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Atik - Itz Mr. Grim

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Ashton
Okay, sorry for acting like a 12 year old, goodbye.
ZekeyHache

Canadian Baka wrote:

Okay, sorry for acting like a 12 year old, goodbye.
._.

Kibbleru

Big Cat wrote:

Canadian Baka wrote:

Okay, sorry for acting like a 12 year old, goodbye.
._.

riffy
Alright, let's give it one more check

[Advanced]
  1. 00:17:335 (4,2) - 00:31:335 (4,2) - 00:43:535 (2,4) - there are only two overlaps and a single stack in the entire difficulty. Are they intentional?
[Hard]
  1. 00:08:935 (5,1) - the spacing peaks on (5) though (1) is clearly a stronger beat. Perhaps, you could arrange things in a way that would make 5-1 a bigger jump than 4-5?
  2. 00:11:735 (5,1,2) - spacing is incosnistent in comparison with the previous similar pattern
    As a matter of fact, the whle part up until recieves way too many changes which are quite minor and can be precieved as inconsistencies, rather than intentional ways of emphasizing things. It also contunues throughout the map later on and I generally don't think these minor changes actually add anything to the map. If anything, I feel like they only make it visually inconsistent.
[LGV's Hyper]
  1. Can we talk about your spacing usage? Let's take 00:07:735 (5,1,2) - 00:09:735 (1,2) - 00:11:335 (1,2,3,4,1) - the spacing values change a lot and I don't really see the reason for it? Then, 00:22:535 (1,2,3) - there is this pattern, where (3) cuts the increasing intensity and lowers the spacing. 00:18:135 (2,3) - the spacing here goes from x1.2 to x2,8 which feels really overdone as the beat you are emphasising is not that strong. Especially when you compare it with the previous jumps on stronger beats like 00:17:735 (1) -

    Would you, please, explain the logic you were following as I fail to see it from the context?
[Kris-Kris-Krispy Kreme!]
  1. 00:12:935 (1) - 00:18:935 (5) - there are only two 3/4 sliders in the entire intro and they are quite inconsistent, as the whole intro is built round repetitve sounds.
  2. 00:16:535 (2,3) - the low spacing here sort of breaks the jump pattern. Is this spacing change intentional?
  3. 00:26:935 (1,2,3,4,1,2,3,4,5,6) - there is no any spacing emphasis on claps and strongerdrum beats, essentially, the whole part is presented as repetitive and very monotonous. Is that intentional?
  4. 00:28:935 (1,2,3,4) - due to the way you space things, (1) is not stressed in any way and essentially feels just like any other beat from the previous combo. Are you sure you don't want an additional jump there? Then (2) which is weaker suddenly gets a jump, even though it sounds a lot weaker. And this sort of strange way of spacing things makes the actually reasonable jump from 2-3 feel sort of weakened.
  5. 00:32:335 (2,3,5,6) - despite the visual similarity they play very differently. As 2-3 implies sort of "backwards" feel to it, while 5-6 is a very simple and regular flow with a bit of a slowdown caused by a stack.
  6. 00:36:735 (2,3) - the spacing here is quite low in comparison with the other similar patterns. Can you explain why?
  7. 00:39:335 (2,3,1,2,1,2,3,1,2,3,4,5,1) - the sliders are clearly groupped in pairs and individual sliders, yet I don't really see any reason for that. In case of 00:40:735 (1,2) - there is a loud snare to justify the jump/separation, but the rest of the sliders seem to follow pretty similar sounds without some kind of musical variation that would allow such spacing.
  8. 00:43:735 (1) - the slidershape is different fromthe other ones before and it results in a different feel of the patterns and flow. Which does not seem to make much sense in the context of a very repetitve song. What made you introduce this slidershape here?

    I am not sure I am happy with the remapped version. The spacing feels different and the rhythm is kind of inconsistent.
Additionally, there are green lines with conflicting volume levels. Either remove the extra green line or keep volume levels consistent.
@Krispy Kreme 00:06:535 - and 00:25:335 -
@ Hard 00:06:535 -
LGV894

Bakari wrote:

[LGV's Hyper]
  1. Can we talk about your spacing usage? Let's take 00:07:735 (5,1,2) - 00:09:735 (1,2) - 00:11:335 (1,2,3,4,1) - the spacing values change a lot and I don't really see the reason for it? Then, 00:22:535 (1,2,3) - there is this pattern, where (3) cuts the increasing intensity and lowers the spacing. 00:18:135 (2,3) - the spacing here goes from x1.2 to x2,8 which feels really overdone as the beat you are emphasising is not that strong. Especially when you compare it with the previous jumps on stronger beats like 00:17:735 (1) -

    Would you, please, explain the logic you were following as I fail to see it from the context?
0.o for some reason, I can't quite remember how I mapped those... Although I remember that Stingy changed some parts then I changed it again but I can't remember why it's that way.

But I reviewed the map earlier and it seems like I've grouped them by 2 sliders each. (e.g. 00:06:535 (1,2) - 00:08:135 (1,2) - 00:08:935 (3,4) - 00:11:335 (1,2) - 00:12:135 (3,4) - ) See how the spacing between these groups of sliders (not the spacing value, but the visual space) are larger?

If it bugs you, kindly suggest some way of making the effect more noticeable as I can't really think of any.
Thanks for the check!
Ashton
@stingy respond mod when
polka

Stingy wrote:

~ Polka's Normal (PolkaMocha)
Topic Starter
beaw

Stingy wrote:

no I'm going to try to get it qualified again
LGV894
rip
Renumi
@hard; i don't get the clicking pattern all around like
00:08:135 (5,6,7,8) - and 00:11:335 (4,5,6) - are repeated parts in the song why choose a different pattern
on a side note
00:14:535 (5) - i think this should be spaced out more too like how you spaced out 00:12:935 (1) - this cause they're seemingly the same sound
can i have an explanation for the rhythm you used in the kiais thanks,
i can't judge this map very well
no kd just 2 cents,,
squirrelpascals
we did an irc for hard and kreme ^-^

CREAM
17:08 Stingy: M-Mr. Squirrel..
17:08 squirrelpascals: hello :o
17:08 squirrelpascals: whats up
17:09 *Stingy is playing [https://osu.ppy.sh/b/1153177 Atik - Itz Mr. Grim [Hard]]
17:09 Stingy: I finished a remap..
17:09 Stingy: A-and I want help..
17:09 squirrelpascals: okay cool :o
17:10 squirrelpascals: want to do a quick irc mod?
17:11 *Stingy smiles and blushes
17:11 Stingy: Yes!
17:11 Stingy: Yes please!
17:11 squirrelpascals: alright cool :D
17:13 squirrelpascals: hard diff only?
17:13 *Stingy nods
17:13 squirrelpascals: aight
17:13 Stingy: U-unless you wanna look at top diff too
17:14 Stingy: Then you can
17:14 squirrelpascals: i can do both
17:15 squirrelpascals: okay hard diff first
17:15 squirrelpascals: 00:12:535 (6,1) -
17:15 Stingy: shit
17:15 squirrelpascals: you exaggerate this note here which is okay
17:15 Stingy: what
17:15 Stingy: ;;
17:15 squirrelpascals: xp
17:16 squirrelpascals: but you should do it consistently with 00:09:335 (8,1) - 00:15:735 (8,1) - and too
17:16 squirrelpascals: or not do it at all
17:16 squirrelpascals: either way it should be consistent
17:16 Stingy: can
17:16 Stingy: you
17:16 Stingy: not copy and paste exactly what polka is syaing
17:16 Stingy: ty
17:16 squirrelpascals: what
17:17 squirrelpascals: im not looking at polkas mod :p
17:17 Stingy: I'm emphasising phrase not measure
17:17 Stingy: which is why 00:16:135 (1) - is emphasised
17:17 Stingy: 00:18:935 (5,1) - this is emphasised by 3/4
17:17 squirrelpascals: alright thats fine too
17:18 squirrelpascals: 00:15:735 (8,1) - increase the spacing by a little here then
17:18 Stingy: shit
17:18 Stingy: I can't u^u it's up against the grid
17:18 squirrelpascals: okay
17:18 squirrelpascals: you might be fine because its close to the same as 00:12:535 (6,1) -
17:19 squirrelpascals: nothing hard to fix if it comes up again though
17:19 squirrelpascals: okay next
17:19 squirrelpascals: 00:25:735 (1,2) - the rhythm sounds a lot better here with ctrl +g
17:19 squirrelpascals: so slider then circle
17:20 squirrelpascals: because you usually use sliders on the kick notes, plus theres a strong note at 00:26:135 -
17:20 Stingy: lowkey though
17:20 Stingy: I have reasoning
17:21 squirrelpascals: alright, what reasoning :p
17:21 Stingy: 00:33:335 (1,2,3) -
17:21 Stingy: c o n s i s t e n c y
17:22 squirrelpascals: okay im not worried about that being overlooked
17:22 squirrelpascals: i have to go real quick
17:22 squirrelpascals: i might be gone for 20 minutes +
17:22 Stingy: mhm
17:23 squirrelpascals: can we continue when i get back
17:23 Stingy: ofcofcofc
17:23 squirrelpascals: okay cool
17:23 squirrelpascals: brb then
18:05 squirrelpascals: hi im back
18:05 squirrelpascals: sorry that took twice as long as anticipated D:
18:06 Stingy: wbbbb
18:06 Stingy: Is okay :o
18:06 squirrelpascals: okay
18:06 squirrelpascals: alright where were we
18:07 squirrelpascals: tell me when youre ready
18:07 Stingy: mhm
18:07 squirrelpascals: okay
18:07 squirrelpascals: 00:32:135 (1,1) -
18:08 squirrelpascals: and for all the other pauses like this
18:08 squirrelpascals: they feel really empty
18:08 squirrelpascals: and the long drain while the music is still active is kind of weird
18:08 Stingy: idc ,w, I like it like that
18:08 Stingy: wiill fix
18:09 squirrelpascals: i have a way you can fix this and get away with the same concept
18:09 Stingy: if bakari
18:09 Stingy: oh
18:09 Stingy: u~u
18:09 squirrelpascals: just add some random repeat sliders https://osu.ppy.sh/ss/8323082
18:09 squirrelpascals: or do wahtever you want
18:09 squirrelpascals: thats just my suggestion because you still have a little pause and the rhythm still kind of goes
18:10 squirrelpascals: but whatever works
18:10 Stingy: n-never mind..
18:10 Stingy: I don't have two BNs anymore
18:10 squirrelpascals: what :o
18:11 squirrelpascals: was bakari going to mod this or something
18:11 *Stingy sits and tugs his ears
18:11 Stingy: No...
18:11 squirrelpascals: thenn whats the matter :o
18:13 squirrelpascals: do you want me to continue the mod
18:13 Stingy: Yeah
18:13 squirrelpascals: okay
18:14 squirrelpascals: so yeah try to add a little bit of rhythm whenever you have a gap of 3 beats or more
18:15 squirrelpascals: 00:48:935 (3,4) - these are probably offscreen
18:15 squirrelpascals: you might want to move them into the grid just to be safe
18:16 squirrelpascals: 00:36:735 (6) - add nc
18:16 squirrelpascals: because you have nc every 4 beats
18:16 squirrelpascals: 00:44:935 (7) - same
18:16 squirrelpascals: okay thats it for hard diff
18:16 squirrelpascals: ill go over the top diff but ive looked over it previously and it looked pretty good
18:19 squirrelpascals: brb
18:20 squirrelpascals: bac
18:21 Stingy: wb xp
18:21 squirrelpascals: 00:24:335 (1) - remove nc, 00:24:135 (1,1,2,3) - all these notes represent the same thing
18:21 squirrelpascals: thanks xp
18:22 squirrelpascals: 00:26:135 (2,3) - ctrl + g gives a better clockwise flow imo but never notice this during gameplay
18:22 Stingy: o
18:23 squirrelpascals: 00:37:335 - important note you seem to have skipped
18:23 squirrelpascals: 00:38:135 (1) - i love this slider
18:23 squirrelpascals: 00:41:335 (4) - an nc here would better continue your nc pattern
18:23 Stingy: ,-,
18:24 Stingy: ,______,
18:24 squirrelpascals: .-. ?
18:24 Stingy: You keep double sending
18:24 Stingy: lol
18:24 squirrelpascals: hm
18:24 squirrelpascals: not for me :p
18:25 squirrelpascals: last thing
18:25 squirrelpascals: 00:48:135 (1,2,1,2) - this pattern plays awkwardly with the decrease in spacing here
18:26 squirrelpascals: would suggest spacing 00:48:335 (2,1,2) - more or switching the places of these 00:48:535 (1,2) -
18:26 squirrelpascals: but whatever works
18:26 squirrelpascals: thats it! any questions?
18:26 Stingy: hmph
18:27 Stingy: nuh
18:27 squirrelpascals: okay cool
18:27 squirrelpascals: ill put this in the thhread
Joe Castle
shooting star because i want this to get ranked again
Renumi
so,,,, dead?
jas


honestly tho when
Topic Starter
beaw
Yeah.

Find some BNs, guys. I'm sick of getting told 'don't map shitty songs'. Besides, it's not even TV Size! What fun is that?

🙃
Joe Castle

Stingy wrote:

Yeah.

Find some BNs, guys. I'm sick of getting told 'don't map shitty songs'. Besides, it's not even TV Size! What fun is that?

🙃
dont make me shoot other 4 stars to motivate you, so you better rank it :x :x :x
Topic Starter
beaw

Joe Castle wrote:

Stingy wrote:

Yeah.

Find some BNs, guys. I'm sick of getting told 'don't map shitty songs'. Besides, it's not even TV Size! What fun is that?

🙃
dont make me shoot other 4 stars to motivate you, so you better rank it :x :x :x
>:'^V GO AWAY JOE
Joe Castle

Stingy wrote:

>:'^V GO AWAY JOE
THEN FUCKING RANK IT :x :x :x
meii18
from my q

[general]
*inconsistency in tags check them twice
*inconsistency on preview time set it at all diffs on 00:24:150 -
*you set 8 combo colours but as i can see there's only white combo colour try to reset the combo colours
*disable widescreen support
*timing is not consistent

[HOS's Easy]
*would be gramatically correct if you'll name "HOS' Easy" instead
*the difficulty is NOT hitsounded
neat diff

[Polka's Normal]
*00:44:950 (1,2,3) - that's pretty similar to 00:32:150 (1,2) - and 00:38:550 (1,2) - but here you did not use 1/2 rhythm here which kinda breaks the consistency as the song is still on 1/2 here so it wouldn't hurt to make a rhythm by 2 3/2 sliders both with reverse arrow for the sake of consistency
: ok_hand:

[Hard]
*00:19:335 (1,2,3,4,1,2,3,4,1,1) - too much 1/2s here tbh after you did the rhythm at 00:16:135 (1,2,3,4,5,1,2,3,4) - really demanding tbh consider nerfing them both of them for instance or just 00:19:335 (1,2,3,4,1,2,3,4,1,1) -
*00:25:735 (1,2) - imo the rhythm would work much better if you will ctrl+G them in order to make 00:26:135 - clickable as it is a prominent sound like 00:25:746 - for example http://puu.sh/x6R5W/1c5efce784.jpg // 00:33:335 (1,2) - same // 00:46:135 (1) -
*00:49:335 (4) - offscreen
the kiai needs to be a bit nerfed since there are too many circles imo

[kreme]
*00:06:535 (1,1,1,1) - in this part at other diffs you mapped it but here you most likely nerfed it, even if it's the hardest diff of the set and that's not really fair adding only 2 1/1 notes and 2 spinners while on other diffs this got mapped the best choice would be to map this part instead of putting only 2 circles and spinners and that's all
*00:25:335 (1,1) - the transition between these is not really good because of the poor flow since this one is an angle slider (a really sharp one) and the next one is just a sloopy straight slider maybe having something like this https://puu.sh/x6SPu/1d68113ec1.jpg would make the flow work much better
*00:37:335 - that prominent beat is getting ignored which is not really good and leave an unnecesary gap in the music tbh adding an 1/1 circle there wouldn't hurt so much
*00:45:735 (5,6) - the instruments are the same here so there's no reason in spacing them more why don't you space them as you did at 00:45:135 (2,3) - for instance?

neat map sorry if my mod was sooooo poor i wasn't concentrated enough to mod it properly ;w;
gl!
Topic Starter
beaw

ByBy wrote:

from my q

[general]
*inconsistency in tags check them twice
*inconsistency on preview time set it at all diffs on 00:24:150 -
*you set 8 combo colours but as i can see there's only white combo colour try to reset the combo colours
*disable widescreen support
*timing is not consistent

[HOS's Easy]
*would be gramatically correct if you'll name "HOS' Easy" instead
*the difficulty is NOT hitsounded
neat diff

[Polka's Normal]
*00:44:950 (1,2,3) - that's pretty similar to 00:32:150 (1,2) - and 00:38:550 (1,2) - but here you did not use 1/2 rhythm here which kinda breaks the consistency as the song is still on 1/2 here so it wouldn't hurt to make a rhythm by 2 3/2 sliders both with reverse arrow for the sake of consistency
: ok_hand:

[Hard]
*00:19:335 (1,2,3,4,1,2,3,4,1,1) - too much 1/2s here tbh after you did the rhythm at 00:16:135 (1,2,3,4,5,1,2,3,4) - really demanding tbh consider nerfing them both of them for instance or just 00:19:335 (1,2,3,4,1,2,3,4,1,1) - Nerfed a tiny bit
*00:25:735 (1,2) - imo the rhythm would work much better if you will ctrl+G them in order to make 00:26:135 - clickable as it is a prominent sound like 00:25:746 - for example http://puu.sh/x6R5W/1c5efce784.jpg // 00:33:335 (1,2) - same // 00:46:135 (1) - I like the offbeats :3
*00:49:335 (4) - offscreen
the kiai needs to be a bit nerfed since there are too many circles imo meh changed some things

[kreme]
*00:06:535 (1,1,1,1) - in this part at other diffs you mapped it but here you most likely nerfed it, even if it's the hardest diff of the set and that's not really fair adding only 2 1/1 notes and 2 spinners while on other diffs this got mapped the best choice would be to map this part instead of putting only 2 circles and spinners and that's all *sigh* fine...
*00:25:335 (1,1) - the transition between these is not really good because of the poor flow since this one is an angle slider (a really sharp one) and the next one is just a sloopy straight slider maybe having something like this https://puu.sh/x6SPu/1d68113ec1.jpg would make the flow work much better no ;w;
*00:37:335 - that prominent beat is getting ignored which is not really good and leave an unnecesary gap in the music tbh adding an 1/1 circle there wouldn't hurt so much No because the vocals are way more important
*00:45:735 (5,6) - the instruments are the same here so there's no reason in spacing them more why don't you space them as you did at 00:45:135 (2,3) - for instance? fixed a little bit

neat map sorry if my mod was sooooo poor i wasn't concentrated enough to mod it properly ;w;
gl!
polka
@byby yes but the break in the music isn't as long, and I tried it at first but it sounded like I was leaving too much out. Thank you! No change
Irreversible
Kris-Kris-Krispy Kreme!

Well first of all, I have to say that this hitsound sounds just .. kind of really bland, imo it really doesn't emphasize this song good in anyway.. are you sure you want to keep that hitnormal? I'm pretty sure that the default ones are the better bet, or you might be able to find a better one. 00:24:335 (1,2,3,1,2) - I mean things like this could be hitsounded in such a cool way with hitnormal and silenced ends or what do I know, but all I get is that PPfarmer hitsound :?

00:06:535 (1,2,3,4,5,6,1,2,3,4) - The jump-ratio of this part of the map doesn't make too much sense music-wise. If you analyze it a bit in-depth, we can see the following:
00:07:335 - There is definitely more ongoing here than you reflect with the spacing here. Yet there is more spacing between 00:06:935 (2,3) - : why is that?
00:07:735 (5,6) - More spacing than 00:06:935 (2,3) - : this is good.
00:08:735 (3,4) - Same issue as above, why is the spacing so long here?
00:08:935 (4) - After all, you could use two circles here to highlight that wubwub sound in the background. Not necessary, but it would give it a better feeling in my opinion and more connection to the song.
00:09:735 (1) - This spacing is really underwhelming for 1) this sound 2) this hitsound
00:09:735 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This as well, why is it so cramped together? I mean honestly, why did you go for an overlap here 00:12:135 (5,6,7,8) - , but not at other instances etc. etc. You should really try giving this some further logic, as of right now, there is none visible to me.
00:12:735 (8,1) - More spacing than before, but still rather underwhelming for what you try to achieve here (with hitsound etc)
00:25:335 (1) - That's not necessary but imo a faster slider with more movement would actually benefit the movement and joy of this map, wouldn't it? I mean i dunno how you feel, but I'd like to escalate at this part but what I get is some toblerone not-action tbh.
00:25:735 (1,2) - Why do you have high spacing here but not 00:26:335 (3,4) - ? 4 shows up the same sound as 2.
00:27:735 (1,2,3,4,5,6) - I don't really understand what you went for here, but I don't have to.. but what just makes me wondering is why the spacing escalates so much 00:30:135 (1,2) -
00:32:735 (4) - Could add a NC
00:38:135 (1,1) - Try to blanket that a bit better, it would look neat imo
00:50:935 (1) - How about something like CTRL + H ? I think the direction move further into that direction would actually play funnier than some mini spacing here, in the end it's somehow the climax isn't it

Pleeeaseee work on the logic of your map and make sure it shows up at least some consistency connected to the song and then we can see if i buy some krispy krem okay
Milan-
Easy
-20-25% volumen is not even audible, raise it atleast by 15-20% i'd say

Hard
-00:14:535 (5) - nc? the crashes start to sound here
-00:14:535 (5,6,7) - uneven ds triggers me so hard
-00:33:335 (1,2) - 1/1 slider would be nice in these, so it's easier to say what you're mapping after the pause

krispy kreme
-ur idff is bugged update pls
-00:12:335 (4,5,6,1) - like http://puu.sh/ybStm/e54cfde78d.jpg looks and fits better i think
-00:19:135 (8,1) - by spacing these so much, the jump between 00:19:335 (1,2) - become kinda underwhelming. i'd lower it just by placing (8) closer
-00:32:135 (1) - try x486y4. follows the motion between 00:31:935 (6,1,2) - better i think
-00:32:335 (2,3) - also not sure why these are so close, did you run out of space ?xd if you wanted to do like contrast using lower ds, then you should do the same with this part 00:39:335 - where you just jump like the rest of the kiai
-00:43:335 (3,4) - the overlap with 00:42:935 (1) - is weird because 00:43:935 (2) - is just stacked, both stacked like http://puu.sh/ybSKs/95bfbb0c9b.jpg looks better
-00:49:335 (3) - nc like 00:48:535 (1) - ?

not sure why you wanted me to mod this but i tried xd
Topic Starter
beaw

Milan- wrote:

Easy
-20-25% volumen is not even audible, raise it atleast by 15-20% i'd say ok :o

Hard
-00:14:535 (5) - nc? the crashes start to sound here ok
-00:14:535 (5,6,7) - uneven ds triggers me so hard lmao fixed a bit
-00:33:335 (1,2) - 1/1 slider would be nice in these, so it's easier to say what you're mapping after the pause I think it's okay because the beat start on a pick-up

krispy kreme
-ur idff is bugged update pls well I'm updating after the mod so idk
-00:12:335 (4,5,6,1) - like http://puu.sh/ybStm/e54cfde78d.jpg looks and fits better i think hmm okay
-00:19:135 (8,1) - by spacing these so much, the jump between 00:19:335 (1,2) - become kinda underwhelming. i'd lower it just by placing (8) closer this was intentional, and also, I don't think it's very bad ;w;
-00:32:135 (1) - try x486y4. follows the motion between 00:31:935 (6,1,2) - better i think I agree :3
-00:32:335 (2,3) - also not sure why these are so close, did you run out of space ?xd if you wanted to do like contrast using lower ds, then you should do the same with this part 00:39:335 - where you just jump like the rest of the kiai I do it like this because in 00:39:335 - , my emphasis follows the new raindrop sounds
-00:43:335 (3,4) - the overlap with 00:42:935 (1) - is weird because 00:43:935 (2) - is just stacked, both stacked like http://puu.sh/ybSKs/95bfbb0c9b.jpg looks better 1) it would ruin spacing. 2) It matches with the overlap of 00:44:535 (5,6) -
-00:49:335 (3) - nc like 00:48:535 (1) - ? oop >^>

not sure why you wanted me to mod this but i tried xd
Uhm so I can get ranked map - _ -
Aurele
rdm mod


HOS's Easy
  1. 00:49:735 (3,4) - just so the circle (4) doesn't look like it is over the circle (2), move it to x:296 y:176 and to make sure the previous slider still makes a great flow with this circle, rotate it by 11degrees.
i think this is the most polished diff.

Polka's Normal
  1. I'd highly recommend to delete the first two objects. This difficulty is the only one that starts at 00:00:135 - and for consistency purposes, it would be better to make it follow the other difficulties.
  2. You should aim custom hitsounds instead of default hitsounds as they do not harmonize with the song.
No major issues here.

Hard
  1. 00:12:535 (6,1) - This is the only place in which you've made the spacing wider to emphasize the sound coming from 00:12:935 - . You should try to make it more consistent overall with 00:09:335 (8,1) - , 00:14:135 (4,1) - , 00:15:735 (4,1) - . 00:17:335 (5,1) - .
  2. 00:38:135 (1) - After this slider, you have an awkward break and I can't seem to understand why there is one. You should map something that will follow the sounds coming from that part. Here's an example of a rhythm that works greatly with the difficulty:
  3. 00:44:935 (7) - As mentioned on the previous suggestion, you are leaving an awkward break, which doesn't make much sense due to the difficulty. Map something here also. I can suggest you to add a circle to 00:45:335 - and a 1/2 slider to 00:45:735 -
  4. 00:50:935 (2) - This circle, which is following the breathing sound coming from here, should be moved down as the intonation of the breathing is 'meh' and should be emphasized that way. What about you stack it with 00:50:135 (3) - ?
the flow from this difficulty could be reworked.. a lot. The movement from most objects are not flowing enough and you kinda need to do hard 'robotic-ish' movements and it's not pleasant. I believe you can do better!

LGV's Hyper
  1. 00:23:735 (1) - you should not ignore the vocals at the end of this slider because it feels weird to play the next objects which mainly follows the vocals. make this slider shorter by 1/4 and add a circle to make it more obvious that you're following the vocals.
  2. 00:32:135 (1) - make a wider spacing here to give more intonation to this new measure. you could do like what's shown in the picture below.
  3. 00:32:935 (3,4,1,2,3,4,5) - I see there was a thing going on with 00:33:335 (1,2,3,4) - , but wouldn't it be better to start doing it with the two previous objects as well? do something like this, below.
  4. 00:50:935 (1) - this slider is pretty loud for the end of the song. delete the finish hitsound on the tail to make it softer, by still following your idea and your choice of hitsound.
Krispy Kreme!
  1. 00:24:935 (1,2) - As you might want to put more emphasis/intonation here because of the vocals "Krispy Kreme", you should move these two sliders around. The slider (1) could be moved to x:174 y:184 and the slider (2) could be moved to x:326 y:39, which would make a little jump and would give more intonation to this vocal part.
  2. 00:25:335 (1) - Following the previous suggestion, do a CTRL+G to start the slider the other way. Previously, your 1/4 sliders were making ups and downs from a slider to another, making it a linear flow. Coming at this slider, you're breaking the flow by making this slider the same way as the previous one. That's why, in this case, starting the slider the other way will be better for the flow.
  3. 00:25:735 - This is the only difficulty which is not using a kiai time starting here. I'd recommend using one as it will first, follow the other difficulties and second, will show that this part is 'kiai-worthy'.
  4. 00:44:535 (5,6) - These objects are not following the most dominant sounds which are at 00:44:535 - and 00:44:735 -. Do a CTRL+G to these two objects, so at least it's going to be greatly emphasized.
  5. 00:50:935 (1) - Move this circle to x:252 y:104. It will follow the movement of the two previous objects, shown in the screen below.
Topic Starter
beaw

Gabe wrote:

rdm mod

Hard
  1. 00:12:535 (6,1) - This is the only place in which you've made the spacing wider to emphasize the sound coming from 00:12:935 - . You should try to make it more consistent overall with 00:09:335 (8,1) - , 00:14:135 (4,1) - , 00:15:735 (4,1) - . 00:17:335 (5,1) - .
  2. 00:38:135 (1) - After this slider, you have an awkward break and I can't seem to understand why there is one. You should map something that will follow the sounds coming from that part. Here's an example of a rhythm that works greatly with the difficulty:
  3. 00:44:935 (7) - As mentioned on the previous suggestion, you are leaving an awkward break, which doesn't make much sense due to the difficulty. Map something here also. I can suggest you to add a circle to 00:45:335 - and a 1/2 slider to 00:45:735 -
  4. 00:50:935 (2) - This circle, which is following the breathing sound coming from here, should be moved down as the intonation of the breathing is 'meh' and should be emphasized that way. What about you stack it with 00:50:135 (3) - ?
the flow from this difficulty could be reworked.. a lot. The movement from most objects are not flowing enough and you kinda need to do hard 'robotic-ish' movements and it's not pleasant. I believe you can do better! remapping with everything in mind.

Krispy Kreme!
  1. 00:24:935 (1,2) - As you might want to put more emphasis/intonation here because of the vocals "Krispy Kreme", you should move these two sliders around. The slider (1) could be moved to x:174 y:184 and the slider (2) could be moved to x:326 y:39, which would make a little jump and would give more intonation to this vocal part. I like the idea but it would ruin my SV pattern
  2. 00:25:335 (1) - Following the previous suggestion, do a CTRL+G to start the slider the other way. Previously, your 1/4 sliders were making ups and downs from a slider to another, making it a linear flow. Coming at this slider, you're breaking the flow by making this slider the same way as the previous one. That's why, in this case, starting the slider the other way will be better for the flow. I agree o:
  3. 00:25:735 - This is the only difficulty which is not using a kiai time starting here. I'd recommend using one as it will first, follow the other difficulties and second, will show that this part is 'kiai-worthy'. I don't see this as a problem but if someone else points it out, I'll consider it more :3
  4. 00:44:535 (5,6) - These objects are not following the most dominant sounds which are at 00:44:535 - and 00:44:735 -. Do a CTRL+G to these two objects, so at least it's going to be greatly emphasized. I think this is a much better emphasis because of the change in rhythm. There is a change in vocals here when they "bounce", so that is why I decided to have them this way
  5. 00:50:935 (1) - Move this circle to x:252 y:104. It will follow the movement of the two previous objects, shown in the screen below. I did this on purpose and I like it this way~
_handholding
you replied to milan but not irreversible, idk if you forgot to or not ~
Topic Starter
beaw

Kisses wrote:

you replied to milan but not irreversible, idk if you forgot to or not ~
I actually remapped the entire diff after he modded it >.>
HappyRocket88
Heeeelllow! :)

:!: OD seems somewhat low; I think it would be nicer if you could raise it up to 6 or 6.5 knowing that the density of objects scales up from normal to this hard.
:?: 00:06:535 - vs 00:12:935 (1,2) - 00:18:935 (4,1) - I think the first section deserves to use the same 3/4 slider rhythm effect of the other two sections because as well as them, it holds a very similar sound which can be emphasized.
00:12:935 (1,2) - This pattern, in particular, may be a bit hard to click since as its the first one, players could misclick due to the timing. I think it would be greater if you could handle it as you did here 00:18:935 (4,1) - In this way, the timing would be more predictable and would south the way players aim in this segment.
:?: 00:20:135 (4) - 00:21:735 (4) - Just a suggestion but talking from NC interaction, you keep NC'ing this sound 00:20:935 - each time it comes up, so I believe it would be more consistent if you could add NC to those objects as well!
:idea: 00:22:535 (1,2,3) - The motion that these sliders create here is very clutter. Despite it looks it was made intentionally, it doesn't give the effect the instruments are giving here since they're partially visible. How about placing them in a way that they could transit more nicely to each other? This is an idea :?: 00:25:735 (1) - This is the only time you used a reverse to emphasize this section. It doesn't look bad but the way this slider is highlighted isn't good 00:26:335 (2) - since it makes this important sound 00:26:535 - being offbeat. I think it would be nicer if you could remove the reverse and make these sounds 00:26:135 - 00:26:535 - to be clickable as you have used consistently though to the kiai.
:!: 00:37:735 (4,1) - I'm not sure if this is intentional or not but this plays very awkward. I think it would be more catchy if they could see these objects more visible so they won't get confused by the sudden overlaps and the effect of the hit bursts.
:!: 00:46:535 (1,3,5) - Same would apply with these

Tons of luck! >w<
Topic Starter
beaw
HappyRocket88's Revised Mod

HappyRocket88 wrote:

Heeeelllow! :)

:!: OD seems somewhat low; I think it would be nicer if you could raise it up to 6 or 6.5 knowing that the density of objects scales up from normal to this hard.
:?: 00:06:535 - vs 00:12:935 (1,2) - 00:18:935 (4,1) - I think the first section deserves to use the same 3/4 slider rhythm effect of the other two sections because as well as them, it holds a very similar sound which can be emphasized. I don't want to put that sort of emphasis early on in the map because it would make the other 3/4 patterns not very special.
00:12:935 (1,2) - This pattern, in particular, may be a bit hard to click since as its the first one, players could misclick due to the timing. I think it would be greater if you could handle it as you did here 00:18:935 (4,1) - In this way, the timing would be more predictable and would south the way players aim in this segment. The reason 12 and 18 are different is because 12 actually has a sound on the 1/2, whereas 18 does not. I do, however, agree with you on the playability of it. I don't know how to fix it though ;w; help
:?: 00:20:135 (4) - 00:21:735 (4) - Just a suggestion but talking from NC interaction, you keep NC'ing this sound 00:20:935 - each time it comes up, so I believe it would be more consistent if you could add NC to those objects as well! eeee okay!
:idea: 00:22:535 (1,2,3) - The motion that these sliders create here is very clutter. Despite it looks it was made intentionally, it doesn't give the effect the instruments are giving here since they're partially visible. How about placing them in a way that they could transit more nicely to each other? This is an idea I like it but what about the 1/1 slider I have after this pattern? :?: 00:25:735 (1) - This is the only time you used a reverse to emphasize this section. It doesn't look bad but the way this slider is highlighted isn't good 00:26:335 (2) - since it makes this important sound 00:26:535 - being offbeat. I think it would be nicer if you could remove the reverse and make these sounds 00:26:135 - 00:26:535 - to be clickable as you have used consistently though to the kiai. eeee okay ;;
:!: 00:37:735 (4,1) - I'm not sure if this is intentional or not but this plays very awkward. I think it would be more catchy if they could see these objects more visible so they won't get confused by the sudden overlaps and the effect of the hit bursts. I tried to do something ^^;
:!: 00:46:535 (1,3,5) - Same would apply with these I like this one though~

Tons of luck! >w<
HootOwlStar
@Gabe

Gabe wrote:

rdm mod


HOS's Easy
  1. 00:49:735 (3,4) - just so the circle (4) doesn't look like it is over the circle (2), move it to x:296 y:176 and to make sure the previous slider still makes a great flow with this circle, rotate it by 11degrees. stacked the circle to (2)
    example
i think this is the most polished diff. thanks mate
update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23335
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS's Easy
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6535,400,4,1,1,50,1,0
12935,-100,4,1,1,55,0,0
25735,-100,4,1,1,60,0,1
38535,-100,4,1,1,40,0,0
40935,-100,4,1,1,60,0,1
50935,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,163,70
Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 157,36,39
Combo5 : 202,26,0
Combo6 : 255,13,13
Combo7 : 255,85,28
Combo8 : 255,131,6

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Yahuri
kRiSpY kReME!!

General
-these custom hitsounds are lit

HOS's Easy
-seems good to me

Polka's Normal
-would sound a lot better with custom hitsounds imo
00:12:135 (3,1) - smol blanket fix
00:13:535 - 00:15:135 - there are hits here but i dont feel like theyre important enough to make these sliders have this rhythm. the beats are stronger imo, just use 1/1
00:33:735 (2) - make this 1/1, 00:34:335 - theres basically nothing here

Hard
00:10:335 (2,3) - smol blanket //shot
00:12:535 (7,1,2) - ^
00:31:135 (3,6) - would look better as a complete overlap imo (since nothing else is normally stacked), lower SL to 6
00:34:935 (6) - i dont hear the bass in the background music so remove whistle
00:35:135 (7,1) - blanket
00:39:335 - 00:41:535 - how about adding silent sliderslides for this section? the sliderslides are kinda jarring when the bass is gone
00:46:935 (2,5) - visual spacing is a bit too close imo

LGV's Hyper
00:18:535 (3,4) - blanket?
00:50:935 (1) - having the finish hitsound here (especially on both ends) doesnt make sense to me because the music isnt remotely the same to the hitsound. at least remove the finish on the tail

Krispy Kreme!
00:09:735 (1,2) - cute
00:11:135 (6,3) - stack
00:33:135 (5) - ^
00:45:935 (5) - ^

this map is so much better than the last time i saw it, nice job
good luck!
Voli
gimme some of dat krispy krem
Voli
why did this double post? ok gl for rank bai
squirrelpascals
lol @voli

irc for top 3 diffs cuz lvg quit
20:21 squirrelpascals: wanna irc
20:22 Stingy: oh
20:22 Stingy: yeah okie <3
20:23 squirrelpascals: hmm
20:23 squirrelpascals: 00:20:935 (1,2,3,4,1,2,3,4) -
20:23 squirrelpascals: top diff
20:23 Stingy: hoyl
20:23 squirrelpascals: i'd recommend spacing these more cuz the song increases in intensity
20:23 Stingy: ok ready
20:23 squirrelpascals: compared to 00:19:335 (1,2,3,4,1,2,3,4) -
20:24 Stingy: so like
20:24 Stingy: can I just CTRL+S that ish
20:24 squirrelpascals: yeah that would work
20:24 Stingy: oh okay
20:24 Stingy: tfw ctrol s is save
20:24 squirrelpascals: i would do https://i.imgur.com/O5nCEsa.png
20:24 squirrelpascals: that
20:25 Stingy: o
20:25 squirrelpascals: only suggesting that because y spacing is already pretty big
20:25 Stingy: it only goes to 1.109
20:25 Stingy: what do I do
20:25 squirrelpascals: https://i.imgur.com/opNSRzW.png example
20:25 squirrelpascals: do it multiple times
20:25 squirrelpascals: like 5 or something
20:26 squirrelpascals: okay brb
20:26 Stingy: hoyl
20:30 squirrelpascals: okie back
20:31 squirrelpascals: 00:26:335 (1,2) - you should space these because you use the same spacing here 00:25:735 (1,2) - but theres different gaps in the timeline
20:31 Stingy: krhqjekfqeg
20:31 Stingy: aaa hold on
20:31 squirrelpascals: okaie
20:32 Stingy: ok ready -w-
20:32 squirrelpascals: coool
20:32 squirrelpascals: read above xp
20:32 Stingy: how much space
20:32 Stingy: like, big space or small gimmick spac
20:32 Stingy: e
20:33 squirrelpascals: like normal space
20:33 Stingy: SQUIRREL
20:33 squirrelpascals: ?SJLDK
20:33 Stingy: ANOTHER HARD GD BY STINGY RANKED SOON
20:33 *Stingy is listening to [https://osu.ppy.sh/b/1542505 Hommarju - Rock It]
20:33 squirrelpascals: :D
20:34 Stingy: yes yes yes yes yes YES YES YES
20:34 squirrelpascals: okie
20:34 squirrelpascals: wait actually
20:34 Stingy: ok back to grim
20:34 squirrelpascals: 00:26:335 (1,2) -
20:34 squirrelpascals: dont space this
20:34 squirrelpascals: ignore what i said earlier
20:34 squirrelpascals: i actually think its okay
20:35 squirrelpascals: 00:28:935 (1,4) -
20:35 squirrelpascals: this is a weird overlap tbh
20:35 Stingy: okay so
20:35 Stingy: lemme explain
20:35 squirrelpascals: kk
20:36 Stingy: idk how to do this the proper way so imma use a slider
20:36 Stingy: http://puu.sh/zKFq7/51c6f04cc7.jpg
20:36 Stingy: they in a line uwu but I fix anyway I guess
20:37 squirrelpascals: okay
20:37 squirrelpascals: just over that slider it looks kinda weird
20:37 squirrelpascals: if you move 00:29:535 (4) - be sure to move 00:30:135 (1) - too
20:37 *Stingy nod nod
20:38 Stingy: fkcu
20:38 Stingy: idk where to put it now ;<
20:38 Stingy: stacking (4,1) is too big
20:38 Stingy: and (4,1) on the sldierend is too small
20:38 Stingy: reee
20:38 squirrelpascals: suggestion https://i.imgur.com/0zUR4vQ.png
20:40 Stingy: I copy/pasted every other slider/note pair
20:40 Stingy: but I fix :3
20:40 squirrelpascals: okay cooool
20:40 squirrelpascals: next
20:40 Stingy: wait wia twia
20:41 squirrelpascals: 00:41:535 - i think you should make this clickable because every other note before it 00:40:135 (1,2,3,1,2,3) - is too
20:41 squirrelpascals: huhh
20:41 Stingy: idk where to put everything else now that i moved it
20:41 Stingy: im slow okay
20:42 Stingy: ok done now I hope it's cool
20:42 Stingy: ok next for real
20:43 Stingy: I want to disagree because the bass is on it
20:43 Stingy: but -w- okie if you want
20:43 Stingy: also if the bass ISN'T on the slider please tell me bc no headphones
20:44 Stingy: also when we finish I would like to do the cool colour combo thing :3
20:45 squirrelpascals: okie
20:45 squirrelpascals: sorry i went to grab food
20:45 Stingy: i jsut started a map aaa
20:45 Stingy: is okie :3
20:46 squirrelpascals: a kickslider can work for 00:41:335 (1) - if you want because there IS bass there
20:48 Stingy: ok ready again
20:48 squirrelpascals: 00:49:735 (1,2,3,4,1) -
20:48 Stingy: okay so
20:48 Stingy: oh
20:48 squirrelpascals: i think you should decrease the spacing here
20:48 squirrelpascals: cuz theres no drums
20:48 squirrelpascals: and so song is less intense
20:48 Stingy: do I just leave it a kick slider with muted end
20:48 squirrelpascals: yeah you can do that
20:49 Stingy: well
20:49 Stingy: i jsut don't udnerstand
20:49 squirrelpascals: what do you want me to explain
20:49 squirrelpascals: ill help ;u;
20:52 Stingy: you said make a kickslider
20:52 Stingy: but then what
20:52 Stingy: leave a gap?
20:52 Stingy: repeat?
20:52 Stingy: put a not ont he red tick?
20:52 squirrelpascals: OH
20:52 squirrelpascals: i said to make this clickable right 00:41:535 -
20:52 squirrelpascals: i was saying you can jsut turn 00:41:335 (1) - into a kickslider
20:53 Stingy: oooo
20:53 squirrelpascals: okay so tell me when youre ready
20:54 squirrelpascals: lvg doesnt play this game anymore so you're gonna have to fix his stuff xp
20:56 Stingy: ok lowered spacing
20:56 Stingy: ready
20:56 squirrelpascals: kk
20:56 squirrelpascals: hyper
20:57 Stingy: is this one really long
20:59 squirrelpascals: long?
20:59 Stingy: the mod
20:59 squirrelpascals: oh
20:59 squirrelpascals: uhhh idk i havent modded it yet
20:59 squirrelpascals: i dont think it will be long
20:59 Stingy: oh
20:59 Stingy: are you doing it now or
20:59 squirrelpascals: i an
20:59 squirrelpascals: am
20:59 squirrelpascals: 00:18:135 (2) -
20:59 Stingy: okie
21:00 squirrelpascals: i think you should make this 2 circles because the song gets more intense here
21:00 squirrelpascals: and the rhythm doesn't show that that well atm
21:00 squirrelpascals: so do something like 00:16:535 (2,3,4) - at 00:18:135 (2) -
21:01 Stingy: fix
21:01 squirrelpascals: k
21:01 Stingy: oh god
21:02 squirrelpascals: 00:28:935 (1,5) -
21:02 squirrelpascals: can you move 5 and make this overlap less weird
21:03 Stingy: idk how to copy his flow for the first mod
21:03 squirrelpascals: my suggestion would be to put it on the sliderhead of 00:28:935 (1) - and move 00:30:135 (1) - to the right a bit
21:03 squirrelpascals: let me see
21:04 Stingy: it's not structured similarly so im lost
21:04 squirrelpascals: you can try https://i.imgur.com/VGQUWrY.png
21:04 Stingy: tht's what i had fffffff
21:04 squirrelpascals: i think thats the best thing you can do to replicate it then tbh
21:05 squirrelpascals: tell me when you fixed both those mods
21:05 Stingy: okay fixed next oe
21:05 Stingy: ne
21:06 Stingy: I stacked sliderend of 5 onto 3
21:06 squirrelpascals: wait can you screenshot that
21:06 squirrelpascals: i want to be sure i know how youre doing that one xp
21:07 Stingy: http://puu.sh/zKGql/85b4bd0bb9.jpg
21:07 Stingy: lowered AR4 for pic
21:07 squirrelpascals: oh okay thats good
21:08 squirrelpascals: i wanted to be sure that you didnt stack the sliderhead of 5 xD
21:08 Stingy: lmao
21:08 squirrelpascals: 00:42:535 (5) - move this to the left of circle 2 instead of to the right of it
21:08 squirrelpascals: so it doesnt touch 00:41:735 (1) -
21:09 Stingy: 00:40:935 (1) - stacked to this
21:09 Stingy: on the sliderhead
21:10 squirrelpascals: perfect
21:10 squirrelpascals: yesss
21:10 Stingy: ;w; w-wow
21:10 Stingy: Is there a team for accepting mods :thinking:
21:10 squirrelpascals: 00:44:735 (4) - you should move this to the right so that that theres a sharp angle between 00:44:335 (2,3,4) -
21:10 squirrelpascals: for accepting mods?
21:10 squirrelpascals: i dont think so xpp
21:11 squirrelpascals: thats the last thing
21:12 Stingy: copied 1,2
21:12 Stingy: placed on 3
21:13 Stingy: deleted 3,4
21:13 Stingy: ctrl+g
21:13 Stingy: looks like this now
21:13 Stingy: puush pls
21:13 squirrelpascals: xp
21:14 Stingy: http://puu.sh/zKGCV/6ca4cc75fa.jpg
21:14 squirrelpascals: sweeeet
21:14 squirrelpascals: okay hard diff now
21:14 Stingy: ; w ;
21:14 squirrelpascals: i looked at hard diff and its like
21:14 squirrelpascals: rly good
21:14 Stingy: inb4 "but"
21:15 squirrelpascals: BUT
21:15 squirrelpascals: nah jk
21:15 Stingy: you sly dog you owo
21:16 Stingy: FC'd with mouse uwu; watch out riviclia
21:16 squirrelpascals: xDDD
21:16 squirrelpascals: my only suggestion
21:17 squirrelpascals: 00:44:535 (5) - is make this a 1/2 slider
21:17 squirrelpascals: because theres different rhythms on the blue tick vs. the other ticks
21:17 squirrelpascals: so it feels weird
21:17 squirrelpascals: 00:46:535 (1) - remove this nc
21:19 squirrelpascals: okay this last suggestion will sound weird but i'll explain
21:19 Stingy: holyyyy shoot this is edgy
21:19 Stingy: http://puu.sh/zKGME/142a56f236.jpg
21:20 squirrelpascals: xD
21:20 Stingy: okie shoot owo
21:21 squirrelpascals: 00:46:935 (2) -
21:21 squirrelpascals: move this down
21:21 squirrelpascals: otherwise theres an awkward overlap with 00:47:735 (5) -
21:21 squirrelpascals: and it feels more structured this way
21:22 Stingy: ok ,w,
21:22 Stingy: SHIT
21:22 Stingy: HURRY
21:22 squirrelpascals: okay
21:22 Stingy: oh nvm just my sister
21:22 Stingy: whew
21:22 squirrelpascals: oh xD
21:22 squirrelpascals: well we're done anyways
21:22 squirrelpascals: wait
21:22 squirrelpascals: we might have to mod the easy
21:23 squirrelpascals: okay nvm
21:23 Stingy: o
21:23 Stingy: ok so
21:23 squirrelpascals: tell hootowlstar and veridian (polka) im gonna mod their diffs

veridian
00:49:835 (1) - this spinner is WAY too short for a normal diff
check this box so that the hitsounds work, and use N:C1 for all your timing points
dont you want to change the diff name to veridian's normal?

hos
00:48:135 (1) - I think you should make the rhythm more dense here somehow, even if it's still 1/1, because the buildup gets intense here
00:50:935 (4) - silencing this is unrankable

okay tell me when you fixed these things :) :)
HappyRocket88
Omg! It's really happening?! 🎉🎉🎉🎉
polka
gabe

its a gd tho, so its the users interpenetration. additionally im not sure players care that gds line up with other diffs in terms of start time

i like the sound of the classic hitsounds haha they sound authentic idk they have their own charm

yahuri

see above regarding hitsounds. i added some better hitsound (hit normal on kicks) so well see if thats better i guess.

fixed blanket

i like the way those two sliders work at catching the synth and help differ from the rest of the map thus far as if to say "the song is starting to change" yknow?

the nest time i use them is to establish chorus intensity, and there is synth on that time stamp, so no change there.

squirrel

see above for hitsounds, this was intentional lolol. also fixed spinner! i like keeping polka for my gds.

osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23335
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 1
GridSize: 32
TimelineZoom: 0.8999999

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:Polka's Normal
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1318977
BeatmapSetID:496005

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
2,335,2135
2,3535,5335
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6535,400,4,2,0,60,1,0
25735,-100,4,2,0,80,0,1
26535,-100,4,2,0,80,0,0


[Colours]
Combo1 : 255,85,28
Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13

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Topic Starter
beaw

Veridian wrote:

Mod reply lol

I thought starting/ending at the same time was a map consistency issue rather than a player issue. From what I’ve seen, they’re all supposed to start and end at the same time. Correct me if I’m wrong though ;w; I don’t wanna make you do something you don’t need to

Edit: this is literally my own thread why did I just post something like that what is wrong with me
Topic Starter
beaw
HOS takes mods

okay let's do this
squirrelpascals
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