Atik - Itz Mr. Grim

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Topic Starter
Stingy

Sotarks wrote:


ok.
General
  1. You might wanna change the "black combo" to a brighter one, it's readdy too dark dude. yo idk they were all different colour combos so I switched all of them lol
  2. Last kiai is useless, i'd consider removing it. maybe ;w; I'll see
  3. Preview point is unsnapped, change it. okie
  4. Consider adding a muted slider-slide please. idk ;w; I'll see what other people say about it



HOS' easy
00:32:150 (1) - you can maybe replace this by a 1/1 reverse slider ?
00:41:750 (2) - remove nc, it's a bit useless.
00:44:950 (1) - ^ reverse here aswell?
00:49:350 (2,4) - i would avoid this overlap, since all your map hasn't got overlap like this, to make it clean.
nice easy!

normal
00:30:950 (4,5) - check ds
00:31:350 (5,6) - ^
00:46:150 (4,5) - ^
00:26:350 (2,3) - no, just no, too hard for a normal.
00:29:750 (2) - too many notes overlapped on the same note, is hard for newbies, better clean up this patern.
00:35:350 (1) - double reverse is pretty meh, try an alternative rythmn
00:41:750 (1) - useless nc
uhh the note placement on this normal is really messy and unpolished, this need more work, don't try and make gimmicks flowish stuff in a normal man, newbies don't like that. I completely remapped this


hard
00:14:550 (3) - what an ugly overlap please
00:41:350 (5,1) - feels so unpolished
same i really think you can polish that diff more, and fix those overlap, i'm too lazy to notice them all but yeah, same as normal the structure of this hard is all over the place. uhm I kinda re-mapped it sort of


last diff
00:37:750 (3,4) - this is ugly Changed a bit :3
00:50:950 (1) - 127|323 oh okay
well anyway same as other diffs lol

looks like you speed mapped this set, without even taking care about notes intensity/placement. I've literally re-mapped so many parts of this to raise emphasis and intensity and just the /beginning/ of this map at first stage took me like 2 days and after re-mapping I thought it was fine but I guess not. I am literally not a good enough mapper to "speed map".
gl
ErunamoJAZZ
22:56 Stingy: Hey what was that M4M you had
22:56 ErunamoJAZZ: hi
22:57 Stingy: Hi ^^
22:57 ErunamoJAZZ: man, I have like... 4 maps available in m4m xD
22:57 ErunamoJAZZ: what map do you mean?
22:58 Stingy: Oh... >.>
22:58 *Stingy is listening to [http://osu.ppy.sh/b/1071097 Atik - Itz Mr. Grim]
22:58 Stingy: this is MY map
22:58 Stingy: and it's 44s long
22:58 Stingy: so I guess I'd like a shorter map of yours
22:58 ErunamoJAZZ: ohhh yes
22:59 ErunamoJAZZ: this map...
22:59 ErunamoJAZZ: the true is... I felt the map a bit boring, and I forgot it /w\
23:00 ErunamoJAZZ: sorry >_<
23:00 Stingy: Oh... heh
23:00 Stingy: No no no it's okay don't worry
23:00 Stingy: Uh... if you... want to look at it again in your spare time or something...
23:00 Stingy: I re-mapped the Normal and Hard
23:00 ErunamoJAZZ: if i dont make it now, I will never do
23:00 ErunamoJAZZ: so...
23:01 Stingy: Oh...
23:01 ErunamoJAZZ: pls, spectme
23:01 Stingy: If you DO want to, I'll mod whichever map you want
23:05 Stingy: interesting... dtfl... If that how you determine the spacing?
23:06 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1079706 Atik - Itz Mr. Grim [Normal]]
23:06 ErunamoJAZZ: https://puu.sh/rY9bd/994fc6dc75.png
23:07 ErunamoJAZZ: 00:12:150 (5,6,1) - ugly overlap
23:07 Stingy: How do I get overlap issues when mapping with DS!
23:07 Stingy: ;w;
23:08 Stingy: The space between 5, 6, and 1 is equal though
23:08 Stingy: there is an equal amount of overlap for 5 and 1 versus 6 and 1
23:09 ErunamoJAZZ: https://puu.sh/rY9jv/a9a9837f9e.png
23:10 Stingy: Iiiit's loading
23:10 Stingy: hold on
23:11 ErunamoJAZZ: 00:07:350 (2,3,4,5,6) - man, idk, those feel randomly placed.. my sugggestion is: Try to replace in a way will have any "intention"
23:12 ErunamoJAZZ: with "intention" i mean, some like geometric shapes or somenthing
23:12 Stingy: How did you make that lider in the last screenshot?
23:12 Stingy: your DS looks really small
23:12 Stingy: Also, okie. I just wanted to go for a simple arch >.>
23:12 ErunamoJAZZ: just rate a bit
23:13 ErunamoJAZZ: rotate*
23:14 Stingy: Clockwise?
23:15 ErunamoJAZZ: idont remember xD
23:16 Stingy: oops lol
23:17 ErunamoJAZZ: 00:19:350 (1,3) - -> something like this? https://puu.sh/rY9Fk/e85c34b599.png
23:19 ErunamoJAZZ: 00:21:750 (5,6,1) - https://puu.sh/rY9Ky/c13403d461.png
23:20 Stingy: puush is refusing to load so I guess I'll look at them later
23:20 Stingy: ;/
23:21 ErunamoJAZZ: 00:30:150 - here is a strong note, its better if put something to click here
23:22 ErunamoJAZZ: 00:32:650 - idk its space feels bad xD
23:22 ErunamoJAZZ: you know... this song is very short for a random break :P
23:23 ErunamoJAZZ: you will make a repeat slider, may be
23:24 ErunamoJAZZ: 00:37:150 (1,2,3,4) - that will be difficult to read for some casual players
23:26 ErunamoJAZZ: (about rhythm) 00:46:150 (1,2,3) - a Ctrl+G feels better
23:27 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1055775 Atik - Itz Mr. Grim [Hard]]
23:28 ErunamoJAZZ: aesthetic will improve a lot
23:29 ErunamoJAZZ: you are using many straight sliders, but they look a bit random
23:29 ErunamoJAZZ: 00:37:150 (2,4) - those, by example
23:30 ErunamoJAZZ: 00:12:950 (1,2) - this little overlap xD
23:31 Stingy: 2 and 4 are pareallel though
23:31 Stingy: ;w;
23:31 Stingy: parallel
23:32 ErunamoJAZZ: also, its curious how your mapping is all in center -> https://puu.sh/rYaj4/eac657fac8.jpg (Ctrl+A to select all notes xD)
23:32 Stingy: Oh man....
23:33 Stingy: It is...
23:33 ErunamoJAZZ: 00:16:950 (3,4,1) - if you will avoid overlaps, will be cool
23:34 ErunamoJAZZ: your ideas are not bad, but really, you will improve a lot the shapes etc by example...
23:35 ErunamoJAZZ: 00:26:550 (4) - is more close to 00:26:150 (2) - that 00:26:350 (3) - .
23:35 ErunamoJAZZ: if you make a "triangle" between they, will look better
23:36 ErunamoJAZZ: ie, moving 00:26:550 (4) - to x:193, y:183
23:37 Stingy: but then it makes an overlap
23:37 Stingy: D:
23:37 ErunamoJAZZ: obviously, you must fix all notes too
23:38 ErunamoJAZZ: I know it is little, but 1) you will not be lazy, its only 40 second of mapping xD, 2) Improving aesthetic = Improve map quality => + posibilities for rank
23:38 Stingy: So uhm ;w;
23:38 Stingy: Were those the only big things you noticed?
23:39 ErunamoJAZZ: ganbatte o.o9
23:39 Stingy: If I fix up the Hard some?
23:39 Stingy: o-o
23:40 ErunamoJAZZ: nope, I notice a lot of "little stuffs" to fi
23:40 ErunamoJAZZ: but are in all map xD
23:40 Stingy: Damnit =w=
23:41 ErunamoJAZZ: fix*
23:41 ErunamoJAZZ: In needs sleep man
23:41 ErunamoJAZZ: I*
23:41 Stingy: Alright
23:41 Stingy: ahora dormir
23:41 ErunamoJAZZ: sí!
23:42 Stingy: Hasta mañana
23:42 Stingy: =w=/
23:42 ErunamoJAZZ: I awaked at 6am, and its 23:42 right now
23:42 ErunamoJAZZ: ~_~
23:42 ErunamoJAZZ: and I had a examn today too xD
23:43 ErunamoJAZZ: see you later
23:43 ErunamoJAZZ: buenas noches n.n
  1. Improve aesthetics
  2. avoid overlaps
  3. dont be lazy
  4. good luck!! :D!
_DT3
Here is the mod from my Lazy Queue o/
Sorry if I sound harsh at some points

[General]
  1. The hitsounds at the start are very quiet. Even if you do have custom hitsounds, 20% is very quiet and I suggest bumping it up a little
  2. 00:09:750 - A finish sounds nice here, should apply to all diffs I think
  3. 00:12:950 - Same as above
  4. An advanced is definitely needed since the jump from Hard to Normal is really huge, in Normal you barely use 1/2 outside of the kiai but in Hard it is in the whole diff without overlapping unlike in normal. The jump from Easy to Normal is in comparison rather small


[HOS' Easy]
  1. Hai HootOwlStar o/
  2. This is a nice diff
  3. 00:19:350 (1,3) - I'd just curve these too since there is no reason really to make them different from 00:20:150 (2,4) -
  4. 00:32:150 (1,2) - 00:44:950 (1,2) - I really can't really say what to put here, but the break here sounds rather unfitting, it has rather strong sounds there
  5. 00:40:950 (1,1) - A double NC could be confusing for beginners, besides 00:40:950 (1) - doesn't need too much emphasis anyway imo since the sounds aren't really too strong
  6. 00:49:750 (3,4) - This overlap could have just been avoided by moving 00:50:950 (4) - a bit upwards and adjusting 00:49:750 (3) - a bit for visual flow. Even if it was intended to be in the middle, there is no specific reason for it to be there


[Normal]
  1. Was the flow meant to be a bit edgy? because even if it compliments the song in a way, the flow definitely could be made more appropriate for this diff level
  2. 00:12:950 (1,2) - 00:19:350 (1,3) - Eh, usually wouldn't complain but this overlap can be avoided
  3. 00:07:750 (3) - 00:10:950 (3) - The downbeat should be clickable imo in this case since it does have a synth + clap on the same note
  4. Ok, I feel like the kiai can be improved heavily, by flow, aesthetics and rhythm. Flow and aesthetics pretty much applies to the whole diff but I feel like gets a bit worse in the kiai. For example a point that includes both: 00:28:950 (1,2) - The flow is really jarred since beginners tend to follow the whole slider and thus this pattern includes heavy zigzag flow (antiflow) which in this case I don't think is very appropriate. the overlap with 00:29:750 (2,3) - could also be a bit hard to read especially with the antiflow. Rhythm-wise for example, this 00:35:350 (1) - comes to mind, beginners will have a hard time reading those repeats since they appear so fast, which is why a slider with more than one repeat isn't recommended in easier diffs. Another thing for example is 00:26:350 (3) - ending on a rather "strong" downbeat (which can be heard by the clap and the voice exhaling(?)). That should be clickable though since it is strong.
  5. What I am trying to say is, this diff could be made more beginner-appropriate. Even if all of this was intentional, it doesn't suit a normal diff well. You can PM me if you disagree with this or have questions about this


The same pretty much also goes for Hard. The flow looks really inappropriate in some points and could be improved visually.
While the highest diff also has some of these points, it was kinda fun at some points
Just PM me if you have any concerns

GL!
Topic Starter
Stingy

_DT3 wrote:

Here is the mod from my Lazy Queue o/
Sorry if I sound harsh at some points

[General]
  1. The hitsounds at the start are very quiet. Even if you do have custom hitsounds, 20% is very quiet and I suggest bumping it up a little I agree
  2. 00:09:750 - A finish sounds nice here, should apply to all diffs I think Agreed
  3. 00:12:950 - Same as above ^
  4. An advanced is definitely needed since the jump from Hard to Normal is really huge, in Normal you barely use 1/2 outside of the kiai but in Hard it is in the whole diff without overlapping unlike in normal. The jump from Easy to Normal is in comparison rather small I don't know how this will turn out because I got a GD from someone for a Hard. The jumps might change so I guess we just have to wait.


[HOS' Easy]
  1. Hai HootOwlStar o/
  2. This is a nice diff
  3. 00:19:350 (1,3) - I'd just curve these too since there is no reason really to make them different from 00:20:150 (2,4) -
  4. 00:32:150 (1,2) - 00:44:950 (1,2) - I really can't really say what to put here, but the break here sounds rather unfitting, it has rather strong sounds there
  5. 00:40:950 (1,1) - A double NC could be confusing for beginners, besides 00:40:950 (1) - doesn't need too much emphasis anyway imo since the sounds aren't really too strong
  6. 00:49:750 (3,4) - This overlap could have just been avoided by moving 00:50:950 (4) - a bit upwards and adjusting 00:49:750 (3) - a bit for visual flow. Even if it was intended to be in the middle, there is no specific reason for it to be there


[Normal]
  1. Was the flow meant to be a bit edgy? because even if it compliments the song in a way, the flow definitely could be made more appropriate for this diff level hella edgy B^)
  2. 00:12:950 (1,2) - 00:19:350 (1,3) - Eh, usually wouldn't complain but this overlap can be avoided
  3. 00:07:750 (3) - 00:10:950 (3) - The downbeat should be clickable imo in this case since it does have a synth + clap on the same note
  4. Ok, I feel like the kiai can be improved heavily, by flow, aesthetics and rhythm. Flow and aesthetics pretty much applies to the whole diff but I feel like gets a bit worse in the kiai. For example a point that includes both: 00:28:950 (1,2) - The flow is really jarred since beginners tend to follow the whole slider and thus this pattern includes heavy zigzag flow (antiflow) which in this case I don't think is very appropriate. the overlap with 00:29:750 (2,3) - could also be a bit hard to read especially with the antiflow. Rhythm-wise for example, this 00:35:350 (1) - comes to mind, beginners will have a hard time reading those repeats since they appear so fast, which is why a slider with more than one repeat isn't recommended in easier diffs. Another thing for example is 00:26:350 (3) - ending on a rather "strong" downbeat (which can be heard by the clap and the voice exhaling(?)). That should be clickable though since it is strong.
  5. What I am trying to say is, this diff could be made more beginner-appropriate. Even if all of this was intentional, it doesn't suit a normal diff well. You can PM me if you disagree with this or have questions about this I re-mapped this without updating before you modded and all of this was fixed lol. The only thing I would disagree with is the repeat slider with the 2 repeats. I feel like having the second one is important for the sound


The same pretty much also goes for Hard. The flow looks really inappropriate in some points and could be improved visually.
While the highest diff also has some of these points, it was kinda fun at some points
Just PM me if you have any concerns Okie dokie ^^ thank you!

GL!
HootOwlStar

nubery wrote:

hi, renigar outsourced his job, so now im here

[Easy]
  1. HOS' Easy for english correctness :^) the current one is in correct grammar anyway, apostrophe-S rules in abbreviation should refer to the original full word instead. but HOS' should be the correct one for the sake of consistency.
  2. 00:24:150 (1) - nc for emphasis on the unique sound okay.
  3. 00:40:950 (1,1) - you had 1/1 gaps throughout the map, this is the only instance of a 1/2 gap being used. this is something you see in normal diffs, and the bpm isnt low enough to justify this. reduce 00:40:950 (1) - to 1/1 slider fixed.
  4. 00:46:150 (2) - nc, because the gap between this and previous note is so large have to reject it for consistency.
  5. 00:36:950 (3) - the slider end should be clickable since it's much louder and prominent than previous white tick. I recommend this rhythm: http://puu.sh/rLuuy/033e4086be.jpg alright.


easy is fine, normal and hard could use some work. gl!

HighTec wrote:

they told me that anything could be music
this song really proves that ok da d.

HOS
00:21:750 (4) - can this slider please have the same shape as 00:20:150 (2) - ? would make a equal-slider pattern the current pattern is fine for me. 00:20:950 (3,4) - is like 90 degree rotation for 00:19:350 (1,2) - and imo it seems cool.
00:40:950 (1,1) - idk about this gap, feels odd since before the biggest gaps were at least 1/1. i think this could still throw off the beginning players. change pls ? applied in the mod above.

okbye

Sotarks wrote:

HOS' easy
00:32:150 (1) - you can maybe replace this by a 1/1 reverse slider ? since music elements are taken away the intensity is relatively lower, and in my opinion leaving blanks could emphasize the difference better.
00:41:750 (2) - remove nc, it's a bit useless. sure.
00:44:950 (1) - ^ reverse here aswell? as explained above.
00:49:350 (2,4) - i would avoid this overlap, since all your map hasn't got overlap like this, to make it clean. yeah, will do something over here.
nice easy! thanks! glad you like it.

looks like you speed mapped this set, without even taking care about notes intensity/placement.
gl

_DT3 wrote:

Here is the mod from my Lazy Queue o/
Sorry if I sound harsh at some points

[HOS' Easy]
  1. Hai HootOwlStar o/ hi mate.
  2. This is a nice diff thanks!
  3. 00:19:350 (1,3) - I'd just curve these too since there is no reason really to make them different from 00:20:150 (2,4) - thinking that the differ in slider patterns could improve aesthetics and provide more fun idk tbh.
  4. 00:32:150 (1,2) - 00:44:950 (1,2) - I really can't really say what to put here, but the break here sounds rather unfitting, it has rather strong sounds there as explained in the mod above, some of the music elements are taken away, making the music intensity relatively lower.
  5. 00:40:950 (1,1) - A double NC could be confusing for beginners, besides 00:40:950 (1) - doesn't need too much emphasis anyway imo since the sounds aren't really too strong yep, fixed in the mod above.
  6. 00:49:750 (3,4) - This overlap could have just been avoided by moving 00:50:950 (4) - a bit upwards and adjusting 00:49:750 (3) - a bit for visual flow. Even if it was intended to be in the middle, there is no specific reason for it to be there and fixed as above.


GL!
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23450
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS's Easy
Source:
Tags:EDM Dubstep Wub Bass Trap HootOwlStar HOS
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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thanks guys. the mods are really helpful.
btw @Stingy please help me change the diff name to HOS' Easy + consider to add blank normal-sliderslide.wav into your song folder.
LGV894
What do you want me to do, again?
Topic Starter
Stingy

LGV894 wrote:

What do you want me to do, again?
A hard diff lmao
LGV894

Stingy wrote:

LGV894 wrote:

What do you want me to do, again?
A hard diff lmao
oh lol I forgot
LGV894
omfg quality map under 1 hour?

lol no

sorry I too lazy to hitsoundedingment

don't use DT, it's ugly (no it's pp)

osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23430
Countdown: 0
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[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:EDM Dubstep Wub Bass Trap HootOwlStar HOS
BeatmapID:0
BeatmapSetID:496005

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Topic Starter
Stingy
hey dad I'm my own 50th post
polka
boop irc
Topic Starter
Stingy
http://pastebin.com/zzz7WBFh

no fake kd to find on THIS thread
Pittigbaasje
Hey!
On request

Overal: I strongly advise against the 15% hitsound volume. It triggers a lot of people. Getting a high accuracy on the map gets unneccessarily hard because of this.

[Hard]
1) 00:23:550 (2,1,2,1,2,1) - this may be inappropriate for a hard difficulty.

[Kris-Kris-Krispy Kreme!]
1) 00:37:150 (1,2,3,4,1) - I'm really not sure about how this part feels when playing the map. The shape of 00:38:150 (4) - almost guarantees a 100 on 00:38:550 (1) - for me.

2) I can see why you chose to not add a circle on 00:37:350 - for emphasizing but I'm not sure if it's the right choice since the beat is really strong.

3) 00:24:150 (1) - consider changing this into a hitcircle for emphasis. This kickslider just feels odd.

Super small mod because I couldn't find more stuff, sorry!
Goodluck with the set.
-Pittigbaasje
_handholding
Hyper
00:50:950 (1) - Double check with someone else but I'm pretty sure this is unrankable. The last slider ends after the mp3 is finished https://osu.ppy.sh/ss/7012577
look at the bottom and how it's at 100%

The diff is very well structured tho, well done
Topic Starter
Stingy

Pittigbaasje wrote:

Hey!
On request

Overal: I strongly advise against the 15% hitsound volume. It triggers a lot of people. Getting a high accuracy on the map gets unneccessarily hard because of this. Play to the music, not the notes. :)

[Hard]
1) 00:23:550 (2,1,2,1,2,1) - this may be inappropriate for a hard difficulty. Hnngghh keeping it ;w; might change if BN *coughs* says I should

[Kris-Kris-Krispy Kreme!]
1) 00:37:150 (1,2,3,4,1) - I'm really not sure about how this part feels when playing the map. The shape of 00:38:150 (4) - almost guarantees a 100 on 00:38:550 (1) - for me. Same as above ;w;

2) I can see why you chose to not add a circle on 00:37:350 - for emphasizing but I'm not sure if it's the right choice since the beat is really strong. I like it this way

3) 00:24:150 (1) - consider changing this into a hitcircle for emphasis. This kickslider just feels odd. It should definitely be a circle idk why it's kick

Super small mod because I couldn't find more stuff, sorry!
Goodluck with the set. Ily <3
-Pittigbaasje
Topic Starter
Stingy

Kisses wrote:

Hyper
00:50:950 (1) - Double check with someone else but I'm pretty sure this is unrankable. The last slider ends after the mp3 is finished https://osu.ppy.sh/ss/7012577
look at the bottom and how it's at 100% I'm not LGV but I agree. I changed it.

The diff is very well structured tho, well done
Kibbleru
combo colour 2 and 3 are wayy too similar, please change it to make it more differentiable

krispy krem
00:19:350 (1,2,3,4) - spacing it out a bit more rather than having the circles touching would look a bit more aesthetically pleasing
00:19:350 (1,2,3,4) - why not have these blanket?
00:28:550 (4,3) - it would be better not to have these 2 touch
00:37:350 - i dont see much of a reason to skip this. theres vocals and drums on it
00:39:150 (4) - NC for consistency with 00:40:750 (1) -
00:50:550 (5) - why not NC here instead of 00:50:950 (1) -

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper diff

hard
00:23:350 (1,2) - these kinds of rhythms are too complex for hard diff
00:32:350 - ...what?
00:38:750 - ^ why are u just randomly putting pauses in the map?

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^
otherwise, best diff in the set, gj
Topic Starter
Stingy

Kibbleru wrote:

combo colour 2 and 3 are wayy too similar, please change it to make it more differentiable oh okay sure

krispy krem
00:19:350 (1,2,3,4) - spacing it out a bit more rather than having the circles touching would look a bit more aesthetically pleasing ig
00:19:350 (1,2,3,4) - why not have these blanket? ????
00:28:550 (4,3) - it would be better not to have these 2 touch I swear every time I move an object anywhere in the mapthese two touch lmao
00:37:350 - i dont see much of a reason to skip this. theres vocals and drums on it Because that section is following the vocals explicitly.
00:39:150 (4) - NC for consistency with 00:40:750 (1) - oops okay
00:50:550 (5) - why not NC here instead of 00:50:950 (1) - I'll just NC it and leave the other one c:

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper diff

hard
00:23:350 (1,2) - these kinds of rhythms are too complex for hard diff Uh... I changed a little something ^^;
00:32:350 - ...what? There are elements of the music being removed. To support this, I removed elements of the map.
00:38:750 - ^ why are u just randomly putting pauses in the map? ^ tru

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^
otherwise, best diff in the set, gj
Your shade is much appreciated, Kibbleru...
ezek
Cryspy kream~
2017-01-15 20:15 Stingy: U-uhm...
2017-01-15 20:15 Stingy: How do I blanket jumps...?
2017-01-15 20:16 ezek: like that
2017-01-15 20:16 ezek: idk what r u trying to do~
2017-01-15 20:17 Stingy: https://osu.ppy.sh/forum/t/490093
2017-01-15 20:17 Stingy: Mr. Kib said blanket 1,2,3,4
2017-01-15 20:17 Stingy: but they're all notes
2017-01-15 20:18 ezek: which diff?
2017-01-15 20:18 Stingy: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 20:20 ezek: hmm
2017-01-15 20:21 ezek: better ask him, idk what he means either :v
2017-01-15 20:22 ezek: oh
2017-01-15 20:22 ezek: OHHHHHHHH
2017-01-15 20:22 ezek: I SEE WHAT HAPPENED NOW
2017-01-15 20:23 Stingy: He won't answe
2017-01-15 20:24 ezek: seems ctrl+c didn't work quite well cuz he pasted the same objects as the firsts suggestion, so he probably meant to blanket 00:25:750 (1,4) - these
2017-01-15 20:25 Stingy: Oh ;w;w;w;
2017-01-15 20:25 ezek: similar stuff has happened to me :v
2017-01-15 20:46 ezek: btw, spread between Normal and Hard seems quite big bc of the 1/2 usage on hard and most of time Normal being constant 1/1
2017-01-15 20:46 ezek: so you better have an Advanced in your set
2017-01-15 20:48 Stingy: N-NO
2017-01-15 20:48 Stingy: NO NO NO
2017-01-15 20:48 ezek: Y-YES
2017-01-15 20:48 ezek: YES YES YES
2017-01-15 20:50 Stingy: ;w;
2017-01-15 21:00 ezek: ACTION is editing [https://osu.ppy.sh/b/1153177 Atik - Itz Mr. Grim [Hard]]
2017-01-15 21:00 ezek: 00:32:350 - I see Mr. Kib mentioned this strange pause in your map as well as your reply on that. Nice way of thinking to represent the music, but still, this pause doesn't feel adequate for this song and map here. It is true that some musical elements dissapear for a moment but it's not VERY obvious and that makes the map feel awkward, so I suggest mapping it.
2017-01-15 21:00 ezek: To support the not so obvious removal of the elements while not pausing the map I would do [http://puu.sh/tnVNQ/4d5b0f31be.jpg this]. (note this slider starts at 00:32:150 - )
2017-01-15 21:04 ezek: 00:38:550 (1) - In this big gap I would suggest [http://puu.sh/tnW2D/314b85de79.jpg this] (note selected objects are the ones I added)
2017-01-15 21:05 ezek: 00:44:950 (1) - here basically the same as 00:32:150 (3) -
2017-01-15 21:15 Stingy: ACTION nods
2017-01-15 21:15 Stingy: I fixed it all
2017-01-15 21:15 Stingy: Post on thread for kds please ;w;
2017-01-15 21:16 ezek: perhaps we're not done here~ update pls
2017-01-15 21:16 Stingy: Oh lord >w<
2017-01-15 21:17 Stingy: Updated, Mr. ezek
2017-01-15 21:21 ezek: 00:40:750 - I thought about not placing a note here too, but what made me suggest placing one here is that there's that ticking sound + that other weird sound that is being followed in the other notes, so I highly recommend to add a note here. Seems it will be quite challenging to rearrange some objects, but I hope you're not lazy to do that :v
2017-01-15 21:22 ezek: 00:39:150 - in this other case I think skipping this note is fine since none of the mentioned sounds are here, so yee, skipping it here is fine
2017-01-15 21:23 ezek: 00:45:950 - add note here, same reasoning as 00:40:750 -
2017-01-15 21:25 ezek: just take your time to rearrange stuff wisely, there's plenty of time, no need to rush c:
2017-01-15 21:31 Stingy: ACTION nods
2017-01-15 21:31 Stingy: I adjusted a bit
2017-01-15 21:32 Stingy: Had to play with NCs a bit =w=
2017-01-15 21:33 ezek: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 21:33 ezek: 00:38:150 (4) - you did a noticeable sv change here and you didn't add nc (you can keep the one at 00:38:550 (1) - )
2017-01-15 21:34 ezek: notice this is another diff
2017-01-15 21:34 Stingy: :o oh yes I see
2017-01-15 21:37 ezek: that's it~ map an advanced diff, (to fill the gap between Normal and Hard) get at least one mod on that new diff and you may call me back for a recheck~
2017-01-15 21:37 Stingy: I'
2017-01-15 21:37 Stingy: I'll try my absolute best
HootOwlStar

Kibbleru wrote:

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol blame @Stingy for not updating my diff
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^ changed the AR to 4 :O
otherwise, best diff in the set, gj thanks for the compliment, though other diffs are cool as well tbh, but still thanks anyway.
osu file format v14

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Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS's Easy
Source:
Tags:EDM Dubstep Wub Bass Trap HootOwlStar HOS
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thanks for the mod!
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