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Kobaryo - Galaxy Friends [OsuMania]

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Ibrahim
take stars i'll mod your map ></
Topic Starter
Sandalphon

Ibrahim wrote:

take stars i'll mod your map ></
Thank u~
Aruel
take stars i will not mod your map ></
Topic Starter
Sandalphon

Fresh Chicken wrote:

take stars i will not mod your map ></
Pls FC, still thank u for the stars
Meiju
Second kiai starts 00:31:993 - here, 00:44:793 - ends here; 4th kiai 03:29:283 - ends here

1|2|3|4
Easy
00:38:793 (38793|0,38993|0) - you already used this pattern a lot at 1/4 columns, so you can put it at 2/3 columns, something like this

01:32:393 - LN ends here, becaus sound doesn't break like previous LN

02:49:283 (169283|2,169683|3) - ctrl+G

03:02:083 (182083|0) - remove?

03:10:083 - add note to 1

03:52:483 - start LN here?
Normal
00:44:693 - add note

01:35:893 - ^

01:52:793 - 01:53:393 - start LNs

03:12:683 - ^

03:15:683 - ^
Hard
00:12:793 (12793|0) - i think will be more comfortable if you move this LN to 4, and note to 1

00:33:893 - here double, 00:33:993 - here single note

00:37:093 - ^

00:40:293 - ^

01:24:793 - LN starts here

03:09:283 - 03:09:483 - you can start LNs here

03:12:683 - ^
Insane
00:13:593 - 00:15:193 - add single notes

00:20:993 - move to 3 and 4 for jack

00:24:193 - ^

00:27:393 - 1 and 4

01:26:393 - add note to 1

01:29:593 - add note to 3

01:31:193 - add note

02:32:483 - add note to 2

02:33:283 - add note to 3

02:34:083 - add note to 2

03:03:283 - 4 notes like 02:37:683 - here
Ibrahim

Fresh Chicken wrote:

take stars i will not mod your map ></
asdasdasd


hi Salada im here , mod as your req in my queue

Galazy

00:15:993 (15993|3,16793|0,17193|1,17593|2) - i think the LN sto here 00:18:293 -
00:26:693 (26693|0) - move to col 2 and 00:26:793 (26793|1) - move to col 1 (col 1 2 3 4)
00:30:893 (30893|0) - how about add one more note, i think the sound is loud tho
01:03:593 - add one more note?
01:11:193 - add one more note
01:12:093 - this too
01:20:893 - add
02:17:993 - add one note i think for effect "bunngghh"
02:23:993 - to 02:30:856 - how about add one note like here too 01:41:993 -
02:34:883 (154883|0,155683|3,156083|2,156483|1) - same mention as before

that's all what i got , i hope it will help.
Good Luck! :D
Topic Starter
Sandalphon

Protastic101 wrote:

oh, it's kobaryo, yey

Column 1|2|3|4

300 bpm breakcore <3
[Easy]00:06:393 (6393|0) - I would suggest ending this LN at 00:12:793 since that's where the bass ends. If accepted, I would actually move the LN to 2 since it's higher in pitch than 00:12:793 (12793|0) //ok
00:29:993 - I'd recommend using a 2/1 LN here to represent the drum roll. If accepted, 1 would be nice and you could shift 00:29:993 (29993|1,30193|0) to the right one. //sure
01:02:393 (62393|0) - I'd recommend ending this at 01:02:893 and starting 01:02:793 (62793|2) at the same place too since the synth has a small pause at 01:02:793 //nah, the current timing are right for the pitch change
01:05:993 (65993|0) - Why are these jacked if you don't use jacks anywhere else in this section? Consider moving to 2.
01:09:193 (69193|1,69593|2,69993|0) - Why not make these 3 notes into LNs to represent the clap and build up sounds? If accepted, you could probably move 01:09:993 (69993|0) to 3 or 2. //i want to keep the LN only for 01:07:593 (67593|0) - to shows the difference
01:08:793 (68793|3) - Also, I might consider removing this since there's no kick or anything here; rather the music goes way down in terms of density.
02:06:893 (126893|0) - I feel like this note is a little redundant since it's covered by the bass growl. Instead, I'd recommend something like this https://osu.ppy.sh/ss/6111816 /remove, but i didnt add LN which i think its too hard for EZ
02:19:193 - Right here, why not try following the drum kicks? So it'd look something like this https://osu.ppy.sh/ss/6111843 Tho I understand why you'd want to keep it 4/1. //ok add
02:31:062 - Here, I'd recommend following the synth lead in, so like this https://osu.ppy.sh/ss/6111857 ...Actually, I think it'd be better to use all Lns for the synth here to add some variation to the map, but that's only my opinion.
03:06:283 (186283|1) - I think it'd be fine to leave this note out to accent the drop in instruments here. //ok done
03:27:683 (207683|2,207683|3) - Maybe turn one of these into a 2/1 LN since the bass is similar to 03:28:083 (208083|0) //prefer to use double as a finish to end the burst

[Normal]00:20:593 (20593|1,20793|2,20793|3,20993|1,21193|2,21193|3) - I feel like for this, rather than use the same double - single structure you've been using, it'd be ok to use a short 1/2 burst like this https://osu.ppy.sh/ss/6111883//those main sound not worthy to change the pattern
00:23:793 (23793|0) - I feel like this LN that represents the 1/2 is kind of unnecessary because the sound can just be mapped as 1/2 instead, as opposed to the 1/4 used in 00:22:193 (22193|3) //sure
00:44:593 (44593|3) - I'd consider moving this to 3 and adding another note at 00:44:693 in 2. I think it's fine to use 1/2 in this diff q.q //since i'm not planning to use 1/2 in this diff, put it in the same col will be nice to show the drumkick
00:51:193 - Here, rather than use straight 2/1 jumps, I would consider adding a note on every 2nd and 4th offbeat like so https://osu.ppy.sh/ss/6111918 If you wanna keep the difficulty down, you could reduce the double notes on the downbeats so it's a simple 1/1 stream kind of thing. //no i want to keep this part easy to emphasize the next kiai
01:03:393 (63393|3,63593|1) - Maybe jack these two notes instead of with the LN cause two short note jacks is easier to time imo.
01:29:193 - Consider adding a note in 2 for the snare sound like at 01:28:993 (88993|3,88993|2) //nah.. they sounds different
02:37:683 (157683|0,157683|3) - I might also consider making one of these an LNs to signify that small silence broken by the clap there. //they are not even long sound
02:50:483 (170483|0) - Maybe move this to 2 and make a 2/1 LN for the small wind build up?
02:56:883 (176883|1) - ^^ Make 2/1 LN for the bass buildup.
03:06:283 (186283|3) - I might consider removing this to accent the decrease in music density, or you could make it an LN and end at 03:06:483 for the bass hold.

[Hard]00:11:593 (11593|2,11993|0) - I think it'll be easier to just swap columns with these notes to avoid an unnecessary jack at 00:11:993 (11993|0,12193|0) which doesn't play as well imo. //it just a 1/1 jack, its fine
00:59:393 (59393|3,59793|3,60193|0) - I think it'd be cool to make notes like this 1/1 LNs to represent the upbeat of the synths.
01:03:393 - Maybe you could add another note here for the snare, like at 4 or something. //keep this
01:32:393 (92393|0,92593|3) - These sound like the same 2/1 bass growl. I'd consider combining the LNs together to get a single LN in 4. //nah the different
01:59:693 (119693|1) - You could try making this 1/1 to represent the small echo for the clap.
03:12:683 (192683|0) - I think making some notes like this where the music suddenly pauses for a second into LNs would be cool as it would help lead the player into the next note at 03:12:883 so like this https://osu.ppy.sh/ss/6112161
Sorry for the short mod, but I can't really play beyond 4* q.q Anyways, good luck~
thanks
Akasha-
no
Topic Starter
Sandalphon

Mage wrote:

Second kiai starts 00:31:993 - here, 00:44:793 - ends here; 4th kiai 03:29:283 - ends here

1|2|3|4
Easy
00:38:793 (38793|0,38993|0) - you already used this pattern a lot at 1/4 columns, so you can put it at 2/3 columns, something like this //i put it as a 1/2 jacks to show the burst felling

01:32:393 - LN ends here, becaus sound doesn't break like previous LN

02:49:283 (169283|2,169683|3) - ctrl+G //prefer current

03:02:083 (182083|0) - remove? //nah... for vocal

03:10:083 - add note to 1 //one is enough

03:52:483 - start LN here?
Normal
00:44:693 - add note

01:35:893 - ^ //nope, the same col is enough to show the drumkick

01:52:793 - 01:53:393 - start LNs //keep it double for the cynbal

03:12:683 - ^

03:15:683 - ^
Hard
00:12:793 (12793|0) - i think will be more comfortable if you move this LN to 4, and note to 1

00:33:893 - here double, 00:33:993 - here single note //double are for the 1/8 burst

00:37:093 - ^

00:40:293 - ^

01:24:793 - LN starts here

03:09:283 - 03:09:483 - you can start LNs here

03:12:683 - ^
Insane
00:13:593 - 00:15:193 - add single notes

00:20:993 - move to 3 and 4 for jack

00:24:193 - ^

00:27:393 - 1 and 4

01:26:393 - add note to 1

01:29:593 - add note to 3

01:31:193 - add note

02:32:483 - add note to 2

02:33:283 - add note to 3

02:34:083 - add note to 2

03:03:283 - 4 notes like 02:37:683 - here

Ibrahim wrote:

Fresh Chicken wrote:

take stars i will not mod your map ></
asdasdasd


hi Salada im here , mod as your req in my queue

Galazy

00:15:993 (15993|3,16793|0,17193|1,17593|2) - i think the LN sto here 00:18:293 - //ok fixed
00:26:693 (26693|0) - move to col 2 and 00:26:793 (26793|1) - move to col 1 (col 1 2 3 4) //k
00:30:893 (30893|0) - how about add one more note, i think the sound is loud tho //00:31:093 - this one more worthy to double, so keep that note single
01:03:593 - add one more note? //no need
01:11:193 - add one more note //here no main sound so
01:12:093 - this too //01:10:493 - like i ignore here
01:20:893 - add //k
02:17:993 - add one note i think for effect "bunngghh" //sure
02:23:993 - to 02:30:856 - how about add one note like here too 01:41:993 - //keep this part empty for now due to the changing BPM
02:34:883 (154883|0,155683|3,156083|2,156483|1) - same mention as before fixed

that's all what i got , i hope it will help.
Good Luck! :D

Thanks everyone

Kuo Kyoka wrote:

no
wtfffffff ayyyyyyyyyyyyyyyyyyyyyyyy

Also confirm BPM with Bonsai

2016-09-18 17:36 SanadaYukimura: ACTION is listening to [http://osu.ppy.sh/b/1058142 Kobaryo - Galaxy Friends]
2016-09-18 17:44 Bonsai: seems correct with exception of the end which gets too slow, I'd do 285bpm at 02:29:999 - and then move the following sections accordingly
2016-09-18 17:45 SanadaYukimura: so i just change this rea line from 280 to 285
2016-09-18 17:45 Bonsai: yup, and move the next two lines by -14 or whatever, so it connects with that one
2016-09-18 17:46 SanadaYukimura: sure
2016-09-18 17:47 SanadaYukimura: thanks man
Tsukahara
hi... mod from my modding queue. :3

maybe i can give some advice on galsxy difficulty cuz i played sm a bit.. :)

Galaxy

00:13:593 - i think this is wrong timing...i heard 4 synce each parts

00:55:993 (55993|0) - remove..?

01:21:243 (81243|3,81343|3) - move to 3...? cuz this pattern likes...just for 12-34... not 1/8 stairs..

01:33:643 - add..?

02:06:743 - 1/8..?

03:01:833 (181833|3,181883|2) - 3.4..? cuz this is more comfortable.. :)

03:02:083 (182083|0) - remove..?

03:18:983 (198983|1) - move 1..?

03:33:983 - add?

pretty hard map...
good luck :D
laughingcomet
Hello!

Easy
think something like this would play better https://osu.ppy.sh/ss/6126270
00:15:993 (15993|2,17593|1) - i think these ends at 00:18:393 -
I think if you had note on each white line on 00:19:193 - ~ 00:29:993 -
00:29:993 (29993|0) - i think this should end at 00:30:193 - http://puu.sh/rfF2h/b2b10017c3.png
00:43:993 (43993|3) - im sure you don't need this
i don't know what you thought about when you did the last kaiai but i don't like them at all. it dosen't make any sense to put doubles there in my opinion

Normal
00:12:193 - no LN?
00:17:593 (17593|3) - ends at 00:18:393 -
02:34:869 (154869|3,155669|0) - ends at 02:37:269 -

Hard
00:16:793 (16793|3,17193|2,17593|1) - ends at 00:18:393 - (seems to be on every diff)
00:33:893 - double?
01:47:393 (107393|3,107693|3,107993|3,108293|3,108593|3) - intentional?
02:35:669 (155669|3,156069|2,156469|1) - ends at 02:37:269 - (seems to be on every diff)

insane
01:35:993 - ~ 01:45:593 - some of these are wrongly timed
01:41:393 - keep going with the threes?
02:23:993 - ~ 02:29:999 - map these sounds?
Feerum
Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello SanadaYukimura!
Thanks for requesting to my Modding Queue
Here is my mod for you.

Now i see why you asked me if 1/8 is rankable on 300bpm ayy xD

The Song is pretty long. Is it okay for you when i focus more n Insane & Galaxy?
These diff's will have then a more detailed mod because i simply think they would benefit most for a Mod.

General


Artist: Right
Title: Right // According to the official website.
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Your offset seems a bit off for me. Please try it with 6384 (-9ms for all timing points) // Change it after apply my mod or the time stamps will be incorrect
mp3/Hitsounds: Is it me or is your Beatmap not hitsounded yet?
Other: -

Insane

Okay let's beginn with the Insane.

Already at the beginning i noticed you have some ghost notes in your difficult. I gonna list them out:
00:19:743 (19743|1) - , 00:21:343 (21343|3) - , 00:21:343 (21343|3,22943|3) - , 00:26:143 (26143|0) - , 00:27:743 (27743|3) - , 00:29:343 (29343|0) -
On all these notes is no own sound. There is just a long sound of the previous note which is 1/2 beat long.
All other 1/4 you can keep because there is a 1/4 kick sound.

00:29:343 (29343|0) - When you change the offset you will notice that this note should be snapped to 1/3 at 00:15:859 - .

00:31:993 - These chords seems .. uh.. how can is say... random placed for me. I mean i bet you have a system behind them but i still will suggest something what can give a better feeling for playing it:

The thing here is: Instead of following "something" and spam wild 1/2 beat chords on 300 bpm you can follow, especially for the Insane, just the loud 1/8 sounds with chords. Don't worry about the kicks which get mapped with only one note. This is more than enough for them. There is no other sound than the kick so it fit well.
You may notice that some chords have a single note jack. like [14][13]. The sense behind them is that the 1/8 sound has just slightly a different pitch and with this you can emphasize this even more!

If you like this suggestion you can apply it for all these 1/2 chord parts in this part. Basically until here 00:43:193 - .

00:54:393 (54393|3,54393|0) - any reason why this is with two notes? You didn't use two notes in the 1/2 part before for the claps and here is no other sound.
00:55:993 (55993|1) - Suggest also to delete this note. The 1/4 stream sound ended 1/4 before.

01:22:393 (82393|2) - Delete this note or add a not at 01:21:993 - . Same sound.

Mh.. should this note 01:23:593 (83593|0) - be better on 01:23:293 - , 01:24:393 (84393|3) - on 01:24:093 - and so on.. i mean on the downbeat you doesn't really have any certain sound and on the red beat you ignore one of the most audible, the melody. It feels very strange.

01:26:993 (86993|0,87093|1) - Maybe jack these notes. Is actually pretty cool!

01:35:993 - to 01:41:385 - . I am 1000% sure your notes here are wrong snapped. The first notes fit well to 2/3 beat but later not. Please get someone who is skilled in timing to check this because i am pretty sure here is some kind of bpm change. I tried over 30min to figure it out but failed :/

02:08:843 - pretty sure missing note. Kick, hihat, music.

02:16:493 (136493|0) - suggest to make here a 1/2 LN. It really feels like something is missing here.

03:23:669 (203669|0,203669|1,203719|2,203719|3,203769|0,203769|1,203819|2,203819|3,203869|1,203869|0) - These as single notes would be enough. You doesn't have here a strong enough sound to make it as chords.

03:25:269 (205269|3,205269|2,205319|0,205319|1,205369|2,205369|3) - Same here. The sound isn't audible enough for chords. They seem so random placed, just for the difficult spike. What is a no-no.

03:32:369 - Pretty sure missing note. Follows still the melody.

That's all for insane i think. The Map is generally pretty cool but a at some points a little bit overdone. It seems sometimes like you want to force the difficulty.
Maybe it's just my imaginations. Otherwise a cool diff.

Galaxy

00:13:593 (13593|0,13668|1,13718|3,13793|2,13868|0,13918|1,13993|3,13993|2,14068|0,14118|1,14193|3,14268|2,14318|1) - what the hell is this snap.
I really suggest you to make it full 1/6. It's simply impossible to snap this complete correctly so i really suggest you this simplification. I suggested this already to some people in the past when i was BN because the snap would be weird af then. With complete 1/6 it follows the sound best on 100% but get more feedback about this part please.

00:15:718 (15718|3,15718|2,15868|0,15868|1) - Both should be 1/3. I mean, even without my offset fix the snap is already different to the insane difficult lol.

00:19:193 - Same suggestion like above in Insane. You have here ghost notes which you have to remove. Not gonna post it again, look in Insane please!

From 00:31:993 - to 00:43:193 - I don't know who suggested you this or if this was your own idea. But to use on 300!!! bpm 1/8 mixed with happy 1/2 jack chords and all this fun stuff that maybe 10 players can play is like what. I really think you have this part really overdone.
I can't really tell you what to change or what can play good because this is literally beyond my lvl what i ever will reach. This is basically a long [12][34] mash.

All i can suggest you is here. Try it with less notes but a bit more complex pattern.

01:10:393 - That's something like in Insane just a bit earlier. You have sounds like 01:10:493 - and 01:11:293 - unmapped while they belong to the main melody but you added notes at 01:10:793 (70793|3,71593|1) - where is basically no sound.

01:18:393 - I think this JS is too much. I know it is the highest difficult but it seems you force here the difficult. What could be better is to follow the hihat with chords. Then the JS makes at least sense and you can justify it!
Here the timings where you should delete one note: 01:18:693 (78693|0) - , 01:19:093 (79093|1) - , 01:19:493 (79493|1) - , 01:19:893 (79893|1) - .
Delete these and you JS makes more sense c:

01:23:193 - Now the same suggestion like in the Insane. Again you did ignore pretty important sounds but you mapped something inaudible. Maybe it's just me and i don't hear it.. bit i really suggest you to make it like suggested above.

01:33:643 - do you have here a note missing ?_?

01:35:993 - ??? Why this part has a different snap like the Insane. What? xD

02:19:643 (139643|0,140093|0,140543|3,140693|3,141143|0,141293|0) - Don't you think two notes are more than enough on the marked places? I don't hear any reason why you could add here suddenly hands.

03:08:469 (188469|0,188669|0,188769|3) - It seems you followed the kick sounds in this part of the beatmap why i suggest you to delete these notes. No kick.
03:12:669 (192669|3,193069|3,193169|0) - Same like above.

03:15:269 (195269|3,195269|0,195369|2,195369|1,195469|3,195469|0,195569|2,195569|1) - Suggest to make here a simple 3-2-3-2 trill. The kick sounds endet and you shouldn't force any kind of unneeded difficult. The Map is already hard enough and a trill could be a cool end for this part.

03:23:669 (203669|0,203669|1,203719|2,203719|3,203769|0,203769|1,203819|2,203819|3,203869|1,203869|0) - Remove one note from each chord. Again. Do not force difficulty.

My opinion to the 2nd Kiai part is the same like before to the beginning. I think you have some pattern pretty overdone. 1/8 is fine but you have it simply too much together with all these chords.
I really suggest you to get way more feedback for these pattern and i don't say feedback only from mappers. Also from players on high ranking. You try to rank here a map in 4K which has a really really high SR. It's cool that you try it but these parts needs really really way more polishing!

Alright, mod is done. I hope i could help you and you can do something with it.
I wish you good luck with this beatmap. You'll need it xP

A little extra, maybe you like it
While your BG looks pretty cool, it doesn't fit that much to the song itself. I looked a bit around and saw the background picture of the official website, which looks simply amazing and it would fit really good to the song. Maybe you like it, try it out!
BG
Oh and as extra i also made from this picture a Banner for the BSS site. Should you not accept the BG maybe you want to add at least the Banner, simply as reference for the Album :D
Banner
Topic Starter
Sandalphon

laughingcomet wrote:

Hello!

Easy
think something like this would play better https://osu.ppy.sh/ss/6126270
00:15:993 (15993|2,17593|1) - i think these ends at 00:18:393 - //No, the current timing are right
I think if you had note on each white line on 00:19:193 - ~ 00:29:993 -
00:29:993 (29993|0) - i think this should end at 00:30:193 - http://puu.sh/rfF2h/b2b10017c3.png
00:43:993 (43993|3) - im sure you don't need this
i don't know what you thought about when you did the last kaiai but i don't like them at all. it dosen't make any sense to put doubles there in my opinion

Normal
00:12:193 - no LN?
00:17:593 (17593|3) - ends at 00:18:393 -
02:34:869 (154869|3,155669|0) - ends at 02:37:269 -

Hard
00:16:793 (16793|3,17193|2,17593|1) - ends at 00:18:393 - (seems to be on every diff)
00:33:893 - double?
01:47:393 (107393|3,107693|3,107993|3,108293|3,108593|3) - intentional?
02:35:669 (155669|3,156069|2,156469|1) - ends at 02:37:269 - (seems to be on every diff)

insane
01:35:993 - ~ 01:45:593 - some of these are wrongly timed
01:41:393 - keep going with the threes?
02:23:993 - ~ 02:29:999 - map these sounds?

Feerum wrote:

Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello SanadaYukimura!
Thanks for requesting to my Modding Queue
Here is my mod for you.

Now i see why you asked me if 1/8 is rankable on 300bpm ayy xD

The Song is pretty long. Is it okay for you when i focus more n Insane & Galaxy? //No problem at all
These diff's will have then a more detailed mod because i simply think they would benefit most for a Mod.

General


Artist: Right
Title: Right // According to the official website.
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Your offset seems a bit off for me. Please try it with 6384 (-9ms for all timing points) // Change it after apply my mod or the time stamps will be incorrect /k
mp3/Hitsounds: Is it me or is your Beatmap not hitsounded yet? //Will add later for sure
Other: -

Insane

Okay let's beginn with the Insane.

Already at the beginning i noticed you have some ghost notes in your difficult. I gonna list them out:
00:19:743 (19743|1) - , 00:21:343 (21343|3) - , 00:21:343 (21343|3,22943|3) - , 00:26:143 (26143|0) - , 00:27:743 (27743|3) - , 00:29:343 (29343|0) -
On all these notes is no own sound. There is just a long sound of the previous note which is 1/2 beat long.
All other 1/4 you can keep because there is a 1/4 kick sound.
//Ok fix this one, I thought there are echo, anyway deleted

00:29:343 (29343|0) - When you change the offset you will notice that this note should be snapped to 1/3 at 00:15:859 - .
//Must be something wrong while I fixing the BPM, I knew this is 1/3

00:31:993 - These chords seems .. uh.. how can is say... random placed for me. I mean i bet you have a system behind them but i still will suggest something what can give a better feeling for playing it:

The thing here is: Instead of following "something" and spam wild 1/2 beat chords on 300 bpm you can follow, especially for the Insane, just the loud 1/8 sounds with chords. Don't worry about the kicks which get mapped with only one note. This is more than enough for them. There is no other sound than the kick so it fit well.
You may notice that some chords have a single note jack. like [14][13]. The sense behind them is that the 1/8 sound has just slightly a different pitch and with this you can emphasize this even more!

If you like this suggestion you can apply it for all these 1/2 chord parts in this part. Basically until here 00:43:193 - .
//As this kiai section suppose to be the hardest part of the whole diff, use double for the snare and the 1/8 burst should be ok (since use 1/4 for the 1/8 is just too stupid imo). And they are not place randomly, 00:31:993 (31993|3,31993|2,32093|3,32093|2,32393|0,32393|1,32493|1,32493|0) - for the same pitch snare, 00:32:693 (32693|0,32693|3,33193|0,33193|3,33693|0,33693|3) - jack to shows the 1/8 feeling

00:54:393 (54393|3,54393|0) - any reason why this is with two notes? You didn't use two notes in the 1/2 part before for the claps and here is no other sound. //k
00:55:993 (55993|1) - Suggest also to delete this note. The 1/4 stream sound ended 1/4 before. //change to LN for the long sound after

01:22:393 (82393|2) - Delete this note or add a not at 01:21:993 - . Same sound. //added

Mh.. should this note 01:23:593 (83593|0) - be better on 01:23:293 - , 01:24:393 (84393|3) - on 01:24:093 - and so on.. i mean on the downbeat you doesn't really have any certain sound and on the red beat you ignore one of the most audible, the melody. It feels very strange. //deleted 01:23:593 - , but i decide not to add 01:23:293 - since the 2 notes after have higher pitch

01:26:993 (86993|0,87093|1) - Maybe jack these notes. Is actually pretty cool! //Unlike top diff, i want to keep this part easy

01:35:993 - to 01:41:385 - . I am 1000% sure your notes here are wrong snapped. The first notes fit well to 2/3 beat but later not. Please get someone who is skilled in timing to check this because i am pretty sure here is some kind of bpm change. I tried over 30min to figure it out but failed :/ //Ok marked first

02:08:843 - pretty sure missing note. Kick, hihat, music. //Yup done

02:16:493 (136493|0) - suggest to make here a 1/2 LN. It really feels like something is missing here. //fixed

03:23:669 (203669|0,203669|1,203719|2,203719|3,203769|0,203769|1,203819|2,203819|3,203869|1,203869|0) - These as single notes would be enough. You doesn't have here a strong enough sound to make it as chords.
//To make those snare different with 03:22:669 (202669|0,202719|1,202769|2,202819|3) - those 1/4, make it as a chords is not overdone

03:25:269 (205269|3,205269|2,205319|0,205319|1,205369|2,205369|3) - Same here. The sound isn't audible enough for chords. They seem so random placed, just for the difficult spike. What is a no-no. //Like the explanation I gave above, the placed in this way for a reason

03:32:369 - Pretty sure missing note. Follows still the melody. //Yup sure

That's all for insane i think. The Map is generally pretty cool but a at some points a little bit overdone. It seems sometimes like you want to force the difficulty.
Maybe it's just my imaginations. Otherwise a cool diff.

Galaxy

00:13:593 (13593|0,13668|1,13718|3,13793|2,13868|0,13918|1,13993|3,13993|2,14068|0,14118|1,14193|3,14268|2,14318|1) - what the hell is this snap. //WTF, I'm so careless when I shift the timing, should recheck this part
I really suggest you to make it full 1/6. It's simply impossible to snap this complete correctly so i really suggest you this simplification. I suggested this already to some people in the past when i was BN because the snap would be weird af then. With complete 1/6 it follows the sound best on 100% but get more feedback about this part please.

00:15:718 (15718|3,15718|2,15868|0,15868|1) - Both should be 1/3. I mean, even without my offset fix the snap is already different to the insane difficult lol. //Same^^^ all fixed

00:19:193 - Same suggestion like above in Insane. You have here ghost notes which you have to remove. Not gonna post it again, look in Insane please! //All fixed

From 00:31:993 - to 00:43:193 - I don't know who suggested you this or if this was your own idea. But to use on 300!!! bpm 1/8 mixed with happy 1/2 jack chords and all this fun stuff that maybe 10 players can play is like what. I really think you have this part really overdone.
I can't really tell you what to change or what can play good because this is literally beyond my lvl what i ever will reach. This is basically a long [12][34] mash.

All i can suggest you is here. Try it with less notes but a bit more complex pattern.
//Yup I know those 1/8 are pretty dense. Bur first, I did asked many high-rank player when I decide to use this pattern, "Those pattern are playable and FC-able" thats what feedback i get. Second, those 1/8 are not non-stop 1/8, I only use the double(for snare) at the last part for each small burst. I try to avoid unnecessary jacks as many as I can, all the 1/8 are the easiest pattern (1234/4321). Will keep the pattern for now

01:10:393 - That's something like in Insane just a bit earlier. You have sounds like 01:10:493 - and 01:11:293 - unmapped while they belong to the main melody but you added notes at 01:10:793 (70793|3,71593|1) - where is basically no sound. //Fixed

01:18:393 - I think this JS is too much. I know it is the highest difficult but it seems you force here the difficult. What could be better is to follow the hihat with chords. Then the JS makes at least sense and you can justify it!
Here the timings where you should delete one note: 01:18:693 (78693|0) - , 01:19:093 (79093|1) - , 01:19:493 (79493|1) - , 01:19:893 (79893|1) - .
Delete these and you JS makes more sense c:
//I know you want me to follow the kick, but I use double for the same sound that start at 01:16:793 - , and the JS pattern are the easiest pattern I can say

01:23:193 - Now the same suggestion like in the Insane. Again you did ignore pretty important sounds but you mapped something inaudible. Maybe it's just me and i don't hear it.. bit i really suggest you to make it like suggested above.
//Fixed this part like I did in Insane

01:33:643 - do you have here a note missing ?_? //I know what u mean, but no, no gonna follow this sound

01:35:993 - ??? Why this part has a different snap like the Insane. What? xD //ayyy.... the snap in insane are wrong, i think this one is correct

02:19:643 (139643|0,140093|0,140543|3,140693|3,141143|0,141293|0) - Don't you think two notes are more than enough on the marked places? I don't hear any reason why you could add here suddenly hands. //Bass drum

03:08:469 (188469|0,188669|0,188769|3) - It seems you followed the kick sounds in this part of the beatmap why i suggest you to delete these notes. No kick. //Not only for kick, the double you point out are for the snare sound
03:12:669 (192669|3,193069|3,193169|0) - Same like above. //^^

03:15:269 (195269|3,195269|0,195369|2,195369|1,195469|3,195469|0,195569|2,195569|1) - Suggest to make here a simple 3-2-3-2 trill. The kick sounds endet and you shouldn't force any kind of unneeded difficult. The Map is already hard enough and a trill could be a cool end for this part. //they are same sound with 03:14:869 - , only higher pitch

03:23:669 (203669|0,203669|1,203719|2,203719|3,203769|0,203769|1,203819|2,203819|3,203869|1,203869|0) - Remove one note from each chord. Again. Do not force difficulty. //Like my explanation in insane diff

My opinion to the 2nd Kiai part is the same like before to the beginning. I think you have some pattern pretty overdone. 1/8 is fine but you have it simply too much together with all these chords.
I really suggest you to get way more feedback for these pattern and i don't say feedback only from mappers. Also from players on high ranking. You try to rank here a map in 4K which has a really really high SR. It's cool that you try it but these parts needs really really way more polishing!
//I understand what you trying to say, I also not every sure when the map is beyond my play skill, and trust me, this pattern are decided after i ask a lots of high rank player

Alright, mod is done. I hope i could help you and you can do something with it.
I wish you good luck with this beatmap. You'll need it xP

A little extra, maybe you like it
While your BG looks pretty cool, it doesn't fit that much to the song itself. I looked a bit around and saw the background picture of the official website, which looks simply amazing and it would fit really good to the song. Maybe you like it, try it out!
BG
Oh and as extra i also made from this picture a Banner for the BSS site. Should you not accept the BG maybe you want to add at least the Banner, simply as reference for the Album :D
//This is the album cover,which I dont think it will be a good idea to use as a BG for a particular song. Will keep the current and keep looking see if i can find any better img for it, Thanks for the offer anyway :D
Banner
Thanks Feerum, really glad that some of the serious problem got point out
Thanks guys
Soul Evans
Hello o/ here's the m4m mod as we agreed on.
Galaxy
[list=]00:32:693 - until 00:43:193 - Ok, so i was thinking to make this section a bit more interesting and not have only that pattern to show off, i was thinking of using jumptrills or dense JS maybe? was well as mixing it up with jacks, the reason for this is to only give more of a challenge because these are the only ''hard'' parts in this map and it can be spammed as well as the patterns can be more fun to give the player a more interesting experience to your map because, well that's the point in making this map right? to give a player the best experience and that they will appreciate your mapping for it.
00:47:193 - In this section, you hear the brrrrrrr sound right? try applying a small stream to map that because it sounds interesting and more fun to play
and also that other sound than can be an LN maybe?
01:12:793 - Instead of these LNs, you can pretty much make use of the sound by making short streams, uuh the ones that are like Bzzt
01:21:193 (81193|3,81243|0,81293|3,81343|0) - These streams are a little bit of a bad opening for the rolls when i played them, consider moving it to index or change it's pattering maybe
01:26:793 (86793|0,86893|1) - I think you can add doubles in it because it replicates the same sound as 01:26:993 (86993|2,86993|3,87093|3,87093|2) -
01:27:593 (87593|3) - This maybe can be an LN up to 01:27:593 (87593|3) -
01:32:393 - Personal suggestion, i think you can add notes here because of the Bzzt sound again
01:33:593 - Ok this can be way denser than that, you can add 1/8 maybe
01:34:043 - And i think this section can be jumptrills up to 01:34:393 - ~
01:35:793 - You here that 8-bit sound? you can add notes to the blue line for that and it would be more interesting
01:38:393 - Like i said before, you can add more notes to this because of the brrrrr sound and it would be funner
01:44:993 - Since you regularly make use of LNs, you might as well use it here until 01:45:593 -
01:45:593 - This heavy drum sound can be triples for sure, don't make the first sound a triple and leave the rest as doubles, apply triples to the loud sound please
01:52:793 - I think this section can be either A) more dense in terms of Jumpstream or B) changed to jumptrills
01:57:143 (117143|2,117293|1,117293|3,117293|0,117443|2,117443|3,117593|0,117593|1) - That sound can have more variety in pattern choice than that
01:58:043 (118043|2,118343|3,118643|0) - These might be better to be put off in the same column
02:03:593 - Add mini lns to that sound in the background
02:24:064 - Don't just leave it like that sure you can add break but alteast don't make it completely empty, the map isn't even that hard in terms of stamina
02:56:869 - Add dense patterns to the song
02:57:269 - You may add some sort of handstreams as a better way to show the section to get the player ready for the next hard part.
03:06:269 - Why do you completely ignore the sounds that may be better suiting for the maps difficulty?
03:09:269 - Same here, good place for streams
03:12:669 - Add hard parts to these types of special sounds, the song allows or it don't worry lol
03:15:669 - same thing[/list]
That's it from me now good luck
Topic Starter
Sandalphon

Soul Evans wrote:

Hello o/ here's the m4m mod as we agreed on.
Galaxy
[list=]00:32:693 - until 00:43:193 - Ok, so i was thinking to make this section a bit more interesting and not have only that pattern to show off, i was thinking of using jumptrills or dense JS maybe? was well as mixing it up with jacks, the reason for this is to only give more of a challenge because these are the only ''hard'' parts in this map and it can be spammed as well as the patterns can be more fun to give the player a more interesting experience to your map because, well that's the point in making this map right? to give a player the best experience and that they will appreciate your mapping for it. //Excuse me? Show off? The current represent the 1/8 burst and snare perfectly
00:47:193 - In this section, you hear the brrrrrrr sound right? try applying a small stream to map that because it sounds interesting and more fun to play //pointless
and also that other sound than can be an LN maybe?
01:12:793 - Instead of these LNs, you can pretty much make use of the sound by making short streams, uuh the ones that are like Bzzt //k
01:21:193 (81193|3,81243|0,81293|3,81343|0) - These streams are a little bit of a bad opening for the rolls when i played them, consider moving it to index or change it's pattering maybe //done
01:26:793 (86793|0,86893|1) - I think you can add doubles in it because it replicates the same sound as 01:26:993 (86993|2,86993|3,87093|3,87093|2) -
01:27:593 (87593|3) - This maybe can be an LN up to 01:27:593 (87593|3) - //not a long sound, so...
01:32:393 - Personal suggestion, i think you can add notes here because of the Bzzt sound again
01:33:593 - Ok this can be way denser than that, you can add 1/8 maybe //U complain about the second kiai and now u asking me to add 1/8 which are mix with the 1/4 (??????) and this is not for the difficulty
01:34:043 - And i think this section can be jumptrills up to 01:34:393 - ~ //^
01:35:793 - You here that 8-bit sound? you can add notes to the blue line for that and it would be more interesting //no, want to make it compare with 00:44:584 -
01:38:393 - Like i said before, you can add more notes to this because of the brrrrr sound and it would be funner
01:44:993 - Since you regularly make use of LNs, you might as well use it here until 01:45:593 - //the LN start here 01:44:834 -
01:45:593 - This heavy drum sound can be triples for sure, don't make the first sound a triple and leave the rest as doubles, apply triples to the loud sound please //fixed
01:52:793 - I think this section can be either A) more dense in terms of Jumpstream or B) changed to jumptrills
01:57:143 (117143|2,117293|1,117293|3,117293|0,117443|2,117443|3,117593|0,117593|1) - That sound can have more variety in pattern choice than that
01:58:043 (118043|2,118343|3,118643|0) - These might be better to be put off in the same column
02:03:593 - Add mini lns to that sound in the background //the long sound only last 1/4 length, no
02:24:064 - Don't just leave it like that sure you can add break but alteast don't make it completely empty, the map isn't even that hard in terms of stamina //the BPM change from 200 -> each 1/2, will be pain to play if add note
02:56:869 - Add dense patterns to the song
02:57:269 - You may add some sort of handstreams as a better way to show the section to get the player ready for the next hard part. //for what sound, or just for difficultly
03:06:269 - Why do you completely ignore the sounds that may be better suiting for the maps difficulty? //you mean LN or what
03:09:269 - Same here, good place for streams //there is no 1.4 stream sound, only LN and 1/2 kick
03:12:669 - Add hard parts to these types of special sounds, the song allows or it don't worry lol
03:15:669 - same thing[/list]
That's it from me now good luck
Wonki
hii req

Normal
00:41:384 (41384|1) - 1! 2! 3! 4! sound like 00:34:384 (34384|3,34584|0,34784|3,34984|0) - recommend move 1

02:07:784 - should note here like 02:05:234 (125234|0,125234|1,125384|3,125384|2) - and delete 1note

02:09:284 (129284|0,129584|3,129584|1) - recommend http://puu.sh/rl7mO/bc04769a92.jpg personal opinion

03:44:060 - sound here

03:44:660 - , same


Hard
00:29:984 - it's ok to change http://puu.sh/rlfCH/bfa994fa2f.jpg

01:18:384 - ~01:19:984 - this part recommend add LN to gap 01:16:784 - ~ 01:18:384 -

01:31:184 (91184|3) - LN end 01:31:484 - here and add 1note here

02:15:434 (135434|1,136034|1,136334|2) - delete. Its very hard to hard diff

02:19:184 (139184|2,139184|3,139334|3,139409|2,139634|2,139634|3) - I think chage other way is good for hand balance http://puu.sh/rlfVZ/f9a4191031.jpg

03:09:760 (189760|1,189760|0,189960|0,189960|1) - change 1note pls personal opinion

03:00:460 - ~03:02:060 - same reason like 01:18:384 - ~01:19:984 - cause of gap

03:44:060 - sound here

03:44:660 - , same

lol good map :3
_Hikari
第一遍玩Galaxy难度瞬间懵逼,感觉就在玩11eleven...

之前玩过谱帝的critical crystal和beautiful now都感觉挺不错的:)
没想到谱帝的ex难度也这么狠。。。

祝这首歌早日被ranked!!!
Topic Starter
Sandalphon

Wonki wrote:

hii req

Normal
00:41:384 (41384|1) - 1! 2! 3! 4! sound like 00:34:384 (34384|3,34584|0,34784|3,34984|0) - recommend move 1 //done

02:07:784 - should note here like 02:05:234 (125234|0,125234|1,125384|3,125384|2) - and delete 1note //sure

02:09:284 (129284|0,129584|3,129584|1) - recommend http://puu.sh/rl7mO/bc04769a92.jpg personal opinion //prefer the current for this one

03:44:060 - sound here //not really clear to hear, i didnt even add this in Galaxy diff

03:44:660 - , same //^


Hard
00:29:984 - it's ok to change http://puu.sh/rlfCH/bfa994fa2f.jpg //a 150BPM 1/8 in a Hard diff? maybe no

01:18:384 - ~01:19:984 - this part recommend add LN to gap 01:16:784 - ~ 01:18:384 - //note fit more

01:31:184 (91184|3) - LN end 01:31:484 - here and add 1note here //fix

02:15:434 (135434|1,136034|1,136334|2) - delete. Its very hard to hard diff //200BPM 1/2, not really

02:19:184 (139184|2,139184|3,139334|3,139409|2,139634|2,139634|3) - I think chage other way is good for hand balance http://puu.sh/rlfVZ/f9a4191031.jpg //keep this for now i dont think its a big issue

03:09:760 (189760|1,189760|0,189960|0,189960|1) - change 1note pls personal opinion

03:00:460 - ~03:02:060 - same reason like 01:18:384 - ~01:19:984 - cause of gap

03:44:060 - sound here

03:44:660 - , same //like my explanation in Normal

lol good map :3
Thanks a lot!!!

IdentityPart4 wrote:

第一遍玩Galaxy难度瞬间懵逼,感觉就在玩11eleven...

之前玩过谱帝的critical crystal和beautiful now都感觉挺不错的:)
没想到谱帝的ex难度也这么狠。。。

祝这首歌早日被ranked!!!
过奖了
Frim4503

Col : 1|2|3|4|5|6|7
M4M
My Map : https://osu.ppy.sh/s/461450

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Hard

  1. 00:11:584 (11584|2,11984|0) -swap col. ? I’m not very like these kind of pattern 00:11:984 (11984|0,12184|0) -
  2. 00:12:784 (12784|1) -move to 4. Then move 00:13:184 (13184|3) -to 2
  3. 00:13:984 (13984|0) -suggest to remove. Cuz no need to add note in here. Leave the note for cymbal sound
  4. 00:15:584 (15584|3) -^same
  5. 00:51:184 -00:54:384 -suggest to add ½ note in white line to balance the spread. If you see insane, it using ¼ note
  6. 01:54:584 (114584|3) -better to move this to 2
  7. 02:32:860 (152860|1) -^same like the first
  8. 02:34:460 -^
  9. 02:58:060 (178060|1) -make double. The other note is double

Insane

  1. 00:19:184 -to be honest, for kiai part I want you to focus on guitar sound, not the drum sound.
  2. 00:31:584 (31584|0) -make double
  3. 01:22:584 (82584|0) -move to 2
  4. 02:33:260 (153260|1) -better to make this double
Tbh this map can be improve again in insane and galaxy, tou can still adding more notes.
But it will increase SR on insane and you must add new diff to fill the gap.
Sorry if this mod is useless, but I can’t mod galaxy diff in 300 bpm xD

Good luck
Mod Done
Topic Starter
Sandalphon

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
M4M
My Map : https://osu.ppy.sh/s/461450

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Hard

  1. 00:11:584 (11584|2,11984|0) -swap col. ? I’m not very like these kind of pattern 00:11:984 (11984|0,12184|0) -//done
  2. 00:12:784 (12784|1) -move to 4. Then move 00:13:184 (13184|3) -to 2 //what for
  3. 00:13:984 (13984|0) -suggest to remove. Cuz no need to add note in here. Leave the note for cymbal sound
  4. 00:15:584 (15584|3) -^same //for kick sound
  5. 00:51:184 -00:54:384 -suggest to add ½ note in white line to balance the spread. If you see insane, it using ¼ note //no, double represent the main sound good enough, 1/2 just pointless
  6. 01:54:584 (114584|3) -better to move this to 2 //no, same pitch with the drum in the next so..
  7. 02:32:860 (152860|1) -^same like the first
  8. 02:34:460 -^
  9. 02:58:060 (178060|1) -make double. The other note is double //done

Insane

  1. 00:19:184 -to be honest, for kiai part I want you to focus on guitar sound, not the drum sound. //tell me which guitar that i miss, then i will follow 100%. Ofc only if u can
  2. 00:31:584 (31584|0) -make double
  3. 01:22:584 (82584|0) -move to 2
  4. 02:33:260 (153260|1) -better to make this double
Tbh this map can be improve again in insane and galaxy, tou can still adding more notes. //No, current amount notes are already enough, more not =/= better quality. And I dont want to overmap in my map
But it will increase SR on insane and you must add new diff to fill the gap. //like my explanation to other modder, 1.5 SR is not a unrankable issue, we should focus on the pattern spread instead of the SR gap. And since this is a 300BPM song, its hard to control the SR gap under 1.5 between each diff
Sorry if this mod is useless, but I can’t mod galaxy diff in 300 bpm xD

Good luck
Mod Done
Thanks
snoverpk_old
galaxy
2016-10-04 14:39 SanadaYukimura: yo
2016-10-04 14:42 snoverpk: hi
2016-10-04 14:42 SanadaYukimura: are you free for a testplay atm?
2016-10-04 14:42 snoverpk: yes
2016-10-04 14:43 SanadaYukimura: ACTION is listening to [http://osu.ppy.sh/b/1058142 Kobaryo - Galaxy Friends]
2016-10-04 14:43 SanadaYukimura: the last diff
2016-10-04 14:43 snoverpk: 6.6*
2016-10-04 14:43 snoverpk: ok
2016-10-04 14:43 SanadaYukimura: the map is beyond my play skill, so i want to get some feedback from top player
2016-10-04 14:44 SanadaYukimura: yea watch out some 300 1/8
2016-10-04 14:44 snoverpk: that's the first time i ever heard a chinese mapper say that
2016-10-04 14:44 snoverpk: i'm proud of you
2016-10-04 14:46 SanadaYukimura: well i think i the only chinese mapper who wants to map hard stuff so...
2016-10-04 14:49 SanadaYukimura: do u think it's fc-able
2016-10-04 14:49 snoverpk: yes
2016-10-04 14:49 snoverpk: some bad patterns though
2016-10-04 14:49 snoverpk: and it's too easy
2016-10-04 14:49 SanadaYukimura: u mean the middle part?
2016-10-04 14:49 snoverpk: yes
2016-10-04 14:49 snoverpk: most of the map is 4*
2016-10-04 14:50 snoverpk: this is really overrated
2016-10-04 14:50 snoverpk: i don't like it
2016-10-04 14:50 SanadaYukimura: yea its a little bit "under-map" because its 200 BPM in the middle
2016-10-04 14:50 snoverpk: if you want i can make a guest difficulty to replace it
2016-10-04 14:50 snoverpk: or i could edit your difficulty myself
2016-10-04 14:51 SanadaYukimura: ......
2016-10-04 14:51 snoverpk: and send you a better one
2016-10-04 14:51 snoverpk: i know how to make it a lot harder and less overrated
2016-10-04 14:51 SanadaYukimura: yea appreciate for this but i think i will just keep mine
2016-10-04 14:52 snoverpk: then please don't try to rank this
2016-10-04 14:52 snoverpk: i hate pp maps
2016-10-04 14:52 snoverpk: this is boring
2016-10-04 14:52 SanadaYukimura: since the whole map set is by myself
2016-10-04 14:53 snoverpk: well i'm not modding it if you're going to keep it the same difficulty
2016-10-04 14:54 snoverpk: if it was more consistent it would be fine
2016-10-04 14:55 SanadaYukimura: i will increase the difficulty for the 200BPM part for sure
2016-10-04 14:55 SanadaYukimura: so dw
2016-10-04 14:56 snoverpk: 00:51:184 - you could make these notes into doubles
2016-10-04 14:56 snoverpk: 00:54:384 - also i don't like this pattern
2016-10-04 14:57 SanadaYukimura: you mean those 1/4?
2016-10-04 14:57 snoverpk: yes
2016-10-04 14:57 SanadaYukimura: too easy or?
2016-10-04 14:57 snoverpk: yes
2016-10-04 14:58 snoverpk: also a bit awkward
2016-10-04 14:58 SanadaYukimura: pattern awkward?
2016-10-04 14:58 snoverpk: it feels a bit weird to hit properly
2016-10-04 14:58 snoverpk: i can't SS it
2016-10-04 14:58 snoverpk: 01:03:384 (63384|1,63384|0,63584|0,63584|3) - these can be triples
2016-10-04 14:59 snoverpk: how hard do you want this map to be
2016-10-04 14:59 snoverpk: do you want it to feel like 6.6*
2016-10-04 15:00 SanadaYukimura: actually i'm not planning to make the map this hard
2016-10-04 15:00 SanadaYukimura: but smh
2016-10-04 15:00 SanadaYukimura: after i add the 1/8
2016-10-04 15:00 SanadaYukimura: SR boom
2016-10-04 15:00 snoverpk: then why did you make this difficulty lol
2016-10-04 15:01 SanadaYukimura: but anyway i will make the whole map balance
2016-10-04 15:01 snoverpk: ok i can help you with patterns
2016-10-04 15:02 snoverpk: 01:13:584 - this part can be triples and doubles
2016-10-04 15:02 SanadaYukimura: its not "lets make some PP map", its "oh shit, why the 1/8 part much harder than the other part"
2016-10-04 15:03 snoverpk: 01:13:384 - http://puu.sh/rxma9/a235460d69.png
2016-10-04 15:03 snoverpk: try something like this
2016-10-04 15:04 snoverpk: 01:29:584 - you should map the 1/4 in this slow part
2016-10-04 15:04 snoverpk: 01:32:784 - i think these patterns could be harder
2016-10-04 15:04 snoverpk: but i don't know if you can map hard patterns
2016-10-04 15:05 SanadaYukimura: what do u mean by this
2016-10-04 15:05 snoverpk: i don't know if you know how to map good hard patterns
2016-10-04 15:06 snoverpk: 01:45:584 - you could add notes for the kick sounds here lol
2016-10-04 15:07 snoverpk: 02:38:060 - no notes for synth
2016-10-04 15:07 snoverpk: 02:45:060 (165060|2,165160|1,165260|0,165260|3,165360|2,165460|1) - these notes are less audible than the synth so it feels weird to play
2016-10-04 15:08 SanadaYukimura: oh this, its for the snare drum
2016-10-04 15:08 snoverpk: 02:46:260 (166260|2,166360|1,166460|0,166460|3) - actually i mean these notes
2016-10-04 15:08 snoverpk: they're less audible than the synth so it feels weird to play
2016-10-04 15:08 snoverpk: i think i got a 200 on this
2016-10-04 15:09 snoverpk: 03:03:660 - triples and doubles here too
2016-10-04 15:09 snoverpk: not dense enough
2016-10-04 15:09 snoverpk: 03:09:660 (189660|3,189660|0,189710|1,189760|3,189760|2,189860|0,189860|3,189910|2,189960|0,189960|1,190060|3,190060|0,190060|2) - this pattern is very uncomfortable
2016-10-04 15:09 snoverpk: these are the only patterns i missed on when i played this
2016-10-04 15:10 snoverpk: 03:29:260 - synth is more relevant here again
2016-10-04 15:10 SanadaYukimura: lol i thought i separate the jacks and 1/4 into both hand so it plays better
2016-10-04 15:11 snoverpk: the problem is these 03:09:660 (189660|3,189760|3,189860|0,189860|3,189960|0,190060|0) -
2016-10-04 15:12 SanadaYukimura: triple jacks.. ah
2016-10-04 15:12 SanadaYukimura: 03:20:860 - and this right>
2016-10-04 15:12 SanadaYukimura: ?
2016-10-04 15:12 SanadaYukimura: i saw you miss at this point
2016-10-04 15:12 snoverpk: yes
2016-10-04 15:12 snoverpk: this is the hardest prat of the map
2016-10-04 15:12 snoverpk: part*
2016-10-04 15:12 SanadaYukimura: not the 1/8 but this? lol
2016-10-04 15:12 SanadaYukimura: ok
2016-10-04 15:12 snoverpk: the 1/8 is easy
2016-10-04 15:12 SanadaYukimura: have to come out with a better patter i guess
2016-10-04 15:13 snoverpk: it's just fast mashing
2016-10-04 15:13 SanadaYukimura: glad to hear
2016-10-04 15:13 SanadaYukimura: cause QAT complain about this
2016-10-04 15:13 snoverpk: about what?
2016-10-04 15:13 SanadaYukimura: saying something like "overdone" section
2016-10-04 15:13 snoverpk: the 1/8?
2016-10-04 15:14 SanadaYukimura: yup
2016-10-04 15:14 snoverpk: well
2016-10-04 15:14 snoverpk: feerum doesn't know what he's doing
2016-10-04 15:14 snoverpk: i don't know why he's QAT
2016-10-04 15:14 snoverpk: should i post on thread? so you can fix this later
2016-10-04 15:15 snoverpk: i can help you with patterns later when you're done
2016-10-04 15:15 SanadaYukimura: anyway, if the 1/8 are fine. then its ok. Other stuff are just small thigns to me
2016-10-04 15:15 SanadaYukimura: if u like, i can shoot u some kudosu as well
2016-10-04 15:15 snoverpk: ok
2016-10-04 15:15 snoverpk: the other stuff is the most important part of the map
2016-10-04 15:15 snoverpk: if the map isn't consistent it's boring and bad
Hotaru-


Hotaru's Mania Modding KueKue


NM special NM req on my queue xD
Thanks For song recommendation i love it >w<)b

Kolom
1|2|3|4|5|6|7


[General things]
It's Okay

[GENERAL MOD]
Noting i guess

[Easy]
01:09:984 (69984|0) - move it to 2?? for pitch imo..

[Normal]
02:34:060 (154060|0,154460|1) - change this 2 notes into LN?? to cover synth sound... it has same sound just like this 02:34:860 (154860|3) - imo

03:08:260 (188260|2,188360|1,188460|0,188660|1,188760|2,188860|3,189060|2,189160|1,189260|0) - hmmm... i think this kind of notes will be hard for newbie since this is 300bpm yeah :>... i think it's better to swap it for comfortable purpose..

[Insane]
00:31:584 (31584|0) - hmmm i think this LN should be end here 00:31:984 - based on galaxy diff

from 01:18:384 - till 01:19:984 - what a crazy roll ;w; i can't play well there ;w;


That's all my mod owo..
sorry for short mod ;w;
Good Luck >w<)/
Topic Starter
Sandalphon

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


NM special NM req on my queue xD
Thanks For song recommendation i love it >w<)b

Kolom
1|2|3|4|5|6|7


[General things]
It's Okay

[GENERAL MOD]
Noting i guess

[Easy]
01:09:984 (69984|0) - move it to 2?? for pitch imo..

[Normal]
02:34:060 (154060|0,154460|1) - change this 2 notes into LN?? to cover synth sound... it has same sound just like this 02:34:860 (154860|3) - imo //they are same with 02:32:460 (152460|2,152860|1) - so i think i will just the current

03:08:260 (188260|2,188360|1,188460|0,188660|1,188760|2,188860|3,189060|2,189160|1,189260|0) - hmmm... i think this kind of notes will be hard for newbie since this is 300bpm yeah :>... i think it's better to swap it for comfortable purpose..

[Insane]
00:31:584 (31584|0) - hmmm i think this LN should be end here 00:31:984 - based on galaxy diff //to leave the space for the next triple so i end it earlier

from 01:18:384 - till 01:19:984 - what a crazy roll ;w; i can't play well there ;w;


That's all my mod owo..
sorry for short mod ;w;
Good Luck >w<)/
Thanks
Topic Starter
Sandalphon
rip old BG
Deep Sea

SanadaYukimura wrote:

rip old BG
wwwut? why ? old bg has been more epic :/
Topic Starter
Sandalphon

[Shana Lesus] wrote:

SanadaYukimura wrote:

rip old BG
wwwut? why ? old bg has been more epic :/
OK
Unlucky_w
Hi
From modding queue request

Easy
01:25:584 (85584|1) - Move this LN to the left. The sound is similar with the other LN from 01:23:984 (83984|0).

02:03:284 (123284|0) - Move this to third column. Sound is different from 02:02:684 (122684|0,122984|0), so it is not repetitive.

03:00:860 (180860|0,181260|0,181660|0,182060|0) - Don't like how it's in the same column.. how about moving 03:00:860 (180860|0) and 03:01:660 (181660|0) to the left.

Normal
03:00:060 (180060|2) - Just a recommendation.. move this to the right?

03:00:860 (180460|3,180860|0,181260|1,181610|2,182060|0,182060|1) - https://osu.ppy.sh/ss/6309010 maybe more like this.

Hard
02:16:034 (136034|1) - move to the right

02:16:334 (136334|2) - move to the left
to make better flow from here 02:15:434 (135434|1) to there.

Pretty much it for this.

I can't mod something higher than 4.5 stars, even by slowing down the speed. Although, I did found something else.

Insane
None.. haha

Galaxy
Just some slightly good recommendation.

00:18:384 - add an inherited point with a x0.5 speed
00:18:584 - add another inherited point with x1 speed
To make these notes 00:18:784 (18784|0,18784|3,18784|2,18784|1) like a sort of dash...
02:37:660 (157660|2,157660|1,157660|3,157660|0) - Same with this ^
03:03:260 (183260|1,183260|0,183260|2,183260|3) - ^

Another part

01:42:284 - add inherited point with x1.30
01:42:884 - add i.p with x1.1
01:43:484 - add i.p with x0.9
01:44:084 - add i.p with x0.7
01:44:684 - add i.p with x0.5
Song's getting quiet, so notes are slower.. then when song's getting higher
01:45:059 - add i.p with x1.0
01:47:909 - add i.p with x1.25
01:50:309 - add i.p with x1.5 (Original)

Pretty much it. Doesn't change too much: but most player can recognize and follow the rythm just but modifying the speed of it.

Alright, that's all. Good luck.
Great map btw... great spam, i mean.
Ayachi-
Lu
Adiopulse
Adiopulse's Didn't Pull Out Fast Enough Mod


ECT
I really think u need a diff between Hard and Insane, the SR jump is just way to big to leave it like that, Also this is a prob on insane http://puu.sh/rKvUm/3803ceaf87.png two timing points


Easy
00:43:784 not any col

02:38:460 map the claps

Normal
00:44:684 note col 3

00:57:484 note col 2

01:35:884 note col 3

Hard
00:34:384 (34384|3,34584|0,34784|3,34984|2) make these lns 4 ticks
00:37:584 (37584|0,37784|3,37984|0,38184|1) ^
00:40:784 (40784|3,40984|0,41184|3,41384|2) ^

01:35:984 map the main rythmn that is going on instead of the cymbals or whatever u map after that

02:07:784 (127784|0,127934|3,128084|0,128234|3,128384|0) these should be in a single col
Topic Starter
Sandalphon

FastYoshi wrote:

Hi
From modding queue request

Easy
01:25:584 (85584|1) - Move this LN to the left. The sound is similar with the other LN from 01:23:984 (83984|0).

02:03:284 (123284|0) - Move this to third column. Sound is different from 02:02:684 (122684|0,122984|0), so it is not repetitive.

03:00:860 (180860|0,181260|0,181660|0,182060|0) - Don't like how it's in the same column.. how about moving 03:00:860 (180860|0) and 03:01:660 (181660|0) to the left.

Normal
03:00:060 (180060|2) - Just a recommendation.. move this to the right?

03:00:860 (180460|3,180860|0,181260|1,181610|2,182060|0,182060|1) - https://osu.ppy.sh/ss/6309010 maybe more like this.

Hard
02:16:034 (136034|1) - move to the right

02:16:334 (136334|2) - move to the left
to make better flow from here 02:15:434 (135434|1) to there.

Pretty much it for this.

I can't mod something higher than 4.5 stars, even by slowing down the speed. Although, I did found something else.

Insane
None.. haha

Galaxy
Just some slightly good recommendation.

00:18:384 - add an inherited point with a x0.5 speed
00:18:584 - add another inherited point with x1 speed
To make these notes 00:18:784 (18784|0,18784|3,18784|2,18784|1) like a sort of dash...
02:37:660 (157660|2,157660|1,157660|3,157660|0) - Same with this ^
03:03:260 (183260|1,183260|0,183260|2,183260|3) - ^

Another part

01:42:284 - add inherited point with x1.30
01:42:884 - add i.p with x1.1
01:43:484 - add i.p with x0.9
01:44:084 - add i.p with x0.7
01:44:684 - add i.p with x0.5
Song's getting quiet, so notes are slower.. then when song's getting higher
01:45:059 - add i.p with x1.0
01:47:909 - add i.p with x1.25
01:50:309 - add i.p with x1.5 (Original)

Pretty much it. Doesn't change too much: but most player can recognize and follow the rythm just but modifying the speed of it.

Alright, that's all. Good luck.
Great map btw... great spam, i mean.
No reply = ok
About the SV recommendation, no, the current amount of SV are already enough

Adiopulse wrote:

Adiopulse's Didn't Pull Out Fast Enough Mod


ECT
I really think u need a diff between Hard and Insane, the SR jump is just way to big to leave it like that, Also this is a prob on insane http://puu.sh/rKvUm/3803ceaf87.png two timing points
//About the SR gap, from Hard to Insane (4.83-3.42=1.41), i believe many ranked maps have this kind of SR gap.


Easy
00:43:784 not any col

02:38:460 map the claps

Normal
00:44:684 note col 3

00:57:484 note col 2

01:35:884 note col 3

Hard
00:34:384 (34384|3,34584|0,34784|3,34984|2) make these lns 4 ticks
00:37:584 (37584|0,37784|3,37984|0,38184|1) ^
00:40:784 (40784|3,40984|0,41184|3,41384|2) ^

01:35:984 map the main rythmn that is going on instead of the cymbals or whatever u map after that

02:07:784 (127784|0,127934|3,128084|0,128234|3,128384|0) these should be in a single col
Thanks, fix some
Koibenii
Hi! Requested from queue
I dunno if I could do much with over 5 pages of mods already lmao

1|2|3|4
Easy
03:26:460 (206460|3,206660|3) - i think this should be a double to emphasize drum sound
03:27:460 (207460|1) - maybe put this in [1] because you did 03:26:460 (206460|3,206660|3)
Hard
03:16:460 - 03:22:660 - maybe use the same rigidity of notes like in 00:31:984 onwards to emphasize the climax of the song
03:27:860 (207860|2,207860|3) - should be a single. idk
Insane
01:23:484 - missing note here?
01:24:884 - ^
02:20:534 (140534|3) - should be double because of heavy bass
02:21:134 (141134|0) - ^
Galaxy
I've got nothing to say here, uhhh cool SVs I guess 8-) 8-)
There. Sorry if I only have minor mods. Hope it helped :D Goodluck on ranking this!! Pretty cool song and mapset
Tamoiru
:)图做得很棒啊 希望能rank
Topic Starter
Sandalphon

JztCallMeRon wrote:

Hi! Requested from queue
I dunno if I could do much with over 5 pages of mods already lmao

1|2|3|4
Easy
03:26:460 (206460|3,206660|3) - i think this should be a double to emphasize drum sound //this one is a 150 BPM 1/2 which is already hard for E icon diff
03:27:460 (207460|1) - maybe put this in [1] because you did 03:26:460 (206460|3,206660|3) //k
Hard
03:16:460 - 03:22:660 - maybe use the same rigidity of notes like in 00:31:984 onwards to emphasize the climax of the song //current pattern is fine
03:27:860 (207860|2,207860|3) - should be a single. idk //for clap
Insane
01:23:484 - missing note here?
01:24:884 - ^ //prefer to follow the higher pitch sound thats after
02:20:534 (140534|3) - should be double because of heavy bass
02:21:134 (141134|0) - ^ //k
Galaxy
I've got nothing to say here, uhhh cool SVs I guess 8-) 8-)
There. Sorry if I only have minor mods. Hope it helped :D Goodluck on ranking this!! Pretty cool song and mapset
Thanks!
Syadow-
hi NM req from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject
bayangan
[Hard]
00:25:784 (25784|0) - move to col 3
01:03:384 - double since same sound like 01:03:584 -
01:10:384 - cymbal add note
01:16:784 - ^
01:28:384 (88384|1,88584|2) - change to LN
01:32:784 - double
01:35:184 - double too
01:45:584 - idk wut triple for ? tbh that sound like 01:45:884 -
02:53:460 - add note
[Insane]
00:16:384 - add note
01:41:384 - why not same pattern with same sound ?
01:50:534 - same like 02:09:734 - this part, maybe make double
Nice Map
Good Luck >w<)b
Topic Starter
Sandalphon

Syadow- wrote:

hi NM req from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject
bayangan
[Hard]
00:25:784 (25784|0) - move to col 3
01:03:384 - double since same sound like 01:03:584 -
01:10:384 - cymbal add note //2 is enough
01:16:784 - ^
01:28:384 (88384|1,88584|2) - change to LN //different length
01:32:784 - double
01:35:184 - double too //keep the current pattern
01:45:584 - idk wut triple for ? tbh that sound like 01:45:884 - //finish sound
02:53:460 - add note //that not whta i'm following in here
[Insane]
00:16:384 - add note //no reason
01:41:384 - why not same pattern with same sound ? //to show the sounds are faded out
01:50:534 - same like 02:09:734 - this part, maybe make double
Nice Map
Good Luck >w<)b
Other all ok
^^
AchsanLovers

maybe no one can fc this map
CommandoBlack
Mode from: CommandoBlack's [4k Mania] queue - t/511195

Galaxy
00:19:684 (19684|3) - Remove, 00:19:684 (19684|2) - Make a LN - Do this for similar sections
00:43:784 add a note to the drum
01:18:684 (78684|0) - remove
01:19:084 (79084|0) - remove
01:19:484 (79484|0) - remove
01:19:884 (79884|1) - remove
~ 01:18:00 area will need to be rearranged after above changes
01:20:884 notes are missing above... where are those rolls?
01:21:084 ^
01:21:384 (81384|2,81384|3,81484|1,81484|0) - rolls instead?
01:45:134 & 01:45:284 are missing a note each
02:17:984 (137984|1) - remove
02:17:984 add a slow down SV
02:18:584 add a speed up SV
02:19:184 add a rate 1x SV to re normalize
Valentrixe
insane 4.83 > galaxy 6.61

you really need a diff between them
Topic Starter
Sandalphon
I don't even want to continue this dumb map
abraker

YaHao wrote:

I don't even want to continue this dumb map
Insane difficulty is nice to play, just a few empty part to fill in. Don't get discouraged. You might need to drop the hardest diff if it won't work out.


Insane
The patterns between 00:45:184 and 00:49:584 feel a bit empty. I suggest:
Between 00:45:184 to 00:46:784 use this kind of pattern (extra note on the white line)
Between 00:46:784 to 00:48:784 use this kind of pattern (extra 2 notes with a column blank in between)
Between 00:48:784 to 00:51:184 use this kind of pattern (extra 3 notes forming a triangle)

00:57:784 (57784|0) - This can be a 1/2 hold note
00:59:384 (59384|1) - 1/2 hold note
00:59:784 (59784|2) - 1/2 hold note
01:00:184 (60184|1) - 1/2 hold note
01:00:984 (60984|2) - 1/2 hold note

Jacks fit jumpstyle so much better, but we need to be careful not to put notes too close together. These notes will be 3/4 meter apart.
01:03:834 (63834|3) - note here
01:04:184 (64184|2) - remove
01:04:234 (64234|0) - note here
01:04:634 (64634|1) - note here
01:05:034 (65034|0) - note here
01:05:434 (65434|1) - note here
01:05:984 (65984|1) - move to 01:05:834 (65834|2) -
01:06:384 (66384|2) - move to 01:06:234 (66234|3) -
01:06:584 (66584|0) - move to 01:06:634 (66634|2) -
01:06:784 (66784|2) - move to 01:06:784 (66784|1) -
01:06:984 (66984|1) - move to 01:06:984 (66984|2) -
01:07:184 (67184|2) - move to 01:07:184 (67184|1) -
Add note at 01:07:084 (67084|2) -
Add note at 01:06:884 (66884|1) -

So you have this at the end: http://i.imgur.com/dQ217E3.png

01:07:384 (67384|1) - move to 01:07:434 (67434|3) -
Add note at 01:07:834 (67834|2) -
Add note at 01:08:234 (68234|3) -


01:41:384 (101384|0,101984|0,102584|0,103184|0,103784|0,104384|0,104984|0) - These feel empty. I suggest to those in with any 3 note combinations


Another area that feels empty: From 02:38:460 to 02:47:660

02:38:660 (158660|2) - Add note on white line
02:39:060 (159060|2) - Add note on white line
02:40:260 (160260|0) - Add note on white line
02:40:660 (160660|3) - Add note on white line
02:41:060 (161060|2) - Add note on white line
02:41:860 (161860|2) - Add note on white line
02:42:260 (162260|2) - Add note on white line
02:42:460 (162460|2) - move to 02:42:460 (162460|1) -
02:42:660 (162660|2) - Add note on white line
02:43:460 (163460|1) - Add note on white line
02:43:860 (163860|1) - Add note on white line
02:44:060 (164060|1) - move to 02:44:060 (164060|2) -
02:44:260 (164260|1) - Add note on white line
02:44:460 (164460|1) - move to 02:44:460 (164460|2) -
02:44:360 (164360|1) - Add note on red line
02:44:260 (164260|0) - Add note on white line
02:45:860 (165860|1) - Add note on white line
02:47:460 (167460|2) - Add note on white line
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