Arzest - Enemy PareidoliaGeneralThere's an extra space in your tags, "hardbass hardcore" just backspace one of them ^_^Also, maybe consider OD 8.5, for a song this long as well as with the SD.For the most part your structure is decent, though there are quite a few parts where you overlook some things, which I'll try to outline some of.Lastly, a lot, if not all your triples are overmapped. I listened at 25% to some, though not all, and most did not have the triple sound, rather just the 1/2 sound. I didn't check all obviously so if there are some keep them, but this is an issue.Mod00:01:048 - 00:44:933 - Throughout this whole section, you only have two sliders that aren't straight. Even if it's done intentionally, the lack of variety makes this part very awkward/dull to play. I'd up the variety a bit and get a bit more creative with them, like maybe curve / shape the sliders at 00:06:533 (1) for example where the vocals are active.
@ well.. i`ll be forced to remap the structure and angles consequently. i dont know about this.In this same section, the spacing is very inconsistent and feels random at parts. Sometimes you have spacing like at 00:20:248 (1,2) and then you have the same "mood" for the song but you shorten the spacing to 00:16:819 (1,2) or 00:43:562 (1,2). Though diversity is good, for things like this you need to be a little more consistent.
@ ok fair enoughThere's also a consistent lack of any patterning, this intro section is fairly simple in designs. For example, at 00:28:819 (2,3,4,5,6,7,8), you could have perhaps put some pattern here instead of up and down back and forths. Maybe use ctrl+shift+d and make a star or something
@ alrightGonna discuss a few structure flaws, there's a clear neglect for how notes overlap each other. Obviously in the faster parts it's harder to do and you can get away with more, but in the intro it should be fairly easy to keep structure going. For example, overlaps at like 00:02:076 (3,3), 00:22:648 (4,2), 00:33:533 (4,1), 00:36:362 (4,3), etc. The easiest way to fix these? Go through your map with AR 3-5. Change the setting and while you edit look at it in slow AR. This lets you see the issues with your map: poor overlaps, things that are a bit too close, etc. This is where slider variety can help you - using blankets and stacks with a slider can help to improve structure, aesthetics, as well as diversity.
@ okHere's a quick guide on further aesthetics.
https://www.reddit.com/r/osugame/commen ... tics_2015/ I'd look into these and perhaps try to incorporate them into your map somewhat.
From here on out, I'll just be modding other things I think can be approved, what I've mentioned before I think could be applied on a greater scale throughout the map, but perhaps not the slider diversity one since you start changing it up later.
00:55:905 (1,1,2,1,1,2,3,4) - Very random NC here. Later on you do it every 2 downbeats. Easiest fix I see:
00:56:590 (1) - Remove NC
00:57:276 (1) - Remove NC
And that should make it every 2 measures, for consistency's sake here.
@ ok 01:04:133 (1,2,3,4,5,6,7,8) - I'm sorry, but this really is a mess. Some are spaced differently, and some are angled at different rates randomly. I have two suggestions here.
If you want to keep your rotating pattern, simple: keep the first one. Delete the rest. Then, copy paste the first, and use rotate tool. Use a consistent degree measure, maybe like 15 degrees or something, and space them consistently, though I don't believe just going around in a circle is an appropriate way of mapping this. The high pitched noise increases in volume and pitch, and so that means intensity is going up as far as I can tell. What you should do is maybe make the spacing go from small > large by the end of this section. Something as simple as going back and forth while slowly increasing spacing like this: http://puu.sh/qYOi7/48322c8a18.jpg could be appropriate, or perhaps making a circular jump pattern, whatever you please! But definitely change this section please.
@ okay01:06:876 (1,2,3,6,1,2,3) - Just another example of where you could improve structure, perhaps by making the triples spaced equally from 6.
@ ok01:08:933 (5,6,7,8) - Make the distance between 5,6 and 7,8 be the same, and try to keep distance consistent here. Honestly, with this song, back and forth jumps would be great since the same pitch plays over and over, so jumps like this are favorable, just make sure to keep the spacing consistent too.
@ ok01:10:990 (1,2,3,4,5,6,7,8) - This looks very... handmade. ctrl+shift+d would be a great way to improve this. Make like an octagon with it or something and then do the vortex jumps. I Just want to comment though, this jump feels kind of dull. The melody here is one of the few places where it changes, and making jump patterns like this is a bit dull.
@ remapped, ok01:12:190 (8,6,7) - This spacing isn't okay, the sudden shrink in distance spacing compared to the rest of these patterns is a bit harsh. If you want it smaller than the rest, go for it, but it shouldn't be this small.
@ remapped already01:21:962 (1,2,3,4,5,6,7,8) - This is nicely structured, well done
@ thanks01:23:333 (1,2,3,4) - If you use a pattern like this, could you just ctrl+h 1 and 3 to replace 2 and 4? That way they're the same, this looks off to have one side be angled further than the other.
@ ok01:25:048 (2,3,4) - Again, inappropriate distance spacing decrease. The intensity is increasing, the spacing is suddenly decreased. Be consistent!
@ ok01:25:048 (2,1) - Restack these slider ends.
@ remapped01:43:733 (2) - Just an idea with these 1-2's! The "eck" kinda vocal thingy going on here is really quiet on the second notes, I know it'd be a lot of work but just an idea: maybe put inherited points where the volume is way down on the second one, barely audible just like the "ecK". This is 100% up to you, feel free to reject.
@ yea ill do it later01:54:019 (2,1) - This is quite the intense spacing... tone it down a bit, it's a bit much for a slower part on a 1/2 compared to the other 1/2s you mapped here.
@ ok02:01:733 (1,2) - This section is nicely mapped! I'd add like 2 different directions though, there's not a single one that's like a bottom left to top right jump, with minor height increase like:
http://puu.sh/qYP83/86b79240ed.jpg. These are very natural to hit and are commonly used in popular maps because of that, and are fun to play, which may improve this section just a tad
@ well i wanted them to be like from the top to the bottom, i dont think ill change anything here.02:13:219 (2,2) - Straighten these two vertically and space them out a tad so they're not overlapped.
@ ok02:19:219 (4,1) - This spacing is inappropriate. Going from 02:18:876 (3,4) to that spacing is really inconsistent. Please up the distance from 4 to 1
@ added a triplet there02:21:533 (3) - If you remove this note, at 25% speed there is no sound here unfortunately, which would be an example of overmapping.
@ what... theres is a sound dude...02:31:219 (3) - Remove this, take 02:30:876 (2) and copy+paste then ctrl+g and put it where 3 was.
@ ok02:41:505 (1,2,3,4,5,6,7,8) - Please take my suggestions for the slider stream at 02:40:133 (1,2,3,4,5,6) and this one that I previously mentioned. These aren't pleasant to look at. This time though I'd suggest keeping the arcing structure since it's not really growing in intensity.
@ remapepd02:42:876 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nicely, nicely done with mapping this stream, looks really nice. But... then, you go to 02:44:248 (1,2). Two things here. First, make the end of the stream be complimented by your slider at 02:44:248 (1). You had a nicely flowing stream, and then you map this slider and the contrast is super poor against it. I also like the idea of 1 and 2 being close to each other before the jump pattern, but this is way too close. Increase the spacing a bit.
@ ok remapped ;w;03:00:533 (8,1) - Massive spacing decrease for no reason again
Maybe stack them or something, if you want to slow the momentum suddenly.
@ ok03:17:162 (1,2,3,4,5,6,7,8) - This one is actually handplaced nicely, though the end portion could be done a bit better with rotate tool.
@ thanks03:20:933 (4,1) - THIS is an appropriate example of decreasing your spacing. It's 1/4, so it works fine.
@ thanks03:26:762 (1,2,3,4,1,2,3,4) - Plays and flows well, nicely done.
@ thanks03:46:648 (3,2) - Stack?
@ yea 03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Ugh, this doesn't look too great man, I'm sorry. Why not make a super long slider and use ctrl+shift+f to make a pretty stream?
@ sorry but i think that this one is good as it is now, i wanted to slowly increase the ds.04:10:648 (1,2) - ? 1 looks different than the rest, make them all the same, perhaps use rotate tool as well.
@ ok04:12:019 (1,2) - This is appropriate compared to the other part where you did this since it's 1/4.
Closing statements: A lot of the issues I previously mentioned occur throughout the map, so I'd consider inspecting other parts closely. You have some great ideas overall and a lot of parts have a good concept to them, but overall I can say with 100% confidence, as it is right now, this map is not going to go very far. There is a lot of inconsistency and issues of structure that affect its overall quality. I don't blame this on you however, because this song is very... plain, to map in my opinion. There are 1/4 areas where you can map streams but besides that the rest of the song is just 1/2 jumps with occasional 1/1 pauses. This doesn't mean the song is unrankable of course, but the issue I'm trying to get at here is that you have to compensate a LOT for the song's poor rhythmic diversity.
Honestly I'm not too sure how to go about fixing that. You can definitely change up some of your slider rhythms, like at 03:47:676 (2,3,4) -
http://puu.sh/qYQ3z/c958ad4521.jpg for example.
I can tell you tried to compensate for the song's lack of rhythm, with things like 03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5). However, if you listen at 25% you can hear there are only 1/2 sounds here as usual. There is no 1/4 note to justify putting a stream here, thus this would be considered overmapping.
Thus, I believe that honestly, this is an example of a song that shouldn't be mapped, or at least for not as long as it is - maybe a cut version or something. It drags on the same rhythm for way too long, and there's only so much that you have power to map to and make unique to make the map still enjoyable to play.
Now, in the end, please don't be disheartened by this mod. I believe you do have potential as a mapper and that this is a prime example of that. However, I just don't see this song as fit for something to be mapped. It's just too repetitive and similar as it goes on. Gather other people's opinions on this, this could just be me being picky for all I know. Good luck!