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Disasterpeace - I Am Only a Man

posted
Total Posts
27
Topic Starter
Venix
This beatmap was submitted using in-game submission on 27 października 2016 at 16:50:00

Artist: Disasterpeace
Title: I Am Only a Man
Source: BIT.TRIP Runner2
Tags: Gaijin Games Re Faller Ren De Random Otaku Krfawy Regraz
BPM: 160
Filesize: 1032kb
Play Time: 00:33
Difficulties Available:
  1. Easy (1,66 stars, 47 notes)
  2. Extra (4,76 stars, 152 notes)
  3. Krfawy's Normal (2,13 stars, 73 notes)
  4. ReFaller's Insane (3,96 stars, 126 notes)
  5. Regraz's Hard (3,14 stars, 102 notes)
  6. Ren's Advanced (2,59 stars, 85 notes)
Download: Disasterpeace - I Am Only a Man
Information: Scores/Beatmap Listing
---------------
For Ranked!

STATUS: NEEDS MODDING
9/09/2016 - REDOWNLOAD: ADDED CUSTOM HITSOUNDS


Diffs:
Easy by Me (100% / Hitsounded)
Normal by Krfawy (100% / Hitsounded)
Advanced by DeRandom Otaku (100% / Hitsounded)
Hard by Regraz (100% / Hitsounded)
Insane by ReFaller (100% / Hitsounded)
Extra by Me (100% / Hitsounded)
ReFaller
Edit 04.09.2016 godzina 23:20 - Update z customem.
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1020,4020,7020,10020,13020,16020,19020,30176,31770,33270
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Venix
Version:ReFaller's Insane
Source:BIT.TRIP Runner2
Tags:Gaijin Games
BeatmapID:1072807
BeatmapSetID:495900

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Edit again:
Hitsound and NC log support
19:59 Venix: najs, wreszcie skończyłem hitsoundować d;
19:59 ReFaller: juz wysłałeś z hitsoundami?
20:00 Venix: tak
20:00 Venix: teraz jeszcze custom dodam
20:00 Venix: xD
20:00 ReFaller: opierałeś sie na moim diffie?
20:01 Venix: ta
20:01 Venix: żeby były podobne
20:01 Venix: xd
20:01 ReFaller: 00:01:020 (1) - dodaj whistla
20:01 ReFaller: 00:03:270 (4) - i tu tez
20:01 Venix: diff?
20:01 Venix: xd
20:01 *ReFaller is editing [https://osu.ppy.sh/b/1055583 Disasterpeace - I Am Only a Man [Extra]]
20:02 Venix: ok
20:02 Venix: dodałem xd
20:02 ReFaller: zaraz obczaje NC w teoim diffie
20:02 Venix: extra? xd
20:03 ReFaller: 0tak
20:03 ReFaller: 00:30:457 (5,1,2) - tutaj masz plusa, dobrze ze nie uzyłeś drum whistli
20:03 ReFaller: chyba sie domysliłes dlaczego ja ich uzyłem
20:04 ReFaller: 00:07:582 (1) - wyłącz NC
20:04 ReFaller: 00:13:395 (1) - wyłącz
20:04 ReFaller: 00:13:770 (1) - to samo
20:04 Venix: ładniej wygląda
20:04 Venix: xd
20:04 ReFaller: 00:19:582 (1) - tez
20:05 ReFaller: 00:22:582 (1) - tez sie przyda
20:06 Venix: moim zdaniem to psuje wygląd
20:06 Venix: ale no jak tam chcesz
20:06 Venix: :DDDDDDD
20:06 ReFaller: te ostatnie
20:06 ReFaller: to tez tak niepewnie wskazałem
20:06 ReFaller: mozesz w sumie zostawić
20:06 ReFaller: ale teraz lecimy dalej
20:06 ReFaller: troszke zaplątane bedzie
20:07 Venix: czyli co
20:07 Venix: tamtych nie dawać?
20:07 Venix: xd
20:07 ReFaller: tego ostatniego
20:07 ReFaller: co posałem
20:07 ReFaller: mozesz zostawić w NC
20:07 ReFaller: teraz wkleje to co przed chwilą pisałem
20:07 ReFaller: 00:25:020 (7) - włącz NC, 00:25:582 (1) - tu wyłączysz, 00:25:957 (3) - tu znowu włączysz, 00:26:145 (1) - a tu znowu wyłącz
20:09 ReFaller: 00:30:645 (1) - tu jeszcze wyłączysz NC
20:09 ReFaller: i sprawy NC w tym diffie są skończone
ReFaller
Doublepost żebyś zauważył update

Update z customami
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1020,4020,7020,10020,13020,16020,19020,30176,31770,33270
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Venix
Version:ReFaller's Insane
Source:BIT.TRIP Runner2
Tags:Gaijin Games
BeatmapID:1072807
BeatmapSetID:495900

[Difficulty]
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CircleSize:4.2
OverallDifficulty:7
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DeRandom Otaku
Mafumafu
Please copy hitsounds for me <3
Thank you!
Regraz's Hard
osu file format v14

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TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Venix
Version:Regraz's Hard
Source:BIT.TRIP Runner2
Tags:Gaijin Games Re Faller Ren De Random Otaku Krfawy
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ReFaller
zrobiłem Re-dl i zauwazyłem jakiś nowy custom który w moim przypadku szkodzi
tutaj masz hitsoundy dla mnie na custom 13
A tu mój update z S:C13
osu file format v14

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AudioLeadIn: 0
PreviewTime: 1020
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SampleSet: Soft
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Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Venix
Version:ReFaller's Insane
Source:BIT.TRIP Runner2
Tags:Gaijin Games Re Faller Ren De Random Otaku Krfawy
BeatmapID:1072807
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Topic Starter
Venix

ReFaller wrote:

zrobiłem Re-dl i zauwazyłem jakiś nowy custom który w moim przypadku szkodzi
tutaj masz hitsoundy dla mnie na custom 13
Te w folderze są identyczne xd
BounceBabe
M4M request via PM

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. Check your tags again. http://puu.sh/rpMUb/8f7cb9587b.png
Easy
[]


  • Other Issues:
  1. 00:15:270 (4) - Circle is slightly out of playfield area. Move it a bit higher. https://osu.ppy.sh/ss/6193649

    Spacing:
  2. 00:17:895 (3) - Spacing is off here. It's 1,17. Fix this
  3. ^ Same on 00:13:770 (2,3) - 00:16:020 (1) - 00:27:270 (5) - . Also has slight spacing inconsistency that is visible. Mostly due to the Grid Snap.
Normal
[]


  • Other Issues:
  1. 00:03:270 (5,1) - This kind of manual stacking is unrankable on anything lower than Hard. Do not do this in such difficulties. Ever. Move the NC slider away for proper spacing. Do not stack them as this is really hard to read for new players with such a long pause.

    Rhythm & Pattern:
  2. 00:23:895 (6) - The pattern is not correctly mapped to the melody here. The correct rhythm is http://puu.sh/rpNfK/de5b3a43bd.jpg
Nice difficulty apart from the above!

Advanced
[]


  • Appearance, Flow & Transition:
  1. 00:07:582 (3) - The flow is kinda stuck here abit because the two circles are in one place. It's not as smooth and it also doesn't quite fit to the tone of the melody. 00:07:395 (2) - has a lower and 00:07:582 (3) - a higher pitch. It would make a better transition if you stack the circle with the upcoming slider 00:07:582 (3,4) -
That's more like a Hard difficulty to me but it's okay overall.

Hard
[]


  • Hitsounds:
  1. 00:11:145 - Missed adding a normal hitnormal sampleset here.

    Spacing:
  2. 00:13:020 (1,2,3) - 00:11:895 (3,4,5) - Jumps/spacing should be consistent between them. For spacing correctness and also visual appearance. You also did this at 00:01:020 (1,2,3) - 00:24:270 (3,4,1) - so why not here.

    Combo:
  3. 00:17:895 (3) - I recommend adding another NC here because you increased the spacing here which is harder to read due to the circles being really clustered. It will add more readability and it serves as indicator for spacing changes. Also make 00:17:895 (3,4,5) - consistent spacing so it's visually more appealing.

    Appearance, Flow & Transition:
  4. 00:19:020 (1,2,3,4) - The way you arranged them doesn't look so pretty. Maybe you can make it into a proper rectangle or diamond shape. http://puu.sh/rpNVx/4b367b3437.jpg Also 00:19:395 (3,4) - if you swap these, the flow would be better since it would be a more natural movement of the wrist. Same for 00:22:020 (1,2,3,4) -
  5. 00:26:145 (5,1) - You could definitely blanket those better.
  6. 00:31:020 (1,2,3,4,5) - They are so clustered atm. You could move them further apart from each other to make it look better visually.

    Rhythm & Pattern:
  7. 00:30:645 (4) - The drums are really strong here. It would be rhythmically more correct to add a triple or a reverse triple slider here instead of the 1/2 slider.
Insane
[]


  • Hitsounds:
  1. 00:06:645 (2) - 00:08:145 - 00:09:645 - 00:12:645 - etc You forgot to add a soft hitwhistle here. Not sure if this was intentional. It sounds off to me.

    Rhythm & Pattern:
  2. 00:19:863 (2) - 00:20:613 (2) - 00:23:426 (3) - 00:24:176 (3) - You overmapped here. These are empty circles. There's nothing in the music that these are mapped to, thus they don't follow anything. The synth are only at 00:19:770 - and 00:19:957 - it's clearly audible. Remove them for rhythmical correctness. You could add a circle here 00:21:176 - instead. For reference: 00:10:582 (4,5,1) - This is okay because there is a synth that is mapable.

    Combo:
  3. 00:31:770 (1) - This NC is not necessary as it's part of this pattern 00:31:020 (1,2,1) - and melody.
Extra
[]


  • Spacing:
  1. 00:02:332 (1,2) - Spacing is totally off here and I think it's obvious why. How about reversing the two? Not only to fix the incorrect spacing but also to follow the music better since 00:01:770 (5,1) - are almost the same pitch. It would add better gameplay effect too. If you disagree then you need to fix the spacing instead because right now, it's misleading and incorrect. Same here 00:02:520 (2,1) - 00:03:270 (4,5) -
  2. 00:07:582 (1,2,1) - You abused the visual spacing here. That's totally wrong. The spacing between 1 to 2 is much larger than between 2 and 1 but they are played completely different. 00:07:582 (1,2) - is a 1/2 jump, whereas 00:07:770 (2,1) - is a 1/1 pattern so the 1/1 circles should have larger spacing for it to be correct. By comparison 00:08:520 (3,4) - also has larger spacing than 00:07:770 (2,1) - . And here again 00:08:895 (4,1) - 00:07:770 (2,1) - the spacing between each is very similar but played different. It could be misread as a jump too so you better fix this. It's probably not unrankable if you get a lazy BN that gives his okay to these but I really recommend that you keep an eye open for such things as they are wrong. Try to fix this and avoid them in future mapping.
  3. 00:15:645 (5,1) - ^ spacing between 00:15:645 (5,1) - and 00:14:520 (3,4) - is different again but it's played the same this time. Try to have somewhat similar spacing so it's more readable.
  4. 00:18:082 (2,1,2,1) - ^
  5. 00:30:270 (4,5) - 00:29:895 (2,1) - spacing between them should be the same as they are both 1/2 circle patterns

    Combo:
  6. 00:13:020 (1,2,1,2,1) - That's combo spam. NCs are used as indicators for SV changes, DS changes or to start a new pattern. The spacing is the same between them so remove the unncecessary NCs. For reference: 00:16:020 (1,2,1,2,1,2,1,2) - here it's fine due to the spacing changes. They serve as indicators.
  7. 00:17:520 (1,2,1,2) - NC spam again. Spacing doesn't change and it's perfectly readable. Remove them. It's wrong use of NCs.

    Rhythm & Pattern:
  8. 00:23:051 (2) - Overmapped. Refer to "Insane" for explanation
Overall
[]

  1. It's a neat mapset really but a couple unrankable issues that definitely need fixing. The harder difficulties need more work, especially Extra in regards to spacing consistency that is reasonable. The rest is pretty solid. Also recommend to check the easier difficulties for spacing consistency just to make sure. Hitsounding is really nice too and most of the difficulties are rhythmically correct mapped. Good work!
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
ReFaller

BounceBabe wrote:

Insane
[]


  • Hitsounds:
  1. 00:06:645 (2) - 00:08:145 - 00:09:645 - 00:12:645 - etc You forgot to add a soft hitwhistle here. Not sure if this was intentional. It sounds off to me. yes, it was intentional

    Rhythm & Pattern:
  2. 00:19:863 (2) - listen in 25% playback 00:20:613 (2) - yep 00:23:426 (3) - no comment 00:24:176 (3) - ... You overmapped here. These are empty circles. There's nothing in the music that these are mapped to, thus they don't follow anything. 00:19:020 (1) - from this moment till near end of music constant 1/4 sounds appeared The synth are only at 00:19:770 - and 00:19:957 - it's clearly audible this is about 5 percent what you noticed. Remove them for rhythmical correctness otherwise, in most of this part i didn't follow for 1/6 sounds and focused into quiet 1/4. You could add a circle here 00:21:176 - instead you don't know what are you wrote, there is 1/6 sound. For reference: 00:10:582 (4,5,1) - This is okay because there is a synth that is mapable.

    Combo:
  3. 00:31:770 (1) - This NC is not necessary as it's part of this pattern 00:31:020 (1,2,1) - and melody. agree
00:30:082 (2) - self mod, i remapped from this moment
no to czekam az usuniesz soft-hitshistle
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DeRandom Otaku

BounceBabe wrote:

M4M request via PM


  • Appearance, Flow & Transition:
  1. 00:07:582 (3) - The flow is kinda stuck here abit because the two circles are in one place. It's not as smooth and it also doesn't quite fit to the tone of the melody. 00:07:395 (2) - has a lower and 00:07:582 (3) - a higher pitch. It would make a better transition if you stack the circle with the upcoming slider 00:07:582 (3,4) - changed it differently
That's more like a Hard difficulty to me but it's okay overall. atleast its alot easier than the hard in this set
Thanks!
a
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Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
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Creator:Venix
Version:Ren's Advanced
Source:BIT.TRIP Runner2
Tags:Gaijin Games Re Faller Ren De Random Otaku Krfawy Regraz
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Blitzfrog
From my queue

Extra
00:19:957 - Missing a note here, unless you're mapping to the main melody then 00:20:332 (2,3) needs to be spaced away from (1)
00:25:020 (1,2,3,4,5,1,2,3,1) - This can be patterns instead, squares, triangles or whatnot otherwise it looks like you just go lazy and chuck some notes here

Refaller's
00:16:582 (4,5,1) - I don't here anything that suggest a triplet here, a change in pitch doesn't mean triplet, could be NC instead
00:17:520 (1,2,3,4) - I would probably go Up Down Up Down rather than Up Up Down Down due to the pitch here
00:18:645 (2) - Missing the cymbal sound here, I think it might be whistle for you
00:25:770 (3,4,5,6) - The spacing here can be larger due to crescendo in music

GL with ranking and hope I helped
ReFaller

Blitzfrog wrote:

From my queue
[Refaller's ReFaller]
00:16:582 (4,5,1) - I don't here anything that suggest a triplet here, a change in pitch doesn't mean triplet, could be NC instead of course means, as long as it repetetive in 1/4 beat
00:17:520 (1,2,3,4) - I would probably go Up Down Up Down rather than Up Up Down Down due to the pitch here it argues with my way of playing
00:18:645 (2) - Missing the cymbal sound here, I think it might be whistle for you i didn't set whistles in other identical sounds - maybe with exception of "pseudo-kiai"
00:25:770 (3,4,5,6) - The spacing here can be larger due to crescendo in music it is huge enough

GL with ranking and hope I helped
Nothing changed, but i will wait for more advices including this moment 00:10:582 (4,5,1)
Mafumafu
@BounceBabe:
00:11:895 (3,4,5) - Enhanced the spacing by Ctrl+G 4.
00:17:895 (3) - Nope, I do not want to break my combo pattern, it's based on sections, not layouts.
00:19:020 (1,2,3,4) - I think they are fine, your suggestions are also okay, but I think mine is also okay so...
00:30:645 (4) - That's becasue of hitsounds. Removed a normal sampleset instead.
No mention = fixed.

Thank you very much!

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1020,4020,7020,10020,13020,16020,19020,30176,31770,33270
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Venix
Version:Regraz's Hard
Source:BIT.TRIP Runner2
Tags:Gaijin Games Re Faller Ren De Random Otaku Krfawy Regraz
BeatmapID:1091560
BeatmapSetID:495900

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggggggggggggggggggggggg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,375,4,2,1,32,1,0
30457,-100,4,2,1,20,0,0
30645,-100,4,2,1,32,0,0
30832,-100,4,2,1,20,0,0
31020,-100,4,2,1,32,0,0
31770,-100,4,2,1,48,0,0
31770,-100,4,2,1,48,0,0
31832,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 255,128,0
Combo3 : 0,191,191

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Topic Starter
Venix
@BounceBabe: Fixed some spacing problems
Additional Feedback

What I liked: so fast
What I disliked: to objective
What you could improve: idk xd

Krfawy wrote:

00:03:270 (5,1) - I have not heard a single word from the noobish testplayers about this being inconvenient nor unplayable. Surely, stacks are not that common in easier difficulties anymore, however, they are not abolished and there is no single QAT/BN/player/Loctav that say(s) stacks are not appropriate for the newer players, especially if they are used in as logical and predictable, so wise way, as here. Moreover, the ranking criterias, guidelines do not state the stacks cannot be used or that they are bad. If I get more opinions from noobs about it being bad, surely, I will change it. However, for now, I am going to keep that.

00:23:520 (5,6) - In this particular moment I want to stress the following sounds: 00:23:520 - 00:23:707 - that, at least in my opinion, need the player's attention, even if it changes the rhythm quite drastically. However, I don't think the actual change is for worse, it still keeps the rhythm properly, even if differently. I am keeping it as it is.

Thank you for giving me your opinion on my difficulty BounceBabe, I really appreciate it. Also I'm glad to see you back with your "Feels" set! ♥

Blitzfrog wrote:

From my queue

Extra
00:19:957 - Missing a note here, unless you're mapping to the main melody This is my objective rythm feeling then 00:20:332 (2,3) needs to be spaced away from (1) Fixed
00:25:020 (1,2,3,4,5,1,2,3,1) - This can be patterns instead, squares, triangles or whatnot otherwise it looks like you just go lazy and chuck some notes here I will try to improve this
GL with ranking and hope I helped
Thanks for mod!
Left
M4M req in-game

Easy

00:07:770 (2,3) - 3's melody has no obvious sound and only drum that all part has, so I think 1/ slider is better.
00:17:145 (2) - no reason to end slider in downbeat and sound weird. I recommend 00:17:145 (2,3) - changing rhythm
00:18:270 (4,2) - too close consider avoiding it pls. and actually i don't think 00:19:395 (2) - this reverse slider is suitable here..
00:31:395 (2) - finish there, it means this beat is important and need to be emphasized. I want something clickable here.

Krfawy's Normal

00:03:270 (5,1) - this antijump isn't suitable for normal diff.
00:08:332 (4) - unnecessary note in normal diff, consider delete it cuz 00:07:020 (1,2,3,4,5,6) - too dense.
00:14:332 (4) - ^
00:20:332 (5) - ^
00:24:832 (7) - ^
00:10:770 (3) - I know it's pattern but Idk that reverse is needed. because of that, you missed 00:11:520 - downbeat and 00:11:707 (4,5,6) - made stack pattern which i don't think nice. but it's up to you
00:23:895 (6) - suddenly different rhythm appeared! from which point it came?
00:25:770 (3,4,5) - just make it to one 1/2 reverse slider.
00:30:645 (8) - unnecessary 1/2

your normal is too dense. 00:29:520 (5,6,7,8,1,2,3) - like this. consider avoid it cuz it's bad in quality.

ReFaller's Insane

00:20:520 (1,2,3) - can I know this overmapping's intention? actually I think there's no sound to map like that.
00:22:020 (1,2,3) - ^

Extra

I think no slider in this map is theme of this map, then maybe you have to make more logic and nice pattern.

00:01:020 (1,2,3,4,5,1,2) - i don't think this spacing isn't suitable here
00:05:520 (1,2,3,4) - you can make more creative pattern for here.
00:08:332 (2,3) - sound is different from there, so stack isn't' nice here.
00:14:332 (2,3) - ^
00:20:332 (2,3) - ^
00:25:020 (1) - ^
00:10:020 (1,2,3,4,1,2,3,4,1,2,3,4,1) - you can make stream pattern, sound supports and it's extra
00:18:270 (1) - high melody, need more spacing
00:25:957 (1,2,3) - ^
00:31:770 (1) - ^
00:26:520 (1) - in contrast, sound here is low, so have to lower DS
00:27:457 - 00:27:832 - don't miss that beat, you don't use slider, so you can catch it by stacked circle.
00:28:770 (1,2,1,2) - this sound is different that before, but why same pattern? just looks lazy.

Good Luck!
ReFaller
@Left "pseudo-kiai" have non-stop 1/4 sounds until this moment 00:30:457 (4)
I have to bet on some alternative rhythm.
Topic Starter
Venix
@Left some things added!
Chalwa
Siemaneczko. M4M4M4M4M4M4M!
Colours legend
black - normal suggest
pink - unrankable
[/color]
General
  1. No to tutaj to chyba nic :D
Easy
  1. Czemu nie zmappowałeś początku jak w reszcie diffów??
  2. 00:04:020 (1,2) - Zblanketuj to?
  3. 00:13:020 (1,3) - Weź te dwa slidery zrób takie same jak 00:13:770 (2), żeby to wyglądało po ludzku
  4. 00:15:645 (5,1,2) - Słabe flow. Tutaj proponuję ci coś takiego: https://osu.ppy.sh/ss/6384074
  5. 00:17:520 (3,4) - Złe flow. Tutaj zrób coś takiego: https://osu.ppy.sh/ss/6384088
  6. 00:19:395 (2) - To wygląda brzydko. Mógłbyś tutaj skopiować 00:18:270 (4) i obrócić o 180 i dać Ctrl + G.
  7. 00:24:270 (6) - Tutaj zrób zagięcie jak w 00:22:770 (3) i dopasuj DS
  8. 00:25:770 (3,4,5,1,2,3) - Ja bym to zremappował, bo nie dość, że jest krzywo to jeszcze dziwnie poustawiane. Moja propozycja:
    206,278,25770,2,0,P|262:318|302:326,2,89.9999999999999,0|2|0,3:0|1:2|3:0,0:0:0:0:
    288,223,26895,1,2,1:2:0:0:
    371,169,27270,2,0,P|315:129|275:121,1,89.9999999999999,0|2,3:0|1:2,0:0:0:0:
    200,95,28020,5,0,3:0:0:0:
    112,141,28395,1,2,1:2:0:0:
    47,66,28770,2,0,P|15:122|15:162,1,89.9999999999999,0|2,3:0|1:2,0:0:0:0:
Krfawy's Normal
  1. 00:16:020 (1,2,3,4) - Dla mnie ten antiflow wygląda brzydko. Zrób te slidery do środka :D
  2. 00:25:770 (3,4) - Co sądzisz o tym, aby tutaj dać 00:26:145 (5) obrócony o ok. 50 stopni?? Bo to nawet dla mnie jest ciężkie do wyklikania za pierwszym razem.
/ Ren's Advanced
  1. I dunno why you put here many triplets. Imo you can make it every two big beats. Expamle: You are putting triplet here: 00:21:082 then skipping 00:24:082 and put 00:27:082 etc. It's only Advanced, so...
  2. 00:05:145 (4) - Ctrl + H this slider, cuz 00:04:582 (2,3) is clockwise, 00:05:145 (4) is counterclockwise and 00:05:520 (1,2,3) are clockwise.
  3. 00:26:520 (1) - Copy 00:27:270 (4) and rotate about 107 degrees
Regraz's Hard
  1. 00:12:270 (4) - Make it like rotate 00:11:895 (3) for better look??
  2. 00:16:020 (5) - NC
  3. 00:16:207 (1) - Remove NC
  4. 00:24:645 (4) - Make here something like this: https://osu.ppy.sh/ss/6384399
  5. 00:31:020 (1,2,3,4,5) - Make a star here? (little suggest)
  6. 00:31:770 - You have two inherited points at the same time
ReFaller's Insane
  1. 00:03:082 (3) - Daj tutaj NC, bo zrobiłeś je w 00:02:332 (1)
  2. 00:10:676 (5) - (CHYBA) overmapped
  3. 00:16:676 (5) - (CHYBA) ^
Extra
  1. Daj stack leniency na 8, żeby było widać te jumpy na początku na hiddenie
  2. 00:13:582 (4,1) - Zrób tu taki jump jak np. 00:19:582 (1,2) dla lepszego consistency
  3. 00:26:332 (4) - Daj to na 382,192, żeby łatwiej się czytało mapę

Ogółem fajna nuta, bo przypomina mi moje pierwsze 100pp
GOOD LUCK!!
ReFaller

Chałwa wrote:

ReFaller's Insane
  1. 00:03:082 (3) - Daj tutaj NC, bo zrobiłeś je w 00:02:332 (1) chce mieć followpointa zanim ten slider sie pojawi
  2. 00:10:676 (5) - (CHYBA) overmapped tu jest co chwile 1/4 dźwięk, a dałem tylko tu bo nie zamierzam tych wszystkich 1/4 chwytać więc dałem pewną alternatywe
  3. 00:16:676 (5) - (CHYBA) ^ no i ekhem
Zrobiłem tego diffa od tak dlatego takie dziwne overmapy :3
Chalwa

ReFaller wrote:

Zrobiłem tego diffa od tak dlatego takie dziwne overmapy :3
Szczerze, to widać xD
GugUCorn
From #modreq

[General]

  1. Your Background size is 1365x768. use 1366x768 size bg. here it is. :arrow:
  2. You don't need to check "widescreen support" on option because of not using SB. you checked it without Extra Diff.
  3. Imo, Your hitsound volume is too low. recommend volume up to 50~60%.
[Easy]

  1. 00:16:020 (6) - NC and imo you forgot to add sampleset drum on end of slider.
[Krfawy's Normal]

  1. 00:11:707 (4) - overlaping is hard to readable. If you don't want to change pattern, add NC.
[Ren's Advanced]

  1. 00:15:176 (3) - is it intentional? use sampleset normal.
  2. 00:21:176 (3) - ^
  3. 00:24:176 (4) - ^
  4. 00:27:176 (3) - ^
  5. 00:30:082 (2) - ^
[Regraz's Hard]

  1. 00:03:645 (4) - use samepleset to Normal and Additions to soft. It'll be not bad to emphasizing.
nothing to check on Insane and extra diff
maybe it's all! nice map!
good luck~ ;)
deadpon3
Siemka, m4m za Disco Polooooooo ~~~~

Ogółem:

Diff spread wygląda dobrze, nie mam żadnych zastrzeżeń co do mapsetu c:

Easy:

Tak ogólnie to trochę na leniu robione, cały czas mamy do czynienia z nieprzerwanym rytmem 1/1. Jest kilka miejsc, w których mógłbyś przedłużyć slider o jeden tick, tak by gracz nie miał poczucia monotonności, poza tym gdy jeden element znacząco różni się od innych, to można z jego pomocą bardzo urozmaicić estetykę beatmapki. BTW Czemu Easy to Normal? xD Trza znerfić diffa poniżej 1,5*

Gdzie mógłbyś przedłużyć slidery?
00:04:020 (1) - Na przykład tutaj, oczywiście nie każdy duży tick 1/1 musisz zaczynać dłuższym sliderem, ale w tym wypadku (jak dla mnie) bardzo pasuje na początek.

00:04:020 (1,2) - Średnio mi się podoba ten flow, który cofa się po pierwszym sliderze. Przerób to na nieco płynniejszy pattern.

00:15:270 (4,5,6) - Popraw tutaj liniowość, albo ułóż jakiś łagodny triangle z tego. http://puu.sh/rWkt1/23b4b670a0.jpg

Nie jest źle z tym diffem :p

Krfawego Normalny:

Polecam zwiększyć DS, bo przez to że mapujesz ciągle pod 1/2 robi się strasznie ciasno, wygląda dobrze z DS:1,2x, zresztą sam porównaj :P
00:03:270 (5,1) - Nie jestem do końca przekonany czy taki spacing przejdzie na normal diffie, zamiast overlapu użyłbym po prostu ds, zawsze łatwiej takie coś czytać xd

W sumie więcej nie mam nic do powiedzenia o tym diffie :)

Ren's Advanced:

Hi there, non-polish person! I've just changed this mods' language so you can read it ^-^


00:13:395 (2,3) - Make this double-note equally spaced to previous and the next slider (1,4 or 1,5, you decide xd)

00:20:332 (4) - Same here, 1,4 for both pls


Regraz's Hard:

00:03:082 (2,3) - Why didn't you make a triple here?

00:04:020 (1,2,3) - Okay so uhh, flow here is nice, the movement is smooth and natural, but then you stack 00:04:770 (4,5,6) - and this makes the flow stop for no reason, it's okay to stack 2 notes like this, but 3 is too much for that slow speed (1/2). If that's not a 1/4 triple, it pretty much should be separated. I agree it looks cool, but doesn't really feel good to play. This repeats few times, you decide what to do with it :)

00:15:082 (2,3) - You ignored a triple xd

00:21:082 (2,3) - ^

Insejn ziomeczka ReFallera:

Wracamy do j. Polskiego xd Fajny diff, naprawdę podoba mi się w jaki sposób dopasowałeś polygony :3 W sumie to nie widzę niczego do poprawy, flow bardzo fajnie idzie, spacing starannie zrobiony. Miód malina 8-)

00:25:958 (4,1) - Albo dobra, ponarzekam na overlap, co mi tam? xD

Slidery to gówno aka Extra xD:

Tutaj na serio nie wiem co napisać, pomysł z samymi kółkami mi się podoba, ale nie potrafię ukleić z tego jakiegoś moda.

Tak więc.

Dobry mapset, powodzenia! Good luck everyone! :)
ReFaller
00:26:520 (1,2,3) - wystarczy ze to combo przesune, bo spacing dla dalszych nie jest ważny w tej sytuacji

tututututu, tutu, turururu, tu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1020,4020,7020,10020,13020,16020,19020,31770,33270
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Venix
Version:ReFaller's Insane
Source:BIT.TRIP Runner2
Tags:Gaijin Games Re Faller Ren De Random Otaku Krfawy Regraz
BeatmapID:1072807
BeatmapSetID:495900

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.7
SliderTickRate:1

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Flufinn
M4M from #modreq

ONLY CHANGE WHAT YOU BELIEVE TO BE NECESSARY, some of my mod could be wrong
it's your map :lol:

General

unsure but I think advanced and hard difficulty names should be switched to fit hierarchy

Easy

00:01:020 to 00:03:832 perhaps consider some starting notes here to match other difficulties

00:16:020 (6) new combo here

move 00:31:863 to 00:31:863 as I think it fits and it needs less reaction time for an 'Easy'

Krfawy's Normal

00:02:520 (1) new combo

00:04:770 (3) have a seperate beat here instead of slider space to match the previous beats ( same as 00:10:957 )

00:08:332 (4) new combo

00:08:520 (5) slider looks a bit weird imo but nothing wrong here

00:10:957 have a seperate beat here instead of slider space to match the previous beats [ eg: http://imgur.com/a/glidF ]

00:12:270 (6) new combo

00:14:332 (1) new combo

00:17:520 (5) same here with the slider but it fits more with the song so maybe just neaten up the edges a bit rather than changing the shape entirely
(or just leave it as the shape fits the music)

00:20:332 (5) new combo

00:23:332 (4) new combo

00:26:520 (6) new combo

00:29:145 (1) maybe new combo

00:31:770 (3) replace this with something that continues onto 00:33:270 to fit the song better

Ren's Advanced

00:14:332 (5) new combo

00:14:520 (1) remove new combo

00:31:770 (1) remove hitcircle and move the spinner here

Regraz's Hard

00:02:332 (4) new combo

00:02:520 (1) remove new combo

00:06:270 (4) new combo

00:10:770 (4) new combo

00:16:020 (5) new combo

00:16:020 (1) remove new combo

00:20:332 (6) new combo

00:20:520 (1) remove new combo

00:23:332 (6) new combo

00:23:520 (1) remove new combo

sorry about this one being just new combos but I like the difficulty :) :roll:

ReFaller's Insane

so many squares and triangles :!: :!:

00:10:582 (4) I'm not a big fan of having a new combo in the middle of a triplet so I suggest you modify this [ http://imgur.com/a/IOgz0 ]

00:16:582 (4) same here

00:16:582 (3) similarly here, I suggest a new combo here and remove the new combo from 00:23:520 (1) to match with 00:24:176 (3)

Extra

00:04:582 (4) when going to hit this note, to me, the pattern feels more like it should be a triangle and I am more directed towards 00:04:770 (1) as the next note instead of this one. This is the same case at 00:05:332 (4) . maybe try to re-arrange these notes to make it more clear that they are the next note rather than the one after it. I can however see how this pattern should work once the player understands it so form your own opinion on this

00:03:082 (1) and all other stacks similar to this in my opinion should be triples as they are more familiar to the player than stacks of 4. This is just based of my own test plays so this may not be true for other players

this difficulty in general might be the hardest part of the set to get ranked as it pretty much only consists of large jumps, however, some maps like this have been ranked previously so good luck! :)


Every mapper is different and my changes are mostly based off my style of mapping so please don't be offended at some of my changes :oops:
ReFaller

timotainia wrote:

M4M from #modreq

ONLY CHANGE WHAT YOU BELIEVE TO BE NECESSARY, some of my mod could be wrong
it's your map :lol:

General

unsure but I think advanced and hard difficulty names should be switched to fit hierarchy Reply for Venix - Advanced mean easier difficulty than hard

ReFaller's Insane

so many squares and triangles :!: :!:

00:10:582 (4) I'm not a big fan of having a new combo in the middle of a triplet so I suggest you modify this [ http://imgur.com/a/IOgz0 ] i'm keeping NC on white ticks, at least in this and similar sections...

00:16:582 (4) same here ...like this

00:16:582 (3) similarly here, I suggest a new combo here and remove the new combo from 00:23:520 (1) to match with 00:24:176 (3) bad NCing, i don't enjoy it

Every mapper is different and my changes are mostly based off my style of mapping so please don't be offended at some of my changes :oops:
So, thanks for brave try, good luck with improving your modding skill.
Lainey
kc
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

[General]
  1. bg ma resolucje o wielkosci 1365 x 768 zmien na to tlo ktore zzedytowalemi nie bedzie problemu
  2. Czemu imie Gd'era jest zespacjowane jako ze jest w mapach napisane jako Re Faller a spacji nie powinno byc bo imie refallera nie ma spacji , korekta powinna byc Refaller
  3. Musisz zmapowac pierwsze 3 sekundy mapy easy - jak RC mowi muszisz miec 30 sekund GRAJACEJ mapy czyli drain time innymi slowy, narazie na easy masz tylko 27 sekund
  4. krfawy - AR, OD i HP sa bardzo bardzo zle moim zdaniem poniewaz sa tak wielkie roznicowo do easy, lecz tak male w tym samym czasie z diffem advanced, jest tez dosc mala roznica * lecz takie settingi, znerfij to pls do AR ~ 3-4.5, OD ~ 3-4, HP ~ 3
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Easy]
  1. 00:04:020 (1,2) - skoro slidery sa tak blisko siebie, i maja podobne curvy, czemu nie blanketowac : o, zblanketuj (2) z (1) kopiuj slider (1) polorz na pozycji (2) i wuuuaaaaaalla masz perfekt blanket : o
  2. 00:06:270 (5,1) - skoro te dwa slidery nie ida ze soba w parze w sensie ze maja inne dzwieki czemu maja taka sama strukture, co moglbys zrobic to jest to (umiesc 4 troche wyzej zeby szlo w parze z bardzo zacurvionym sliderem ktory idzie do nastepnej sekci) a jezeli nie to poeksperymentuj ale zmien ten slider (5) zeby nie byl taki sam
  3. 00:07:770 (2) - z tym co moglbys zrobic to zrobic replike 00:08:520 (3) - tylko odwrucona o 180*, to da effekt fajny poniewaz oby dwa sldiery maja podobne dzwieki
  4. 00:16:020 (6) - daj tutaj nc, troche ciagnac jedno nc ciagle nie ma sensu duzo sie zmienilo
  5. 00:22:770 (3,4) - napraw blanket
  6. 00:25:020 (1,2,3) - kat tego jest troche taki meh, moglbys troche zaoograglic zeby mialo ladny flow do slidera 00:25:770 (3) - poniewaz on jest troche zaookraglony, jezeli zrobisz to poprawnie jak na zdjeciu nie bedziesz musial nawet meczyc sie z DS
  7. 00:28:395 (2,3) - 1. napraw blanket, 2. Flow troche tutaj nie pasuje moim zdaniem jest bardzo bardzo ostre, dla nowym graczy moze to byc troche dziwne i nawet za trudne, wiem ze robiles cos podobnego w poprzednich paternach ale to jakos nie pasuje, nawet maly rotate (ctrl + shift + r) zrobilby tutaj bardzo duza roznice, poniewaz wtedy byloby to bardziej proste flow
[Krfawy's Normal]
  1. 00:04:395 (2) - ten whistle na tym sliderendzie byl intencjonalny?, brzmi troche dziwnie i jakby go tam nie powinno byc, i tez nie pasuje do niczego aa
  2. 00:08:520 (5) - na tym sliderze znajduje sie dzwiek ktory poprostu pomijasz bez zadnego powodu, widze ten dzwiek ktory probowales zmapowac do tego sldiera ale on sie konczy w przeciagu 1/1 gapu and nie 5/4, i jeszcze jezeli zkrucisz ten slider i zaczniesz nowy po nim odrazu, na 00:09:082 - zaczynaja sie nowe dzwieki ktore moga byc nawet fajnie rozprezentowane uzywajac czegos nowego i co to podkresli jak 1/2 slider
  3. 00:16:770 (3,4) - moglbys rotatnac the sldiery zeby sie ustawialy (patrzyly) w osobna strone poniewaz dzwieki sie zmieniaja co nieco i taka zmiana by to podkreslila bardzo ladnie moim zdaniem. Tez by fajny flow do (5) by dalo moim zdaniem
  4. 00:21:270 (8) - moglbys to postawic na x:156 y:220 by zrobic taki fajny kolkowy flow z slidera 00:20:520 (6) - zrobiles to tutaj 00:21:082 (7) - ale (8) zepsules ten flow
  5. 00:23:895 (6) - zdaje mi sie ze ten repeat slider tutaj dziwnie lezy moglbys zrobic takie cos, i by gralo/brzmialo 10x lepiej moim zdaniem poniewaz wtedy ten bardzo slaby dzwiek na 00:23:895 - bylby takim breakiem na chwile, niby cos tam jest ale jezeli poruwnasz sobie to z tym 00:24:082 - czuc ostra roznice, i powinna byc tez roznica w graniu zeby to oddcucz
  6. 00:31:020 (1,2) - ^ co powiedzialem wczesniej odnosnie zmieniania rotacji slidera
[Ren's Advanced]
  1. 00:02:520 (1) - except of ncing this I'd strongly recommend nc this instead 00:01:770 (3) - since at (3) that's where the difference in sounds occurs rather than at (1)
  2. 00:11:520 (1) - this nc is kinda questionable here tbh, why place it here when the section is at a clear repeat when you can place it at 00:12:270 (3) - for 1. a better effect and 2. different more intense sounds come into play then which would emphasize that really well
  3. 00:12:270 (3) - you could add some shape into this slider since it follows somewhat different sounds than that entire 6 slider section, even something simple as this could work
[Regraz's Hard]
  1. 00:20:520 (1,2) - fix blanket lo
  2. 00:29:520 (1,2) - ^xxd

    Anyhow nice diff
[Refaller's Insane]
  1. Check!
[Extra]
  1. 00:01:770 (5) - to jest taki punkt ktory bedzie do wszystkich podobnych rzeczy sie zwracal: Wiec tutaj masz nutke lecz zmapowales juz 4 nutki przed ta, podniem to troche zeby sie w to fajniej gralo a nie tylko czekalo na nastepne nudne klikanie, jezeli naprzyklad bys zrobil slider od 00:01:957 - do 00:02:145, niedosc ze tam jest bardzo fajny dzwiek ktory sie rozrzeza to jeszcze taka mala zmiana juz by miala wplyw na gre i trzeba by mniej czekac na wiecej klikania. Popatrz na inne podobne sytuacje, i mozesz pozmieniac takie inne rzeczy podobne do tej
  2. 00:23:707 (1,2) - moglbys to zestakowac razem jak zrobiles to tutaj dla consistency 00:22:957 (1,2) -

[Final Words]

Extra - Fajny dff ale jedyne co bym powiedzial to czasami flow jest taki dziwny i moim zdaniem bardzo stary (00:25:207 (2,3,4) - na przyklad) w poruwnaniu z nowszymi mapami, nie wiem czy cos takiego ci sie podoba ale moim zdaniem to gra bardzo zle, oprucz tego jest duzo mozliwosci do zmapowania czegos w innych dziwekach (punkt 1) i jeszcze za duzo kolek moim zdaniem, z tyloma kolkami ta mapa bardziej sie czuje jak jakis tening do jumpow a nie jak mapa jezeli to ma sens

Inne sa wytlumaczony w modzie (jezeli cos jest wogule)

Oprucz tego fajny set GL!
BanchoBot
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