[General]
Please, modify your metadata as following:
Artist:青木月光
Romanized Artist:Aoki Gekkoh
Title:夢と葉桜
Romanized Title:Yume to Hazakura
consider adding to tags: Vocaloid 初音ミク Dream and Cherry Tree Leaf 花楽里漫葉集 Karakuri Manyoushuu
these tags are for miku, what she is, the english name of the song, and a cd the song was featured on. -
God bless you and your beautifull metadata gift <3Consider renaming Advanced as Hard, as it's kind of weird to have an advanced without a difficulty actually named Hard (even if that's what Sakura no Yume seems to function as..?) -
Sakura no Yume it's one of those 4 star underwheighted things (but due to the suggestion of really removing the stream and the drastical drop of stars, I'll see what happens tho, many things could happen, as like another 3 star more ''simple'' diff)uh.. for the timing, why did you not just use the timing from the ranked map of
the same song?
I double checked it to make sure it wasn't wrong timing that got away with it from being old, and it appears to be correct..
while this is
so many red timing points.
ack.
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That's only because of the pianos in the beginning, I'm not really quite sure about it neither, already requested someone to take a look at the pianos and see what timing is required...about the ''rest of the map'' it's the same as the ranked one :3Since Normal and Advanced do not customize combo colors in the same way that Sakura no Yume does, I suggest removing combo colors 5-8 in those two difficulties. -
oh, is this allowed? xD sounds like a plan to meThis is because having the grey and BRIGHT PINKS throughout the map does not compliment in the background or the mood of the song, where Sakura no Yume used the pinks to emphasize specific notes and grays for specific sections. -
yup, agreedThe gap between Advanced and Sakura no Yume is concerning due to the dramatic difference in circle size and the way slider velocity feels. Consider adding an additional difficulty in between to smooth it out. -
I understand that may be difficult due to the length of the song, but it's very important and aa. -
I have no problems with mapping another long diff :3 I'll just analyze a bit better the options, like nerfing the streams and see what will happen to the spread depending on the new star rating[Normal]
00:16:934 (1) - Consider moving to the right, it is uncomfortably close to 00:16:934 (1) - . You may have to modify the placements following it so that DS will be maintained, but I think it's worthwhile
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I think your second link was a mistake xD but I got your point and I agree, fixed00:18:472 (1,2) - You really drove yourself into a wall here, which doing ^ should help fix. That (1) covers up the majority of (2)'s slider body makes it hard to read and results in very little movement while playing.
): -
you're right...fixed ^^00:21:549 (1,2) - This really does happen a lot in this difficulty and is the primary thing which I dislike about it. Too much of the second slider is getting covered. Let it see the light of day ): -
yeah, I understand your point now and won't repeat it in the future :300:40:011 (1,2) -
Having 2 follow straight out of 1 should look and play better. -
indeed, fixed and will fix others if found00:40:011 (1,1) - These overlap.. and look really crowded... Could be fixed by moving 00:40:011 (1,2,3) - over to the right, and maybe down a bit.
Like so (objects moved forward in time for screenshot purposes) -
Understood~ Fixed00:52:319 (1,2) - Same as before
.. You know what, I'll make a box listing every time this happens. -
Sryy! xD I thought it was coing to be a good idea to repeate that ''thing'' ahauoeaou, obviously didn't worked and won't repeat it :300:53:857 (3) - Why not use a rhythm like 00:56:934 (1,2) - here? it feels
very empty to have nothing for an entire bar. -
hmm indeed, I can't use the 2 sliders because of the lack of their sound here, but I can follow the piano, so I added 3 notes just like a similar part before01:06:165 (3) - Consider curving this the other way so that it plays better from the note before and leads better into the note after.
Yeah, wanted to try that pattern to see if could work, but I agree with you, changed this and the position of the next 3 notes for a better flow01:10:780 (1,2) - I like this, it's simple, looks nice, and emhpasizes her vocals well
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c:01:34:242 (2,3) - Please consider making this a 1/2 reverse slider instead, so as to be consistent with.. 01:28:088 (2) - , 01:31:165 (2) -
but important sound at 01:34:626 (3) - , I tried to make it clickable in every diff, I'll leave a heads up here, so in case someone else points that, I'll change no worries :301:41:549 (1,2) - During this part of the song, the violin is very smooth, and not harsh. The hard edges of the sliders are harsh, and I think simple curves would fit this song here far better. -
hmmm, okay, adjusted c:01:47:703 (1,2) - ^
02:14:626 (3,1) - Overall, this overlap is a nice idea, except for when the first slider touches the slider end of the second.
Consider -
ohh, good point, thanks02:39:242 (3) - Have this not be a reverse slider and start the spinner 02:40:011 - here, as that's where her held vocal begins. -
oh okay, didn't quite liked that reverse neither[Advanced]
00:53:857 (3) - Like in Normal, consider adding a rhythm like 00:56:934 (1,2) - here, as it feels empty to leave an entire bar unmapped while the music is still going. -
Agreed, Added 3 notes just like the other example of this same section03:20:780 (1,2) - These two are sliiightly not perfectly parallel. -
fixed. (i think so... xD)that's it for advanced! Very clean and nice difficulty. I like it quite a bit. -
c: :)
[Sakura no Yume]
Please note I modded this diff before the last mod was posted, so some stuff may have changed >_< ack -
Okie dokiewhy is it set to 1/16? It's a bit scary to open a map to this
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HAHAHA XD That's trolly just because of the piano thing, after the timing check I requested it will probably be gone c:01:06:165 (1,2) - I personally dislike the flow here, as it goes in contrast to the nice spacing and circulation that was growing in 01:04:626 (1,2,1) - and feels anticlimatic as a result. I think moving it up somewhere above 1 should improve on that. -
I totally agree, to be honest this is ''what survived'' from the first version of this which I made a looong time ago when I was more newbie at mapping, I also don't like it that much xD Fixed with something similar to your suggestion :301:13:857 (1) - This slider used
far more points than is neccessary, and is noticable in that it looks lumpier on the edges than it should be rather than smooth.
I agree, tbh that was my first ''bally slider'' xD and thank you very much for your examples, helped a lot! (I've chosen the second one btw x] )01:22:319 (1,1) - This plays fine, in my opinion, but looking at the spacing in the editor..
blaze it -
yeah, tense stuff >3<01:41:165 (1,2,3,4) - I understand that you are mapping to the drum roll in the background, but this sudden density of notes is so drastically different from that found throughout the map that it completely breaks its balance. Now, players at a level where they enjoy the map find themselves unable to pass it. Those that can handle this would most likely be bored by the rest of the map. Neither party is happy. Sadness all around. (
sadness all around hHAHAHA XD)Perhaps change the rhythm
like so (and move up the sv 1.0 multiplier to start where these do) and follow the violin from the start rather than starting to at 01:41:549 (1) -
hmm...Actually I have an Idea, probably won't fix streams on this update since it will require a bit of time, but will definetly nerf/adjust all the streams 01:53:472 (1,2,3,4,1) - On top of the weirdly dense stream, there's a jump from 4 to 1 for no apparent reason? It's hard to read, and.. doesn't make much sense.. Though personally I think
A rhythm like this would fit better (I think), with some nice spacing so that the drum is still emphasized while having this part of the map more consistent with the rest. -
Going to test this aswell 02:41:549 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - While, this is great, it looks great, it doesn't fit with the rest of the diff for why I said above. Please consider replacing it with something more appropriate in respect to the rest of the map. -
We will miss you...big stream. ✝
03:06:934 (1,2,3,4,5,6,7,8) - And.. now on top of the same reasons above, the spacing changes make it hard to tell that they're all the same distance apart in time
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will miss you streams ✝03:31:549 (1,2,3,4,5,6,7,8) -
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Goodbye ✝03:44:323 (2) - What is this mapped to???
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There's drum sounds at this point, they start a bit low, but they're there, listening in slow-mo is easier to see :3Overall I personally really liked this difficulty and its unique style, it flowed really nicely! -
♥, but those streams set fire to all that was good by raising the difficulty of the map by a ton. -
Yeah, will fix them :3