21:34 Stingy: LOGIC AGENT
21:34 Stingy: OH YOU'RE AFK OKAY
21:34 Logic Agent: hi
21:34 Stingy: Nvm
21:34 Stingy: I can submit the map now omg
21:35 Logic Agent: ok np it
21:36 Stingy: Let me submit it
21:36 Stingy: hype omg
22:17 Logic Agent: hello and welcome back to logic agent's irc mod spectacular
22:17 Logic Agent: please keep your hands and feet inside the ride at all times
22:17 *Stingy buckles up
22:17 Stingy: yes sir
22:18 Logic Agent: ok
22:18 Logic Agent: 00:19:230 (1,2,3,4,1,2,3,4) -
22:18 Logic Agent: lemme tell you what i would do here
22:18 Logic Agent: do you have my map? summertime record?
22:18 Stingy: frick you of course I do
22:18 *Logic Agent is listening to [https://osu.ppy.sh/b/1054965 Amatsuki - Summertime Record]
22:18 Stingy: you denied my GD remember
22:18 Logic Agent: o yea
22:18 Logic Agent: z
22:18 Logic Agent: ok look at it
22:18 Logic Agent: and
22:18 *Stingy kills self
22:18 Logic Agent: 03:25:839 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) -
22:18 Logic Agent: i would do something like this
22:19 Logic Agent: these are called honeycombs or something apparently
22:19 Stingy: oh
22:19 Stingy: dang
22:19 Logic Agent: it gives the effect you're going for
22:19 Logic Agent: what with gradually increasing spacing
22:19 Logic Agent: but it's looks cleaner
22:20 Logic Agent: so i would look at that as an example
22:20 Logic Agent: also inferno bullet's diffs
22:20 Logic Agent: have honeycombs in them
22:20 Stingy: those are confusing wtf
22:20 Stingy: how to make them
22:20 Logic Agent: put 2 notes together at the ds you want
22:20 Logic Agent: ctrl c ctrl v
22:20 Logic Agent: stack on on top of the other
22:21 Logic Agent: and then gradually increase the ds between objects
22:21 Logic Agent: while keeping a consistent ds from one circle looking at another circle
22:21 Logic Agent: for example
22:21 Logic Agent: 03:26:001 (2,1) -
22:21 Logic Agent: these two aren't like next to each other playing wise
22:21 Logic Agent: but the space between them are the same cause of copypaste
22:21 Logic Agent: stack rotate delete
22:21 Logic Agent: basically you just fill in the gaps
22:21 Logic Agent: with gradually increasing spacing
22:22 Stingy: hm
22:22 Logic Agent: so that's what i reccomend for this jump section
22:22 Stingy: ok so
22:22 Stingy: slow down please bucko
22:22 Logic Agent: 00:19:230 (1,2,3,4,1,2,3,4,1,2,3,4) - for these ones anyways
22:22 Stingy: I still need help with this honeycomb shit
22:23 Stingy: I will start with
22:23 Stingy: 00:20:030 - 1 and 2 here
22:23 Logic Agent: https://imgur-archive.ppy.sh/iKMlrTP.png
22:23 Logic Agent: https://imgur-archive.ppy.sh/gZjRrd1.png
22:23 Stingy: I copy them both, paste them both, then stack them on top of the ORIGINAL 1 and 2?
22:24 Logic Agent: https://imgur-archive.ppy.sh/n0v7xGt.png
22:24 Logic Agent: https://imgur-archive.ppy.sh/xThxqeR.png
22:24 Logic Agent: that is the general way to do it in those screenshots
22:24 Logic Agent: obviously rotate them better
22:25 Logic Agent: make them go a better direction
22:25 Logic Agent: etc etc
22:25 Logic Agent: but the general thing is the circles are close together (all of the circles in those ss are .8 away from each other )
22:25 Logic Agent: while from note to note the ds increases
22:25 Logic Agent: while keeping the honeycomb look, visually
22:26 Logic Agent: yeah you stack on top of the 2 and then rotate and delete
22:26 Logic Agent: it's sorta confusing but you'll figure it out
22:27 Stingy: Do I need DS, Gridsnap, etc. on?
22:27 Stingy: Or does it just need to be similar
22:29 Logic Agent: use ds
22:29 Logic Agent: for consistency yes
22:29 Logic Agent: you can do something like [https://imgur-archive.ppy.sh/DJfuZKu.png this] starting here 00:22:430 (1) -
22:30 Logic Agent: 00:22:030 (3,4) - no overlap cancer
22:30 Logic Agent: stack pls00:26:430 (4,3) -
22:31 Logic Agent: 00:26:630 (5) - i think moving this up to be on the same x as the 4 changes the flow to a back and forth which is better
22:31 Logic Agent: because the synth repeats on itself
22:32 Stingy: bruh honeycombs are hard af
22:33 Logic Agent: i'd change 00:28:430 (4) - this into a straight slider thats tail overlaps on the tail of 00:27:630 (1) -
22:33 Logic Agent: cleans it up nicely and theres not ab ad overlap
22:33 Logic Agent: 00:29:030 (2) - i'd also put this on the same tail of those 2
22:34 Logic Agent: i think you should move 00:29:630 (4,5,1,2,3) - this part around so that
22:34 Logic Agent: 4 > 5 > 1 is a back and forth flow
22:35 Logic Agent: i think this maps charm could be repeating on itself a lot cause the song does
22:35 Logic Agent: so back and forth flow works really well
22:35 Logic Agent: 00:29:230 (3,4,5,1) - https://imgur-archive.ppy.sh/MbJRDEb.jpg
22:36 Logic Agent: there's a lot of bad overlaps you should fix like
22:36 Logic Agent: 00:32:230 (2,6) -
22:37 Logic Agent: 00:39:230 (4,5) - the spacing here needs to be consistent this is small for no real reason 00:39:230 (4,5) -
22:37 Logic Agent: 00:40:230 (2,3) -
22:37 Logic Agent: 00:41:230 (1,2,4) - overlaps
22:38 Logic Agent: i think that's about it
22:38 Logic Agent: it is quite short
22:38 Logic Agent: remember that back and forth/jerky flow is great for songs like these where the synth repeats on itself