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Corpo-Mente - Dorma

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Joezapy wrote:

cool song, no diff i can play though :(
I'll mod what I can I guess
Maybe move 00:05:922 (2) - up so that its sort of blanketed by 00:06:195 (3) - a little bit? If you don't want to mess up the spacing you can move the end anchor of 00:05:104 (1) - up to compensate. / moved a bit

Move 01:08:377 (1) - to x:454 y:157 so the ends are more symmetrical with 01:08:104 (4) - / fixed

Maybe end 01:19:013 (1) - at 01:21:195 - and have another spinner at 01:21:331 - to follow the vocals better? / no sorry

01:34:013 (3,1) - Seems like a weird stacking choice since 01:34:286 (1) - is mapped to a percussion sound thats way more impactful than the surrounding notes. It would make more sense to stack 01:34:013 (3) - on 01:33:741 (2) - or not at all. / fixed

02:33:468 (1) - Maybe move the red anchor in to around x:345 y:155 to blanket better? / um no sorry

03:14:377 (3) - I think you should ctrl+g this, because the odd flow you have at 03:13:831 (2,3) - would fit better with the lyrics if it was at 03:14:377 (3,1) - / i'll keep this way

Maybe have a kiai section from 04:05:104 - until 04:11:650 - and another one from 04:13:559 - 04:40:013 - ? I'd highly suggest at least the second one, since it includes the hardest part of the map and the most intense part of the song. / i will think about that

04:35:650 (1,2,1,2) - Maybe make this part a little bit harder? It's probably the most intense part of the song. Maybe have a slightly higher sv? / keeping it like this

04:38:922 (2) - Remove the whistle on the end of this slider, since there isn't really a sound there ,more of a sound ending.

05:02:922 (3) - Maybe have higher sv for this slider to go with the strings?

05:14:922 (1) - Remove this. You don't need it to reach necessary drain time or anything, you already have 3 spinners, and the ambiance is really cool to hear on the results screen. / rest not fixed / thank you anyways
Sieg
I'll give just some general ideas

Eternal Sleep:
Volume level in intro, in my opinion hitsounds there are too noisy, you should try something as low as 10% and if it will work for you. And raise it after 00:18:195 (1) , some kind gradual raise would be good trick here.
00:59:377 (4,1) - The next deal, is spacing on new stanza, you tend to extent it a bit, so spots like this one is out of structure.
01:08:104 (4,1) - ^ check them, they are quite easy to catch.
01:08:377 (1) - Consider to make 01:10:559 beat as hittable object, this is essential for such kind of stressed beats in music, especially for marathon beatmaps.
01:31:831 (4,1) - Again consistency issues with new stanza, compare with 01:29:922 (5,1) - music pase is the same in this spots so I see no reasons to vary DS here.
01:49:286 (3,1) - ^and there are some more.
Well, this is the general concept as Wafu already mentioned. Usage of distance spacing, you should carefully watch them out. I guess you know how to contact with me if you need any advanced help with this.
Topic Starter
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Sieg wrote:

I'll give just some general ideas

Eternal Sleep:
Volume level in intro, in my opinion hitsounds there are too noisy, you should try something as low as 10% and if it will work for you. And raise it after 00:18:195 (1) , some kind gradual raise would be good trick here. / I did as you suggested/b]
00:59:377 (4,1) - The next deal, is spacing on new stanza, you tend to extent it a bit, so spots like this one is out of structure. / [b]moved a bit

01:08:104 (4,1) - ^ check them, they are quite easy to catch. / i'd like to keep this one here
01:08:377 (1) - Consider to make 01:10:559 beat as hittable object, this is essential for such kind of stressed beats in music, especially for marathon beatmaps. / this is mapped on lyrics. sorry.
01:31:831 (4,1) - Again consistency issues with new stanza, compare with 01:29:922 (5,1) - music pase is the same in this spots so I see no reasons to vary DS here.
01:49:286 (3,1) - ^and there are some more.
Well, this is the general concept as Wafu already mentioned. Usage of distance spacing, you should carefully watch them out. I guess you know how to contact with me if you need any advanced help with this. / Basically i moved some of notes a bit more but not everything. Otherwise thank you for mod :3
Namki
as promised
Eternal Sleep
  1. 00:00:741 (1,2,3,4) - the very first pattern and it's kinda hard, may cause 100's, 50's or misses. It must be better if you swap with these two sliders 00:01:122 - .
    Just copy (00:00:741 (1,2,3,4,5,6) - ) and ctrl+G.
  2. 01:31:013 (2) - whistle you use doesn't fit with the music. Some kind of default soft-whistles do.
  3. It's quite disappointing that you don't put whistles (or some other hitsounds) for those beat:
    01:31:559 - / 01:35:922 (6) - / 01:40:286 (2) - / 01:49:013 (2) - / 01:53:377 (5) - etc.
  4. As I can see, you did jumps to objects what are at the big white tick. So those jumps aren't really big, about 1.7x, 1.9x, 2.2x etc. But here 01:29:922 (5,1) - you made 2.8x, that's really inconsistent.
  5. 02:46:559 (1,2,3) - honestly can't understand why did you make different spacing here. Music does not change much.
  6. 04:53:104 (1,2,3,4) - jumps look out of context. You didn't do any jumps for the entire map, but here decided to make them.
Nothing much to say. Decent map!
Topic Starter
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Namki wrote:

as promised
Eternal Sleep
  1. 00:00:741 (1,2,3,4) - the very first pattern and it's kinda hard, may cause 100's, 50's or misses. It must be better if you swap with these two sliders 00:01:122 - .
    Just copy (00:00:741 (1,2,3,4,5,6) - ) and ctrl+G. / i will think about this
  2. 01:31:013 (2) - whistle you use doesn't fit with the music. Some kind of default soft-whistles do. / removed
  3. It's quite disappointing that you don't put whistles (or some other hitsounds) for those beat:
    01:31:559 - / 01:35:922 (6) - / 01:40:286 (2) - / 01:49:013 (2) - / 01:53:377 (5) - etc. / fixed
  4. As I can see, you did jumps to objects what are at the big white tick. So those jumps aren't really big, about 1.7x, 1.9x, 2.2x etc. But here 01:29:922 (5,1) - you made 2.8x, that's really inconsistent. / fixed
  5. 02:46:559 (1,2,3) - honestly can't understand why did you make different spacing here. Music does not change much. / i like it how it is
  6. 04:53:104 (1,2,3,4) - jumps look out of context. You didn't do any jumps for the entire map, but here decided to make them. / this is because of violin.
Nothing much to say. Decent map! / thanks
wajinshu
[Eternal Sleep]
02:58:559 (3,4) - How about these form, It will be better flow 03:02:922 (2,1) - The ends of the sliders are almost touching each other
03:05:104 (3,1) - Overlap
03:29:650 (3,1) - Blanket these 04:11:104 (3) - Ctrl+G
04:13:559 (4,1) - stack is bad idea, give more space, because the sound of cymbals
04:44:377 (1,2) - Maybe blanketing these?
Good map, I like it. Sory for small mod xd
Topic Starter
Signum

wajinshu wrote:

[Eternal Sleep]
02:58:559 (3,4) - How about these form, It will be better flow / Quite dont understand what have you been meaning
03:02:922 (2,1) - The ends of the sliders are almost touching each other / moved a bit
03:05:104 (3,1) - Overlap / as well
03:29:650 (3,1) - Blanket these / it is alraedy blanketed04:11:104 (3) - Ctrl+G / no sorry
04:13:559 (4,1) - stack is bad idea, give more space, because the sound of cymbals / I'd rather not, for better emphasis
04:44:377 (1,2) - Maybe blanketing these? / no sorry
Good map, I like it. Sory for small mod xd / thanks
Myxo
Such a nice and clean map. Bubble #1

2016-08-27 11:40 Desperate-kun: irc is fine
2016-08-27 11:41 Signum: Mkay
2016-08-27 11:42 Desperate-kun: why is the stack leniency so low?
2016-08-27 11:42 Desperate-kun: for such an easy map it doesn't seem a good idea to perfectly stack 1/2
2016-08-27 11:43 Desperate-kun: i'd set it to 7
2016-08-27 11:43 Signum: I really prefer to have it on 3 like other maps I've created.
2016-08-27 11:44 Signum: But if it is a really major problem I can change it...
2016-08-27 11:44 Signum: btw. Lullaby also had SL on 3
2016-08-27 11:44 Desperate-kun: uhh well i don't know, it's quite difficult to read in a Hard esp since you use both 1/2 and 1/1 stacks
2016-08-27 11:44 Desperate-kun: yes but Lullaby had only one kind of stack if i remember right
2016-08-27 11:45 Desperate-kun: if you put SL 5 on Dorma it would perfectly stack 1/1 but not 1/2
2016-08-27 11:45 Desperate-kun: that would make sense too
2016-08-27 11:45 Signum: well...alrgiht...changed
2016-08-27 11:45 Desperate-kun: cool
2016-08-27 11:46 Desperate-kun: 01:34:013 (3,1) - that jump seems a bit sudden, it's much bigger than the ones in this section and it is after a white tick, so it would be intuitive to play it as an 1/1 gap too
2016-08-27 11:46 Desperate-kun: maybe you can move (3) a bit lower?
2016-08-27 11:46 Desperate-kun: so that the jump isn't that big
2016-08-27 11:46 Desperate-kun: https://osu.ppy.sh/ss/5947365
2016-08-27 11:46 Desperate-kun: the emphasis will still be big due to the stack afterwards
2016-08-27 11:47 Signum: fixed
2016-08-27 11:47 Desperate-kun: nice
2016-08-27 11:49 Desperate-kun: 03:51:741 (6,1) - kind of weird to have stack here
2016-08-27 11:50 Desperate-kun: feels like the (1) should be emphasized with regular spacing
2016-08-27 11:50 Desperate-kun: maybe you could stack (6) on (5) instead?
2016-08-27 11:50 Desperate-kun: or space it out
2016-08-27 11:50 Signum: i'd like to keep this one
2016-08-27 11:51 Desperate-kun: okay
2016-08-27 11:51 Desperate-kun: minor anyways
2016-08-27 11:51 Signum: alright
2016-08-27 11:51 Desperate-kun: otherwise i have no issues
2016-08-27 11:51 Desperate-kun: you can update the map and i'll check technical
2016-08-27 11:52 Signum: Ok
2016-08-27 11:53 Desperate-kun: btw i just checked, Lullaby used only 1/1 stacks :) otherwise i would have pointed the sl out
2016-08-27 11:53 Signum: ah
2016-08-27 11:53 Signum: ok
2016-08-27 11:53 Signum: you can update
Sieg
we did few changes: combo colors, last spinner, few hitsounds, and a couple of sliders

#2
CrystilonZ
oh god way too fast owo

good luck!~
Wafu
We fixed few new combos due to syncopation + few jumps regarding that. We also fixed a plenty of unjustified jumps that were used inconsistently, usually in form of removing one jump from the weaker sound and putting the jump on the stronger sound. Also some very minor adjustments not much worth mentioning.

+ We replaced sliderfollowcircle to indicate the slider leniency correctly. The previous image was also incorrectly chopped.

Not really essential changes to the map's intention or style, mostly polishing. I suppose there's not much to improve, cool map.
Lanturn
Congrats :)
Topic Starter
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Lanturn wrote:

Congrats :)
Thanks ^^
Mao
Grats o/
Kyouren
Gratzz, sorry if i'm not mod your map :(
Namki
ура, поздравляю!
wajinshu

Namki wrote:

ура, поздравляю!
Topic Starter
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Mao wrote:

Grats o/

KittyAdventure wrote:

Gratzz, sorry if i'm not mod your map :(

wajinshu wrote:

Namki wrote:

ура, поздравляю!
Thanks (/w\)
intiaz
congrats!
Topic Starter
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Nyantiaz wrote:

congrats!
Thanks (/w\)
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