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DJ Totoriott - Chronoxia

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Total Posts
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Topic Starter
nya10
This beatmap was submitted using in-game submission on Tuesday, May 8, 2018 at 19:09:06

Artist: DJ Totoriott
Title: Chronoxia
Source: REFLEC BEAT groovin'!!
Tags: Yoshihiro Tagawa 田川 義浩
BPM: 180
Filesize: 4834kb
Play Time: 01:53
Difficulties Available:
  1. Insane (hitsound) (5.02 stars, 536 notes)
  2. Insane (how to improve) (5.02 stars, 536 notes)
  3. Insane (3.18 stars, 59 notes)
  4. Light Insane (3.84 stars, 148 notes)
  5. Nanaka's SPECIAL (5.45 stars, 700 notes)
Download: DJ Totoriott - Chronoxia
Information: Scores/Beatmap Listing
---------------
MP3 and timing points are taken from : https://osu.ppy.sh/s/429184
Thanks to Natsuki Nanaka for the GD!

Trying to be a shitmapper (map 1) , apparently I'm reviving this (play the hitsound diff if you want to play the old Insane, it's a mess, though)

Big thanks to [ Lost ] for tags and 10nya for some little advices


SPECIAL (by Natsuki Nanaka) done


Modders and Testplayers:
Mira-san
mercury2004
Genjitsu
LongExistence
Mako Sakata
Saturnalize <3
Mira-san
light irc mod and because i wanted the kd xd
2016-08-19 17:09 nya10: Do you have time?
2016-08-19 17:09 nya10: To look at my WIP map?
2016-08-19 17:09 Mira-san: busy farming but let's see what it is
2016-08-19 17:09 Mira-san: how long is it lol
2016-08-19 17:09 nya10: RIP nya10
2016-08-19 17:09 nya10: ACTION is listening to [https://osu.ppy.sh/b/1058055 DJ Totoriott - Chronoxia]
2016-08-19 17:09 nya10: 1:15 right now
2016-08-19 17:09 nya10: At a total about 1:50ish
2016-08-19 17:09 Mira-san: o sure
2016-08-19 17:09 Mira-san: lol
2016-08-19 17:09 nya10: 1:53
2016-08-19 17:09 nya10: [Insane] diff
2016-08-19 17:10 nya10: Not hitsounded also DX
2016-08-19 17:11 nya10: How is it?
2016-08-19 17:11 Mira-san: it plays nicely
2016-08-19 17:11 Mira-san: but i suck when it comes to 1/3 streams tbh
2016-08-19 17:11 Mira-san: haha
2016-08-19 17:11 nya10: Anything weird?
2016-08-19 17:11 Mira-san: nothing really
2016-08-19 17:11 nya10: I am afraid tbh
2016-08-19 17:11 nya10: About the distance snap changing
2016-08-19 17:12 nya10: In those stream
2016-08-19 17:12 nya10: `DX
2016-08-19 17:12 nya10: Thanks
2016-08-19 17:12 nya10: There's Nanaka's SPECIAL to check too if you want :P
2016-08-19 17:12 Mira-san: 00:44:876 (4,5,6) -
2016-08-19 17:12 Mira-san: eh i recommend adding a note on that big white tick
2016-08-19 17:12 nya10: What about that?
2016-08-19 17:13 nya10: Hmmm yeah
2016-08-19 17:13 Mira-san: 00:51:543 (4) -
2016-08-19 17:13 nya10: Same issue
2016-08-19 17:13 Mira-san: 01:03:209 (3) - should be mapped 1/4 lol
2016-08-19 17:14 nya10: Wait
2016-08-19 17:14 nya10: Where's the 1/4
2016-08-19 17:14 Mira-san: the drums
2016-08-19 17:14 nya10: It's 1/3 though
2016-08-19 17:14 nya10: I heard
2016-08-19 17:14 Mira-san: well it's actually up to you
2016-08-19 17:14 Mira-san: if you want to follow whatever lol
2016-08-19 17:14 Mira-san: 01:03:876 (1,2,3,4,5,6) -
2016-08-19 17:14 nya10: I want to keep the consistency of the beat if I given the choice though
2016-08-19 17:15 Mira-san: i recommend starting the sliders at the white ticks
2016-08-19 17:15 nya10: Hmmm
2016-08-19 17:15 Mira-san: just add a circle inbetween them
2016-08-19 17:15 nya10: Okay
2016-08-19 17:15 Mira-san: because in this part you're not really hitting the active beat
2016-08-19 17:15 Mira-san: lol
2016-08-19 17:15 nya10: I'll make it stacked
2016-08-19 17:15 nya10: With the next corresponding slider
2016-08-19 17:15 Mira-san: yeah
2016-08-19 17:16 nya10: That's all?
2016-08-19 17:16 Mira-san: 01:04:876 <== can make this a repeat
2016-08-19 17:16 Mira-san: 01:05:209 (6) - add a note here lol
2016-08-19 17:16 nya10: Well I wonder about spamming repeats there
2016-08-19 17:17 nya10: Oh sorry
2016-08-19 17:17 Mira-san: eh something like this
2016-08-19 17:17 Mira-san: https://osu.ppy.sh/ss/5881850
2016-08-19 17:17 nya10: Yeah
2016-08-19 17:17 Mira-san: lmao
2016-08-19 17:17 nya10: Thanks
2016-08-19 17:18 nya10: Done about the beat change
2016-08-19 17:18 Mira-san: 00:24:876 (1) - you can actually make these 2 1/4 sliders instead but up to you
2016-08-19 17:18 Mira-san: since there's a quite strong "flute" beat at the red tick
2016-08-19 17:18 nya10: I feel like
2016-08-19 17:18 nya10: Yeah
2016-08-19 17:19 nya10: I want to emphasize that
2016-08-19 17:19 Mira-san: similar to this one lol
2016-08-19 17:19 Mira-san: 00:30:209 (9,10,1) -
2016-08-19 17:19 nya10: With the slower SV too
2016-08-19 17:19 nya10: I don't think the next part is as heavy as before though DX
2016-08-19 17:19 Mira-san: 00:34:543 (9) - nc here instead of the next one
2016-08-19 17:19 Mira-san: o wait screw nc mods lol
2016-08-19 17:20 nya10: NC later DX
2016-08-19 17:20 Mira-san: alright that's all for now lols
2016-08-19 17:20 nya10: Thanks
2016-08-19 17:20 Mira-san: np
2016-08-19 17:20 nya10: Big help
2016-08-19 17:20 Mira-san: yay
Topic Starter
nya10

Mira-san wrote:

light irc mod and because i wanted the kd xd
2016-08-19 17:09 nya10: Do you have time?
2016-08-19 17:09 nya10: To look at my WIP map?
2016-08-19 17:09 Mira-san: busy farming but let's see what it is
2016-08-19 17:09 Mira-san: how long is it lol
2016-08-19 17:09 nya10: RIP nya10
2016-08-19 17:09 nya10: ACTION is listening to [https://osu.ppy.sh/b/1058055 DJ Totoriott - Chronoxia]
2016-08-19 17:09 nya10: 1:15 right now
2016-08-19 17:09 nya10: At a total about 1:50ish
2016-08-19 17:09 Mira-san: o sure
2016-08-19 17:09 Mira-san: lol
2016-08-19 17:09 nya10: 1:53
2016-08-19 17:09 nya10: [Insane] diff
2016-08-19 17:10 nya10: Not hitsounded also DX
2016-08-19 17:11 nya10: How is it?
2016-08-19 17:11 Mira-san: it plays nicely
2016-08-19 17:11 Mira-san: but i suck when it comes to 1/3 streams tbh
2016-08-19 17:11 Mira-san: haha
2016-08-19 17:11 nya10: Anything weird?
2016-08-19 17:11 Mira-san: nothing really
2016-08-19 17:11 nya10: I am afraid tbh
2016-08-19 17:11 nya10: About the distance snap changing
2016-08-19 17:12 nya10: In those stream
2016-08-19 17:12 nya10: `DX
2016-08-19 17:12 nya10: Thanks
2016-08-19 17:12 nya10: There's Nanaka's SPECIAL to check too if you want :P
2016-08-19 17:12 Mira-san: 00:44:876 (4,5,6) -
2016-08-19 17:12 Mira-san: eh i recommend adding a note on that big white tick
2016-08-19 17:12 nya10: What about that?
2016-08-19 17:13 nya10: Hmmm yeah
2016-08-19 17:13 Mira-san: 00:51:543 (4) -
2016-08-19 17:13 nya10: Same issue
2016-08-19 17:13 Mira-san: 01:03:209 (3) - should be mapped 1/4 lol
2016-08-19 17:14 nya10: Wait
2016-08-19 17:14 nya10: Where's the 1/4
2016-08-19 17:14 Mira-san: the drums
2016-08-19 17:14 nya10: It's 1/3 though
2016-08-19 17:14 nya10: I heard
2016-08-19 17:14 Mira-san: well it's actually up to you
2016-08-19 17:14 Mira-san: if you want to follow whatever lol
2016-08-19 17:14 Mira-san: 01:03:876 (1,2,3,4,5,6) -
2016-08-19 17:14 nya10: I want to keep the consistency of the beat if I given the choice though
2016-08-19 17:15 Mira-san: i recommend starting the sliders at the white ticks
2016-08-19 17:15 nya10: Hmmm
2016-08-19 17:15 Mira-san: just add a circle inbetween them
2016-08-19 17:15 nya10: Okay
2016-08-19 17:15 Mira-san: because in this part you're not really hitting the active beat
2016-08-19 17:15 Mira-san: lol
2016-08-19 17:15 nya10: I'll make it stacked
2016-08-19 17:15 nya10: With the next corresponding slider
2016-08-19 17:15 Mira-san: yeah
2016-08-19 17:16 nya10: That's all?
2016-08-19 17:16 Mira-san: 01:04:876 <== can make this a repeat
2016-08-19 17:16 Mira-san: 01:05:209 (6) - add a note here lol
2016-08-19 17:16 nya10: Well I wonder about spamming repeats there
2016-08-19 17:17 nya10: Oh sorry
2016-08-19 17:17 Mira-san: eh something like this
2016-08-19 17:17 Mira-san: https://osu.ppy.sh/ss/5881850
2016-08-19 17:17 nya10: Yeah
2016-08-19 17:17 Mira-san: lmao
2016-08-19 17:17 nya10: Thanks
2016-08-19 17:18 nya10: Done about the beat change
2016-08-19 17:18 Mira-san: 00:24:876 (1) - you can actually make these 2 1/4 sliders instead but up to you
2016-08-19 17:18 Mira-san: since there's a quite strong "flute" beat at the red tick
2016-08-19 17:18 nya10: I feel like
2016-08-19 17:18 nya10: Yeah
2016-08-19 17:19 nya10: I want to emphasize that
2016-08-19 17:19 Mira-san: similar to this one lol
2016-08-19 17:19 Mira-san: 00:30:209 (9,10,1) -
2016-08-19 17:19 nya10: With the slower SV too
2016-08-19 17:19 nya10: I don't think the next part is as heavy as before though DX
2016-08-19 17:19 Mira-san: 00:34:543 (9) - nc here instead of the next one
2016-08-19 17:19 Mira-san: o wait screw nc mods lol
2016-08-19 17:20 nya10: NC later DX
2016-08-19 17:20 Mira-san: alright that's all for now lols
2016-08-19 17:20 nya10: Thanks
2016-08-19 17:20 Mira-san: np
2016-08-19 17:20 nya10: Big help
2016-08-19 17:20 Mira-san: yay
Fixed all except the 1/4 drums to keep the 1/3 beat consistency and 00:24:876 (1) - you can actually make these 2 1/4 sliders instead but up to you - to emphasize the flute or whatever part with the slower SV play too
mercury2004
ok
SPOILER
17:40 nya10: Hi :3
17:40 mercury2004: hihi
17:40 nya10: Can you
17:40 nya10: np the map
17:41 *mercury2004 is playing [https://osu.ppy.sh/b/875660 Ceui - Ima, Arukidasu Kimi e. [Renzia's Insane]] +Hidden
17:41 nya10: And take a look at my map ;w;
17:42 mercury2004: a sec
17:43 mercury2004: which map is it
17:43 *nya10 is listening to [https://osu.ppy.sh/b/1058055 DJ Totoriott - Chronoxia]
17:43 nya10: [Insane]
17:44 nya10: Not hitsounded though
17:44 mercury2004: aw
17:44 nya10: o.o
17:44 mercury2004: dont expect me to fc anything lol
17:44 nya10: Yeah I know
17:45 nya10: I just want a comment for the map
17:45 nya10: From you lol
17:46 mercury2004: wot
17:46 nya10: Wut
17:46 nya10: Lel
17:46 mercury2004: i did it right
17:47 mercury2004: what was that
17:49 mercury2004: solid map
17:49 nya10: Is the repeat slider
17:49 mercury2004: very solid
17:49 nya10: A bit weird?
17:49 mercury2004: few place yea
17:49 mercury2004: want me to go in detail/
17:49 mercury2004: ?
17:49 nya10: Hmmm okay
17:49 nya10: Yeah
17:49 nya10: But I can't edit those though
17:49 mercury2004: most jump, you did pretty good. got all the idea right with 1/4 kick
17:49 nya10: I may edit those after the hitsound finished
17:50 mercury2004: but there are other place that can be use to further emphasize specific part of map
17:50 nya10: Oh example?
17:50 mercury2004: 00:04:209 (2,3,4,5,6,7,8,9) - this is fine
17:50 mercury2004: but if i were you, i'mma put this
17:50 mercury2004: farther
17:51 nya10: Oh well I was in a restriction
17:51 nya10: That there's an Extra diff
17:51 mercury2004: 00:09:543 (2,3) - sounds of the instrument here is the same, i would have point them
17:51 mercury2004: in the same direction
17:51 nya10: Oh
17:51 nya10: I see
17:51 nya10: Edited
17:51 mercury2004: 00:17:876 (2) - how about stack this on slider end
17:52 mercury2004: drum sound on that note
17:52 nya10: Hmmm
17:52 nya10: Yeah the heavy note
17:52 mercury2004: exactly
17:52 nya10: So the heavy notes
17:52 nya10: Denotes that clicking it on without moving
17:52 nya10: Should be the best move?
17:53 nya10: Same as go to (4) I guess then
17:53 nya10: 00:18:543 (4) -
17:53 mercury2004: goes the same
17:54 mercury2004: 00:26:876 (4,5) - quite a distace right?
17:54 mercury2004: 00:27:209 (7,8) - how about make them consistence here too
17:54 nya10: Yeah
17:54 nya10: OH
17:55 nya10: The jump between 00:27:876 (1,2) -
17:55 nya10: Is a bit further now
17:55 mercury2004: 00:27:376 (8,9,10,1) - you dont need to arrance it in straight,
17:55 mercury2004: yes
17:55 mercury2004: exactly what i about to type
17:55 nya10: Should I fix slider 1 too?
17:56 nya10: Eh
17:56 nya10: 2
17:56 nya10: I have the idea
17:56 nya10: Of the heavy beats there
17:56 mercury2004: i'll just point out where i think it can be improve, you decide on how lol
17:56 nya10: I think that the DS consistency is still a must
17:56 nya10: At that part
17:57 nya10: 00:27:376 (8,9,10,1) -
17:57 nya10: These is the antijump
17:57 mercury2004: http://osu.ppy.sh/ss/5915330 i would put like this
17:58 mercury2004: build up feeling
17:58 nya10: Where is the circle 1?
17:58 mercury2004: stacked
17:58 mercury2004: 00:27:209 (7) - under here
17:58 nya10: Yeah it make sense though
17:58 mercury2004: 00:32:043 (2,3,4,5,6,7) - here, this spot
17:58 mercury2004: music speed up right?
17:58 nya10: Well I'm keeping there right now, I'll think about that later
17:58 mercury2004: you use 1/4 to speed up too
17:59 nya10: Yeah
17:59 mercury2004: if i were you . i'll put this 00:32:543 (5,6,7) - to the right of the screen
17:59 mercury2004: 00:33:043 (8) - then jump with this
17:59 mercury2004: https://osu.ppy.sh/ss/5915339
18:00 nya10: I don't dare to put that tbh
18:00 mercury2004: lolol
18:00 nya10: Because
18:00 mercury2004: you can leave it, its not of a big deal
18:00 nya10: There's an extra, and if I put that kind of jump and antijump
18:00 mercury2004: 01:19:876 (1,2,3,4,5,6,7,8) - cause this pattern
18:00 nya10: It would be a big deal for insane difficulty
18:00 mercury2004: is harder than that pattern
18:00 nya10: I agree with your point though
18:00 nya10: Yeah
18:01 nya10: And I am considering to change tht
18:01 nya10: *that
18:01 nya10: Judging from the testplayer before
18:01 mercury2004: surprised
18:02 nya10: I don't have the idea how to change that to a more playable pattern, but still heats up the intensity though xD
18:03 mercury2004: http://osu.ppy.sh/ss/5915356 done? lol
18:03 nya10: Lel
18:03 nya10: Baka me
18:04 mercury2004: 01:27:376 (5,6) - could be good if you
18:04 mercury2004: triplet here
18:04 nya10: Hmmm
18:05 nya10: Can I place the triplet
18:05 nya10: Likewise the slider did?
18:05 mercury2004: http://osu.ppy.sh/ss/5915366
18:05 mercury2004: done
18:06 nya10: 01:27:459 -
18:06 nya10: There's a sound here?
18:06 nya10: 01:27:626 -
18:06 nya10: I thought it was here xd
18:06 mercury2004: you can use hitsound as a substitute
18:07 mercury2004: just sayin, not a bigdeal, you can skip it
18:07 nya10: Isn't it overmapping?
18:07 mercury2004: judging from the
18:07 mercury2004: whole map
18:07 mercury2004: thats one triplet wont make a different
18:07 mercury2004: lol
18:07 nya10: Lol xd
18:07 nya10: Yeah though
18:07 nya10: I have many triplets going on
18:08 mercury2004: 01:31:209 (4,5,6,7) - unstack these?
18:08 nya10: I should
18:08 nya10: It gives more like
18:09 nya10: A back and forth
18:09 nya10: Feeling
18:09 mercury2004: yup
18:09 nya10: Exchange 5 and 6
18:09 mercury2004: will do
18:09 nya10: And rotate for a few degrees
18:09 mercury2004: ya
18:10 nya10: Done
18:11 nya10: Rotate it 40 degrees anti clockwise
18:11 mercury2004: this is all i think, mostly minor
18:11 mercury2004: solid map
18:11 nya10: Yeah thanks
18:11 nya10: Would you mind
18:11 nya10: To post it? :D
Topic Starter
nya10

mercury2004 wrote:

ok
SPOILER
17:40 nya10: Hi :3
17:40 mercury2004: hihi
17:40 nya10: Can you
17:40 nya10: np the map
17:41 *mercury2004 is playing [https://osu.ppy.sh/b/875660 Ceui - Ima, Arukidasu Kimi e. [Renzia's Insane]] +Hidden
17:41 nya10: And take a look at my map ;w;
17:42 mercury2004: a sec
17:43 mercury2004: which map is it
17:43 *nya10 is listening to [https://osu.ppy.sh/b/1058055 DJ Totoriott - Chronoxia]
17:43 nya10: [Insane]
17:44 nya10: Not hitsounded though
17:44 mercury2004: aw
17:44 nya10: o.o
17:44 mercury2004: dont expect me to fc anything lol
17:44 nya10: Yeah I know
17:45 nya10: I just want a comment for the map
17:45 nya10: From you lol
17:46 mercury2004: wot
17:46 nya10: Wut
17:46 nya10: Lel
17:46 mercury2004: i did it right
17:47 mercury2004: what was that
17:49 mercury2004: solid map
17:49 nya10: Is the repeat slider
17:49 mercury2004: very solid
17:49 nya10: A bit weird?
17:49 mercury2004: few place yea
17:49 mercury2004: want me to go in detail/
17:49 mercury2004: ?
17:49 nya10: Hmmm okay
17:49 nya10: Yeah
17:49 nya10: But I can't edit those though
17:49 mercury2004: most jump, you did pretty good. got all the idea right with 1/4 kick
17:49 nya10: I may edit those after the hitsound finished
17:50 mercury2004: but there are other place that can be use to further emphasize specific part of map
17:50 nya10: Oh example?
17:50 mercury2004: 00:04:209 (2,3,4,5,6,7,8,9) - this is fine
17:50 mercury2004: but if i were you, i'mma put this
17:50 mercury2004: farther
17:51 nya10: Oh well I was in a restriction
17:51 nya10: That there's an Extra diff
17:51 mercury2004: 00:09:543 (2,3) - sounds of the instrument here is the same, i would have point them
17:51 mercury2004: in the same direction
17:51 nya10: Oh
17:51 nya10: I see
17:51 nya10: Edited
17:51 mercury2004: 00:17:876 (2) - how about stack this on slider end
17:52 mercury2004: drum sound on that note
17:52 nya10: Hmmm
17:52 nya10: Yeah the heavy note
17:52 mercury2004: exactly
17:52 nya10: So the heavy notes
17:52 nya10: Denotes that clicking it on without moving
17:52 nya10: Should be the best move?
17:53 nya10: Same as go to (4) I guess then
17:53 nya10: 00:18:543 (4) -
17:53 mercury2004: goes the same
17:54 mercury2004: 00:26:876 (4,5) - quite a distace right?
17:54 mercury2004: 00:27:209 (7,8) - how about make them consistence here too
17:54 nya10: Yeah
17:54 nya10: OH
17:55 nya10: The jump between 00:27:876 (1,2) -
17:55 nya10: Is a bit further now
17:55 mercury2004: 00:27:376 (8,9,10,1) - you dont need to arrance it in straight,
17:55 mercury2004: yes
17:55 mercury2004: exactly what i about to type
17:55 nya10: Should I fix slider 1 too?
17:56 nya10: Eh
17:56 nya10: 2
17:56 nya10: I have the idea
17:56 nya10: Of the heavy beats there
17:56 mercury2004: i'll just point out where i think it can be improve, you decide on how lol
17:56 nya10: I think that the DS consistency is still a must
17:56 nya10: At that part
17:57 nya10: 00:27:376 (8,9,10,1) -
17:57 nya10: These is the antijump
17:57 mercury2004: http://osu.ppy.sh/ss/5915330 i would put like this
17:58 mercury2004: build up feeling
17:58 nya10: Where is the circle 1?
17:58 mercury2004: stacked
17:58 mercury2004: 00:27:209 (7) - under here
17:58 nya10: Yeah it make sense though
17:58 mercury2004: 00:32:043 (2,3,4,5,6,7) - here, this spot
17:58 mercury2004: music speed up right?
17:58 nya10: Well I'm keeping there right now, I'll think about that later
17:58 mercury2004: you use 1/4 to speed up too
17:59 nya10: Yeah
17:59 mercury2004: if i were you . i'll put this 00:32:543 (5,6,7) - to the right of the screen
17:59 mercury2004: 00:33:043 (8) - then jump with this
17:59 mercury2004: https://osu.ppy.sh/ss/5915339
18:00 nya10: I don't dare to put that tbh
18:00 mercury2004: lolol
18:00 nya10: Because
18:00 mercury2004: you can leave it, its not of a big deal
18:00 nya10: There's an extra, and if I put that kind of jump and antijump
18:00 mercury2004: 01:19:876 (1,2,3,4,5,6,7,8) - cause this pattern
18:00 nya10: It would be a big deal for insane difficulty
18:00 mercury2004: is harder than that pattern
18:00 nya10: I agree with your point though
18:00 nya10: Yeah
18:01 nya10: And I am considering to change tht
18:01 nya10: *that
18:01 nya10: Judging from the testplayer before
18:01 mercury2004: surprised
18:02 nya10: I don't have the idea how to change that to a more playable pattern, but still heats up the intensity though xD
18:03 mercury2004: http://osu.ppy.sh/ss/5915356 done? lol
18:03 nya10: Lel
18:03 nya10: Baka me
18:04 mercury2004: 01:27:376 (5,6) - could be good if you
18:04 mercury2004: triplet here
18:04 nya10: Hmmm
18:05 nya10: Can I place the triplet
18:05 nya10: Likewise the slider did?
18:05 mercury2004: http://osu.ppy.sh/ss/5915366
18:05 mercury2004: done
18:06 nya10: 01:27:459 -
18:06 nya10: There's a sound here?
18:06 nya10: 01:27:626 -
18:06 nya10: I thought it was here xd
18:06 mercury2004: you can use hitsound as a substitute
18:07 mercury2004: just sayin, not a bigdeal, you can skip it
18:07 nya10: Isn't it overmapping?
18:07 mercury2004: judging from the
18:07 mercury2004: whole map
18:07 mercury2004: thats one triplet wont make a different
18:07 mercury2004: lol
18:07 nya10: Lol xd
18:07 nya10: Yeah though
18:07 nya10: I have many triplets going on
18:08 mercury2004: 01:31:209 (4,5,6,7) - unstack these?
18:08 nya10: I should
18:08 nya10: It gives more like
18:09 nya10: A back and forth
18:09 nya10: Feeling
18:09 mercury2004: yup
18:09 nya10: Exchange 5 and 6
18:09 mercury2004: will do
18:09 nya10: And rotate for a few degrees
18:09 mercury2004: ya
18:10 nya10: Done
18:11 nya10: Rotate it 40 degrees anti clockwise
18:11 mercury2004: this is all i think, mostly minor
18:11 mercury2004: solid map
18:11 nya10: Yeah thanks
18:11 nya10: Would you mind
18:11 nya10: To post it? :D
Edited it except 00:04:209 (2,3,4,5,6,7,8,9) - there's an Extra diff going on, so I wouldn't like to make the DS further, 00:27:376 (8,9,10,1) - you dont need to arrance it in straight -I think that the anti-jump already express the music though, 00:32:543 (5,6,7) - to the right of the screen -Same reason as 00:04:209 (2,3,4,5,6,7,8,9), 01:27:376 (5,6) - could be good if you triplet here - I don't find any sound between them
Senritsu
(๑╹ᆺ╹)
Topic Starter
nya10

Senritsu wrote:

(๑╹ᆺ╹)
Chronoxia is a cute song uwu
Saturnalize
Gue lupa cara modding 101 (read : all the quality mod read: nc here nc there whistle hitsound blabla read : I don't like it etc etc)

NO FORMAT COZ I'M LAZY AS FUCK

GENERAL
01:53:043 (5) - Suara whistle normal ga banget, kekencengan. Pake whistle soft dah paling pw, whistle drum soalnya agak ngebanting nada (mekik tinggi)

SAMAIN KIAI TIME, COUNTDOWN, LETTERBOX DURING BREAK, WIDESCREEN SUPPORT

INSANE
aduh gw lupa beneran cara modding anj
https://osu.ppy.sh/ss/6099283 bitch i might be https://osu.ppy.sh/ss/6099351

00:22:543 (1) - sampleset normal, pake finish doang.
00:35:543 (6) - copy rotate dr 00:35:209 (5) -
00:49:543 (2,3,4) - iramanya harusnya ini semua rata 5 not 1/4 tapi bebas mau gimana
01:16:043 (2,3,4,5,6,1) - ganti strukturnya aja biar eye-pleasing? bebas lho mau kek gimana, ini contoh https://osu.ppy.sh/ss/6099389

sori ye w lagi kumat yaudalayanya

SPECIAL
....untidyyyyyyyy

00:17:209 (1,1,1) - for the love of god please reshape the sliders.
00:41:209 (1,2,1,2,1,2,1,2,1) - I was expecting that the spacing would be harsher than this. The speed is quite fast but the spacing is too small.
01:31:543 (1,2) - though spacing is small, OD is high. Break it to 1 repeat http://puu.sh/rccGq/9bcd978c0b.jpg


au ah itu aja w lagi mumet sori
Topic Starter
nya10

Saturnalize wrote:

Gue lupa cara modding 101 (read : all the quality mod read: nc here nc there whistle hitsound blabla read : I don't like it etc etc)

NO FORMAT COZ I'M LAZY AS FUCK

GENERAL
01:53:043 (5) - Suara whistle normal ga banget, kekencengan. Pake whistle soft dah paling pw, whistle drum soalnya agak ngebanting nada (mekik tinggi)

SAMAIN KIAI TIME, COUNTDOWN, LETTERBOX DURING BREAK, WIDESCREEN SUPPORT

INSANE
aduh gw lupa beneran cara modding anj
https://osu.ppy.sh/ss/6099283 bitch i might be https://osu.ppy.sh/ss/6099351

00:22:543 (1) - sampleset normal, pake finish doang. - I'll see later
00:35:543 (6) - copy rotate dr 00:35:209 (5) - Oke, walaupun gw tadinya sengaja ga gituin biar lebih dapet flownya imo
00:49:543 (2,3,4) - iramanya harusnya ini semua rata 5 not 1/4 tapi bebas mau gimana - Let us have a talk with it. gw agree sama yang lu bilang though, but is it ignore-able?
01:16:043 (2,3,4,5,6,1) - ganti strukturnya aja biar eye-pleasing? bebas lho mau kek gimana, ini contoh https://osu.ppy.sh/ss/6099389 - Changed in a different way

sori ye w lagi kumat yaudalayanya

SPECIAL
....untidyyyyyyyy

00:17:209 (1,1,1) - for the love of god please reshape the sliders.
00:41:209 (1,2,1,2,1,2,1,2,1) - I was expecting that the spacing would be harsher than this. The speed is quite fast but the spacing is too small.
01:31:543 (1,2) - though spacing is small, OD is high. Break it to 1 repeat http://puu.sh/rccGq/9bcd978c0b.jpg


au ah itu aja w lagi mumet sori
Gw bakalan coba liat structurenya nanti , kalau masalah hitsound itu nanti gw ubah semua kok kalo gw belajar hitsounding yang bener. Sekarang aja itu cuma copas lel.

Oh gw reply mod di post ini aja ya
CyberX
General
  1. apply combo colour to the rest of the diff except Nanaka's since Nanaka's have combo colour
  2. Inconsistent Kiai
  3. enable Widescreen storyboard on Insane diff
  4. enable letterbox in break to all diff except Nanaka's
  5. Nanaka's doesnt have preview time
  6. map finished in different time

Insane (hitsound)
  1. Not a fan of 4,5 circle size, 4 works better
  2. pretty overmapped, feels like extra rather than Insane
  3. 00:27:376 (1,2,3,4) - after all that stream this ds is pretty slow, suggestion nerf those stream
  4. 00:55:876 (1,2,3) - dont see why you suddenly change to kick slider, instead of consistently do the reverse slider, the song does not fit kick tho
  5. 00:56:543 (3) - kick would fit here
  6. 01:04:876 (7) - better do kick, song need more emphasize
  7. 01:19:876 (1) - why stop increaseing SV? the sound its still lounder and lounder tho
  8. 01:29:376 (2,3,4) - white tick should be clickable
  9. 01:52:876 (4) - 1/4 slider fit more

Nanaka's SPECIAL
  1. 00:19:543 (5) - dont see why this is reverse, and the other is kick
  2. 00:20:654 (2,3,4,5,6,7) - pretty bad idea to overlay this, since the spacing is lower than the other stream
  3. 00:30:543 (3,1,2,3) - dont overlap, readability problems
  4. 00:52:209 (2,2,2) - i suggest to make more gap from the previous sliders, because the sound is kidda strong
  5. 00:54:543 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - just do kick or reverse, this way you broke the gameplay
  6. 00:58:876 (4,5,6) - this overlay is break the gameplay to
  7. 01:03:876 (13) - NC
Topic Starter
nya10

CyberX wrote:

General
  1. apply combo colour to the rest of the diff except Nanaka's since Nanaka's have combo colour
  2. Inconsistent Kiai
  3. enable Widescreen storyboard on Insane diff
  4. enable letterbox in break to all diff except Nanaka's
  5. Nanaka's doesnt have preview time
  6. map finished in different time

Insane (hitsound)
  1. Not a fan of 4,5 circle size, 4 works better - I don't think I'll do that, tried on CS4 before and it doesn't look good, 4.2 - 4.3 is possible though. Let see how others will say it.
  2. pretty overmapped, feels like extra rather than Insane - There's a definite difference in intensity imo between I and X, also there's why there's a Light Insane. I'm still trying to respect the diff spread.
  3. 00:27:376 (1,2,3,4) - after all that stream this ds is pretty slow, suggestion nerf those stream - The best I can do is to just make this 00:24:043 (2,3,4,5,6,7) - into a kick slider now (to reduce the early song intensity)
  4. 00:55:876 (1,2,3) - dont see why you suddenly change to kick slider, instead of consistently do the reverse slider, the song does not fit kick tho - I'll change
  5. 00:56:543 (3) - kick would fit here - I see where there are coming from, but might keep it for now based on the ^
  6. 01:04:876 (7) - better do kick, song need more emphasize - Done
  7. 01:19:876 (1) - why stop increaseing SV? the sound its still lounder and lounder tho - When I increase the SV, the gameplay would be harder though imo, so I'll keep as it is, it's also only a 1/4 slider, not a reverse one
  8. 01:29:376 (2,3,4) - white tick should be clickable - I think reverse would be suitable though
  9. 01:52:876 (4) - 1/4 slider fit more - The point is, that I want to emphasize that part with a jump though on 4-5, so, no change for now

Nanaka's SPECIAL
  1. 00:19:543 (5) - dont see why this is reverse, and the other is kick
  2. 00:20:654 (2,3,4,5,6,7) - pretty bad idea to overlay this, since the spacing is lower than the other stream
  3. 00:30:543 (3,1,2,3) - dont overlap, readability problems
  4. 00:52:209 (2,2,2) - i suggest to make more gap from the previous sliders, because the sound is kidda strong
  5. 00:54:543 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - just do kick or reverse, this way you broke the gameplay
  6. 00:58:876 (4,5,6) - this overlay is break the gameplay to
  7. 01:03:876 (13) - NC
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