17:40 nya10: Hi :3
17:40 mercury2004: hihi
17:40 nya10: Can you
17:40 nya10: np the map
17:41 *mercury2004 is playing [https://osu.ppy.sh/b/875660 Ceui - Ima, Arukidasu Kimi e. [Renzia's Insane]] +Hidden
17:41 nya10: And take a look at my map ;w;
17:42 mercury2004: a sec
17:43 mercury2004: which map is it
17:43 *nya10 is listening to [https://osu.ppy.sh/b/1058055 DJ Totoriott - Chronoxia]
17:43 nya10: [Insane]
17:44 nya10: Not hitsounded though
17:44 mercury2004: aw
17:44 nya10: o.o
17:44 mercury2004: dont expect me to fc anything lol
17:44 nya10: Yeah I know
17:45 nya10: I just want a comment for the map
17:45 nya10: From you lol
17:46 mercury2004: wot
17:46 nya10: Wut
17:46 nya10: Lel
17:46 mercury2004: i did it right
17:47 mercury2004: what was that
17:49 mercury2004: solid map
17:49 nya10: Is the repeat slider
17:49 mercury2004: very solid
17:49 nya10: A bit weird?
17:49 mercury2004: few place yea
17:49 mercury2004: want me to go in detail/
17:49 mercury2004: ?
17:49 nya10: Hmmm okay
17:49 nya10: Yeah
17:49 nya10: But I can't edit those though
17:49 mercury2004: most jump, you did pretty good. got all the idea right with 1/4 kick
17:49 nya10: I may edit those after the hitsound finished
17:50 mercury2004: but there are other place that can be use to further emphasize specific part of map
17:50 nya10: Oh example?
17:50 mercury2004: 00:04:209 (2,3,4,5,6,7,8,9) - this is fine
17:50 mercury2004: but if i were you, i'mma put this
17:50 mercury2004: farther
17:51 nya10: Oh well I was in a restriction
17:51 nya10: That there's an Extra diff
17:51 mercury2004: 00:09:543 (2,3) - sounds of the instrument here is the same, i would have point them
17:51 mercury2004: in the same direction
17:51 nya10: Oh
17:51 nya10: I see
17:51 nya10: Edited
17:51 mercury2004: 00:17:876 (2) - how about stack this on slider end
17:52 mercury2004: drum sound on that note
17:52 nya10: Hmmm
17:52 nya10: Yeah the heavy note
17:52 mercury2004: exactly
17:52 nya10: So the heavy notes
17:52 nya10: Denotes that clicking it on without moving
17:52 nya10: Should be the best move?
17:53 nya10: Same as go to (4) I guess then
17:53 nya10: 00:18:543 (4) -
17:53 mercury2004: goes the same
17:54 mercury2004: 00:26:876 (4,5) - quite a distace right?
17:54 mercury2004: 00:27:209 (7,8) - how about make them consistence here too
17:54 nya10: Yeah
17:54 nya10: OH
17:55 nya10: The jump between 00:27:876 (1,2) -
17:55 nya10: Is a bit further now
17:55 mercury2004: 00:27:376 (8,9,10,1) - you dont need to arrance it in straight,
17:55 mercury2004: yes
17:55 mercury2004: exactly what i about to type
17:55 nya10: Should I fix slider 1 too?
17:56 nya10: Eh
17:56 nya10: 2
17:56 nya10: I have the idea
17:56 nya10: Of the heavy beats there
17:56 mercury2004: i'll just point out where i think it can be improve, you decide on how lol
17:56 nya10: I think that the DS consistency is still a must
17:56 nya10: At that part
17:57 nya10: 00:27:376 (8,9,10,1) -
17:57 nya10: These is the antijump
17:57 mercury2004:
http://osu.ppy.sh/ss/5915330 i would put like this
17:58 mercury2004: build up feeling
17:58 nya10: Where is the circle 1?
17:58 mercury2004: stacked
17:58 mercury2004: 00:27:209 (7) - under here
17:58 nya10: Yeah it make sense though
17:58 mercury2004: 00:32:043 (2,3,4,5,6,7) - here, this spot
17:58 mercury2004: music speed up right?
17:58 nya10: Well I'm keeping there right now, I'll think about that later
17:58 mercury2004: you use 1/4 to speed up too
17:59 nya10: Yeah
17:59 mercury2004: if i were you . i'll put this 00:32:543 (5,6,7) - to the right of the screen
17:59 mercury2004: 00:33:043 (8) - then jump with this
17:59 mercury2004:
https://osu.ppy.sh/ss/591533918:00 nya10: I don't dare to put that tbh
18:00 mercury2004: lolol
18:00 nya10: Because
18:00 mercury2004: you can leave it, its not of a big deal
18:00 nya10: There's an extra, and if I put that kind of jump and antijump
18:00 mercury2004: 01:19:876 (1,2,3,4,5,6,7,8) - cause this pattern
18:00 nya10: It would be a big deal for insane difficulty
18:00 mercury2004: is harder than that pattern
18:00 nya10: I agree with your point though
18:00 nya10: Yeah
18:01 nya10: And I am considering to change tht
18:01 nya10: *that
18:01 nya10: Judging from the testplayer before
18:01 mercury2004: surprised
18:02 nya10: I don't have the idea how to change that to a more playable pattern, but still heats up the intensity though xD
18:03 mercury2004:
http://osu.ppy.sh/ss/5915356 done? lol
18:03 nya10: Lel
18:03 nya10: Baka me
18:04 mercury2004: 01:27:376 (5,6) - could be good if you
18:04 mercury2004: triplet here
18:04 nya10: Hmmm
18:05 nya10: Can I place the triplet
18:05 nya10: Likewise the slider did?
18:05 mercury2004:
http://osu.ppy.sh/ss/591536618:05 mercury2004: done
18:06 nya10: 01:27:459 -
18:06 nya10: There's a sound here?
18:06 nya10: 01:27:626 -
18:06 nya10: I thought it was here xd
18:06 mercury2004: you can use hitsound as a substitute
18:07 mercury2004: just sayin, not a bigdeal, you can skip it
18:07 nya10: Isn't it overmapping?
18:07 mercury2004: judging from the
18:07 mercury2004: whole map
18:07 mercury2004: thats one triplet wont make a different
18:07 mercury2004: lol
18:07 nya10: Lol xd
18:07 nya10: Yeah though
18:07 nya10: I have many triplets going on
18:08 mercury2004: 01:31:209 (4,5,6,7) - unstack these?
18:08 nya10: I should
18:08 nya10: It gives more like
18:09 nya10: A back and forth
18:09 nya10: Feeling
18:09 mercury2004: yup
18:09 nya10: Exchange 5 and 6
18:09 mercury2004: will do
18:09 nya10: And rotate for a few degrees
18:09 mercury2004: ya
18:10 nya10: Done
18:11 nya10: Rotate it 40 degrees anti clockwise
18:11 mercury2004: this is all i think, mostly minor
18:11 mercury2004: solid map
18:11 nya10: Yeah thanks
18:11 nya10: Would you mind
18:11 nya10: To post it?