2016-10-17 05:41 -himei: Hi! I wanted to ask if you still accepting bn requests? I was too late to post in your queue ;w; but my map has 27 mods and 89 sp and Im pretty sure its worth your attention.
2016-10-17 05:43 Natsu: the numbers of mods don't really mean nothing tbh
2016-10-17 05:43 Natsu: link it and let me see, if it don't need much work maybe i can help u
2016-10-17 05:43 -himei: ;w;
2016-10-17 05:43 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-10-17 05:46 -himei: i mean it looks a bit messy cause i was more focused on playability rather than aesthetics
2016-10-17 06:01 Natsu: mmm the map still ahve problems imo
2016-10-17 06:01 Natsu: first to all you focus too much on patterns, but flow is questionable in alot of places
2016-10-17 06:02 -himei: can you plz specify some parts so i can reconsider them ;w; i really want to make this map good
2016-10-17 06:02 Natsu: I'll point out some examples of things I find not nicely dones
2016-10-17 06:03 -himei: i probably messed with some hitsounds yesterday but w/e i guess
2016-10-17 06:03 -himei: ok good
2016-10-17 06:03 Natsu: 00:11:633 (7,8,1) - 7 and 8 is bigger than 8 and 1, but 1 is alot stronger than the other 2 beats
2016-10-17 06:04 -himei: got it
2016-10-17 06:05 Natsu: this minor but still hurt a bit the design of the map 00:22:947 (1,2) - 1 is almost touching the hp bar and 2 is touching the accuracy thing
2016-10-17 06:05 Natsu: is rankable yes, but doesn't looks nice tbh
2016-10-17 06:05 -himei: but its like a part of pattern
2016-10-17 06:05 Natsu: 00:44:976 (1) - what is this actually following?
2016-10-17 06:05 Natsu: yeah but u can make it have less spacing
2016-10-17 06:06 -himei: got it
2016-10-17 06:06 -himei: its following the increasing sound
2016-10-17 06:06 -himei: on background
2016-10-17 06:07 Natsu: I'd just end the spinner here 00:46:262 (1) - and map the rest properly, since the bg is not strong IMO
2016-10-17 06:08 -himei: hmm alright
2016-10-17 06:08 Natsu: 01:29:805 (1) - the delayed break is on purpose?
2016-10-17 06:08 -himei: yes
2016-10-17 06:08 Natsu: 01:31:176 (1,1) - btw I didn't understand this, they are just to get more drain time?
2016-10-17 06:09 Natsu: mainly the first doesn't follows a certain sound o.OI
2016-10-17 06:09 -himei: yes its for drain time lol
2016-10-17 06:09 -himei: theres no way you can map it actually
2016-10-17 06:09 -himei: and the break will be odd here
2016-10-17 06:14 Natsu:
https://puu.sh/rLY6P.osu2016-10-17 06:14 Natsu: I think the spinners would work better like that
2016-10-17 06:14 -himei: let me see
2016-10-17 06:15 -himei: wait how can i apply that?
2016-10-17 06:15 -himei: i dont really know lol
2016-10-17 06:15 Natsu: create a new diff
2016-10-17 06:16 Natsu: an paste that code there
2016-10-17 06:16 -himei: uh ok
2016-10-17 06:16 -himei: got it
2016-10-17 06:16 -himei: yea seems good
2016-10-17 06:16 -himei: lol
2016-10-17 06:17 Natsu: 01:40:262 (2,3) - why all of these have big spacing, since the music is really calm o.,O
2016-10-17 06:18 -himei: hmm because it plays really ez, you just slightly moving you right hand
2016-10-17 06:18 Natsu: Is almost the same spacing as 02:02:376 (1,2) -
2016-10-17 06:18 -himei: it doesnt feel any bad
2016-10-17 06:18 -himei: hmm
2016-10-17 06:18 -himei: yea ill lover them
2016-10-17 06:19 -himei: lower*
2016-10-17 06:19 -himei: makes sense now
2016-10-17 06:19 Natsu: 01:46:947 - some beats sounds really off, that guy is off vocal, maybe can't be helped tho
2016-10-17 06:20 -himei: hmm it doesnt follow the instrument
2016-10-17 06:20 Natsu: 02:44:205 (1,2) - btw some sliders are bugged
2016-10-17 06:20 -himei: it follows the cracking
2016-10-17 06:21 -himei: bugged?
2016-10-17 06:21 -himei: in what way?
2016-10-17 06:21 Natsu: look at the slider shape
2016-10-17 06:21 -himei: yea, its a curve
2016-10-17 06:21 Natsu: make other 3 points slider and compare them, idk is really weird
2016-10-17 06:21 Natsu: i dont know how u make them like that tbh
2016-10-17 06:22 -himei: lol okay ill reconsider the shape
2016-10-17 06:23 Natsu: 02:55:176 (1) - here you can add a circle and start the spinner 1/4 later
2016-10-17 06:23 Natsu: since you can't add hitsounds at the spinner start
2016-10-17 06:23 -himei: it used to be like that
2016-10-17 06:23 -himei: and i removed it after few mods
2016-10-17 06:23 -himei: complaining about that
2016-10-17 06:23 -himei: ok then
2016-10-17 06:24 Natsu: 03:43:519 (2,3,4,5,6,7) - this probably the main complain i have about your map
2016-10-17 06:24 Natsu: why all looks straigh
2016-10-17 06:24 -himei: idk, ive never used any squares yet
2016-10-17 06:24 Natsu: all looks better when you rotate things a bit, even the squares play better like that
2016-10-17 06:24 -himei: so i was like
2016-10-17 06:24 -himei: why not
2016-10-17 06:25 -himei: oh
2016-10-17 06:25 -himei: got it
2016-10-17 06:25 Natsu:
https://osu.ppy.sh/ss/63445602016-10-17 06:25 -himei: k
2016-10-17 06:25 Natsu: 04:09:576 (1,1) - NCs aren't needed at all
2016-10-17 06:26 -himei: ok
2016-10-17 06:27 Natsu: I think you map really need more curves and not straight sliders everywhere
2016-10-17 06:27 -himei: hmm
2016-10-17 06:27 -himei: the thing is its really easy to build the structure
2016-10-17 06:27 -himei: with 45/90 degrees objects
2016-10-17 06:27 Natsu: 03:24:319 (2,3,4,5,6,7) - for example the pattern looks really old fashioned
2016-10-17 06:27 -himei: and i have no idea how to map such songs
2016-10-17 06:28 -himei: cuz theres no similar maps at all
2016-10-17 06:28 Natsu: because is really straigh in X and Y
2016-10-17 06:28 Natsu: who is your favourite mapper?
2016-10-17 06:28 -himei: shiirn
2016-10-17 06:29 -himei: well actually i like 2013 maps
2016-10-17 06:29 -himei: with symetric stuff
2016-10-17 06:29 -himei: which is fun to play
2016-10-17 06:29 -himei: like seiketsu no chikai or so
2016-10-17 06:30 Natsu: saten map?
2016-10-17 06:30 -himei: yea
2016-10-17 06:31 -himei: the last diff
2016-10-17 06:31 -himei: actually idk how many diff there, im talking about 6*
2016-10-17 06:32 Natsu: yeah i know that map
2016-10-17 06:32 Natsu: Is really fun, but if u check it
2016-10-17 06:33 Natsu: it have curved sliders and diagonal symmetric
2016-10-17 06:33 Natsu: ofc it have x and y symmetry too, but it use variations
2016-10-17 06:33 Natsu: you should also add some variations in your map
2016-10-17 06:34 -himei: ;w; haha ok
2016-10-17 06:34 Natsu: 03:04:776 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this is really cool
2016-10-17 06:34 Natsu: probably the best pattern in the full diff
2016-10-17 06:34 -himei: ty
2016-10-17 06:35 Natsu: 03:26:719 (1,2,3,4,1,2,3,4) - this one is cool also
2016-10-17 06:35 -himei: 03:35:805 (4,5,6) - this breaks the rhythm i guess
2016-10-17 06:35 Natsu: 03:41:805 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2) - but this is so straigh, you could add some spicy to it!
2016-10-17 06:35 Natsu: anyways if you want i can post this for the record
2016-10-17 06:36 -himei: ofc!
2016-10-17 06:38 Natsu: btw all the intro is really nice until 00:11:976 (1) -
2016-10-17 06:38 Natsu: i was ohhhh this is really cool!
2016-10-17 06:39 Natsu: but then 00:11:976 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - this linear movements in the same circular flow make me a bit disappointed
2016-10-17 06:39 -himei: well it follows the clockwise flow
2016-10-17 06:39 -himei: and then changes to anticlockwise
2016-10-17 06:39 -himei: this is the place i dont really know how to map
2016-10-17 06:39 -himei: probably the most hardest place in the whole map
2016-10-17 06:40 -himei: i think i will end up adding squares
2016-10-17 06:40 -himei: cuz theres no way i can map it like normaly
2016-10-17 06:41 -himei: these 10 seconds are getting on my nerves pretty badly tbh
2016-10-17 06:41 -himei: xd
2016-10-17 06:42 -himei: hm actually i got your point
2016-10-17 06:42 -himei: maybe i can
2016-10-17 06:42 -himei: follow the previous stuff
2016-10-17 06:42 -himei: 00:07:519 (1,2,3,4,5,6) - like this
2016-10-17 06:42 -himei: and make some symmetric things
2016-10-17 06:43 Natsu:
https://puu.sh/rLZdU.osu2016-10-17 06:43 -himei: but these sliders are killing everything, cuz i need 1 slider and 3 notes, but i got 1 slider and 2 instead
2016-10-17 06:43 Natsu: just an example
2016-10-17 06:44 -himei: wow
2016-10-17 06:44 -himei: but like
2016-10-17 06:44 -himei: 00:11:976 (1,1) - has different shape
2016-10-17 06:44 -himei: on the same sound so i got to chose
2016-10-17 06:45 -himei: inbetween straight and curved
2016-10-17 06:45 -himei: choose*
2016-10-17 06:45 -himei: well i got your point
2016-10-17 06:45 -himei: ill reconsider these 10 seconds for sure
2016-10-17 06:46 Natsu: 01:01:347 (1,2,3,4) - 4 looks out of pattern
2016-10-17 06:47 Natsu: not sure why the spacing is different so suddenly
2016-10-17 06:47 -himei: nice find
2016-10-17 06:48 Natsu: 02:27:233 (6) - and this things really trigger me alot, tbh I care alot about the design and visuals, so i find touching game elements as hp bar really bad
2016-10-17 06:49 -himei: got it
2016-10-17 06:49 Natsu: 02:34:947 (1,2,3,4,5,6) - too straigh
2016-10-17 06:50 -himei: lol ok
2016-10-17 06:50 Natsu:
https://osu.ppy.sh/ss/63447192016-10-17 06:51 -himei: got it
2016-10-17 06:52 Natsu: 02:51:919 (6) - slider tail is mapped in to the main melody of the song
2016-10-17 06:52 Natsu: u can easily make a triplet since is an extra anyways
2016-10-17 06:52 -himei: ok