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Atik - Itz Mr. Grim

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Topic Starter
beaw

Hobbes2 wrote:

But like, what does that have to do with spread? When I said emphasis, I meant that very broadly, including emphasis on a part of a song by having it being a diffspike

If the song doesn't justify one of the options (i.e. diffspike at the start vs at the end) that's one thing, but I don't think all of the diffs necessarily have to have similar spikes to have a good spread. Again I didn't play this map before the remap so idk how this applies to that map.
I've only mapped up to the Kiai.
Pika's new diff isn't supposed to be there. I was adding a new difficulty to see it and forgot to remove it.
Weedy
FINISHED, NOT HS
osu file format v14

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Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:pika's cream puffs
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1221054
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polka

Shiirn wrote:

This is a shitdump song
+1

Also stingy it would be a good plan to respond to modders a bit nicer to avoid drama o3o/
LGV894
00:38:735 (2,3) - Ew wtf don't overlap kicksliders like these

omf I think it's not going to be ranked with the top diff using kicksliders bcs

someone said that
LGV used kicksliders on held notes which is unnecessary
headphonewearer
stuff to fix before requalified maybe

crispy creme
00:17:335 (4) - maybe ctrl + g this so it flows better and is the same as (1,2)
00:24:135 - maybe make this a kickslider as well so it fits with the kicksliders upcoming?
00:25:335 (1,1) - why does these two end at different ticks? they both should end at a red tick imo because thats where the voice kinda "breaks"
00:39:335 (5) - nc here
theres also some bad stacks for example 00:17:735 (1,4) - and 00:33:935 (3,2) - so you should fix them
Topic Starter
beaw

Mapper wrote:

stuff to fix before requalified maybe

crispy creme
00:17:335 (4) - maybe ctrl + g this so it flows better and is the same as (1,2) no thanks this is edgy
00:24:135 - maybe make this a kickslider as well so it fits with the kicksliders upcoming? I thought about that but even though it's a vocal, I've determind that the kick is stronger
00:25:335 (1,1) - why does these two end at different ticks? they both should end at a red tick imo because thats where the voice kinda "breaks" The purple one was unsnapped o3o
00:39:335 (5) - nc here
theres also some bad stacks for example 00:17:735 (1,4) - and 00:33:935 (3,2) - so you should fix them idk why stacks are bad but I adjusted some anyway
Tfw mods before diff is finished
headphonewearer
xd
[-obee58-]
this is why u dont speedmap
Topic Starter
beaw

[-obee58-] wrote:

this is why u dont speedmap
Uhm I don't speedmap thank you though
Ashton
o/


[krispe kreme]

00:23:435 (2,4) - there's no beats on these. i'm listening in 25% speed and there's nothing, maybe make them kicksliders instead.
00:24:135 (1) - why isn't this 1/4? It's the same sound as 00:24:335 (1,2,3,1,2) - these
00:25:335 (1) - this can be polished: see how one bump is slightly higher? It can be fixed by moving one of the nodes slightly down. It's not that noticable but don't tell me your lazy
00:29:335 (2,4) - why did you overlap this so messily?
00:30:135 (1,2,3,4) - this is spaced differently then 00:27:735 (1,2,3,4,5,6) - this, 00:27:735 (1,2,3,4,5,6) - this set of patterns are spaced way more then 00:30:135 (1,2,3,4) - this set
00:37:135 (1,1) - increase spacing
00:43:735 (1) - pretty sharp angle of a slider here
00:46:935 (1) - off screen

def an improvement from your last remap, but there's still a lot of weird overlapping and maybe flow can be better also.


gl


also kudos because this is the remapped version
Topic Starter
beaw
CanadianBaka's Revised Mod

CanadianBaka wrote:

o/


[krispe kreme]

00:23:435 (2,4) - there's no beats on these. i'm listening in 25% speed and there's nothing, maybe make them kicksliders instead. It helps to raise intensity ;w;
00:24:135 (1) - why isn't this 1/4? It's the same sound as 00:24:335 (1,2,3,1,2) - these I like the pause here
00:25:335 (1) - this can be polished: see how one bump is slightly higher? It can be fixed by moving one of the nodes slightly down. It's not that noticable but don't tell me your lazy I gridsnapped it
00:29:335 (2,4) - why did you overlap this so messily? idk
00:30:135 (1,2,3,4) - this is spaced differently then 00:27:735 (1,2,3,4,5,6) - this, 00:27:735 (1,2,3,4,5,6) - this set of patterns are spaced way more then 00:30:135 (1,2,3,4) - this set Not really ^^;
00:37:135 (1,1) - increase spacing ok
00:43:735 (1) - pretty sharp angle of a slider here ye
00:46:935 (1) - off screen

def an improvement from your last remap, but there's still a lot of weird overlapping and maybe flow can be better also.


gl


also kudos because this is the remapped versiontFW MORE MODS BEFORE DIFF FINISHED

jk cbaka ily \:3/
Est-
might take the time to mod this later
_Meep_
Since Im here I might as well mod the last diff
mod to clean shit up
krispy kek
00:18:935 (5,1) - Unclear whether it is a 1/4 gap or not,because things like 00:12:935 (1,2) - was introduced at the start.
00:30:935 (1,2) - This seems really messy and untidy,the sliders are so close together for no apprent reason. Whats more,there is a clap on the sliderhead of 00:31:335 (2) - ,indicating you need to emphasize it.
00:32:135 (1) - Move to 224 125 for better aesthetics.
00:37:335 - Theres a beat here,why not map it? You mapped it constantly for the whole of the chorus
00:45:135 (2,3,5) - At least make them evenly spaced they're messy now.
00:45:535 (4) - Note instead of a slider? Unless you're trying to map to that one split second guitar strum, then I suggest using another shape or something to differentiate it from the rest.
00:46:135 (1,1) - srly they're almost touching ._.
00:46:135 (1,2,3) - Why does this properly go in the direction of the first slider while 00:46:935 (1,2,3,4,5) - This does not?
LGV894
Can I leave now?
Topic Starter
beaw

LGV894 wrote:

Can I leave now?
What
Mir
mod thing
01:02 Mir: NEways
01:02 Mir: 00:17:335 (4) - ctrl+g
01:03 Mir: no idea why it isn't cuz no change in music to warrant change in flow
01:03 Stingy: It's backwards because
01:03 Stingy: I used directional emphasis for 00:17:335 (4,1) -
01:03 Stingy: The movement is MUCH more snappy this way
01:03 Mir: it's snappy anyways tbh
01:04 Mir: just cuz it comes off of a slider end doesn't make it not snappy
01:04 Stingy: wtf
01:05 Stingy: [https://puu.sh/uQIFu/c1bc03d238.png osu what are you doing]
01:05 Mir: :thinking:
01:05 Mir: so yea that's that and if you want it to be even snappier just space 1 more
01:06 Mir: or ctrl+g the whole pattern
01:06 Stingy: hold on
01:06 Stingy: I'm doing something edgy
01:06 Mir: oh boy
01:12 Stingy: omg
01:12 Stingy: my brothers just
01:12 Stingy: they were screeching because my 11 y/o brother has two of the same Beyblade
01:12 Stingy: And one of them belongs to my 7 y/o brother
01:12 Stingy: and they just fought for like 5m
01:13 Mir: oh
01:13 Mir: damn
01:13 Mir: me irl tho
01:14 Stingy: smh
01:14 Stingy: How am I supposed to rank my maps if my brother are fighting
01:14 Stingy: :eyes:
01:14 Stingy: ok I did the dgy thing
01:14 Mir: how edgy is it
01:15 Mir: can i cut myself with it?
01:15 Stingy: I don't know if it's THAT edgy
01:15 Stingy: you can probably cut tape though
01:16 Mir: so uh
01:16 Mir: okay
01:16 Mir: i'll move on
01:19 Mir: i just
01:19 Mir: sent a massive wall of text
01:19 Mir: to the wrong person
01:19 Mir: 00:19:335 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - OKAY
01:20 Mir: can i just screenshot
01:20 Stingy: Oh dang
01:20 Mir: https://puu.sh/uQJDF/06e84e1734.png
01:20 Mir: im too lazy to type this again
01:20 Stingy: Ugh now
01:20 Stingy: because I know what you're seeing
01:20 Stingy: I originally had them as overlapped jumps that kept getting bigger
01:21 Mir: if you want to you can try to hexgrid them like i suggested before
01:23 Mir: or
01:23 Mir: you can make them more overlappy
01:23 Mir: but following consistent flow/angles
01:23 Mir: 00:23:335 (1,2,3,4) - no 1/4 here thoooo
01:24 Mir: 00:23:635 (4) - at least not here
01:24 Mir: make a triple or smth
01:24 Stingy: I think it's
01:24 Stingy: fine >:C
01:24 Mir: ehh
01:24 Mir: it's overmapped tho
01:24 Mir: 00:23:535 (3) - kickslider?
01:25 Mir: at least then you get the density while only clicking the audible 1/4
01:28 Mir: 00:24:135 (1) - definitely kickslider lol
01:28 Mir: 00:24:335 (1,2,3,1) - cuz all these follow the same sounds
01:29 Stingy: No
01:29 Mir: you could reverse the direction for emphasis on downbeat if you want
01:29 Stingy: It's the last kick in the "phrase", so I emphasized with a pause
01:29 Mir: but it's not really a pause
01:29 Mir: because you're still tapping constant 1/2
01:29 Mir: kickslider or not you're still tapping constant 1/2 lol
01:30 Mir: 00:27:135 (2,3) - lol
01:31 Mir: 00:27:735 (1,3,5) - could line up nicer
01:31 Mir: 00:33:935 (3,2) - lol
01:32 Mir: 00:35:335 (1,2) - sound pitch changes to something noticeable more intense yet the map doesn't reflect that at all here
01:33 Mir: 00:39:135 (1) - stack this on 00:39:335 (2) - to kill movement and emphasis the pause more
01:33 Mir: even tho it's not a pause but whateve
01:33 Mir: at least you kill movement
01:34 Mir: 00:45:535 (4) - should be a circle tho right cuz everywhere else it was a circle
01:37 Mir: ehh that's it i guess
01:37 Mir: too tired to mod more

might return later to recheck this via forum post
polka
update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:Polka's Normal
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1158808
BeatmapSetID:496005

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6550,400,4,2,0,60,1,0
25750,-100,4,2,0,70,0,1
38550,-100,4,2,0,70,0,0
41750,-100,4,2,0,70,0,1
49850,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,85,28
Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13

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polka
20:01 PolkaMocha: ya
20:01 PolkaMocha: so
20:02 PolkaMocha: whole beginning part is p hot
20:02 Stingy: mayk me coom
20:03 PolkaMocha: 00:20:935 (1,2,3,4,1,2,3,4) - I feel like your spacing should be bigger here
20:03 PolkaMocha: also
20:03 PolkaMocha: did you update my diff
20:03 PolkaMocha: with the one I gave you via forums
20:03 Stingy: no
20:03 Stingy: I can't get on
20:03 Stingy: so no
20:03 PolkaMocha: Okay well then the next time you update
20:04 PolkaMocha: can you pull me from the set?
20:04 Stingy: No
20:04 PolkaMocha: Why not
20:04 Stingy: ty for req
20:04 Stingy: Because I don't see a reason for it
20:04 Stingy: As your diff is fine
20:05 PolkaMocha: Its not up to my standards
20:05 PolkaMocha: and if you cant change it to what I gave you
20:05 PolkaMocha: then I dont want to put that out there
20:05 Stingy: I can't just change it from my phone
20:05 PolkaMocha: Okay, well if you cant change it, then pull me the next time you update
20:06 PolkaMocha: thx ouo
20:06 Stingy: no
20:06 PolkaMocha: 00:22:935 (3,4) - these arent symmetrical
20:06 PolkaMocha: stingy thats not your choice you cant keep my diff if i ask you to pull it
20:06 Stingy: yes ;;
20:07 PolkaMocha: 00:24:135 (1) - this should be a kick slider too because its the same noise as the ones after
20:07 Stingy: I'm aware of that
20:07 Stingy: But it's the start of the NEXT phrase
20:07 PolkaMocha: 00:30:135 (1,2,3,4,1) - choise of flow is odd
20:07 Stingy: which is why it's NC'd
20:07 PolkaMocha: you go for a zig zag and get your players into that
20:07 PolkaMocha: and then shatter it for that slider
20:07 Stingy: It helps with directional emphasis
20:08 Stingy: Yeah
20:08 PolkaMocha: why not move the slider down
20:08 Stingy: that's the point
20:08 PolkaMocha: so you can- okay
20:08 PolkaMocha: okay then
20:08 PolkaMocha: ur choice o3o
20:08 PolkaMocha: 00:30:935 (1,2) - too close imo
20:08 PolkaMocha: 00:31:335 (2,3) - Also very poor flow
20:08 PolkaMocha: why not ctrl g
20:09 PolkaMocha: 00:33:135 (6,1) - this flow is also not fun to play, perhaps move the two kick sliders and this half slider so the move a bit to the left or right everytime
20:09 PolkaMocha: 00:34:135 (1,3) - wHY
20:09 Stingy: wait slow down please
20:09 Stingy: I don't get 33
20:09 PolkaMocha: the flow isnt fun
20:09 PolkaMocha: because its sliders going down
20:10 PolkaMocha: but placed on top of one another
20:10 PolkaMocha: so instead of direct vertical placement
20:10 PolkaMocha: why not move it a bit to the left or right everytime
20:10 Stingy: Ooooh
20:10 PolkaMocha: ya
20:11 Stingy: I fixed it a little bit
20:11 PolkaMocha: 00:37:135 (1,1) - this spacing is vERY annoying and almost any average player will break here. Please just move these away
20:12 PolkaMocha: 00:38:135 (1,1) - no blanket? o3o
20:12 Stingy: It's most definitely lit
20:12 PolkaMocha: um
20:12 PolkaMocha: ok
20:12 Stingy: rip blanket
20:12 Stingy: ,w, why didn't I blanket
20:12 PolkaMocha: idk maaaan
20:12 *Stingy scolds past self
20:12 PolkaMocha: 00:38:735 (2) - this whole kick slider part isnt very fun
20:13 PolkaMocha: Firstly, nothing moves into one another nicely
20:13 PolkaMocha: its all very snappy and unnatural
20:13 Stingy: dude hell yeah
20:13 PolkaMocha: secondly, its not very attractive with all the flat sliders
20:13 Stingy: that shit is fun af
20:13 PolkaMocha: uh
20:13 PolkaMocha: ok
20:13 PolkaMocha: perhpas you can make patterns
20:13 PolkaMocha: like fans
20:13 PolkaMocha: or triangle fans
20:13 Stingy: fuc I broke osu
20:13 PolkaMocha: or at least v shapes
20:14 PolkaMocha: 00:42:135 (2) - ctrl g? Fixes flow
20:14 Stingy: I like the reverse flow?
20:14 Stingy: And wouldn't 3 be too close to 2?
20:14 PolkaMocha: you could move it o3o
20:15 Stingy: Also one thing you should know about me
20:15 Stingy: I hate circular flow
20:15 Stingy: https://puu.sh/v6lz8/d3779c3c12.png
20:15 PolkaMocha: okay well Im going to try really hard
20:15 PolkaMocha: to not reach through my pc
20:15 PolkaMocha: and slap u x)
20:15 PolkaMocha: oh hot
20:15 Stingy: no please slap me
20:15 Stingy: dadd-
20:15 PolkaMocha: 00:43:335 (2,3,1) - this flow is
20:15 PolkaMocha: like rlly bad
20:15 Stingy: isn't that slider lit
20:15 PolkaMocha: change the slider shape
20:16 PolkaMocha: to accomodate the direction people come to hit it from (3)
20:16 Stingy: what if I
20:16 Stingy: [https://puu.sh/v6lG0/081df9e913.png B^)]
20:17 PolkaMocha: Better
20:17 PolkaMocha: Welp thats about it.
20:17 PolkaMocha: The whole map is insanely uncomfortable to play
20:17 PolkaMocha: but since you refuse to change anything thats all I can offer.
20:18 PolkaMocha: *anything regarding flow
20:19 PolkaMocha: So when you update, remember to pull my diff x)
20:20 PolkaMocha: Ill post log to forums so you can kd
Aurele
how is this going, so far?
riffy
we miss your doggo avatar, Gabe

Apart from that I feel like we got some improvement and remapping stuff going on. Looks like the set isn't abandoned, and that's good.
ztrot
Irc modded to point out inconsistenies with the set as a whole also asked for a map extension to fit with the set.
SPOILER
15:13 ztrot: mind you it has been awhile
15:13 ztrot: since i modded a map
15:13 ztrot: so i can't assure you this bubble will hold
15:13 ztrot: but lets try to get the map back on track shall we?
15:13 Stingy: I don't mind at all
15:14 ztrot: I'm going to test the map 1st
15:14 Stingy: np
15:16 ztrot: only thing i could suggest as in you don't actually have to do this
15:16 ztrot: but i think it would overall benfit your map
15:16 ztrot: is 00:32:150 (1,2) - in easy
15:16 ztrot: this is a very long anti jump
15:16 ztrot: and could possibly trip up newbies
15:16 ztrot: other than that one thing in easy rest looks fine
15:16 ztrot: for easy
15:17 Stingy: wait what
15:17 Stingy: an you np my map
15:17 *ztrot is editing [https://osu.ppy.sh/b/1071097 Atik - Itz Mr. Grim [HOS' Easy]]
15:17 ztrot: this one
15:18 Stingy: Oh
15:18 ztrot: didn't you want it rebubbled?
15:18 ztrot: o.o
15:18 Stingy: Yeah
15:18 Stingy: I was vonfused
15:18 Stingy: bc I has on a diff map
15:18 Stingy: *was
15:18 Stingy: and it didn't have an easy lmfo
15:19 ztrot: ahh
15:19 ztrot: my bad
15:19 Stingy: no you're fine lol
15:21 ztrot: normal is good
15:22 ztrot: you do need to make sure all your audio preview times are the same tho
15:22 Stingy: oops
15:22 ztrot: http://puu.sh/vdMO3/30551fd30f.png also it would be in your best intrest to make sure ki time is consistent through out the map
15:23 ztrot: in all sets
15:23 ztrot: unless you have a really valid reason not too
15:23 ztrot: I know it is small stuff but this kinda stuff gets bubbles popped
15:23 ztrot: or maps dq'ed
15:23 Stingy: Oh they're different because I changed timing on top diff and forgot to fix rest
15:24 ztrot: good thing we caught it right!
15:24 Stingy: Yes
15:24 Stingy: The reason the kiai is different for a lot of them
15:24 Stingy: is because a lot of the difficulties have emphasis on a different note/section
15:25 Stingy: even though they're within like 2 measures
15:30 ztrot: final diff has some snapping issues
15:31 ztrot: 00:31:736 (3) - not snapped
15:31 ztrot: actually aimod can show you the unsnaps
15:31 ztrot: ctrl shift A
15:31 Stingy: It did
15:31 ztrot: yup
15:31 Stingy: It's probbaly because of my change in timing
15:32 Stingy: Fixed both kicks
15:32 Stingy: You should've seen the forum before it was DQd
15:33 Stingy: there was 2 pages of memes about the map
15:33 Stingy: and Okorin had to remove them lmfao
15:33 ztrot: yeah and the major thing you could do to chill out the possible backlash
15:33 Stingy: it was all in under and hour too
15:33 ztrot: would be to map the start of the song
15:33 ztrot: then it is well over the 50 sec mark
15:33 ztrot: so no one can go "it is too short Q.Q"
15:34 Stingy: lol
15:34 ztrot: you know they will man
15:34 ztrot: like hawks to the kill
15:34 ztrot: the moment i bubble it
15:34 ztrot: it really doesn't seem that bad at all
15:34 *Stingy clicks Z to go back to the beginning of the map
15:34 Stingy: let's go boiiz
15:35 ztrot: i didn't like the patterns you choose for the last diff
15:35 ztrot: seemed a bit boxxy
15:35 ztrot: but that is just me
15:35 ztrot: it plays alright
15:35 Stingy: I like boxy
15:35 Stingy: That's part of my style
15:35 ztrot: nothing wrong with that
15:35 Stingy: I also use a lot of reverse emphasis and directional emphasis
15:35 ztrot: as long as it is readable
15:35 Stingy: One of the most hated thing
15:35 Stingy: OOPS PHONE
15:36 ztrot: just make sure the timing and ki time sections are all lined up good and extend the start of each diff by a few measures and everything should be good
15:36 ztrot: I'll give you a bubble if the new map sections turn out decent
15:36 ztrot: shouldn't be more than a few patterns per map
15:36 ztrot: i mean per diff
15:41 ztrot: be back in a moment i need to go get lunch
15:41 ztrot: or early dinner
15:41 ztrot: either or lol
15:41 Stingy: lmao
16:23 ztrot: okay it is taking a bit longer
16:23 ztrot: ordered kfc
16:23 ztrot: lul
16:23 Stingy: LOL
16:23 Stingy: close enough
16:23 ztrot: but as soon as i get that
16:23 Stingy: you finna eat
16:24 ztrot: i will check on what changesd you made and post this log and hopefully we get you a bubble
16:24 Stingy: So I made a couple changed to the end of the top diff
16:25 Stingy: and mapped the intro for the Hard diff
16:25 Stingy: fixed the timing
17:21 ztrot: will check an most likely bubble
17:21 ztrot: so rr y abou tthe wait
17:21 ztrot: kfc comes 1st looool
17:22 Stingy: lmfao don't apologize
17:22 Stingy: I agree

[Hard] there are still some timing points that conflict http://puu.sh/vdV2m/63e9f11052.png
also like we talked about I think all the diffs should start at the same point.
[Normal]
I think you can do something a bit more creative than chopped up breaks at this starting point.

get back to me as soon as you can i would love to put this back on track towards getting approved!
riffy
Hey, Professor, would you mind giving it a heart icon? Since I only can bubble maps but I still want to help the mapper
Topic Starter
beaw

Bakari wrote:

Hey, Professor, would you mind giving it a heart icon? Since I only can bubble maps but I still want to help the mapper
;w;
riffy
If you guys are fine with that, I can check it in a few hours. I don't wanna add any unwanted delays
Topic Starter
beaw

Bakari wrote:

If you guys are fine with that, I can check it in a few hours. I don't wanna add any unwanted delays
If he hearts, doesn't that make your heart a qualify?

**Updated with Kiai time fixes, nothing more.
riffy
I just wanna bubble it, so ztrot could qualify. Because I am literally not allowed to qualify stuff.
Topic Starter
beaw

Bakari wrote:

I just wanna bubble it, so ztrot could qualify. Because I am literally not allowed to qualify stuff.
Oops I though Bubble = Qualify ;w;
Cryptic
I believe the wording in the official announcement was that a map that has had a bubble is exempt from the change for 6 months, and since this was bubbled, popped, qd, dqd, etc, you probably need to double check - but, you may be exempt from the rule in this case Bakari. I'd ask a QAT/Loctav.
riffy
Or you know, we can just have my bubble and ztrot's hear, instead of experimenting. Sooner or later this will be a thing, we might as well just start following the tier thing right away.

I just wanna make sure both ztrot and the mapper are fine with me bubbling
Ashton
some things you may want to consider when the time does come for requalify no kds, i already got some twice from this map.

[harderst diff]

00:25:735 (1,2,3,4) - if flow like this is going to be used wouldn't it make sense to make 00:25:735 (1) - this slider the same as 00:26:535 (4) - this one to help make the flow easier to read + fun to play?
00:26:935 (1,2,3,4,1,2,3,4,5,6) - this is quite a large space where you only have circles, subsituting some to be sliders would be ideal, places like 00:26:935 (1,2) - here, 00:27:735 (1,2) - here, and 00:28:535 (5,6) - here would be nice. Or whatever seems consistent to you
00:28:935 (1,2) - I think you should make the emphasis here consistent with the emphasis 00:30:935 (1,2) - here, flow and spacing wise, they are basically the same parts.
00:36:135 (3,4,1,2,3) - this pattern as a whole looks really messy, making it easier to read would be nice
00:37:135 (1,1) - people will treat this a 1/2 sldier with a note right after it, in otherwords, it's a really difficult to read pattern, and spacing them further apart would certainly make it easier to read.
00:39:735 (1,2) - why should these set of notes have any more emphasis then 00:39:335 (2,3) - these? They both stay at the same intensity in the music so the spacing and flow should reflect that.
00:43:735 (1) - the red anchor point is really deep and doesn't really fit into any of the other sliders in the map. Make the drop in the slider more subtle
00:47:335 (2,3,4) - sharp angles here, then it immidiately goes to softer angles 00:47:535 (3,4,5) - here? compare both the patterns, they should be consistent

Okay, since your remap your diff has definitely improved, however a lot of flow and spacing seems very inconsistent. Basically simmilar spacing problems as your old diff, but your aesthetics totally raised a notch. I probably missed a few spacing issues, but if you just skim through your mapset and try to find some it would help a lot. Please be open to suggestions, and if you deny them just don't say "?" if you don't understand me (which is understandable) just ask.


[LGV's Hyper]

I still really like this difficulty, I like the concept behind it, certainly one of the maps strongest diffs quality wise.

I really don't have anything to say

[Hard]

00:06:535 (1,1) - why are these two very different shapes when they are emphasizing the same exact parts in the song?
00:27:735 (3,4,5,6,7) - this is pretty awkward flow, your making the player go back-and-forth very small distance wise and really breaks the whole flow of the map that you were building up.
00:31:335 (4,7) - maybe don't overlap these
00:35:335 (1,2,3,4) - I like these better then the ones before because they are going up and down which is pretty comfortable (actually I guess it's personal prefrence so honestly if you see no problem ignore these points)
00:45:735 (1,2,3,4,5) - uh, I don't see what sort of flow you were going here, it's all really over the place.

like before, the map has improved. I honestly don't see any large problems with the hard as I see with the hardest diff, but it can still use a bit of polishing

[advanced]

00:08:135 (4,4,5,6) - why arent these mapped the same? They are the exact same parts of the song, but the second pattern I highlighted was mapped way more intense then the first pattern, which was just one single slider, comapred to 3.
00:43:335 (1,2,3,4,1) - sort of cool but difficult to read for newbies who play this difficulty
00:46:735 (4) - ctrl + h, then ctrl + j, then ctrl + g then put the note to it's original spot.

another diff that has greatly improved, there isn't really any big issues.


the easier diffs are kawaii

Okay so overall, the weakest diff in the mapset is the hardest diff, spacing is inconsistent in some parts, the aesthetics are good btw, and some places need a flow improvement, so working on the hardest diff before qualifying the mapset would be nice, even just an overall nazi mod after taking in some suggestions from my own mod would help improve the diff.


I know you were just going to qualify this, and I can't argue with a BN and the god of mapping, Ztrot, but I thought maybe it could use work.



Good luck!
Ashton

Canadian Baka wrote:

no kds, i already got some twice from this map.


smh
Kibbleru

Cryptic wrote:

I believe the wording in the official announcement was that a map that has had a bubble is exempt from the change for 6 months, and since this was bubbled, popped, qd, dqd, etc, you probably need to double check - but, you may be exempt from the rule in this case Bakari. I'd ask a QAT/Loctav.
if the map is currently bubbled, then within 6 months u can still get tier 1 to qualify

if the map isnt bubbled, then the rules apply right away
LGV894

Canadian Baka wrote:

[LGV's Hyper]

I still really like this difficulty, I like the concept behind it, certainly one of the maps strongest diffs quality wise.

I really don't have anything to say

Good luck!
Thanks for mod!

lol
Ashton
Hello LGV, I am upset with the way you responded to my mod. All of your responses were very rude, and I would highly suggest taking more time into replying. Thank you.
Topic Starter
beaw

Canadian Baka wrote:

Hello LGV, I am upset with the way you responded to my mod. All of your responses were very rude, and I would highly suggest taking more time into replying. Thank you.
Hello CBaka, I am upset with the way you responded to LGV's response to your mod. Your entire response was very rude, and I suggest taking more time into replying. Thank you.
Ashton
Okay, sorry for acting like a 12 year old, goodbye.
ZekeyHache

Canadian Baka wrote:

Okay, sorry for acting like a 12 year old, goodbye.
._.

Kibbleru

Big Cat wrote:

Canadian Baka wrote:

Okay, sorry for acting like a 12 year old, goodbye.
._.

riffy
Alright, let's give it one more check

[Advanced]
  1. 00:17:335 (4,2) - 00:31:335 (4,2) - 00:43:535 (2,4) - there are only two overlaps and a single stack in the entire difficulty. Are they intentional?
[Hard]
  1. 00:08:935 (5,1) - the spacing peaks on (5) though (1) is clearly a stronger beat. Perhaps, you could arrange things in a way that would make 5-1 a bigger jump than 4-5?
  2. 00:11:735 (5,1,2) - spacing is incosnistent in comparison with the previous similar pattern
    As a matter of fact, the whle part up until recieves way too many changes which are quite minor and can be precieved as inconsistencies, rather than intentional ways of emphasizing things. It also contunues throughout the map later on and I generally don't think these minor changes actually add anything to the map. If anything, I feel like they only make it visually inconsistent.
[LGV's Hyper]
  1. Can we talk about your spacing usage? Let's take 00:07:735 (5,1,2) - 00:09:735 (1,2) - 00:11:335 (1,2,3,4,1) - the spacing values change a lot and I don't really see the reason for it? Then, 00:22:535 (1,2,3) - there is this pattern, where (3) cuts the increasing intensity and lowers the spacing. 00:18:135 (2,3) - the spacing here goes from x1.2 to x2,8 which feels really overdone as the beat you are emphasising is not that strong. Especially when you compare it with the previous jumps on stronger beats like 00:17:735 (1) -

    Would you, please, explain the logic you were following as I fail to see it from the context?
[Kris-Kris-Krispy Kreme!]
  1. 00:12:935 (1) - 00:18:935 (5) - there are only two 3/4 sliders in the entire intro and they are quite inconsistent, as the whole intro is built round repetitve sounds.
  2. 00:16:535 (2,3) - the low spacing here sort of breaks the jump pattern. Is this spacing change intentional?
  3. 00:26:935 (1,2,3,4,1,2,3,4,5,6) - there is no any spacing emphasis on claps and strongerdrum beats, essentially, the whole part is presented as repetitive and very monotonous. Is that intentional?
  4. 00:28:935 (1,2,3,4) - due to the way you space things, (1) is not stressed in any way and essentially feels just like any other beat from the previous combo. Are you sure you don't want an additional jump there? Then (2) which is weaker suddenly gets a jump, even though it sounds a lot weaker. And this sort of strange way of spacing things makes the actually reasonable jump from 2-3 feel sort of weakened.
  5. 00:32:335 (2,3,5,6) - despite the visual similarity they play very differently. As 2-3 implies sort of "backwards" feel to it, while 5-6 is a very simple and regular flow with a bit of a slowdown caused by a stack.
  6. 00:36:735 (2,3) - the spacing here is quite low in comparison with the other similar patterns. Can you explain why?
  7. 00:39:335 (2,3,1,2,1,2,3,1,2,3,4,5,1) - the sliders are clearly groupped in pairs and individual sliders, yet I don't really see any reason for that. In case of 00:40:735 (1,2) - there is a loud snare to justify the jump/separation, but the rest of the sliders seem to follow pretty similar sounds without some kind of musical variation that would allow such spacing.
  8. 00:43:735 (1) - the slidershape is different fromthe other ones before and it results in a different feel of the patterns and flow. Which does not seem to make much sense in the context of a very repetitve song. What made you introduce this slidershape here?

    I am not sure I am happy with the remapped version. The spacing feels different and the rhythm is kind of inconsistent.
Additionally, there are green lines with conflicting volume levels. Either remove the extra green line or keep volume levels consistent.
@Krispy Kreme 00:06:535 - and 00:25:335 -
@ Hard 00:06:535 -
LGV894

Bakari wrote:

[LGV's Hyper]
  1. Can we talk about your spacing usage? Let's take 00:07:735 (5,1,2) - 00:09:735 (1,2) - 00:11:335 (1,2,3,4,1) - the spacing values change a lot and I don't really see the reason for it? Then, 00:22:535 (1,2,3) - there is this pattern, where (3) cuts the increasing intensity and lowers the spacing. 00:18:135 (2,3) - the spacing here goes from x1.2 to x2,8 which feels really overdone as the beat you are emphasising is not that strong. Especially when you compare it with the previous jumps on stronger beats like 00:17:735 (1) -

    Would you, please, explain the logic you were following as I fail to see it from the context?
0.o for some reason, I can't quite remember how I mapped those... Although I remember that Stingy changed some parts then I changed it again but I can't remember why it's that way.

But I reviewed the map earlier and it seems like I've grouped them by 2 sliders each. (e.g. 00:06:535 (1,2) - 00:08:135 (1,2) - 00:08:935 (3,4) - 00:11:335 (1,2) - 00:12:135 (3,4) - ) See how the spacing between these groups of sliders (not the spacing value, but the visual space) are larger?

If it bugs you, kindly suggest some way of making the effect more noticeable as I can't really think of any.
Thanks for the check!
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