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feryquitous feat sennzai - Strahv -Encore- [OsuMania]

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Arzenvald
why took so long
Sandalphon
[Beginner]
00:08:526 (8526|3) - Better move it to 00:08:447 - , just like what you did on 00:03:264 (3264|2,3421|0) -
00:13:552 (13552|1) - 00:18:578 (18578|0) - Same goes to them if you apply
00:31:850 - you might want to do a trill pattern here, as the sounds change in between left and right channel, something like img
01:08:604 (68604|2) - consider change this into LN? for the 1/4 drum roll also for the piano, end it here 01:08:918 -
01:22:426 - whyyyyyy ignore this piano ;;;;;;;;;;;w;;;;;;;;;;;;;
[Normal]
00:13:473 - hmmm... might need your explanation on this, because the red tick sound has much more impact than the blue tick
00:22:269 (22269|0,22426|3,22583|2) - To LN pls, previous part you are using normal note for kick and snare sound, change the note type can show that the instrument is different here
01:23:054 (83054|0) - suggest you end the Ln at 01:23:368 - , and have another LN for the new sound
01:47:871 - For the kiai section, why note map the same pitch sound with jacks, the reason i suggesting it in N diff is that i feel using jack in H and I diff will have less impact due to the amount of notes. So i think N diff is the perfect place to do that, something like img
02:00:279 (120279|1) - Move this to 4th col, having a 1/2 jack at 4th col can represent the cymbal sound better
[Hyper]
01:07:190 - i think here worth another LN
01:19:285 - LN for the "ha" vocal? while there is 1/4 going on in the background, leave this part empty feels quite weird
01:23:054 (83054|0,83133|1,83211|2,83290|3) - The 1/4 sound is totally different with 01:23:368 (83368|0,83447|1,83526|2,83604|3) - , keeping them the same pattern is really a bad choice, something like img should works better
01:33:420 - the piano really stand out at this part, i know the main focus is not the piano but since its a higher diff it should be ok, my suggestion img (be careful with the snap)
02:04:520 - missing a double? for the kick
[Another]
00:06:719 - I think it should change the pattern to [134] to match 00:06:248 (6248|0,6248|2,6248|3,6484|3,6484|2,6484|0) - , and change the pattern at 00:06:876 - alone with the changing pitch (this also apply to later the section)
00:10:018 - single note? like 00:04:992 -
00:25:882 (25882|1) - 00:30:908 (30908|2) - LN pls
00:40:960 (40960|0) - hmm, why here is different with other similar section
01:07:348 -01:12:374 - 01:17:400 - at least a single note is better than complete ignore this piano
[SV]
00:31:536 - i really dont see the point of having this SV, the slow down section is only 1/8 length with 0.4 and then back to 1.0, player can barely notice that SV and might even cause them getting 200 hit. You can either delete it or adjust the SV number
01:59:180 - ^^ similar thing
01:04:442 - 01:09:468 - change this from 0.5 to 0.25 if you want the SV stay at 1x

call me when finished
Topic Starter
Lirai
Famoss

FAMoss wrote:

[Beginner]
00:21:641 (21641|1,21798|2,21955|3,22112|0,22269|1,22426|2,22583|3) - dont feel the chart is like the roll sound, maybe follow the piano is great way
>changed

this stair 00:30:594 (30594|3,30751|2,30908|1,31065|2,31222|3) - can be randomly generated, in which the charts below are all scrambled for piano sounds, a little suggestion https://osu.ppy.sh/ss/11146223
>changed

feel odd in this area 00:33:421 - the music is drum, and i feel like not sync but since you follow the piano, add a note in 00:33:578 - to cover it
>i followed drum all the time. they scramble like that because im focusing on hands play not the pitch.

move 01:02:164 (62164|1) - to col 3 make the left hand finger slightly comfortable, the problem is the jack that is 01:01:693 (61693|0,62007|0) - then conflict with 01:02:007 (62007|0,62164|1) -
> previous 2 jack at left

01:08:604 - add a note maybe for D#4S, added in col 3 make your finger widen and comfortable to play, and also you add it in 01:07:348 -
add a 1/4 slider for sound 1/8 snap 01:52:583 - and also many areas that can be applied 1/4 sliders
> we can have this part

02:07:504 - ~ 02:07:975 - covered vocal with a slider, the sound it like withdrawn, if applied to the top diff may be in applied sv
[Normal]
- 00:07:033 (7033|3,7190|2,7348|1,7505|2,7662|3) - i dont feel this stair is connected, 00:07:505 (7505|2,7662|3) - ctrl g maybe
- 00:40:646 - i bit wierd of this https://osu.ppy.sh/ss/11146349 btw you can make it vary
- 01:06:562 - add note, it can covered piano and also overcome the gap with the hard
- 01:56:667 - col 1 too empty, that is not good
[Hyper]
- 00:16:143 - possible to add a note here to cover the hat sound overcome the gap problem
- 00:18:499 - https://osu.ppy.sh/ss/11153580 suggest, because the handle of the left finger in the jack is difficult, perhaps
- 00:32:557 (32557|1) - ghost or you can move to here 00:32:478 -
- 00:55:410 - ghost, actually hat but can hear cleary with 100% pr
- 01:23:368 (83368|0,83447|1,83526|2,83604|3) - suggest to make it to different roll

SY

Sandalphon wrote:

[Beginner]
00:08:526 (8526|3) - Better move it to 00:08:447 - , just like what you did on 00:03:264 (3264|2,3421|0) -
00:13:552 (13552|1) - 00:18:578 (18578|0) - Same goes to them if you apply
00:31:850 - you might want to do a trill pattern here, as the sounds change in between left and right channel, something like img
01:08:604 (68604|2) - consider change this into LN? for the 1/4 drum roll also for the piano, end it here 01:08:918 -
01:22:426 - whyyyyyy ignore this piano ;;;;;;;;;;;w;;;;;;;;;;;;;
> Fixed all for Beginner difficulty
[Normal]
00:13:473 - hmmm... might need your explanation on this, because the red tick sound has much more impact than the blue tick
> i rearranged for the early pattern with blue tick mapped instead red
00:22:269 (22269|0,22426|3,22583|2) - To LN pls, previous part you are using normal note for kick and snare sound, change the note type can show that the instrument is different here
>Changed
01:23:054 (83054|0) - suggest you end the Ln at 01:23:368 - , and have another LN for the new sound
>Ok
01:47:871 - For the kiai section, why note map the same pitch sound with jacks, the reason i suggesting it in N diff is that i feel using jack in H and I diff will have less impact due to the amount of notes. So i think N diff is the perfect place to do that, something like img
>i did map it with trill 1/2 instead jacks. i do feel that this kind of pattern is really hard for normal players
02:00:279 (120279|1) - Move this to 4th col, having a 1/2 jack at 4th col can represent the cymbal sound better
>yes

[Hyper]
01:07:190 - i think here worth another LN
>umm not really cz there's another loud piano that i did add with short LN

01:19:285 - LN for the "ha" vocal? while there is 1/4 going on in the background, leave this part empty feels quite weird
>instead added 1 note for 1/2 hat

01:23:054 (83054|0,83133|1,83211|2,83290|3) - The 1/4 sound is totally different with 01:23:368 (83368|0,83447|1,83526|2,83604|3) - , keeping them the same pattern is really a bad choice, something like img should works better
>rearranged

01:33:420 - the piano really stand out at this part, i know the main focus is not the piano but since its a higher diff it should be ok, my suggestion img (be careful with the snap)
>yeah it's very nice following those piano, but mainly this part was a cooling down. i did only map hat on 1/2 which should be an easy pattern for cooling down itself. all of the pattern was consistently mapped. so i guess it's not a real problem

02:04:520 - missing a double? for the kick
>yeah i guess

[Another]
00:06:719 - I think it should change the pattern to [134] to match 00:06:248 (6248|0,6248|2,6248|3,6484|3,6484|2,6484|0) - , and change the pattern at 00:06:876 - alone with the changing pitch (this also apply to later the section)
00:10:018 - single note? like 00:04:992 -
> I rearranged the early pattern, by adding additional single note on every short double trill as you mention

00:25:882 (25882|1) - 00:30:908 (30908|2) - LN pls
>we can hear that 1/4 hat, so i might not add LN.

00:40:960 (40960|0) - hmm, why here is different with other similar section
> it has additional piano background, you see that i reduce some amount of notes, because i reduced the layering and still keep up with the beat by adding jack

01:07:348 -01:12:374 - 01:17:400 - at least a single note is better than complete ignore this piano
> I did add a short LN, also applied on hyper too

[SV]
00:31:536 - i really dont see the point of having this SV, the slow down section is only 1/8 length with 0.4 and then back to 1.0, player can barely notice that SV and might even cause them getting 200 hit. You can either delete it or adjust the SV number
01:59:180 - ^^ similar thing
>they wont had any problem on OD7

01:04:442 - 01:09:468 - change this from 0.5 to 0.25 if you want the SV stay at 1x

call me when finished
> calling
Sandalphon

DE-CADE wrote:

[SV]
00:31:536 - i really dont see the point of having this SV, the slow down section is only 1/8 length with 0.4 and then back to 1.0, player can barely notice that SV and might even cause them getting 200 hit. You can either delete it or adjust the SV number
01:59:180 - ^^ similar thing
>they wont had any problem on OD7

01:04:442 - 01:09:468 - change this from 0.5 to 0.25 if you want the SV stay at 1x

call me when finished
> calling
OD cant really justify the SVs usage here, i still highly recommend you delete the SVs or just adjust the number, if you need help i'm here all day
and whats the reason of keeping the 0.5?

[HS]
some missing hitsound
Beginner
00:28:081 (28081|1) - C
00:28:709 (28709|3) - C
00:38:133 (38133|2) - C
00:38:761 (38761|0) - C
01:52:583 (112583|3) - C

Normal
00:05:463 - C
00:11:039 - change from W to C
Wadu
Topic Starter
Lirai

Sandalphon wrote:

DE-CADE wrote:

[SV]
00:31:536 - i really dont see the point of having this SV, the slow down section is only 1/8 length with 0.4 and then back to 1.0, player can barely notice that SV and might even cause them getting 200 hit. You can either delete it or adjust the SV number
01:59:180 - ^^ similar thing
>they wont had any problem on OD7

01:04:442 - 01:09:468 - change this from 0.5 to 0.25 if you want the SV stay at 1x

call me when finished
> calling
OD cant really justify the SVs usage here, i still highly recommend you delete the SVs or just adjust the number, if you need help i'm here all day
and whats the reason of keeping the 0.5?

[HS]
some missing hitsound
Beginner
00:28:081 (28081|1) - C
00:28:709 (28709|3) - C
00:38:133 (38133|2) - C
00:38:761 (38761|0) - C
01:52:583 (112583|3) - C

Normal
00:05:463 - C
00:11:039 - change from W to C
fixed all about the hitsound, OD
about 0.5x SV they much smoother than 0.25 imo. and deleted the sv btw
Sandalphon
B
Critical_Star
General
Normal OD 6>6.5?


Normal
00:05:855 - kinda feel empty here as you can notice the drum sound obviously, i think a short 1/4 stream should be alright
00:15:986 - same here, it is just the same as previous point i mentioned
00:22:112 (22112|3) - suggest to make a LN like 00:21:955 (21955|2,22269|0,22426|3,22583|2) -
00:33:421 - how about double note here?
00:56:667 (56667|0) - move to 4 to align the same way with 00:54:154 (54154|0,54468|0) -
00:59:494 (59494|2) - same suggestion, move to 4 if u agree

Hyper
00:32:557 (32557|1) - suggest to remove this, there is barely a sound here. unlike 00:32:321 (32321|2,32793|2) -
01:06:719 (66719|0,66798|2,66876|1,66955|0) - maybe try a 1-2-1-2 pattern? it seems cool along with this sound
01:34:677 (94677|1) - could move this to 4 to differentiate the pitch from 01:34:049 (94049|1) -
01:59:965 (119965|1,119965|0) - how about move to right by 1 to make an ascending pattern?

Another
01:59:180 - till 02:00:279 - you can make a sv something like x1.5 with x0.5 along the way here, seems nice to me
Topic Starter
Lirai

Critical_Star wrote:

General
Normal OD 6>6.5?

Normal
00:05:855 - kinda feel empty here as you can notice the drum sound obviously, i think a short 1/4 stream should be alright
00:15:986 - same here, it is just the same as previous point i mentioned
00:22:112 (22112|3) - suggest to make a LN like 00:21:955 (21955|2,22269|0,22426|3,22583|2) i dont think it could be an LN because i dont feel any holding sound of an instrument
00:33:421 - how about double note here?
00:56:667 (56667|0) - move to 4 to align the same way with 00:54:154 (54154|0,54468|0) -
00:59:494 (59494|2) - same suggestion, move to 4 if u agree

Hyper
00:32:557 (32557|1) - suggest to remove this, there is barely a sound here. unlike 00:32:321 (32321|2,32793|2) -
01:06:719 (66719|0,66798|2,66876|1,66955|0) - maybe try a 1-2-1-2 pattern? it seems cool along with this sound changed into 232
01:34:677 (94677|1) - could move this to 4 to differentiate the pitch from 01:34:049 (94049|1) -
01:59:965 (119965|1,119965|0) - how about move to right by 1 to make an ascending pattern?

Another
01:59:180 - till 02:00:279 - you can make a sv something like x1.5 with x0.5 along the way here, seems nice to me
yes added and pls take a look because SY suggest to remove inb4
No reply means fixed, thanks CS w
Critical_Star
discussed with the mapper about sv stuff and Q
Kawawa
Hello! dede. I have some concerns.

First of all I think video delayed a little.
The song is started at 2635 section but the change of video started at 2680 to 2685 section.
so I concern this anyway.

[Hyper]
01:34:049 (94049|1) - This rhythm seems missed from their section.
I mean they are completely focusing on the synth sound like this :: http://puu.sh/AMTk4/cad8730fd7.jpg
The point is that the piano section is here 01:34:127 - like your Another. obviously not here 01:34:049 -
I feel the piano keys come down too early when I played the chart.
It can be calculated as awkward rhythms because you expressed it as piano LN. anyway It looks a mistake.
+ can comparing with above part 01:44:101 - http://puu.sh/AMTDU/5082208391.jpg
Here you did not expressed it as LN, so It's not confusing between synth and stadard rhythm.
so If you want to make a LN for piano keys. then must be here 01:34:127 - 01:44:180 - not be 01:34:049 - 01:44:101 -
anyway It's definitely 70ms(1/4) faster more than the intention of piano rhythm. It's quite big.

[Insane]
01:44:180 - It's an option. seems you missing a note here like 01:34:127 -

Except for those, no problem.
cool map!! Best of luck!!
Alter-
Hi decade
Another


I played this song and it felt very fun, with the SV adding some sort of challenge. Here's my mod on Another cus it's the only thing I played :3
- credit to Donotmess for some of these finds <3

@ You're missing singles 00:03:892 - and 00:04:128 - I'd understand if there were SV, but there isn't.
^ Missing 00:06:405 - and 00:06:562 - <(more apparent)
^ Missing 00:08:918 - and 00:09:075 - <(definitely more apparent)
^ Missing 00:11:353 - and 00:11:431 - and 00:11:588 - (pure 1/4)
^ Missing 00:13:944 - and 00:14:101 -
^ Missing 00:16:615 -
^ Missing 00:18:971 - and 00:19:128 - 00:19:206 - <(you mapped 00:19:756 (19756|1,19834|0) -)

@ 00:04:206 (4206|0,4206|2,4206|1,4363|2,4363|0,4363|1) - and 00:06:719 (6719|0,6719|2,6719|1,6876|2,6876|1,6876|3) - are the same sounds, yet one is different than the other, line 00:06:876 (6876|3,6876|2,6876|1) - up with 00:06:719 (6719|0,6719|2,6719|1) -

@ 00:05:463 (5463|3) - Perhaps add SV stutter here at 1/8 to add more emphasis on that unique sound.

@ 00:05:777 - feels very weak to me, perhaps making this a double would serve more purpose to be an entrance note, try https://osu.ppy.sh/ss/11266639

@ 00:09:625 (9625|1) - isn't at all very noticeable once you slow it down to even 25%

@ How come you mapped 00:09:704 (9704|2,9782|3) - but not 00:10:096 -

@ Ghost note 00:10:725 (10725|0) - Ghost note 00:13:238 (13238|1) -

@ 00:12:845 (12845|0,12845|1) - should be a different double and not the same as 00:12:688 (12688|0,12688|1) - since different sounds

@ This SV at 00:22:740 - serves no purpose, and it doesn't even show on play

@ Missing light drum which you've mapped some of it, but need all of it 00:24:075 - 00:24:861 - 00:25:332 - 00:25:489 - 00:26:117 - 00:26:274 - 00:26:588 - 00:27:374 - 00:27:845 - 00:28:002 - 00:28:316 - 00:28:473 - 00:28:630 - 00:29:101 - 00:29:887 - 00:30:358 - 00:30:515 - 00:31:143 - 00:31:300 - 00:32:243 - and so on in 00:34:049 - to 00:43:002 -

@ wrong length 00:27:766 (27766|3) - make 1/2

@ You can use some sicker Burst SV here at 00:31:536 - to 00:31:850 - to really emphasis that transition.

@Missing 00:41:039 - and make 00:41:117 (41117|3) - a double and missing 00:41:117 (41117|3) - and missing 00:41:117 (41117|3) - missing alot of light drum, follow light drum suggestion.

@ Missing some cool chance to add 00:44:101 - 00:54:154 - some sick LN play from the vocals, I recommend doing so because this section is literally just 10 seconds of "boring" Another reason, is your Another and Hyper are literally the same patterning with just 1 long stroke of LN, so I SUPER recommend you to map the vocals in this section in Another.

@ Useless SV at 01:03:107 -, remove it and make 01:02:950 - .50x, then 01:03:735 - to 01:04:206 - use 1/8 to clean the SV transition between your .75x 1.00x 1.25x

@ Make 01:21:327 (81327|1,81327|2) - single LN and change 01:21:641 (81641|0) - to LN

@ Better distinguish 01:04:206 - to 01:04:520 - the SV here feels like it the 1.25x stretches more than it should, attempt changing it, so you don't have to use the same SV for 01:09:232 - to 01:09:546 - which is a completely different transition.

@Add some powerful SV burst to this SV at 01:13:630 - to 01:14:259 - feels weird to not exaggerate the burst here 01:13:630 (73630|3,73630|1) -

@ 01:31:536 - to 01:45:986 - perhaps just make this section without these 01:28:237 (88237|1) - because you only really map like, 1/4th of the piano in this section, you should either map all the piano with that LN, or not map the piano with no LN,

@ Make 01:39:389 (99389|0,99389|3,99860|3,99860|0) - a different double than 01:40:331 (100331|3,100331|0) - to give distinction

@ 01:47:085 - to 01:47:557 - can have more 1/8 SV to better transition the slow at a more clean pace.

@ 01:47:557 - to 01:47:871 - you should attempt a slow to very fast entrance SV to really give emphasis on that transition to the kiai section.

@ 01:59:180 - to 02:00:279 - you should make this even more powerful, I barely notice any burst, exaggerate them even more. "also may I say, 01:59:965 - this sound is weird in the song lmao."

@ 02:07:975 - 02:28:080 - rip cool mapping ending, instead of "not" mapping it probably due to it being "boring" cus it's just all vocal, abuse it. Try some sick, tricky LN structure to trip up some players, it would be the same as 00:44:101 - to 00:54:154 - where these both can be the LN part of this chart where it'll really test the players finger independence.

Hyper


@ 01:51:483 (111483|0) - should be just like 01:50:384 (110384|1,110384|2,110541|1) - or 01:49:284 (109284|0,109284|2,109441|2) - because you start your 2 note jack whenever the 3 repeating notes begin
^Same here 01:54:311 (114311|2,114311|0,114468|1) -
^Same here 02:01:379 (121379|1,121379|0,121536|3) -
^Same here 02:03:892 (123892|2,123892|3,124049|0) -
^This 2 note jack 02:04:520 (124520|2,124677|2) - needs to be moved down one for consistency

@ 02:05:148 (125148|0,125305|0) - This needs to not be a 2 note jack, and this does need to be a 2 two jack 02:05:462 (125462|2,125462|3,125619|1) -
^ Make 2 note jack 02:06:405 (126405|2,126405|3,126562|0) -
SpectorDG
How about report only unrankable issues? Stop ton of suggestions for qualified mapset. Please recommend suggestions for before Q.
Kawawa

SpectorDG wrote:

Please recommend suggestions for before Q.
It noticed to the public because the map has been qualified.

SpectorDG wrote:

How about report only unrankable issues? Stop ton of suggestions for qualified mapset.
Should everyone report only unrankable issues? NO.
"rhythm" "consistency" "potential issues that lower the quality of the mapset"
This is not meaningless thing when considering above things. It's all for the map anyway. not a bad intention.
Unpredictable

SpectorDG wrote:

How about report only unrankable issues? Stop ton of suggestions for qualified mapset. Please recommend suggestions for before Q.
i don't see why it only needs to be unrankable issues.

if someone like Kawawa or any other player or mapper/modder has concerns for a map and believes it does the map betterment, then whats the problem? It's not like Kawawa has ill intentions for the map either.
Alter-
The map is qualified, not ranked. Which means it's still open to suggestions, modding. I'm merely giving my thoughts about his map, if he has an agreement with my suggestions, then it's up to him to use them. He has the final say in what to do with my suggestions.
Raveille

SpectorDG wrote:

How about report only unrankable issues? Stop ton of suggestions for qualified mapset. Please recommend suggestions for before Q.
You probably need to understand what "Qualified" means dude. There's a reason a map goes to Qualification and not straight to Ranked.
Maxus
The video offset is indeed late, it should be moved from 1020 > 963 ms to sync-ing the video with certain beat that existed within the mp3.

Don't forget to reply Kawawa and Alternater concern regarding the issues.
Topic Starter
Lirai

Kawawa wrote:

Hello! dede. I have some concerns.

First of all I think video delayed a little.
The song is started at 2635 section but the change of video started at 2680 to 2685 section.
so I concern this anyway.

[Hyper]
01:34:049 (94049|1) - This rhythm seems missed from their section.
I mean they are completely focusing on the synth sound like this :: http://puu.sh/AMTk4/cad8730fd7.jpg
The point is that the piano section is here 01:34:127 - like your Another. obviously not here 01:34:049 -
I feel the piano keys come down too early when I played the chart.
It can be calculated as awkward rhythms because you expressed it as piano LN. anyway It looks a mistake.
+ can comparing with above part 01:44:101 - http://puu.sh/AMTDU/5082208391.jpg
Here you did not expressed it as LN, so It's not confusing between synth and stadard rhythm.
so If you want to make a LN for piano keys. then must be here 01:34:127 - 01:44:180 - not be 01:34:049 - 01:44:101 -
anyway It's definitely 70ms(1/4) faster more than the intention of piano rhythm. It's quite big.
added note at 1/4 snap as u said

[Insane]
01:44:180 - It's an option. seems you missing a note here like 01:34:127 -
added


Except for those, no problem.
cool map!! Best of luck!!
Topic Starter
Lirai

Alternater wrote:

Hi decade
Another

I played this song and it felt very fun, with the SV adding some sort of challenge. Here's my mod on Another cus it's the only thing I played :3
- credit to Donotmess for some of these finds <3

@ You're missing singles 00:03:892 - and 00:04:128 - I'd understand if there were SV, but there isn't.
^ Missing 00:06:405 - and 00:06:562 - <(more apparent)
^ Missing 00:08:918 - and 00:09:075 - <(definitely more apparent)
^ Missing 00:11:353 - and 00:11:431 - and 00:11:588 - (pure 1/4)
^ Missing 00:13:944 - and 00:14:101 -
^ Missing 00:16:615 -
^ Missing 00:18:971 - and 00:19:128 - 00:19:206 - <(you mapped 00:19:756 (19756|1,19834|0) -)

earlier version, i did map it but later on i feel that it's hard to read rather than jumpstream itself, i made player like me testplay it they always fail at that first part. concerning this is the first part of the map that should not be hardest whole song so i delete them all. I missed the singles, but yeah they are intended

@ 00:04:206 (4206|0,4206|2,4206|1,4363|2,4363|0,4363|1) - and 00:06:719 (6719|0,6719|2,6719|1,6876|2,6876|1,6876|3) - are the same sounds, yet one is different than the other, line 00:06:876 (6876|3,6876|2,6876|1) - up with 00:06:719 (6719|0,6719|2,6719|1) -

@ 00:05:463 (5463|3) - Perhaps add SV stutter here at 1/8 to add more emphasis on that unique sound.

i dont like to add more SV

@ 00:05:777 - feels very weak to me, perhaps making this a double would serve more purpose to be an entrance note, try https://osu.ppy.sh/ss/11266639

smh 4*map shouldn't have this pattern imo

@ 00:09:625 (9625|1) - isn't at all very noticeable once you slow it down to even 25%

@ How come you mapped 00:09:704 (9704|2,9782|3) - but not 00:10:096 -

@ Ghost note 00:10:725 (10725|0) - Ghost note 00:13:238 (13238|1) -

@ 00:12:845 (12845|0,12845|1) - should be a different double and not the same as 00:12:688 (12688|0,12688|1) - since different sounds

@ This SV at 00:22:740 - serves no purpose, and it doesn't even show on play

@ Missing light drum which you've mapped some of it, but need all of it 00:24:075 - 00:24:861 - 00:25:332 - 00:25:489 - 00:26:117 - 00:26:274 - 00:26:588 - 00:27:374 - 00:27:845 - 00:28:002 - 00:28:316 - 00:28:473 - 00:28:630 - 00:29:101 - 00:29:887 - 00:30:358 - 00:30:515 - 00:31:143 - 00:31:300 - 00:32:243 - and so on in 00:34:049 - to 00:43:002 -

I intended to skip for 1 first light drum on my pattern, not big problem. this makes an easier pattern

@ wrong length 00:27:766 (27766|3) - make 1/2

no it isn't wrong

@ You can use some sicker Burst SV here at 00:31:536 - to 00:31:850 - to really emphasis that transition.
i dont have to make it hard

@Missing 00:41:039 - and make 00:41:117 (41117|3) - a double and missing 00:41:117 (41117|3) - and missing 00:41:117 (41117|3) - missing alot of light drum, follow light drum suggestion.

@ Missing some cool chance to add 00:44:101 - 00:54:154 - some sick LN play from the vocals, I recommend doing so because this section is literally just 10 seconds of "boring" Another reason, is your Another and Hyper are literally the same patterning with just 1 long stroke of LN, so I SUPER recommend you to map the vocals in this section in Another.

@ Useless SV at 01:03:107 -, remove it and make 01:02:950 - .50x, then 01:03:735 - to 01:04:206 - use 1/8 to clean the SV transition between your .75x 1.00x 1.25x

@ Make 01:21:327 (81327|1,81327|2) - single LN and change 01:21:641 (81641|0) - to LN

@ Better distinguish 01:04:206 - to 01:04:520 - the SV here feels like it the 1.25x stretches more than it should, attempt changing it, so you don't have to use the same SV for 01:09:232 - to 01:09:546 - which is a completely different transition.

@Add some powerful SV burst to this SV at 01:13:630 - to 01:14:259 - feels weird to not exaggerate the burst here 01:13:630 (73630|3,73630|1) -

@ 01:31:536 - to 01:45:986 - perhaps just make this section without these 01:28:237 (88237|1) - because you only really map like, 1/4th of the piano in this section, you should either map all the piano with that LN, or not map the piano with no LN,

@ Make 01:39:389 (99389|0,99389|3,99860|3,99860|0) - a different double than 01:40:331 (100331|3,100331|0) - to give distinction

@ 01:47:085 - to 01:47:557 - can have more 1/8 SV to better transition the slow at a more clean pace.

@ 01:47:557 - to 01:47:871 - you should attempt a slow to very fast entrance SV to really give emphasis on that transition to the kiai section.

@ 01:59:180 - to 02:00:279 - you should make this even more powerful, I barely notice any burst, exaggerate them even more. "also may I say, 01:59:965 - this sound is weird in the song lmao."

@ 02:07:975 - 02:28:080 - rip cool mapping ending, instead of "not" mapping it probably due to it being "boring" cus it's just all vocal, abuse it. Try some sick, tricky LN structure to trip up some players, it would be the same as 00:44:101 - to 00:54:154 - where these both can be the LN part of this chart where it'll really test the players finger independence.

Hyper


@ 01:51:483 (111483|0) - should be just like 01:50:384 (110384|1,110384|2,110541|1) - or 01:49:284 (109284|0,109284|2,109441|2) - because you start your 2 note jack whenever the 3 repeating notes begin
^Same here 01:54:311 (114311|2,114311|0,114468|1) -
^Same here 02:01:379 (121379|1,121379|0,121536|3) -
^Same here 02:03:892 (123892|2,123892|3,124049|0) -
^This 2 note jack 02:04:520 (124520|2,124677|2) - needs to be moved down one for consistency

@ 02:05:148 (125148|0,125305|0) - This needs to not be a 2 note jack, and this does need to be a 2 two jack 02:05:462 (125462|2,125462|3,125619|1) -
^ Make 2 note jack 02:06:405 (126405|2,126405|3,126562|0) -
i think no reply means fixed, but not for adding more SV
Critical_Star
rebubble, video delay fixed
Topic Starter
Lirai
thanks CS, will wait 24h for SY
Sandalphon
Q
Topic Starter
Lirai

Sandalphon wrote:

Q


w
Protastic101
Hello, the video offset still has not been fixed despite being confirmed by both Maxus and I, along with a member of the QAH. Just a friendly reminder that it should be moved to 963 ms. Once this is fixed, you can poke me to requalify this.
Topic Starter
Lirai

Protastic101 wrote:

Hello, the video offset still has not been fixed despite being confirmed by both Maxus and I, along with a member of the QAH. Just a friendly reminder that it should be moved to 963 ms. Once this is fixed, you can poke me to requalify this.


What? I moved it to 960 already
Feerum
Maybe you just forgot to save the change when it was made? Or it got reset by mistake?
I just downloaded the set net and checked it, in all difficulties the video offset is indeed 1020:
Topic Starter
Lirai
useless editor smh

fixed btw
Protastic101
useless editor smh

qualified btw
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