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posted
3st
posted
shooting a star cuz it's not shiirn's lol
posted
shooting a star cuz it's Xilbae's lol
posted
step right up ladies
posted
wish i had more stars to give
posted
Thanks a lot ascendance, naitoshi, shiirn and mel for your stars! this gives me more motivation to finish everything and make everything as good as possible c:
posted


[General]
  1. Your drum-hitwhistle18 is unrankable because it is only 28ms long. Extend this.
  2. Check your map folder for unused hitsounds. You seem to have a couple that are unused.
  3. It might just be the monitor I'm using right now, but try to make a better visual difference between combo colors 1+2 and colors 3+4, since they are really similar currently.
  4. I'm concerned that HP7 is too high for these slow sections. Consider reducing the HP because it's going to be a close shave with HR.


[Exhausting]
  1. 00:57:057 - There are powerful ticks here and every next few large white ticks that I highly recommend mapping some object to instead of just passing over them with a spinner.
  2. 01:01:672 (1,1) - I don't see a reason to have to NC both of these. The first one alone will do. Also, grey feels like a kind of underwhelming color for a part that's supposed to be the climax of the intro.
  3. 01:28:980 - Just a very nitpicky thing, but there's 2 scratch sounding things here in 1/4 that maybe you could map a kick slider to.
  4. 01:35:518 - I feel like silencing this spinner end would sound better to enforce the feeling of all the sounds dropping out.
  5. 01:45:518 (1) - Don't NC here to stay consistent with the flower stream of 5 a couple seconds after this.
  6. 02:02:826 (1) - Perhaps this could have a unique shape to represent the loud kick and the change in slider velocity, as well as the beginning of the kiai.
  7. 02:25:133 (1,2,3,4,1,2,3,4,5,1) - This should be similar in difficulty to a similar rhythm at 02:12:441 for consistency. They are the same rhythm and intensity in the song, and for that reason I think you can make it a bit harder.
  8. 02:35:999 - You should map an object to this kick like you did earlier. A double is what you did before and that would work perfect here as well.
  9. 02:45:518 (4) - Maybe NC here? This seems like a pretty long combo compared to the rest of the kiai.
  10. 02:48:883 (2) - There is nothing this circle is mapped to. You should extend the previous slider to here instead so you don't have a circle mapped to nothing.
  11. 04:05:518 (1) - The SV on this slider is rather high considering how calm of a section this is. Consider reducing it greatly to better match the music.
  12. 04:15:518 (1,2,3,4,1) - Something cool would be to have the spacing gradually increase in these circles to represent the rising volume of the white noise.
  13. 04:42:441 (8) - The repeat of this slider is totally hidden under the stream. I highly recommend making it more visible.
  14. 04:42:730 (9) - Not sure if this was intentional but shorten this to the blue tick since it currently plays kinda bleh since it's free 100s.
  15. 05:29:364 (1,2,3,4,1,2,3,4,1,2,3,4) - Nerf the spacing between these three streams to better represent the rising in pitch and intensity of the song. Currently it kinda just says "bam" and totally spikes in difficulty quicker than it should.
  16. 05:34:172 (2) - A good amount of the sounds these long sliders like this one are mapped to end on the white tick, so consider extending these to the red ticks.
  17. 05:57:633 (3) - Similar to the above, but these 100% end on the red tick from what I can hear, especially the piano hits.
  18. 06:18:883 (2,2,2,2) - These sliders sound much better off being 1/4 repeats to match the drums.


This map is sick.
posted
m4m
  1. drum-hitwhistle5.wav has 0.005> second delay that's probably unrankable
  2. drum-hitwhistle6/7/8/10/11/12/13.wav have some fucked up sounds in the first 5ms that are meaningless so they're basically delayed as well, remove
  3. drum-hitwhistle17.wav has like 90ms delay that's definitely unrankable
  4. soft-hitnormal16 - Copy (2).wav there's something in my folder named that it's probably unused
  5. ar9.4 on 156 bpm 5 star map LUL, I wouldn't use anything above 9
  6. 00:36:816 (1) - doesn't seem to be snapped on anything, sounds like it's the 1/8 + 2 1/8s on 1/16 snap (1/16 later than the slider is snapped to) (00:36:840 - 00:36:888 -)
  7. 00:37:826 (1) - you didn't silence any sliderends but this one sounds especially weird cause it's so long, also the slidertick
  8. 00:46:287 (1) - there's no sound on the sliderhead? and I think 1/2 circles stacked in groups of 2 would fit better instead of sliders
  9. 00:55:710 (1) - why is spinner full volume there's no note on its end (this happens all the time)
  10. 01:16:768 (1) - there's a sound before this that is the same as the sliderhead has except it's not extended on 01:16:720 - would be very good if it was clickable or at least existed in the map, happens every time
  11. 01:57:057 (1) - why don't these groups change spacing as it gets more intense
  12. 02:00:518 (4) - pitch thing changes every 4 notes here so need nc after every of these, also feels easier than the linear jumps you had I'd go with a jumpstream like near the end since the same samples were used
  13. 02:04:364 (1) - this feels too close to the slider when compared to how much further 02:04:172 (3) - is from 02:03:595 (1) - (space it like here 02:16:191 (2,1) - )
  14. 02:13:403 (3,4,1) - 02:14:172 (3,4,5,1) - vs 02:25:710 (3,4,1) - 02:26:480 (3,4,5,1) - is too different, at least get rid of the jump on the 1/6 in the first pattern or something
  15. 02:50:326 (1) - silence this bitch please
  16. 03:35:326 (1) - all those doubles sound like shit cause the sliderends aren't lower volume
  17. 04:42:441 (8) - idk if the reverse arrow isn't blocked off too much
  18. 05:32:441 (1) - why is it perfectly horizontal NOOOO make it tilted like this is 05:33:595 (1) - looks better
  19. 05:38:595 (1) - these hold sliders might be unrankable? not sure if that is short enough to be unrankable or not
  20. 06:03:210 (1) - also this, but should be fine imo just looks weird as fuck, maybe make it start from a higher sv and increase it a bit more slowly instead of 0.2x+0.4x
posted
  • m4m back

    soft-hitnormal16 - Copy (2).wav.
  1. asdf this file.
  2. 00:25:518 (3) - little feel werid rhythm as strong piano(?) sound in the slider end.
    because you almost catch it as well, in 00:29:364 (1,2,1) - .
    need to consider to rebuilding 3/1 rhythm partten. 00:24:749 (1,2,3,1,2,3,1,2,3) -
    but if you have some confirm on this rhythm choice.... maybe that's okay
  3. 00:36:816 (1,1) - little surprise 1/4 jump, even if 00:37:057 (1) - have NC.
    as 00:36:816 (1) - pretty folded shape(slow feeling as too curved..),
    player can confuse on speedy 1/4 jump.
    my suggestion is :
    1) 00:36:816 (1) - reduce curve
    or
    2) 00:36:816 (1,1) - reduce jump
  4. 01:45:518 (1) - remove NC? because no have finish like 01:41:672 (1) -
    and similar partten don't have NC 01:51:672 (2) -
  5. 03:35:326 (1) - consider to use slicence slier's end in this section
    double soft-hitsound little meh
  6. 05:31:480 (1) - if turn this 60' , more enjoy circle flow? http://puu.sh/qQdyw.jpg
  7. 06:21:672 (1) - x333 y257 ? just big jump can feel more finish feeling


not much too say, this style is pretty creative style on nowadays, even if not X icons.
posted
wow..those sliders are so fun to play, nice map!
btw

Unused hitsounds:
drum-hitclap18.wav
drum-hitnormal20.wav
soft-hitnormal12.wav
soft-hitnormal16 - Copy (2).wav

Hitsound file is not 100 ms length:
drum-hitwhistle18.wav 28.46ms

And there are some unrankable delays as shown in the above mod.
posted
cool map!
denying kudosu for sahuang because opening up modding assistant and copy-pasting what it says does not qualify as a mod post >:)
posted
[Distortion]

So many spinners.

04:42:441 (8) - Unrankable. Sliderarrow is covered. You cannot see the arrow on the default skin

Time Signatures:

  1. 00:02:057 - This is 3/4, change in timing tab
  2. 00:24:749 - Add red timing point as 3/4
  3. 00:30:902 - ^


A lot of NC's:

There are a lot NC's that aren't quite necessary overall and I feel you could shave down a few of them.

  1. 00:12:441 (1,1,1,1) -
  2. 00:30:710 (1,1) -
  3. 00:37:057 (1,1,1) - due to the similar SV's, the reading problem shouldn't be an issue. It also doesn't seem to be emphasizing something either.
  4. 00:43:210 (1,1) - ^
  5. 00:49:364 (1,1) - ^
  6. 01:01:672 (1,1) -
  7. 01:14:941 (1) - and just about every slider in this section
  8. 02:07:826 (1,1) - similar SV's, no need for a NC
  9. 02:09:364 (1,1) - ^
  10. 02:14:941 (1,1,1) -
  11. 02:20:133 (1,1) - ^


Theres a lot of these. Try not to NC every single little SV change and only NC the big changes instead.

Snapping Errors:

  1. 00:36:095 (2) - I hear 1/6 here
  2. 00:36:735 - there's a note on this 1/6 tick too
  3. 02:32:249 (3) - The note here is actually on a 1/8 yellow snap which ends on the blue tick, adjust your slider to that
  4. 04:37:057 (1,2,3,4) - I don't think there are any triples here. Object 2 should just be a single 1/1 and object 3 and 4 are doubles instead
  5. 04:38:595 (1,2,3,4) - same here except object 3 and 4 are 1/1's instead. Object 2 is a triple
  6. 04:46:095 (4) - this is an 1/8 slider
  7. 04:49:172 (4) - ^
  8. 04:52:249 (4) - ^
  9. 04:55:326 (4) - ^
  10. 04:58:403 (4) - ^
  11. 05:01:480 (4) - ^
  12. 05:04:557 (4) - ^
  13. 05:07:633 (4) - ^
  14. 05:13:787 (4) - ^
  15. 05:16:864 (4) - ^
  16. 05:19:941 (4) - ^
  17. 05:23:018 (1) - ^
  18. 05:26:095 (7) - ^


Colourhax:

Please explain the use of the colorhaxing and what each of the colour sets represent. It seems to be based on instruments, but then you get inconsistencies mentioned below.

  1. 00:12:441 (1,1,1,1) - why are these NC's pink, considering the song and the instruments used, you should still be using grey
  2. 00:30:710 (1) - ^
  3. 00:30:710 (1) - similar to the last section, this should also be using pink, but it's the black set?
  4. 00:30:710 (1) - shouldn't these be grey?
  5. 01:44:364 (1,2,3,4) - ^
  6. 01:47:057 (1,2,3) - ^
  7. 01:50:518 (1,2,3,4) - ^
  8. 02:01:672 (1,1,1,1) - ^
  9. 05:30:903 (1,1,1,1) - ^


Other things:

  1. 00:12:441 (1) - and 00:18:595 (1) - end on the red tick instead of the white tick. The other two sliders end on the white tick instead and there is no noticable sound on the red tick. It's best to be consistent here and just have all the sliderends end on the white tick.
  2. 00:24:749 (1,2,3,1,2,3,1,2,3,1,2,1) - considering that the currently section is 3/4, these types of rhythm patterns just simply don't fit and sound just off. Use a different rhyhthm scheme similar to the one at the beginning
  3. 00:31:480 (1,1) - Combine this into one spinner instead as it's more of one continuous sound. Mute the spinnerends regardless if you combine or not.
  4. 00:37:441 (1) - I feel the slider shouldn't be slower than the previous one, I can't hear a noticable drop in pitch or volume
  5. 00:40:133 (2) - this slider is a bit out of place. It doesn't seem to be following much and you're probably better off focusing entirely on the piano instead. Remove this.
  6. 00:43:595 (1) - same as 00:37:441 (1) -
  7. 00:49:364 (1,1) - it's a bit strange to see curve sliders here and a bit out of place too. Use straight sliders instead.
  8. 01:14:749 (1,1) - perhaps you could find an alternative instead of just using a spinner such as using a slider which quickly leads into the buzz sliders instead. Right now, it just seems, really weak. This applies to the rest
  9. 02:13:403 (3,4,1) - these are awkward to play and also quite bad too. Sliderend to the doubles which then leads to a jump into the slider is quite a disaster. Either remove the jumpstream or use a better angle http://puu.sh/qVIDv.jpg
  10. 02:14:172 (3,4,5,1) - please don't use a jumpstream here. It just sucks to do it. Atleast use a lower spacing like http://puu.sh/qVIL7.jpg
  11. 02:15:326 (1) - I feel these should be circles rather then just a slider. Adjust the next object if you change to circles
  12. 02:24:460 (2,1,2,1) - the jumpstream isn't necessary. There's no emphasis between the two notes here.
  13. 02:25:710 (3,4) - shouldn't this be a slider instead?
  14. 02:27:441 (1,2,1,2) - please don't lower the spacing while doing jumpstreams. It screws up a lot of momentum and is very easily prone to misses. Either use the same spacing or increase it instead.
  15. 02:28:210 (1) - don't think there is a note here
  16. 03:35:326 - silence the sliderends in parts like these.
  17. 03:53:980 - Some notes around the hexagon patterns could be moved around rhythm wise to fit the changing pitch more. For instance, you can Ctrl+G
  18. 03:54:749 (3,6) - and 03:55:134 (4,5) - . Change the other hexagons if you do this.
  19. 05:30:133 (1,2,3,4,1,2,3,4) - I'm not sure why you have squares with jumpstreams. The rest of the map doesn't remotely come close to the amount of control compared to this. Change the shape.
  20. 05:57:441 (2,2,2,2) - overmapped circles. I also feel they detract from the song too much and screws up with what you had before. Similar parts later on also apply to this
  21. 06:03:210 (1,1) - shouldn't these be circles instead. I don't hear a lingering sound on these two notes.
  22. 06:15:518 (1,2) - too big of a jump for such a little whoosh sound. It's also hard to predict when to hit the slider too
  23. 06:17:345 (2,2) - these notes are also overmapped. Same as 06:03:210 (1,1) -


It's a pretty cool gimmicky map overall. Just please silence your spinnerends as they just sound off with soft-hitnormals.
posted
drum-hitwhistle5.wav has 0.005> second delay that's probably unrankable done
drum-hitwhistle6/7/8/10/11/12/13.wav have some fucked up sounds in the first 5ms that are meaningless so they're basically delayed as well, remove did
drum-hitwhistle17.wav has like 90ms delay that's definitely unrankable did
soft-hitnormal16 - Copy (2).wav there's something in my folder named that it's probably unused oops
ar9.4 on 156 bpm 5 star map LUL, I wouldn't use anything above 9 i'd say the map is tricky enough to require something a bit higher than 9
00:36:816 (1)- doesn't seem to be snapped on anything, sounds like it's the 1/8 + 2 1/8s on 1/16 snap (1/16 later than the slider is snapped to) (00:36:840- 00:36:888-) yep, sounds about right. changed
00:37:826 (1)- you didn't silence any sliderends but this one sounds especially weird cause it's so long, also the slidertick silenced
00:46:287 (1)- there's no sound on the sliderhead? and I think 1/2 circles stacked in groups of 2 would fit better instead of sliders there is? I hear it just fine, also i prefer the slider part better to match with all the other sections which used sliders.
00:55:710 (1)- why is spinner full volume there's no note on its end (this happens all the time) fixed
01:16:768 (1)- there's a sound before this that is the same as the sliderhead has except it's not extended on 01:16:720- would be very good if it was clickable or at least existed in the map, happens every time true, made it clickable and changed the slider shape to something more fitting. Also fixed the other ones
01:57:057 (1)- why don't these groups change spacing as it gets more intense for the sake of asthetics, if i have something better in mind i’ll change this pattern because overall i don’t like this one very much
02:00:518 (4)- pitch thing changes every 4 notes here so need nc after every of these, also feels easier than the linear jumps you had I'd go with a jumpstream like near the end since the same samples were used agree, changed all
02:04:364 (1)- this feels too close to the slider when compared to how much further 02:04:172 (3)- is from 02:03:595 (1)- (space it like here 02:16:191 (2,1)- ) done
02:13:403 (3,4,1)- 02:14:172 (3,4,5,1)- vs 02:25:710 (3,4,1)- 02:26:480 (3,4,5,1)- is too different, at least get rid of the jump on the 1/6 in the first pattern or something i agree but no, this difference between the two parts kinda creates a playing pattern i like so i’ll keep it for now
02:50:326 (1)- silence this bitch please reduced volume, didn’t silence tho
03:35:326 (1)- all those doubles sound like shit cause the sliderends aren't lower volume agree, changed
04:42:441 (8)- idk if the reverse arrow isn't blocked off too much changed
05:32:441 (1)- why is it perfectly horizontal NOOOO make it tilted like this is 05:33:595 (1)- looks better done
05:38:595 (1)- these hold sliders might be unrankable? not sure if that is short enough to be unrankable or not idk honestly
06:03:210 (1)- also this, but should be fine imo just looks weird as fuck, maybe make it start from a higher sv and increase it a bit more slowly instead of 0.2x+0.4x i think it looks alright but if more people bring it up i’ll change it
General
Your drum-hitwhistle18 is unrankable because it is only 28ms long. Extend this. did
Check your map folder for unused hitsounds. You seem to have a couple that are unused. Fixed from mazzerin’s mod
It might just be the monitor I'm using right now, but try to make a better visual difference between combo colors 1+2 and colors 3+4, since they are really similar currently. changed
I'm concerned that HP7 is too high for these slow sections. Consider reducing the HP because it's going to be a close shave with HR. reduced to 6


Exhausting
00:57:057- There are powerful ticks here and every next few large white ticks that I highly recommend mapping some object to instead of just passing over them with a spinner. Interesting, gonna consider it
01:01:672 (1,1)- I don't see a reason to have to NC both of these. The first one alone will do. Also, grey feels like a kind of underwhelming color for a part that's supposed to be the climax of the intro. Removed nc
01:28:980- Just a very nitpicky thing, but there's 2 scratch sounding things here in 1/4 that maybe you could map a kick slider to. Added from mazzerin’s mod
01:35:518- I feel like silencing this spinner end would sound better to enforce the feeling of all the sounds dropping out. done
01:45:518 (1)- Don't NC here to stay consistent with the flower stream of 5 a couple seconds after this. True, got rid
02:02:826 (1)- Perhaps this could have a unique shape to represent the loud kick and the change in slider velocity, as well as the beginning of the kiai. done
02:25:133 (1,2,3,4,1,2,3,4,5,1)- This should be similar in difficulty to a similar rhythm at 02:12:441for consistency. They are the same rhythm and intensity in the song, and for that reason I think you can make it a bit harder. Increased the spacing to make it harder
02:35:999- You should map an object to this kick like you did earlier. A double is what you did before and that would work perfect here as well. Yeah that was mb, done
02:45:518 (4)- Maybe NC here? This seems like a pretty long combo compared to the rest of the kiai. It’s actually the same nc pattern as before so not really
02:48:883 (2)- There is nothing this circle is mapped to. You should extend the previous slider to here instead so you don't have a circle mapped to nothing. done
04:05:518 (1)- The SV on this slider is rather high considering how calm of a section this is. Consider reducing it greatly to better match the music. I think it was just the bad shape, i changed it a bit hopefully it’s fine, if not i’ll reduce it
04:15:518 (1,2,3,4,1)- Something cool would be to have the spacing gradually increase in these circles to represent the rising volume of the white noise. Moved the last note further for emphasis
04:42:441 (8)- The repeat of this slider is totally hidden under the stream. I highly recommend making it more visible. Fixed from mazzerin’s mod
04:42:730 (9)- Not sure if this was intentional but shorten this to the blue tick since it currently plays kinda bleh since it's free 100s. Reduced
05:29:364 (1,2,3,4,1,2,3,4,1,2,3,4)- Nerf the spacing between these three streams to better represent the rising in pitch and intensity of the song. Currently it kinda just says "bam" and totally spikes in difficulty quicker than it should. Nerfed the position a bit so hopefully it’s a lot easier to hit now
05:34:172 (2)- A good amount of the sounds these long sliders like this one are mapped to end on the white tick, so consider extending these to the red ticks. Not sure about these honestly, i think they end being 4 ¼ ticks long but i’m going to gather some opinions on this and ask other people
05:57:633 (3)- Similar to the above, but these 100% end on the red tick from what I can hear, especially the piano hits.
06:18:883 (2,2,2,2)- These sliders sound much better off being 1/4 repeats to match the drums. Only the last 2 are, changed
soft-hitnormal16 - Copy (2).wav.
asdf this file. Sorry :c fixed.

00:25:518 (3)- little feel werid rhythm as strong piano(?) sound in the slider end. True, changed pattern
because you almost catch it as well, in 00:29:364 (1,2,1)- . yee
need to consider to rebuilding 3/1 rhythm partten. 00:24:749 (1,2,3,1,2,3,1,2,3)- yep
but if you have some confirm on this rhythm choice.... maybe that's okay
00:36:816 (1,1)- little surprise 1/4 jump, even if 00:37:057 (1)- have NC.
as 00:36:816 (1)- pretty folded shape(slow feeling as too curved..),
player can confuse on speedy 1/4 jump.
my suggestion is :
1) 00:36:816 (1)- reduce curve reduced, also reduced slider length
or
2) 00:36:816 (1,1)- reduce jump I don’t think the jump is that big that players will miss on it, i actually like emphasis like that because it creates an unsettling feeling with the song which is exactly what’s happening in the music.
01:45:518 (1)- remove NC? because no have finish like 01:41:672 (1)- removed from smoothie’s mod
and similar partten don't have NC 01:51:672 (2)- yep
03:35:326 (1)- consider to use slicence slier's end in this section did from mazzerin’s mod
double soft-hitsound little meh agree
05:31:480 (1)- if turn this 60' , more enjoy circle flow? Not a bad suggestion but i like this one more, this pattern is inspired from what momoko does a lot on his kickslider patterns
06:21:672 (1)- x333 y257 ? just big jump can feel more finish feeling moved it further away, yeah i agree with emphasis there


ktgster's mod is a thing of its own because it made me change a lot of things about the map so i'll leave it open for people to see.

Distortion

So many spinners. yea

04:42:441 (8)- Unrankable. Sliderarrow is covered. You cannot see the arrow on the default skin fixed

Time Signatures:

00:02:057- This is 3/4, change in timing tab done
00:24:749- Add red timing point as ¾ done
00:30:902- ^ done but why if the previous timing point is already 3/4

A lot of NC's:

There are a lot NC's that aren't quite necessary overall and I feel you could shave down a few of them.

00:12:441 (1,1,1,1)- fixed
00:30:710 (1,1)- intentional because colorhaxing
00:37:057 (1,1,1)- due to the similar SV's, the reading problem shouldn't be an issue. It also doesn't seem to be emphasizing something either. Personal thing of mine, i like ncing every sv change
00:43:210 (1,1)- ^ same reason as above
00:49:364 (1,1)- ^ same reason as above
01:01:672 (1,1)- fixed
01:14:941 (1)- and just about every slider in this section because of sv change
02:07:826 (1,1)- similar SV's, no need for a NC same as before
02:09:364 (1,1)- ^ same
02:14:941 (1,1,1)- same
02:20:133 (1,1)- ^ same

Theres a lot of these. Try not to NC every single little SV change and only NC the big changes instead. Well, most of the glitchy stuff in the beginning have 0.5 to 1.5 sv changes so i’d consider those pretty big to need to NC, i’ll definitely consider cutting down on some though i guess if more people bring it up.

Snapping Errors:

00:36:095 (2)- I hear 1/6 here yeah it’s 1/6th but it’s on a lower bpm, i added some timing sections and i’m pretty sure i got it to follow the 1/6th accuraterly
00:36:735- there's a note on this 1/6 tick too
02:32:249 (3)- The note here is actually on a 1/8 yellow snap which ends on the blue tick, adjust your slider to that done
04:37:057 (1,2,3,4)- I don't think there are any triples here. Object 2 should just be a single 1/1 and object 3 and 4 are doubles instead honestly the sounds are so faint that for the sake of playability i’d rather keep it like this to not confuse players too much
04:38:595 (1,2,3,4)- same here except object 3 and 4 are 1/1's instead. Object 2 is a triple i actually hear all triples for this one, this is louder compared to the previous one and offers more clarity so i’m pretty certain the part before it is all triples aswell
04:46:095 (4)- this is an 1/8 slider no it’s not, it’s 1/6th
04:49:172 (4)- ^
04:52:249 (4)- ^
04:55:326 (4)- ^
04:58:403 (4)- ^
05:01:480 (4)- ^
05:04:557 (4)- ^
05:07:633 (4)- ^
05:13:787 (4)- ^
05:16:864 (4)- ^
05:19:941 (4)- ^
05:23:018 (1)- ^
05:26:095 (7)- ^

Colourhax:

Please explain the use of the colorhaxing and what each of the colour sets represent. It seems to be based on instruments, but then you get inconsistencies mentioned below. It’s partially based on instruments, but is also based on feel / emphasis. I switch colors whenever i want to emphasize the pacing of the song or emphasize a memorable part of the song.

Greys: for beginning / buildup / taiko drum hits
Pinks: emphasizing melody changes / calm parts
Reds: emphasizing glitch / distortion



00:12:441 (1,1,1,1)- why are these NC's pink, considering the song and the instruments used, you should still be using grey emphasizing melody change / pacing increase
00:30:710 (1)- ^ memorable part of this melody, emphasized it using a pink color
00:30:710 (1)- similar to the last section, this should also be using pink, but it's the black set? I’m asumming you meant the note after the triple repeat slider, not as memorable part of the melody so i put it back to black
00:30:710 (1)- shouldn't these be grey? Explained above
01:44:364 (1,2,3,4)- ^ memorable part of the drums / different beat
01:47:057 (1,2,3)- ^ same here
01:50:518 (1,2,3,4)- ^ same here
02:01:672 (1,1,1,1)- ^ this was based more on feel, as in: music is trying to get back into the pretty/structured part in 02:01:672 - , but is eventually taken over by glitch/distortion at 02:02:441 -
05:30:903 (1,1,1,1)- ^ same feel-based colorhaxing as explained above, trying to come back to structure but is taken over by distortion at 05:31:672 -

Other things:

00:12:441 (1)- and 00:18:595 (1)- end on the red tick instead of the white tick. The other two sliders end on the white tick instead and there is no noticable sound on the red tick. It's best to be consistent here and just have all the sliderends end on the white tick. Made them all the same length for consistency
00:24:749 (1,2,3,1,2,3,1,2,3,1,2,1)- considering that the currently section is 3/4, these types of rhythm patterns just simply don't fit and sound just off. Use a different rhythm scheme similar to the one at the beginning changed it from Lami’s mod
00:31:480 (1,1)- Combine this into one spinner instead as it's more of one continuous sound. Mute the spinnerends regardless if you combine or not. I don’t think so, i made another spinner at 00:33:978 - to emphasize the white noise being added to the song
00:37:441 (1)- I feel the slider shouldn't be slower than the previous one, I can't hear a noticable drop in pitch or volume notes are going down the scale in the song (http://puu.sh/qXPnE/aca7ea7f55.jpg) taken from sakuraburst’s explanation video
00:40:133 (2)- this slider is a bit out of place. It doesn't seem to be following much and you're probably better off focusing entirely on the piano instead. Remove this. There’s a pretty apparent piano note that this slider is following actually so i’ll keep it for now
00:43:595 (1)- same as 00:37:441 (1)- explained above http://puu.sh/qXPnE/aca7ea7f55.jpg
00:49:364 (1,1)- it's a bit strange to see curve sliders here and a bit out of place too. Use straight sliders instead. Good point, made them straight
01:14:749 (1,1)- perhaps you could find an alternative instead of just using a spinner such as using a slider which quickly leads into the buzz sliders instead. Right now, it just seems, really weak. This applies to the rest did a slight remap and removed most of the spinners
02:13:403 (3,4,1)- these are awkward to play and also quite bad too. Sliderend to the doubles which then leads to a jump into the slider is quite a disaster. Either remove the jumpstream or use a better angle got rid of stream jump
02:14:172 (3,4,5,1)- please don't use a jumpstream here. It just sucks to do it. Atleast use a lower spacing like got rid of stream jump
02:15:326 (1)- I feel these should be circles rather then just a slider. Adjust the next object if you change to circles i like that, changed
02:24:460 (2,1,2,1)- the jumpstream isn't necessary. There's no emphasis between the two notes here. There actually is, 02:24:557 (1,2) - decreases in spacing compared to 02:24:364 (1,2) - since the drum chagne in pitch
02:25:710 (3,4)- shouldn't this be a slider instead? no?
02:27:441 (1,2,1,2)- please don't lower the spacing while doing jumpstreams. It screws up a lot of momentum and is very easily prone to misses. Either use the same spacing or increase it instead. The reason i reduced it was to emphasize the decrease in pitch in the drums, testplays proved it to be playable so i’m keeping these
02:28:210 (1)- don't think there is a note here honestly the pause is justified enough for me to put a note there, it’s also to keep consistency between the other patterns so players don’t get confused
03:35:326- silence the sliderends in parts like these. Silenced
03:53:980- Some notes around the hexagon patterns could be moved around rhythm wise to fit the changing pitch more. For instance, you can Ctrl+G
03:54:749 (3,6)- and 03:55:134 (4,5)- . Change the other hexagons if you do this. Done
05:30:133 (1,2,3,4,1,2,3,4)- I'm not sure why you have squares with jumpstreams. The rest of the map doesn't remotely come close to the amount of control compared to this. Change the shape. Changed
05:57:441 (2,2,2,2)- overmapped circles. I also feel they detract from the song too much and screws up with what you had before. Similar parts later on also apply to this shiirn’s version did the same thing and it went by just fine but you bring up an interesting point so i’ll consider changing this, for the time being i’ll leave it as is though
06:03:210 (1,1)- shouldn't these be circles instead. I don't hear a lingering sound on these two notes. Sakuraburst’s video said it was a windows click sound and imo it’s long enough to justify a 1/8th so i went with it
06:15:518 (1,2)- too big of a jump for such a little whoosh sound. It's also hard to predict when to hit the slider too idk what you mean by little this sound is really apparent, also the slider starts on a white tick so it shouldn't really be a problem
06:17:345 (2,2)- these notes are also overmapped. Same as 06:03:210 (1,1)- disagree, i knew they were overmapped but i think that’s a bit of tasteful overmapping to add a bit of playing fun and intensity. if more people bring it up i’ll consider changing it

It's a pretty cool gimmicky map overall. Just please silence your spinnerends as they just sound off with soft-hitnormals. Everything should be silenced now hopefully
posted
18:14 Asphyxia: 04:52:441 (1,2) -
18:15 Asphyxia: every curved slider that's like this doesn't really
18:15 Asphyxia: utilize any blankets
18:15 Asphyxia: https://osu.ppy.sh/ss/6007059
18:15 Asphyxia: like if you would do it like that it'd already make a blanket but idk that's really personal xd
18:16 Xilver: that part is
18:16 Xilver: super unpolished
18:16 Xilver: tbh
18:16 Xilver: because it's literally 30 seconds of the same melody over and over again
18:17 Xilver: the repetitiveness killed me mentally so i just tried to get that section done with
18:17 Xilver: also that's a probox patter
18:17 Xilver: n
18:17 Xilver: the one you were highlighting
18:18 Asphyxia: maybe but I'm sure he blankets them
18:19 Xilver: how would i blanket this
18:19 Xilver: for example
18:19 Asphyxia: I just
18:19 Asphyxia: gave you the screenshot
18:19 Asphyxia: how to
18:19 Asphyxia: https://osu.ppy.sh/ss/6007059
18:19 Xilver: the triples?
18:19 Xilver: like i don't see any blanket opportunities with this pattern
18:19 Xilver: you hl'd
18:19 Asphyxia: literally just move the slider more down
18:19 Asphyxia: ??
18:19 Asphyxia: 04:52:441 (1) -
18:19 Asphyxia: this slider
18:19 Asphyxia: can blanket
18:19 Xilver: no you didn't
18:19 Xilver: thats the first time im seeing it
18:19 Asphyxia: with 04:52:633 (2) -
18:20 Xilver: maybe it didn't send
18:20 Xilver: oh
18:20 Xilver: if it's that simple then yes i can change it
18:20 Xilver: lol
18:20 Asphyxia: imo it would make it look better yea but
18:20 Asphyxia: that would apply to every similar one then because
18:20 Asphyxia: consistency
18:21 Xilver: copypaste
18:21 Xilver: easy
18:21 Asphyxia: hell yeas
18:21 Xilver: btw feel free to mention other things if you want kd
18:21 Xilver: i wouldn't mind
18:21 Asphyxia: uh
18:21 Xilver: uploading it to site
18:21 Asphyxia: I'd mention the sliders but I have no idea / energy to really improve them
18:22 Asphyxia: 01:29:557 - this stuff is cool, but I just got confused why you didn't wanna map any of these sounds
18:22 Asphyxia: I'm sure you could just do a 01:29:749 - 3/4 slider here and it wouldn't mess anything up
18:22 Xilver: oh
18:22 Xilver: i could tbh
18:23 Asphyxia: because if you compare that to your previous ones
18:23 Asphyxia: 01:29:364 (1,1,2,1) -
18:23 Asphyxia: it's not really the same because of that sound
18:24 Asphyxia: wait
18:24 Asphyxia: I linked u the
18:24 Asphyxia: exact same
18:24 Asphyxia: well u know what I mean
18:24 Asphyxia: fuck
18:24 Xilver: yes
18:24 Xilver: you did
18:25 Asphyxia: I also don't understand stuff like 02:12:441 (1) -
18:25 Asphyxia: like why does it have so many white points
18:25 Asphyxia: what is the logic behind it
18:25 Xilver: yeah
18:25 Xilver: that's
18:25 Xilver: ugly
18:25 Xilver: i was gonna change it at some point
18:25 Xilver: lel
18:25 Asphyxia: I mean
18:26 Asphyxia: imo with 1 simple fix it could already be better
18:26 Xilver: and what would that fix be
18:26 Asphyxia: sec lemme screen
18:26 Asphyxia: http://puu.sh/qYxUr/b4314eba8f.jpg
18:26 Asphyxia: I just made it like
18:26 Asphyxia: symmetrical-ish lol
18:27 Xilver: o hey
18:27 Xilver: thats cool
18:27 Xilver: that slider i did was another probox slider
18:27 Xilver: but it doesn't really work for
18:27 Xilver: smaller ones
18:27 Asphyxia: 02:22:633 (4) - could be done here too unless you wanna try something else
18:28 Xilver: i feel like
18:28 Xilver: the shape works nicely here
18:28 Xilver: 06:21:287 (1,2) -
18:28 Xilver: smaller ones kinda
18:28 Xilver: eh
18:28 Asphyxia: ya it looks fine there
18:28 Asphyxia: small ones are aids tho
18:29 Asphyxia: 02:33:210 (4) - don't understand the shape here either
18:30 Xilver: youve never seen this one?
18:30 Asphyxia: I mean, feel free to deny everything I tell you because this is all really subjective
18:30 Xilver: sukinathan used it a lot
18:30 Xilver: lol
18:30 Asphyxia: and this is all personal
18:30 Asphyxia: yeah but the first red point doesn't make sense
18:30 Asphyxia: then
18:30 Asphyxia: http://osu.ppy.sh/ss/6007166
18:30 Asphyxia: it should be like that, no?
18:31 Xilver: k fuck itg
18:31 Xilver: im making that one straightr
18:31 Xilver: cant replicate your shape
18:31 Xilver: the one at 02:12:441 (1) -
18:31 Xilver: for some reason
18:31 Xilver: just straight line then
18:31 Xilver: and no it's not like this
18:31 Xilver: hold on
18:32 Xilver: straight looks better
18:32 Xilver: anyway
18:32 Asphyxia: 02:46:768 (2) -
18:32 Asphyxia: YOU DID IT HERE TOO
18:32 Asphyxia: klömdjnklsdjnkmlsdjnklnkdnd
18:32 Asphyxia: the nathan slider but that one is
18:32 Asphyxia: more correct
18:32 Asphyxia: im so confused
18:32 Xilver: http://puu.sh/qYycv/2ee116ab15.jpg
18:33 Xilver: on twerk
18:33 Asphyxia: but
18:33 Asphyxia: yours is so much different
18:33 Asphyxia: the difference between these two are that
18:33 Asphyxia: his is symmetrical
18:33 Asphyxia: yours is way off
18:33 Xilver: is it
18:33 Xilver: symmetrical how
18:33 Asphyxia: look at the 2 points
18:33 Asphyxia: at least they try to act like
18:33 Asphyxia: they wanna be copy pasted
18:33 Asphyxia: or symmetrical
18:33 Asphyxia: whereas yours it's like
18:33 Asphyxia: all over the place
18:34 Asphyxia: I mean
18:34 Asphyxia: http://puu.sh/qYyik/5a1fd67795.jpg
18:34 Xilver: that second one is not
18:34 Xilver: a nathan slider
18:34 Xilver: btw
18:34 Xilver: it's a neuronecia
18:34 Xilver: slider
18:34 Asphyxia: thats a shitty version of it but
18:34 Asphyxia: that would be
18:34 Asphyxia: close to what sukinathan had
18:36 Xilver: also what's not symmetrical about k
18:36 Xilver: wait
18:36 Xilver: nbm
18:36 Xilver: nvm
18:36 Xilver: i made it more in the middle
18:36 Asphyxia: or maybe not symmetrical
18:36 Asphyxia: I think
18:36 Asphyxia: equal should be a better word
18:37 Xilver: https://puu.sh/qFgru/ec399d2b45.jpg
18:37 Asphyxia: 05:31:672 (1) - also how would you feel if you curved the end of this slider for it to blanket with 05:31:287 (1) - ?
18:37 Xilver: this is what probox
18:37 Xilver: did
18:37 Xilver: i just copied his slider
18:37 Xilver: tbh
18:37 Xilver: into this one
18:37 Asphyxia: it's still more symmetrical than yours
18:37 Asphyxia: or equal
18:37 Asphyxia: but that one triggers me too
18:37 Xilver: lel
18:37 Xilver: alright
18:38 Asphyxia: and what I mean is http://puu.sh/qYytt/877e0b2d18.jpg
18:38 Asphyxia: a little better blanket
18:38 Asphyxia: I think it could fit nicely because you already curved 05:31:672 (1) - the beginning of this slider
18:38 Xilver: thing is
18:39 Asphyxia: up2you
18:39 Xilver: wel
18:39 Xilver: alright
18:39 Xilver: xd
18:39 Asphyxia: THING IS
18:39 Asphyxia: yea tell me
18:39 Asphyxia: if you don't like it
18:39 Asphyxia: you shouldn't
18:39 Asphyxia: accept it xd
18:39 Xilver: also im sorry but i still don't get y mine isn't
18:39 Xilver: symmetrical
18:39 Xilver: that nathan
18:39 Xilver: slider
18:39 Xilver: like is there some guideline
18:39 Xilver: i need to base it off of
18:40 Asphyxia: idk I think it's more about it being equal than symmetrical?
18:40 Asphyxia: http://puu.sh/qYycv/2ee116ab15.jpg
18:40 Asphyxia: like if we take a look at the nathan slider
18:41 Asphyxia: the distances between the white point into the red ones into the last white point
18:41 Asphyxia: they all look like they're
18:41 Asphyxia: equally distanced
18:41 Asphyxia: thus the slider doesn't look
18:41 Asphyxia: wonky at all
18:41 Asphyxia: it looks like
18:41 Asphyxia: it's symmetrical?
18:41 Asphyxia: equaL?
18:42 Xilver: they don't look equal at all LOL
18:42 Xilver: to me
18:42 Xilver: but okay
18:42 Asphyxia: 06:19:749 (1) - also every time you do these wabe sliders I feel like there's so much potential to them like
18:43 Asphyxia: you could just move 06:20:037 (2) - a little more up
18:43 Asphyxia: and 06:20:037 (2) -
18:43 Asphyxia: FUCK
18:43 Asphyxia: FUCKING PUUSH
18:43 Asphyxia: http://puu.sh/qYyI7/bc64e78486.jpg
18:43 Asphyxia: it'd make a nice blanket desu
18:44 Xilver: i'd rather give up a blanket
18:44 Xilver: than fuck up the spacing/emphasis
18:44 Xilver: with that slider
18:44 Xilver: tbh
18:44 Asphyxia: sure
18:44 Asphyxia: ok dats all
posted
m 4 m

[Distortion]
00:18:595 (3) - whistle on slider head? and the overlap could be removed
00:24:749 - 00:28:979 - makes more sense to just leave whistles on every nc tbh
00:44:749 - make this silent to replicate 00:38:595 -
02:01:672 (1,1,1,1) - this pattern could widen out a little more toward the right (really just 02:02:057 (1) - )
02:04:364 (1) - just replace w/ circle instead, less leniency so you have to hit the snare on time? same applies to 02:16:672 (1) -
02:46:672 (1,2) - this can be a little more kind, lol. its one of the most intense 1/4 jump in this certain section and its on a relatively weak beat.
03:01:095 (1,2,3) - kind of the same here too, plus the spacing between (1,2) and (2,3) is really similar
03:27:826 (1) - extend the spinner to 03:34:172 - ?
04:41:672 (1,2,4,5) - they look a little bent, probably from ctrl shift r
05:18:210 - continuing the overlapping slider theme would've been cool
05:59:364 (1) - have this go upwards instead to keep that perpendicular shape going (06:05:518 (1,1,2) - )? also can help distinguish it as a rhythmically different slider

bad mod hoyl, your map is too good..
posted
M4M:

Distortion


ww whats with the 3-D colour effect in the bg
Weird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour.


  1. Intro triangles are in general positioned way more to the left of the screen than they are to the right. Pretty sure you want this to be more balanced on the screen, though, considering you keep switching between left and right halves.
  2. 00:39:364 (1) - Maybe let the previous slide guide the player to where this circle will be like so. Same for 00:43:980 (1,2) - I suppose.
  3. 00:55:326 (2,3,1) - This used to be a triangle and it was nice like that imo. I think it fits well with the previous triangle patters if you arrange the triplet like this.
  4. 01:17:057 (1,1,2,3) - Since these are all 1/1 circles put in random places, they play like they're apart of the same pattern, even though you're trying to express totally different part of the music with them. If you want to make the red circle feel distinct and show off the wub effect better, maybe try stacking 01:17:057 (1,1) - to give a nice full stop motion. (or use a slider w) Also applies to 01:29:557 (1,1) - .
  5. 01:22:826 (1) - Maybe ctrl+g to give players extra help snapping into the buzz sliderbody.
  6. 02:00:133 (1,2,3,4) - Would be nice to work this into the previous rotational pattern.
  7. 02:25:710 (3,4,1,2,3,4,5,1) - Weird to not continue using your overlap idea from before..
  8. 02:37:826 (2,1) - hm I don't think this wub sound has the clear start you put the slider on, it more just blurs out from the drum hit. You can at least here it pretty clearly fading in on the blue tick. So I think connecting these into just 1 slider starting on the white tick would be better. Same for 02:50:133 (2,1) - . (oh and also, shouldn't 02:38:018 (1) - be pink?)
  9. 02:43:980 (1) - Rotate by about 60 degrees, right now the player expects to move in more or less a straight line to reach the next slider, but that can't be done without stopping for a bit or turning it into an unsatisfying motion, which isn't want you're going for.
  10. 03:01:287 (2,3) - ctrl+> is def more satisfying for me. back-and-forth motion fits better than triangle motion here
  11. 04:20:903 (1) - ah, these slowdown sliders are super nice in this section.. good job owo
  12. 04:59:749 (1,2) - Weird that you toss these slidershapes in the middle here and use simple lines or curves for the rest of the section. Maybe complexify the shapes as the song builds up here?
  13. 05:31:672 (1) - Think you should move the head close to 05:31:480 (1) - 's tail to emphasize with an antijump. You also kinda lose all the direction motion of the previous kicksliders if you make us change directions to hit this..
  14. 05:56:287 (1,1) - ah, rly nice here too :>
  15. 06:09:941 (1) - put the head to the right of 06:09:749 (1) - to continue the back-and-forth style motion.
  16. 06:17:345 (2,3) - Do more like ctrl+h here, right now you're cutting off basically all motion in this part.
  17. 06:21:672 (1) - Maybe put more over in this area, right now 06:21:287 (1,2,1) - is just a straight up and down motion, I think continuing the 06:20:903 (1,1,2) - rotational motion works better for the final jump.

And well, this next part is way more about my personal preferences than the rest of the mod, so I'll put it in a box. Feel free to ignore it completely, I just feel the need to include it:
The section from 05:32:441 (1) - to 05:55:710 (2) - feels really, really weak to me. You use big spacing to separate all of the 3/4 gaps, which leaves lots of slow half-motions for the cursor. You only need to travel halfway down the bodies to play the fast sliders, so after I do enough to play them, I can just slowly move on to the next slider. Basically the entire section blends together while playing, and nothing feels emphasized. Now compare to arrangements like this, or this. By bringing the objects closer together, I add in stopping and starting motions, which will emphasize the sv changes a lot more. And by stacking underneath the fast sliders' tails, I give the player a reason to fully play out the sliderbodies. Again, you don't really need to do this since your concept is already fleshed out and consistent, I just like always challenging people to think really hard about the full play experience =w= (uh, well I hope that made sense, it's very hard to put into words, I guess pm me if you don't understand what I mean and care enough to want to know?? xc )

Interesting song, and a nice expression of it, hope I helped some~
Good luck with your future mapping!
posted
need cool sb
posted
from m4m

this shit is so polished already wth...
mostly nitpick/ making things look a tiny bit prettier mod

  1. 00:12:441 (1) - move this a tiny bit to the right so it's flush with the next slider
  2. even tho it doesnt matter much but in this section u use both long and short spacing for strong and weak beats. 00:24:749 (1,2,3,1,2,3,1,2,3,1,2,3) - (since its a slow section, it doesnt matter that much i guess, but hey, i need something to say)
  3. why is this slider snapped to a 1/16 thing..? 01:16:768 (1) - i dont hear anything there but, sure. (?)
  4. 01:40:903 (1,2,3,1,2,3) - these would be prettier as perfect triangles tbh
  5. make prettier blanket pls 02:11:576 (2) -
  6. move 02:11:864 (3) - a bit to the left so it goes nice with 02:11:287 (1) -
  7. 02:12:826 (1,2,3,4,1,2,3,4,5,1,2) - this pattern could be made a lot nicer tbh, at least imo it feels weird with the sliders going down and then up, and the last burst into the slider looks pretty ugly(02:14:172 (3,4,5,1) - this)
  8. 02:20:518 (1,1) - this could make a nice blanket
  9. sliders like these 02:23:595 (1) - are like.. i wouldnt say half-assed, but they're like trying to be blanketable sliders but theyre not. however u use this kind of thing a lot so im guessing its kind of in the maps "theme" or smth.(I'd "fix" them though)
  10. 02:25:133 (1) - could make nicer blanket with 02:25:422 (2) -
  11. I'd make the start of this 02:27:441 (1,2) - go flush with the direction of 02:26:672 (1) - to make it look nicer
  12. 02:28:595 (1,3) - nicer blanket pls
  13. section from here 02:32:201 (3) - would look nicer if you moved 02:32:201 (3) - to x:251 y:131 and changed slider 02:32:633 (2) - so it'd look like this https://sebu.s-ul.eu/JfC0gsEf . I also moved 02:32:633 (2) - so its looks nicer with 02:33:210 (4) - like so https://sebu.s-ul.eu/fxkeEZox (position for (2) is x:388 y:353 if u care)
  14. 02:37:057 (1,1) - these could be blanketed better
  15. 02:44:557 (3) - x:58 y:124? looks better imo and 02:44:941 (2) - x:131 y:325
  16. 02:46:287 (1) - move a bit to the right
  17. 05:20:133 (1,2) - blanket fix xd ur pixels suck kappa
  18. 05:21:672 (1) - x:244 y:94 pls
  19. 05:23:595 (2) - x:95 y:323 to fix blanket xd
  20. 05:24:749 (1,2) - blanket xd
  21. this could make this bnlanket xd 05:37:826 (1,2) -
  22. 05:47:441 (2) - move to x:70 or so for blanketing reasons xd
  23. 05:48:403 (2) - x:253 (i think)
  24. 05:55:133 (1) - would look nicer on x:248 y:277
  25. 06:10:903 (2,3) - blanketxd
  26. 06:14:172 (3) - move slider to x:323 y:350 to make it nice with the sliderend of 06:13:018 (3) -
  27. 06:15:903 (2) - x:327 y:189 pls
  28. 06:17:633 (1) - could move this to blanket with 06:17:441 (3) -


das all i got :V nice map, Xilver. gl with rank :D (Keep in mind all of these are suggestions i feel like would make things look nicer)
posted
Distortion

00:18:595 (3) - whistle on slider head? and the overlap could be removed done, ctrl g'd the slider aswell
00:24:749 - 00:28:979 - makes more sense to just leave whistles on every nc tbh done
00:44:749 - make this silent to replicate 00:38:595 - done
02:01:672 (1,1,1,1) - this pattern could widen out a little more toward the right (really just 02:02:057 (1) - ) done
02:04:364 (1) - just replace w/ circle instead, less leniency so you have to hit the snare on time? same applies to 02:16:672 (1) - done
02:46:672 (1,2) - this can be a little more kind, lol. its one of the most intense 1/4 jump in this certain section and its on a relatively weak beat. i don't think it's that hard to hit honestly, won't be a combo breaker and it has good emphasis and this sort of "unpredictability" feeling i was going for
03:01:095 (1,2,3) - kind of the same here too, plus the spacing between (1,2) and (2,3) is really similar the point of this pattern was to catch you off guard on purpose because the song unexpectendly turns into glitches again so that was pretty intentional
03:27:826 (1) - extend the spinner to 03:34:172 - ? i made it shorter on purpose so you could hear the flute thing on purpose after you're done with the spinner, gives it a melodic feeling
04:41:672 (1,2,4,5) - they look a little bent, probably from ctrl shift r done
05:18:210 - continuing the overlapping slider theme would've been cool done
05:59:364 (1) - have this go upwards instead to keep that perpendicular shape going (06:05:518 (1,1,2) - )? also can help distinguish it as a rhythmically different slider done

bad mod hoyl, your map is too good.. c: thank you
ww whats with the 3-D colour effect in the bg more of a glitchy effect to make the picture fit the theme of the song

Weird sliderbody/border colours imo, doesn't rly fit the song and it makes your colourhaxing not very noticeable compared to if the sliderbodies were changing colour. i really don't think it makes it unnoticable but i'll consider changing it back


Intro triangles are in general positioned way more to the left of the screen than they are to the right. Pretty sure you want this to be more balanced on the screen, though, considering you keep switching between left and right halves. yeah, i kinda eyeballed it, should be better now.
00:39:364 (1) - Maybe let the previous slide guide the player to where this circle will be like so. Same for 00:43:980 (1,2) - I suppose. i flow breaked there as more of a symbolic thing, kinda to show the melody is nice peaceful but still unsettling / not revealing its true form yet.
00:55:326 (2,3,1) - This used to be a triangle and it was nice like that imo. I think it fits well with the previous triangle patters if you arrange the triplet like this. done
01:17:057 (1,1,2,3) - Since these are all 1/1 circles put in random places, they play like they're apart of the same pattern, even though you're trying to express totally different part of the music with them. If you want to make the red circle feel distinct and show off the wub effect better, maybe try stacking 01:17:057 (1,1) - to give a nice full stop motion. (or use a slider w) Also applies to 01:29:557 (1,1) - . did a slider, didn't apply it to the third one though because it doesn't require one and i like the positioning already
01:22:826 (1) - Maybe ctrl+g to give players extra help snapping into the buzz sliderbody. done
02:00:133 (1,2,3,4) - Would be nice to work this into the previous rotational pattern. i think the fact it like slithers around gives it a nice rotation esque feel to it.
02:25:710 (3,4,1,2,3,4,5,1) - Weird to not continue using your overlap idea from before.. yeah, this was based on feel / getting the theme of unpredictability in.
02:37:826 (2,1) - hm I don't think this wub sound has the clear start you put the slider on, it more just blurs out from the drum hit. You can at least here it pretty clearly fading in on the blue tick. So I think connecting these into just 1 slider starting on the white tick would be better. Same for 02:50:133 (2,1) - . (oh and also, shouldn't 02:38:018 (1) - be pink?) i think it's alright making it two different sliders, the sounds are distinct enough to ask for two different objects. and 02:50:326 (1) - is pink because of the piano sound mid slider
02:43:980 (1) - Rotate by about 60 degrees, right now the player expects to move in more or less a straight line to reach the next slider, but that can't be done without stopping for a bit or turning it into an unsatisfying motion, which isn't want you're going for. done
03:01:287 (2,3) - ctrl+> is def more satisfying for me. back-and-forth motion fits better than triangle motion here done
04:20:903 (1) - ah, these slowdown sliders are super nice in this section.. good job owo thanks c:
04:59:749 (1,2) - Weird that you toss these slidershapes in the middle here and use simple lines or curves for the rest of the section. Maybe complexify the shapes as the song builds up here? that part isn't really a build up part so compexifying gradually would be pretty weird, i instead just turned it into a simple curve.
05:31:672 (1) - Think you should move the head close to 05:31:480 (1) - 's tail to emphasize with an antijump. You also kinda lose all the direction motion of the previous kicksliders if you make us change directions to hit this.. did it for emphasis, pretty sure it plays okay so i'll keep it
05:56:287 (1,1) - ah, rly nice here too :> thanks c:
06:09:941 (1) - put the head to the right of 06:09:749 (1) - to continue the back-and-forth style motion. i put antiflow here on purpose because of the unexpected turn back to the glitchy stuff after the windows sound thing, was more for emphasis
06:17:345 (2,3) - Do more like ctrl+h here, right now you're cutting off basically all motion in this part.
06:21:672 (1) - Maybe put more over in this area, right now 06:21:287 (1,2,1) - is just a straight up and down motion, I think continuing the 06:20:903 (1,1,2) - rotational motion works better for the final jump. done
And well, this next part is way more about my personal preferences than the rest of the mod, so I'll put it in a box. Feel free to ignore it completely, I just feel the need to include it: 100% agree, remapped the position of all sliders in that section. thanks a lot for this
posted
05:32:441 (1,1,1,1) - and etc, i think it's more enjoyable to play when snapped 1/2. Maybe it gives more "stop" effect to the music.

Also good map :^)
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