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Hollow Wings - Wo Zhen De Shou Shang Le

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unko
It better as ar6 because then i can hr it
Otosaka-Yu
哦哦哦哦哦哦1111111
Kite
00:12:841 (4) - a bit early; 00:12:880 - 1/8 tick sounds better but need to shorten slider to 1/8 too so it lands on the next red line
01:50:775 (1) - too early; sounds more accurate on 01:50:830 - 1/8 tick
01:57:046 (2) - too early; better on 01:57:101 - 1/16 tick and shorten so slider repeat is on 01:57:182 -

02:36:300 (2) - this slider seems problematic to me for a few reasons; it doesnt start on anything audible, and has a bit misleading spacing coming from 02:36:081 (1) -
I think the best solution would be to move the slider to 02:36:518 - and remove 02:36:955 (3) - or
ctrl+g the slider, because a jump from 2 -> 3 plays better than 1 -> 2 and the spacing isnt that misleading

02:39:796 (2) - the same applies to this slider but it's not as problematic as the first one so it would be fine to keep it as it is

love the voice~
__Ag
??干嘛
sahuang
wudi
Depths
Absolutely Amazing
Signum
Beautiful voice.
Joe Castle
I love your voice hollow wings!
Grim Rapper
Imma give you a star, cuz why not
cuz this is a chill song for chill creative creator
prepare for shit mod cuz i'm still too weak for your maps xd

If this piece masterpiece got ranked, the whole community will be ashamed by called a creative woman f*ckin cancer mapper without checking their dignity beforehand
Hollow Delta
fanzhen's Hard
SPOILER
00:01:435 (1,2) - The distance between these notes is lesser than the spacing between these: 00:03:196 (1,2) - And these notes have lower pitch, yet have more spacing. Shouldn't the spacing of these 2 pairs be reverted? As in, the first pair has more space, while the second pair has less spacing?
00:17:372 - And 00:17:808 - could have notes here, because they both sound important. But at the same time, I can see your understanding with why they're not there, so I'll leave that one up to you.
01:01:264 (2) - I understand why you did these overlaps, and I'll agree it looks good, but since this is the second time a part like this has been heard, shouldn't be as intense as the last one? Playing it as much easier than the last verse like this.
01:37:561 - Isn't important, but could you map this break? With my logic, more notes and drain time = More fun.
02:25:170 (2) - Same logic as 01:01:264 (2) - Again, up to you.

Hurted Lin
SPOILER
00:06:717 (2,3) - ctrl + g. (The spacing is inconsistent at this part, so this is a good option if you want to keep the pattern, and add some difficulty to it.)
00:08:478 (2) - Whoa, big jump! Bring this circle closer to 00:07:598 (1) - a little bit?
01:28:384 (1) - I can see the logic in this being part of an overlap, but it's not very challenging. ctrl + g?
Grim Rapper
Time for sh*t mod
is it okay to double post? (although the time length is pretty far =p)
Hurted Lin
01:49:254 (3,4) - Change it to slider?
02:18:996 (3) - Longer slider?
02:27:847 (2) - I think [http://puu.sh/re2Xs/e14a9c12d1.jpg] is better
03:03:771 - Add a slider?
03:05:111 - Add another slider following the next one?

fanzhen's Hard
Where's the red-points slider? Is this really fanzhen map?
01:03:558 (1) - I'd prefer [url][http://puu.sh/re3k4/8286cdb48b.jpg[/url]] (following the vocal than the beat behind it)
01:34:533 (4) - I'd prefer [http://puu.sh/re3qA/fdb872325a.jpg] (same reason above)
02:10:777 (2) - Shorten slider? (like [http://puu.sh/re3wB/b72f61af76.jpg])
(the following mod below might annoyed you, IDK if you're intentionally left it blank, or you didn't finish it yet, but here we go)
03:11:858 - add a slider
03:13:211 - add a note
03:13:635 - add a slider
03:14:622 - add a note
03:15:599 - add a slider
03:17:563 - add a slider
03:19:744 - add a spinner

Props for the vocal for such an amazing talent on singing ;)b
squirrelpascals
I forgot to return my m4m because school came up and i got really busy x.x

Do you want me to mod something else? I will shoot kds at it or smth if you wish
BeatofIke
Hollow Wings <3
cyprianz5
szanuje
flutSibits
真的是你唱 :?:
Luel Roseline
fanzhen?!
Brodogs
Now this is nice
Lily Bread
没什么摸的呐..直接飞吧
quaternary
Hi :D

I like your map, it's very relaxing (except when I miss :lol: )

My suggestions:

[all]
Mute slidertick.wav ?

[Insane, fanzhen's Hard and Normal]
03:11:407 - I think you should map here :(
If you don't want to map there, maybe move the spinner beginning to 03:22:458 . I think it matches better with the background music. Right now the spinner feels a little bit late.

[Hurted Lin]
Very good :D

01:48:143 (2) - Timing is wrong? The circle is a little early.
02:15:348 (1,1,1,1,1,1,1) - I do not understand the new combos.

[Insane]

I like it :D!

00:07:158 (3,1) and 00:08:918 (3,1) - I think the spacing here is misleading.
00:40:520 (3,1) - Here is another slightly misleading spacing.

(^ Those aren't so bad. But I think it would be better if they were pushed a little bit farther apart.)

00:33:772 (3) - Maybe drag this slider to the right a little bit. I think it looks good at X:472 Y:315. This makes it flow off of the blue 2 better.
00:36:151 (2) - I think the slider looks better if you shape it like this https://puu.sh/sZb04.png . But I don't know why, it just looks better to me >.<
03:08:166 (1,2) - I think these sliders look a little ugly D: Maybe you should change it to a triangle pattern like this https://puu.sh/sZbE1.png . Or, maybe you could copypaste (2) and Ctrl-J it.

[fanzhen's Hard]
00:26:151 (4,5) (copypaste 02:46:132 (4,5) ) - This jump is so big :o I see why you wanted to make a big jump here, but this is TOO big :(
00:56:447 (2) - I don't understand why there's a big jump here.

Other than that it is very good :D

[Normal]
00:29:200 (2,3) - These sliders are almost parallel. Maybe you should make them parallel.
00:47:152 (3,1) - same problem ^
00:43:193 (2,3,4) - Maybe make it a perfect triangle?
00:57:345 (1,2,3,4) - If you make this pattern move to the right a little bit (like this: https://puu.sh/sZce7.png )... then you wouldn't have to position 01:02:128 (3) in an "awkward" spot. I think you put the green 3 there because you ran out of space on the screen? If you move the red pattern to the right, you will have enough space.
01:32:777 (2,3) - Not a perfect blanket >:D
02:27:847 (4) - New Combo?
03:09:096 (2) - This slider looks kind of strange next to the one before it. I suggest you copy-and-paste slider 1, press Ctrl-H and Ctrl-G on it, and rotate it 16 degrees to make it look like this https://puu.sh/sZcwk.png .
09kami

09kami wrote:

[Hurted Lin]

00:10:019 (2,1,2,1,2) - 这种逆NC的会不会在AO7里面有些难读

00:41:626 (2,1,2,1,2,1) - 同上

00:23:299 (3) - 这里是跟错音吗 红线没有音啊 人声是从00:23:407 - 蓝线开始的 而下一个吉他音是在00:23:532 - 这里

00:30:298 (3) - 同上 这里的节奏看起来好像是原创的 不过打起来手感不是特别好 后略

00:54:649 (2) - 这个单独的circle感觉有些违和感 考虑换成滑条拉到后面的红线?

01:05:623 (3,1,2,1,2) - 这里很容易初见杀耶 01:05:623 (3,1) - 前面这个间距太容易误导人了

01:18:330 (1,2,3,4) - 后面这个滑条和前面三个圈的节奏太违和了

01:57:807 - 这里的吉他音 有个回响 到01:57:916 -

01:58:247 (1) - 这里也是 吉他音回响到01:58:580 - 这里有个很明显的停止音

02:02:419 - 这个音要忽略吗

02:24:288 (1) - 去掉折返 直接拉到第二根白线? 听着好像会舒服点

02:43:292 (2) - 这里的话 相反 我感觉不要忽略02:43:510 - 的白线重音比较好 滑条改成一个1/2折返?

00:44:529 (5) - nc?

关于那个蓝线起拍的滑条 这个节奏 我已经看到以后一堆人来搞事了

[Insane]

01:26:221 (4,1) - 这里是不是有误导的嫌疑 特别是前面01:24:911 (1,2,3,4) - 的间距那么大 而且01:26:549 (1) - 是蓝线起拍 本来比较难读 还放那么近 很容易读成1/2拍吧

01:38:859 - 02:06:884 - 这个break会不会太长了啊....

02:33:910 (1) - nc 02:34:556 (1) - 这里可以取消啊 后面只要把02:35:207 (2,1) - 交换NC就好

剩下两个难度摸不出东西啊...看不出hard以下的区别 打着感觉很顺手
110
这歌是个随兴弹奏吗 xd全是红线
感觉琶音放按压滑条迷之违和 但怎么听都找不出理由啊1111
[Normal]
01:12:651 (2,3) - 感觉难度不合适 至少不要叠起来
01:28:384 (1) - 稍微有点糊度好看点
[fan先生]
SL0.2是不是不大好
00:31:390 (1,2,3) - 不如近点 粘在一起有点难受
[Insane]
01:30:139 (3) - 这个折返....完全听不到声音orz 我觉得如果是般安静应该是一个长滑条
02:10:777 (1) - 和02:09:912 (1,2,3) - 组个平行四边形?
02:18:996 (3,1) - 我觉得应该是相反的方向
[Hurted Lin]
01:57:536 (1) - 这个和01:56:829 (1) - 重叠?
02:30:454 (7) - 改成超短滑条
02:38:703 (1,1,2,3) - △?
老大美!!
Arusamour
Normal (1.66 stars, 208 notes)

  1. 00:48:041 (1) - i think curved slider is better expressed here. and stays consistent with patterns like 00:55:084 (1,2) maybe this one?
  2. 01:13:478 (3) - this seems trollxd. only pattern that is stacked which confuses me and (3) not being nc'd? i think this is much better as a 1.2 ds placement. at the least can you explain why this is stacked?
  3. 02:18:139 (2) - seems boring to use same slider as (1). try rotating it to really differentiate the 2 sounds. example. something like 02:32:190 (2,3) is fine because (3) isn't as an impactful sound.
fanzhen's Hard (2 stars, 202 notes)

  1. 00:04:957 (1,2) - being a little cheeky here: (2) has 0.16x which should be changed to 0.13x like in 00:01:435 (1,2) ;)))))))
  2. 00:11:823 (2,3) - adds a bit of difficulty into reading. this map is really better off smooth and soothing rather than awkward and blinding.
Insane (2.67 stars, 261 notes)


  1. 02:15:996 (4,5,6) - confused as to why you wouldn't just use 1/1 (delete (5)). it flows much better and makes the gameplay a little less awkward. if you placed (5) for guitar, then 02:15:348 (2) - should be deleted.
  2. 02:20:339 (3) - circle here is better than slider. or maybe nothing at all?

last diff seems pretty picture perfect to me
Lily Bread
M4M

怎么这么多红线....

[Normal]
00:26:151 (2,3) - 02:54:087 (3,1) - 很想吐槽但是又觉得没什么不合理的....大概把那个重叠系数调高点会好一些吧...

00:41:850 (2) - 弯一点

01:12:651 (2,3) - 高几率被搞事..normal的滑条尾一般不叠物件

02:47:006 (3,2) - 这个.....算了,个人喜好就不提了

[fanzhen's Hard]
02:59:313 - 不跟一下吗

[Insane]
00:53:127 (4,1,2) - 还以为会是这种梗的..当然只是举个例子,换个叠的办法可能好一点
http://puu.sh/t1v7H/b3d37aa5cb.jpg

[Hurted Lin]
01:33:668 (3,1) - 这遮一点点的好难看呐,完全可以避免的

没了,good luck
Signum
alright

Normal
- 00:27:019 (3,4) - these two fits somewhere else than stacked on nr. 2 consider unstacking
- 01:01:264 (2,3) - this may be a bit hard for normal players. try put the 3 below the slider 2
- 01:12:651 (2,3) - you went all the way without stacking this kind of pattern. unstack this one pleaase.
- 02:10:777 (1,2) - blanket
- 02:47:899 (1,2,3) - highly recommend to make a slider with reverse arrow because these notes are hard to catch (acc players would rage)

Hard
- nothing to say

Insane
- 01:26:549 (1) - this would fit better on red note

Hurted Lin
- nothing to say

sorry for noob mod... ;w;
good luck
Halfslashed
M4M

Your voice is beautiful.

Hurtful Lin
00:05:837 (1,2,3) - You went with a blanket based pattern for the first two repetitions of this, but not for the 3rd at 00:04:076 (1,2,3). I'd recommend making this pattern like the one right before it.
00:12:058 (2) - Seems like a pretty powerful note to me, why doesn't this get more spacing?
00:13:867 (1) - I don't hear anything here.
01:00:401 (1) - Just pointing this out so you notice it, but these rounded sliders really have crumpled edges. I don't know if I can recommend anything to fix it though.
01:23:124 (3,1) - Broken stack.
01:50:775 (1,2) - I'm not a big fan of the visuals here.
02:15:348 (1,1,1,1,1,1,1,1) - Can't say I understand the NCing here.

Nitpicky stuff, but I think that's all this map needs.

Insane
02:15:348 (2,3,4,5,6,7,8,1) - The stacking here also kinda comes out of nowhere. You normally used perfect stacks, and never 1/2 rhythms in this fashion.
02:24:288 (1,2,3) - For the entire map up to this point you don't really use overlapping, so this doesn't make too much sense.

This is literally all I can point out.

fanzhen's Hard
00:00:555 (1,1,2) - Considering your following patterns, the visuals are broken here.
00:47:819 (3,4) - You introduce a higher spacing earlier on at 00:11:823 (2,3) that doesn't have the overlap, and I think it would fit well here.
02:31:113 (1,2) - I'm not confident in players at this level being able to read these kinds of stacks.
02:59:758 (7) - I think the stronger beat is at 02:59:313 here.

Pretty good.

Normal
00:04:076 (1,2) - Not a fan of the comboing in this section. It's not particularly intense so maybe combo every 4 measures instead of every 2?
00:44:529 (5) - I think flipping the curve vertically would have better visuals.
00:58:675 (4,5) - I hate to be that guy, but this is ambiguous whether or not you wanted a blanket here or not.
01:12:651 (2,3) - I think spacing should be consistent with previous 1/2 spacings here. I imagine normal level players will struggle with this.
01:24:017 (4,3) - Broken stack.
02:47:006 (3,1,2) - This type of overlap comes out of nowhere. You should move some stuff around here so 2 doesn't overlap 3.

I'm not too good with difficulties this low but this seems pretty good overall.

Yeah, there isn't much to point out for this set. It's very well done, and fanzhen's difficulty really does fit in among your difficulties.

Good luck!
anna apple
Hurted Lin

01:26:549 (1,2) - I think this would benefit from having 1 be an extended slider.

01:34:965 (1) - the angle of this slider doesn't benefit from the rhythm it provides. because of slider leniency the player can hover over the following slider head, without playing this entire slider. maybe turning it so the player can't hover over the next object like http://puu.sh/t1RZ7/83ce15ea92.jpg would work better.

02:15:348 (1,1,1,1,1,1,1) - I don't understand the reason behind all these nc

02:30:729 (8) - it could help reading to have this a bit closer to the next pattern

Insane

only thing I notice is you could map until 03:11:830 - because that's where it sounds like the phrase ends.

fanzhen's Hard

00:31:390 (1,2,3) - this looks like the 1/2 spacing you use before, plus its not that weak to be low spaced imo

02:59:758 (7) - it seems like his should start on the white tick before(02:59:313 - ), since the few sliders before this one were on vocal/guitar

you could map until 03:11:830 - because that's where it sounds like the phrase ends.

Normal

only thing I notice is you could map until 03:11:830 - because that's where it sounds like the phrase ends.
Pata-Mon
M4M from your q
我错了 以为能placeholder……

我的图是这个:https://osu.ppy.sh/s/519161 差俩难度先不管了
谢谢

[Timing]
  1. 00:24:858 - 晚了大约20.00:25:284 - 这个也是晚了不少能听出来
  2. 01:34:533 - 同上
  3. 01:48:143 - 早了
  4. 01:48:810 - 晚了
[Normal]
  1. 01:12:651 (2,3) - 感觉不是很有必要?其他几个1/2你都是正常ds的,最低难度要不要还是善良点
[Hard]
  1. 00:26:151 (4,5) - 02:46:132 (4,5) - 即使是滑条尾也ds太大了
  2. 00:52:149 (1,2) - 这距离感觉怪怪的.摆远点?
  3. 01:03:558 (1) - 跟vocal好像应该提前一点开始
  4. 01:22:253 (4,5) - 也是太远.感觉这种地方不应该比旁边这样的01:25:347 (2,3) - 远啊,我觉得01:23:124 (5) - 这种音也不是那么值得强调的音,跟01:34:533 (4,5) - 也是一样的.第一条也是这意思
  5. 03:05:111 - vocal应该要早些
[Insane]
  1. 02:33:910 (7,8,1) - 这个节奏会有点难读到,要不要换成折返或者三个离得近的滑条
[Hurted Lin]
  1. 00:06:717 (2,3) - 按前面感觉是要ctrl+G?
  2. 01:13:478 (2) - nc改到这里会比较好读(类似于01:23:794 (4,1) - )
  3. 01:49:254 (3,4) - 这种音(吉他里叫啥来着忘掉了)跟旁边几个不同,可以改滑条表现一下
  4. 01:53:626 (1,2,3) - 02:33:910 (7,8,9) - 类似in,有点太难读了,建议换1/2滑条
  5. 01:57:807 (2) - 这个改成滑条,合曲同时后面节奏也会好读
  6. 02:15:348 (1,1,1,1,1,1,1) - 不太清楚这里为什么全nc0.0这个你大概是想过的想知道为什么
GL~
Topic Starter
Hollow Wings

Kite wrote:

00:12:841 (4) - a bit early; yeah i agree, but i can't find some good way fixing this. another red line? thou i think those four guitar beats are completely random, so i still keep this and see if someone can give a better way to solve it.
00:12:880 - 1/8 tick sounds better but need to shorten slider to 1/8 too so it lands on the next red line
01:50:775 (1) - too early; sounds more accurate on 01:50:830 - 1/8 tick actually it's already a 1/8 repeating slider here.
01:57:046 (2) - too early; better on 01:57:101 - 1/16 tick and shorten so slider repeat is on 01:57:182 - changed to snapped tick to 1/16 one, thou i think i can still keep that arrow for the reversed long guitar beat.

02:36:300 (2) - this slider seems problematic to me for a few reasons; it doesnt start on anything audible, and has a bit misleading spacing coming from 02:36:081 (1) - true, changed this slider started at vocal beat.
I think the best solution would be to move the slider to 02:36:518 - and remove 02:36:955 (3) - or
ctrl+g the slider, because a jump from 2 -> 3 plays better than 1 -> 2 and the spacing isnt that misleading as for the distance i think that'll be no problem because there are lots of shifting in this difficulty as the mapset's top one.

02:39:796 (2) - the same applies to this slider but it's not as problematic as the first one so it would be fine to keep it as it is but i'll still chagned this as the one above.

love the voice~ lol

Bubblun wrote:

fanzhen's Hard
SPOILER
00:01:435 (1,2) - The distance between these notes is lesser than the spacing between these: 00:03:196 (1,2) - And these notes have lower pitch, yet have more spacing. Shouldn't the spacing of these 2 pairs be reverted? As in, the first pair has more space, while the second pair has less spacing? well i think you just thought on these jumps too much, here are just some ds pattern like stack notes as common stuff.
00:17:372 - And 00:17:808 - could have notes here, because they both sound important. But at the same time, I can see your understanding with why they're not there, so I'll leave that one up to you. fanzhen insist follow only vocal here.
01:01:264 (2) - I understand why you did these overlaps, and I'll agree it looks good, but since this is the second time a part like this has been heard, shouldn't be as intense as the last one? Playing it as much easier than the last verse like this. you know, the way you emphasize some beats is not only jump away or give trick slider for that, simple stack or ds shifting can also do that as well.
01:37:561 - Isn't important, but could you map this break? With my logic, more notes and drain time = More fun. leave that part blank is better imo.
02:25:170 (2) - Same logic as 01:01:264 (2) - Again, up to you. ^

Hurted Lin
SPOILER
00:06:717 (2,3) - ctrl + g. (The spacing is inconsistent at this part, so this is a good option if you want to keep the pattern, and add some difficulty to it.) yeah true, i've already done that.
00:08:478 (2) - Whoa, big jump! Bring this circle closer to 00:07:598 (1) - a little bit? well this is not that far compare to other ones before and after as well.
01:28:384 (1) - I can see the logic in this being part of an overlap, but it's not very challenging. ctrl + g? nope for this is a ds pattern which pause players' aiming here to emphasize the vocal.

Grim Rapper wrote:

Time for sh*t mod
is it okay to double post? (although the time length is pretty far =p)
Hurted Lin
01:49:254 (3,4) - Change it to slider? nope for those notes are necessary imo.
02:18:996 (3) - Longer slider? that length is proper imo.
02:27:847 (2) - I think [http://puu.sh/re2Xs/e14a9c12d1.jpg] is better well i'm following both guitar and vocal, and i chose follow guitar at red line to low down the difficult here.
03:03:771 - Add a slider? nope for here i wanna just follow guitar to keep objs track quiet.
03:05:111 - Add another slider following the next one? ^

fanzhen's Hard
Where's the red-points slider? Is this really fanzhen map?
01:03:558 (1) - I'd prefer [url][http://puu.sh/re3k4/8286cdb48b.jpg[/url]] (following the vocal than the beat behind it) here's the way fanzhen mapping this: only follow vocal track and almost nothing else. so for that logic i'll pick just things i changed from your mod to feedback.
01:34:533 (4) - I'd prefer [http://puu.sh/re3qA/fdb872325a.jpg] (same reason above)
02:10:777 (2) - Shorten slider? (like [http://puu.sh/re3wB/b72f61af76.jpg])
(the following mod below might annoyed you, IDK if you're intentionally left it blank, or you didn't finish it yet, but here we go)
03:11:858 - add a slider
03:13:211 - add a note
03:13:635 - add a slider
03:14:622 - add a note
03:15:599 - add a slider
03:17:563 - add a slider
03:19:744 - add a spinner not that necessary...

Props for the vocal for such an amazing talent on singing ;)b

quaternary wrote:

Hi :D

I like your map, it's very relaxing (except when I miss :lol: )

My suggestions:

[all]
Mute slidertick.wav ? no i cant do that because i already mute sliderslide.wav.

[Insane, fanzhen's Hard and Normal]
03:11:407 - I think you should map here :(
If you don't want to map there, maybe move the spinner beginning to 03:22:458 . I think it matches better with the background music. Right now the spinner feels a little bit late. ok, start those spinners at 03:22:458.

[Hurted Lin]
Very good :D

01:48:143 (2) - Timing is wrong? The circle is a little early. retimed and remapped this part.
02:15:348 (1,1,1,1,1,1,1) - I do not understand the new combos. seems not necessary, changed.

[Insane]

I like it :D!

00:07:158 (3,1) and 00:08:918 (3,1) - I think the spacing here is misleading. i think it's not.
00:40:520 (3,1) - Here is another slightly misleading spacing. ^

(^ Those aren't so bad. But I think it would be better if they were pushed a little bit farther apart.)

00:33:772 (3) - Maybe drag this slider to the right a little bit. I think it looks good at X:472 Y:315. This makes it flow off of the blue 2 better. uh, the flow is not that need to be care at that level here imo.
00:36:151 (2) - I think the slider looks better if you shape it like this https://puu.sh/sZb04.png . But I don't know why, it just looks better to me >.< i choose my version here.
03:08:166 (1,2) - I think these sliders look a little ugly D: Maybe you should change it to a triangle pattern like this https://puu.sh/sZbE1.png . Or, maybe you could copypaste (2) and Ctrl-J it. nope i prefer my version. i don't think regular/symm/blanket/etc. is not ugly as well.

[fanzhen's Hard]
00:26:151 (4,5) (copypaste 02:46:132 (4,5) ) - This jump is so big :o I see why you wanted to make a big jump here, but this is TOO big :( it's not that big like you've thought imo.
00:56:447 (2) - I don't understand why there's a big jump here. replaced version of a streaming one, harder with aiming and easier with tapping.

Other than that it is very good :D

[Normal]
00:29:200 (2,3) - These sliders are almost parallel. Maybe you should make them parallel. well, i really care not nazi and personally i hate regular composing, so i'll ignore mod like this.
00:47:152 (3,1) - same problem ^
00:43:193 (2,3,4) - Maybe make it a perfect triangle?
00:57:345 (1,2,3,4) - If you make this pattern move to the right a little bit (like this: https://puu.sh/sZce7.png )... then you wouldn't have to position 01:02:128 (3) in an "awkward" spot. I think you put the green 3 there because you ran out of space on the screen? If you move the red pattern to the right, you will have enough space. the flow is not that forced to be cared even in low diffs here. and all vocal beats are strong at this part, anti-flow may not that bad to express that.
01:32:777 (2,3) - Not a perfect blanket >:D
02:27:847 (4) - New Combo? fixed.
03:09:096 (2) - This slider looks kind of strange next to the one before it. I suggest you copy-and-paste slider 1, press Ctrl-H and Ctrl-G on it, and rotate it 16 degrees to make it look like this https://puu.sh/sZcwk.png .

09kami wrote:

09kami wrote:

[Hurted Lin]

00:10:019 (2,1,2,1,2) - 这种逆NC的会不会在AO7里面有些难读 会,吗。

00:41:626 (2,1,2,1,2,1) - 同上 同上。

00:23:299 (3) - 这里是跟错音吗 红线没有音啊 人声是从00:23:407 - 蓝线开始的 而下一个吉他音是在00:23:532 - 这里 fixed.

00:30:298 (3) - 同上 这里的节奏看起来好像是原创的 不过打起来手感不是特别好 后略 这里还是对准了的吧。

00:54:649 (2) - 这个单独的circle感觉有些违和感 考虑换成滑条拉到后面的红线? 不好。

01:05:623 (3,1,2,1,2) - 这里很容易初见杀耶 01:05:623 (3,1) - 前面这个间距太容易误导人了 叒。

01:18:330 (1,2,3,4) - 后面这个滑条和前面三个圈的节奏太违和了 还好。

01:57:807 - 这里的吉他音 有个回响 到01:57:916 - 这里还是不跟了,毕竟这里主音控场。

01:58:247 (1) - 这里也是 吉他音回响到01:58:580 - 这里有个很明显的停止音 ^

02:02:419 - 这个音要忽略吗 是的。

02:24:288 (1) - 去掉折返 直接拉到第二根白线? 听着好像会舒服点 按你说的这么搞确实也挺好,不过我是综合了吉他和vocal两个轨,看了下好像维持第一个vocal的音这样打起来更加顺手一点,所以节奏就是现在这个样子了。

02:43:292 (2) - 这里的话 相反 我感觉不要忽略02:43:510 - 的白线重音比较好 滑条改成一个1/2折返? 这里我是坚持要只跟vocal的。

00:44:529 (5) - nc? 不了,这图我的nc更多的是起切梗的作用,和downbeat的关系要次于它一些。

关于那个蓝线起拍的滑条 这个节奏 我已经看到以后一堆人来搞事了

[Insane]

01:26:221 (4,1) - 这里是不是有误导的嫌疑 特别是前面01:24:911 (1,2,3,4) - 的间距那么大 而且01:26:549 (1) - 是蓝线起拍 本来比较难读 还放那么近 很容易读成1/2拍吧 ar低,即使误读也会因为间距小而作罢,况且本来就是跨红线的滑条,这么做也是迫不得已。如果你不这么摆你也找不到其他比较合理的摆法,现在这个位置在移动过来的轨迹上,算是比较简单的梗了。

01:38:859 - 02:06:884 - 这个break会不会太长了啊.... 不会。

02:33:910 (1) - nc 02:34:556 (1) - 这里可以取消啊 后面只要把02:35:207 (2,1) - 交换NC就好 可,改了下,不过跟你说的稍微有些差异。

剩下两个难度摸不出东西啊...看不出hard以下的区别 打着感觉很顺手

110 wrote:

这歌是个随兴弹奏吗 xd全是红线
感觉琶音放按压滑条迷之违和 但怎么听都找不出理由啊1111 音压滑条尾表示我想弱化这个音。
[Normal]
01:12:651 (2,3) - 感觉难度不合适 至少不要叠起来 纳尼?
01:28:384 (1) - 稍微有点糊度好看点 我故意的,这里vocal比较强烈。
[fan先生]
SL0.2是不是不大好 不是。
00:31:390 (1,2,3) - 不如近点 粘在一起有点难受 这只是单纯的ds梗而已。
[Insane]
01:30:139 (3) - 这个折返....完全听不到声音orz 我觉得如果是般安静应该是一个长滑条 这个有点overmap的意味在里面,如果不妥我再改吧。
02:10:777 (1) - 和02:09:912 (1,2,3) - 组个平行四边形? 我讨厌规则图形。
02:18:996 (3,1) - 我觉得应该是相反的方向 異議あり!
[Hurted Lin]
01:57:536 (1) - 这个和01:56:829 (1) - 重叠? 不。
02:30:454 (7) - 改成超短滑条 不。
02:38:703 (1,1,2,3) - △? 不。
老大美!!

Arusamour wrote:

Normal (1.66 stars, 208 notes)

  1. 00:48:041 (1) - i think curved slider is better expressed here. and stays consistent with patterns like 00:55:084 (1,2) maybe this one? sure why not, changed.
  2. 01:13:478 (3) - this seems trollxd. only pattern that is stacked which confuses me and (3) not being nc'd? i think this is much better as a 1.2 ds placement. at the least can you explain why this is stacked? because for that gap is about 3/8 and this is just a normal level map, i choose stack to lower the difficulty down. otherwise noobs may be confused with this pattern if it got some spaced structure and don't know if it's a 1/4 or 1/2 jump there.
  3. 02:18:139 (2) - seems boring to use same slider as (1). try rotating it to really differentiate the 2 sounds. example. something like 02:32:190 (2,3) is fine because (3) isn't as an impactful sound. actually i prefer my version much more than yours because the one you provided is like "seems boring to use blanket slider pattern as it".
fanzhen's Hard (2 stars, 202 notes)

  1. 00:04:957 (1,2) - being a little cheeky here: (2) has 0.16x which should be changed to 0.13x like in 00:01:435 (1,2) ;))))))) oh well i choose ignore nazi things like that, even for it's a hard level map as well.
  2. 00:11:823 (2,3) - adds a bit of difficulty into reading. this map is really better off smooth and soothing rather than awkward and blinding. i agree with this, changed this pattern.
Insane (2.67 stars, 261 notes)


  1. 02:15:996 (4,5,6) - confused as to why you wouldn't just use 1/1 (delete (5)). it flows much better and makes the gameplay a little less awkward. if you placed (5) for guitar, then 02:15:348 (2) - should be deleted. note 2 followed vocal.
  2. 02:20:339 (3) - circle here is better than slider. or maybe nothing at all? i'll just mute the end of that slider.

last diff seems pretty picture perfect to me

Lily Bread wrote:

M4M

怎么这么多红线....

[Normal]
00:26:151 (2,3) - 02:54:087 (3,1) - 很想吐槽但是又觉得没什么不合理的....大概把那个重叠系数调高点会好一些吧... 其实还好,aiming停顿以及主跟吉他罢了。

00:41:850 (2) - 弯一点 故意吉他only的时候掰直的。(比较看感觉)

01:12:651 (2,3) - 高几率被搞事..normal的滑条尾一般不叠物件 好好好改了。

02:47:006 (3,2) - 这个.....算了,个人喜好就不提了 噗,这都不行?我做图少你不要骗我。

[fanzhen's Hard]
02:59:313 - 不跟一下吗 反震死变态就知道跟vocal。

[Insane]
00:53:127 (4,1,2) - 还以为会是这种梗的..当然只是举个例子,换个叠的办法可能好一点 姆,不好。
http://puu.sh/t1v7H/b3d37aa5cb.jpg

[Hurted Lin]
01:33:668 (3,1) - 这遮一点点的好难看呐,完全可以避免的 不知道为什么我觉得这种并不是那么难看即使叠了一点,我觉得我脑子有点问题.jpg

没了,good luck

Signum wrote:

alright

Normal
- 00:27:019 (3,4) - these two fits somewhere else than stacked on nr. 2 consider unstacking i think this is still accetable, will keep this until force fix req.
- 01:01:264 (2,3) - this may be a bit hard for normal players. try put the 3 below the slider 2 w... what? i think this is the easier version than the one put note 3 below slider 2...
- 01:12:651 (2,3) - you went all the way without stacking this kind of pattern. unstack this one pleaase. fixed already.
- 02:10:777 (1,2) - blanket well, nope.
- 02:47:899 (1,2,3) - highly recommend to make a slider with reverse arrow because these notes are hard to catch (acc players would rage) you are right but i still think these notes are easy to catch with low ar and bpm.

Hard
- nothing to say

Insane
- 01:26:549 (1) - this would fit better on red note hmm nope i don't agree with this.

Hurted Lin
- nothing to say

sorry for noob mod... ;w;
good luck

Halfslashed wrote:

M4M

Your voice is beautiful.

Hurtful Lin
00:05:837 (1,2,3) - You went with a blanket based pattern for the first two repetitions of this, but not for the 3rd at 00:04:076 (1,2,3). I'd recommend making this pattern like the one right before it. well i didn't do blanket things there on purpose, i just give some structured composing there and 2 of them are blanket ones, that's it.
00:12:058 (2) - Seems like a pretty powerful note to me, why doesn't this get more spacing? this is still a intro part with quiet beats and low emotion moved, so i choose shorter jump here.
00:13:867 (1) - I don't hear anything here. ok removed.
01:00:401 (1) - Just pointing this out so you notice it, but these rounded sliders really have crumpled edges. I don't know if I can recommend anything to fix it though. this is a program level trouble, i don't think it can be easily fixed, so let it be.
01:23:124 (3,1) - Broken stack. this is fine imo.
01:50:775 (1,2) - I'm not a big fan of the visuals here. hard to deal with rankom timing, and it's not bad to me thou.
02:15:348 (1,1,1,1,1,1,1,1) - Can't say I understand the NCing here. already fixed.

Nitpicky stuff, but I think that's all this map needs.

Insane
02:15:348 (2,3,4,5,6,7,8,1) - The stacking here also kinda comes out of nowhere. You normally used perfect stacks, and never 1/2 rhythms in this fashion. true, but that's a proper way to put those triplet beats without too much jumps there... so i think it's still not that unfit for a insane level difficulty.
02:24:288 (1,2,3) - For the entire map up to this point you don't really use overlapping, so this doesn't make too much sense. well thou this overlapping effect less thing in reading, so the structure may still acceptable as a common one imo.

This is literally all I can point out.

fanzhen's Hard
00:00:555 (1,1,2) - Considering your following patterns, the visuals are broken here. well i think even mapper himself will not notice this www
00:47:819 (3,4) - You introduce a higher spacing earlier on at 00:11:823 (2,3) that doesn't have the overlap, and I think it would fit well here. actually i've changed the pattern at 00:11:823 (2,3) , so i'll keep the pattern here.
02:31:113 (1,2) - I'm not confident in players at this level being able to read these kinds of stacks. fanzhen insist follow vocal beats in his diff here, so for these vocal beats here i think those notes are put in appropriate position imo.
02:59:758 (7) - I think the stronger beat is at 02:59:313 here. with similar reason as above.

Pretty good.

Normal
00:04:076 (1,2) - Not a fan of the comboing in this section. It's not particularly intense so maybe combo every 4 measures instead of every 2? rearranged nc setting here.
00:44:529 (5) - I think flipping the curve vertically would have better visuals. well i really care less about visuals...
00:58:675 (4,5) - I hate to be that guy, but this is ambiguous whether or not you wanted a blanket here or not. you may get mad but i really hate regular structure like blanket. i prefer random composing much more than others like parallel or symm... which i'll only do when i have to.
01:12:651 (2,3) - I think spacing should be consistent with previous 1/2 spacings here. I imagine normal level players will struggle with this. already changed.
01:24:017 (4,3) - Broken stack. this is fine imo.
02:47:006 (3,1,2) - This type of overlap comes out of nowhere. You should move some stuff around here so 2 doesn't overlap 3. ok, changed.

I'm not too good with difficulties this low but this seems pretty good overall.

Yeah, there isn't much to point out for this set. It's very well done, and fanzhen's difficulty really does fit in among your difficulties.

Good luck!

bor wrote:

Hurted Lin

01:26:549 (1,2) - I think this would benefit from having 1 be an extended slider. 1/2 gap here is enough imo...

01:34:965 (1) - the angle of this slider doesn't benefit from the rhythm it provides. because of slider leniency the player can hover over the following slider head, without playing this entire slider. maybe turning it so the player can't hover over the next object like http://puu.sh/t1RZ7/83ce15ea92.jpg would work better. i can agree with you, thou the whole map's sv are so unstable that rare players can be that confident with their ability to catch it, so i still choose an safer version here for it's still a low motion part.

02:15:348 (1,1,1,1,1,1,1) - I don't understand the reason behind all these nc already fixed.

02:30:729 (8) - it could help reading to have this a bit closer to the next pattern for here's only random timing here, the only thing players can help with their playing is only reading carefully. because all the distance and rhythm setting here can hardly give a consistant version noticinng them something to catch it.

Insane

only thing I notice is you could map until 03:11:830 - because that's where it sounds like the phrase ends. hmm i think the current break time zones are already fine. same to other diffs as well.

fanzhen's Hard

00:31:390 (1,2,3) - this looks like the 1/2 spacing you use before, plus its not that weak to be low spaced imo here's just common distance shifting pattern to express those beats in a special way.

02:59:758 (7) - it seems like his should start on the white tick before(02:59:313 - ), since the few sliders before this one were on vocal/guitar fanzhen insist do rhythm here like this to emphasize the vocal track with guitar ones ignored, that's still a way expressing music as well.

you could map until 03:11:830 - because that's where it sounds like the phrase ends.

Normal

only thing I notice is you could map until 03:11:830 - because that's where it sounds like the phrase ends.

Pata-Mon wrote:

M4M from your q
我错了 以为能placeholder……

我的图是这个:https://osu.ppy.sh/s/519161 差俩难度先不管了
谢谢

[Timing]
  1. 00:24:858 - 晚了大约20.00:25:284 - 这个也是晚了不少能听出来 嗯,改了。
  2. 01:34:533 - 同上 改了。
  3. 01:48:143 - 早了 改了。
  4. 01:48:810 - 晚了 改了。
[Normal]
  1. 01:12:651 (2,3) - 感觉不是很有必要?其他几个1/2你都是正常ds的,最低难度要不要还是善良点 咸鱼王我吃定了。
[Hard]
  1. 00:26:151 (4,5) - 02:46:132 (4,5) - 即使是滑条尾也ds太大了 其实还好,吗,其实还好。
  2. 00:52:149 (1,2) - 这距离感觉怪怪的.摆远点?其实这里即使是1/1以上也是逆向flow所以无所谓。
  3. 01:03:558 (1) - 跟vocal好像应该提前一点开始 前面都在送气,发声在这里开始。
  4. 01:22:253 (4,5) - 也是太远.感觉这种地方不应该比旁边这样的01:25:347 (2,3) - 远啊,我觉得01:23:124 (5) - 这种音也不是那么值得强调的音,跟01:34:533 (4,5) - 也是一样的.第一条也是这意思 反震vocal控打死就行了。
  5. 03:05:111 - vocal应该要早些
[Insane]
  1. 02:33:910 (7,8,1) - 这个节奏会有点难读到,要不要换成折返或者三个离得近的滑条 不。
[Hurted Lin]
  1. 00:06:717 (2,3) - 按前面感觉是要ctrl+G? 可。
  2. 01:13:478 (2) - nc改到这里会比较好读(类似于01:23:794 (4,1) - ) 不好。
  3. 01:49:254 (3,4) - 这种音(吉他里叫啥来着忘掉了)跟旁边几个不同,可以改滑条表现一下 我就是要出狂战圈。
  4. 01:53:626 (1,2,3) - 02:33:910 (7,8,9) - 类似in,有点太难读了,建议换1/2滑条 不要啊,不多听几遍记住节奏的话打个毛这图(
  5. 01:57:807 (2) - 这个改成滑条,合曲同时后面节奏也会好读 同上。
  6. 02:15:348 (1,1,1,1,1,1,1) - 不太清楚这里为什么全nc0.0这个你大概是想过的想知道为什么 不解释了,总之改了。
GL~
thanks for everyone who cared this map!!! i'm glad you can focus on this random timing song for so long time and give advices here!!!

already checked all mods, waiting for next progress.
Rizia
很美

[Insane]
00:13:867 (1) - insane這裡有東西 但是最高難度沒有 不知道故意還是忘了刪

[反震]
是不是可以有一個低點的AR 畢竟現在比insane高
02:12:940 - 這裡加點東西? 感覺有點空

[Normal]
00:24:858 (4) - unsnapped

沒太多想說的
call me back
Topic Starter
Hollow Wings

Rizia wrote:

很美

[Insane]
00:13:867 (1) - insane這裡有東西 但是最高難度沒有 不知道故意還是忘了刪 应该删掉,嗯。

[反震]
是不是可以有一個低點的AR 畢竟現在比insane高 改成了ar5
02:12:940 - 這裡加點東西? 感覺有點空 反震死变态一定要跟只跟vocal,加上后面vocal起打不在红白线上所以这段空着就空着吧233

[Normal]
00:24:858 (4) - unsnapped fixed.

沒太多想說的
call me back
thanks for checking! also forgot add "fanzhen0019" into tags, fixed that as well.
Rizia
好的
Karen
this is mine
Karen
Hurted Lin
  1. 01:17:883 (3,1) - 是不是太近了,移到右边或者干脆overlap做个anti jump
  2. 01:30:139 (3) - 没听出这里为什么要用折返,01:31:017 - 这里可以跟下,insane也是
  3. 02:06:429 (3,1) - 好难啊,02:05:946 (1,2,3) - 这三角形换个方向把这个间距拉大点?
  4. 03:13:635 (4,1) - 唔,总之就是觉得不太爽就吐槽下2333
找不出啥了
Topic Starter
Hollow Wings

Karen wrote:

Hurted Lin
  1. 01:17:883 (3,1) - 是不是太近了,移到右边或者干脆overlap做个anti jump 其实这里是类似于stack的ds梗,玩家在当前ar下会更加在意01:18:330 (1,2) - 的大跳,所以这里近一点无妨。
  2. 01:30:139 (3) - 没听出这里为什么要用折返,01:31:017 - 这里可以跟下,insane也是 变了下节奏。insane同。
  3. 02:06:429 (3,1) - 好难啊,02:05:946 (1,2,3) - 这三角形换个方向把这个间距拉大点? 其实不难的,ar低了这样没事的,你想多了。
  4. 03:13:635 (4,1) - 唔,总之就是觉得不太爽就吐槽下2333 这里除了纯note以外的节奏感觉都无法接受233
找不出啥了
thanks for modding! waiting for next progress then.
Karen
w
Lust
Congratulations!
Depths
wew grats!
_Spectrum
lyrics please
cyxw
I feel Really Hearted

我被你的CS给震惊了
Lonesome Dreams_old
beautiful. congratz
show more
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