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Arzest - Enemy

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Aaozora
m4m <:

Pareidolia
00:12:019 (1) - from this point on there's a clear beat in the music, maybe add hitsounds to follow those beats?
00:27:790 (1, 2) - maybe make these sliders extend as long as possible? fits the music better imo
01:48:019 (1) - this slider looks a bit off, consider changing the shape?
02:59:248 (1) - why is there a nc here i think it should be on the hitcircle after
03:39:790 (4, 5) - maybe increase or decrease the slider velocity here to enhance the music more; maybe even this whole section's velocity can be increased so that it matches the progression of the song
04:10:648 (1, 2, 3 ,4, 5, 6, 7) - maybe play with increasing the amount that each slider curves?
04:48:362 (3) - weird slider shape
04:49:048 (1) - weird slider shape

hihi sorry for the short mod! your map is already super clean and the style of the map is relatively simple so it was hard to suggest things that you could improve on. all in all great map! good luck with it! ~ :)
Topic Starter
hi-mei

Aaozora wrote:

m4m <:

Pareidolia
00:12:019 (1) - from this point on there's a clear beat in the music, maybe add hitsounds to follow those beats?
00:27:790 (1, 2) - maybe make these sliders extend as long as possible? fits the music better imo
@ idk maybe
01:48:019 (1) - this slider looks a bit off, consider changing the shape?
@ it would break the structure
02:59:248 (1) - why is there a nc here i think it should be on the hitcircle after
@ it would break the structure and ds ;w;
03:39:790 (4, 5) - maybe increase or decrease the slider velocity here to enhance the music more; maybe even this whole section's velocity can be increased so that it matches the progression of the song
@ idk im not sure, it structured properly, i dont really want to change it just "because"
04:10:648 (1, 2, 3 ,4, 5, 6, 7) - maybe play with increasing the amount that each slider curves?
@ it placed by ctrl+shift+r tool with by ds of 1.5. so its pretty accurate.
04:48:362 (3) - weird slider shape
@ fixed
04:49:048 (1) - weird slider shape
@ fixed

hihi sorry for the short mod! your map is already super clean thanks ;w; and the style of the map is relatively simple so it was hard to suggest things that you could improve on. all in all great map! good luck with it! ~ :)
Thanks~
Topic Starter
hi-mei

Nao Tomori wrote:

ok

general:

5 mins drain time issue, we talked about. you could just map through your breaks.

pareidolia
intro:
i think all the red ticks should have stuff on it, maybe you can leave a few out but there is a beat on almost all of them.
with that in mind:
@ ok ill remap it after finishing this mod
00:01:048 (1) - could be a 3/4 slider into a 1/2 slider. same with all the other times this happens
@ holy shit it feels a lot better
aside from that, i think that those sliders should be different from your normal 1/2 things in slider velocity. increasing SV wouold put more emohasis on them and make it seem like the music is more dynamic.

00:28:476 (1) - the slider end here has a strong beat under it, you could put a circle there with higher spacing > https://osu.ppy.sh/ss/6201731
@ ok
00:38:076 (1) - here i think it would be good to abandon the boring 1/2 and 1/1 stuff and map the 1/4 stuff in the background to make the rhythm more diverse.
@ not sure about this
00:49:048 (1) - this could be replaced with a bunch of sliders.
after the spinner, there isn't a reason to be ignoring the drum hits 00:54:876 - 00:55:219 -
and the little triplet that happens before the next slider too
00:55:733 -
@ ok
01:05:505 (1) - there is no reason for a spinner here, you can just make it a bunch of sliders that actually follow the song. like in this rhythm or smth: http://puu.sh/rr6rD/0d335cc0ea.jpg
@ no
01:17:162 (3) - this sounds very different from the other parts, it should be mapped differently too. maybe circles there > https://osu.ppy.sh/ss/6201760
@ no
01:21:962 (1,2,3,4,5,6,7,8) - this pattern is kind of uninventive, you can hear different intensities in the notes so the jumps should not all be copy pasted stuff.
@ i think its good as it is
01:31:219 - this is something that you always had a slider on in the intro, maybe it should be here too?
@ ok lets try
01:39:790 (1) - this is ugly
@ fixed
01:48:019 (1) - this is also ugly
@ fixed
01:57:276 (5,6) - these kinds of jumps have bigger spacing than the actual strong bass downbeats 01:55:562 (1) - 01:56:248 (1) - 01:57:962 -
@ fixed them for a bit
also, some of them got stuck under slider ends, i think it should always be clickable object.
@ idk
02:14:076 - in this section you completely ignored the smaller rhythms going on in the bckground of the map and instead just put some 1/1 and 1/2 stuff. i think you should follow the quieter stuff more closely so that your map's difficulty isnt entirely based on boring 1/2 jumps.
@ i think its good
02:30:627 - this section is much better

02:50:762 (4) - fix blanket :^^^^
@ no its good
03:39:790 (4,5) -i think you can make it look more clean. like this: https://osu.ppy.sh/ss/6201789 or something.
@ idk
03:51:619 (1) - this could start 1/4 beat earlier
@ idk man../color]
04:01:390 - here are a bunch of ignored strong beats
@ fixed
04:17:505 (1,2,3,4,5,6,7,8) - you can make a better pattern than this, you are not shiro... you know that 4,5,6,7,8 have lower intensity so you can make it a smaller jump or different angle or something
[color=#FF00FF]@ idk man.../color]
04:38:419 (2) - why do you just randomly stop 1/2 slidering? i dont hear a change in the music.
@ its just to change the rhythm and make the pace slower
04:39:962 (3) - this would be super confusing to play because up till then you have 1/2 slider > circle > break > slider but now its just straight into the slider.

04:48:362 (3) - you can make this symmetrical
@ done
i think a lot of the aesthetics are kind of meh.. you have ugly wiggly sliders that can be straight or simple curves and look better, you have some straight sliders that are not parallel or just look like random directions like old angelhoney maps. some of your 1/2 sliders don't flow out of the jump, they are pointing in a different direction. it needs work.
thanks a lot~
Topic Starter
hi-mei
ksg plz wait till i apply that mod first
Nerthar
Fast mod, You may not agree with those but I didn't find many issue, good luck in ranking your map

00:11:333 (3,4,5) - Too horizontal for me, my eyes are trigerred
00:20:933 (1,2,3) - If you move this a bit more on the left (by keeping the same distance with previous pattern) you could get something looking better with 00:21:619 (1) -
01:01:733 (2,3,4) - Why suddenly a different spacing ? I mean the sudden placing difference doesn't look very good
01:03:105 (2) – Same problem as above, Could be keeped like that but it feels weird

Nothing about the first kiai time, was really fun to play

02:13:390 (1,2) – 2 closer from 1
02:24:190 (2,3,4) - Ctrl + G or Rotate +20°
02:53:848 (1) - Remove NC
02:54:362 (1) - ^
02:54:190 (3) - NC
02:54:362 (1,2,3,4,5,6) - Rotate + 23°
ksg
m4m~
Pareidolia

00:03:790 (1) - Out of bounds slider, wot? Not sure if this is actually unrankable tho.

00:33:276 (1,3,1) - Please align in the same direction

00:36:705 (1,1) - Same thing, although it's less important here because they aren't right next to eachother

00:38:419 (1) - Moving this a bit up and to the right (around x:280 y:213) would make this stacking look better

00:39:448 (1) - Move to x:230 y:7 for a better looking triangle, and move 00:40:476 (2) - directly under it for structure's sake

01:18:190 (4) - I think a straight slider at a straight upwards angle would look better here https://my.mixtape.moe/qptjvp.png

01:18:533 (5,6) - And 01:18:876 (7,8) - Would look better if they were same angle, like this https://my.mixtape.moe/spbzlx.png

01:22:648 (5) - NC?

01:39:790 (1) - This slider looks like it wants to die. Suggestion: https://my.mixtape.moe/wqifnv.png


01:48:019 (1) - ^ Suggestion: https://my.mixtape.moe/qktbua.png

01:50:762 (1) - I really like the symmetry stuff around this bit :D

02:44:248 (1,2) - Sliders that only have one curve generally just look worse if you put more than 1 white tick on them, this is a pretty good example of that :S
Also, you could extend those sliders to the blue ticks, making them slightly longer and giving you more space for actually making them shaped nicely. That way they would also emphasize the long sounds in the background better.

03:02:419 (2,3,4) - Angles like these feel pretty random here, if you want to do repeating angle changing with sliders, please use the Rotation tool (ctrl+shift+R) for consistency.

03:39:790 (4,5) - You've done this differently from the previous bit. I would not extend the first slider further than to the blue tick though, and the sliders still don't look very good due to same reason as before.

04:08:248 (2,3,4,1,1,1) - None of these sliders need more than 1 white point

04:10:305 (2) - Looks really wonky, again because of tons of white points and no reds. Also extending further than 1/8 which I wouldn't advise.

04:12:019 (1,1) - Similar thing again.

04:25:733 (1,2,3,4,5) - That slider curve and yet going straight with the pattern is a bit wot

04:27:790 (5) - nc?

04:28:305 (8) - Move this lower and to the right, somewhere around the ballpark of x:120 y:310

04:29:162 (5) - nc?

04:33:276 (4) - ^

04:34:648 (5) - ^

04:35:676 (2,3) - this doesn't flow very well because movement to similar general angle slider that's "behind" the first one

Also the spacing in this section is generally kind of random.

I think that's all I can say. GL with your map!
Topic Starter
hi-mei

Nerthar wrote:

Fast mod, You may not agree with those but I didn't find many issue, good luck in ranking your map

00:11:333 (3,4,5) - Too horizontal for me, my eyes are trigerred
@ its ok
00:20:933 (1,2,3) - If you move this a bit more on the left (by keeping the same distance with previous pattern) you could get something looking better with 00:21:619 (1) -
@ it would break the structure http://puu.sh/rs87V/5a0effb627.jpg
01:01:733 (2,3,4) - Why suddenly a different spacing ? I mean the sudden placing difference doesn't look very good
@ the structure is decent, and it flows well.
01:03:105 (2) – Same problem as above, Could be keeped like that but it feels weird
@ ^
Nothing about the first kiai time, was really fun to play
@ ty
02:13:390 (1,2) – 2 closer from 1
@ damn you forced me to remap like next 20 seconds of the song... fixed i guess
02:24:190 (2,3,4) - Ctrl + G or Rotate +20°
@ idk bout ctrl+g but i rotated it for 20 degrees...
02:53:848 (1) - Remove NC
@ okay
02:54:362 (1) - ^
@ no
02:54:190 (3) - NC
@ no
02:54:362 (1,2,3,4,5,6) - Rotate + 23°
@ no it wud break the structure
thanks~
Topic Starter
hi-mei

ksg wrote:

m4m~
Pareidolia

00:03:790 (1) - Out of bounds slider, wot? Not sure if this is actually unrankable tho.
@ fixed
00:33:276 (1,3,1) - Please align in the same direction
00:36:705 (1,1) - Same thing, although it's less important here because they aren't right next to eachother
00:38:419 (1) - Moving this a bit up and to the right (around x:280 y:213) would make this stacking look better
00:39:448 (1) - Move to x:230 y:7 for a better looking triangle, and move 00:40:476 (2) - directly under it for structure's sake
@ REMAPPED
01:18:190 (4) - I think a straight slider at a straight upwards angle would look better here https://my.mixtape.moe/qptjvp.png
@ fixed in a different way
01:18:533 (5,6) - And 01:18:876 (7,8) - Would look better if they were same angle, like this https://my.mixtape.moe/spbzlx.png
@ changed it already
01:22:648 (5) - NC?
@ nah i want followpoints there
01:39:790 (1) - This slider looks like it wants to die. Suggestion: https://my.mixtape.moe/wqifnv.png
@ yea changed it already
01:48:019 (1) - ^ Suggestion: https://my.mixtape.moe/qktbua.png
@ ^ same thing
01:50:762 (1) - I really like the symmetry stuff around this bit :D
@ thanks
02:44:248 (1,2) - Sliders that only have one curve generally just look worse if you put more than 1 white tick on them, this is a pretty good example of that :S
Also, you could extend those sliders to the blue ticks, making them slightly longer and giving you more space for actually making them shaped nicely. That way they would also emphasize the long sounds in the background better.
@ yea i know
03:02:419 (2,3,4) - Angles like these feel pretty random here, if you want to do repeating angle changing with sliders, please use the Rotation tool (ctrl+shift+R) for consistency.
@ ok done
03:39:790 (4,5) - You've done this differently from the previous bit. I would not extend the first slider further than to the blue tick though, and the sliders still don't look very good due to same reason as before.
@ remapped
04:08:248 (2,3,4,1,1,1) - None of these sliders need more than 1 white point
@ it was created by using ctrl+shift+r/s things. they are pretty accurate.
04:10:305 (2) - Looks really wonky, again because of tons of white points and no reds. Also extending further than 1/8 which I wouldn't advise.
@ fixed
04:12:019 (1,1) - Similar thing again.
@ fixed
04:25:733 (1,2,3,4,5) - That slider curve and yet going straight with the pattern is a bit wot
@ fixed
04:27:790 (5) - nc?
@ no
04:28:305 (8) - Move this lower and to the right, somewhere around the ballpark of x:120 y:310
@ fixed
04:29:162 (5) - nc?
@ no
04:33:276 (4) - ^
@ no
04:34:648 (5) - ^
@ no
04:35:676 (2,3) - this doesn't flow very well because movement to similar general angle slider that's "behind" the first one
@ yea im about to remap this shit...
Also the spacing in this section is generally kind of random.

I think that's all I can say. GL with your map!
thanks a lot!
Hollow Delta
From #modreqs doing M4M

00:01:005 (1) - Why is this not a perfect-slider? I don't think it looks very good, so I'd re-arrange that anchor-point.
00:03:062 (5,6,7) - This here is overmap. I know you were trying to mix things up, but a simple 1/2 slider will do.
00:03:405 (8) - This is a very unique sound, so I would place a new NC and (maybe?) add a hitsound.
00:18:490 (2,3) - There is some exaggeration here, so I'd turn these notes into a pattern / jump rather than simply stacking them.
00:38:033 (1,2) - I'd replace these sliders with perfect curve sliders since this doesn't look very clean.
01:45:233 (1,2) - Personal suggestion, but why not blanket 2 with 1? I think it would look nicer this way.
02:15:233 (2,2) - They both share same intensities, so why do they have different spacing?
02:29:119 (1,2) - Very loud sounds right here, I'd compliment this by spacing the notes out more.
02:35:976 (1) - Personal suggestion, but just to mix it up why not replace this slider with a hit circle?
02:44:205 (1,2) - Why the non-perfect sliders again? This isn't my first time seeing them, but just saying these look very lazy.
02:47:290 (2,3) - Since this is the Kiai, wouldn't that be a valid enough reason to replace these reverse sliders with triples?
03:10:262 (1,2,3,4) - Since the song's dying down a bit, wouldn't it be more logical to have this notes get closer in instead of expand?
03:39:747 (1,2) - Please make these perfect curves. It's driving me nuts looking at them.
04:10:605 (1,2,3,4,5,6) - Personal suggestion, but I'd make the very first slider have the biggest curve, and let that curve get even deeper as you go through all these kick-sliders. Wouldn't that be more creative and look cooler?
04:11:976 (1,1) - >:I
04:21:576 (1) - Turn into a triple?
Topic Starter
hi-mei

Bubblun wrote:

From #modreqs doing M4M

00:01:005 (1) - Why is this not a perfect-slider? I don't think it looks very good, so I'd re-arrange that anchor-point.
@ fixed already
00:03:062 (5,6,7) - This here is overmap. I know you were trying to mix things up, but a simple 1/2 slider will do.
@ no, you definitely hear the sounds behind the notes
00:03:405 (8) - This is a very unique sound, so I would place a new NC and (maybe?) add a hitsound.
@ idk about nc, but ill probably add a hs there...
00:18:490 (2,3) - There is some exaggeration here, so I'd turn these notes into a pattern / jump rather than simply stacking them.
@ idk
00:38:033 (1,2) - I'd replace these sliders with perfect curve sliders since this doesn't look very clean.
@ i dont know what you talking about...
01:45:233 (1,2) - Personal suggestion, but why not blanket 2 with 1? I think it would look nicer this way.
@ because of constant ds?
02:15:233 (2,2) - They both share same intensities, so why do they have different spacing?
@ ayyy u found it! fixed
02:29:119 (1,2) - Very loud sounds right here, I'd compliment this by spacing the notes out more.
@ no
02:35:976 (1) - Personal suggestion, but just to mix it up why not replace this slider with a hit circle?
@ its consistent, i dont want to change it
02:44:205 (1,2) - Why the non-perfect sliders again? This isn't my first time seeing them, but just saying these look very lazy.
@ i dont see the problem
02:47:290 (2,3) - Since this is the Kiai, wouldn't that be a valid enough reason to replace these reverse sliders with triples?
@ its ok as it is
03:10:262 (1,2,3,4) - Since the song's dying down a bit, wouldn't it be more logical to have this notes get closer in instead of expand?
@ r3m3pp3d
03:39:747 (1,2) - Please make these perfect curves. It's driving me nuts looking at them.
@ idk
04:10:605 (1,2,3,4,5,6) - Personal suggestion, but I'd make the very first slider have the biggest curve, and let that curve get even deeper as you go through all these kick-sliders. Wouldn't that be more creative and look cooler?
@ no
04:11:976 (1,1) - >:I
@ idk
04:21:576 (1) - Turn into a triple?
@ nah
thanks~
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Remove "This is hell" from tags unless its used for something xd
  2. https://osu.ppy.sh/ss/6220419 - try to make use of your full grid area always since then nothing will feel cramped and it will make it look more polished and spread out /o/
  3. May i ask where the diff name comes from
  4. Official source pls, i.e. soundcloud or the artist yt channel or something for a metadata check
[Timing]
  1. Check!
[Hitsounds]
  1. You could add some/a lot of claps where theres a kick , i.e like here 00:02:376 (1) - or 00:01:690 (3) -

[Pareidolia]
  1. 00:03:062 (5) - i would NC this to make it stand out more, and since stronger vocals come into play this would fit nicely also, you could place it like this, to give it more space and more flow xd
  2. 00:06:147 (1) - I'd remove this nc, the section that you nc'ed at 00:05:805 (1) -actually carries onto the 00:06:147 (1) - which doesnt require a nc. You could technically say that it's the same, and giving it a nc makes it look as its different which doesnt fit xdxd
  3. 00:08:547 (5) - youve put a stream on the same sounds ^, yet here you use a slider, this doesnt fit what so ever since the intensity from the previous part screams to get a stream like the other one did since its really expected, also a stream fits better with the vocals and if you change this add a nc to it as well to keep consistency
  4. 00:11:633 (7,8,9,10) - see except of this i'd strongly recommend doing something like this, since then the transition achieved into the next section is much greater and stronger with those 2 1/4 sliders
  5. 00:12:319 (2,5) - overlap trigger xd
  6. 00:12:490 (3,6,1) - xd ^
  7. 00:40:776 (1,2) - idk if you like this but to me this look really unpolished :/ so like overlaps like these are realy really weird and ugly imo, and theres so many spaces you could place where you could change this to not look ugli.
  8. 01:08:890 (5,6,7,8) - again ^ wont mention a overlap again take a good look at your map and fix these, either make the constant
  9. 01:11:119 (2,3) - whats this spacing all about xd the section is the same yet this is different lel
  10. 01:17:462 (4,5) - see since this is a transition into a somewhat new section you could space this out rather than stacking it, since then the sounds become wasted
  11. 01:19:005 (8,4) - dont do blankets like these, do them a bit further apart so that the little outline of the circle doenst overlap with the slider
  12. 01:20:376 (8,1) - you're making this angle really awkward to hit since then the cursor goes flying right and it has to go down and right again and it feels really unatural :/, what i would do is this since then it will flow with the jump. Although then you will need to re-arange a little so that your stream faces the slider somehow since consistency xd
  13. 01:31:176 - start the spinner here, since then you catch the sound that you are missing with it
  14. 02:01:519 - you could place a note here for a nice transition into the next seciton, since leaving a gap under emphasizes it
  15. 02:43:519 (1) - strongyl recommend that you increase the stream ds here more since the sounds kinda come alive if you get what i mean, listen very closely and youll hear it
  16. 02:46:090 (3,4,5) - see for the future and these triples, stack them since its pretty jumpy stacked triples fit better in playability and overall
  17. 03:06:147 (1) - separate this, using one long 1/8 repeat is so boring x), so like do thissince theres actually really strong sounds at the white tick that you are missing out with the one repeat slider
  18. 03:10:433 (2,3) - why space this like this? ctrl g (3) and (4) and move 4 somewhere else so that its not that close to the next slider X:272 Y:208 works ok
  19. 03:17:462 (3,4,5,6,7,8) - this seems odd since its going the other direction compared to 03:17:119 (1,2) - yet the sounds are similar all along xd
  20. 04:12:319 (1,1) - pls either blanket this or move it
  21. 04:17:462 (1,2,3,4,5,6,7,8) - whats up with these jumps, youre using them the first time like this, and it also makes it look like pp mapping xd
  22. 04:48:319 (3,5) - fix blanket lo

[Final Words]

Looks better than your previous ver but i would still say this needs some work, most of the points above probs apply to more than just one point in the map so make sure you take that into account, i just feel like repeating over and over again is a waste of time xd
Good Luck boi
Topic Starter
hi-mei

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Remove "This is hell" from tags unless its used for something xd
  2. https://osu.ppy.sh/ss/6220419 - try to make use of your full grid area always since then nothing will feel cramped and it will make it look more polished and spread out /o/
  3. May i ask where the diff name comes from
  4. Official source pls, i.e. soundcloud or the artist yt channel or something for a metadata check
[Timing]
  1. Check!
[Hitsounds]
  1. You could add some/a lot of claps where theres a kick , i.e like here 00:02:376 (1) - or 00:01:690 (3) -
@ nah i dont like this idea, it would force me to reapply hs over the whole diff

[Pareidolia]
  1. 00:03:062 (5) - i would NC this to make it stand out more, and since stronger vocals come into play this would fit nicely also, you could place it like this, to give it more space and more flow xd
    @ okay
  2. 00:06:147 (1) - I'd remove this nc, the section that you nc'ed at 00:05:805 (1) -actually carries onto the 00:06:147 (1) - which doesnt require a nc. You could technically say that it's the same, and giving it a nc makes it look as its different which doesnt fit xdxd
    @ hmmm i dont like this idea, these tripples shud be separated from each other...
  3. 00:08:547 (5) - youve put a stream on the same sounds ^, yet here you use a slider, this doesnt fit what so ever since the intensity from the previous part screams to get a stream like the other one did since its really expected, also a stream fits better with the vocals and if you change this add a nc to it as well to keep consistency
    @ okay
  4. 00:11:633 (7,8,9,10) - see except of this i'd strongly recommend doing something like this, since then the transition achieved into the next section is much greater and stronger with those 2 1/4 sliders
    @ ok good stuff
  5. 00:12:319 (2,5) - overlap trigger xd
    @ fixed i guess...
  6. 00:12:490 (3,6,1) - xd ^
    @ move on 2 pixels...
  7. 00:40:776 (1,2) - idk if you like this but to me this look really unpolished :/ so like overlaps like these are realy really weird and ugly imo, and theres so many spaces you could place where you could change this to not look ugli.
    @ fixed i gues...
  8. 01:08:890 (5,6,7,8) - again ^ wont mention a overlap again take a good look at your map and fix these, either make the constant
    @ fixed
  9. 01:11:119 (2,3) - whats this spacing all about xd the section is the same yet this is different lel
    @ https://osu.ppy.sh/ss/6221284 its a SHAPE dude XD
  10. 01:17:462 (4,5) - see since this is a transition into a somewhat new section you could space this out rather than stacking it, since then the sounds become wasted
    @ nah i think its good
  11. 01:19:005 (8,4) - dont do blankets like these, do them a bit further apart so that the little outline of the circle doenst overlap with the slider
    @ fixed i guess...
  12. 01:20:376 (8,1) - you're making this angle really awkward to hit since then the cursor goes flying right and it has to go down and right again and it feels really unatural :/, what i would do is this since then it will flow with the jump. Although then you will need to re-arange a little so that your stream faces the slider somehow since consistency xd
    @ fixed this in a different way
  13. 01:31:176 - start the spinner here, since then you catch the sound that you are missing with it
    @ ok nice find
  14. 02:01:519 - you could place a note here for a nice transition into the next seciton, since leaving a gap under emphasizes it
    @ theres no sound to emphasize tho
  15. 02:43:519 (1) - strongyl recommend that you increase the stream ds here more since the sounds kinda come alive if you get what i mean, listen very closely and youll hear it
    @ nah i dont want to ruin it
  16. 02:46:090 (3,4,5) - see for the future and these triples, stack them since its pretty jumpy stacked triples fit better in playability and overall
    @ i will be forced to stack all of them in the entire map tho
  17. 03:06:147 (1) - separate this, using one long 1/8 repeat is so boring x), so like do thissince theres actually really strong sounds at the white tick that you are missing out with the one repeat slider
    @ i dont like this idea
  18. 03:10:433 (2,3) - why space this like this? ctrl g (3) and (4) and move 4 somewhere else so that its not that close to the next slider X:272 Y:208 works ok
    @ r3m3p3d ...
  19. 03:17:462 (3,4,5,6,7,8) - this seems odd since its going the other direction compared to 03:17:119 (1,2) - yet the sounds are similar all along xd
    @ r3M3P3D
  20. 04:12:319 (1,1) - pls either blanket this or move it
    @ ok r3m3p3d
  21. 04:17:462 (1,2,3,4,5,6,7,8) - whats up with these jumps, youre using them the first time like this, and it also makes it look like pp mapping xd
    @ it looks cool and plays cool i think
  22. 04:48:319 (3,5) - fix blanket lo
    @ 04:48:319 (3,7) - it fixed already xd

[Final Words]

Looks better than your previous ver but i would still say this needs some work, most of the points above probs apply to more than just one point in the map so make sure you take that into account, i just feel like repeating over and over again is a waste of time xd
Good Luck boi
thanks!
Namki
Yo. As promised.

[General]
  1. Put hardstyle to the tags, cus there are some hardstyle elements in the song.
[Hitsounds]

  • You should work more on hitsounds:
  1. 00:01:347 - / 00:03:405 (4) - / 00:02:376 - / 00:02:719 - / 00:04:090 - etc. This must be emphasized by some hitsound, e.g drum-hitclap.
  2. So this one has another sound compared to others 00:03:405 - , so you should emphasize it by another hitsound, e.g soft-hitwhistle or soft-hitclap, or soft-hitfinish.
    So, you're skipping sounds on downbeats somewhere and emphasizing sounds on upbeats somewhere as well. So, as I can see you do not really know what hitsounding exactly is.
    By the way, make sure that your hitsounds are logically and consistently placed.
[Pareidolia]
  1. 01:52:433 - if this meant to be a blanket, so make it more blanket-look.
  2. First of all:
    Rhythm is kinda monotonous ==> boring to play. Main idea of your pattering in the first and the last kiais — triple - slider - slider - jump-series and repeats. Somewhere appears repeat-slider and some kind of 1/4 kick-slider patterns.
    Song is monotonous by itself but I trust you can do really well-made patterns and rhythms.
  3. Second of all:
    Overmapping is kinda nasty thing.
    Sort of those patterns 01:40:262 (2,3) - / 01:40:776 (1,2) - . Soooo, what can I hear here. There no any sound. Okay, I can agree with the statement that there's really-really quiet sound in the background, but it's too quiet for placing a circle on it.
    01:52:090 (1,2,3,4) - bad thing that there's no sound 01:52:262 - / 01:52:605 - .
    01:54:147 (1,2,3,4,5,6,7,8) - etc.
  4. Third of all:
    Undermapping is nasty thing as well.
    The drum n bass part from here 02:12:662 - is hardly undermapped. I think you can notice it yourself.
  5. Fourth of all:
    Spacing and spacing emphasize.
    00:39:405 (1,2,3) - it has strong beat, but is stacked, weird tbh.
    02:29:119 (1,2) - same here.
    03:02:033 (1,2,3,4,1,2,3,4) - listen carefully, small spacing is senseless here.
  6. And the last thing is NCing:
    Same as always, must be accorded to the song and consistent.
    Compare stuff: 00:02:033 - and 00:04:776 - , do you notice? I do. There starts new music "part", but there's no NC for the second one.
    Do those NCs make sense in the following moments:
    1. 00:06:147 (1) -
    2. 00:14:033 (1) - / 00:15:405 (1) - and so on every big white tick til 00:22:947 - here.
    3. 00:37:347 (1) -
    4. Every upbeat from here 00:40:090 - til 00:44:976 - here.
      And so on. Just rework NC.
By the way, map needs a lot of polishment.
good luck~!
Topic Starter
hi-mei

Namki wrote:

Yo. As promised.

[General]
  1. Put hardstyle to the tags, cus there are some hardstyle elements in the song.
@ ok
[Hitsounds]

  • You should work more on hitsounds:
  1. 00:01:347 - / 00:03:405 (4) - / 00:02:376 - / 00:02:719 - / 00:04:090 - etc. This must be emphasized by some hitsound, e.g drum-hitclap.
    @ well i can agree with that, but not at all. fixed hs in first part.
  2. So this one has another sound compared to others 00:03:405 - , so you should emphasize it by another hitsound, e.g soft-hitwhistle or soft-hitclap, or soft-hitfinish.
    @ yea
    So, you're skipping sounds on downbeats somewhere and emphasizing sounds on upbeats somewhere as well. So, as I can see you do not really know what hitsounding exactly is.
    By the way, make sure that your hitsounds are logically and consistently placed.
@ ok
[Pareidolia]
  1. 01:52:433 - if this meant to be a blanket, so make it more blanket-look.
    @ i dont think so lmao, i didnt mean to make it as a blanket
  2. First of all:
    Rhythm is kinda monotonous ==> boring to play. Main idea of your pattering in the first and the last kiais — triple - slider - slider - jump-series and repeats. Somewhere appears repeat-slider and some kind of 1/4 kick-slider patterns.
    Song is monotonous by itself but I trust you can do really well-made patterns and rhythms.
    @ well i r3m3p3d this so many times, and i honestly think that the most parts of the map are fine and plays well.
  3. Second of all:
    Overmapping is kinda nasty thing.
    Sort of those patterns 01:40:262 (2,3) - / 01:40:776 (1,2) - . Soooo, what can I hear here. There no any sound. Okay, I can agree with the statement that there's really-really quiet sound in the background, but it's too quiet for placing a circle on it.
    01:52:090 (1,2,3,4) - bad thing that there's no sound 01:52:262 - / 01:52:605 - .
    01:54:147 (1,2,3,4,5,6,7,8) - etc.
    @ yea i can see that too. but like its allowed, theres not much of it and you cant be 100% sure if this is an issue
  4. Third of all:
    Undermapping is nasty thing as well.
    The drum n bass part from here 02:12:662 - is hardly undermapped. I think you can notice it yourself.
    @ yea i can agree with it. gonna remap it...
  5. Fourth of all:
    Spacing and spacing emphasize.
    00:39:405 (1,2,3) - it has strong beat, but is stacked, weird tbh.
    02:29:119 (1,2) - same here.
    @ they are ok
    03:02:033 (1,2,3,4,1,2,3,4) - listen carefully, small spacing is senseless here.
    @ yea gonna r3m3p
  6. And the last thing is NCing:
    Same as always, must be accorded to the song and consistent.
    Compare stuff: 00:02:033 - and 00:04:776 - , do you notice? I do. There starts new music "part", but there's no NC for the second one.
    @ yea fixed
    Do those NCs make sense in the following moments:
    1. 00:06:147 (1) -
    2. 00:14:033 (1) - / 00:15:405 (1) - and so on every big white tick til 00:22:947 - here.
    3. 00:37:347 (1) -
    4. Every upbeat from here 00:40:090 - til 00:44:976 - here.
      And so on. Just rework NC.
      @ i dont really understand what u talking about here...
By the way, map needs a lot of polishment.
@ yea im working on it
good luck~!
thanks~
Signum
m4m

00:38:033 (1,2) - Unstack these. It's quite non-aesthetical.
00:58:519 (1,2) - Nevertheless, stack these two.
00:59:290 (1) - Blanket?
00:59:976 (1) - Remove new combo.
01:02:033 (3,4,3,4) - This is quite weird pattern. It should be same distance snap as you did before.
01:20:547 (1,2,3) - Patterns like these looks like a copypasta. Use 1/2 reverse sliders instead.
01:25:347 (3,4) - You've built this pattern on symmetry. You should make a mirrored version of the pattern before.
02:12:662 - Suggestion for a preview point.
02:44:205 (1,2) - Same as 00:38:033 (1,2) -
02:55:176 (1,1) - Not enough recovery time between these

Otherwise seems fine.
good luck
Aistre
Hey, sorry for the late m4m :o

Pareidolia

  1. 00:32:547 (5,6) - There should be a NC here like 00:27:062 (1,2) - .
  2. 00:32:547 (5,6) - ^
  3. 00:37:862 (3,1) - Improve blankets
  4. 00:55:519 (4,5,6,1) - Reading this while playing was a bit annoying, I couldn't read the triple at first. I think you should space out the 1/1 notes.
  5. 00:57:062 (2) - Move this a bit over to the right to make it symmetrical?
  6. 01:03:747 (4) - Ctrl + G and maybe move it to make it flow with the pattern you currently have.
  7. 01:47:976 (1,2) - Space these two objects out more, you spaced out 01:45:233 (1,2) - and 01:42:490 (1,2) - more than this.
  8. 01:50:033 (1,2,3) - The vocal is 1/3 not 1/4
  9. 03:40:090 (2,1) - Improve the blanket hete.
  10. 04:02:033 (4,5,6,1) - same issue as 00:55:519 (4,5,6,1)
  11. 04:10:605 (1,2,3,4,5,6,7) - Space these equally, I think it looks neater.

Good luck with this map :)
Topic Starter
hi-mei

Signum wrote:

m4m

00:38:033 (1,2) - Unstack these. It's quite non-aesthetical.
@ no its intended and used in every similar place there
00:58:519 (1,2) - Nevertheless, stack these two.
@ ok
00:59:290 (1) - Blanket?
@ no, all the sliders are sharp there
00:59:976 (1) - Remove new combo.
@ ok
01:02:033 (3,4,3,4) - This is quite weird pattern. It should be same distance snap as you did before.
@ its ok, music intensity is increasing
01:20:547 (1,2,3) - Patterns like these looks like a copypasta. Use 1/2 reverse sliders instead.
@ what...
01:25:347 (3,4) - You've built this pattern on symmetry. You should make a mirrored version of the pattern before.
@ nice find, fixed in a other way
02:12:662 - Suggestion for a preview point.
@ it used to be like this, but i changed it
02:44:205 (1,2) - Same as 00:38:033 (1,2) -
@ intended
02:55:176 (1,1) - Not enough recovery time between these
@ its ok
Otherwise seems fine.
good luck
thanks~
Topic Starter
hi-mei

Alphabet wrote:

Hey, sorry for the late m4m :o

Pareidolia

  1. 00:32:547 (5,6) - There should be a NC here like 00:27:062 (1,2) - .
    @ yea
  2. 00:32:547 (5,6) - ^
    @ ok
  3. 00:37:862 (3,1) - Improve blankets
    @ ok
  4. 00:55:519 (4,5,6,1) - Reading this while playing was a bit annoying, I couldn't read the triple at first. I think you should space out the 1/1 notes.
    @ made them stacked
  5. 00:57:062 (2) - Move this a bit over to the right to make it symmetrical?
    @ fixed
  6. 01:03:747 (4) - Ctrl + G and maybe move it to make it flow with the pattern you currently have.
    @ yea i forgot about it.
  7. 01:47:976 (1,2) - Space these two objects out more, you spaced out 01:45:233 (1,2) - and 01:42:490 (1,2) - more than this.
    @ done
  8. 01:50:033 (1,2,3) - The vocal is 1/3 not 1/4
    @ its intended
  9. 03:40:090 (2,1) - Improve the blanket hete.
    @ fixed
  10. 04:02:033 (4,5,6,1) - same issue as 00:55:519 (4,5,6,1)
    @ fixed
  11. 04:10:605 (1,2,3,4,5,6,7) - Space these equally, I think it looks neater.
    @ it spaced with 1.5x ds tool.

Good luck with this map :)
thanks~
Topic Starter
hi-mei
more remap inq
Ashton
when a map is in the modding proccess it's great to request a GMT to move this map into the pending section, as thats were all of the maps go for modding :P

edit: 900 posts xd
Moe
The song is nice, but I think some of tripples in your map are overmapped like
01:17:805 (1,2,3) - and 01:19:176 (1,2,3) - makes me extremely hard to ACC
together with an overmapped stream 03:15:747 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here
03:50:376 (3,4,5,6,1,2,3,4,1,2,3,4,5) - and here
Aimod: 01:05:118 (7) - unsnapped object
01:05:462 (9,10) - blanket?
02:58:262 (2,3,4,5,6) - inperfect star
02:59:976 (5,8) - shall have same X coordinate
and 02:59:633 (3,4,6,7) - shall be symmetric
just move 02:59:633 (3) - to X=36 and 02:59:633 (3) - to X=136
03:29:462 (1,1,1) - inconsistent space,comparing with 03:31:176 (2,3,4,5,6,7) -

04:13:690 (4) - I think the largest jump ds should be used in this kiai part instead of keeping jump ds all the same for the whole map. It will make the map more challenging and fun to play.
Topic Starter
hi-mei

Reimoe wrote:

The song is nice, but I think some of tripples in your map are overmapped like
01:17:805 (1,2,3) - and 01:19:176 (1,2,3) - makes me extremely hard to ACC
@ well... ive moved them for a bit...
together with an overmapped stream 03:15:747 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here
03:50:376 (3,4,5,6,1,2,3,4,1,2,3,4,5) - and here
@ oh shit... well it fits pretty nice so w/e i guess
Aimod: 01:05:118 (7) - unsnapped object
@ what... its snapped
01:05:462 (9,10) - blanket?
@ what do u mean... lmao
02:58:262 (2,3,4,5,6) - inperfect star
@ intended
02:59:976 (5,8) - shall have same X coordinate
@ yea ty
and 02:59:633 (3,4,6,7) - shall be symmetric
@ yea ty
just move 02:59:633 (3) - to X=36 and 02:59:633 (3) - to X=136
03:29:462 (1,1,1) - inconsistent space,comparing with 03:31:176 (2,3,4,5,6,7) -
@ fixed the second one instead
04:13:690 (4) - I think the largest jump ds should be used in this kiai part instead of keeping jump ds all the same for the whole map. It will make the map more challenging and fun to play.
@ well.. its increasing with the time actually...
Thanks!
_Yiiiii
Hi, M4M~
I enjoy modding app maps lol

[Gloom]
00:08:890 (4,5) - Ctrl+J so 00:08:547 (1,2,3,4) - don't create a strange pattern.

00:57:233 (3) - NC

00:58:090 (2) - Remove it.

01:15:747 (5,6,7,8,1) - I don't know what to say about this pattern, but intuition tells me it will be better if you move 5 it left. Make it sth like this 01:18:490 (5,6,7,8) -

01:17:119 (3) - There's a odd sound so make it a zigzag slider.

01:40:262 (2,3) - Ctrl+G

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.

03:06:833 (1,2,3,4,5,6,7,8,1) - They'd better have different DS.

Composing is too mess, and I don't know why you use old style sliders like this 01:05:462 (9) -
By the way, I couldn't find out a certain rule for jumps in this map, you'd better spend some time polishing jumps.
Good luck~
Topic Starter
hi-mei

_Yiiiii wrote:

Hi, M4M~
I enjoy modding app maps lol

[Gloom]
00:08:890 (4,5) - Ctrl+J so 00:08:547 (1,2,3,4) - don't create a strange pattern.
@ no, it is a copy from 00:03:062 (1,2,3,4,5) -

00:57:233 (3) - NC
@ seems good

00:58:090 (2) - Remove it.
@ ok

01:15:747 (5,6,7,8,1) - I don't know what to say about this pattern, but intuition tells me it will be better if you move 5 it left. Make it sth like this 01:18:490 (5,6,7,8) -
@ ok nice find

01:17:119 (3) - There's a odd sound so make it a zigzag slider.
@ okay

01:40:262 (2,3) - Ctrl+G
@ no
02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
@ i dont understand
03:06:833 (1,2,3,4,5,6,7,8,1) - They'd better have different DS.
@ i dont think so, it will break the combos pretty badly

Composing is too mess, and I don't know why you use old style sliders like this 01:05:462 (9) -
@ i like them
By the way, I couldn't find out a certain rule for jumps in this map, you'd better spend some time polishing jumps.
@ ok thanks!
Good luck~
Thank you for mod~
Azure
Hello,for M4M

[General]
  1. the rhythm and arrangement are little monotonousm, maybe you can add some special surprise?
  2. I post a sample in the following mod, hope that can give you some new idea
[Gloom]
  1. 01:05:805 (10) better blanket, move the second point left 2 grids
  2. 01:06:833 (1,2,3) same DS
  3. 01:28:776 maybe NC?
  4. 01:49:519 (1) stacke with 01:48:490 (2) ?
  5. 02:01:690 - 02:12:662 this part sounds like the note is faster than the music ? umm.. does it need a red point here? i'm not sure
  6. 02:12:662 - 02:18:147 this part can be more rhythm like..
    02:13:262、02:14:633 put a note (1/4) and 02:17:462 delete slider put 5 notes in 1/4, end up 02:17:805
  7. or you can put this file directly into your folder https://puu.sh/rKuCI/833b1828e3.osu
    I only changed the rhythm in 02:12:662 - 02:18:147
  8. 04:17:462 (3,5,7) make them like this?
that's all,good luck
_Yiiiii

_Yiiiii wrote:

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
That means it should create a blanket but it doesn't, so you will see
02:19:519 (1,3) - Blanket
frequently in other mods
Topic Starter
hi-mei

_Yiiiii wrote:

_Yiiiii wrote:

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
That means it should create a blanket but it doesn't, so you will see
02:19:519 (1,3) - Blanket
frequently in other mods
can you suggest something with note coordinates?
Topic Starter
hi-mei

Azure wrote:

Hello,for M4M

[General]
  1. the rhythm and arrangement are little monotonousm, maybe you can add some special surprise?
  2. I post a sample in the following mod, hope that can give you some new idea
[Gloom]
  1. 01:05:805 (10) better blanket, move the second point left 2 grids
    @ fixed
  2. 01:06:833 (1,2,3) same DS
    @ fixed
  3. 01:28:776 maybe NC?
    @ nah
  4. 01:49:519 (1) stacke with 01:48:490 (2) ?
    @ ok
  5. 02:01:690 - 02:12:662 this part sounds like the note is faster than the music ? umm.. does it need a red point here? i'm not sure
    @ idk, i feel like its good as it is
  6. 02:12:662 - 02:18:147 this part can be more rhythm like..
    02:13:262、02:14:633 put a note (1/4) and 02:17:462 delete slider put 5 notes in 1/4, end up 02:17:805
  7. or you can put this file directly into your folder https://puu.sh/rKuCI/833b1828e3.osu
    I only changed the rhythm in 02:12:662 - 02:18:147
    @ i dont really like it
  8. 04:17:462 (3,5,7) make them like this?
    @ seems good
that's all,good luck
Thanks!
DeRandom Otaku
[gloom]
  1. 00:03:576 (5,1) - try giving these higher spacing cuz of the emphasized sound in the bg at big white tick like u did at 00:09:062 (5,1) -
  2. 00:11:290 (3,4,5,6,7) - What exactly are u following here? i can only hear some vocals which are snapped to 1/3 NOT 1/4
  3. 00:54:833 (1,1,1) - u dont need this nc spam at all
  4. 00:55:862 - yeahj reduce the nc spam in this section , its lame to add nc for every sound change
  5. 01:05:462 (9) - NC this
  6. 01:28:776 (5) - ^
  7. 01:50:376 - i wonder why this whistle is skipped which is easily noticeable while u mapped sounds like 01:43:690 - 01:44:205 - etc which are hardly audible
  8. 03:51:405 (5) - nc
  9. 04:39:919 (3) - isnt this slider supposed to be at 04:40:090 - instead?
Can take alot of structure improvement if going for rank
gl~
Topic Starter
hi-mei

DeRandom Otaku wrote:

[gloom]
  1. 00:03:576 (5,1) - try giving these higher spacing cuz of the emphasized sound in the bg at big white tick like u did at 00:09:062 (5,1) -
    @ ok done
  2. 00:11:290 (3,4,5,6,7) - What exactly are u following here? i can only hear some vocals which are snapped to 1/3 NOT 1/4
    @ background increasing
  3. 00:54:833 (1,1,1) - u dont need this nc spam at all
    @ done
  4. 00:55:862 - yeahj reduce the nc spam in this section , its lame to add nc for every sound change
    @ ok
  5. 01:05:462 (9) - NC this
    @ ok
  6. 01:28:776 (5) - ^
    @ ok
  7. 01:50:376 - i wonder why this whistle is skipped which is easily noticeable while u mapped sounds like 01:43:690 - 01:44:205 - etc which are hardly audible
    @ resnapepd it to 1/3
  8. 03:51:405 (5) - nc
    @ ok
  9. 04:39:919 (3) - isnt this slider supposed to be at 04:40:090 - instead?
    @ its ok
Can take alot of structure improvement if going for rank
@ will try my best to do so
gl~
Thanks~
Ashton
take my star o3o
Natsu
Some feedback via chat

aaa
2016-10-17 05:41 -himei: Hi! I wanted to ask if you still accepting bn requests? I was too late to post in your queue ;w; but my map has 27 mods and 89 sp and Im pretty sure its worth your attention.
2016-10-17 05:43 Natsu: the numbers of mods don't really mean nothing tbh
2016-10-17 05:43 Natsu: link it and let me see, if it don't need much work maybe i can help u
2016-10-17 05:43 -himei: ;w;
2016-10-17 05:43 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-10-17 05:46 -himei: i mean it looks a bit messy cause i was more focused on playability rather than aesthetics
2016-10-17 06:01 Natsu: mmm the map still ahve problems imo
2016-10-17 06:01 Natsu: first to all you focus too much on patterns, but flow is questionable in alot of places
2016-10-17 06:02 -himei: can you plz specify some parts so i can reconsider them ;w; i really want to make this map good
2016-10-17 06:02 Natsu: I'll point out some examples of things I find not nicely dones
2016-10-17 06:03 -himei: i probably messed with some hitsounds yesterday but w/e i guess
2016-10-17 06:03 -himei: ok good
2016-10-17 06:03 Natsu: 00:11:633 (7,8,1) - 7 and 8 is bigger than 8 and 1, but 1 is alot stronger than the other 2 beats
2016-10-17 06:04 -himei: got it
2016-10-17 06:05 Natsu: this minor but still hurt a bit the design of the map 00:22:947 (1,2) - 1 is almost touching the hp bar and 2 is touching the accuracy thing
2016-10-17 06:05 Natsu: is rankable yes, but doesn't looks nice tbh
2016-10-17 06:05 -himei: but its like a part of pattern
2016-10-17 06:05 Natsu: 00:44:976 (1) - what is this actually following?
2016-10-17 06:05 Natsu: yeah but u can make it have less spacing
2016-10-17 06:06 -himei: got it
2016-10-17 06:06 -himei: its following the increasing sound
2016-10-17 06:06 -himei: on background
2016-10-17 06:07 Natsu: I'd just end the spinner here 00:46:262 (1) - and map the rest properly, since the bg is not strong IMO
2016-10-17 06:08 -himei: hmm alright
2016-10-17 06:08 Natsu: 01:29:805 (1) - the delayed break is on purpose?
2016-10-17 06:08 -himei: yes
2016-10-17 06:08 Natsu: 01:31:176 (1,1) - btw I didn't understand this, they are just to get more drain time?
2016-10-17 06:09 Natsu: mainly the first doesn't follows a certain sound o.OI
2016-10-17 06:09 -himei: yes its for drain time lol
2016-10-17 06:09 -himei: theres no way you can map it actually
2016-10-17 06:09 -himei: and the break will be odd here
2016-10-17 06:14 Natsu: https://puu.sh/rLY6P.osu
2016-10-17 06:14 Natsu: I think the spinners would work better like that
2016-10-17 06:14 -himei: let me see
2016-10-17 06:15 -himei: wait how can i apply that?
2016-10-17 06:15 -himei: i dont really know lol
2016-10-17 06:15 Natsu: create a new diff
2016-10-17 06:16 Natsu: an paste that code there
2016-10-17 06:16 -himei: uh ok
2016-10-17 06:16 -himei: got it
2016-10-17 06:16 -himei: yea seems good
2016-10-17 06:16 -himei: lol
2016-10-17 06:17 Natsu: 01:40:262 (2,3) - why all of these have big spacing, since the music is really calm o.,O
2016-10-17 06:18 -himei: hmm because it plays really ez, you just slightly moving you right hand
2016-10-17 06:18 Natsu: Is almost the same spacing as 02:02:376 (1,2) -
2016-10-17 06:18 -himei: it doesnt feel any bad
2016-10-17 06:18 -himei: hmm
2016-10-17 06:18 -himei: yea ill lover them
2016-10-17 06:19 -himei: lower*
2016-10-17 06:19 -himei: makes sense now
2016-10-17 06:19 Natsu: 01:46:947 - some beats sounds really off, that guy is off vocal, maybe can't be helped tho
2016-10-17 06:20 -himei: hmm it doesnt follow the instrument
2016-10-17 06:20 Natsu: 02:44:205 (1,2) - btw some sliders are bugged
2016-10-17 06:20 -himei: it follows the cracking
2016-10-17 06:21 -himei: bugged?
2016-10-17 06:21 -himei: in what way?
2016-10-17 06:21 Natsu: look at the slider shape
2016-10-17 06:21 -himei: yea, its a curve
2016-10-17 06:21 Natsu: make other 3 points slider and compare them, idk is really weird
2016-10-17 06:21 Natsu: i dont know how u make them like that tbh
2016-10-17 06:22 -himei: lol okay ill reconsider the shape
2016-10-17 06:23 Natsu: 02:55:176 (1) - here you can add a circle and start the spinner 1/4 later
2016-10-17 06:23 Natsu: since you can't add hitsounds at the spinner start
2016-10-17 06:23 -himei: it used to be like that
2016-10-17 06:23 -himei: and i removed it after few mods
2016-10-17 06:23 -himei: complaining about that
2016-10-17 06:23 -himei: ok then
2016-10-17 06:24 Natsu: 03:43:519 (2,3,4,5,6,7) - this probably the main complain i have about your map
2016-10-17 06:24 Natsu: why all looks straigh
2016-10-17 06:24 -himei: idk, ive never used any squares yet
2016-10-17 06:24 Natsu: all looks better when you rotate things a bit, even the squares play better like that
2016-10-17 06:24 -himei: so i was like
2016-10-17 06:24 -himei: why not
2016-10-17 06:25 -himei: oh
2016-10-17 06:25 -himei: got it
2016-10-17 06:25 Natsu: https://osu.ppy.sh/ss/6344560
2016-10-17 06:25 -himei: k
2016-10-17 06:25 Natsu: 04:09:576 (1,1) - NCs aren't needed at all
2016-10-17 06:26 -himei: ok
2016-10-17 06:27 Natsu: I think you map really need more curves and not straight sliders everywhere
2016-10-17 06:27 -himei: hmm
2016-10-17 06:27 -himei: the thing is its really easy to build the structure
2016-10-17 06:27 -himei: with 45/90 degrees objects
2016-10-17 06:27 Natsu: 03:24:319 (2,3,4,5,6,7) - for example the pattern looks really old fashioned
2016-10-17 06:27 -himei: and i have no idea how to map such songs
2016-10-17 06:28 -himei: cuz theres no similar maps at all
2016-10-17 06:28 Natsu: because is really straigh in X and Y
2016-10-17 06:28 Natsu: who is your favourite mapper?
2016-10-17 06:28 -himei: shiirn
2016-10-17 06:29 -himei: well actually i like 2013 maps
2016-10-17 06:29 -himei: with symetric stuff
2016-10-17 06:29 -himei: which is fun to play
2016-10-17 06:29 -himei: like seiketsu no chikai or so
2016-10-17 06:30 Natsu: saten map?
2016-10-17 06:30 -himei: yea
2016-10-17 06:31 -himei: the last diff
2016-10-17 06:31 -himei: actually idk how many diff there, im talking about 6*
2016-10-17 06:32 Natsu: yeah i know that map
2016-10-17 06:32 Natsu: Is really fun, but if u check it
2016-10-17 06:33 Natsu: it have curved sliders and diagonal symmetric
2016-10-17 06:33 Natsu: ofc it have x and y symmetry too, but it use variations
2016-10-17 06:33 Natsu: you should also add some variations in your map
2016-10-17 06:34 -himei: ;w; haha ok
2016-10-17 06:34 Natsu: 03:04:776 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this is really cool
2016-10-17 06:34 Natsu: probably the best pattern in the full diff
2016-10-17 06:34 -himei: ty
2016-10-17 06:35 Natsu: 03:26:719 (1,2,3,4,1,2,3,4) - this one is cool also
2016-10-17 06:35 -himei: 03:35:805 (4,5,6) - this breaks the rhythm i guess
2016-10-17 06:35 Natsu: 03:41:805 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2) - but this is so straigh, you could add some spicy to it!
2016-10-17 06:35 Natsu: anyways if you want i can post this for the record
2016-10-17 06:36 -himei: ofc!
2016-10-17 06:38 Natsu: btw all the intro is really nice until 00:11:976 (1) -
2016-10-17 06:38 Natsu: i was ohhhh this is really cool!
2016-10-17 06:39 Natsu: but then 00:11:976 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - this linear movements in the same circular flow make me a bit disappointed
2016-10-17 06:39 -himei: well it follows the clockwise flow
2016-10-17 06:39 -himei: and then changes to anticlockwise
2016-10-17 06:39 -himei: this is the place i dont really know how to map
2016-10-17 06:39 -himei: probably the most hardest place in the whole map
2016-10-17 06:40 -himei: i think i will end up adding squares
2016-10-17 06:40 -himei: cuz theres no way i can map it like normaly
2016-10-17 06:41 -himei: these 10 seconds are getting on my nerves pretty badly tbh
2016-10-17 06:41 -himei: xd
2016-10-17 06:42 -himei: hm actually i got your point
2016-10-17 06:42 -himei: maybe i can
2016-10-17 06:42 -himei: follow the previous stuff
2016-10-17 06:42 -himei: 00:07:519 (1,2,3,4,5,6) - like this
2016-10-17 06:42 -himei: and make some symmetric things
2016-10-17 06:43 Natsu: https://puu.sh/rLZdU.osu
2016-10-17 06:43 -himei: but these sliders are killing everything, cuz i need 1 slider and 3 notes, but i got 1 slider and 2 instead
2016-10-17 06:43 Natsu: just an example
2016-10-17 06:44 -himei: wow
2016-10-17 06:44 -himei: but like
2016-10-17 06:44 -himei: 00:11:976 (1,1) - has different shape
2016-10-17 06:44 -himei: on the same sound so i got to chose
2016-10-17 06:45 -himei: inbetween straight and curved
2016-10-17 06:45 -himei: choose*
2016-10-17 06:45 -himei: well i got your point
2016-10-17 06:45 -himei: ill reconsider these 10 seconds for sure
2016-10-17 06:46 Natsu: 01:01:347 (1,2,3,4) - 4 looks out of pattern
2016-10-17 06:47 Natsu: not sure why the spacing is different so suddenly
2016-10-17 06:47 -himei: nice find
2016-10-17 06:48 Natsu: 02:27:233 (6) - and this things really trigger me alot, tbh I care alot about the design and visuals, so i find touching game elements as hp bar really bad
2016-10-17 06:49 -himei: got it
2016-10-17 06:49 Natsu: 02:34:947 (1,2,3,4,5,6) - too straigh
2016-10-17 06:50 -himei: lol ok
2016-10-17 06:50 Natsu: https://osu.ppy.sh/ss/6344719
2016-10-17 06:51 -himei: got it
2016-10-17 06:52 Natsu: 02:51:919 (6) - slider tail is mapped in to the main melody of the song
2016-10-17 06:52 Natsu: u can easily make a triplet since is an extra anyways
2016-10-17 06:52 -himei: ok
Topic Starter
hi-mei

Natsu wrote:

Some feedback via chat

aaa
2016-10-17 06:03 Natsu: 00:11:633 (7,8,1) - 7 and 8 is bigger than 8 and 1, but 1 is alot stronger than the other 2 beats
@ will remap anyways
2016-10-17 06:05 Natsu: this minor but still hurt a bit the design of the map 00:22:947 (1,2) - 1 is almost touching the hp bar and 2 is touching the accuracy thing
@ will talk about it later
2016-10-17 06:14 Natsu: https://puu.sh/rLY6P.osu
@ applied with minor changes
2016-10-17 06:17 Natsu: 01:40:262 (2,3) - why all of these have big spacing, since the music is really calm o.,O
2016-10-17 06:18 Natsu: Is almost the same spacing as 02:02:376 (1,2) -
@ fixed
2016-10-17 06:20 Natsu: 02:44:205 (1,2) - btw some sliders are bugged
@ idk man, i cant see the problem there lol
2016-10-17 06:23 Natsu: 02:55:176 (1) - here you can add a circle and start the spinner 1/4 later
2016-10-17 06:23 Natsu: since you can't add hitsounds at the spinner start
@ fixed and then reapplied, cuz it feels really odd
2016-10-17 06:24 Natsu: 03:43:519 (2,3,4,5,6,7) - this probably the main complain i have about your map
@ fixed
2016-10-17 06:25 Natsu: 04:09:576 (1,1) - NCs aren't needed at all
@ fixed
2016-10-17 06:27 Natsu: 03:24:319 (2,3,4,5,6,7) - for example the pattern looks really old fashioned
@ remeped
2016-10-17 06:35 -himei: 03:35:805 (4,5,6) - this breaks the rhythm i guess
@ fixed...
2016-10-17 06:35 Natsu: 03:41:805 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2) - but this is so straigh, you could add some spicy to it!
@ probably fixed
2016-10-17 06:38 Natsu: btw all the intro is really nice until 00:11:976 (1) -
@ will remap it
2016-10-17 06:43 Natsu: https://puu.sh/rLZdU.osu
@ ^
2016-10-17 06:46 Natsu: 01:01:347 (1,2,3,4) - 4 looks out of pattern
@ fixed
2016-10-17 06:48 Natsu: 02:27:233 (6) - and this things really trigger me alot, tbh I care alot about the design and visuals, so i find touching game elements as hp bar really bad
@ fixed
2016-10-17 06:49 Natsu: 02:34:947 (1,2,3,4,5,6) - too straigh
@ fixed
2016-10-17 06:52 Natsu: 02:51:919 (6) - slider tail is mapped in to the main melody of the song
@ fixed
thanks~
applied
Topic Starter
hi-mei
the map is ready for modding
\o/
Logic Agent
hi m4m stuff

[General]
  1. Your spinners are hella long tbh, see if you can maybe reduce them and let then fade into a short break? Spinners that are that long make it seem like there's not much of a break between the section before the spinner and the section after.
[Gloom]
  1. 00:03:062 (1,2,3,4,5,1) - how come you use equal spacing throughout all of this? imo the distance between 00:03:233 (3,4,5) these three should be smaller than between 00:03:576 (5,1) these two.
  2. 01:24:662 (1,2,3,4) - even out spacing between these?
  3. 01:28:776 (5) - nc?
  4. 01:39:747 (1) - is this a bezier slider what year am i in
  5. 02:17:462 (1) - move this to the left some?
  6. 02:19:519 (1,3) - blanket
  7. 02:23:976 (1) - starting here I don't like how the spacing is so big though the song is relatively calm...
okay tbh I can't really go on because I don't like this song. Sorry if the mod is kinda short lol
Topic Starter
hi-mei

Logic Agent wrote:

hi m4m stuff

[General]
  1. Your spinners are hella long tbh, see if you can maybe reduce them and let then fade into a short break? Spinners that are that long make it seem like there's not much of a break between the section before the spinner and the section after.
    @ they are checked by 2 bns so I assume they are ok
[Gloom]
  1. 00:03:062 (1,2,3,4,5,1) - how come you use equal spacing throughout all of this? imo the distance between 00:03:233 (3,4,5) these three should be smaller than between 00:03:576 (5,1) these two.
    @ its following the structure and is pretty accurate.
  2. 01:24:662 (1,2,3,4) - even out spacing between these?
    @ fixed i guess
  3. 01:28:776 (5) - nc?
    @ well its the second time somebody mentioning this, ill keep it as it is till someone will bring this up again
  4. 01:39:747 (1) - is this a bezier slider what year am i in
    @ idk what to do with this, probably remake all of them in this part
  5. 02:17:462 (1) - move this to the left some?
    @ why? its for a star pattern tho
  6. 02:19:519 (1,3) - blanket
    @ ill remove this slider
  7. 02:23:976 (1) - starting here I don't like how the spacing is so big though the song is relatively calm...
    @ kiai time, and its the main theme of the song
okay tbh I can't really go on because I don't like this song. Sorry if the mod is kinda short lol
thanks~
Ashton
yo

a few things:

[*]map should be in pending, if your waiting for BN to check it, or just mods all together! xD

[*]aesthetics have been greatly improved, sinse the last time I checked this map, good work. w

[*]00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - I'm mostly concerned about these sliders in your map, I know that they fit the song PERFECTLY but you use way too big spacing, the song isn't dramatic at all, yet these notes are the furthest placed apart from your whole map? Maybe ctrl + s and lower the distance between these :)
[*]background.jpg remove that from your map, it's an unused file

[Gloom]

00:01:005 (1) - put red anchor down the slider a bit, for a more pleasing aesthetical look?
00:05:119 (3,4,5,6) - I don't really like your idea here, although it looks fine, it honestly doesn't flow that well, and would be better as seperated jumps :P
00:06:490 (1) - same thing as before oh wait it's a pattern, still, shouldn't 00:06:147 (1,2,3) - these notes be aiming directly at the start of 00:06:490 (1) - this slider?
00:10:605 (1) - so, here you map to the vocalist, but 00:11:290 (3,4,5,6,7,8) - here you don't? it would make more sense to make 00:10:605 (1) - this 2 1/2 sliders and remove 00:11:119 (2) - this note
00:11:805 (8) - ctrl + g for a better look?
00:18:490 (2,3) - here you all of a sudden stack, when before hand (and after) you don't use stacks
00:21:232 (2,3) - ^
00:55:862 (3,4) - would make better sense if these were identical
00:58:605 (2,1) - ^
00:59:290 (1,2,1) - so like, why exactly are these spaced more than 00:56:547 (4,5,1) - these even though they are the same sound?
01:04:090 (1,2,3,4,5,6,7,8) - this is great! (I just like to highlight things I like)


well, thats it from me!

Good luck with approving this! I would like to see more approved mapsets these days :P (marathons)
Ashton
w
Topic Starter
hi-mei

CanadianBaka wrote:

yo

a few things:

[*]map should be in pending, if your waiting for BN to check it, or just mods all together! xD

[*]aesthetics have been greatly improved, sinse the last time I checked this map, good work. w

[*]00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - I'm mostly concerned about these sliders in your map, I know that they fit the song PERFECTLY but you use way too big spacing, the song isn't dramatic at all, yet these notes are the furthest placed apart from your whole map? Maybe ctrl + s and lower the distance between these :)
@ its ok, maybe ill make them smaller
[*]background.jpg remove that from your map, it's an unused file
@ redownload the map

[Gloom]

00:01:005 (1) - put red anchor down the slider a bit, for a more pleasing aesthetical look?
@ ok
00:05:119 (3,4,5,6) - I don't really like your idea here, although it looks fine, it honestly doesn't flow that well, and would be better as seperated jumps :P
@ well it plays good, i dont really see the problem there
00:06:490 (1) - same thing as before oh wait it's a pattern, still, shouldn't 00:06:147 (1,2,3) - these notes be aiming directly at the start of 00:06:490 (1) - this slider?
@ idk
00:10:605 (1) - so, here you map to the vocalist, but 00:11:290 (3,4,5,6,7,8) - here you don't? it would make more sense to make 00:10:605 (1) - this 2 1/2 sliders and remove 00:11:119 (2) - this note
@ its actually pretty fine, remove the slider and listen to the song
00:11:805 (8) - ctrl + g for a better look?
@ no its should be like this
00:18:490 (2,3) - here you all of a sudden stack, when before hand (and after) you don't use stacks
@ its according to the melody
00:21:232 (2,3) - ^
@ ^
00:55:862 (3,4) - would make better sense if these were identical
@ no, but ive changed it anyways
00:58:605 (2,1) - ^
@ same
00:59:290 (1,2,1) - so like, why exactly are these spaced more than 00:56:547 (4,5,1) - these even though they are the same sound?
@ ok changed it
01:04:090 (1,2,3,4,5,6,7,8) - this is great! (I just like to highlight things I like)
well, thats it from me!
Good luck with approving this! I would like to see more approved mapsets these days :P (marathons)
Thanks~
But you didnt mod it till the end tho...
Ashton
didn't mod to the end bcuz my mod would have just been the same things over again, :D
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