Okay, sorry for acting like a 12 year old, goodbye.
Thanks for the check!Bakari wrote:
[LGV's Hyper]0.o for some reason, I can't quite remember how I mapped those... Although I remember that Stingy changed some parts then I changed it again but I can't remember why it's that way.
- Can we talk about your spacing usage? Let's take 00:07:735 (5,1,2) - 00:09:735 (1,2) - 00:11:335 (1,2,3,4,1) - the spacing values change a lot and I don't really see the reason for it? Then, 00:22:535 (1,2,3) - there is this pattern, where (3) cuts the increasing intensity and lowers the spacing. 00:18:135 (2,3) - the spacing here goes from x1.2 to x2,8 which feels really overdone as the beat you are emphasising is not that strong. Especially when you compare it with the previous jumps on stronger beats like 00:17:735 (1) -
Would you, please, explain the logic you were following as I fail to see it from the context?
But I reviewed the map earlier and it seems like I've grouped them by 2 sliders each. (e.g. 00:06:535 (1,2) - 00:08:135 (1,2) - 00:08:935 (3,4) - 00:11:335 (1,2) - 00:12:135 (3,4) - ) See how the spacing between these groups of sliders (not the spacing value, but the visual space) are larger?
If it bugs you, kindly suggest some way of making the effect more noticeable as I can't really think of any.
Stingy wrote:
~ Polka's Normal (PolkaMocha)
Stingy wrote:
no I'm going to try to get it qualified again
17:08 Stingy: M-Mr. Squirrel..
17:08 squirrelpascals: hello :o
17:08 squirrelpascals: whats up
17:09 *Stingy is playing [https://osu.ppy.sh/b/1153177 Atik - Itz Mr. Grim [Hard]]
17:09 Stingy: I finished a remap..
17:09 Stingy: A-and I want help..
17:09 squirrelpascals: okay cool :o
17:10 squirrelpascals: want to do a quick irc mod?
17:11 *Stingy smiles and blushes
17:11 Stingy: Yes!
17:11 Stingy: Yes please!
17:11 squirrelpascals: alright cool :D
17:13 squirrelpascals: hard diff only?
17:13 *Stingy nods
17:13 squirrelpascals: aight
17:13 Stingy: U-unless you wanna look at top diff too
17:14 Stingy: Then you can
17:14 squirrelpascals: i can do both
17:15 squirrelpascals: okay hard diff first
17:15 squirrelpascals: 00:12:535 (6,1) -
17:15 Stingy: shit
17:15 squirrelpascals: you exaggerate this note here which is okay
17:15 Stingy: what
17:15 Stingy: ;;
17:15 squirrelpascals: xp
17:16 squirrelpascals: but you should do it consistently with 00:09:335 (8,1) - 00:15:735 (8,1) - and too
17:16 squirrelpascals: or not do it at all
17:16 squirrelpascals: either way it should be consistent
17:16 Stingy: can
17:16 Stingy: you
17:16 Stingy: not copy and paste exactly what polka is syaing
17:16 Stingy: ty
17:16 squirrelpascals: what
17:17 squirrelpascals: im not looking at polkas mod :p
17:17 Stingy: I'm emphasising phrase not measure
17:17 Stingy: which is why 00:16:135 (1) - is emphasised
17:17 Stingy: 00:18:935 (5,1) - this is emphasised by 3/4
17:17 squirrelpascals: alright thats fine too
17:18 squirrelpascals: 00:15:735 (8,1) - increase the spacing by a little here then
17:18 Stingy: shit
17:18 Stingy: I can't u^u it's up against the grid
17:18 squirrelpascals: okay
17:18 squirrelpascals: you might be fine because its close to the same as 00:12:535 (6,1) -
17:19 squirrelpascals: nothing hard to fix if it comes up again though
17:19 squirrelpascals: okay next
17:19 squirrelpascals: 00:25:735 (1,2) - the rhythm sounds a lot better here with ctrl +g
17:19 squirrelpascals: so slider then circle
17:20 squirrelpascals: because you usually use sliders on the kick notes, plus theres a strong note at 00:26:135 -
17:20 Stingy: lowkey though
17:20 Stingy: I have reasoning
17:21 squirrelpascals: alright, what reasoning :p
17:21 Stingy: 00:33:335 (1,2,3) -
17:21 Stingy: c o n s i s t e n c y
17:22 squirrelpascals: okay im not worried about that being overlooked
17:22 squirrelpascals: i have to go real quick
17:22 squirrelpascals: i might be gone for 20 minutes +
17:22 Stingy: mhm
17:23 squirrelpascals: can we continue when i get back
17:23 Stingy: ofcofcofc
17:23 squirrelpascals: okay cool
17:23 squirrelpascals: brb then
18:05 squirrelpascals: hi im back
18:05 squirrelpascals: sorry that took twice as long as anticipated D:
18:06 Stingy: wbbbb
18:06 Stingy: Is okay :o
18:06 squirrelpascals: okay
18:06 squirrelpascals: alright where were we
18:07 squirrelpascals: tell me when youre ready
18:07 Stingy: mhm
18:07 squirrelpascals: okay
18:07 squirrelpascals: 00:32:135 (1,1) -
18:08 squirrelpascals: and for all the other pauses like this
18:08 squirrelpascals: they feel really empty
18:08 squirrelpascals: and the long drain while the music is still active is kind of weird
18:08 Stingy: idc ,w, I like it like that
18:08 Stingy: wiill fix
18:09 squirrelpascals: i have a way you can fix this and get away with the same concept
18:09 Stingy: if bakari
18:09 Stingy: oh
18:09 Stingy: u~u
18:09 squirrelpascals: just add some random repeat sliders https://osu.ppy.sh/ss/8323082
18:09 squirrelpascals: or do wahtever you want
18:09 squirrelpascals: thats just my suggestion because you still have a little pause and the rhythm still kind of goes
18:10 squirrelpascals: but whatever works
18:10 Stingy: n-never mind..
18:10 Stingy: I don't have two BNs anymore
18:10 squirrelpascals: what :o
18:11 squirrelpascals: was bakari going to mod this or something
18:11 *Stingy sits and tugs his ears
18:11 Stingy: No...
18:11 squirrelpascals: thenn whats the matter :o
18:13 squirrelpascals: do you want me to continue the mod
18:13 Stingy: Yeah
18:13 squirrelpascals: okay
18:14 squirrelpascals: so yeah try to add a little bit of rhythm whenever you have a gap of 3 beats or more
18:15 squirrelpascals: 00:48:935 (3,4) - these are probably offscreen
18:15 squirrelpascals: you might want to move them into the grid just to be safe
18:16 squirrelpascals: 00:36:735 (6) - add nc
18:16 squirrelpascals: because you have nc every 4 beats
18:16 squirrelpascals: 00:44:935 (7) - same
18:16 squirrelpascals: okay thats it for hard diff
18:16 squirrelpascals: ill go over the top diff but ive looked over it previously and it looked pretty good
18:19 squirrelpascals: brb
18:20 squirrelpascals: bac
18:21 Stingy: wb xp
18:21 squirrelpascals: 00:24:335 (1) - remove nc, 00:24:135 (1,1,2,3) - all these notes represent the same thing
18:21 squirrelpascals: thanks xp
18:22 squirrelpascals: 00:26:135 (2,3) - ctrl + g gives a better clockwise flow imo but never notice this during gameplay
18:22 Stingy: o
18:23 squirrelpascals: 00:37:335 - important note you seem to have skipped
18:23 squirrelpascals: 00:38:135 (1) - i love this slider
18:23 squirrelpascals: 00:41:335 (4) - an nc here would better continue your nc pattern
18:23 Stingy: ,-,
18:24 Stingy: ,______,
18:24 squirrelpascals: .-. ?
18:24 Stingy: You keep double sending
18:24 Stingy: lol
18:24 squirrelpascals: hm
18:24 squirrelpascals: not for me :p
18:25 squirrelpascals: last thing
18:25 squirrelpascals: 00:48:135 (1,2,1,2) - this pattern plays awkwardly with the decrease in spacing here
18:26 squirrelpascals: would suggest spacing 00:48:335 (2,1,2) - more or switching the places of these 00:48:535 (1,2) -
18:26 squirrelpascals: but whatever works
18:26 squirrelpascals: thats it! any questions?
18:26 Stingy: hmph
18:27 Stingy: nuh
18:27 squirrelpascals: okay cool
18:27 squirrelpascals: ill put this in the thhread
dont make me shoot other 4 stars to motivate you, so you better rank itStingy wrote:
Yeah.
Find some BNs, guys. I'm sick of getting told 'don't map shitty songs'. Besides, it's not even TV Size! What fun is that?
🙃
>:'^V GO AWAY JOEJoe Castle wrote:
dont make me shoot other 4 stars to motivate you, so you better rank itStingy wrote:
Yeah.
Find some BNs, guys. I'm sick of getting told 'don't map shitty songs'. Besides, it's not even TV Size! What fun is that?
🙃
THEN FUCKING RANK ITStingy wrote:
>:'^V GO AWAY JOE
ByBy wrote:
from my q
[general]
*inconsistency in tags check them twice
*inconsistency on preview time set it at all diffs on 00:24:150 -
*you set 8 combo colours but as i can see there's only white combo colour try to reset the combo colours
*disable widescreen support
*timing is not consistent
[HOS's Easy]
*would be gramatically correct if you'll name "HOS' Easy" instead
*the difficulty is NOT hitsounded
neat diff
[Polka's Normal]
*00:44:950 (1,2,3) - that's pretty similar to 00:32:150 (1,2) - and 00:38:550 (1,2) - but here you did not use 1/2 rhythm here which kinda breaks the consistency as the song is still on 1/2 here so it wouldn't hurt to make a rhythm by 2 3/2 sliders both with reverse arrow for the sake of consistency
: ok_hand:
[Hard]
*00:19:335 (1,2,3,4,1,2,3,4,1,1) - too much 1/2s here tbh after you did the rhythm at 00:16:135 (1,2,3,4,5,1,2,3,4) - really demanding tbh consider nerfing them both of them for instance or just 00:19:335 (1,2,3,4,1,2,3,4,1,1) - Nerfed a tiny bit
*00:25:735 (1,2) - imo the rhythm would work much better if you will ctrl+G them in order to make 00:26:135 - clickable as it is a prominent sound like 00:25:746 - for example http://puu.sh/x6R5W/1c5efce784.jpg // 00:33:335 (1,2) - same // 00:46:135 (1) - I like the offbeats :3
*00:49:335 (4) - offscreen
the kiai needs to be a bit nerfed since there are too many circles imo meh changed some things
[kreme]
*00:06:535 (1,1,1,1) - in this part at other diffs you mapped it but here you most likely nerfed it, even if it's the hardest diff of the set and that's not really fair adding only 2 1/1 notes and 2 spinners while on other diffs this got mapped the best choice would be to map this part instead of putting only 2 circles and spinners and that's all *sigh* fine...
*00:25:335 (1,1) - the transition between these is not really good because of the poor flow since this one is an angle slider (a really sharp one) and the next one is just a sloopy straight slider maybe having something like this https://puu.sh/x6SPu/1d68113ec1.jpg would make the flow work much better no ;w;
*00:37:335 - that prominent beat is getting ignored which is not really good and leave an unnecesary gap in the music tbh adding an 1/1 circle there wouldn't hurt so much No because the vocals are way more important
*00:45:735 (5,6) - the instruments are the same here so there's no reason in spacing them more why don't you space them as you did at 00:45:135 (2,3) - for instance? fixed a little bit
neat map sorry if my mod was sooooo poor i wasn't concentrated enough to mod it properly ;w;
gl!
Uhm so I can get ranked map - _ -Milan- wrote:
Easy
-20-25% volumen is not even audible, raise it atleast by 15-20% i'd say ok
Hard
-00:14:535 (5) - nc? the crashes start to sound here ok
-00:14:535 (5,6,7) - uneven ds triggers me so hard lmao fixed a bit
-00:33:335 (1,2) - 1/1 slider would be nice in these, so it's easier to say what you're mapping after the pause I think it's okay because the beat start on a pick-up
krispy kreme
-ur idff is bugged update pls well I'm updating after the mod so idk
-00:12:335 (4,5,6,1) - like http://puu.sh/ybStm/e54cfde78d.jpg looks and fits better i think hmm okay
-00:19:135 (8,1) - by spacing these so much, the jump between 00:19:335 (1,2) - become kinda underwhelming. i'd lower it just by placing (8) closer this was intentional, and also, I don't think it's very bad ;w;
-00:32:135 (1) - try x486y4. follows the motion between 00:31:935 (6,1,2) - better i think I agree :3
-00:32:335 (2,3) - also not sure why these are so close, did you run out of space ?xd if you wanted to do like contrast using lower ds, then you should do the same with this part 00:39:335 - where you just jump like the rest of the kiai I do it like this because in 00:39:335 - , my emphasis follows the new raindrop sounds
-00:43:335 (3,4) - the overlap with 00:42:935 (1) - is weird because 00:43:935 (2) - is just stacked, both stacked like http://puu.sh/ybSKs/95bfbb0c9b.jpg looks better 1) it would ruin spacing. 2) It matches with the overlap of 00:44:535 (5,6) -
-00:49:335 (3) - nc like 00:48:535 (1) - ? oop >^>
not sure why you wanted me to mod this but i tried xd
Gabe wrote:
rdm mod
Hardthe flow from this difficulty could be reworked.. a lot. The movement from most objects are not flowing enough and you kinda need to do hard 'robotic-ish' movements and it's not pleasant. I believe you can do better! remapping with everything in mind.
- 00:12:535 (6,1) - This is the only place in which you've made the spacing wider to emphasize the sound coming from 00:12:935 - . You should try to make it more consistent overall with 00:09:335 (8,1) - , 00:14:135 (4,1) - , 00:15:735 (4,1) - . 00:17:335 (5,1) - .
- 00:38:135 (1) - After this slider, you have an awkward break and I can't seem to understand why there is one. You should map something that will follow the sounds coming from that part. Here's an example of a rhythm that works greatly with the difficulty:
- 00:44:935 (7) - As mentioned on the previous suggestion, you are leaving an awkward break, which doesn't make much sense due to the difficulty. Map something here also. I can suggest you to add a circle to 00:45:335 - and a 1/2 slider to 00:45:735 -
- 00:50:935 (2) - This circle, which is following the breathing sound coming from here, should be moved down as the intonation of the breathing is 'meh' and should be emphasized that way. What about you stack it with 00:50:135 (3) - ?
Krispy Kreme!
- 00:24:935 (1,2) - As you might want to put more emphasis/intonation here because of the vocals "Krispy Kreme", you should move these two sliders around. The slider (1) could be moved to x:174 y:184 and the slider (2) could be moved to x:326 y:39, which would make a little jump and would give more intonation to this vocal part. I like the idea but it would ruin my SV pattern
- 00:25:335 (1) - Following the previous suggestion, do a CTRL+G to start the slider the other way. Previously, your 1/4 sliders were making ups and downs from a slider to another, making it a linear flow. Coming at this slider, you're breaking the flow by making this slider the same way as the previous one. That's why, in this case, starting the slider the other way will be better for the flow. I agree o:
- 00:25:735 - This is the only difficulty which is not using a kiai time starting here. I'd recommend using one as it will first, follow the other difficulties and second, will show that this part is 'kiai-worthy'. I don't see this as a problem but if someone else points it out, I'll consider it more :3
- 00:44:535 (5,6) - These objects are not following the most dominant sounds which are at 00:44:535 - and 00:44:735 -. Do a CTRL+G to these two objects, so at least it's going to be greatly emphasized. I think this is a much better emphasis because of the change in rhythm. There is a change in vocals here when they "bounce", so that is why I decided to have them this way
- 00:50:935 (1) - Move this circle to x:252 y:104. It will follow the movement of the two previous objects, shown in the screen below. I did this on purpose and I like it this way~
I actually remapped the entire diff after he modded it >.>Kisses wrote:
you replied to milan but not irreversible, idk if you forgot to or not ~
HappyRocket88 wrote:
Heeeelllow!
OD seems somewhat low; I think it would be nicer if you could raise it up to 6 or 6.5 knowing that the density of objects scales up from normal to this hard.
00:06:535 - vs 00:12:935 (1,2) - 00:18:935 (4,1) - I think the first section deserves to use the same 3/4 slider rhythm effect of the other two sections because as well as them, it holds a very similar sound which can be emphasized. I don't want to put that sort of emphasis early on in the map because it would make the other 3/4 patterns not very special.
00:12:935 (1,2) - This pattern, in particular, may be a bit hard to click since as its the first one, players could misclick due to the timing. I think it would be greater if you could handle it as you did here 00:18:935 (4,1) - In this way, the timing would be more predictable and would south the way players aim in this segment. The reason 12 and 18 are different is because 12 actually has a sound on the 1/2, whereas 18 does not. I do, however, agree with you on the playability of it. I don't know how to fix it though ;w; help
00:20:135 (4) - 00:21:735 (4) - Just a suggestion but talking from NC interaction, you keep NC'ing this sound 00:20:935 - each time it comes up, so I believe it would be more consistent if you could add NC to those objects as well! eeee okay!
00:22:535 (1,2,3) - The motion that these sliders create here is very clutter. Despite it looks it was made intentionally, it doesn't give the effect the instruments are giving here since they're partially visible. How about placing them in a way that they could transit more nicely to each other? This is an idea I like it but what about the 1/1 slider I have after this pattern? 00:25:735 (1) - This is the only time you used a reverse to emphasize this section. It doesn't look bad but the way this slider is highlighted isn't good 00:26:335 (2) - since it makes this important sound 00:26:535 - being offbeat. I think it would be nicer if you could remove the reverse and make these sounds 00:26:135 - 00:26:535 - to be clickable as you have used consistently though to the kiai. eeee okay ;;
00:37:735 (4,1) - I'm not sure if this is intentional or not but this plays very awkward. I think it would be more catchy if they could see these objects more visible so they won't get confused by the sudden overlaps and the effect of the hit bursts. I tried to do something ^^;
00:46:535 (1,3,5) - Same would apply with these I like this one though~
Tons of luck! >w<
Gabe wrote:
rdm mod
HOS's Easyi think this is the most polished diff. thanks mate
- 00:49:735 (3,4) - just so the circle (4) doesn't look like it is over the circle (2), move it to x:296 y:176 and to make sure the previous slider still makes a great flow with this circle, rotate it by 11degrees. stacked the circle to (2)
example
osu file format v14
[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23335
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS's Easy
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1071097
BeatmapSetID:496005
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"529236.jpg",0,0
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osu file format v14
[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23335
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 1
GridSize: 32
TimelineZoom: 0.8999999
[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:Polka's Normal
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1318977
BeatmapSetID:496005
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
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Veridian wrote:
Mod reply lol