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Hanazawa Kana - happy endings

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Total Posts
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Topic Starter
Maruyu
This beatmap was submitted using in-game submission on Thursday, May 30, 2019 at 1:41:14 PM

Artist: Hanazawa Kana
Title: happy endings
Source: 絶園のテンペスト
Tags: Blast of Tempest Zetsuen no Tempest: The Civilization Blaster Ending 2 TV Size
BPM: 130
Filesize: 2862kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.56 stars, 93 notes)
  2. hanazawa kana has a cute voice (3.72 stars, 236 notes)
  3. Hard (2.65 stars, 192 notes)
  4. Normal (1.81 stars, 148 notes)
Download: Hanazawa Kana - happy endings
Information: Scores/Beatmap Listing
---------------
:)

moerink is bae

all mapped on the 15th august xd old map lol
Meyrink
1st ayy !

IRC Mod
19:52 Maruyu: so is map working
19:52 Meyrink: dling
19:52 Meyrink: i had to refresh various times xD
19:52 Meyrink: to get dl working cuz
19:52 Meyrink: u just uploaded it
19:52 Meyrink: even thumbnail didnt showed yet in web
19:52 Maruyu: lols
19:53 Meyrink: 3.6 nice
19:53 Meyrink: o
19:53 Meyrink: y small cs ?
19:53 Maruyu: cuz cool
19:53 Meyrink: nice diffname
19:54 Maruyu: ima
19:54 Maruyu: rank it like that
19:54 Maruyu: if I can
19:54 Maruyu: lol
19:54 Maruyu: OH OH
19:54 Maruyu: ILL DO IT
19:54 Maruyu: hanazawa kana has an insane voice
19:54 Maruyu: HEHEHEHEH
19:54 Maruyu: GET IT INSANE
19:54 Meyrink: xD
19:56 Meyrink: 00:14:205 (2,3) -
19:56 Maruyu: yo im gonna go heat my dinner up
19:56 Meyrink: isnt spacing a bit wierd ?
19:56 Meyrink: close to 00:13:513 (1) - but farm from new one
19:57 Maruyu: i increased because vocal lol
19:57 Maruyu: ill brb
19:57 Meyrink: ok
20:02 Maruyu: beck
20:02 Maruyu: still eating tho
20:02 Maruyu: xd
20:03 Meyrink: wb
20:03 Meyrink: maybe need some distance adjustment ?
20:04 Meyrink: i just played a somtimes i feel things are so close than it should be
20:04 Maruyu: where
20:04 Maruyu: sure, just tell me where and I'll look
20:05 Meyrink: 00:11:436 (5,1) - maybe a bit far
20:06 Maruyu: where to place
20:06 Maruyu: asd
20:06 Meyrink: http://puu.sh/qCudL.jpg ?
20:07 Maruyu: should i move 2 too
20:07 Maruyu: i stacked
20:07 Meyrink: ah i forgot u stacked that lol
20:07 Maruyu: i could move 2
20:07 Meyrink: this is why i stopped mapping stacks and just yolo map
20:07 Meyrink: maybe
20:08 Meyrink: ifu wanna keep the stack yea
20:08 Maruyu: highlights song better lol
20:08 Meyrink: maybe like this http://puu.sh/qCulq.jpg
20:09 Maruyu: i sorta
20:09 Meyrink: i realised that stacking alot can limit flow options
20:09 Maruyu: changed
20:09 Maruyu: already
20:09 Maruyu: so
20:09 Maruyu: ye
20:09 Meyrink: ye
20:09 Meyrink: 00:28:975 (2,3) -
20:09 Meyrink: this was the one that i noticed in playing
20:09 Meyrink: it's a bit far
20:09 Meyrink: not a bit
20:09 Meyrink: alot xd
20:10 Meyrink: maybe cud move 00:28:975 (2) - around
20:10 Maruyu: moved 3 down instead
20:10 Meyrink: kk
20:11 Meyrink: 00:35:205 (5) - clap
20:11 Meyrink: i'll ignore hs just add them later !
20:11 Meyrink: do some whistles freestyle too xD
20:11 Maruyu: i havent hs'd yet
20:12 Meyrink: 00:14:205 (2,3) - same as before
20:12 Meyrink: adjust it justa bit
20:12 Meyrink: http://puu.sh/qCuBB.jpg
20:13 Meyrink: 00:22:743 (1) - this is so far but .. yeah idk seems hard to fix
20:14 Meyrink: it feels far cuz 00:21:590 (2,3,4,5) - are so cloose
20:15 Maruyu: i made it far on purpose
20:15 Meyrink: ok
20:15 Maruyu: maybe overdid it
20:15 Meyrink: u can keep if u like ! but in playing it felt really far for me
20:15 Meyrink: u can try urself playing and see whats good to do
20:16 Meyrink: 00:48:128 (4) - u can move this a bit right
20:16 Maruyu: stack
20:16 Maruyu: lol
20:16 Meyrink: http://puu.sh/qCuQB.jpg maybe
20:16 Meyrink: this 00:47:436 (2,3) - feels natural
20:16 Meyrink: but 00:47:666 (3,4) - kinda far
20:16 Maruyu: ok
20:17 Maruyu: changed
20:17 Meyrink: 00:52:051 (7,1) - separate those ?
20:18 Maruyu: ye idk waht I was thinking
20:18 Maruyu: lol
20:18 Meyrink: http://puu.sh/qCv0C.jpg
20:19 Maruyu: i kept it the same shape
20:19 Maruyu: but moved it forward
20:19 Meyrink: kkk
20:19 Maruyu: blanket doesn't matter to me
20:19 Meyrink: o oo lool
20:19 Meyrink: i didnt even see the blanket
20:19 Maruyu: well
20:19 Maruyu: not in that specific case
20:19 Maruyu: xddd
20:19 Meyrink: i just did it like that cuz it give emphasis xd
20:20 Meyrink: with the sharp angle http://puu.sh/qCv5t.jpg !
20:20 Meyrink: lets continue
20:20 Meyrink: 00:57:820 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
20:20 Meyrink: all this is very good
20:21 Meyrink: 01:02:897 (7) - so clooose
20:21 Meyrink: it's a clap
20:21 Meyrink: snare
20:22 Meyrink: http://puu.sh/qCve0.jpg
20:22 Maruyu: what do you suggest
20:23 Meyrink: just copy previous slider and past it and ctrl h
20:23 Maruyu: yes
20:23 Maruyu: sort of done
20:23 Maruyu: xd
20:23 Maruyu: 01:04:051 (2,3,4,5,6,1,2,3,4,5,6) -
20:23 Meyrink: 01:04:051 (2,3,4,5,6,1) -
20:24 Maruyu: so garb
20:24 Maruyu: asd
20:24 Meyrink: lool i have no idea
20:24 Meyrink: how this even working
20:24 Meyrink: i never seen this before
20:24 Maruyu: justyuzuthings
20:24 Maruyu: ill prob remap
20:24 Maruyu: lol
20:24 Meyrink: yea better
20:25 Meyrink: maybe
20:25 Meyrink: u cud
20:25 Meyrink: delet 01:05:205 (1) -
20:25 Meyrink: for some stop motion
20:25 Maruyu: ok
20:27 Meyrink: 01:24:820 (5,6,7,1) -
20:27 Meyrink: http://puu.sh/qCvwZ.jpg ?
20:27 Meyrink: just the angle a bit uncomfortable
20:27 Maruyu: also garb
20:27 Maruyu: xd
20:27 Maruyu: where is 4
20:28 Meyrink: same place
20:28 Maruyu: nbm
20:28 Maruyu: nvm
20:28 Meyrink: didnt moved it
20:28 Maruyu: loll
20:28 Meyrink: http://puu.sh/qCvBU.jpg
20:29 Maruyu: changed
20:29 Meyrink: that's it
20:30 Meyrink: ok lets post in forum FO FREEEE KDDD
20:30 Meyrink: and ofc free star
20:30 Maruyu: waitbby
20:31 Meyrink: ye
20:36 Maruyu: trying to think
20:36 Maruyu: on that jump patt
20:36 Maruyu: hard lol
20:37 Meyrink: yeah
20:38 Maruyu: i dont know how to map jumps
20:38 Meyrink: limme see what u can do
20:38 Meyrink: u dont wanna chage the things before the jumps ?
20:38 Meyrink: the slider or sth
20:39 Maruyu: it it fits
20:39 Maruyu: lol
20:41 Meyrink: http://puu.sh/qCwqS.jpg
20:41 Meyrink: http://puu.sh/qCwsh.jpg
20:42 Meyrink: u deleted 01:05:205 - ? rite
20:42 Maruyu: y
20:43 Meyrink: so u did the thing i linked ?
20:44 Maruyu: um
20:44 Maruyu: trying
20:44 Meyrink: 01:04:513 (4) - it's ok for this to overlap with the slider
20:45 Meyrink: it will not apear in game
20:45 Maruyu: 5 stacked on the slider end?
20:45 Meyrink: yeah
20:45 Meyrink: 01:04:282 (3,4,5) - is a triangle
20:46 Maruyu: done
20:46 Meyrink: 01:05:436 (1) -
20:46 Meyrink: stack under 6
20:46 Maruyu: done
20:47 Meyrink: ok now lets find the 2nd pattern xd
20:47 Meyrink: cuz this jumps are 2 patterns
20:49 Meyrink: is it k to remov
20:49 Meyrink: this slider 01:06:590 (6) -
20:50 Meyrink: and make a triple
20:50 Meyrink: 01:06:820 (7,8) -
20:50 Maruyu: sure
20:50 Meyrink: ok u stacked 1 under 6 rite
20:50 Meyrink: 01:05:436 (1) -
20:50 Maruyu: y
20:50 Meyrink: 01:05:436 (1) -
20:50 Meyrink: ops
20:50 Meyrink: http://puu.sh/qCx2I.jpg
20:51 Meyrink: http://puu.sh/qCx7u.jpg
20:51 Meyrink: http://puu.sh/qCx8F.jpg
20:52 Meyrink: i think xd
20:53 Meyrink: just try and then adjust as u like
20:55 Maruyu: can u send me your code
20:55 Maruyu: lol.
20:55 Meyrink: for that part ok
20:55 Meyrink: delet it from your map
20:55 Maruyu: y
20:55 Meyrink: wanna it from the start of the pattern
20:55 Meyrink: or just 2nd one
20:56 Maruyu: all
20:56 Maruyu: i will delete everything from slider to triple
20:56 Maruyu: so 2x 6 circles
20:56 Maruyu: xd
20:56 Maruyu: or you could just give me coordinates
20:56 Maruyu: asd
20:56 Meyrink: delet from 01:04:051 - to 01:07:051 -
20:57 Meyrink: cordinates it will ateg so looong xD
20:57 Meyrink: take*
20:57 Meyrink: lol
20:57 Maruyu: done
20:57 Meyrink: http://puu.sh/qCxzz.txt
20:59 Maruyu: tytyty
20:59 Maruyu: meyrinkamisama\
20:59 Meyrink: well hope this helped u
20:59 Meyrink: tbh i just placed this according to whhere my cursor was comfortable to move xD
20:59 Maruyu: now its time for me to struggle with hs
20:59 Maruyu: asdadasadas
20:59 Meyrink: ezz
20:59 Meyrink: just spam R
21:00 Meyrink: for claps xD
21:00 Meyrink: the strugle is whistles

And Tags : Blast of Tempest Zetsuen no Tempest: The Civilization Blaster Ending TV Size
Voxnola
don't use whistles ever

kd pls
Plaudible
cant wait to dt farm this xd
paydayzcool
Hi there,

This is an M4M from your queue.

[Easy]
Whoah, nice diff. Can't even mod it.
[]

[Normal]
I feel like there should be some long slider that spans from 00:07:974 to 00:09:359
00:50:436 - Add a note here.
00:50:897 - If you did the above, put a reverse arrow slider that spans for 3 white ticks.
Nice diff!
[]

[Hard]
00:07:974 - Put a long slider here which spans until 00:08:897?
00:13:513 (1,3) - The end of the 3 is a bit too close to the 1.
00:40:743 (4) - Make this slider a mirror of 00:40:282 (3)?
[]

[hanazawa kana has a cute voice]
01:01:974 (5) - ctrl+h 01:02:436 (6) instead?
[]

Extremely well made mapset. I cannot fault much of this map.
Also, if you found none of this helpful, you have every right to not give me a kudosu. :) :)
-NanoRIPE-
hi m4m request from your q

[Metadata]
looks fine

[General]
  1. Turn off Countdown for all diff
  2. Enable Widescreen support on Easy diff (Since you have a video on your map)
[Easy]
why use 1/8 beat?
hitsound?

00:39:359 (3) - bad slider :< (if you want try to blanket it circle (2) isn't a good choice because it make a overlap,and i suggest you still keep it stacked and make a straight slider here for better pattern)
00:50:436 - add circle here (it looks awkward if you make blank here)
01:13:051 (4,5) - remove this and add a 1/1 slider here? if you need a suggestion about the pattern here - here (2) you can try to stack 01:13:974 (5,2)
01:25:661 (1) - i think spinner on blue tick its too sudden for easy diff (maybe move the spinner to red tick or white tick to make it easier)

[Normal]
again xd 1/8 beat
wip hitsound

00:07:974 - why make blank here? it looks strong beat here imo
00:12:590 (6,7) - this pattern unsuitable on calm part imo,i know you want make clickable at 00:13:051 because vocal but isnt a good choice ~ (maybe 1/2 reverse slider or 1/1 slider would be great)
00:16:282 (6,7) - ^
00:17:666 (2,3,4,5,6,7) - this pattern too complex imo and not good to use on calm part like this part My suggestion about the rhythm and if you want to emphatize to down beat you can swap circle (3,4)
00:27:359 (6,7) - same as 00:12:590 (6,7)
00:31:051 (6,7) - ^
00:32:436 (2,3,4,5,6,7,8) - same as 00:17:666 (2,3,4,5,6,7)
00:40:282 (6,7) - same as 00:12:590 (6,7)
00:43:051 (4,5) - this pattern looks incosistent with other pattern (i suggest delete this pattern and add 1/2 reverse slider at 00:43:051 to emphatize the piano sound or 1/1 slider for make consistency)
00:47:666 (6,7) - same as 00:12:590 (6,7)
00:50:436 - circle here (same as easy)
00:52:282 (1,2,3,4,5,6,7,8) - hmm maybe this pattern is fine bacuse on kiai time part
00:58:513 (6,7) - imperfect stack
01:02:666 (6,7) - ^
01:05:666 - why make blank here? (it looks awkward imo)
01:08:666 (5,6) - imperfect stack
01:25:628 (1) - same as easy

[Hard]
00:07:974 - same as normal
00:19:051 (1,2) - why make it farther? (it looks incosistent with other pattern)
00:36:359 (2) - covert to a circle? (i just want to make it easier hehehe)
00:40:743 (4) - make the slider same as slider (3)?

nice diff ~

[Insane]
00:00:590 - maybe map something here? (since this is the hardest diff)
00:09:128 - add circles here? (to emphatize the vocal)
00:19:974 - circle here (looks awkward rhythm if you make blank here)
00:42:820 (1) - why you make the slider on red tick (it looks incosistent with other pattern and make the nc incosistent too)
01:02:436 (6) - make the slider same as slider (5)?
01:25:628 (1) - set the sampleset to soft? to make the spinner tranquil

GL ~ (sorry for my bad english :<)
Lilyanna
in game mod reqs because im rly famous and people ask me for mod all time

easy
01:05:666 (2,1) - doesnt look appealing maybe rotate 01:07:051 (1) - -36 degree and blanket again with the previous slider
01:08:897 (3,4,1) - make it better symmetrical
01:12:590 (3,4,5,6) - would recomand avoid using snaped notetes or maybe just me
01:25:513 (5) - maybe remove this note and start 01:25:628 (1) - this spinner there
spinner end here 01:27:820 - is better imo

Normal
check aimod
00:07:974 - idk why it feels like it need to be mapped maybe 1/1 revers slider its optional
00:27:128 (5,6) - not stacked well
00:58:513 (6,7) - ^
01:02:666 (6,7) - is it intention?
01:08:666 (4,5) - ^ k u know the way
01:22:743 (3,4) - can be blanket better nazi me

Hard
00:41:205 (1,2) - ok gonna say it fix blanket xD
01:12:590 (1,2,3,4,5) - this pattern flow wierd to me the transition from slider to another just felt wierd

Hanazawa Kana has cute voice Like me
check aimod here as well
00:07:974 (1) - if u maped it here why not also rest of the diffs just to be consistent and like i said it felt it need an object
00:07:974 - btw a spinner will fit good imo
00:18:590 (6,1) - make 6 more in center of the next slider body
00:19:974 - why ignore this beat? can be mapped pretty strong to me
00:52:282 (1) - this pretty strong beat and intro of the kiai and it sad that the flow didnt change as it goes here 00:51:590 (4,5,6,7,1) -
either emphasize this 00:52:282 (1) - with a jump or suddenly change the flow hope u get what i mean like here 00:55:974 (1) -
01:01:513 (3,6) - doesnt look clean overlap imo
01:20:897 (3) - nc and not here 01:20:666 (1) -
01:25:628 (1) - the spinner too long end here 01:27:820 - better imo

Good luck
AiDaiki
Hey,

found your beatmap on the first side on pending/help and then I thought why not mod this beatmap :D
I wish you good luck and have fun working on your beatmap

Here's my mod:
Normal
00:27:128 (5,6) - didn't stack well
00:58:513 (6,7) - ^
01:02:666 (6,7) - ^
01:08:666 (4,5) - ^
01:25:513 (1) - remove circle and let the spinner start there

Hard
00:37:513 (1,3) - overlap is not pretty
01:06:820 (6) - Circles better than slider

hanazawa kana has a cute voice
first: nice diif. I love it :)
00:02:436 (1,2) - too close
00:13:513 (1,2) - ^
00:41:205 (1,2) - ^
00:54:128 (1,2) - ^
01:21:820 (1,2) - ^
00:25:974 (4,1) - stack it
00:43:513 (2,4) - ^
Topic Starter
Maruyu

paydayzcool wrote:

Hi there,

This is an M4M from your queue.

[Easy]
Whoah, nice diff. Can't even mod it. thanks lol
[]

[Normal]
I feel like there should be some long slider that spans from 00:07:974 to 00:09:359 in light of that suggestion I did something else but sort of feels better now
00:50:436 - Add a note here. ok
00:50:897 - If you did the above, put a reverse arrow slider that spans for 3 white ticks. no change, doing that changes the way I wanted to do stuff for these lower diffs
Nice diff!
[]

[Hard]
00:07:974 - Put a long slider here which spans until 00:08:897? same as previous
00:13:513 (1,3) - The end of the 3 is a bit too close to the 1. it looks fine when playing
00:40:743 (4) - Make this slider a mirror of 00:40:282 (3)? i made it straight because I think it looks aesthetically better into 00:41:205 (1) -
as a personal preference. playwise it's the same

[]

[hanazawa kana has a cute voice]
01:01:974 (5) - ctrl+h 01:02:436 (6) instead? don't quite get it but it looks fine as is so keeping
[]

Extremely well made mapset. I cannot fault much of this map.
Also, if you found none of this helpful, you have every right to not give me a kudosu. :) :) <3

-NanoRIPE- wrote:

hi m4m request from your q

[Metadata]
looks fine

[General]
  1. Turn off Countdown for all diff
  2. Enable Widescreen support on Easy diff (Since you have a video on your map)
ww ~

[Easy]
why use 1/8 beat? makes it easier for me to manage shapes. it's just an editor thing lol
hitsound?

00:39:359 (3) - bad slider :< (if you want try to blanket it circle (2) isn't a good choice because it make a overlap,and i suggest you still keep it stacked and make a straight slider here for better pattern) i dont see why it's bad so i will keep it
00:50:436 - add circle here (it looks awkward if you make blank here) added
01:13:051 (4,5) - remove this and add a 1/1 slider here? if you need a suggestion about the pattern here - here (2) you can try to stack 01:13:974 (5,2) should be OK
01:25:661 (1) - i think spinner on blue tick its too sudden for easy diff (maybe move the spinner to red tick or white tick to make it easier) ok

[Normal]
again xd 1/8 beat
wip hitsound

00:07:974 - why make blank here? it looks strong beat here imo fixed in previous mods
00:12:590 (6,7) - this pattern unsuitable on calm part imo,i know you want make clickable at 00:13:051 because vocal but isnt a good choice ~ (maybe 1/2 reverse slider or 1/1 slider would be great) true, changed
00:16:282 (6,7) - ^ ^
00:17:666 (2,3,4,5,6,7) - this pattern too complex imo and not good to use on calm part like this part My suggestion about the rhythm and if you want to emphatize to down beat you can swap circle (3,4) reworked in a different way
00:27:359 (6,7) - same as 00:12:590 (6,7) w
00:31:051 (6,7) - ^ w
00:32:436 (2,3,4,5,6,7,8) - same as 00:17:666 (2,3,4,5,6,7)w
00:40:282 (6,7) - same as 00:12:590 (6,7) i'm ok with keeping that rhythm pattern now since song intensifies
00:43:051 (4,5) - this pattern looks incosistent with other pattern (i suggest delete this pattern and add 1/2 reverse slider at 00:43:051 to emphatize the piano sound or 1/1 slider for make consistency) i don't really see it, i'll change if it gets more feedback
00:47:666 (6,7) - same as 00:12:590 (6,7) same as before
00:50:436 - circle here (same as easy) did in prev mod
00:52:282 (1,2,3,4,5,6,7,8) - hmm maybe this pattern is fine bacuse on kiai time part guess so
00:58:513 (6,7) - imperfect stack fix
01:02:666 (6,7) - ^ ^
01:05:666 - why make blank here? (it looks awkward imo) filled
01:08:666 (5,6) - imperfect stack fix
01:25:628 (1) - same as easy fix

[Hard]
00:07:974 - same as normal k
00:19:051 (1,2) - why make it farther? (it looks incosistent with other pattern) arranged a bit
00:36:359 (2) - covert to a circle? (i just want to make it easier hehehe) i confess stuff like this illudes me but i feel like not moving cursor is better
00:40:743 (4) - make the slider same as slider (3)? declined in previous mod

nice diff ~

[Insane]
00:00:590 - maybe map something here? (since this is the hardest diff) nah
00:09:128 - add circles here? (to emphatize the vocal) consistent here
00:19:974 - circle here (looks awkward rhythm if you make blank here) it's not very awkward, it's quite intuitive imo because of the piano hit
00:42:820 (1) - why you make the slider on red tick (it looks incosistent with other pattern and make the nc incosistent too) hits the vocal,
ends on piano, which i like. also follows the vibration

01:02:436 (6) - make the slider same as slider (5)? prereference because aesthetics, plays the same
01:25:628 (1) - set the sampleset to soft? to make the spinner tranquil did

GL ~ (sorry for my bad english :<)

Lilyanna wrote:

in game mod reqs because im rly famous and people ask me for mod all time

easy
01:05:666 (2,1) - doesnt look appealing maybe rotate 01:07:051 (1) - -36 degree and blanket again with the previous slider its ok
01:08:897 (3,4,1) - make it better symmetrical it is, just tilted
01:12:590 (3,4,5,6) - would recomand avoid using snaped notetes or maybe just me keep for now
01:25:513 (5) - maybe remove this note and start 01:25:628 (1) - this spinner there
spinner end here 01:27:820 - is better imo did in prev mod

Normal
check aimod
00:07:974 - idk why it feels like it need to be mapped maybe 1/1 revers slider its optional changed in prev mod
00:27:128 (5,6) - not stacked well ^
00:58:513 (6,7) - ^ ^
01:02:666 (6,7) - is it intention? ^
01:08:666 (4,5) - ^ k u know the way ^
01:22:743 (3,4) - can be blanket better nazi me asd

Hard
00:41:205 (1,2) - ok gonna say it fix blanket xD k
01:12:590 (1,2,3,4,5) - this pattern flow wierd to me the transition from slider to another just felt wierd ill keep dat in mind

Hanazawa Kana has cute voice Like me
check aimod here as well
00:07:974 (1) - if u maped it here why not also rest of the diffs just to be consistent and like i said it felt it need an object did
00:07:974 - btw a spinner will fit good imo nah i wanna keep it as is, and consistent
00:18:590 (6,1) - make 6 more in center of the next slider body should be fine
00:19:974 - why ignore this beat? can be mapped pretty strong to me i replied once before already, I try not to follow drum too much and focus on melody; it feels good to me
00:52:282 (1) - this pretty strong beat and intro of the kiai and it sad that the flow didnt change as it goes here 00:51:590 (4,5,6,7,1) -
either emphasize this 00:52:282 (1) - with a jump or suddenly change the flow hope u get what i mean like here 00:55:974 (1) - hm idk,
moved it a bit

01:01:513 (3,6) - doesnt look clean overlap imo it looks ok ingame
01:20:897 (3) - nc and not here 01:20:666 (1) - dunno about that, the spacing changes on 01:20:666 (1) -
01:25:628 (1) - the spinner too long end here 01:27:820 - better imo k

Good luck

AiDaiki wrote:

Hey,

found your beatmap on the first side on pending/help and then I thought why not mod this beatmap :D
I wish you good luck and have fun working on your beatmap

Here's my mod:
Normal
00:27:128 (5,6) - didn't stack well ty
00:58:513 (6,7) - ^
01:02:666 (6,7) - ^
01:08:666 (4,5) - ^
01:25:513 (1) - remove circle and let the spinner start there rest was all done

Hard
00:37:513 (1,3) - overlap is not pretty its ok
01:06:820 (6) - Circles better than slider nah, slider drops better into next note

hanazawa kana has a cute voice
first: nice diif. I love it :)
00:02:436 (1,2) - too close it's intended
00:13:513 (1,2) - ^ ^
00:41:205 (1,2) - ^ ^
00:54:128 (1,2) - ^ ^
01:21:820 (1,2) - ^ ^
00:25:974 (4,1) - stack it k
00:43:513 (2,4) - ^fine as is
updated after a while lol
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