note.
01:22:383 (1) - looks messy with 01:22:188 (4) - , my suggestion is 01:23:162 (2) - ctrl C ctrl V and Ctrl h like this
02:03:877 (5,6) - two clickable notes, Do you think this part should be emphasized?
02:12:643 (2,1) - avoid overlap could be better. its not a bad kind of overlap so its ok
02:15:370 (1) - make better slider..
02:31:734 - follow clap sound. Add a beat. i m following vocals there

[Hard]
00:28:617 (1) - unnecessary NC
00:30:175 (1) - ^
00:31:734 (1) - ^ They are necessary , gonna keep them
00:46:344 (4,5,1) - rhythm is 1/6. its 1/8 and the circles support sounds
00:51:020 (1,3) - avoid overlaps please. its fine =w=
01:28:422 (3) - awkward stack. 416.153 should be better, and for make triangle.
01:32:513 (1,2,3,4) - very awkward antijump. just stack please.
02:09:137 (1) - ctrl HJ for flow.
02:27:059 (3,3) - stack error?

lyric Box(Korean)
어서 와 방탄은 처음이지?

Ayo ladies & gentleman
준비가 됐다면 부를게 yeah
딴 녀석들과는 다르게
내 스타일로 내 내 내 내 스타일로 Eh oh

밤새 일했지 everyday
네가 클럽에서 놀 때 yeah
자 놀라지 말고 들어 매일
I got a feel, I got a feel
난 좀 쩔어

아 쩔어 쩔어 쩔어 우리 연습실 땀내
봐 쩌렁 쩌렁 쩌렁한 내 춤이 답해
모두 비실이 찌질이 찡찡이 띨띨이들
나랑은 상관이 없어 Cuz 난 희망이 쩔어 haha

Ok 우린 머리부터 발끝까지 전부 다 쩌 쩔어
하루의 절반을 작업에 쩌 쩔어
작업실에 쩔어 살어 청춘은 썩어 가도
덕분에 모로 가도 달리는 성공가도
소녀들아 더 크게 소리 질러 쩌 쩌렁

밤새 일했지 everyday
네가 클럽에서 놀 때 yeah
딴 녀석들과는 다르게
I don't wanna say yes
I don't wanna say yes

소리쳐 봐 all right
몸이 타 버리도록 all night (all night)
Cause we got fire (fire) higher (higher)
I gotta make it, I gotta make it
쩔어

거부는 거부해
난 원래 너무해
모두 다 따라 해
쩔어

거부는 거부해
전부 나의 노예
모두 다 따라 해
쩔어

3포 세대 5포 세대
그럼 난 육포가 좋으니까 6포 세대
언론과 어른들은 의지가 없다며 우릴 싹 주식처럼 매도해
왜 해 보기도 전에 죽여 걔넨 enemy enemy enemy
왜 벌써부터 고개를 숙여 받아 energy energy energy
절대 마 포기 you know you not lonely
너와 내 새벽은 낮보다 예뻐
So can I get a little bit of hope yeah
잠든 청춘을 깨워 go

밤새 일했지 everyday
니가 클럽에서 놀 때 yeah
딴 녀석들과는 다르게
I don't wanna say yes
I don't wanna say yes

소리쳐 봐 all right
몸이 타 버리도록 all night (all night)
Cause we got fire (fire) higher (higher)
I gotta make it, I gotta make it
쩔어

거부는 거부해
난 원래 너무해
모두 다 따라 해
쩔어

거부는 거부해
전부 나의 노예
모두 다 따라 해
쩔어

이런 게 방탄 스타일
거짓말 wack들과는 달라
매일이 hustle life
I gotta make it fire baby

이런 게 방탄 스타일
거짓말 wack들과는 달라
매일이 hustle life
I gotta make it, I gotta make it
난 좀 쩔어

Say what
Say wo wo
Say what
쩔어
ooo thanks for lyrics \o//
No Reply = fixed
Thanks!
Seaweed
NM fro m q u eue
[Scik!¡!]
00:16:734 (6) - maybe my opinion but, I don't think this should be stacking because it's kinda hard to read. Maybe something like this is better http://puu.sh/qOY2W/f55b25b3b5.jpg
02:53:357 (2,3,4) - I think these can be spaced more. Easier to aim imo
03:37:383 (2,4) - I think it's too spaced from previous circles. I like 3x and 3.3x ds instead

[Veyron Insane]
00:16:539 (5,6) - should go in the same direction as 00:16:149 (3,4). Looks nicer imo
00:33:682 (1) - I feel like the slider is too fast. Maybe 1.7x sv should be better since it's pretty hard to keep up with a pretty sudden fast slider.
02:14:201 (5,6,7) - idk if spacing streams like this is appropriate for 4.6* map. People who play this map should mostly be not experienced with this kind of stream so will probably choke.
02:17:318 (5,6,7) - ^

[Hard]
00:57:643 (2) - could be spaced further instead of overlap.

ok pls no mad I know i suck at modding. I need more experience to mod good maps :cry:
Deppyforce
[Veyron's Insane]
cool 2x sv sliders
00:21:214 (5,6,1) - 5 -6 looks overmap to me xd
01:05:922 - why ignore :C when u mappd something like 01:06:409 (4,5,6,7) -
02:12:643 - could also map this beat tbh
02:23:162 (1,2,3,4,5,6,7,8,9) - spacing looks a bit too similar to1/3s before imo people might not be able to tell that this is diferent rhythm lol
03:31:247 (6) - maybe fix stack yee
03:53:162 (5,6) - no speed slider? lo

JJEOJEROREORJ
20:04 Deppyforce: HI
20:04 Deppyforce: DO U HAVE TIME FOR
20:04 Deppyforce: IRC
20:04 Deppyforce: DOPE
20:04 DeRandom Otaku: Yehas
20:04 Deppyforce: cuz i hate korean af i think irc is faster
20:04 Deppyforce: so i can escape it faster
20:04 Deppyforce: ok
20:04 DeRandom Otaku: lul
20:04 DeRandom Otaku: sure i dont mind
20:04 Deppyforce: l k kk
20:04 *Deppyforce is editing [https://osu.ppy.sh/b/1059079 BTS - DOPE [Sick!]]
20:05 DeRandom Otaku: k
20:05 DeRandom Otaku: reday
20:05 DeRandom Otaku: ready
20:05 Deppyforce: k
20:05 Deppyforce: first thing
20:05 DeRandom Otaku: k
20:05 Deppyforce: 00:08:552 (1) - dont put object
20:05 Deppyforce: before
20:05 Deppyforce: timing
20:05 Deppyforce: poi
20:05 Deppyforce: lo
20:05 Deppyforce: move red point like
20:05 DeRandom Otaku: no
20:05 Deppyforce: 2 stanze abck
20:05 DeRandom Otaku: its rankable
20:05 DeRandom Otaku: lul
20:05 Deppyforce: i know but its shit
20:05 DeRandom Otaku: really doenst matter
20:05 Deppyforce: well ok if u wanna keep
20:05 DeRandom Otaku: well
20:05 DeRandom Otaku: i will confirm wit a bn
20:06 DeRandom Otaku: or qat
20:06 DeRandom Otaku: or electoz lul
20:06 Deppyforce: lol
20:06 Deppyforce: tbh putting object before first timing point makes 0 sense to me
20:06 Deppyforce: bur ok
20:07 DeRandom Otaku: ww
20:07 DeRandom Otaku: its not dat bat
20:07 DeRandom Otaku: com on
20:07 Deppyforce: kk
20:07 Deppyforce: 00:31:344 (5,6,7,8,1,2,3,4) - curve also looks a bit weird
20:07 Deppyforce: but who cares tbh
20:08 DeRandom Otaku: yhea i know
20:08 DeRandom Otaku: i wanted to fix that
20:08 DeRandom Otaku: but i will do t later
20:08 Deppyforce: 00:36:020 (1,2,3,4,5) - these
20:08 Deppyforce: looks kinda unclear to me
20:08 Deppyforce: which instrumetn are y emaping
20:08 Deppyforce: cuz it looks like u try to get as many beats as possible
20:08 DeRandom Otaku: no
20:08 Deppyforce: tbh imo u should follow only electrik thing
20:09 DeRandom Otaku: i m flowing the trumpet
20:09 DeRandom Otaku: but
20:09 Deppyforce: 00:36:604 (4) -
20:09 DeRandom Otaku: i dont ignore kicks and snares
20:09 Deppyforce: im shoujld ignore htis
20:09 Deppyforce: wai
20:09 Deppyforce: twrong oject
20:09 Deppyforce: 00:36:409 (3) -
20:09 Deppyforce: i mean this
20:09 Deppyforce: lo
20:09 DeRandom Otaku: 00:36:604 (4) - kick sound there :<
20:09 DeRandom Otaku: 00:36:409 (3) - snare sound there :<
20:10 Deppyforce: yes ik but as i said imo should only follow single instrumetn
20:10 Deppyforce: cuz
20:10 Deppyforce: easier
20:10 Deppyforce: to
20:10 Deppyforce: wait wats it called
20:10 DeRandom Otaku: Trumpet
20:10 DeRandom Otaku: lul
20:10 Deppyforce: ok i meant players should think it makes more sense while playing
20:10 Deppyforce: cuz they most likely will notice dat trumeput
20:10 Deppyforce: more than sanre awnyawy
20:10 Deppyforce: snares anyway
20:11 DeRandom Otaku: yea i know
20:11 DeRandom Otaku: but
20:11 DeRandom Otaku: i never ignore kicks and snares
20:11 DeRandom Otaku: Never
20:11 Deppyforce: okokok
20:11 DeRandom Otaku: see these
20:11 DeRandom Otaku: 00:42:253 (1,2,4,5) - trumpet sound
20:12 DeRandom Otaku: 00:42:643 (3,6) - snare and kcik
20:12 DeRandom Otaku: xd
20:12 DeRandom Otaku: mixture
20:12 Deppyforce: k k
20:12 Deppyforce: ok
20:12 Deppyforce: now
20:12 Deppyforce: 00:53:357 (3,4) -
20:12 Deppyforce: i suggest u could
20:12 Deppyforce: do
20:12 Deppyforce: thsi
20:12 Deppyforce: wait
20:12 DeRandom Otaku: do what?
20:12 Deppyforce: pussighn
20:12 DeRandom Otaku: Wot
20:12 Deppyforce: http://puu.sh/qP42T/f2f25d7377.jpg
20:13 DeRandom Otaku: ohhh
20:13 DeRandom Otaku: www
20:13 DeRandom Otaku: sick
20:13 DeRandom Otaku: ok
20:13 Deppyforce: yse
20:13 Deppyforce: i didnt realize how good this pattern is
20:13 DeRandom Otaku: done
20:13 Deppyforce: until kalibe said its rly cool
20:13 Deppyforce: so i used it mor xd
20:13 DeRandom Otaku: yeah
20:13 DeRandom Otaku: its ebin af
20:13 Deppyforce: sye
20:13 DeRandom Otaku: ima use it moar now also
20:13 Deppyforce: yse
20:13 DeRandom Otaku: www
20:14 Deppyforce: 01:01:344 (1,2) -
20:14 Deppyforce: yee
20:14 DeRandom Otaku: sey
20:14 Deppyforce: listen
20:14 Deppyforce: with
20:14 Deppyforce: slowr
20:14 Deppyforce: playback
20:14 Deppyforce: i think ze vocals starts at 01:01:734 -
20:14 DeRandom Otaku: ohhhhhhhh
20:14 Deppyforce: uh its blue tik
20:14 DeRandom Otaku: fuk
20:14 Deppyforce: 01:01:637 -
20:14 Deppyforce: herher
20:15 DeRandom Otaku: yeha its blue tick
20:15 DeRandom Otaku: fokkk
20:15 Deppyforce: rip
20:15 DeRandom Otaku: i wll do smthng about thsoe late
20:15 Deppyforce: ey ok
20:16 DeRandom Otaku: dat lyric big troll tbh
20:16 Deppyforce: JA JADAAAA
20:16 Deppyforce: jk
20:16 Deppyforce: 01:10:305 (4) -
20:16 DeRandom Otaku: i m cry
20:16 Deppyforce: culd also make this 1/2
20:16 Deppyforce: so it land on
20:16 Deppyforce: JA JADAAAA
20:17 Deppyforce: i mean 1/2 slide
20:17 DeRandom Otaku: ok
20:17 DeRandom Otaku: yeh
20:18 DeRandom Otaku: or nah . 1/2 feels abit overmapper
20:18 DeRandom Otaku: overmapped
20:18 Deppyforce: ok ten
20:18 Deppyforce: tehn
20:18 DeRandom Otaku: but i will think
20:19 Deppyforce: 02:07:383 -
20:19 Deppyforce: i hate koreans
20:19 Deppyforce: nothin
20:19 Deppyforce: but
20:19 Deppyforce: i hate vocals here LO
20:19 DeRandom Otaku: lul
20:20 Deppyforce: 02:13:682 (6,1) - maybe could emphasize 1 more
20:20 DeRandom Otaku: so many fangrills of that vcaols
20:20 Deppyforce: cuz this looks same
20:20 Deppyforce: stuff
20:20 DeRandom Otaku: and u hate them
20:20 DeRandom Otaku: lul
20:20 Deppyforce: lol
20:20 DeRandom Otaku: rip flower
20:20 Deppyforce: pls i call dat hexagon
20:21 DeRandom Otaku: ok
20:21 DeRandom Otaku: rip hexagon
20:21 DeRandom Otaku: good
20:21 DeRandom Otaku: ?
20:21 Deppyforce: ok
20:21 Deppyforce: 02:23:162 (1,2,3,4,5,6,7,8,1) - i also think
20:21 Deppyforce: this
20:21 Deppyforce: is
20:21 Deppyforce: a bit
20:21 Deppyforce: hard to read
20:21 Deppyforce: cuz thses
20:21 Deppyforce: 02:20:825 (1,2,3,4,5,6) -
20:21 DeRandom Otaku: wai
20:21 Deppyforce: i'd jsut stack
20:22 Deppyforce: but who cares tbh this is not pp map
20:22 Deppyforce: i mean i just stack 1/s4
20:22 Deppyforce: 1/4s
20:22 DeRandom Otaku: lul
20:22 DeRandom Otaku: i agrere
20:22 Deppyforce: lol woh needs pp
20:22 DeRandom Otaku: im keep this
20:22 DeRandom Otaku: i dont
20:22 DeRandom Otaku: lolo
20:22 Deppyforce: same
20:22 Deppyforce: lo
20:22 Deppyforce: ol
20:22 Deppyforce: only 5 star no pp anyway
20:22 DeRandom Otaku: Yeha
20:23 Deppyforce: 02:53:942 (5,6,1) -
20:23 Deppyforce: thsi flow
20:23 Deppyforce: om mg
20:23 Deppyforce: maybe ctrl g 5 6
20:23 Deppyforce: cuz 6 - 1 linear si bad imo
20:23 Deppyforce: cant emphatiz much also plays fekin werid imo
20:23 DeRandom Otaku: yeha i know
20:24 DeRandom Otaku: did
20:24 DeRandom Otaku: but now
20:24 DeRandom Otaku: jump betwenn 6 an d1 too bgig
20:24 DeRandom Otaku: big
20:24 Deppyforce: uhuhuh
20:24 Deppyforce: wait then
20:24 DeRandom Otaku: ok i changed pattern
20:25 Deppyforce: http://puu.sh/qP4U8/b454ce2703.jpg
20:25 Deppyforce: should work
20:25 Deppyforce: cuz its eibn
20:25 DeRandom Otaku: i made different pattern
20:25 DeRandom Otaku: moar ebin
20:25 Deppyforce: ok
20:25 Deppyforce: col
20:26 Deppyforce: 03:37:188 (1,2,3,4,1) -
20:26 DeRandom Otaku: yeh
20:26 Deppyforce: looks like ur trying to hide a pp spike
20:26 Deppyforce: prety ebin should keep 100%
20:26 DeRandom Otaku: i tried
20:26 DeRandom Otaku: xdddddddd
20:27 Deppyforce: i try to do these in my maps too
20:27 Deppyforce: 3 bad fkin bn spots it
20:27 DeRandom Otaku: :cccccccccccccccccccc
20:27 DeRandom Otaku: bad
20:27 Deppyforce: 03:39:526 (1) - deleteteltl no sound here
20:27 Deppyforce: literaly sik 8 not e stram
20:28 DeRandom Otaku: 00:32:513 (1) - 01:34:851 (1) - 02:49:655 (1) - consistency lul
20:28 Deppyforce: delete on those too ten
20:28 Deppyforce: tehn
20:28 DeRandom Otaku: maybe i will delete all of those
20:28 DeRandom Otaku: but i will wait for more opinions
20:28 DeRandom Otaku: ok
20:28 Deppyforce: i didnt see for some reason
20:29 DeRandom Otaku: becos u make small cs map
20:29 DeRandom Otaku: lul
20:29 Deppyforce: l o
20:29 Deppyforce: nah i also make bigger cs
20:29 Deppyforce: like
20:29 Deppyforce: 2
20:29 DeRandom Otaku: www
20:29 DeRandom Otaku: i never see ur cs 2 map
20:29 Deppyforce: 2 bad
20:29 Deppyforce: shouldve m4m on dat map instead
20:29 Deppyforce: maybe next time
20:30 Deppyforce: 03:46:929 (5) -
20:30 Deppyforce: i hear nothing maybe change 4 to sleeder
20:30 DeRandom Otaku: maybe next time
20:30 Deppyforce: nvm i hear fekin trumpet now
20:30 Deppyforce: r pri
20:30 Deppyforce: rpi
20:30 Deppyforce: r pri p i
20:30 Deppyforce: rip i
20:30 Deppyforce: ipr
20:30 DeRandom Otaku: when i make another kpop song lul
20:30 Deppyforce: fuk yur k pop
20:30 Deppyforce: i will never do mroe m4m with k po
20:30 DeRandom Otaku: Yeha
20:30 DeRandom Otaku: XD
20:30 DeRandom Otaku: :<<<<
20:31 Deppyforce: ok taht shouold be all on dat diff
20:31 DeRandom Otaku: dw
20:31 Deppyforce: lets move t o normal
20:31 *Deppyforce is editing [https://osu.ppy.sh/b/1061891 BTS - DOPE [Hard]]
20:31 Deppyforce: i mean
20:31 Deppyforce: hard
20:31 Deppyforce: ufakf
20:31 DeRandom Otaku: i wont map anymore kpop i guess
20:31 DeRandom Otaku: ok hard
20:31 Deppyforce: is this chatlog gunna be long af
20:31 Deppyforce: i htink yes
20:31 DeRandom Otaku: maybe
20:31 DeRandom Otaku: i thnki yes also
20:31 DeRandom Otaku: lolo
20:32 Deppyforce: 00:11:766 - ignored
20:32 Deppyforce: 3 bad
20:32 Deppyforce: 00:14:786 (2,3,4) -
20:32 Deppyforce: but not here
20:32 Deppyforce: 3 god
20:32 DeRandom Otaku: noh
20:32 Deppyforce: actually i can see why
20:32 Deppyforce: u can ekep
20:32 Deppyforce: keeop
20:32 Deppyforce: keepo
20:32 DeRandom Otaku: 00:11:766 - ignored in higher diff also
20:32 DeRandom Otaku: lol
20:32 DeRandom Otaku: ok okok ok
20:33 Deppyforce: 00:46:539 (1,2,3,4) -
20:33 Deppyforce: wowowwo
20:33 Deppyforce: this has higher spacing in last diff
20:33 Deppyforce: ebin
20:33 Deppyforce: again tbh no one cares
20:33 Deppyforce: so u can keep xd
20:34 DeRandom Otaku: w ye
20:34 DeRandom Otaku: becos
20:34 DeRandom Otaku: pp spike
20:34 DeRandom Otaku: xddddddd
20:34 Deppyforce: 1/1 wont affect sr dododoeodeodoeoedoeod
20:34 DeRandom Otaku: i know thati know thati know thati know thati know thati know that
20:34 Deppyforce: 00:50:435 (3,4,1) - i must admit this flows prety bn if players actually follow slidershape
20:35 Deppyforce: *prety ebin
20:35 Deppyforce: i should use more pattern lke this
20:35 DeRandom Otaku: ;ddddd
20:35 DeRandom Otaku: yeh u should
20:35 Deppyforce: 00:55:111 (1,2,3,1) -
20:35 Deppyforce: u sure about usign 1/3 in this diff
20:35 Deppyforce: its fkin bad
20:35 Deppyforce: even sik diff plays easier
20:35 Deppyforce: cuz its slider
20:36 DeRandom Otaku: ok i put slider then
20:36 Deppyforce: 01:01:344 (3,4) - same rip
20:36 Deppyforce: http://puu.sh/qP5Eo/17b9fa1a6f.jpgt
20:36 Deppyforce: http://puu.sh/qP5Eo/17b9fa1a6f.jpg
20:36 Deppyforce: try thsi
20:37 DeRandom Otaku: that would make no sence tbh
20:37 DeRandom Otaku: ima use 1/3 slider
20:37 DeRandom Otaku: its ok
20:37 DeRandom Otaku: imo
20:37 Deppyforce: it would cuz fekin vocasl
20:37 Deppyforce: YO I MEAN ANOTHER PART
20:38 DeRandom Otaku: wghat patr
20:38 Deppyforce: 01:01:344 (3,4) -
20:38 Deppyforce: 01:01:344 (3,4) - 01:01:344 (3,4) -
20:38 Deppyforce: 01:01:344 (3,4) -
20:38 DeRandom Otaku: ohhhhhhhhhggggggg
20:38 Deppyforce: da jajaajdadadaaa
20:38 DeRandom Otaku: yeh is said
20:38 DeRandom Otaku: i said i will fix those later
20:38 DeRandom Otaku: dw
20:38 Deppyforce: ye
20:38 Deppyforce: okey
20:38 DeRandom Otaku: i will confirm with more poples tho
20:38 Deppyforce: clos widskreen suport
20:39 DeRandom Otaku: oko dad
20:40 Deppyforce: 02:12:253 (1,2) - looks a bit same as 02:11:474 (5,6,7) - tbh
20:40 Deppyforce: it looks like dat 1 2 is buildup
20:40 Deppyforce: at this ar
20:40 Deppyforce: might wanna space more
20:41 DeRandom Otaku: suer
20:41 DeRandom Otaku: donme
20:41 DeRandom Otaku: done*
20:41 Deppyforce: col
20:41 Deppyforce: 02:45:760 (1,2) - or 02:46:539 (1,2) - change to stek circles like02:47:318 (1,2,3,4) - maybe
20:42 Deppyforce: for a bit of conssintenyc
20:42 Deppyforce: of same part
20:42 DeRandom Otaku: wouldnt that become too dense
20:42 DeRandom Otaku: eh
20:42 Deppyforce: no
20:42 Deppyforce: cuz im sure
20:42 Deppyforce: fekni
20:42 Deppyforce: 1/3 from before
20:42 Deppyforce: paly harder
20:43 DeRandom Otaku: players can use 2 fingers fo r1/3
20:43 DeRandom Otaku: but they use 1 fing for 1/2
20:43 Deppyforce: i dont see how can they get ss
20:43 Deppyforce: first tri
20:43 Deppyforce: on dat part tho
20:43 DeRandom Otaku: its good
20:43 DeRandom Otaku: becos
20:43 DeRandom Otaku: if they get ss on first try they wont play my map again
20:43 DeRandom Otaku: :<<<
20:44 Deppyforce: LOL k ten
20:44 Deppyforce: ten / ten
20:44 DeRandom Otaku: ye
20:44 DeRandom Otaku: thx
20:44 Deppyforce: kpop tortuter
20:44 Deppyforce: turturere
20:44 Deppyforce: cnat even typer
20:44 Deppyforce: too much torture
20:44 DeRandom Otaku: D:
20:44 Deppyforce: ok normal now
20:44 *Deppyforce is editing [https://osu.ppy.sh/b/1063265 BTS - DOPE [Normal]]
20:44 DeRandom Otaku: oko
20:45 Deppyforce: 1.99 sr
20:45 Deppyforce: fukin sik
20:45 DeRandom Otaku: yeah
20:45 Deppyforce: i admi t this plays prety hard
20:45 Deppyforce: 00:30:955 (1,2,3,4,1) -
20:45 Deppyforce: how about make it harder LOL
20:45 DeRandom Otaku: 2lazy to make easy
20:45 DeRandom Otaku: :<
20:46 DeRandom Otaku: meh
20:46 Deppyforce: http://puu.sh/qP6ld/0fb3cecc2a.jpg
20:46 Deppyforce: not arranged properly
20:46 Deppyforce: but u get it
20:46 DeRandom Otaku: Yeha
20:46 DeRandom Otaku: gud idea
20:46 DeRandom Otaku: ebin
20:46 Deppyforce: ya
20:46 Deppyforce: i made dat thing in normal diff for kalibe
20:46 Deppyforce: he graved the map
20:46 Deppyforce: LOL
20:47 DeRandom Otaku: XDDDDDD
20:47 Deppyforce: i said its good but he no listen 3bad
20:47 Deppyforce: 00:52:773 (1,2,3,4) - wow this is cool i never think of something like this b4
20:47 DeRandom Otaku: no
20:47 DeRandom Otaku: its gud
20:47 DeRandom Otaku: why he say its bad
20:47 Deppyforce: cuz hes bad
20:48 DeRandom Otaku: oh yeha thankx
20:48 DeRandom Otaku: no he not bad
20:48 DeRandom Otaku: he hitsound my map
20:48 DeRandom Otaku: he good
20:48 DeRandom Otaku: :>
20:48 Deppyforce: ok ten he good
20:48 Deppyforce: he also hitsound me maps
20:48 Deppyforce: even renchon
20:48 DeRandom Otaku: www
20:48 Deppyforce: ok bak to modding
20:48 DeRandom Otaku: renchon is dnb
20:48 Deppyforce: 01:20:046 (2,3,1,2) - 01:21:604 (3,4,1) -
20:48 Deppyforce: where is
20:48 Deppyforce: constsnetcy
20:48 DeRandom Otaku: i can hitsuond dnb also
20:49 DeRandom Otaku: oh yeha
20:49 DeRandom Otaku: let me fux that
20:49 Deppyforce: 01:33:292 (1,2,3,4) - lol could also make these thing to smth simlar as b4 but well these angles are so bad already which makes it already hard to play
20:49 Deppyforce: so mayb keep
20:49 Deppyforce: cuz hard enough
20:50 DeRandom Otaku: ok fixed
20:50 DeRandom Otaku: ecks dee
20:50 DeRandom Otaku: okko
20:50 Deppyforce: cl
20:50 Deppyforce: col
20:51 Deppyforce: 01:59:786 (3,4) - maybe just stack
20:51 Deppyforce: cuz
20:51 Deppyforce: i think i t fits beter
20:52 DeRandom Otaku: 01:59:981 - need to emphasize kick here
20:52 Deppyforce: okk
20:52 DeRandom Otaku: yahaj
20:52 Deppyforce: tehaj
20:52 Deppyforce: yehaj
20:52 Deppyforce: k memer suggestion here
20:52 Deppyforce: 02:15:370 (1) -
20:52 Deppyforce: delte
20:52 DeRandom Otaku: less memes more modding
20:52 DeRandom Otaku: ok
20:52 Deppyforce: addb rek
20:53 Deppyforce: break
20:53 Deppyforce: nvm cant add break rip af
20:53 DeRandom Otaku: wot
20:53 DeRandom Otaku: no
20:53 DeRandom Otaku: not enough time
20:53 DeRandom Otaku: lulu
20:53 Deppyforce: lol how about only delete
20:53 Deppyforce: no brek
20:54 DeRandom Otaku: nuh would be 2epmty4me
20:54 Deppyforce: kk
20:55 Deppyforce: i think its all
20:55 DeRandom Otaku: ohh
20:55 DeRandom Otaku: oko
20:55 DeRandom Otaku: are u gonna mod veyron's dfif?
20:55 Deppyforce: wel maybe add note at03:53:552 - cuz its abit cooler to hav note right b4 spin
20:56 Deppyforce: yes
20:56 Deppyforce: wait
20:56 Deppyforce: maybe
20:56 Deppyforce: idk
20:56 Deppyforce: lazy
20:56 Deppyforce: and this song bad
20:56 DeRandom Otaku: oh not needed tho
20:56 DeRandom Otaku: btw 03:52:773 (1) - should i nc or not?
20:56 Deppyforce: ok wont mod then u go tell him his 2x sv slider is col
20:56 Deppyforce: yes
20:56 DeRandom Otaku: no
20:57 Deppyforce: remov nc 03:52:773 (1) -
20:57 Deppyforce: nvm
20:57 DeRandom Otaku: u mod it becos i modded more drain time of gate
20:57 Deppyforce: u just say not needed
20:57 DeRandom Otaku: i didnt
20:57 DeRandom Otaku: lolo
20:57 Deppyforce: o
20:57 Deppyforce: rip
20:58 DeRandom Otaku: updated btw
20:58 Deppyforce: k will d o veyron on forum
20:58 Deppyforce: /savelog
20:58 DeRandom Otaku: things i didnt fix now , i will fix later
20:58 Deppyforce: dam fail

gud luk
Cerulean Veyron

Seaweed wrote:

[Veyron Insane]
00:16:539 (5,6) - should go in the same direction as 00:16:149 (3,4). Looks nicer imo Hmm yeah, making a parallel here is quite good. But I'd like to try something pretty different in order to create variations of interest. So the patterning here is totally fine.
00:33:682 (1) - I feel like the slider is too fast. Maybe 1.7x sv should be better since it's pretty hard to keep up with a pretty sudden fast slider. I've made a little stack and NC to indicate a SV change here. I also asked some testplayers to test it, and they passed it without issuing this one. So I'm pretty sure it's noticeable rather than hard-readability.
02:14:201 (5,6,7) - idk if spacing streams like this is appropriate for 4.6* map. People who play this map should mostly be not experienced with this kind of stream so will probably choke. It's alright! it has a little gap there. But it's short-spaced out for track density. It's totally not choking the cursor movement and guidance in gameplay at all tbh ;p
02:17:318 (5,6,7) - ^
Thanks for checking out my diff anyways! Sorry If I were to be quite rude, if you think I am.

Deppyforce wrote:

[Veyron's Insane]
cool 2x sv sliders ty o/o/o/o
00:21:214 (5,6,1) - 5 -6 looks overmap to me xd Lol please, those are jumps for the cymbal in the track xd
01:05:922 - why ignore :C when u mappd something like 01:06:409 (4,5,6,7) - Probably because of the jumps here, which would be bigger than the next one imo
02:12:643 - could also map this beat tbh Pretty early after the spinner somehow, I wouldn't want to make it a potential miss of it. But perhaps I could give it a try.
02:23:162 (1,2,3,4,5,6,7,8,9) - spacing looks a bit too similar to1/3s before imo people might not be able to tell that this is different rhythm lol I was keeping a bit of spacing consistency on this stream, even on those 1/3 I've used previously. Somehow it worked perfectly, so I may keep this for it's sake.
03:31:247 (6) - maybe fix stack yee NICE CATCH OMV
03:53:162 (5,6) - no speed slider? lo Well, the track density just suddenly went too low. So what's the use of speedy slider while the song ends with the steep squeezy sounds lol

gud luk
Thank you, Deppy!!

circle and stack update xddd http://puu.sh/qPehT/77a8a7865c.rar
Lami
Normal

01:47:318 (1) - remove NC?

Hard

01:08:357 (1,2) - make distance more? little meh for reading

GD insane

00:10:890 (2,3) - i think just one slider is better, as can express well vocal
00:17:124 (2) - ^
00:28:617 (3,4) - increase distance like 1,2,3
01:57:838 (6) - unsnapped
02:14:104 (4,5) - i think this stream jump isn't cool idea if it's insane diffs...
pretty uncomfortable for insane player
02:17:221 (4,5) - ^
03:38:649 (8,9) - ^
02:26:279 (1,2) - blanket

Insane

00:24:137 (3,4) - make straight flow?
00:48:487 (3) - placed center as 00:47:903 (2,4) - symmetry tho.
01:08:649 (2) - hm...ctrl+g?
01:16:539 (2,4) - not stacked
02:12:156 (4,1) - consider to make some overlapping for playing
02:13:033 (1,2,3,4,5,6) - imo, so evil conisder with overall diffs..
Topic Starter
DeRandom Otaku

Lami wrote:

Normal

01:47:318 (1) - remove NC? its necessary

Hard

01:08:357 (1,2) - make distance more? little meh for reading i want to stack them tho :<

Insane

00:24:137 (3,4) - make straight flow? current one is fine
00:48:487 (3) - placed center as 00:47:903 (2,4) - symmetry tho. They are already symmetrical
01:08:649 (2) - hm...ctrl+g? i liek the current pattern more
01:16:539 (2,4) - not stacked Fixed
02:12:156 (4,1) - consider to make some overlapping for playing ok
02:13:033 (1,2,3,4,5,6) - imo, so evil conisder with overall diffs.. it emphasizes the kick sounds so its ok

Seaweed wrote:

NM fro m q u eue
[Scik!¡!]
00:16:734 (6) - maybe my opinion but, I don't think this should be stacking because it's kinda hard to read. Maybe something like this is better http://puu.sh/qOY2W/f55b25b3b5.jpg its fine , not hard at all
02:53:357 (2,3,4) - I think these can be spaced more. Easier to aim imo already did something about those from deppy's mod
03:37:383 (2,4) - I think it's too spaced from previous circles. I like 3x and 3.3x ds instead its ok since i want this to be hardest pattern of the map lol

[Hard]
00:57:643 (2) - could be spaced further instead of overlap. i stacked them instead

ok pls no mad I know i suck at modding. I need more experience to mod good maps :cry:
Thanks!
Cerulean Veyron

Lami wrote:

GD insane

00:10:890 (2,3) - i think just one slider is better, as can express well vocal Uhhh this is already one slider ._. I don't really understand what you're trying to say here.
00:17:124 (2) - ^
00:28:617 (3,4) - increase distance like 1,2,3 It's already spaced out clearly above ^2.0x spacing. So increasing the distance too much might create bigger diversion over the song density.
01:57:838 (6) - unsnapped Okay
02:14:104 (4,5) - i think this stream jump isn't cool idea if it's insane diffs...
pretty uncomfortable for insane player Well, I explained it on some previous mods that I'd like to keep this. link
02:17:221 (4,5) - ^
03:38:649 (8,9) - ^
02:26:279 (1,2) - blanket Yeah, sure.
Thank you, Lami!

Unsnapped slider and corrected blanket http://puu.sh/qPlCA/a83ccba5f7.rar
Don't forget to fix the song setup tho, I just checked AiMod ;p
Topic Starter
DeRandom Otaku
ohhh . fixed and updated~
Lami

Cerulean Veyron wrote:

Lami wrote:

GD insane

00:10:890 (2,3) - i think just one slider is better, as can express well vocal Uhhh this is already one slider ._. I don't really understand what you're trying to say here.
aa, i mean that remove (3) and expand (2) length,, ;w;

Good luck =w=
Cerulean Veyron

Lami wrote:

aa, i mean that remove (3) and expand (2) length,, ;w;

Good luck =w=
Ahh right, I get it now

Well, literally I'd do like the rhythm onto it. But I probably want some upbeats kinda like this to be pretty much clickable. As so, It could get some emphasis for hitting both vocals and the hi-hats for sure. It wouldn't be a big deal ofc~ Thanks for clarifying btw!

Thank you again \;3/

o n new pag e
Firetruck
new page hot yoongi
h1b1k11

-from the kpop modding queue-


Sick

  • 00:16:149 (4) - Slider looks awkward straight. Maybe curve it?
    00:32:513 (1) - There's no sound here so remove this
    00:36:799 (5) - I think you should emphasize the end of this slider more by ending it on the blue tick 00:37:091
    00:44:201 (4) - Curve this slider cuz too many straight sliders
    00:46:344 (7) - Mini slider should continue to 00:46:490 (yellow tick) because the background sound is still going
    00:52:773 (1,2,3,4,1,2,3,4) - Same pattern for almost 4 sec straight could bore the player out. Make it a bit confusing by making the slide start where the circle was and set the circle on where the slider started - http://puu.sh/qQkDP/0b8dcb774c.jpg - for 00:53:942 (1,2,3,4)
    The player would think it's the same pattern but be tricked.
    01:08:649 (2) - Ctrl + G to make the player jump to 01:08:942 (3) since Sugar is rapping pretty fast here
    01:19:266 (1) - Curve this?
    01:32:513 (1,2,1,2) - Back and forth pattern seems good here
    01:34:851 (1) - No sound here so remove this
    02:49:655 (1) - ^
    03:55:987 - Add another slider there ending 03:56:182 since the trumpet is still going

Veyron's Insane

  • 00:15:760 (2) - Awkward slider, maybe change it to just a normal curved slider
    00:32:513 (1) - There's no sound here so remove this
    01:02:903 (3) - You could end the slider here 01:03:098 and add a circle on 01:03:195 since Sugar stops saying "jeol".
    01:37:188 (3,4) - Imo I don't really like sliders that go like this. Maybe Ctrl + G 01:37:578 (4)
    02:38:747 (1,2,3,4,5,6,1,2,3,1) - Thanks for going slow on Jin's part~ Everyone needs to listen to his singing instead of concentrating on playing :,)
    03:39:526 (1) - Remove this since there is no sound here

Hard
  • 00:32:513 (1) - Remove since there is no sound
    01:21:604 (2) - Flow would be better if this slider was curved
    02:19:656 (4) - This should be a slider instead since Sugar isn't rapping the same as he did for these 02:18:487 (1,2,3)
    03:39:526 (1) - Remove since there is no sound

Please be ranked!! :)
Topic Starter
DeRandom Otaku

imaikiseta wrote:


-from the kpop modding queue-


Sick

  • 00:16:149 (4) - Slider looks awkward straight. Maybe curve it? i liek straight sliders more :<
    00:32:513 (1) - There's no sound here so remove this i already tried removing from previous mods but it feels pretty empty without it so i will keep it
    00:36:799 (5) - I think you should emphasize the end of this slider more by ending it on the blue tick 00:37:091 Nuhh that way i would skip a kick sound
    00:44:201 (4) - Curve this slider cuz too many straight sliders as i said above , i liek linear sliders more :<
    00:46:344 (7) - Mini slider should continue to 00:46:490 (yellow tick) because the background sound is still going i know but that would become kinda hard like that and cause alot of sliderbreaks
    00:52:773 (1,2,3,4,1,2,3,4) - Same pattern for almost 4 sec straight could bore the player out. Make it a bit confusing by making the slide start where the circle was and set the circle on where the slider started - http://puu.sh/qQkDP/0b8dcb774c.jpg - for 00:53:942 (1,2,3,4)
    The player would think it's the same pattern but be tricked. wow great idea! fixed
    01:08:649 (2) - Ctrl + G to make the player jump to 01:08:942 (3) since Sugar is rapping pretty fast here oki
    01:19:266 (1) - Curve this? nope becos same reason as above
    01:32:513 (1,2,1,2) - Back and forth pattern seems good here what do u mean? owo
    01:34:851 (1) - No sound here so remove this nope because same reason as before
    02:49:655 (1) - ^
    03:55:987 - Add another slider there ending 03:56:182 since the trumpet is still going its unnecessary

Hard
  • 00:32:513 (1) - Remove since there is no sound same reason as in sick diff
    01:21:604 (2) - Flow would be better if this slider was curved cool
    02:19:656 (4) - This should be a slider instead since Sugar isn't rapping the same as he did for these 02:18:487 (1,2,3) nuh its fines , circles would be a bit tricky for amatuers players
    03:39:526 (1) - Remove since there is no sound nope because same reason as before

Please be ranked!! :) please bubble it <3
Thanks alot for mod and star \o///////
Spayyce
huehue is this a m4m I forgot ecks dee

My computer died through this mod sorry for being super late.

General

  1. BPM / Offset: Fine
  2. Folder: ^ (:
  3. Metadata: Good
  4. AiMod: ^ XD

Normal

00:16:929 (4) - Move the bottom white anchor further down so it allows a more consistent transition down and up, it also will work nicer with cursor movement :3

00:27:838 (1,2,3) - Blankets are a tinnnyyy~ bit off at the tops for each, curving this a little more inward to the top should fix this though. (:

01:14:201 (3) - Rotate this by roughly -55 also restack it onto the note, I think it will look nicer and has great symmetry with the upcoming slider straight after this. (Also make sure to make the slider more curved so it had the consistency too.

01:37:968 (3) - I think having this lower would allow for the flow between sliders look visually appealing and it would improve cursor flow a little bit too. Trying something like 360|244 may look better :P

02:05:240 (3,4) - Having these the same slider type (preferable the same as slider 4) would allow you to have better transitional flow over to the sliders and also aligning the slider end and slider heads would make it even better :D

02:15:370 (1) - I think before this slider doesn't have much flow and kind of clashes through other notes, I think having it with more curves and give it a better feel with the upcoming slider you could make it something like this:


02:29:396 (1,3) - Same slider type for inter-combo consistency (I swear I am not making these words up)

02:45:760 (2) - Curve this down a /tiny/ bit more to fix the blanket XD, also move it down a little bit more so it works better with its previous slider counterpart too.

02:59:591 (2,1) - The sliders clash a little don't you think? extending the slider end outward so the curve isn't as steep would allow for a nicer blanket between the slider borders.

03:13:033 (1,2) - Allow these both to blanket pls q.q

I like the flow and the 1/2's a lot, really good job on this!

Hard

00:14:786 (2) - Moving this stack up to 245|141 would make it so the flick off the previous slider allows the cursor to land in a more natural position as well as creating a triangle shape with the previous slider also.

00:24:137 (2) - I think having this facing toward the upcoming sliders looks better, as if it's indicating to it, I don't know if I am being stupid in this suggestion but :3

00:37:188 (1) - The ends of the slider don't really fit the tightness of the blanket around the rest of the sliderend, moving the middle anchor to somewhere such as 204|64 should create a nicer look to the blanket as well as reapplying consistency.

01:08:357 (1,2,3) - This part is a little weird because they're also completely stacked under eachother and it also makes it look a little cramped, not playing well imo and it breaks flow too :(

01:21:604 (2) - This is just 1/2 not 1/6. :P

01:33:682 (2) - Sample set on this slider at the very last beat of it isn't set.

01:44:981 (2,3) - The ends are just a tinyyy~ bit off being perfect just move them both left a tiny bit xD

02:55:111 (3) - Add a red anchor to the middle of this and act as if it's two sliders you're making, it makes the outcome of this slider type much neate.

03:08:747 (1) - Why not add a slider border blanket here because again I think the sliders kind of clash.

Fun diff I like the variation of design :)

Veyron's Insane

00:15:370 (1,2) - I don't understand why the sliders are so different with no music to justify the change, I think having slider 2 as the same shape and blanketing it over would be better.

00:25:890 (4) - Centralise the red anchor a little more so it looks more consistent with the previous slider :)

01:14:007 (3,4,5) - I know we have stacking algorithm to blame here but still I would make it so the notes don't have an overlap imo it doesn't look too good q.q

01:34:753 (10,1) - I would space these out but keep the antijumps that come after, it's a little jarring and feels like too much of a trainsqueak.

01:44:591 (3,5) - I honestly don't know why this triggers me so much.

01:45:760 (1,2,3) - I would move the angle outward more so the sliderheads don't overlap eachother, whilst keeping the consistency the same due to the vocals here.

01:51:994 (1) - Do you not think having the red anchor at the central point is better, it can also move into the previous slider head creating a pretty neat design:


02:29:396 (1) - I'm nazi asf here but can you move it up and to the right a tiny bit? XD (don't forget to realign it with the slider after if you agree)

02:31:929 (3,4,5,1) - The stacking makes an awkward view of the blanket you have, it'd be better to blanket it with the first note rather than the last in this triplet.

02:49:558 (10,1) - Same suggestion about the slider trainsqueak thing

03:43:812 (6,1) - The end of this slider isn't blanketed properly q.q

03:50:046 (5,1) - ^

Fun map I like the unique style you have

Sick!

00:09:916 (3,4) - Blanket isn't polished at the end here orz

00:19:461 (1,2,3) - NC for emphasis on the vocals I think it would allow you to amplify the slowdown in the distance snap you have too.

01:10:890 (2) - The white anchor that allows the slider to curve would look better in a central position so the curve is consistent, try something like: 167|250

02:08:357 (4) - Why not curve this more so it's a full blanket for the note? :)

Fun diff I like the sliders on the kiai! :D

That's all I found, best of luck on rank!
Cerulean Veyron

Firetruck wrote:

new page hot yoongi
hot Hot HOT af yoongi

imaikiseta wrote:

Veyron's Insane

  • 00:15:760 (2) - Awkward slider, maybe change it to just a normal curved slider Well, aesthetics merely matters here... But okay.
    00:32:513 (1) - There's no sound here so remove this The downbeat of this tick sounds really important imo, even though there's no hits but there is some ride that's adjusted on this part, more like a delay for the incoming chorus. So I may think there isn't any problem here.
    01:02:903 (3) - You could end the slider here 01:03:098 and add a circle on 01:03:195 since Sugar stops saying "jeol". Well, a triplet you suggested here doesn't seem to suit most of the emphasis of this kind of track. It's likely good though, I really mean it. But for sure, I'm mainstreaming the clear track, let's say Suga's lines, for this 3/4. Not actually the best one, but the rhythm totally suffices.
    01:37:188 (3,4) - Imo I don't really like sliders that go like this. Maybe Ctrl + G 01:37:578 (4) Well, that's a bit okay for patterning! But the spacing and density would be pretty low, while the chorus' density emphasizes the music more than that. So I've made it quite an opposite by making a little bit of back-and-forth and a jump. It'd be a cool way to start off as that ;p
    02:38:747 (1,2,3,4,5,6,1,2,3,1) - Thanks for going slow on Jin's part~ Everyone needs to listen to his singing instead of concentrating on playing :,) Looollll It was just redoing some rhythm comsistency with the previous pre-chorus here ;p
    03:39:526 (1) - Remove this since there is no sound here Probably the same thing as before.

Please be ranked!! :) qualify it pls, ur a BN tho 8)))))))))) lmao
Thank you so muchYYY, imaiki!

-Space- wrote:

Veyron's Insane

00:15:370 (1,2) - I don't understand why the sliders are so different with no music to justify the change, I think having slider 2 as the same shape and blanketing it over would be better. Changed from the previous mod ;3/

00:25:890 (4) - Centralise the red anchor a little more so it looks more consistent with the previous slider :) Pretty sure it is already consistent with the previous slider. As if you wondered around this; it is copy-pasted > rotated 45deg > and Ctrl + G'd xdddd

01:14:007 (3,4,5) - I know we have stacking algorithm to blame here but still I would make it so the notes don't have an overlap imo it doesn't look too good q.q But subjectively in aesthetics, overlapping correctly might not make it's appearance look dull. The playstyle isn't affected here as well but only a little jump. Doesn't make it look bad though.

01:34:753 (10,1) - I would space these out but keep the antijumps that come after, it's a little jarring and feels like too much of a trainsqueak. This is intentional ofc, and besides. The NC would make it pretty noticeable for a music change and density too even in gameplay. I've already done something similar to this like 02:49:558 (10,1) - , so there's a pattern consistency and it'll count there as well~

01:44:591 (3,5) - I honestly don't know why this triggers me so much. The overlap on the borders? Oh.. I can fix that if it triggers you ;o I might change this.

01:45:760 (1,2,3) - I would move the angle outward more so the sliderheads don't overlap eachother, whilst keeping the consistency the same due to the vocals here. Alright, moved it out a little bit.

01:51:994 (1) - Do you not think having the red anchor at the central point is better, it can also move into the previous slider head creating a pretty neat design:

Yeah, that's really cool tbh. But as for this one, I really want to try something different rather than an old-fashioned way of modern mapping. As a little bit of it's structure looks nearly the same as what you suggest is pretty much equal so there's no structural changes at all. So I guess I should keep the current one for that. Thanks for the efforts anyway!

02:29:396 (1) - I'm nazi asf here but can you move it up and to the right a tiny bit? XD (don't forget to realign it with the slider after if you agree) lmao okay xddd

02:31:929 (3,4,5,1) - The stacking makes an awkward view of the blanket you have, it'd be better to blanket it with the first note rather than the last in this triplet. OKAY, fixed the blanket.... once again

02:49:558 (10,1) - Same suggestion about the slider trainsqueak thing

03:43:812 (6,1) - The end of this slider isn't blanketed properly q.q Uhmm It's already blanketed perfectly ._. You wanted me to do more curving or something?

03:50:046 (5,1) - ^ Well that, I'll fix it xdddd

Fun map I like the unique style you have

That's all I found, best of luck on rank!
THANKS

Alright... fixed structure, blankets, and a few rhythms. Update http://puu.sh/qQz8g/4d15b8b32f.rar
Topic Starter
DeRandom Otaku

-Space- wrote:

huehue is this a m4m I forgot ecks dee

My computer died through this mod sorry for being super late.

General

  1. BPM / Offset: Fine
  2. Folder: ^ (:
  3. Metadata: Good
  4. AiMod: ^ XD

Normal

00:16:929 (4) - Move the bottom white anchor further down so it allows a more consistent transition down and up, it also will work nicer with cursor movement :3

00:27:838 (1,2,3) - Blankets are a tinnnyyy~ bit off at the tops for each, curving this a little more inward to the top should fix this though. (:

01:14:201 (3) - Rotate this by roughly -55 also restack it onto the note, I think it will look nicer and has great symmetry with the upcoming slider straight after this. (Also make sure to make the slider more curved so it had the consistency too.

01:37:968 (3) - I think having this lower would allow for the flow between sliders look visually appealing and it would improve cursor flow a little bit too. Trying something like 360|244 may look better :P

02:05:240 (3,4) - Having these the same slider type (preferable the same as slider 4) would allow you to have better transitional flow over to the sliders and also aligning the slider end and slider heads would make it even better :D um nugh, i will keep both

02:15:370 (1) - I think before this slider doesn't have much flow and kind of clashes through other notes, I think having it with more curves and give it a better feel with the upcoming slider you could make it something like this:


02:29:396 (1,3) - Same slider type for inter-combo consistency (I swear I am not making these words up) pleash no

02:45:760 (2) - Curve this down a /tiny/ bit more to fix the blanket XD, also move it down a little bit more so it works better with its previous slider counterpart too.

02:59:591 (2,1) - The sliders clash a little don't you think? extending the slider end outward so the curve isn't as steep would allow for a nicer blanket between the slider borders. it looks fine to me ._.)

03:13:033 (1,2) - Allow these both to blanket pls q.q

I like the flow and the 1/2's a lot, really good job on this!

Hard

00:14:786 (2) - Moving this stack up to 245|141 would make it so the flick off the previous slider allows the cursor to land in a more natural position as well as creating a triangle shape with the previous slider also.

00:24:137 (2) - I think having this facing toward the upcoming sliders looks better, as if it's indicating to it, I don't know if I am being stupid in this suggestion but :3 its ok desu

00:37:188 (1) - The ends of the slider don't really fit the tightness of the blanket around the rest of the sliderend, moving the middle anchor to somewhere such as 204|64 should create a nicer look to the blanket as well as reapplying consistency.

01:08:357 (1,2,3) - This part is a little weird because they're also completely stacked under eachother and it also makes it look a little cramped, not playing well imo and it breaks flow too :( i like it like this :<

01:21:604 (2) - This is just 1/2 not 1/6. :P

01:33:682 (2) - Sample set on this slider at the very last beat of it isn't set.

01:44:981 (2,3) - The ends are just a tinyyy~ bit off being perfect just move them both left a tiny bit xD

02:55:111 (3) - Add a red anchor to the middle of this and act as if it's two sliders you're making, it makes the outcome of this slider type much neate. that would mess the shape i wanted

03:08:747 (1) - Why not add a slider border blanket here because again I think the sliders kind of clash. its fine eh

Fun diff I like the variation of design :)

Sick!

00:09:916 (3,4) - Blanket isn't polished at the end here orz

00:19:461 (1,2,3) - NC for emphasis on the vocals I think it would allow you to amplify the slowdown in the distance snap you have too. its unnecessary tbh

01:10:890 (2) - The white anchor that allows the slider to curve would look better in a central position so the curve is consistent, try something like: 167|250

02:08:357 (4) - Why not curve this more so it's a full blanket for the note? :)

Fun diff I like the sliders on the kiai! :D

That's all I found, best of luck on rank!
no reply=Fixed
Thanks alot!~
Xiaolin
Hello, I'm your new teacher, Park Jimin.
Mod as requested from Q. hotyoongihotyoongihotyoongi

Normal
  1. 00:36:409 - Maybe this being clickable or at the slider's end would fit better. Because, the beat here sounds strong.
  2. 00:42:643 - ^
  3. 01:13:812 - I think you're missing a note here. I think doing a 1/2 slider here wouldn't be a problem. Just like you did here 01:23:162, you did a 1/2 slider, yet, the beat here sounds very similar to 01:13:812. Perhaps you did a 1/2 slider in 01:23:162, and didn't do one at 01:13:812 because of vocals? Besides, missing a note at 01:13:812 feels really off IMO, especially that there's a background noise here..
  4. 01:16:929 - ^
  5. 01:38:747 - Just like I mentioned before. And, here as well 01:44:981 - 01:51:214 - 01:57:448 -
  6. 02:05:240 (3,4) - Consider copying (4) and paste it on (3), that would make the flow smoother. http://puu.sh/qSyGN.jpg
  7. 02:28:617 - 02:31:734 - Same thing here..
  8. 02:53:552 - 02:59:786 - 03:06:020 - 03:12:253 - You probably get my point.. xD
  9. 03:13:033 (1,2) - Boom.
  10. 03:43:422 - Would rather make this clickable or a slider's end.

Hard
  1. Why is widescreen support enabled?
  2. 00:13:812 - Why does the slider start from here? There's a part that is similar to this ("ayo ladies and gentlemen" part) the slider started from the red tick, and you added a circle at the big white tick. Adding a circle here (00:13:812) and starting the slider at 00:14:007 would sound better.
  3. 01:44:591 (1,2,3) - Reminds me of old maps, niiiice. \ o /
  4. 01:58:227 (1) - Why not make this a curvy slider like you did here: 01:59:007 (1) - 02:00:565 (1) - They all have the same sound in the background.
  5. 01:59:786 (1,2) - I guess turning those into a 1/2 slider like in 01:58:227 - 01:59:007 - 02:00:565 - Because, like I said above, they all have the same background noise.

Veyron's Insane
  1. 00:43:422 (1,2,3) - How about trying this flow? IMO, I think this would fit better than the current one.
  2. 00:46:929 - Why did the break start from here? I think the break should start at 00:46:637 because of the of the "dope dope dope (i think)" in the background. Look at the other breaks, they usually start when there's a vocal. And since the "dope" start at 00:46:637 I think the break from there.
  3. 03:50:435 (1,3) - I think copying (1) pasting it at (3) would make the flow better. http://puu.sh/qSBGx.jpg
That's it, I guess. My mod is probably useless. But, please, give me hot yoongi candy. c:
Good luck! \ o /
Cerulean Veyron

Lapis Aoki wrote:

Hello, I'm your new teacher, Park Jimin. Teacher Jimin has all exam papers ready to trigger students TBI.
Mod as requested from Q. hotyoongihotyoongihotyoongi

Veyron's Insane
  1. 00:43:422 (1,2,3) - How about trying this flow? IMO, I think this would fit better than the current one. That would have a little problem with readability by slider heads over (2) and (3). A player, while in gameplay, might just hover it's cursor to click (3) instead of (2). It's hardly readable especially when it comes to stacking slider tails. Well, at least the structural flow you've suggested is not bad at all except the slider tail stacking and the little awkward overlap on slider (1)'s tail over (3)'s borders. I'd better keep the current one for patternings xddd
  2. 00:46:929 - Why did the break start from here? I think the break should start at 00:46:637 because of the of the "dope dope dope (i think)" in the background. Look at the other breaks, they usually start when there's a vocal. And since the "dope" start at 00:46:637 I think the break from there. That'd be a little ridiculous though, and it's true the start of break is totally different than the other two's length in timeline. I do not adjust break times just for the vocals, but the substance as well. So I'm really sure that this one will be fine as long as a break triggers on.
  3. 03:50:435 (1,3) - I think copying (1) pasting it at (3) would make the flow better. http://puu.sh/qSBGx.jpg Tbh even after Ctrl+C/V Ctrl+J-ing the copied slider (1) for this part, flow is unaffected because it has the same route of cursor guidance. Only the distance spacing changes. I'd like to keep the current slider for a wider playstyle and not narrowing it. If I probably would do that, there isn't anything great or interesting on this part over most of the patterns in this diff. Consistency matters here too ;p
That's it, I guess. My mod is probably useless. But, please, give me hot yoongi candy. c: Take a COLD YOONGI candy instead :^))))))))))))
Good luck! \ o /
THANKS for CHECKING out MY diff ANYWAYS

another update btw http://puu.sh/qSQVf/c61e61aa5f.rar
Topic Starter
DeRandom Otaku

Lapis Aoki wrote:

Hello, I'm your new teacher, Park Jimin.
Mod as requested from Q. hotyoongihotyoongihotyoongi

Normal
  1. 00:36:409 - Maybe this being clickable or at the slider's end would fit better. Because, the beat here sounds strong. i m actually following the trumpet sound here ...
  2. 00:42:643 - ^ ^
  3. 01:13:812 - I think you're missing a note here. I think doing a 1/2 slider here wouldn't be a problem. Just like you did here 01:23:162, you did a 1/2 slider, yet, the beat here sounds very similar to 01:13:812. Perhaps you did a 1/2 slider in 01:23:162, and didn't do one at 01:13:812 because of vocals? Besides, missing a note at 01:13:812 feels really off IMO, especially that there's a background noise here.. nuhh it feels fine because i m only following vocals and dw since the song is calm here , there is no need to make it dense www
  4. 01:16:929 - ^ ^
  5. 01:38:747 - Just like I mentioned before. And, here as well 01:44:981 - 01:51:214 - 01:57:448 - just like i mentioned before , i m following trumpet and i dont care about those snare sounds lul
  6. 02:05:240 (3,4) - Consider copying (4) and paste it on (3), that would make the flow smoother. http://puu.sh/qSyGN.jpg ok dad
  7. 02:28:617 - 02:31:734 - Same thing here.. ;w;
  8. 02:53:552 - 02:59:786 - 03:06:020 - 03:12:253 - You probably get my point.. xD i dont but ...
  9. 03:13:033 (1,2) - Boom. cool
  10. 03:43:422 - Would rather make this clickable or a slider's end. >w>

Hard
  1. Why is widescreen support enabled? once upon a time , a mistake was made
  2. 00:13:812 - Why does the slider start from here? There's a part that is similar to this ("ayo ladies and gentlemen" part) the slider started from the red tick, and you added a circle at the big white tick. Adding a circle here (00:13:812) and starting the slider at 00:14:007 would sound better. o fixed
  3. 01:44:591 (1,2,3) - Reminds me of old maps, niiiice. \ o / \w/
  4. 01:58:227 (1) - Why not make this a curvy slider like you did here: 01:59:007 (1) - 02:00:565 (1) - They all have the same sound in the background.O MY
  5. 01:59:786 (1,2) - I guess turning those into a 1/2 slider like in 01:58:227 - 01:59:007 - 02:00:565 - Because, like I said above, they all have the same background noise. because the (2) circle supports a kick sound and i want it to be clickable like in my normal and sick diff
That's it, I guess. My mod is probably useless. But, please, give me hot yoongi candy. c:
Good luck! \ o /

Cerulean Veyron wrote:

Take a COLD YOONGI candy instead :^))))))))))))
omg he stole my line ;-;;;;;;;;;;;;;;
Thanks for the mod <33333
Makeli
hei!!!!!

i like the kpop grils better

CHA LA HEAD CHA LA

need a doctor?
  1. ar9.2 is overkill pls this is like 160bpm and doesn't feature literally any hard to read patterns or big jumps
  2. 00:08:552 (1,2,3,4) - unrankable i think. You can't have any notes before the red line
  3. 00:23:162 (1) - i'd rather not stack this under 00:22:968 (6) - cause (1) is more powerful
  4. 00:27:253 (4,5) - i thought you did a triple like every other thing. (00:08:552 (1,2,3) - triple, 00:14:786 (3,4) - kickslider thing, 00:21:020 (4,5,6) - triple, etc)
  5. 00:26:669 (3) - a flowbreak doesn't really work here since there are literally no sound asking for this movement. A flowbreak would fit better at places like 00:27:838 (1) -
  6. 00:30:955 (1) - https://osu.ppy.sh/ss/5961213 beautiful streams. Those are basically blankets sorry for the messy looking pic had to decrease ar
  7. 00:37:188 (1) - so you do a 1/1 slider here but not at 00:34:072 (1) - or pretty much anywhere else ok
  8. 00:47:708 (1,2) - since you're mapping the vocals here wouldn't it make sense to make this a triple?
  9. 00:48:487 (3,4) - i don't think i have pointed out blankets in a looooong time. It's not completely perfect. Literally only my eye can notice this
  10. 01:06:409 (2,3,4,5,1) - liek why does this have more spacing than 01:05:630 (3,4,5,6,7) - when the vocals are pretty much same in power
  11. 01:18:877 (4) - shouldn't you make this differ somehow? There are two clapping sounds on this and only one on 01:18:487 (3) - u know
  12. 01:34:072 (1) - niec you didn't have this sharp turn in the previous stream that was similar to this but now you do okok
  13. 01:37:578 (1,2,1,2) - forgot to mention this earlier (i suck) but you could be more consistent when spacing these
  14. 01:45:760 (1) - don't really understand this slider i thought you wanted to map the melody. Same at 01:46:929 (5) -
  15. 02:02:903 (1) - making this a repeat slider is a bad idea cause the sliderend ends on a sound that's a circle at 02:03:877 (2) -
  16. 02:13:033 (1,2,3,4,5,6) - CO-CO-CO-CO-COMBOBREAK
  17. 02:15:370 (1) - ANIME 02:15:760 (2) - ANIME 02:16:149 (3) - ANIME
  18. 02:35:046 (4,5) - rip triple
  19. 02:40:305 (1) - rip skipped clap sound thingy
  20. idk the same mistakes pretty much repeat in this. I'm not a fan of the rhythm inconsistency but w/e
car
  1. hitsounds = loud af
  2. 00:08:552 - sad. Make ren fix the red line and we're good!
  3. 00:10:890 (2) - personally i hate long sliders than end on the blue ticks. Can you at least silence the sliderned?
  4. 00:20:046 (1) - you should emphasize this one with spacing cause it's more powerful than 00:19:461 (4,5,6) - these three and it's not even the same thing as these
  5. 00:34:072 (1) - tbh i don't really understand your rhythm choices in the kiai but w/e.
  6. EXAMPLES:
  7. 00:35:240 (4) - The saxophone/idk what sounds go into 1/2 spam here
  8. 00:43:422 (1) - here one of the saxophone/idk what sounds is ignored with this 1/1 slider
  9. 00:44:201 (3) - here the guideline "start sliders on powerful sounds and end them on equal or less powerful sounds" is just completely ignored since there is only that saxophone/idk what sounds on the sliderstart and there is that saxophone/idk what sound and a kick on that sliderend. Even tho it's just a guideline I think the rhythm could be improved here a lot by following that guideline
  10. EXAMPLES END HERE
  11. 00:46:344 - the 1/8 sound is very sad
  12. 01:00:565 (5) - wouldn't it make sense to make this sliderend a circle cause 01:01:344 (1,2) - these two are clickable.
  13. 01:03:682 (5,6,7) - "straight". Thank you stacks
  14. 01:04:072 (7,1) - nc swap cause vocals
  15. 01:06:409 (4,5,6,7) - i don't think overlapping circles like this really works
  16. 02:14:104 (4,5) - tbh this jumps is really overkill and kinda destroys the spread balance. Ren's insane did not have this type of streamjumps. It's really hard for a player at this level to aim and read
  17. 02:26:279 (1) - i don't usually do blankets but, blanket?
  18. 02:37:968 (3,4,5,1) - blanketing with the circle that is stacked the lowest would look a lot better
  19. 02:39:526 (2) - almost there, not quite but almost
  20. idk the things that i said earlier pretty much repeat
gonna end this here cause i don't like this song
Topic Starter
DeRandom Otaku

Maakkeli wrote:

hei!!!!! yo

i like the kpop grils better saem tbh

CHA LA HEAD CHA LA rong song

need a doctor? naa
  1. ar9.2 is overkill pls this is like 160bpm and doesn't feature literally any hard to read patterns or big jumps ye
  2. 00:08:552 (1,2,3,4) - unrankable i think. You can't have any notes before the red line confirmed , rankable
  3. 00:23:162 (1) - i'd rather not stack this under 00:22:968 (6) - cause (1) is more powerful they are both saem
  4. 00:27:253 (4,5) - i thought you did a triple like every other thing. (00:08:552 (1,2,3) - triple, 00:14:786 (3,4) - kickslider thing, 00:21:020 (4,5,6) - triple, etc) what are u trying to say lol
  5. 00:26:669 (3) - a flowbreak doesn't really work here since there are literally no sound asking for this movement. A flowbreak would fit better at places like 00:27:838 (1) - its cool tbh
  6. 00:30:955 (1) - https://osu.ppy.sh/ss/5961213 beautiful streams. Those are basically blankets sorry for the messy looking pic had to decrease ar so whats your point again? xd
  7. 00:37:188 (1) - so you do a 1/1 slider here but not at 00:34:072 (1) - or pretty much anywhere else ok ;w; it fits ok
  8. 00:47:708 (1,2) - since you're mapping the vocals here wouldn't it make sense to make this a triple? makes sense more very
  9. 00:48:487 (3,4) - i don't think i have pointed out blankets in a looooong time. It's not completely perfect. Literally only my eye can notice this fix
  10. 01:06:409 (2,3,4,5,1) - liek why does this have more spacing than 01:05:630 (3,4,5,6,7) - when the vocals are pretty much same in power second strem is maor powerfull if u have gud ear u can tell
  11. 01:18:877 (4) - shouldn't you make this differ somehow? There are two clapping sounds on this and only one on 01:18:487 (3) - u know yhaje
  12. 01:34:072 (1) - niec you didn't have this sharp turn in the previous stream that was similar to this but now you do okok both fits okok
  13. 01:37:578 (1,2,1,2) - forgot to mention this earlier (i suck) but you could be more consistent when spacing these suer
  14. 01:45:760 (1) - don't really understand this slider i thought you wanted to map the melody. Same at 01:46:929 (5) - idk about melody but i m following trumpet , does that count as melody? lolo
  15. 02:02:903 (1) - making this a repeat slider is a bad idea cause the sliderend ends on a sound that's a circle at 02:03:877 (2) - its fin tbh
  16. 02:13:033 (1,2,3,4,5,6) - CO-CO-CO-CO-COMBOBREAK it deserves this spacing becos very loud kick sound on each circle
  17. 02:15:370 (1) - ANIME 02:15:760 (2) - ANIME 02:16:149 (3) - ANIME i agree!
  18. 02:35:046 (4,5) - rip triple oh my dog!
  19. 02:40:305 (1) - rip skipped clap sound thingy rip indeed
  20. idk the same mistakes pretty much repeat in this. I'm not a fan of the rhythm inconsistency but w/e
gonna end this here cause i don't like this song
Thank you much very!
Xiaolin

Maakkeli wrote:

gonna end this here cause i don't like this song
My god, this is the first time I see someone who doesn't like a BTS song
/me INTENSE GAAAAAAAAASP
GIDZ
Hey from my queue~

KPop NotLikeThis

MAMAMAMAMAMAMA
KOKOKOKOKOKO

Eh Hmmmm...

General
  1. SeemsGood~

Veyron's Insane
  1. 00:18:098 (4) - http://puu.sh/qTZp8/9c494d32ca.jpg ? I think it flows better and avoids overlap~
  2. 00:40:305 (1,2) - http://puu.sh/qTZx7/6e2b835f1d.jpg for flow purposes? Idk, this is just my suggestion on this part.
  3. 00:44:786 (4) - Stack on 00:45:370 (2) - 's end?
  4. 01:05:630 (2) - Vocal stream here also to keep consistent with 01:06:409 (4,5,6,7) -
  5. 01:14:007 (3,4,5) - This overlap is clearly visible in gameplay and it looks awkward. Move to the right a bit?
  6. 01:15:175 (2) - This note seems out of flow from 01:14:591 (1) - . Hmm, I think u can move 01:15:175 (2) - to X:279 Y:178 for better flow~
  7. 01:21:994 (5,6,1) - Flows weird here. Why not make a stacked jump? http://puu.sh/qTZSO/ae5c6c5613.jpg
  8. 02:15:630 (2,4,6) - I would space away from sliders a bit to avoid overlaps.
  9. 02:18:487 (1,2,3,4,5,6) - This looks very messy as the sliders and circles are clustered together. I'd recommend spacing them out entirely.
  10. 02:26:279 (1,2) - Blanket~ http://puu.sh/qU08M/88aa5b6073.jpg
  11. 03:53:357 (6) - Stack on 03:53:162 (5) - instead? Cuz it's kinda hard to read that as 1/2 when there is 03:53:552 (1) - at the bottom of it.

Sick!
  1. 00:35:240 (1,2,1,2) - Would flow more if 1 and 2 switched places imo. http://puu.sh/qU0pk/6ef02c1a2b.jpg
  2. 02:40:111 (3,1) - Blanket here maybe? http://puu.sh/qU0Cq/2f4a9cba99.jpg

    wow rly neat map I dun see much of an issue here~

Alrighty GL!~
Cerulean Veyron

Maakkeli wrote:

hei!!!!!

i like the kpop grils better racist B)

CHA LA HEAD CHA LA

car
  1. hitsounds = loud af oh vw XXXDDDDDDDDDDDDDDD
  2. 00:08:552 - sad. Make ren fix the red line and we're good! Nahh I'm probably comfortable mapping objects AFTER the offset.
  3. 00:10:890 (2) - personally i hate long sliders than end on the blue ticks. Can you at least silence the sliderned? I basically don't like slienting sliderends due inaudubility. So I'd like to keep it for that.
  4. 00:20:046 (1) - you should emphasize this one with spacing cause it's more powerful than 00:19:461 (4,5,6) - these three and it's not even the same thing as these The density doesn't seem so to be as "powerful" as that, pretty much it sounds the same as the way until this one. So I'm sure the emphasis is still balanced.
  5. 00:34:072 (1) - tbh i don't really understand your rhythm choices in the kiai but w/e. Well obviously, the verses described the chorus which would fit kiai times ;p
  6. EXAMPLES:
  7. 00:35:240 (4) - The saxophone/idk what sounds go into 1/2 spam here
  8. 00:43:422 (1) - here one of the saxophone/idk what sounds is ignored with this 1/1 slider
  9. 00:44:201 (3) - here the guideline "start sliders on powerful sounds and end them on equal or less powerful sounds" is just completely ignored since there is only that saxophone/idk what sounds on the sliderstart and there is that saxophone/idk what sound and a kick on that sliderend. Even tho it's just a guideline I think the rhythm could be improved here a lot by following that guideline
    Well, if only you heard 00:43:422 - this part a little more deeply, you might notice the ride sound you've heard was actually reducing itself until the next circle. It also does the same on the next long slider as well. Just for emphaisizing it this wouldn't do deal much of a problem.
  10. EXAMPLES END HERE
  11. 00:46:344 - the 1/8 sound is very sad I kinda don't want to map that because it's too early since the intro of the track. And besides, I don't add 1/8 streamings anywhere on my diff. So yeah, consistency is pretty necessary here.
  12. 01:00:565 (5) - wouldn't it make sense to make this sliderend a circle cause 01:01:344 (1,2) - these two are clickable. I'm mainstreaming the vocals here ofc, I know it's quite different than the other rhythm composition but making it clickable is good as well. But the thing what I'm concerned of your suggestion here is playability. If I replace it into circles and spaced them out, it wouldn't look very much comfortable nor interesting as well. It should be kept for that smh.
  13. 01:03:682 (5,6,7) - "straight". Thank you stacks ty
  14. 01:04:072 (7,1) - nc swap cause vocals Uhh I added NC for the music change and maybe density. I haven't done that on the previous similar part though.
  15. 01:06:409 (4,5,6,7) - i don't think overlapping circles like this really works In playability and structural flowing, overlapping them does work pretty well imo. Even if those were two 1/2 sliders before stream, it wouldn't create flaws as long as it's the same structure after all.
  16. 02:14:104 (4,5) - tbh this jumps is really overkill and kinda destroys the spread balance. Ren's insane did not have this type of streamjumps. It's really hard for a player at this level to aim and read Well, I can tell. link
  17. 02:26:279 (1) - i don't usually do blankets but, blanket? Blankets aren't always necessary for aesthetical patterning ;p I may keep this to avoid breaking a few structures.
  18. 02:37:968 (3,4,5,1) - blanketing with the circle that is stacked the lowest would look a lot better Same as above.
  19. 02:39:526 (2) - almost there, not quite but almost
  20. idk the things that i said earlier pretty much repeat
gonna end this here cause i don't like this song Talk nice next time.

- G I D Z - wrote:

Hey from my queue~ o hi der 8)

KPop NotLikeThis

MAMAMAMAMAMAMA
KOKOKOKOKOKO

Eh Hmmmm...

Veyron's Insane
  1. 00:18:098 (4) - http://puu.sh/qTZp8/9c494d32ca.jpg ? I think it flows better and avoids overlap~ The overlap here is absolutely intentional. And besides, i don't want to create bigger jumps somehow like that. Your suggestion might create it though, it'll affect the SR too so I didn't want any more jumps that is spaced bigger than 3.5x^.
  2. 00:40:305 (1,2) - http://puu.sh/qTZx7/6e2b835f1d.jpg for flow purposes? Idk, this is just my suggestion on this part. Well this is actually a follow up of the previous slider 00:39:916 (6) - since you passed it by. Yours is also okay, but I probably prefer the current for aesthetics (which is the blanket ofc) and the structural flow as well.
  3. 00:44:786 (4) - Stack on 00:45:370 (2) - 's end? Oh I don't plan stacking those, but I tried a manual one. You could also notice the other slider (1) is closely to stack the head. So I would want to make a little pattern consistency here.
  4. 01:05:630 (2) - Vocal stream here also to keep consistent with 01:06:409 (4,5,6,7) - Sure
  5. 01:14:007 (3,4,5) - This overlap is clearly visible in gameplay and it looks awkward. Move to the right a bit? This overlap is intentional as well, probably the same reason as before.
  6. 01:15:175 (2) - This note seems out of flow from 01:14:591 (1) - . Hmm, I think u can move 01:15:175 (2) - to X:279 Y:178 for better flow~ Ehhh I legitmately didn't like the placement you suggested. Because after the slider, the cursor guiding doesn't flow towards the next note correctly which is quite not great in gameplay ofc. I might keep this for sure.
  7. 01:21:994 (5,6,1) - Flows weird here. Why not make a stacked jump? http://puu.sh/qTZSO/ae5c6c5613.jpg Yeah, I know I've did some stacked jumps in some parts in my diff. But for consistency with 02:36:799 (5,6,1) - and so, This should suffice the playability by smaller jumps imo.
  8. 02:15:630 (2,4,6) - I would space away from sliders a bit to avoid overlaps. It's distance spaced off by 1.1x, I probably don't want to space it too much especially if it comes to 1/3 slider-to-circle. Circle to slider is very fine, but the opposite could make things a bit harder. A reason why I used 1.1x here instead.
  9. 02:18:487 (1,2,3,4,5,6) - This looks very messy as the sliders and circles are clustered together. I'd recommend spacing them out entirely. Ehh it's acutally the same as the previous similar pattern tbh ._. You didn't have a problem with it but here? IDK so, it should be implemented on the same way for consistency tbh.
  10. 02:26:279 (1,2) - Blanket~ http://puu.sh/qU08M/88aa5b6073.jpg Well, can I repeat the same reason as the previous mod?
  11. 03:53:357 (6) - Stack on 03:53:162 (5) - instead? Cuz it's kinda hard to read that as 1/2 when there is 03:53:552 (1) - at the bottom of it. I'd rather not make a delaying stack here over density change. It's pretty much enough for the players to notice that stack while it's about to end perhaps. So actually, I don't see a problem of the readability here.

Alrighty GL!~
THANKS BOTH OF YOU!! Even though I denied most mods, I feel so terrible... ;n;;;n

only adjusted the volumes and redone the triplets http://puu.sh/qUp64/9c25b363a3.rar
GIDZ
Rejected :(

I feel like a DOPE now :P
Topic Starter
DeRandom Otaku

- G I D Z - wrote:

Hey from my queue~

KPop NotLikeThis ;o;

MAMAMAMAMAMAMA
KOKOKOKOKOKO wrong song tbh

Eh Hmmmm...

General
  1. SeemsGood~

Sick!
  1. 00:35:240 (1,2,1,2) - Would flow more if 1 and 2 switched places imo. http://puu.sh/qU0pk/6ef02c1a2b.jpg Plays weird like that to me .w.
  2. 02:40:111 (3,1) - Blanket here maybe? http://puu.sh/qU0Cq/2f4a9cba99.jpg ay

    wow rly neat map I dun see much of an issue here~ \w//////

Alrighty GL!~
Thanks!!
Updated!~
Cerulean Veyron

- G I D Z - wrote:

I feel like a DOPE now :P

Derandom Otaku wrote:

saem tbh
Pereira006
that long minutes lol, will put only important

[Normal]

Gameplay:

  1. 01:59:786 (3,4) - Inconsistency spacing
  2. 02:01:344 (1,2,3) - ^ same
  3. 02:32:124 (3,1) - ^ same
  4. 03:48:098 (2,3,1) - ^ same
  5. 02:30:175 (3) - this isn't should be same shape as 02:29:396 (1) ?
[Hard]

Gameplay:

  1. 01:14:007 (4,5) - I'm pretty sure is inconsistency spacing i mean this shouldn't be jump, should be keep it normal spacing (1.40~ like you style) because other pattern don't have jump like this example in 02:35:046 (4,5), etc....
  2. 01:48:682 (5,6,1) - miss make jump, you make jump when there finish hitsound and 8/1, for consistency in you style example in 03:03:292 (5,6,7,1)
  3. 02:57:448 (1,2) - this look inconsistency spacing for me
  4. 03:49:851 (5,1) - could be more out placement, because spacing 1.30 look like isn't jump for me. try something 1,40 or 1.50x, like other pattern
[]

Gameplay:

  1. 00:10:695 (1,2,3,4,1) - this part need something remap of nc, because that slider (2) of SV timing change is huge, that really need NC, I did play test, that readable is hard, this part need something NC remap, there more 00:14:007 (2), etc......
[]
I check last diff, look pretty fun, this mapst look good. Good luck
Topic Starter
DeRandom Otaku
Fixed everything ~ Thanks!
-Nya-
Heya~ M4M here.
Sick!:
  1. 00:22:188 (2,3,4,5,6) –Since the music’s beat is intensifying, you can perhaps space these circles out a bit more to emphasize that better.
  2. 01:01:539 (2,4) –This overlap is bothering me somehow. I suggest trying to rearrange the previous objects, so that you can stack (4) on the tail of (2). It’ll look neater.
  3. 01:06:019 (7,1) –The flow from (7) to (1) may be a bit uncomfortable since the head of (1) is placed behind the stream. Just move (1) to the left a bit. Something like this:
    Also, there’s a slight overlap here: 01:05:240 (1,1) – lol
  4. 01:11:377 –Since the vocals continues till this point, I would probably just lengthen my slider to this tick.
  5. 01:17:708 (1,2) –You didn’t stack like this in the previous part of the diff and stacks like this disrupts flow imo. Rather space the circle out normally?
  6. 01:22:384 (1,2) –Imo a slider will fit here much better. I think I feel that way because the vocal there is a bit longer then the previous vocal here: 01:21:994 (3,4) –
  7. 01:56:669 (1,2) –Place these two objects like you placed these: 01:56:279 (1,2) – Just for consistency. I am not sure if I missed similar cases like this in the previous kiai, though >.< Here is what I mean:
  8. 02:00:175 (3) –I would increase the spacing here just a bit more to emphasize that big change in vocal better.
  9. 02:10:598 (6,1) –Stacking a triple in front of the stream is fine, but rather not a double. It looks a bit weird so rather unstack.
  10. 02:12:253 (1,2) –I think these two sliders have to be made longer by one tick. Right now they are not following the vocals that efficiently and plays a bit weird. It’ll be better to make them longer.
  11. 02:17:513 (7) –I think this slider has to be placed a bit more to the right to follow the flow more accurately. Nazi, but what do you think? Also, I think moving the tail a bit to the right will help as well
  12. 02:19:786 (5,6) –Placing these two circles on 1/6 is a bit weird to me. I think it would be better to place a slider there to follow the vocal that’s present in the foreground and not in the background.
  13. 02:19:916 (6,2) –Be careful of near overlappings. They can ruin the look of the diff.
  14. 02:37:188 (1,2) –Same as 01:22:384 (1,2) –
  15. 02:55:111 (4) –Since the beat is so strong here why is the slider’s distance so small? I highly suggest increasing the spacing/jump for better emphasis.
  16. 02:55:111 (4,1) –Hm, they are almost touching >.<
  17. 03:52:578 (4,1) -^

Veyron’s Insane:
  1. Why is the HP rate higher than the most difficult diff’s? I highly suggest lowering the HP rate for better spread.
  2. 00:11:766 –There’s a clear beat on this tick as well, so it’ll be nice to map it out.
  3. 00:18:000 -^
  4. 00:23:942 (4,1) –Perhaps create a blanket around the 4’s head. I think it’ll look nice.
  5. 00:33:682 (1) –I think it will be better to end the slider on this tick: 00:33:877 – Sounds better.
  6. 01:03:292 (4) –Lift the tail of this slider upwards a bit for better flow.
  7. 02:15:630 (2,4,6) –Why are these overlapping their sliders? It looks weird. Rather space them out and avoid the overlap.
  8. 02:18:747 (2,4,6) -^
  9. 02:20:825 (4,5) –Be careful of slight overlaps like this as well. It doesn’t look nice
  10. 02:26:085 –Perhaps place a short slider here to catch that beat in the background. Like this:
  11. 03:37:188 (5,6,7,8) –I like this spacing, since it looks very neat, but I don’t like these spacings: 03:36:409 (1,2,3,4) – I suggest making them similar to the spacing of 5,6,7,8, thus also straight and closer together.
  12. 03:55:500 (4,1) –Must this overlap? >.< Will look better if it doesn’t.

Hard:
  1. 00:32:124 (2,3,4,5,1) –Hmm, a stream in a Hard? I’m not so sure about this, lol. It may be fine but I usually discourage it. This applies to all similar cases in this diff.
  2. 00:40:305 (1) –Perhaps place a bit of a jump here to emphasize that strong beat.
  3. 01:39:526 (1) -^
  4. 02:06:020 (1,2) –The spacing here looks a bit too small when compared to the spacings in the previous part of the diff. Increase the spacing a bit.
  5. 02:07:578 (1,2,3,4) –etc. ^, same thing here. Why are they suddenly closer? It doesn’t make much sense since the vocals/beat gets more intense imo.
  6. 02:12:253 (1,2) –Make these two sliders longer by one tick to follow the vocals better.
  7. 02:15:370 (1,2,3,4) –Way too close. Increase the distance please.

Be careful with those streams in a Hard. I’m not even sure if it’s rankable >.<

Normal:
  1. AR 5 is too high for the easiest diff. I remember one of my maps got unranked because of this.
    Because this entire diff consists of ½ rhythms, I personally feel it would be better if there was an Easy that’s more beginner-friendly, but perhaps it’s still rankable in its current state. Not much else to say about this diff since it’s clean.

Nice set. It’s just that many streams in the Hard that’s bothering me. Usually one small stream is fine in a Hard, but I doubt that many is fine.

Good Luck~! :D
Cerulean Veyron
pH for replying to mod~ ;3/ will edit this post

Pereira006 wrote:

[]

Gameplay:

  1. 00:10:695 (1,2,3,4,1) - this part need something remap of nc, because that slider (2) of SV timing change is huge, that really need NC, I did play test, that readable is hard, this part need something NC remap, there more 00:14:007 (2), etc......
Uhmm Do you mean in my diff, by that? If so, I don't really think adding NCs on the sliders over these parts just for the SV changes. I'm pretty sure it's still noticeable in gameplay if you looked a bit deeply into it. So literally there's no problem with readability as long as the music change is very much an important emphasis for every track of the song. And yeah, consistency matters here too.

-Nya- wrote:

Heya~ M4M here.

Veyron’s Insane:
  1. Why is the HP rate higher than the most difficult diff’s? I highly suggest lowering the HP rate for better spread. HP6.5 doesn't really affect the spread tbh. I tried HP6, and nothing really made the spread change on the star rating.
  2. 00:11:766 –There’s a clear beat on this tick as well, so it’ll be nice to map it out. Ahh, the hi-hats, yeah. But since it's an intro, I guess a triplet here would really be too early for representing it throughout the diff. So I probably, at least, made them on later timestamps in order to keep them a little more prepared for streams.
  3. 00:18:000 -^
  4. 00:23:942 (4,1) –Perhaps create a blanket around the 4’s head. I think it’ll look nice. Blanketing here doesn't make the difference, at all. I know aesthetics looks a bit important on this one. But for making blankets here would look more ridiculous rather than "trying something else interesting than usual", really.
  5. 00:33:682 (1) –I think it will be better to end the slider on this tick: 00:33:877 – Sounds better. To me, it sounds very much out of context that the vocals actually lands itself on 1/8. Because y'know, the one you suggest is a bit too early by some two-digit ms. If only you could hear this part more deeply, you might understand what I'm trying to explain here.
  6. 01:03:292 (4) –Lift the tail of this slider upwards a bit for better flow. That structure you suggested might break a little parallel and spacing for the next spacings immo. And besides, yours is TOTALLY okay while the flow continues towards the next note. But what I really care here is the spacing for this diff, which has more impact for the difficulty spread. But this is actually for polishing things, so yeah. I wouldn't mind. Thanks for the efforts btw
  7. 02:15:630 (2,4,6) –Why are these overlapping their sliders? It looks weird. Rather space them out and avoid the overlap. Well, I was aiming to constant spacing between each slider-circle. It's probably too much when it's spaced out especially when notes are timed on 1/3 snap like this. So keeping it short would make it possible for playability and to notice the beat snap division change.
  8. 02:18:747 (2,4,6) -^
  9. 02:20:825 (4,5) –Be careful of slight overlaps like this as well. It doesn’t look nice Well, yes. Tbf these "slight" overlaps you called are intentional. Yes, I said It's intentional. I find it fine as it is, since the build up and a little overlap like this was mainly made to emphasize patterning and structure tho. Moving it out would just not become as much interesting. More like the usual stuffs aren't interesting right at this moment.
  10. 02:26:085 –Perhaps place a short slider here to catch that beat in the background. Like this: I actually thought about that, but there is a general better feeling if you organize your rhythm around, much like a pattern consistency. As in a whole diff, somehow like these spaces that you seen are probably in equal with 01:23:942 (1,2) - or 01:29:396 (3,1) - OR 02:38:747 (1,2) - . So this wouldn't have a lot of problems though. Thanks for the efforts!
  11. 03:37:188 (5,6,7,8) –I like this spacing, since it looks very neat, but I don’t like these spacings: 03:36:409 (1,2,3,4) – I suggest making them similar to the spacing of 5,6,7,8, thus also straight and closer together. Depending on the situation and the previous spacing you mentioned, it gives a stronger feeling. In this case I just spaced out bigger than the next one so once the player arrives to this one he has to focus all that movement in a single point without any doubt. This creates a virtual stronger emphasis with the song's metronome imo which fits that part better than reducing the spacing. Considering that, I'd need a larger spacing on these beats since they are far stronger.
  12. 03:55:500 (4,1) –Must this overlap? >.< Will look better if it doesn’t. Probably the same reason as before for the overlapping.

Good Luck~! :D
Thanks for checking out my diff anyways, -Nya-!
I'm really REEAAALLLLYY sorry that I rejected nearly all of your mods, but I tried my very best to make them more understandable so you may know why. And also added a few details in case you want to know more. But once again, I'm really sorry to disappoint you </3 ;n;

here's the updated diff. Just a slight change on slider bodies http://puu.sh/qYGaF/68152d5069.rar
Topic Starter
DeRandom Otaku

-Nya- wrote:

Heya~ M4M here.
Sick!:
  1. 00:22:188 (2,3,4,5,6) –Since the music’s beat is intensifying, you can perhaps space these circles out a bit more to emphasize that better.
  2. 01:01:539 (2,4) –This overlap is bothering me somehow. I suggest trying to rearrange the previous objects, so that you can stack (4) on the tail of (2). It’ll look neater. if i move the slider , it will ruin blanket , if i move the circle it will ruin the square ;n;
  3. 01:06:019 (7,1) –The flow from (7) to (1) may be a bit uncomfortable since the head of (1) is placed behind the stream. Just move (1) to the left a bit. Something like this:
    Also, there’s a slight overlap here: 01:05:240 (1,1) – lol
  4. 01:11:377 –Since the vocals continues till this point, I would probably just lengthen my slider to this tick. the vocal actually continues till the big white tick but ofcourse i wouldnt extend in till that tick so i rather finished it on red tick
  5. 01:17:708 (1,2) –You didn’t stack like this in the previous part of the diff and stacks like this disrupts flow imo. Rather space the circle out normally?
  6. 01:22:384 (1,2) –Imo a slider will fit here much better. I think I feel that way because the vocal there is a bit longer then the previous vocal here: 01:21:994 (3,4) – i actually made them circles because i wanted the clap sounds to be clickable =w=
  7. 01:56:669 (1,2) –Place these two objects like you placed these: 01:56:279 (1,2) – Just for consistency. I am not sure if I missed similar cases like this in the previous kiai, though >.< Here is what I mean: it was intentional because i like to make different kinds of variations through out my maps
  8. 02:00:175 (3) –I would increase the spacing here just a bit more to emphasize that big change in vocal better.
  9. 02:10:598 (6,1) –Stacking a triple in front of the stream is fine, but rather not a double. It looks a bit weird so rather unstack. its okay and i like it the way it is
  10. 02:12:253 (1,2) –I think these two sliders have to be made longer by one tick. Right now they are not following the vocals that efficiently and plays a bit weird. It’ll be better to make them longer. uh i actually snapped it to 1/3 tick instead since it sounded better
  11. 02:17:513 (7) –I think this slider has to be placed a bit more to the right to follow the flow more accurately. Nazi, but what do you think? Also, I think moving the tail a bit to the right will help as well
  12. 02:19:786 (5,6) –Placing these two circles on 1/6 is a bit weird to me. I think it would be better to place a slider there to follow the vocal that’s present in the foreground and not in the background. i dont get what u exactly meant here but i m okay with circles
  13. 02:19:916 (6,2) –Be careful of near overlappings. They can ruin the look of the diff.
  14. 02:37:188 (1,2) –Same as 01:22:384 (1,2) – same as before
  15. 02:55:111 (4) –Since the beat is so strong here why is the slider’s distance so small? I highly suggest increasing the spacing/jump for better emphasis.
  16. 02:55:111 (4,1) –Hm, they are almost touching >.<
  17. 03:52:578 (4,1) -^

Hard:
  1. 00:32:124 (2,3,4,5,1) –Hmm, a stream in a Hard? I’m not so sure about this, lol. It may be fine but I usually discourage it. This applies to all similar cases in this diff. They are all fine owo since my previous map had alot of streams in hard diff also . the streams are like 5 notes long only so they are no prob
  2. 00:40:305 (1) –Perhaps place a bit of a jump here to emphasize that strong beat.
  3. 01:39:526 (1) -^
  4. 02:06:020 (1,2) –The spacing here looks a bit too small when compared to the spacings in the previous part of the diff. Increase the spacing a bit.
  5. 02:07:578 (1,2,3,4) –etc. ^, same thing here. Why are they suddenly closer? It doesn’t make much sense since the vocals/beat gets more intense imo.
  6. 02:12:253 (1,2) –Make these two sliders longer by one tick to follow the vocals better.
  7. 02:15:370 (1,2,3,4) –Way too close. Increase the distance please.

Be careful with those streams in a Hard. I’m not even sure if it’s rankable >.< its easily rankable :>

Normal:
  1. AR 5 is too high for the easiest diff. I remember one of my maps got unranked because of this.
    Because this entire diff consists of ½ rhythms, I personally feel it would be better if there was an Easy that’s more beginner-friendly, but perhaps it’s still rankable in its current state. Not much else to say about this diff since it’s clean. i felt lazy before to make an easy >w> and now since the set is close to ranking i would rather not add a completely new diff because it will take me alot more extra time and since i m getting really busy in real i will just rank it without easy =w=

Nice set. It’s just that many streams in the Hard that’s bothering me. Usually one small stream is fine in a Hard, but I doubt that many is fine.

Good Luck~! :D
i guess u r worrying too much about my streams . u can check this map https://osu.ppy.sh/s/486008 ~ the hard is full of short streams like here and it got ranked without a problem c:

Thanks alot for mod!
DeletedUser_6181859
so many kpop lovers in Russia, now i listen BTS in osu... lol
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. What about video? https://100bit.s-ul.eu/hwzW1PAM
  2. I'm novice in osu!modding so... mapping before timing-point is allowed?
  3. Also about end of song... I think that last note in 03:56:328 . But this is rofl. {edited} Timing in end of song really need to recheck.

Normal

  1. Start of mp3 mapped very strange imo. For example in 00:10:305 (4,5,6) i hear beat in 00:10:890 (vocal) so you can make rhythm like in %image% (cursor in 00:10:695 ). Also as I see you mapped by vocal (because you don't map 00:12:253 - 00:15:370 - 00:18:682 ). You can PM me if you don't understand because i can't explain. For example, 00:22:383 (2,3,4,5,6) mapped right.
  2. 00:25:890 - hitsound here? because vocal (like in 00:25:111 (2) )
  3. 01:06:799 (1) - NC in not neccesary here
  4. 01:10:890 (4,3) - overlap looks weird... or not, idk
  5. 01:14:201 (3) - i don't like sliders which have repeat in downbeat, this (01:14:591 ) bit should be clickable imo
  6. 01:31:734 (4,5,6) - improve triangle?
  7. 02:06:020 (4,5) - i guess that this blanket can be improved. Also if you have NCs in almost each downbeat you can put NC in 4
  8. 02:36:409 (2,2) - fully-identical sliders is rankable?
  9. 03:03:682 (1,2) - blanket again
  10. 03:29:396 (2,2) - stack can be improved

Hard

  1. 00:38:942 (5,1,2) - blankets?
  2. 01:06:020 (3,4,5,1,2,3,4,5,6,7) - this patterns is readable?
  3. 01:17:708 (1,3) - stack can be improved
  4. 01:31:344 (2,2) - ^
  5. 01:22:188 (4,2,3) - triangle can be improved a bit imo
  6. 01:56:279 (4,5,6,7) - this pattern is jump-pattern but in another patterns of this diff have stacks... that's strange
  7. 02:58:617 (4,5,6,7) - ^
  8. 01:58:227 (1,2,1,2,1,2,3) - why this patterns isn't identical?
  9. 02:20:046 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 02:48:098 (1,2,3,4,5,1,2,3,4,5,1) - streams is allowed in Hard-diff?
  10. 03:09:916 (1,3) - stack?
Good luck!
{end of mod}
hehe
S!ck
i dont really repeat the same stuff
00:12:059 (5,1) - since you're following vocals, this makes more sense: http://i.imgur.com/UYRPuyc.png (basically clicking on vocals start so its more starightforward)
00:14:786 (3,4) - 00:11:669 (3,4) - 00:17:903 (3,4) - consistency
00:15:175 (5,1) - same as previous
00:19:072 (2,3) - i suggest replacing with a slider, so that it gives 00:19:461 (4,5,6) - more emphasis
00:23:162 (1) - 2 circles are better, 00:26:279 (1,2) - similar to this. its more impactful than 00:22:188 (2,3,4,5,6) - , which can be replaced with sliders instead
00:24:721 (1) - 1/1 pause instead with a circle on both ends. it suits the sound better since it isn't a held sound on the downbeat, plus you can follow vocal on the sliderends
00:32:513 - why not a spinner here? it suits the build up perfectly
00:34:461 (2,3) - why not slider? if it's percussion why is 00:34:851 (4) - 3/4? adding on to that 00:37:188 (1,2,3) - this should be consistent with the first half too
00:35:630 (1,2,1) - the movement from 1 > 2 > 1 is really bad, its almost a straight line. try something like this instead http://i.imgur.com/PE8tzvw.png
00:36:214 (2,3) - i suggest turning this into a 1/2 slider, maybe a really slow one. although the tom percussion is really loud, the main focus is the trumpetting and it'll suit the rhythm better
00:38:747 (1,2) - stacking this is better to show the 'difference' in music, even though 1 is still a circle its still a jump movement so it plays really similar to the previous one but its supposed to be different
00:39:137 (1) - a slider slowdown would be suitable here
00:39:916 (3,4) - slow slider isntead would work better, this is a 'slow' part before kiai
00:43:033 (5,6) - slider? like the first half?
00:43:422 (1,2,3) - switching the to circle-circle-slider suita the melody/trumpets better
00:45:565 (4,7) - i don't get why you're following the trill hats now of all times? it seems unnecessary and random, the 1/8 usage in this map seems kind of random to me in general
00:55:630 (2) - there isn't a really good snap for this, it starts on 1/3 but definitely doesn't end on 1/3. i'd say its closer to 1/4 than 1/3
01:06:214 (1) - why is this a 1/4 slider instead of just circle sfor vocals?
01:07:968 (3,4) - 3 doesn't have a vocal on the tail but 4 does, should change 4 to 2 circles
01:08:942 (3,4,5,6,7,1) - this feels really empty cuz there's no intstrumkents to back the vocals up. suggest simplifying it.
01:20:825 (1) - 01:22:383 (1,2,3) - these shouldn't be so different. the vocals are exactly the same, the difference is a really soft percussion. at least keep the 1/1 pause
kiai is msotly the same so skipping over that
02:12:253 (1,2) - i think you can get away with these on 1/2, 1/2 circles sound great here.
02:13:033 (1,2,3,4,5,6,1) - unexpected and there's no preparation for 1/3, repeats feel much better and smoother from 1/3 into 1/4
02:28:909 (4) - overmapped
03:35:630 (1,2,3,4,1,2,3,4,1,2,3,4) - wow suddenyl big jumps

do the rest later

veyron
i dont really repeat the same stuff
00:10:890 (2) - don't extend this since 00:14:007 (2) - this isnt (or the other way around)
00:11:766 - triple like this 00:14:786 (3,4,5) -
00:32:318 (9) - the direction change seems random
00:38:747 (1,2,3,4) - same rhythm as 00:35:630 (1,2,3,4) - but the melody is clearly different in the trumpets, leaving 00:39:331 (4) - unclicked is much better
01:06:020 (5,6) - very confusing spacing here, i recommend not overlapping/spacing further, could be confusing with 01:06:799 (1,2,3) -
01:13:227 (2,3,4,5) - with stacking on it looks pretty bad
01:20:143 - triples start to randomly be ignored despite being mapped previously, if you wanted to put more emphasis on vocals you shouldn't leave 01:20:046 - undermapped on a sldierend
01:29:396 (3) - feels terribly undermapped, 2 1/2 sliders work much better
01:30:955 (5,6,7,8) - seems like you were going for symmetry but it isn't perfect
01:34:461 (7) - same here, random direction change, but this time the stream has lower spacing too, should be consistent
01:45:760 (1,2,3,4) - having some consistency with 00:43:422 (1,2,3,4) - would be much better. the current rhythm suits 01:58:227 (1,2,3,4) - much better, cuz the music actually 'stops-and-go' for that part
01:48:487 (1) - what's this snapped to?
02:14:201 (5) - very unexpected spacing, difficulty level doesn't really warrant streamjumps that large (music contrast isn't impact enough either)
02:14:396 (7,8) - swap rhythms. you seemed very insistent on white tick sliders previous so its weird that you change it up now
02:15:370 (1,2,3,4,5,6,7) - you should have some prep for patterns like this, its essentially 225bpm jumps when patterned as much. you can try reverse sldiers first and move on to creative rhythms later on, or you could ctrl+g each of the 'pairs' of circles and sliders, much simple to play this way.
02:46:344 (8,1,2) - this plays pretty terrible. not a bad thing, but the music doesn't really support an awkward transition so its unfitting
03:38:747 (9) - again, streamjumps that are out of place

hard
00:12:253 (1,2) - should follow 00:15:370 (1,2) - , its a much better rhythms and follows vocals better
01:08:357 (1,2,3) - leave this DS'd, not stacked. its VERY confusing compared to 01:07:188 (4,5,6) - that was played just before
01:22:383 (1,2,3) - use a 1/1 slider like 01:20:825 (1) -
02:19:656 (4) - doesn't have to be a repeat, very differnet sound
02:20:046 (1,2,3,4,5,6) - i personally think 113 bpm streams are too hard. no new player is going to be able to read it as 1/3, plus if they could, 113 is too slow to stream.
02:23:942 (1,1) - 0.2x sv change, not that drastic to require nc spam. its fine to remove 02:24:331 (1) -
02:38:162 (5,6,7) - stack like before
03:12:448 (3,1) - different soudns but using the same rhythm
03:37:188 (1,2,3,4) - unnecessarily confusing in a hard, there's not reason to change it up here

nothing much to say about normal

02:15:370 (1,2,3,4,5,6) - anime anime anime
Topic Starter
DeRandom Otaku

100bit wrote:

so many kpop lovers in Russia, now i listen BTS in osu... lol
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. What about video? https://100bit.s-ul.eu/hwzW1PAM later lo
  2. I'm novice in osu!modding so... mapping before timing-point is allowed? yehaj it is
  3. Also about end of song... I think that last note in 03:56:328 . But this is rofl. {edited} Timing in end of song really need to recheck. its fine lo

Normal

  1. Start of mp3 mapped very strange imo. For example in 00:10:305 (4,5,6) i hear beat in 00:10:890 (vocal) so you can make rhythm like in %image% (cursor in 00:10:695 ). Also as I see you mapped by vocal (because you don't map 00:12:253 - 00:15:370 - 00:18:682 ). You can PM me if you don't understand because i can't explain. For example, 00:22:383 (2,3,4,5,6) mapped right.
  2. 00:25:890 - hitsound here? because vocal (like in 00:25:111 (2) )
  3. 01:06:799 (1) - NC in not neccesary here
  4. 01:10:890 (4,3) - overlap looks weird... or not, idk its ok
  5. 01:14:201 (3) - i don't like sliders which have repeat in downbeat, this (01:14:591 ) bit should be clickable imo its just a normal diff no need to emphasize every single thing lo
  6. 01:31:734 (4,5,6) - improve triangle?
  7. 02:06:020 (4,5) - i guess that this blanket can be improved. Also if you have NCs in almost each downbeat you can put NC in 4
  8. 02:36:409 (2,2) - fully-identical sliders is rankable? yehaj
  9. 03:03:682 (1,2) - blanket again
  10. 03:29:396 (2,2) - stack can be improved

Hard

  1. 00:38:942 (5,1,2) - blankets?
  2. 01:06:020 (3,4,5,1,2,3,4,5,6,7) - this patterns is readable? ofcourse it is xdd
  3. 01:17:708 (1,3) - stack can be improved its already perfect tbh
  4. 01:31:344 (2,2) - ^
  5. 01:22:188 (4,2,3) - triangle can be improved a bit imo
  6. 01:56:279 (4,5,6,7) - this pattern is jump-pattern but in another patterns of this diff have stacks... that's strange both sliders and circles fit so yeahj
  7. 02:58:617 (4,5,6,7) - ^
  8. 01:58:227 (1,2,1,2,1,2,3) - why this patterns isn't identical?
  9. 02:20:046 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 02:48:098 (1,2,3,4,5,1,2,3,4,5,1) - streams is allowed in Hard-diff? ye
  10. 03:09:916 (1,3) - stack?
Good luck!
{end of mod}
no reply = fixed
Thanks~
@handsome , will reply to yer mod when its finished
Affirmation
members(Korean)
랩몬스터, 슈가, 진, 제이홉, 지민, 뷔, 정국
If you wat to add, Add this members!
Cerulean Veyron

Neoskylove wrote:

members(Korean)
랩몬스터, 슈가, 진, 제이홉, 지민, 뷔, 정국
If you wat to add, Add this members!
OH MY VOLKS-

THAT'S SO COOL, I CAN'T EVEN READ 8DDDDD
Topic Starter
DeRandom Otaku

handsome wrote:

S!ck
i dont really repeat the same stuff
00:12:059 (5,1) - since you're following vocals, this makes more sense: http://i.imgur.com/UYRPuyc.png (basically clicking on vocals start so its more starightforward) oh yea
00:14:786 (3,4) - 00:11:669 (3,4) - 00:17:903 (3,4) - consistency yep
00:15:175 (5,1) - same as previous this one is fine becsu different vocals and rhythm matches those
00:19:072 (2,3) - i suggest replacing with a slider, so that it gives 00:19:461 (4,5,6) - more emphasis its fine since the next note already has extra spacing which gives it proper emphasis
00:23:162 (1) - 2 circles are better, 00:26:279 (1,2) - similar to this. its more impactful than 00:22:188 (2,3,4,5,6) - , which can be replaced with sliders instead i agree
00:24:721 (1) - 1/1 pause instead with a circle on both ends. it suits the sound better since it isn't a held sound on the downbeat, plus you can follow vocal on the sliderends i dont understand ur point here .w. and my rhythm is same as in that image
00:32:513 - why not a spinner here? it suits the build up perfectly uh i dont prefer having one
00:34:461 (2,3) - why not slider? if it's percussion why is 00:34:851 (4) - 3/4? adding on to that 00:37:188 (1,2,3) - this should be consistent with the first half too ok its a slider now
00:35:630 (1,2,1) - the movement from 1 > 2 > 1 is really bad, its almost a straight line. try something like this instead http://i.imgur.com/PE8tzvw.png oh yea i forgot to change this before lo
00:36:214 (2,3) - i suggest turning this into a 1/2 slider, maybe a really slow one. although the tom percussion is really loud, the main focus is the trumpetting and it'll suit the rhythm better i want the snare to be clikable
00:38:747 (1,2) - stacking this is better to show the 'difference' in music, even though 1 is still a circle its still a jump movement so it plays really similar to the previous one but its supposed to be different um i wanna keep mine
00:39:137 (1) - a slider slowdown would be suitable here its actually fine ~ i dont like continuous sv changes
00:39:916 (3,4) - slow slider isntead would work better, this is a 'slow' part before kiai its a jump there to emphasize the kick sound
00:43:033 (5,6) - slider? like the first half? does it really have to be consistent? both sliders and circles work so its not a proble mi guess
00:43:422 (1,2,3) - switching the to circle-circle-slider suita the melody/trumpets better chose that rhythm to make 00:44:007 (3) - clickable
00:45:565 (4,7) - i don't get why you're following the trill hats now of all times? it seems unnecessary and random, the 1/8 usage in this map seems kind of random to me in general u might have not noticed but i followed those sounds in the end of every kiai
00:55:630 (2) - there isn't a really good snap for this, it starts on 1/3 but definitely doesn't end on 1/3. i'd say its closer to 1/4 than 1/3 yeah i checked multiple times before , 1/3 sounds more better
01:06:214 (1) - why is this a 1/4 slider instead of just circle sfor vocals? because i was baka
01:07:968 (3,4) - 3 doesn't have a vocal on the tail but 4 does, should change 4 to 2 circles omg u have good ear
01:08:942 (3,4,5,6,7,1) - this feels really empty cuz there's no intstrumkents to back the vocals up. suggest simplifying it. umm no, imo the jumps fit the intensity of the song perfectly . but i will keep this in mind , if someone else complains , i will change
01:20:825 (1) - 01:22:383 (1,2,3) - these shouldn't be so different. the vocals are exactly the same, the difference is a really soft percussion. at least keep the 1/1 pause its actually because in the second pattern , i tried to make the claps clickable lo
kiai is msotly the same so skipping over that
02:12:253 (1,2) - i think you can get away with these on 1/2, 1/2 circles sound great here. those were 1/2 before ;w; but many suggested that 1/3 sounds better so yea , and it actually sounds better with 1/3 tbh
02:13:033 (1,2,3,4,5,6,1) - unexpected and there's no preparation for 1/3, repeats feel much better and smoother from 1/3 into 1/4 it went fine in all testplays and i dont think its really that unnecessary since the kick sounds are pretty strong
02:28:909 (4) - overmapped if u listen at slow playback rate , u will notice that its not overmapped at all
03:35:630 (1,2,3,4,1,2,3,4,1,2,3,4) - wow suddenyl big jumps i want to make pp maps because i wanna get famous xddd jk .. its supposed to be the hardest part so yea

do the rest later

hard
00:12:253 (1,2) - should follow 00:15:370 (1,2) - , its a much better rhythms and follows vocals better i agree~
01:08:357 (1,2,3) - leave this DS'd, not stacked. its VERY confusing compared to 01:07:188 (4,5,6) - that was played just before many people asked me to make it "DS'd" but i wanted to keep it eh .. i guess i will get some testplays about it and then do something accordingly
01:22:383 (1,2,3) - use a 1/1 slider like 01:20:825 (1) - those are circles because of clap sounds
02:19:656 (4) - doesn't have to be a repeat, very differnet sound yeah i know its very different but i dont want any other rhythm since that will be pretty confusing for newbies
02:20:046 (1,2,3,4,5,6) - i personally think 113 bpm streams are too hard. no new player is going to be able to read it as 1/3, plus if they could, 113 is too slow to stream. ok i will get some testplays about it aswell and change accordingly
02:23:942 (1,1) - 0.2x sv change, not that drastic to require nc spam. its fine to remove 02:24:331 (1) - sure
02:38:162 (5,6,7) - stack like before ayy
03:12:448 (3,1) - different soudns but using the same rhythm yeah i guess different sv is good enough to tell differnce between those
03:37:188 (1,2,3,4) - unnecessarily confusing in a hard, there's not reason to change it up here well i wanted it to be intense here but well , ok

nothing much to say about normal

02:15:370 (1,2,3,4,5,6) - anime anime anime i agree
www thank you so much handsome sama \w//
Cerulean Veyron

handsome wrote:

veyron
i dont really repeat the same stuff Okay
00:10:890 (2) - don't extend this since 00:14:007 (2) - this isnt (or the other way around) Ahh, changed the slider length for the consistency instead~
00:11:766 - triple like this 00:14:786 (3,4,5) - That's probably a little later than 00:14:786 (3,4,5) -. I didn't want to make some 1/4 spaced triple on intros tbh. So this actually goes the same on 00:18:000 - for a little rhythm consistency.
00:32:318 (9) - the direction change seems random It doesn't seem random if streaming while the music track's ride is starting to reduce for the drop. With a bit of small spacing on the next circles ofc.
00:38:747 (1,2,3,4) - same rhythm as 00:35:630 (1,2,3,4) - but the melody is clearly different in the trumpets, leaving 00:39:331 (4) - unclicked is much better I really know what you mean here, but actually I prefer to emphasize the percussion/main beat over anything with clickable notes. The thing you're suggesting is fine though. Since the current build up was mainly made, I find it fine tbh.
01:06:020 (5,6) - very confusing spacing here, i recommend not overlapping/spacing further, could be confusing with 01:06:799 (1,2,3) - Nice catch, I only fixed the spacing for less note density ;p
01:13:227 (2,3,4,5) - with stacking on it looks pretty bad What makes the stacking look bad? In gameplay, you could probably notice the approaching circles.
01:20:143 - triples start to randomly be ignored despite being mapped previously, if you wanted to put more emphasis on vocals you shouldn't leave 01:20:046 - undermapped on a sldierend Oh, I may think you prefer 01:20:338 - here for the triplet I assume. I probably mainstream vocals more on many similar tracks like these rather than focusing on one track.. By making them notes I can still make the vocals clickable without skipping downbeats though, as long as it's follows the music change perfectly.
01:29:396 (3) - feels terribly undermapped, 2 1/2 sliders work much better Alright
01:30:955 (5,6,7,8) - seems like you were going for symmetry but it isn't perfect With spacing? Placement? Structure? I find it no problem. But srsly I don't get you here.
01:34:461 (7) - same here, random direction change, but this time the stream has lower spacing too, should be consistent And the same reason as before. It is a lower spacing than the previous, but it makes the build up more intensive. So there should be an emphasis over there.
01:45:760 (1,2,3,4) - having some consistency with 00:43:422 (1,2,3,4) - would be much better. the current rhythm suits 01:58:227 (1,2,3,4) - much better, cuz the music actually 'stops-and-go' for that part This track part's is totally different than that, the first doesn't have vocals but it has. I actually think the sliders gives a nice sprint for the next kiai to be noticeable, and it really follows well the song imo. The rhythm isn't affected that bad unless so tbh.
01:48:487 (1) - what's this snapped to? 1/8 snap
02:14:201 (5) - very unexpected spacing, difficulty level doesn't really warrant streamjumps that large (music contrast isn't impact enough either) true
02:14:396 (7,8) - swap rhythms. you seemed very insistent on white tick sliders previous so its weird that you change it up now As intended, yeah. Regardless of the rhythm since you can make use of slider leniency in all of these usual stuffs. But I'm sure following a bit of vocal's fundamentals, it won't sound bad at all.
02:15:370 (1,2,3,4,5,6,7) - you should have some prep for patterns like this, its essentially 225bpm jumps when patterned as much. you can try reverse sliders first and move on to creative rhythms later on, or you could ctrl+g each of the 'pairs' of circles and sliders, much simple to play this way. Then it would follow the same beat as it does now? I intentionally made them slider to circle rather than holding one reversed slider on many tense notes, because I couldn't come up with any other 1/3 patterning. I instead used different rhythm approaches as what you see, by considering the patterns around those specific parts to make the stand out more.
02:46:344 (8,1,2) - this plays pretty terrible. not a bad thing, but the music doesn't really support an awkward transition so its unfitting It's in order to create greater contrast with the incoming kiai, and also because I'm not mainstreaming vocals there anymore, only drum. I've also did that on previous parts if you have seen them. So, that might show a good consistency tbh.
03:38:747 (9) - again, streamjumps that are out of place

handsome wrote:

i dont really repeat the same stuff
a

02:15:370 (1,2,3,4,5,6) - anime anime anime WH?aT
Thanks for the mod, handsome! I fixed little things though~

streams updated yoo http://puu.sh/raPF9/aaabfd764d.rar
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