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Atik - Itz Mr. Grim

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Total Posts
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Topic Starter
beaw
This beatmap was submitted using in-game submission on Saturday, December 1, 2018 at 1:15:36 AM

Artist: Atik
Title: Itz Mr. Grim
Tags: It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha Polka Veridian
BPM: 150
Filesize: 2258kb
Play Time: 00:50
Difficulties Available:
  1. bih (4.55 stars, 99 notes)
  2. fkcu y'all (3.3 stars, 21 notes)
  3. Hard (3.12 stars, 122 notes)
  4. HOS' Easy (1.28 stars, 44 notes)
  5. jesus christ (4.87 stars, 137 notes)
  6. kiai (4.32 stars, 68 notes)
  7. Krispy Fix (4.9 stars, 206 notes)
  8. Krispy Kreme! (4.9 stars, 206 notes)
  9. LGV's Hyper (3.8 stars, 155 notes)
  10. Polka's Normal (1.89 stars, 62 notes)
Download: Atik - Itz Mr. Grim
Information: Scores/Beatmap Listing
---------------

It's been over a year since this map was disqualified. The date of the last update is April 2, 2018, at 10:30pm MDT.
oof
Please re-download if you had the map before August 7, 2017!
~ HOS's Easy (HootOwlStar)
~ Polka's Normal (PolkaMocha)
~ Hard (Stingy)
~ LGV's Hyper (LGV894)
~ Kris-Kris-Krispy Kreme! (Stingy)

Like this song? Support Atik!
Soundcloud - https://soundcloud.com/atikmusic
Soundcloud - https://soundcloud.com/atiksattic
Facebook - https://www.facebook.com/atikmusic
Twitter - https://twitter.com/atikmakesmusic
Instagram - https://www.instagram.com/atikmakesmusic
Logic Agent
21:34 Stingy: LOGIC AGENT
21:34 Stingy: OH YOU'RE AFK OKAY
21:34 Logic Agent: hi
21:34 Stingy: Nvm
21:34 Stingy: I can submit the map now omg
21:35 Logic Agent: ok np it
21:36 Stingy: Let me submit it
21:36 Stingy: hype omg
22:17 Logic Agent: hello and welcome back to logic agent's irc mod spectacular
22:17 Logic Agent: please keep your hands and feet inside the ride at all times
22:17 *Stingy buckles up
22:17 Stingy: yes sir
22:18 Logic Agent: ok
22:18 Logic Agent: 00:19:230 (1,2,3,4,1,2,3,4) -
22:18 Logic Agent: lemme tell you what i would do here
22:18 Logic Agent: do you have my map? summertime record?
22:18 Stingy: frick you of course I do
22:18 *Logic Agent is listening to [https://osu.ppy.sh/b/1054965 Amatsuki - Summertime Record]
22:18 Stingy: you denied my GD remember
22:18 Logic Agent: o yea
22:18 Logic Agent: z
22:18 Logic Agent: ok look at it
22:18 Logic Agent: and
22:18 *Stingy kills self
22:18 Logic Agent: 03:25:839 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) -
22:18 Logic Agent: i would do something like this
22:19 Logic Agent: these are called honeycombs or something apparently
22:19 Stingy: oh
22:19 Stingy: dang
22:19 Logic Agent: it gives the effect you're going for
22:19 Logic Agent: what with gradually increasing spacing
22:19 Logic Agent: but it's looks cleaner
22:20 Logic Agent: so i would look at that as an example
22:20 Logic Agent: also inferno bullet's diffs
22:20 Logic Agent: have honeycombs in them
22:20 Stingy: those are confusing wtf
22:20 Stingy: how to make them
22:20 Logic Agent: put 2 notes together at the ds you want
22:20 Logic Agent: ctrl c ctrl v
22:20 Logic Agent: stack on on top of the other
22:21 Logic Agent: and then gradually increase the ds between objects
22:21 Logic Agent: while keeping a consistent ds from one circle looking at another circle
22:21 Logic Agent: for example
22:21 Logic Agent: 03:26:001 (2,1) -
22:21 Logic Agent: these two aren't like next to each other playing wise
22:21 Logic Agent: but the space between them are the same cause of copypaste
22:21 Logic Agent: stack rotate delete
22:21 Logic Agent: basically you just fill in the gaps
22:21 Logic Agent: with gradually increasing spacing
22:22 Stingy: hm
22:22 Logic Agent: so that's what i reccomend for this jump section
22:22 Stingy: ok so
22:22 Stingy: slow down please bucko
22:22 Logic Agent: 00:19:230 (1,2,3,4,1,2,3,4,1,2,3,4) - for these ones anyways
22:22 Stingy: I still need help with this honeycomb shit
22:23 Stingy: I will start with
22:23 Stingy: 00:20:030 - 1 and 2 here
22:23 Logic Agent: https://imgur-archive.ppy.sh/iKMlrTP.png
22:23 Logic Agent: https://imgur-archive.ppy.sh/gZjRrd1.png
22:23 Stingy: I copy them both, paste them both, then stack them on top of the ORIGINAL 1 and 2?
22:24 Logic Agent: https://imgur-archive.ppy.sh/n0v7xGt.png
22:24 Logic Agent: https://imgur-archive.ppy.sh/xThxqeR.png
22:24 Logic Agent: that is the general way to do it in those screenshots
22:24 Logic Agent: obviously rotate them better
22:25 Logic Agent: make them go a better direction
22:25 Logic Agent: etc etc
22:25 Logic Agent: but the general thing is the circles are close together (all of the circles in those ss are .8 away from each other )
22:25 Logic Agent: while from note to note the ds increases
22:25 Logic Agent: while keeping the honeycomb look, visually
22:26 Logic Agent: yeah you stack on top of the 2 and then rotate and delete
22:26 Logic Agent: it's sorta confusing but you'll figure it out
22:27 Stingy: Do I need DS, Gridsnap, etc. on?
22:27 Stingy: Or does it just need to be similar
22:29 Logic Agent: use ds
22:29 Logic Agent: for consistency yes
22:29 Logic Agent: you can do something like [https://imgur-archive.ppy.sh/DJfuZKu.png this] starting here 00:22:430 (1) -
22:30 Logic Agent: 00:22:030 (3,4) - no overlap cancer
22:30 Logic Agent: stack pls00:26:430 (4,3) -
22:31 Logic Agent: 00:26:630 (5) - i think moving this up to be on the same x as the 4 changes the flow to a back and forth which is better
22:31 Logic Agent: because the synth repeats on itself
22:32 Stingy: bruh honeycombs are hard af
22:33 Logic Agent: i'd change 00:28:430 (4) - this into a straight slider thats tail overlaps on the tail of 00:27:630 (1) -
22:33 Logic Agent: cleans it up nicely and theres not ab ad overlap
22:33 Logic Agent: 00:29:030 (2) - i'd also put this on the same tail of those 2
22:34 Logic Agent: i think you should move 00:29:630 (4,5,1,2,3) - this part around so that
22:34 Logic Agent: 4 > 5 > 1 is a back and forth flow
22:35 Logic Agent: i think this maps charm could be repeating on itself a lot cause the song does
22:35 Logic Agent: so back and forth flow works really well
22:35 Logic Agent: 00:29:230 (3,4,5,1) - https://imgur-archive.ppy.sh/MbJRDEb.jpg
22:36 Logic Agent: there's a lot of bad overlaps you should fix like
22:36 Logic Agent: 00:32:230 (2,6) -
22:37 Logic Agent: 00:39:230 (4,5) - the spacing here needs to be consistent this is small for no real reason 00:39:230 (4,5) -
22:37 Logic Agent: 00:40:230 (2,3) -
22:37 Logic Agent: 00:41:230 (1,2,4) - overlaps
22:38 Logic Agent: i think that's about it
22:38 Logic Agent: it is quite short
22:38 Logic Agent: remember that back and forth/jerky flow is great for songs like these where the synth repeats on itself

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

hi
Topic Starter
beaw
Logic Agent's Revised Mod

Logic Agent wrote:

21:34 Stingy: LOGIC AGENT
21:34 Stingy: OH YOU'RE AFK OKAY
21:34 Logic Agent: hi
21:34 Stingy: Nvm
21:34 Stingy: I can submit the map now omg
21:35 Logic Agent: ok np it
21:36 Stingy: Let me submit it
21:36 Stingy: hype omg
22:17 Logic Agent: hello and welcome back to logic agent's irc mod spectacular
22:17 Logic Agent: please keep your hands and feet inside the ride at all times
22:17 *Stingy buckles up
22:17 Stingy: yes sir
22:18 Logic Agent: ok
22:18 Logic Agent: 00:19:230 (1,2,3,4,1,2,3,4) -
22:18 Logic Agent: lemme tell you what i would do here
22:18 Logic Agent: do you have my map? summertime record?
22:18 Stingy: frick you of course I do
22:18 *Logic Agent is listening to [https://osu.ppy.sh/b/1054965 Amatsuki - Summertime Record]
22:18 Stingy: you denied my GD remember
22:18 Logic Agent: o yea
22:18 Logic Agent: z
22:18 Logic Agent: ok look at it
22:18 Logic Agent: and
22:18 *Stingy kills self
22:18 Logic Agent: 03:25:839 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) -
22:18 Logic Agent: i would do something like this
22:19 Logic Agent: these are called honeycombs or something apparently
22:19 Stingy: oh
22:19 Stingy: dang
22:19 Logic Agent: it gives the effect you're going for
22:19 Logic Agent: what with gradually increasing spacing
22:19 Logic Agent: but it's looks cleaner
22:20 Logic Agent: so i would look at that as an example
22:20 Logic Agent: also inferno bullet's diffs
22:20 Logic Agent: have honeycombs in them
22:20 Stingy: those are confusing wtf
22:20 Stingy: how to make them
22:20 Logic Agent: put 2 notes together at the ds you want
22:20 Logic Agent: ctrl c ctrl v
22:20 Logic Agent: stack on on top of the other
22:21 Logic Agent: and then gradually increase the ds between objects
22:21 Logic Agent: while keeping a consistent ds from one circle looking at another circle
22:21 Logic Agent: for example
22:21 Logic Agent: 03:26:001 (2,1) -
22:21 Logic Agent: these two aren't like next to each other playing wise
22:21 Logic Agent: but the space between them are the same cause of copypaste
22:21 Logic Agent: stack rotate delete
22:21 Logic Agent: basically you just fill in the gaps
22:21 Logic Agent: with gradually increasing spacing
22:22 Stingy: hm
22:22 Logic Agent: so that's what i reccomend for this jump section
22:22 Stingy: ok so
22:22 Stingy: slow down please bucko
22:22 Logic Agent: 00:19:230 (1,2,3,4,1,2,3,4,1,2,3,4) - for these ones anyways
22:22 Stingy: I still need help with this honeycomb shit
22:23 Stingy: I will start with
22:23 Stingy: 00:20:030 - 1 and 2 here
22:23 Logic Agent: https://imgur-archive.ppy.sh/iKMlrTP.png
22:23 Logic Agent: https://imgur-archive.ppy.sh/gZjRrd1.png
22:23 Stingy: I copy them both, paste them both, then stack them on top of the ORIGINAL 1 and 2?
22:24 Logic Agent: https://imgur-archive.ppy.sh/n0v7xGt.png
22:24 Logic Agent: https://imgur-archive.ppy.sh/xThxqeR.png
22:24 Logic Agent: that is the general way to do it in those screenshots
22:24 Logic Agent: obviously rotate them better
22:25 Logic Agent: make them go a better direction
22:25 Logic Agent: etc etc
22:25 Logic Agent: but the general thing is the circles are close together (all of the circles in those ss are .8 away from each other )
22:25 Logic Agent: while from note to note the ds increases
22:25 Logic Agent: while keeping the honeycomb look, visually
22:26 Logic Agent: yeah you stack on top of the 2 and then rotate and delete
22:26 Logic Agent: it's sorta confusing but you'll figure it out
22:27 Stingy: Do I need DS, Gridsnap, etc. on?
22:27 Stingy: Or does it just need to be similar
22:29 Logic Agent: use ds
22:29 Logic Agent: for consistency yes
22:29 Logic Agent: you can do something like [https://imgur-archive.ppy.sh/DJfuZKu.png this] starting here 00:22:430 (1) -
22:30 Logic Agent: 00:22:030 (3,4) - no overlap cancer
22:30 Logic Agent: stack pls00:26:430 (4,3) -
22:31 Logic Agent: 00:26:630 (5) - i think moving this up to be on the same x as the 4 changes the flow to a back and forth which is better
22:31 Logic Agent: because the synth repeats on itself
22:32 Stingy: bruh honeycombs are hard af
22:33 Logic Agent: i'd change 00:28:430 (4) - this into a straight slider thats tail overlaps on the tail of 00:27:630 (1) -
22:33 Logic Agent: cleans it up nicely and theres not ab ad overlap
22:33 Logic Agent: 00:29:030 (2) - i'd also put this on the same tail of those 2
22:34 Logic Agent: i think you should move 00:29:630 (4,5,1,2,3) - this part around so that
22:34 Logic Agent: 4 > 5 > 1 is a back and forth flow
22:35 Logic Agent: i think this maps charm could be repeating on itself a lot cause the song does
22:35 Logic Agent: so back and forth flow works really well
22:35 Logic Agent: 00:29:230 (3,4,5,1) - https://imgur-archive.ppy.sh/MbJRDEb.jpg
22:36 Logic Agent: there's a lot of bad overlaps you should fix like
22:36 Logic Agent: 00:32:230 (2,6) -
22:37 Logic Agent: 00:39:230 (4,5) - the spacing here needs to be consistent this is small for no real reason 00:39:230 (4,5) -
22:37 Logic Agent: 00:40:230 (2,3) -
22:37 Logic Agent: 00:41:230 (1,2,4) - overlaps
22:38 Logic Agent: i think that's about it
22:38 Logic Agent: it is quite short
22:38 Logic Agent: remember that back and forth/jerky flow is great for songs like these where the synth repeats on itself

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

hi
We talked in game. Thank you for your mod.
strickluke
Rename "idk much about taiko" to "Futsuu" and "a harder Taiko diff" to "Muzukashii"

Also,

irc
2016-08-06 15:10 Stingy: [http://puu.sh/qsgxb/9d5f013304.osz Here]
2016-08-06 15:11 strickluke: should i play both of them?
2016-08-06 15:11 strickluke: spec me
2016-08-06 15:12 Stingy: Both please
2016-08-06 15:19 Stingy: Spectator chat closed
2016-08-06 15:19 Stingy: but I also have to eat
2016-08-06 15:19 Stingy: So if you can give me the changes now I'll read them when I get back
2016-08-06 15:19 strickluke: kk
2016-08-06 15:19 Stingy: Thank you so much
2016-08-06 15:19 strickluke: np
2016-08-06 15:19 strickluke: 00:49:630 (1) - i would move the end of this slider to
2016-08-06 15:19 Stingy: ACTION is away: Eating
2016-08-06 15:20 strickluke: 00:50:830 (1) - here
2016-08-06 15:20 strickluke: for both of the diffs
2016-08-06 15:20 strickluke: 00:37:030 (2) - delete this slider
2016-08-06 15:20 strickluke: its better for songs with drum rolls
2016-08-06 15:21 strickluke: 00:37:030 (2) - add a k
2016-08-06 15:21 strickluke: 00:37:430 (3,4,5,6) - make this a kkdk pattern
2016-08-06 15:22 strickluke: 00:38:830 (1) - i would add notes in here instead of having a spinner
2016-08-06 15:23 strickluke: for your Krispy Kreme diff
2016-08-06 15:23 strickluke: ACTION is editing [http://osu.ppy.sh/b/1006325 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2016-08-06 15:23 strickluke: get rid of the black combo color
2016-08-06 15:24 strickluke: its hard to read when you are playing, and in my opinion its unesscessary
2016-08-06 15:24 strickluke: because you already have 4 combo colors
Topic Starter
beaw
strickluke's Revised Mod

strickluke wrote:

Rename "idk much about taiko" to "Futsuu" and "a harder Taiko diff" to "Muzukashii"

Also,

[code]2016-08-06 15:10 Stingy: [http://puu.sh/qsgxb/9d5f013304.osz Here]
2016-08-06 15:11 strickluke: should i play both of them?
2016-08-06 15:11 strickluke: spec me
2016-08-06 15:12 Stingy: Both please
2016-08-06 15:19 Stingy: Spectator chat closed
2016-08-06 15:19 Stingy: but I also have to eat
2016-08-06 15:19 Stingy: So if you can give me the changes now I'll read them when I get back
2016-08-06 15:19 strickluke: kk
2016-08-06 15:19 Stingy: Thank you so much
2016-08-06 15:19 strickluke: np
2016-08-06 15:19 strickluke: 00:49:630 (1) - i would move the end of this slider to
2016-08-06 15:19 Stingy: ACTION is away: Eating
2016-08-06 15:20 strickluke: 00:50:830 (1) - here
2016-08-06 15:20 strickluke: for both of the diffs
2016-08-06 15:20 strickluke: 00:37:030 (2) - delete this slider
2016-08-06 15:20 strickluke: its better for songs with drum rolls
2016-08-06 15:21 strickluke: 00:37:030 (2) - add a k
2016-08-06 15:21 strickluke: 00:37:430 (3,4,5,6) - make this a kkdk pattern
2016-08-06 15:22 strickluke: 00:38:830 (1) - i would add notes in here instead of having a spinner
2016-08-06 15:23 strickluke: for your Krispy Kreme diff
2016-08-06 15:23 strickluke: ACTION is editing [http://osu.ppy.sh/b/1006325 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2016-08-06 15:23 strickluke: get rid of the black combo color
2016-08-06 15:24 strickluke: its hard to read when you are playing, and in my opinion its unesscessary
2016-08-06 15:24 strickluke: because you already have 4 combo colors
(/code]
Please specify which correction goes to each difficulty.
strickluke


taiko mods ^ everything else is Krispy Kreme diff
ritsu-tanaika
Hi, from M4M

General

I only see a Hard and an Insane diff for standard mode, so thats all I can do unfortunately, sorry

You need to add hitsounds to your difficulties, these are important to emphasize any drum beats or important sounds within the music. Please add them in both of your standard mode difficulties

HARD

00:06:430 (1) - This circle represents the first beat, so I suggest adding a Clap sound to it

00:06:530 (1) - Same applies above, but for the end of the spinner this time

00:22:430 (1,2,3,4,5,6,7,8) - I really dont think these 1/4 note sliders are that appropriate for a hard difficulty. What I suggest for a replacement while still maintaining the individual note beats is to change them to bounce back sliders



00:32:430 (2,3,4,5,1,2,3) - Your pattern for these circles is quite misleading, with the jumps. I would suggest swapping the position of 00:32:830 (4,5) - , as well as 00:33:430 (2,3) -


It would look like this if you choose to follow above mod




INSANE

00:28:030 (2) - I suggest moving this to the same location of 00:26:630 (5) - at (176,296) to keep them stacked and avoid any confusion with overlaps

00:34:430 (4) - ^same as above, but this time, stack it with the head of 00:33:230 (6) - at (352,304)

00:47:630 (5,6) - Swap the order of thse two notes to make the connection smoother

Good use of sliders and rhythm in general, but work on the hitsounds, as well as the order of your circle jumps. While I do understand that youre trying to make use of shapes and stuff (which is good), you should try and make the jumps less random, and try to make them go in order so that its easier to connect to the next note. Hope I helped
Yukiyo
yo bby
yu wanted one of my shitty mod for ya map as m4m (from q)
so herereree you goo


Consider adding Easy/Normal :^) :^) :^) :^) :^) :^)

Hard
00:16:030 (1,2,3,4) - do they really have to all be stacked?... it a hard people are here because they don't want to play lame normals and you give them this ; _ ;
00:20:430 (2,2) - stack
00:20:830 (1,1) - stack
00:23:630 - sliders should stop here... just leave this empty or add one longer slider because of the sound
00:24:230 (2,5) - ovalap
00:35:630 (2,3) - why the sudden change in DS?

Insane
00:06:430 - you have a circle in Hard here so at least add one in Insane too
00:30:030 (1) - ctrl+h amd same postion for better flow
00:30:030 (1,1) - if you apply the above fix this overlap
00:33:230 (6) - ctrl+g for better flow
00:34:430 (4,5) - ^
00:46:430 (1,3) - they touchin ; _ ;

Nice hitsounding <3
awesometonychen
Here is mod

wow cool song

Hard:
Overall I think the spacing between notes in this diff can be worked on to be more consistent
00:24:030 (1,2,3,4) - can make a square and prevent 2 and 5 from touching
00:35:830 (3) - it touches the slider maybe you could form a triangle with 00:36:430 (5,6)
00:41:630 (1) - looks better moved to (48,96) and shift 00:43:030 (5) to (224,144)

Insane:
00:47:030 (3) - it touches the slider pls fix
00:49:330 (1) - shorten to 0:50:430
Topic Starter
beaw
ugh it's clearly not yet hitsounded and it's clearly not yet a complete mapset with an Easy or a Normal yet. I'm getting GD's for those. Can you pl0x be patient.

I will fix these mods once I'm able to. I'll do it hopefully the 23rd or 24th.
Potatoe751
Sorry for garbo formatting ;-;

All Diffs:
  • - The gray combo color makes approach circles pretty difficult to see, would lighten it or make it a different color. Same story with the black in hard/normal but x10.
    - Hitsounds are way to quiet imo; they give barely any feedback when you're playing, but that might've been what you were going for so idk.
    - The very last spinners seem unnecessary since there are still pretty clear notes (even though it could be weird to map on blue ticks, something like this http://i.imgur.com/nKMR4w6.jpg would work). The normal spinner is more understandable but is still really long; you could just use 1/1 notes and then start it at 49:630.
Normal:
  • - Feels weird that the easiest diff actually has notes instead of a spinner from 6:430 - 12:530
    - 00:22:430 (1) - Since that's one of the most intense points of the song I feel like there should be something there... If you used 1/2 notes and did some small jumps or something like 00:21:630 (1,2,3,4) - it would still match the beat.
    - 00:38:430 (3,1) - and 00:32:030 (3,1) - Can put a break in both just for the sake of HP
    - 00:47:230 (3) - Ending on a blue tick doesn't really fit with anything + it isn't done in the other diffs. I would make it go from 47:230 - 47:430 with a bounce (? think that's what it's called).
Hard:
  • - 00:31:630 (7,8) - Sounds like it should be a slider, but if you don't change it - >
    - 00:31:230 (5,6,7,8) - Isn't actually a square which makes me angsty.
    - 00:44:030 (3,4,5,6,1) - So nothing is actually wrong with this, but I really dislike patterns like it (especially for lowish star ratings). Could move 00:44:830 (1) - down to x:122 y:120 or something since it doesn't match the other sounds.
    - 00:22:030 (6,1) - Them overlapping doesn't really seem necessary when they could just be blanketed.
    - 00:23:630 (1) - The slider's location doesn't match with the pattern of 00:22:430 (1,2,3) - , would make more sense around x:400 y:176
Insane:
  • -00:22:230 (4) - is at the same place as 00:20:630 (4) - and is about the same DS as 00:21:630 (1,2) - which doesn't really fit with the increasing DS theme. Moving it to ~x:368 y:56 would fix both problems and make a nice triangle pattern with 00:21:230 (3) - and 00:21:830 (2) -
    - 00:24:030 (1) - You could get rid of the pause, decrease the DS (I used .5x), and do something like this http://i.imgur.com/MA6j8BZ.jpg
    - 00:45:630 (3) - Should just copy + rotate 00:45:230 (2) - . It will look more consistent and 00:45:230 (2) - makes a better blanket.
    - 00:49:330 (1) - Ending the spinner at 50:430 and adding a note at 50:630 would match the song better
Weriko
Noob mod

Krispi kremez
00:06:530 (1) - this should end in white tick?
00:24:030 (1) - put some wtf sliders here plz
00:25:630 (1,1) - maybe stack end?
00:40:430 (3,1) - overlap police


make stack latency higher??? idk






lmao sorry for lazymod??

ok I don't know how to mod hard o/

glglglglglglglgl
Ongaku
IRC
18:17 Ongaku: Ill do irc mod
18:17 Ongaku: is that fine?
18:18 Stingy: uhm
18:18 Stingy: sure
18:18 Stingy: Can you post it on the forum though
18:18 Stingy: So I can give you KD
18:19 Ongaku: yea
18:20 Ongaku: 00:06:430 (1) - why not apply the same hitsounds as 00:12:830 (1) - ?
18:20 Stingy: what diff is dis
18:20 *Ongaku is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
18:20 Ongaku: 00:22:030 (3,4) - Space these notes out more, since its the build up
18:20 Stingy: Okie
18:20 Ongaku: 00:24:030 - dude, why don't you map this part?
18:21 Ongaku: eh
18:21 Ongaku: I guess its fine like that
18:22 Ongaku: 00:28:430 (4) - Move this over 00:28:030 (2) - and face the slider towards 00:28:230 (3) - so it lines up
18:22 Ongaku: it'll look better
18:23 Ongaku: 00:37:230 - Really, should miss something like this
18:23 Ongaku: 00:38:030 (4) - Try making this 3/4 instead and add a note 00:38:430 -
18:24 Ongaku: 00:38:030 - Turn off kiai here
18:24 Ongaku: 00:38:430 - Turn on kiai here
18:24 Ongaku: since it transitions into a new stanza
18:24 Ongaku: 00:43:230 (1,2) - Three notes instead of a note into slider?
18:24 Ongaku: three circle notes*
18:25 Ongaku: 00:45:230 (2) - Space this out from 00:44:830 (1) - more
18:25 Ongaku: it feels too close
18:25 Ongaku: 00:45:630 (3) - Delete this, copy 00:45:230 (2) - and rotate 120 degrees
18:26 Ongaku: -120 degrees****
18:26 Ongaku: 00:47:830 (6,1) - Spacing suddenly changed, space it out more
18:27 Ongaku: 00:49:330 (1) - idk, this feels like a lazy slider
18:27 Ongaku: since you missed 00:50:430 -
18:27 Ongaku: also
18:27 Ongaku: 00:50:830 - end kiai here
18:27 Ongaku: next, to the hard
18:27 Stingy: wait wait
18:27 Stingy: pause
18:27 Stingy: lmao
18:27 Ongaku: oh
18:27 Ongaku: ok
18:27 Ongaku: lol
18:28 Stingy: Why not end Kiai here
18:28 *Stingy is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
18:28 Stingy: shit
18:28 Stingy: 00:38:430 - here
18:28 Stingy: and enable
18:28 Stingy: 00:41:630 - here
18:28 Ongaku: Mmm
18:28 Ongaku: yea
18:28 Ongaku: I guess that works too
18:29 *Ongaku is editing [https://osu.ppy.sh/b/1055775 Atik - Itz Mr. Grim [Hard]]
18:29 Ongaku: 00:18:430 (3) - Just copy this and control g for 00:18:830 (4) -
18:30 Ongaku: 00:22:030 (6,1) - the overlapp is killing me
18:30 Ongaku: 00:44:030 (3,4,5,6,1) - Too much here
18:31 Ongaku: Make it zig zag or something
18:31 Ongaku: 00:50:830 - similar to your insane, end kiai here
18:31 Ongaku: also fix the kiai in the middle too
18:31 Ongaku: for your hard
18:32 *Ongaku is editing [https://osu.ppy.sh/b/1079706 Atik - Itz Mr. Grim [Normal]]
18:32 Ongaku: 00:09:630 (1,2,3) - uhhh, keep consistent with 00:06:430 (1,2,3) - 's pattern please
18:33 Stingy: brb
18:33 Ongaku: 00:21:630 (1,2,3,4) - woah, 1/4 in a normal?
18:33 Ongaku: o
18:33 Ongaku: ok
18:33 Ongaku: 1/2*
18:34 Stingy: I'll be back soon
18:34 Stingy: I think
18:34 Ongaku: dw
18:34 Ongaku: Ill post the irc
18:34 Ongaku: once im done
18:34 Ongaku: 00:21:630 (1,2,3) - A bit too much, make it also a reverse
18:34 Ongaku: 00:21:630 (1) - Dont NC
18:35 Ongaku: 00:32:030 - Too big of a break, you missed too much of the song here
18:35 Ongaku: dont do that
18:35 Ongaku: 00:33:230 - Start again here
18:35 Ongaku: 00:50:830 - End kiai here
18:35 Ongaku: end kiai here 00:38:430 -
18:36 Ongaku: 00:41:630 - start here
18:37 Ongaku: and
18:37 Ongaku: thats about it
18:37 Ongaku: I dont see anything wrong with the easy
18:37 Ongaku: gl

gl on this
Topic Starter
beaw
Ongaku's Revised Mod

Ongaku wrote:

18:17 Ongaku: Ill do irc mod
18:17 Ongaku: is that fine?
18:18 Stingy: uhm
18:18 Stingy: sure
18:18 Stingy: Can you post it on the forum though
18:18 Stingy: So I can give you KD
18:19 Ongaku: yea
18:20 Ongaku: 00:06:430 (1) - why not apply the same hitsounds as 00:12:830 (1) - ?
18:20 Stingy: what diff is dis
18:20 *Ongaku is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
18:20 Ongaku: 00:22:030 (3,4) - Space these notes out more, since its the build up
18:20 Stingy: Okie
18:20 Ongaku: 00:24:030 - dude, why don't you map this part?
18:21 Ongaku: eh
18:21 Ongaku: I guess its fine like that
18:22 Ongaku: 00:28:430 (4) - Move this over 00:28:030 (2) - and face the slider towards 00:28:230 (3) - so it lines up
18:22 Ongaku: it'll look better
18:23 Ongaku: 00:37:230 - Really, should miss something like this
18:23 Ongaku: 00:38:030 (4) - Try making this 3/4 instead and add a note 00:38:430 -
18:24 Ongaku: 00:38:030 - Turn off kiai here
18:24 Ongaku: 00:38:430 - Turn on kiai here
18:24 Ongaku: since it transitions into a new stanza
18:24 Ongaku: 00:43:230 (1,2) - Three notes instead of a note into slider?
18:24 Ongaku: three circle notes*
18:25 Ongaku: 00:45:230 (2) - Space this out from 00:44:830 (1) - more
18:25 Ongaku: it feels too close
18:25 Ongaku: 00:45:630 (3) - Delete this, copy 00:45:230 (2) - and rotate 120 degrees
18:26 Ongaku: -120 degrees****
18:26 Ongaku: 00:47:830 (6,1) - Spacing suddenly changed, space it out more
18:27 Ongaku: 00:49:330 (1) - idk, this feels like a lazy slider
18:27 Ongaku: since you missed 00:50:430 -
18:27 Ongaku: also
18:27 Ongaku: 00:50:830 - end kiai here
18:27 Ongaku: next, to the hard
18:27 Stingy: wait wait
18:27 Stingy: pause
18:27 Stingy: lmao
18:27 Ongaku: oh
18:27 Ongaku: ok
18:27 Ongaku: lol
18:28 Stingy: Why not end Kiai here
18:28 *Stingy is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
18:28 Stingy: shit
18:28 Stingy: 00:38:430 - here
18:28 Stingy: and enable
18:28 Stingy: 00:41:630 - here
18:28 Ongaku: Mmm
18:28 Ongaku: yea
18:28 Ongaku: I guess that works too
18:29 *Ongaku is editing [https://osu.ppy.sh/b/1055775 Atik - Itz Mr. Grim [Hard]]
18:29 Ongaku: 00:18:430 (3) - Just copy this and control g for 00:18:830 (4) -
18:30 Ongaku: 00:22:030 (6,1) - the overlapp is killing me
18:30 Ongaku: 00:44:030 (3,4,5,6,1) - Too much here
18:31 Ongaku: Make it zig zag or something
18:31 Ongaku: 00:50:830 - similar to your insane, end kiai here
18:31 Ongaku: also fix the kiai in the middle too
18:31 Ongaku: for your hard
18:32 *Ongaku is editing [https://osu.ppy.sh/b/1079706 Atik - Itz Mr. Grim [Normal]]
18:32 Ongaku: 00:09:630 (1,2,3) - uhhh, keep consistent with 00:06:430 (1,2,3) - 's pattern please
18:33 Stingy: brb
18:33 Ongaku: 00:21:630 (1,2,3,4) - woah, 1/4 in a normal?
18:33 Ongaku: o
18:33 Ongaku: ok
18:33 Ongaku: 1/2*
18:34 Stingy: I'll be back soon
18:34 Stingy: I think
18:34 Ongaku: dw
18:34 Ongaku: Ill post the irc
18:34 Ongaku: once im done
18:34 Ongaku: 00:21:630 (1,2,3) - A bit too much, make it also a reverse
18:34 Ongaku: 00:21:630 (1) - Dont NC
18:35 Ongaku: 00:32:030 - Too big of a break, you missed too much of the song here
18:35 Ongaku: dont do that
18:35 Ongaku: 00:33:230 - Start again here
18:35 Ongaku: 00:50:830 - End kiai here
18:35 Ongaku: end kiai here 00:38:430 -
18:36 Ongaku: 00:41:630 - start here
18:37 Ongaku: and
18:37 Ongaku: thats about it
18:37 Ongaku: I dont see anything wrong with the easy
18:37 Ongaku: gl

gl on this

I fixed basically everything. Thank you.
Ongaku
realizing how many typos and shit i made.
Trynna
from #modreqs
yeah
weird.

[general]
bg=1365x768 lo
audio bitrate higher than 192kbps (check aimod)

[The higher one]
00:16:030 (1,2,3,4,1,2,3,4) - idk, I really think it can be improved, not just spacing related, but the actual placement seems to play bad. It also happens cuz from 00:19:230 - the same spacing was used, and the map becomes 1/2 instead of 1/1. It can cause some confusion tho
00:20:430 (3,4) - very close to 00:20:030 (1,2) - imo. make it a bit more spaced also can make the spacing variation in these jumps (00:19:230 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ) better
00:21:030 (2,3) - I really can't understand what's the point of make it less spaced than 00:20:830 (1,2) -
00:23:630 (1,2,3,4) - highly recomend you to make this 1/8 sliders. fit the sound and plays exactly the same way
00:24:030 - honestly I don't like this "break". the song have 50 seconds and almost 20 = nothing
00:38:630 (1) - move nc to 00:38:430 (5) -
00:49:230 (4) - it should have the same or at least a close distance compared with 00:48:430 (2) -

00:28:830 (1,1,1,1,1,1) - these notes fits strong sounds and looks like you didn't give it the real spacing/emphasys they deserves (sometimes you just do it less spaced than the common sounds)
Topic Starter
beaw
Trynna's Revised Mod

Trynna wrote:

from #modreqs
yeah
weird.

[general]
bg=1365x768 lo shh lmao
audio bitrate higher than 192kbps (check aimod) I freaking converted it 3 times and had to change the entire offset but AiMod still says it's higher than 192kbps, so :middle_finger:

[The higher one]
00:16:030 (1,2,3,4,1,2,3,4) - idk, I really think it can be improved, not just spacing related, but the actual placement seems to play bad. It also happens cuz from 00:19:230 - the same spacing was used, and the map becomes 1/2 instead of 1/1. It can cause some confusion tho okie dokie
00:20:430 (3,4) - very close to 00:20:030 (1,2) - imo. make it a bit more spaced also can make the spacing variation in these jumps (00:19:230 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ) better these are honeycomb jumps :o they're supposed to
00:21:030 (2,3) - I really can't understand what's the point of make it less spaced than 00:20:830 (1,2) - bc honeycomb
00:23:630 (1,2,3,4) - highly recomend you to make this 1/8 sliders. fit the sound and plays exactly the same way ok fine =w= but my shitty computer lags because of it
00:24:030 - honestly I don't like this "break". the song have 50 seconds and almost 20 = nothing *shrugs*
00:38:630 (1) - move nc to 00:38:430 (5) - okie
00:49:230 (4) - it should have the same or at least a close distance compared with 00:48:430 (2) - what

00:28:830 (1,1,1,1,1,1) - these notes fits strong sounds and looks like you didn't give it the real spacing/emphasys they deserves (sometimes you just do it less spaced than the common sounds)ok I tried ;w;
jschlatt stan
All for the Kris-Kris-Krispy Kreme Diff:

1. add a note here, 00:25:300 -

2. add a note here, (maybe) 00:28:400 -

3. add a note here, (another maybe) 00:31:200 -

4. add a note here, 00:34:450 -

5. add a note here, 00:34:550 -

6. add a note here, 00:37:350 -

All other diffs are amazing! can't wait to see it in the ranked section!

:D :D :D :D :D :D :D ;) ;) :) :) :? :? :? :?


Kudosu Ples :? :? :?
Topic Starter
beaw
KazutoNotxap's Revised Mod

KazutoNotxap wrote:

All for the Kris-Kris-Krispy Kreme Diff:

1. add a note here, 00:25:300 -

2. add a note here, (maybe) 00:28:400 -

3. add a note here, (another maybe) 00:31:200 -

4. add a note here, 00:34:450 -

5. add a note here, 00:34:550 -

6. add a note here, 00:37:350 -

All other diffs are amazing! can't wait to see it in the ranked section!

:D :D :D :D :D :D :D ;) ;) :) :) :? :? :? :?


Kudosu Ples :? :? :?

lol I literally just changed the offset and everything so nothing is possible to fix
Trynna

Stingy wrote:

00:49:230 (4) - it should have the same or at least a close distance compared with 00:48:430 (2) - what
that was my bad, forgot to pick the other circles lo
it was supposed to be 00:48:830 (3,4) - and 00:48:030 (1,2) -
sorry :c
Topic Starter
beaw

Trynna wrote:

Stingy wrote:

00:49:230 (4) - it should have the same or at least a close distance compared with 00:48:430 (2) - what
that was my bad, forgot to pick the other circles lo
it was supposed to be 00:48:830 (3,4) - and 00:48:030 (1,2) -
sorry :c
Oohhhhh okie dokie :3
Weriko
Btw, offset is wrong af
eh - - -
Hello , trying to mod based on how i listen to it. Cause it seems off to me:

00:26:150 (2,3,4) - More then just this , but the sound mapped from 2 to 3 is one single note worth of sound. And it feels to me the offsound is mapped to much in sliders , thats why i would suggest cutting the pattern with a double of that sound displayed at 00:28:950 (1,2,3) - , aka turn 12 into a slider . and begin a new pattern from the heard sound onwards till 00:31:750 (4) - .
00:32:550 (2) - map those two and form into a pattern with the following sound
00:33:350 (5,1,2,3,4,5,6) - map the slider fillers on sound to an pattern putting emphasis on the single sound. repeat here again to form 00:35:350 (1,2,3) - into 2 sliders from 1-2 to form a pack putting emphasis on the mapped sound maybe would remove 00:36:950 (7) - to put emphases on the swap towards the mapped vocal .
00:41:750 (1,2,3) - maybe double map here the slider again and reshape the following slider on the sound to distinct it from the first two.
00:42:950 (5,6,1,2,3) - for me it sounds like its mapped differently to swap up the pattern feel so instead , i would put emphasis on the 3 big sounds . before starting a new pattern , be it sliders or notes . up to your imagination it can end on 4 putting emphasis on the before differtiated slider.
00:43:150 (6) - delte this to make it flow better . 5 new combo
00:46:150 (4,5,1,2,3,4,5) - same here dont know for what the sliders are there
Topic Starter
beaw
Shian-aaa's Revised Mod

Shian-aaa wrote:

Hello , trying to mod based on how i listen to it. Cause it seems off to me:

00:26:150 (2,3,4) - More then just this , but the sound mapped from 2 to 3 is one single note worth of sound. And it feels to me the offsound is mapped to much in sliders , thats why i would suggest cutting the pattern with a double of that sound displayed at 00:28:950 (1,2,3) - , aka turn 12 into a slider . and begin a new pattern from the heard sound onwards till 00:31:750 (4) - .
00:32:550 (2) - map those two and form into a pattern with the following sound
00:33:350 (5,1,2,3,4,5,6) - map the slider fillers on sound to an pattern putting emphasis on the single sound. repeat here again to form 00:35:350 (1,2,3) - into 2 sliders from 1-2 to form a pack putting emphasis on the mapped sound maybe would remove 00:36:950 (7) - to put emphases on the swap towards the mapped vocal .
00:41:750 (1,2,3) - maybe double map here the slider again and reshape the following slider on the sound to distinct it from the first two.
00:42:950 (5,6,1,2,3) - for me it sounds like its mapped differently to swap up the pattern feel so instead , i would put emphasis on the 3 big sounds . before starting a new pattern , be it sliders or notes . up to your imagination it can end on 4 putting emphasis on the before differtiated slider.
00:43:150 (6) - delte this to make it flow better . 5 new combo
00:46:150 (4,5,1,2,3,4,5) - same here dont know for what the sliders are there

I'll revise when I get home, I suppose.
Topic Starter
beaw

Trynna wrote:

Stingy wrote:

00:49:230 (4) - it should have the same or at least a close distance compared with 00:48:430 (2) - what
that was my bad, forgot to pick the other circles lo
it was supposed to be 00:48:830 (3,4) - and 00:48:030 (1,2) -
sorry :c
I'm sorry >.> for the KD
_handholding

Easy

  1. How come beats like 00:06:550 , 00:09:750 , 00:12:950 , etc don't have the whistle hitsound??
  2. 00:16:150 (1) - Would play better as a 1/1 reverse slider imo
  3. 00:17:750 (3) - ^
  4. 00:22:550 (1,2,3) - what's with all these timing points?
  5. That clicking hitsound in the kiai is actually really annoying lo xd
  6. You have a lot of unused timing ponits such as 00:45:150 , 00:45:350 , 00:43:950 etc. like loads

Normal

  1. 00:09:350 (6) - how about making this into a 1/2 slider so it matches the rhythm you've used at 00:07:750 (3) (by having 00:07:950 mapped) ?
  2. 00:12:550 (6) - same as above
  3. 00:21:750 (4) - DS error. Current spacing suggests that (3) is a single reverse slider
  4. 00:32:750 - feels so empty to not have this mapped, same for 00:32:950
  5. 00:36:550 (1) - DS error. The spacing doesn't form good structure either
  6. 00:38:150 (2) - Personally I think it'd be better if you delete this circle
  7. 00:45:550 - same as 00:32:750

Hard

  1. 00:06:650 (1,1,2) - Avoiding the slight overlap would make this pattern look prettier
  2. 00:15:350 (4,5,6,7) - I don't see the sense in having 1/2 circle patterns such as these having much less spacing than the 1/2 sliders that follow them. eg 00:20:150 (5,6) . Feels weird when playing
  3. 00:32:150 (1) - This pause is the most awkward and empty pause I've ever felt ><

Insane

  1. 00:22:150 (3,4,1) - The flow is really harsh >< Also the whole jump pattern kind of lacks structure and flow
[]
That clack hitsound is really, really annoying to listen to orz. Also how about adding in some explosive hitsounds for the sounds like 00:12:950?
[]
GL!
Topic Starter
beaw
Kisses's Revised Mod

Kisses wrote:

Easy

  1. How come beats like 00:06:550 , 00:09:750 , 00:12:950 , etc don't have the whistle hitsound??
  2. 00:16:150 (1) - Would play better as a 1/1 reverse slider imo
  3. 00:17:750 (3) - ^
  4. 00:22:550 (1,2,3) - what's with all these timing points?
  5. That clicking hitsound in the kiai is actually really annoying lo xd
  6. You have a lot of unused timing ponits such as 00:45:150 , 00:45:350 , 00:43:950 etc. like loads

Normal

  1. 00:09:350 (6) - how about making this into a 1/2 slider so it matches the rhythm you've used at 00:07:750 (3) (by having 00:07:950 mapped) ? mhm
  2. 00:12:550 (6) - same as above mhm
  3. 00:21:750 (4) - DS error. Current spacing suggests that (3) is a single reverse slider ok ;/
  4. 00:32:750 - feels so empty to not have this mapped, same for 00:32:950 mhmkay
  5. 00:36:550 (1) - DS error. The spacing doesn't form good structure either How the heck do I get DS errors when mapping with DS on... not changing because I don't know what's wrong
  6. 00:38:150 (2) - Personally I think it'd be better if you delete this circle okie
  7. 00:45:550 - same as 00:32:750 okayy

Hard

  1. 00:06:650 (1,1,2) - Avoiding the slight overlap would make this pattern look prettier What? ;w; This is just a note before a spinner
  2. 00:15:350 (4,5,6,7) - I don't see the sense in having 1/2 circle patterns such as these having much less spacing than the 1/2 sliders that follow them. eg 00:20:150 (5,6) . Feels weird when playing Spaced them a bit :3
  3. 00:32:150 (1) - This pause is the most awkward and empty pause I've ever felt >< okie ;w;

Insane

  1. 00:22:150 (3,4,1) - The flow is really harsh >< Also the whole jump pattern kind of lacks structure and flow I changed 3-4-1, but the jump pattern is supposed to be like this :3
[]
That clack hitsound is really, really annoying to listen to orz. Also how about adding in some explosive hitsounds for the sounds like 00:12:950? My current one? Or like an actual explosion lmao
[]
GL!
Hollow Delta
Doing M4M

The BG needs to be 1366 x 768, but the image's width is 1365. You'll have to fix that somehow. (If you add a pixel onto the width, you won't see it in-game.)

Easy
SPOILER
00:06:550 (1) - Hitsound here?
00:09:750 (1) - ^
00:12:950 (1,2) - These 2 notes not only deserve a hitsound, but since they have that loud beat, why do they have such boring shapes? I feel they should be as abstract as the other sliders.
00:16:150 (1) - Hitsound
00:19:350 (1) - ^
00:20:950 (3) - ^
00:33:350 (2) - You might need to space these out more, as it's a direct overlap.
00:46:150 (2) - ^

Normal
SPOILER
00:07:350 (2,4) - You might want to move one of these notes. I also took a look at the aiMod and a lot of notes are unsnapped. Although not all notes need to be snapped in a normal, it's just a suggestion.
00:15:350 (6,1) - I know I said you probably shouldn't do these, but make the overlaps perfect when you do.
00:37:750 (4,1) - Spread these out more?

Hard
SPOILER
00:22:550 (1) - These notes are touching. Nothing bad, but I'd try to make this look nicer.
Try mapping Hard without DS next time, you'll map much nicer.

Last Diff
SPOILER
There isn't anything bad in here, just a suggestion. I'd try to map a more complex rhythm. because it's just circle-circle-slider. Which is okay only in cases where there is nothing else for you to map to, but since it's the last diff, I'd mix it up.
Oreon
Mod 4 Hitsound? Wha?

General
Aren't easy diffs strictly 1x ds?
Clean up your ds


HOS's Easy
00:20:150 (2) - delete this and 00:19:350 (1) - this instead and rotate 25° ( https://puu.sh/rtvjj/6a19116e05.png )
00:21:750 (4) - same thing with this
00:22:550 (1,3) - blanket (also means you need to move 00:23:750 (2) - )
00:23:750 (2) - move the anchor point directly on the slider tick for better beat emphasis

Normal
00:15:350 (6,1) - i don't like this overlap
00:16:950 (2,1) - ^
00:20:150 (2,3,4) - ds error
00:32:950 (5,2) - unnecessary overlap

Hard
00:15:350 (4) - might be too hard to read
00:31:350 (5,6,7,8) - irregular square pattern
00:32:150 (1,2,3) - irregular triangle pattern
00:34:750 (2,3) - ds error
00:42:950 (4,5) - ^

Kris-Kris-Krispy Kreme!
00:22:950 (1,2,3,4) - curve these more. looks too stiff
00:30:950 (1,4) - unnecessary overlap
00:33:750 (1,3) - blanket
Topic Starter
beaw

Cl9n wrote:

Mod 4 Hitsound? Wha?

General
Aren't easy diffs strictly 1x ds?
Clean up your ds


HOS's Easy
00:20:150 (2) - delete this and 00:19:350 (1) - this instead and rotate 25° ( https://puu.sh/rtvjj/6a19116e05.png )
00:21:750 (4) - same thing with this
00:22:550 (1,3) - blanket (also means you need to move 00:23:750 (2) - )
00:23:750 (2) - move the anchor point directly on the slider tick for better beat emphasis

Normal
00:15:350 (6,1) - i don't like this overlap
00:16:950 (2,1) - ^
00:20:150 (2,3,4) - ds error
00:32:950 (5,2) - unnecessary overlap

Hard
00:15:350 (4) - might be too hard to read
00:31:350 (5,6,7,8) - irregular square pattern
00:32:150 (1,2,3) - irregular triangle pattern
00:34:750 (2,3) - ds error
00:42:950 (4,5) - ^

Kris-Kris-Krispy Kreme!
00:22:950 (1,2,3,4) - curve these more. looks too stiff
00:30:950 (1,4) - unnecessary overlap
00:33:750 (1,3) - blanket
I'll change this all when I get on my laptop. Also, I DO WHAT I WANT WITH DS >:OOOOO

lmao sike idk try to get a hold of Hoot please

Also, my hitsounding has been done for a while, but I don't have my laptop >:^(
HootOwlStar
zxzxz i'm opening the new page w/ untidy formats yay
@Kisses

Kisses wrote:

Easy

  1. How come beats like 00:06:550 , 00:09:750 , 00:12:950 , etc don't have the whistle hitsound??
  2. 00:16:150 (1) - Would play better as a 1/1 reverse slider imo
  3. 00:17:750 (3) - ^ I don't want to boost up the intensity too fast, from 2/1 sliders straight-away into 1/1 sliders + circles. so I implemented the current patterns instead. will fix though if more people mentioned about this issue
  4. 00:22:550 (1,2,3) - what's with all these timing points?
  5. That clicking hitsound in the kiai is actually really annoying lo xd
  6. You have a lot of unused timing ponits such as 00:45:150 , 00:45:350 , 00:43:950 etc. like loads
GL!
@Bubblun

Bubblun wrote:

Doing M4M

Easy
00:06:550 (1) - Hitsound here?
00:09:750 (1) - ^
00:12:950 (1,2) - These 2 notes not only deserve a hitsound, but since they have that loud beat, why do they have such boring shapes? I feel they should be as abstract as the other sliders. the aesthetics are fine anyway, keep on putting sliders with abstract shapes will be repetitive and placing some simple sliders would provide some fresh changes btw
00:16:150 (1) - Hitsound
00:19:350 (1) - ^
00:20:950 (3) - ^
00:33:350 (2) - You might need to space these out more, as it's a direct overlap.
00:46:150 (2) - ^ spacing out isn't necessary though, as long as it plays well it shouldn't be a major issue + the percussion break would be emphasized better with my current note placement imo so yeah
@Cl9n

Cl9n wrote:

Mod 4 Hitsound? Wha? wha

General
Aren't easy diffs strictly 1x ds?
Clean up your ds
nah. fixing the distance snap to be consistent throughout the diff doesnt equal to setting the ds to 1.0x

HOS's Easy
00:20:150 (2) - delete this and 00:19:350 (1) - this instead and rotate 25° ( https://puu.sh/rtvjj/6a19116e05.png )
00:21:750 (4) - same thing with this didn't really prefer the suggestion soz
00:22:550 (1,3) - blanket (also means you need to move 00:23:750 (2) - ) isn't really necessary
00:23:750 (2) - move the anchor point directly on the slider tick for better beat emphasis doesn't really understand what you meant anyway, but the current patterns seem fine though
thanks guys. really appreciate for the mods. @Stingy please help me fix the unused timing line and hitsound issues. it will be a ton of issues so really sorry for the trouble.
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