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Ray - Hajimete Girls! (HUGKISS ShortEDIT)

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Topic Starter
Ch-o-mp
This beatmap was submitted using in-game submission on Tuesday, September 13, 2016 at 12:19:53 PM

Artist: Ray
Title: Hajimete Girls! (HUGKISS ShortEDIT)
Source: わかば*ガール
Tags: soundcloud wakaba*girl wakaba girl mito aki hata 畑 亜貴 ミト
BPM: 135
Filesize: 3345kb
Play Time: 02:07
Difficulties Available:
  1. Blitzfrog's Light Insane (3.15 stars, 396 notes)
  2. Hard (2.54 stars, 283 notes)
  3. Normal (1.71 stars, 181 notes)
Download: Ray - Hajimete Girls! (HUGKISS ShortEDIT)
Information: Scores/Beatmap Listing
---------------
i don't watch anime
tbh i don't watch anything

i want to try to rank this
baysman
Hard


Off Widescreen support (song setup > design)
Approach rate fast for this diff change to 6
00:31:966 (1,2) - change that circles to something like that >>
01:15:855 (4,4,5,4,2,5,4) - I think need to change that sliders to circle.
01:12:744 (4) - Delete this circle


Good luck with your map !
Topic Starter
Ch-o-mp

baysman wrote:

Hard


Off Widescreen support (song setup > design) * ok, did for other diff as well
Approach rate fast for this diff change to 6 * 6 felt too slow for me so i change to 6.5 for now
00:31:966 (1,2) - change that circles to something like that >> * i did circles the first time because the second time that rhythm happens there are horns that i want to draw attention to with the sliders
01:15:855 (4,4,5,4,2,5,4) - I think need to change that sliders to circle. * taking away many of those sliders leaves an awkward 3/4 gap tho, and there are sounds for the others as well, kept them all
01:12:744 (4) - Delete this circle * done


Good luck with your map ! thanks ^^
Houtarou Oreki
I'm sorry, couldn't find anything to improve in this map. Take a star instead.
You can start looking for another modder.

[General]
00:03:522 - You placed two timing sections at the same time. Check the last point here (timing). Volume can be changed on red timing points.
[ ]

Good luck!
Topic Starter
Ch-o-mp

Houtarou Oreki wrote:

I'm sorry, couldn't find anything to improve in this map. Take a star instead.
You can start looking for another modder. will do, thanks!

[General]
00:03:522 - You placed two timing sections at the same time. Check the last point here (timing). Volume can be changed on red timing points. * done
[ ]

Good luck! thank you so much!
__Ag
[Hard]
00:05:299 (4,5) - make them to parallel

00:06:410 - add a note here

00:13:521 - add a note here

00:45:299 (8,9,1) - The distance is too close.here is not 1/4,you can make them a little far

00:58:633 (7) - nc

01:17:633 (4,5) - exchange on the time axis

01:50:188 - 01:51:966 - 01:53:744 - add notes

02:07:966 - add a 5% green line

[Normal]
I think normal's SV is too fast,you used 1.2 on the Hard,so I think you should use 0.8 on the normal
Topic Starter
Ch-o-mp

__Ag wrote:

[Hard]
00:05:299 (4,5) - make them to parallel * changed, but did same angle but ctrl + j instead

00:06:410 - add a note here * done

00:13:521 - add a note here * done

00:45:299 (8,9,1) - The distance is too close.here is not 1/4,you can make them a little far * i find it too close too, but i am still using the same 1.3 ds and i don't think it would fit to have a different ds. if there is a good opportunity to still make it play well and increase the distance i will do it though

00:58:633 (7) - nc * done

01:17:633 (4,5) - exchange on the time axis * done

01:50:188 - 01:51:966 - 01:53:744 - add notes * done, adjusted a lot of the slider positions to maintain ds

02:07:966 - add a 5% green line * done

[Normal]
I think normal's SV is too fast,you used 1.2 on the Hard,so I think you should use 0.8 on the normal * i think the sv is fine, and sometimes it even feels too slow for me, especially on sliders like 01:12:855 (4) and 01:28:855 (1) so i think i will keep the sv the same
thank you very much for the mod ^^
gaston_2199
Hi!
From my queue~
[Hard]
00:29:744 (4) - I don't like how is set. I suggest change this.
00:34:188 (4,5) - much distance? A comparison of this 00:41:299 (4,5)
00:58:633 (7) - NC?
01:01:744 (4) - Slider bellow of another slider? Suggestion
01:08:855 (4) - ^
01:19:410 (5) - Change shape
01:30:633 -

Sorry for so short mod, I haven't encountered any problems. Nice map, good luck :D
Left
from my queue
song is too nice.

I wonder why you don't mapped insane diff, it's enough to map insane.

[Normal]
00:38:188 (5,6) - you 00:31:966 (1,2) - were following drum here, so you can make 3/4 reverse slider like drumsound.
also check other part of this map if you followed one rhythm (vocal or drum) correctly.
01:28:855 (1) - too rolled slider isn't preferred in normal diff
01:48:633 (1) - be consistent with 00:17:744 (1) - from here.
00:47:966 (3) - how about this kind? http://osu.ppy.sh/ss/6005802 mine also suck :C
01:34:188 (1) - after this note, how about mapping that breaktime?

[Hard]
00:17:744 (1) - from here, you still use NC per 2 downbeat, but I don't think that's nice. It also affects drain..so just NC per downbeat pls
00:09:744 (6) - hard to read i think. avoid this kind of reverse slider.. I recommend two 1/2
00:11:521 (2,3,4) - linear from slider2's tail for better shape 00:13:299 (6,7,8) - like this
00:18:633 (3) - actually no reasonto ignore sound in red tick and use 3/4 slider.
00:22:188 (3) - ^
00:25:966 (2,3,4) - overmapped, no sound in circle 3
00:26:633 (5) - NC
00:45:299 (8,9) - I can't know what rhythm you mapped
00:46:855 - can you map sound here?
00:55:966 (5) - 3/4vocal sound in 00:55:077 (4) - so it's okay but nothing to map in 3/4 here.
01:11:077 (1,2) - i think this slier is too bent so not good in look
01:11:966 (3) - blanket pls

good luck!
HelloSCV
from my queue

[General]
  1. consider using soft-sliderslide as silent sound. slide sound is bothering me especially on 01:12:855 (4) - this slider
[Normal]
  1. 01:22:633 (3) - try changing this into a note? i think 1/2 slider isn't really necessary according to the vocal
  2. 01:28:855 (1) - this kind of shape may cause confuse to beginners. consider changing it
  3. 01:34:188 - same opinion with Hard
[Hard]
  1. 00:43:966 (5) - shortening this slider to 1/2 would be great. the sound on 00:44:188 - here feels much louder than 00:44:299 - this one (and you also have to rearrange the pattern once you apply this)
  2. 00:45:744 (9) - this should be snapped on 1/4 beat according to both the vocal and bass sound
  3. 00:52:410 (4) - most of finishes that you added are placed solely without any additional hitsounds (like clap or whsitle) except this one. maybe it's just a mistake?
  4. 00:58:633 (7) - what about adding NC here to emphasize this part? since the vocal changes rapidly, it would be great if you give emphasis point on this part. for example, giving more distance between 00:58:410 (6,7) - these or just adding NC like i said seems nice
  5. 01:34:188 - is there anything special reason that you didn't map this part? it has really nice rhythms to map. what about mapping it?
  6. 01:48:410 - i expected a note here because the bass sounds on every white tick are quite loud and audible. and you actually added a note on 01:50:188 - and 01:51:966 - etc. so try adding a note here and 01:48:633 (1) - delete this NC (you'd better apply this on latter same part as well)
good luck~
Topic Starter
Ch-o-mp

gaston_2199 wrote:

Hi! hiya :)
From my queue~
[Hard]
00:29:744 (4) - I don't like how is set. I suggest change this. * done
00:34:188 (4,5) - much distance? A comparison of this 00:41:299 (4,5) * done
00:58:633 (7) - NC? * done
01:01:744 (4) - Slider bellow of another slider? Suggestion * changed, but used diff pattern
01:08:855 (4) - ^ * ^
01:19:410 (5) - Change shape * i use the same slider shape for many of my 3/4 sliders, so i keep it
01:30:633 - * done

Sorry for so short mod, I haven't encountered any problems. Nice map, good luck :D no problem ^^ thanks a lot

Left wrote:

from my queue
song is too nice. thanks ^^

I wonder why you don't mapped insane diff, it's enough to map insane. idt i can map insane well, maybe i will get a gd?

[Normal]
00:38:188 (5,6) - you 00:31:966 (1,2) - were following drum here, so you can make 3/4 reverse slider like drumsound.
also check other part of this map if you followed one rhythm (vocal or drum) correctly. * done
01:28:855 (1) - too rolled slider isn't preferred in normal diff * aw ok fixed
01:48:633 (1) - be consistent with 00:17:744 (1) - from here. * i really want to follow a different rhythm here that's a bit harder than the beginning. i also go back to mapping on the downbeat in the second half of the end section, so i think it's ok. kept
00:47:966 (3) - how about this kind? http://osu.ppy.sh/ss/6005802 mine also suck :C * done
01:34:188 (1) - after this note, how about mapping that breaktime? * the end section is really repetitive, so i don't want to map too much of that same rhythm, i think that the small break will be helpful if i ever do an insane too

[Hard]
00:17:744 (1) - from here, you still use NC per 2 downbeat, but I don't think that's nice. It also affects drain..so just NC per downbeat pls * changed a lot of nc, still kept some that i think were fine
00:09:744 (6) - hard to read i think. avoid this kind of reverse slider.. I recommend two 1/2 * i think it's fine, after first encounter the slider i think it would be easy to play, but i will keep it in mind if anyone else points it out
00:11:521 (2,3,4) - linear from slider2's tail for better shape 00:13:299 (6,7,8) - like this * done
00:18:633 (3) - actually no reasonto ignore sound in red tick and use 3/4 slider. * done
00:22:188 (3) - ^ * done
00:25:966 (2,3,4) - overmapped, no sound in circle 3 * done
00:26:633 (5) - NC * done
00:45:299 (8,9) - I can't know what rhythm you mapped * there are triplet snares there, so keep
00:46:855 - can you map sound here? * done
00:55:966 (5) - 3/4vocal sound in 00:55:077 (4) - so it's okay but nothing to map in 3/4 here. * but there are 3/4 horns there :(
01:11:077 (1,2) - i think this slier is too bent so not good in look * it the same slider i use everywhere in my map, maybe it's the positions? i adjusted position to make it less cluttered
01:11:966 (3) - blanket pls * done, i think

good luck! thx!!!
Topic Starter
Ch-o-mp

HelloSCV wrote:

from my queue

[General]
  1. consider using soft-sliderslide as silent sound. slide sound is bothering me especially on 01:12:855 (4) - this slider * done, i think
[Normal]
  1. 01:22:633 (3) - try changing this into a note? i think 1/2 slider isn't really necessary according to the vocal * i want to be consistent with the squeaky squeaky sound so i keep
  2. 01:28:855 (1) - this kind of shape may cause confuse to beginners. consider changing it * done
  3. 01:34:188 - same opinion with Hard * see hard response
[Hard]
  1. 00:43:966 (5) - shortening this slider to 1/2 would be great. the sound on 00:44:188 - here feels much louder than 00:44:299 - this one (and you also have to rearrange the pattern once you apply this) * done
  2. 00:45:744 (9) - this should be snapped on 1/4 beat according to both the vocal and bass sound * i clearly hear a triplet drum sound tho :(
  3. 00:52:410 (4) - most of finishes that you added are placed solely without any additional hitsounds (like clap or whsitle) except this one. maybe it's just a mistake? * yes, mistake, fixed
  4. 00:58:633 (7) - what about adding NC here to emphasize this part? since the vocal changes rapidly, it would be great if you give emphasis point on this part. for example, giving more distance between 00:58:410 (6,7) - these or just adding NC like i said seems nice * did nc bc 00:57:299 (2,1) are on same x
  5. 01:34:188 - is there anything special reason that you didn't map this part? it has really nice rhythms to map. what about mapping it? * i personally didn't map because i thought it was too similar to 00:03:522 to 00:31:966 and 01:48:410 to the end. i just thought it would be too repetitive especially for easier difficulties. maybe i can map it in an insane? or just map it regardless if it continues to become an issue
  6. 01:48:410 - i expected a note here because the bass sounds on every white tick are quite loud and audible. and you actually added a note on 01:50:188 - and 01:51:966 - etc. so try adding a note here and 01:48:633 (1) - delete this NC (you'd better apply this on latter same part as well) * done, good catch, thank you
good luck~ thank you very much ^^
Infinicy
Hello from my modding queue. ^^

Starting with the Hard difficulty because I'm weird like that :P You may choose to do everything that I say could be improved, or nothing at all. It's all up to you c:

Hard diff

00:04:188
Did you miss a note here? Or was it not placed on purpose? I placed a note to see how it sounded with one there, and it goes a lot nicer with everything else you've placed.

00:07:744
^

00:11:299
^

00:14:188 (1)
I personally like how the notes sound in the previous three times. One long slider just doesn't sound right to me. You should do a differend pattern of what you did at 00:03:522 - 00:04:855

00:36:744 (4)
If you remove the note you have at this time and just back the slider up that's at 00:36:855 one tick, it sounds much nicer :)

00:43:855 (4)
^ Slider at 00:43:966

01:03:410 (4)
Removing this note makes things sound more smooth

01:10:521 (4)
^

01:17:633 (4)
^

01:34:188 - 01:48:410
Why does the mapping stop here? Since the song is only a minute and a half long, I would definatly map this part. :D

02:02:855 (1)
This is only my personal preference for spinners, but I would recommend placing a note at the specified time, and then moving the spinner to 02:03:077 (1) Just be sure that if you move the spinner, you shorten it by two ticks. Or else it will last longer than you want it to!


Normal diff

01:34:188 - 01:48:410
Same as mentioned with the hard difficulty, I think that if you mapped this part it would make it feel more "Complete" in a way. Completely up to you though :)

01:49:521 (2)
This slider should be moved back to 01:49:299

01:49:966
You could either add another 'back and fourth' to the slider, or you could add a single note.

01:53:077 (2)
This slider should be moved back to 01:52:855

01:53:521
The slider should be given an additional 'back and fourth' or add another note if you moved it.

02:02:855
A note should be placed here and the slider should be moved up to 02:03:077

Good luck!! <3
Topic Starter
Ch-o-mp

DaTopBull wrote:

Starting with the Hard difficulty because I'm weird like that :P You may choose to do everything that I say could be improved, or nothing at all. It's all up to you c: what a weirdo~ thank you for modding

Hard diff

00:04:188
Did you miss a note here? Or was it not placed on purpose? I placed a note to see how it sounded with one there, and it goes a lot nicer with everything else you've placed. * it does actually, the previous rhythm's probably what sounded best in my head before i had everything else placed, changed

00:07:744
^ * ^

00:11:299
^ * ^

00:14:188 (1)
I personally like how the notes sound in the previous three times. One long slider just doesn't sound right to me. You should do a differend pattern of what you did at 00:03:522 - 00:04:855 * changed

00:36:744 (4)
If you remove the note you have at this time and just back the slider up that's at 00:36:855 one tick, it sounds much nicer :) * i agree it does sound better, though i've been pretty consistent about mapping the downbeats in the verse parts, so i think i'm going to keep it for now though. i'll keep your suggestion in consideration tho

00:43:855 (4)
^ Slider at 00:43:966 * ^

01:03:410 (4)
Removing this note makes things sound more smooth * i keep because that note maps the 3/4 rhythm

01:10:521 (4)
^ * ^

01:17:633 (4)
^ * ^

01:34:188 - 01:48:410
Why does the mapping stop here? Since the song is only a minute and a half long, I would definatly map this part. :D * hm, 3 mods in a row telling me to map it. i guess i should start working on it then

02:02:855 (1)
This is only my personal preference for spinners, but I would recommend placing a note at the specified time, and then moving the spinner to 02:03:077 (1) Just be sure that if you move the spinner, you shorten it by two ticks. Or else it will last longer than you want it to! * i prefer it the way it is currently ^^


Normal diff

01:34:188 - 01:48:410
Same as mentioned with the hard difficulty, I think that if you mapped this part it would make it feel more "Complete" in a way. Completely up to you though :) * see above

01:49:521 (2)
This slider should be moved back to 01:49:299 * done

01:49:966
You could either add another 'back and fourth' to the slider, or you could add a single note. * done

01:53:077 (2)
This slider should be moved back to 01:52:855 * done

01:53:521
The slider should be given an additional 'back and fourth' or add another note if you moved it. * done

02:02:855
A note should be placed here and the slider should be moved up to 02:03:077 * see above

thank you for your mod! ^^
ChemicalJunky
Coming from my modding queue I've done the hard as requested

Hard

00:47:077 (3,4) -
The space between these two sliders seems empty so I tried adding a circle there to see how it sounds

00:49:744 (1,2) -
Same as above. The space between these two sliders seemed empty so I tried adding a circle

00:55:966 (5) -
The repeat on this slider sounds strange. Try making the slider 1/4 beat longer and taking off the repeat

01:02:633 (2,3) -
These two slider would look better if they were completely parallel to each other

01:41:077 (5) -
Make this slider's curve less harsh It'll match the rest of the map better

01:43:855 (3) -
This slider sounds like it starts to early. Try moving it to 01:43:966 and making it shorter


Hope this helped :3
Topic Starter
Ch-o-mp

Suishohana wrote:

Coming from my modding queue I've done the hard as requested

Hard

00:47:077 (3,4) -
The space between these two sliders seems empty so I tried adding a circle there to see how it sounds * i'm consistent with leaving out a note on those beats for that section, and i think it fits fine, so keep

00:49:744 (1,2) -
Same as above. The space between these two sliders seemed empty so I tried adding a circle * ^

00:55:966 (5) -
The repeat on this slider sounds strange. Try making the slider 1/4 beat longer and taking off the repeat * i really want to keep that slider there, adjusted volume to be lower on that slider to try to make it seem like an echo

01:02:633 (2,3) -
These two slider would look better if they were completely parallel to each other * done

01:41:077 (5) -
Make this slider's curve less harsh It'll match the rest of the map better * lessened curve a bit, tho i still want it a bit more curvy than usual since i think it deserves a harsher curve (the big beat at the tail)

01:43:855 (3) -
This slider sounds like it starts to early. Try moving it to 01:43:966 and making it shorter * changed to better rhythm instead


Hope this helped :3 yes yes, thank you very much ^^
Blitzfrog
From my queue

Tags:
Mito
Aki Hata

亜貴
ミト


Normal
SS'ed it, so no mod needed lol

Hard
00:03:522 (1,2) - Blanket
00:04:410 (3,4) - ^
00:44:410 (1) - Think it's sad that you ignored those 2 1/8th drums there
Personally I would do something like this

00:29:299 (3) - vv This might look better vv

01:08:410 (2) - Why the sudden change here???
01:23:521 (1,2) - I prefer hit circles here but perhaps you were looking for variation
01:29:521 (2) - Could be triple stacked with 01:29:744 (3) to fit better with music
01:31:299 (3) - ^

Hope this was of use to you, gl 8-)
Topic Starter
Ch-o-mp

Blitzfrog wrote:

From my queue

Tags:
Mito
Aki Hata

亜貴
ミト
* added

Normal
SS'ed it, so no mod needed lol * yaaay

Hard
00:03:522 (1,2) - Blanket * done
00:04:410 (3,4) - ^ * it looked a bit too crowded so i just adjusted the pattern a little bit so that it doesn't look like it should be blanket
00:44:410 (1) - Think it's sad that you ignored those 2 1/8th drums there * those are 1/6 actually, if they were 1/8 i would have totally mapped it, idk if it's appropriate for this diff tho, so keep
Personally I would do something like this

00:29:299 (3) - vv This might look better vv * i'd like to keep same rhythm, so i instead adjusted to try make it look neater

01:08:410 (2) - Why the sudden change here??? * are you talking about the nc before? or the larger ds? if so, those were both mistakes, oops. if not, i don't see the problem
01:23:521 (1,2) - I prefer hit circles here but perhaps you were looking for variation * yea, variation. hope it won't be a problem
01:29:521 (2) - Could be triple stacked with 01:29:744 (3) to fit better with music * i dig it, changed
01:31:299 (3) - ^ * ^

Hope this was of use to you, gl 8-) very much so, thank you very much!
Lilyanna
Hi nm from my queue

General :

00:10:188 (5,1) - these two combo color almost look same maybe consider making them different like lighter or darker so the player can tell the different between a new pattern
maybe use blue

Normal :

00:47:966 (3,4) - maybe blanket the half slider like this would look lot neat
00:52:410 (3) - rotate 55 degree and move to x222 y112 for better flow
01:20:410 (5,6,1) - these seem overlapping maybe move 01:21:744 (1) - x340 y15 and fix ds for the next object
01:34:188 (1,2,3) - can do something symmetrycal like this looks nice imo

Hard :

00:07:077 (1,2) - can blanket better
00:23:077 (1,2) - these flow wierd if u did same as here 00:22:188 (3,4) - it wouldv been better flow
00:27:966 (5,1) - same here the flow is consistent it should break here 00:28:410 (1) - so maybe ctrl-j this 00:27:966 (5) - and replace it again
00:58:633 (1) - you nc every 2 downbeats so u should remove nc here
01:02:188 (1) - ^
now u nc every 1 downbeat u can chose either way and stay consistent

hope i helped, Good luck! x)
Topic Starter
Ch-o-mp

Lilyanna wrote:

Hi nm from my queue

General :

00:10:188 (5,1) - these two combo color almost look same maybe consider making them different like lighter or darker so the player can tell the different between a new pattern
maybe use blue * done, used violet instead

Normal :

00:47:966 (3,4) - maybe blanket the half slider like this would look lot neat * done, i think
00:52:410 (3) - rotate 55 degree and move to x222 y112 for better flow * done
01:20:410 (5,6,1) - these seem overlapping maybe move 01:21:744 (1) - x340 y15 and fix ds for the next object * fixed overlap a different way
01:34:188 (1,2,3) - can do something symmetrycal like this looks nice imo * i'm fine with how it is now, those 3 sliders are rotated 120 about their center so it's still a neat pattern

Hard :

00:07:077 (1,2) - can blanket better * not meant to be blanket, it's the same place as 00:08:855 (5) and those 3 sliders are another 120 rotation pattern
00:23:077 (1,2) - these flow wierd if u did same as here 00:22:188 (3,4) - it wouldv been better flow * rotated it and placed on outside instead, should flow better now
00:27:966 (5,1) - same here the flow is consistent it should break here 00:28:410 (1) - so maybe ctrl-j this 00:27:966 (5) - and replace it again * done, i think
00:58:633 (1) - you nc every 2 downbeats so u should remove nc here * that nc is to signal triplet sliders, plus i rarely have 4 circles in a row, so nc is appreciated i think, so keep
01:02:188 (1) - ^ * keep, i chose to start nc every downbeat at that point because rhythms get more complex there
now u nc every 1 downbeat u can chose either way and stay consistent ya, i think the combos should be fine now (hopefully)

hope i helped, Good luck! x) yes, ty ty for your mod ^^
Caput Mortuum
don't have anything to say. but I like the song, so catch this star.
Topic Starter
Ch-o-mp

Mein Gauche wrote:

don't have anything to say. but I like the song, so catch this star. aw, thanks anyway!
thzz
hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

at first, I feel something weird for the way of using finish. finish often is used at beginings of measures. also, it's better for you to listen to the song carefully, check where the cymbal rings.
your hitsounding has good regularity. I hope this mod works for you.

[Normal]
  1. 00:17:521 - remove finish
  2. 00:17:744 - add finish then remove whistle
  3. 00:21:299 - ^
  4. 00:24:633 - remove finish
  5. 00:24:855 - add finish then remove whistle
  6. 00:28:410 - ^
  7. 00:31:521 - remove finish then add whistle
  8. 00:31:966 (1) - add finish then remove whistle? there's no cymbal on the song, so it's my preference.
  9. 00:35:521 - add finish then remove whistle
  10. 00:39:077 (1) - ^
  11. 00:42:633 - ^
  12. 00:46:188 - ^
  13. 00:49:744 - ^
  14. 00:53:299 - ^
  15. 00:56:855 - ^
  16. 01:03:744 - remove finish
  17. 01:03:966 - add finish then remove whistle
  18. 01:07:299 - remove finish
  19. 01:07:521 - add finish then remove whistle
  20. 01:10:855 - remove finish
  21. 01:11:077 - add finish then remove whistle
  22. 01:17:966 - 01:18:188 - ^
  23. 01:23:299 - 01:23:521 - ^
  24. 01:25:077 - remove finish
  25. 01:25:299 (1) - drum-whistle here?
  26. 01:28:855 - add finish then remove whistle
  27. 01:41:521 - soft-finish will fit better for the song than drum-whistle, listening to the song.
  28. 01:44:855 - add finish then remove whistle
  29. 02:01:744 - you can also add finish here. if you take it, remove whistle.
  30. 02:02:855 (1) - no strong sound at 02:07:966 - . remove finish and decrease volume at 02:07:966 - using green line. it will work.
[Hard]
you can use much more finishes
  1. 00:10:410 - remove finish
  2. 00:14:188 - add whistle
  3. 00:17:521 - remove finish
  4. 00:17:744 - add finish then remove whistle
  5. 00:21:299 - ^
  6. 00:24:855 - ^
  7. 00:28:410 - ^
  8. 00:31:521 (5) - remove finish then add whistle
  9. 00:31:966 (1) - change to finish?
  10. 00:35:521 - add finish then remove whistle
  11. 00:39:077 - ^
  12. 00:42:633 - ^
  13. 00:46:188 - ^
  14. 00:49:744 - ^
  15. 00:52:410 (4) - ^
  16. 00:56:855 - ^
  17. 01:03:744 - remove finish and, 01:03:966 - add finish
  18. 01:07:299 - 01:07:521 - ^
  19. 01:10:855 - 01:11:077 - ^
  20. 01:23:299 - 01:23:521 - ^
  21. 01:25:077 - remove finish
  22. 01:25:299 (1) - drum-whistle here
  23. 01:28:855 - add finish
  24. 01:37:744 (1) - ^
  25. 01:41:521 - change to soft-finish, listening to the song.
  26. 01:44:855 - add finish
  27. 02:01:744 (3) - you can add finish here~
ok, that's all
good luck~
Topic Starter
Ch-o-mp
@ above, i'm really busy atm, i'll answer your mod as soon as i can. sorry! :(
finally, sorry for the wait :(

thzz wrote:

hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

at first, I feel something weird for the way of using finish. finish often is used at beginings of measures. also, it's better for you to listen to the song carefully, check where the cymbal rings. ok, i'll keep that in mind in the future ^^
your hitsounding has good regularity. I hope this mod works for you.

[Normal]
  1. 00:17:521 - remove finish
  2. 00:17:744 - add finish then remove whistle
  3. 00:21:299 - ^
  4. 00:24:633 - remove finish
  5. 00:24:855 - add finish then remove whistle
  6. 00:28:410 - ^
  7. 00:31:521 - remove finish then add whistle
  8. 00:31:966 (1) - add finish then remove whistle? there's no cymbal on the song, so it's my preference.
  9. 00:35:521 - add finish then remove whistle
  10. 00:39:077 (1) - ^
  11. 00:42:633 - ^
  12. 00:46:188 - ^
  13. 00:49:744 - ^
  14. 00:53:299 - ^
  15. 00:56:855 - ^
  16. 01:03:744 - remove finish
  17. 01:03:966 - add finish then remove whistle
  18. 01:07:299 - remove finish
  19. 01:07:521 - add finish then remove whistle
  20. 01:10:855 - remove finish
  21. 01:11:077 - add finish then remove whistle
  22. 01:17:966 - 01:18:188 - ^
  23. 01:23:299 - 01:23:521 - ^
  24. 01:25:077 - remove finish
  25. 01:25:299 (1) - drum-whistle here?
  26. 01:28:855 - add finish then remove whistle
  27. 01:41:521 - soft-finish will fit better for the song than drum-whistle, listening to the song. * i might try to find a hitsound for that particular spot, since it's pretty unique in the song, but replaced with soft-finish for now
  28. 01:44:855 - add finish then remove whistle
  29. 02:01:744 - you can also add finish here. if you take it, remove whistle.
  30. 02:02:855 (1) - no strong sound at 02:07:966 - . remove finish and decrease volume at 02:07:966 - using green line. it will work.
* all suggestions added unless otherwise comment on

[Hard]
you can use much more finishes
  1. 00:10:410 - remove finish
  2. 00:14:188 - add whistle
  3. 00:17:521 - remove finish
  4. 00:17:744 - add finish then remove whistle
  5. 00:21:299 - ^
  6. 00:24:855 - ^
  7. 00:28:410 - ^
  8. 00:31:521 (5) - remove finish then add whistle
  9. 00:31:966 (1) - change to finish?
  10. 00:35:521 - add finish then remove whistle
  11. 00:39:077 - ^
  12. 00:42:633 - ^
  13. 00:46:188 - ^
  14. 00:49:744 - ^
  15. 00:52:410 (4) - ^
  16. 00:56:855 - ^
  17. 01:03:744 - remove finish and, 01:03:966 - add finish
  18. 01:07:299 - 01:07:521 - ^
  19. 01:10:855 - 01:11:077 - ^
  20. 01:23:299 - 01:23:521 - ^
  21. 01:25:077 - remove finish
  22. 01:25:299 (1) - drum-whistle here
  23. 01:28:855 - add finish
  24. 01:37:744 (1) - ^
  25. 01:41:521 - change to soft-finish, listening to the song. * same as above
  26. 01:44:855 - add finish
  27. 02:01:744 (3) - you can add finish here~
* all suggestions added unless otherwise comment on

ok, that's all
good luck~ thank you very very much for the mod, it was really helpful. sorry again for the really late response
KuroNeko1509
NM from the queue :3
Lol i really like how this sounds... nmm beats lol


Blitzfrog's Light Insane


  1. 00:07:744 - I think this would sound better if you added one more note to follow the beat better :3

  2. 00:09:744 (1,2,3,1,2,3) - I think triples dont fit well here, maybe consider replacing them with 1/2 sliders- it follows that weird cracking sound lol

  3. 00:16:855 (11) - ^ orrrr if you're trying to follow the vocal of gambatte or something , the slider should end at 00:17:188 - meaning you'll need to delete one returning part

  4. 00:14:633 (2,3,4,5,6,7) - I feel like these notes are kinda boring, maybe re-shape them a bit

  5. 00:18:077 (2,3) - delete note 2 because theres like no sound at that time, and also without 2 note 3 will look lonely so what id sugegst doing is deleting it as well and making the slider 1 a reverse slider like this http://osu.ppy.sh/ss/6073677 and it follows beat & vocal much better imo

  6. 00:19:077 (4) - move it on the blue tic here 00:18:966 - and make it a reverse slider until 00:19:410 - plays better imo

  7. 00:19:521 (1,2) - I would suggest reconstructing this part a bit, so what you could do - delete these 2 sliders and then add another sliders lol, if you listen closely she starts "pin pon " over here 00:19:744 - so it would be better starting a slider there, also i think to better follow that pinpon on sliders you should add timing thingy to make sliders go with 1.5x instead of 1 like this >< http://osu.ppy.sh/ss/6073728 if you'll do that dont forget to add another green line to make rest of this map go as you wish by 1x lol

  8. 00:21:633 - delete this note

  9. 00:25:188 - ^

  10. 00:28:744 (2) - ^

  11. 00:23:966 (3) - what sound exactly are you following at this point? if its the vocal you should delete one reverse thingy to make it shorter; if you're not following the vocal... well you should lol because its kinda standing out the most atm

  12. 00:24:633 - why are you ignoring large sound here? I think it would be better for you to add a note here

  13. 00:33:188 (6) - I'd suggest deleting this note and then making slider 5 a reverse slider until here 00:33:299 -

  14. 00:34:633 (10,11) - I dont think these 1/8 sliders fit here :o (1/6?) i think normal 1/4 sliders would fit better hence the pinpon sound lol http://osu.ppy.sh/ss/6073801 like that on the timeline

  15. 00:35:966 (2) - delete this note and move slider 00:36:188 (3) - on place of note (2) 00:35:966 - here~

  16. 00:36:299 - would be cool if you added 3 notes here so that you can make short stream until slider 8 over here 00:36:855 -

  17. 00:46:077 - i think you should add one more note here to make the stream thingy go on the slider smoother

  18. 00:46:633 - add 2 notes on the following tics so that it could be a short stream lol because without it that beat doesnt sound complete

  19. 00:50:411 (2,3,4) - same sound here as in prev. stream suggestions i gave.. so maybe place more notes orrr make a 1/8 or 1/6 sliders, whichever fits better for this sound

  20. 00:51:966 (6,7,8,9) - ^

  21. 00:53:521 (2,3,4,5) - ^

  22. 00:47:744 - add a note

  23. 00:48:521 - add a note

  24. 00:49:299 (11) - delete this note and just make the slider before that end on that white tic

  25. 00:51:299 - add a note

  26. 00:54:855 - ^

  27. 00:55:077 (7,8) - I think this would be better if you'd delete slider 8 and made note 7 into a reverse slider that ends here -> 00:55:521 -

  28. 01:00:410 - lel kreygasming from this part

  29. 01:32:188 (1,1,1,1,1) - this could be worked out better, I dont know how but i think this way it doesn't sound very nice

  30. 01:55:966 - I think you should delete these 2 notes and make them into a slider to stay more consistent with the pin sound before that

  31. ( 00:08:855 (7) - ) ( 00:12:410 (8) - ) ( 00:26:633 (7) - ) ( 00:33:744 (8) - ) ( 00:44:410 (7) - ) ( 00:47:966 (6) - ) ( 00:51:522 (5) - ) ----add NC ; lol im too lazy to link all of them so just go over all of the map and double check your NC

  32. ( 00:09:744 (1) - ) ( 00:10:188 (1) - ) ( 00:41:077 (1) - ) remove NC; same applies here ^
Blitzfrog
KuroNeko1509

KuroNeko1509 wrote:

NM from the queue :3
Lol i really like how this sounds... nmm beats lol


Blitzfrog's Light Insane


  1. 00:07:744 - I think this would sound better if you added one more note to follow the beat better :3Mistake from me, fixed

  2. 00:09:744 (1,2,3,1,2,3) - I think triples dont fit well here, maybe consider replacing them with 1/2 sliders- it follows that weird cracking sound lol
  3. 00:16:855 (11) - ^ orrrr if you're trying to follow the vocal of gambatte or something , the slider should end at 00:17:188 - meaning you'll need to delete one returning partConsidering it, but the cracking noise repeats and 2 triplets follows the gambatte and goes well with the repeating of the cracking noise

  4. 00:14:633 (2,3,4,5,6,7) - I feel like these notes are kinda boring, maybe re-shape them a bitFixed

  5. 00:18:077 (2,3) - delete note 2 because theres like no sound at that time, and also without 2 note 3 will look lonely so what id sugegst doing is deleting it as well and making the slider 1 a reverse slider like this http://osu.ppy.sh/ss/6073677 and it follows beat & vocal much better imoIndeed it does fit the beat and vocal better, but I wanted to add some colour to the beats and make it more interesting

  6. 00:19:077 (4) - move it on the blue tic here 00:18:966 - and make it a reverse slider until 00:19:410 - plays better imoMuch too messy imo

  7. 00:19:521 (1,2) - I would suggest reconstructing this part a bit, so what you could do - delete these 2 sliders and then add another sliders lol, if you listen closely she starts "pin pon " over here 00:19:744 - so it would be better starting a slider there, also i think to better follow that pinpon on sliders you should add timing thingy to make sliders go with 1.5x instead of 1 like this >< http://osu.ppy.sh/ss/6073728 if you'll do that dont forget to add another green line to make rest of this map go as you wish by 1x lolChanged it a bit, didn't like the reverse slider because it didn't fit with the music imo but changed the rest

  8. 00:21:633 - delete this noteThe Hey! ends here so wanted to add some colour

  9. 00:25:188 - ^^

  10. 00:28:744 (2) - ^^

  11. 00:23:966 (3) - what sound exactly are you following at this point? if its the vocal you should delete one reverse thingy to make it shorter; if you're not following the vocal... well you should lol because its kinda standing out the most atmIt's true vocal is more dominant here but so is the drums, at this speed I could match both of them and it doesn't sound too wrong to me, I'll consider this

  12. 00:24:633 - why are you ignoring large sound here? I think it would be better for you to add a note hereAdded other things here as well

  13. 00:33:188 (6) - I'd suggest deleting this note and then making slider 5 a reverse slider until here 00:33:299 - That follows the background beats better but I was trying to match the vocals

  14. 00:34:633 (10,11) - I dont think these 1/8 sliders fit here :o (1/6?) i think normal 1/4 sliders would fit better hence the pinpon sound lol http://osu.ppy.sh/ss/6073801 like that on the timeline I prefer how the 1/6 sounds, gives better rhythm to it

  15. 00:35:966 (2) - delete this note and move slider 00:36:188 (3) - on place of note (2) 00:35:966 - here~Changed it into 2 short sliders, fits music much better and doesn't disrupt flow

  16. 00:36:299 - would be cool if you added 3 notes here so that you can make short stream until slider 8 over here 00:36:855 - I dig this.

  17. 00:46:077 - i think you should add one more note here to make the stream thingy go on the slider smootherOops, mistake here

  18. 00:46:633 - add 2 notes on the following tics so that it could be a short stream lol because without it that beat doesnt sound complete Originally that was the idea, but for some reason which I can't remember I bunked it, now that you said it, I'll do it :)

  19. 00:50:411 (2,3,4) - same sound here as in prev. stream suggestions i gave.. so maybe place more notes orrr make a 1/8 or 1/6 sliders, whichever fits better for this sound ^

  20. 00:51:966 (6,7,8,9) - ^Wanted variation here

  21. 00:53:521 (2,3,4,5) - ^^

  22. 00:47:744 - add a noteQuite peaceful music here, slowing down the pace for a speed up later

  23. 00:48:521 - add a note^

  24. 00:49:299 (11) - delete this note and just make the slider before that end on that white tic Because 00:52:411 (11), this pattern is better due to the held note then a change, so wanting to keep the same pattern

  25. 00:51:299 - add a note^^

  26. 00:54:855 - ^^

  27. 00:55:077 (7,8) - I think this would be better if you'd delete slider 8 and made note 7 into a reverse slider that ends here -> 00:55:521 -I would agree except I wanted to keep the emphasis on the drum snare

  28. 01:00:410 - lel kreygasming from this partI have no idea what this means but Yes, that is correct! lol

  29. 01:32:188 (1,1,1,1,1) - this could be worked out better, I dont know how but i think this way it doesn't sound very niceMoved it back by 1/4 and it sounded much better lol

  30. 01:55:966 - I think you should delete these 2 notes and make them into a slider to stay more consistent with the pin sound before thatTrue but I was following the drums and I like the flow of notes, so maybe

  31. ( 00:08:855 (7) - ) ( 00:12:410 (8) - ) ( 00:26:633 (7) - ) ( 00:33:744 (8) - ) ( 00:44:410 (7) - ) ( 00:47:966 (6) - ) ( 00:51:522 (5) - ) ----add NC ; lol im too lazy to link all of them so just go over all of the map and double check your NC Done, was late at night when did this :D

  32. ( 00:09:744 (1) - ) ( 00:10:188 (1) - ) ( 00:41:077 (1) - ) remove NC; same applies here ^ ^
Thank you so much for you mod and your time, it was VERY helpful!
Ryuusei Aika
Hi from Blitzfrog's M4M~
sry for being sooooooooo late and poor mod :(
as he doesnt write only mod his diff or all, id like to do all cuz the song is quite good for me :D

General
seems the tag of light insane conflicted with other diffs. pls check them!

Normal
00:47:966 (3) - how about change its shape to make a better blanket?
01:14:633 (1) - try to avoid this overlap as nm is ur lowest diff and this overlap may confuse new players
02:02:855 (1) - the finish sound is a little bit too loud, try to set it at ~30% (5% is also ok, like in ur hard diff)

Hard
01:41:077 (5) - how about change it to 2 notes at 01:41:077 and 01:41:521 with a overlap so that the start of the vocal can be clickable?
01:48:410 (1) - i recommand u to not overlap here cuz 01:48:410 (1,2) - and 01:47:855 (5,6) - have the similar structure but with different time distance so that will be hard to read imo

Blitzfrog's Light Insane
try to set nc generally like 00:03:522 (1,2,3,4,5,6,1,2,3,4,5) - (every 4 white lines) so like 00:08:855 (7) , 00:12:410 (8), 00:15:966 (8) - and many more places should better have a nc as i think if there's no stream, >10 nc is not proper......
00:23:966 (3) - actually there isn't any hearable beats on the blue line so instead of using a 1/1 reverse sliders, arrange objects like this will hear better:

00:31:077 (3) - ^
00:40:633 (1) - cancel nc
01:05:744 (1) - blanket seems a little bit in at the downward
01:32:188 (1,1,1,1,1) - those noises (idk if there has a professional word) in the music is basically on 1/6 beat so those sliders dont follow anything here. if u decided to follow those noises, put 4 4/6 reverse sliders, learning hard to use a 6/4 reverse slider+a 1/1 slider or even just using a spinner here will be ok (i recommand u to use the last two cuz we rarely use 1/6 in 3* map)
01:34:855 (3) - remove whistle at the head
01:41:077 (7) - remove whistle and change sample set to auto as there is actually nothing so any hitsound here will be weird
01:43:299 (2,3) - this pattern seems not quite well, why not try to use 2 symmetry sliders?
01:47:299 (3) - change sample set to auto
01:51:521 (7) - ^
01:41:521 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - this whole part doesnt use hitsound properly as they are unregular. try to put normal whistle on head of the 01:41:521 (1) and 01:43:299 (2), and the middle of 01:45:966 (4).
01:51:077 (4) - try to put a whistle here?

generally this diff can be improve a lot on patterns and flows(like, u use many flow like 00:11:077 (2,3,4,5,6,7) - which will be a little boring and a bit hard for 3* players; try to change them to sliders as many as possible imo), so keep going!

thats all!
gl for rank~
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