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Paroto - Ju Tou San Chi Tian Qi Qing [Taiko|Osu]

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Oni
osu file format v14

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[Metadata]
Title:Ju Tou San Chi Tian Qi Qing
TitleUnicode:舉頭三尺天氣晴
Artist:Paroto
ArtistUnicode:パロト
Creator:CrystilonZ
Version:Nwolf's Oni
Source:家有大貓
Tags:Nekojishi jiā yǒu dà māo jia you da mao mau Nviek5 クエン酸P 晴空和音 Triodust 空氣載體 furry ezek HappyRocket88 BoatKrab KittyAdventure Shiroi Hiroshi Boatocket gokugohan12468 collab collaboration 鸚鵡 ajeemaniz exusagi Nwolf Furiends Crystezek [Crz]Derrick WolfyArmato- Ntiger Kaitjuh
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Arzenvald

Arrival wrote:

[Usagi's Muzukashii]

The hitsound are very loud ! Most of all at the beginning. Before this 00:12:040 (1) - consider putting them at 40-50%. After this maybe around 65-70% and in the kiai you can put to around 80% // ok

00:18:321 (1) - Doesnt fit at all in the song. Move it here 00:18:415 - // it was intentionally mapped to the synthesizer than the drum, but okay

00:49:352 (1,1) - Consider removing these 2 and changing 00:49:540 (1) - to a k with finisher. // there's a drum sound but.. okaii

01:01:540 (1,1,1,1,1,1) - Not allowed in a muzukashii, 01:01:633 (1,1) - Either remove these 2 or put a slider instead. // mm keep, i discussed with nwolf long ago, the rhythm placement and the spacing between those two should be fair enough to justify it

01:03:312 (1) - 3/2 snappings don't fit in the song, move them to the white ticks after. For exemple, move this one 01:24:312 (1) - to 01:24:406 - // agree if in case you're talking about 'not fit to the percussion', but it was mapped the synthesizer in the musci so, i'll consider not to moving it.. don't blame how i map in mania :U

01:27:031 - Why did you stop here ? You can keep mapping the vocals here, with kats for exemple. // added some spinner for the last synth, doesn't really want to map the vocal xP

[Nwolf's Oni]

00:22:352 (109,110,111) - I'd change it to kkd to keep the structure here, plus it would sound a bit better imo.

Quite generic but fine, don't have a lot of things to say on it, good to go !
thank you, i edited a bg for the taiko diff, weff
also remove that '4K' in derrick difficulty name lol, wolfy's normal doesn't use 1/4

https://puu.sh/uqn9K/488e8952b3.zip
Arzenvald
and on second thought did selfmod and fixing some stuff from arrival's mod
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62102
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 25607,37607
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.799999

[Metadata]
Title:Ju Tou San Chi Tian Qi Qing
TitleUnicode:舉頭三尺天氣晴
Artist:Paroto
ArtistUnicode:パロト
Creator:CrystilonZ
Version:Usagi's Muzukashii
Source:家有大貓
Tags:Nekojishi jiā yǒu dà māo jia you da mao mau Nviek5 クエン酸P 晴空和音 Triodust 空氣載體 furry ezek HappyRocket88 BoatKrab KittyAdventure Shiroi Hiroshi Boatocket gokugohan12468 collab collaboration 鸚鵡 ajeemaniz exusagi Nwolf Furiends Crystezek [Crz]Derrick WolfyArmato- Ntiger Kaitjuh
BeatmapID:1061964
BeatmapSetID:495866

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taikobg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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40,375,4,1,0,50,1,0
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10540,-100,4,1,0,65,0,0
63031,375,4,1,0,75,1,1
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74656,-100,4,1,0,75,0,0
75031,-100,4,1,0,75,0,1
87031,-100,4,1,0,75,0,0


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Combo1 : 75,175,41
Combo2 : 239,164,5
Combo3 : 4,211,255
Combo4 : 125,69,13
Combo5 : 255,236,0
Combo6 : 153,126,100

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Akasha-
Checked over both mania difficulties, it should be fine to go in my opinion
IRC is lost, I didn't turn on save log but nevermind.

However, normal difficult is a little bit too easy comparing to hard difficult, the gap is a little bit big but it is not problem at all, but I would still suggest you to make the normal difficulty to be harder.

Overall, mania difficulties are fine.
Arzenvald
w h e n
; ;
Topic Starter
CrystilonZ
When cryp checks this I guess xd
ZekeyHache

CrystilonZ wrote:

When cryp checks this I guess xd
I don't think we can get an icon from him anymore 👀
HappyRocket88
Rip piano diffs, you'll be remembered
Topic Starter
CrystilonZ
can I throw this to the grave I'm really pissed that the golden ending is not lin hu's.
Akasha-
Mania diffs got removed eh?

Just Shu-Chi, and that fast car
Topic Starter
CrystilonZ
yea I needed to orz
finding bns that would push this without mania and taiko diffs is too hard already qwq

I'm running out of patience and preservation rn so I'm doing everything to get this thing done before I become desperate and fuck it lol
Horrifying
someone beat me to it, damn. i wish ya luck on getting ranked!
Therre
We all know that Senapi is the best of the 3 anyway :P Great map so far tho. Can't wait for it to be qualified!
Topic Starter
CrystilonZ

Mercenary wrote:

We all know that Lin Hu is the best of the 3 anyway :P
Thanks for the support guys I'm finding bns that would nominate this lol I'm trying real hard to.
EdmundLawerenz
Need to get this beatmap ranked. It is just not worth to let it go waste. Nicely made map so far!

I tested the beatmap myself till Furfriend's Insane difficulty in Osu! mode (Can't go till Fur-ious myself cause it's just too hard for me). They are good. Not bad i'll say.

Edit : the only part that i found it is a little hard to get it right is this :



It is in Crystezek's Advanced difficulty. I have a hard time get the rhythm right as I can hear 2 beat instead of 3. So I only hit twice and missed the reverse slider. That's all from what I can comment on this. other than this is a OK for me!

Hope this map will get ranked real soon. The map is just playable and have minimal errors!
Chewin
Hello! I am sorry for this M4M but I am here now. Old mapset nice!
http://osu.ppy.sh/ss/9632146 wut xd

~Metadata~

  1. http://www.nicovideo.jp/watch/sm29248659 I have checked this and are you sure that the artist is correct? Shouldn't it be 家有大貓遊戲主題曲? I am not sure because I do not understand this site honestly, let me know about this. Also, add these missing names to the tags:

    Music: Triodust (空氣載體)
    Lyrics: クエン酸P (晴空和音)
    Vocal: パロト
    Mix: クエン酸P (晴空和音)
    PV: Nviek5
~General~

  1. Delete thisisabg.jpg unused file;
  2. I would set slidetick 2 to warn on easier diffs the players about the slowdown on the middle part of the song. For example I noticed on the Hard diff that the slowing part at 00:49:540 (1) - cannot be predicted because the 1/1 sliders can be easily confused as normal previous 1/2 sliders if you compare them. So, increasing slidertick rate to 2 would solve this problem.
~Easy~

  1. 00:10:540 (1) - I would move this slider some grid up because it's covered a little by accuracy bar and it looks ugly;
  2. 00:18:977 (3) - I guess you forgot to add custom clap here? If not, make it consistent with 00:24:977 (4) - at least;
  3. 00:25:915 (2,3) - The way you connected these two sliders is unflowing and ugly too see tbh due to the1.00x spacing. You could fix that by making a different shape for this slider: 00:25:915 (2)- so you can avoid this. Maybe something like this? Just an idea of what I mean: https://osu.ppy.sh/ss/9632077
~ezek's Normal~

  1. 00:18:040 (2) - I guess you copypasted hitsounds from Easy diff, so same as before about this slider's tail hitsound;
  2. 00:22:540 (1,2) - I would honestly give them a more accentuated curve with those red points to make it smoother while playing it, it looks too linear imo;
  3. 00:49:540 (1,2,3) - I got your idea but being a normal this rhythm looks a kinda weird with that unmapped downbeat, so i would just add a circle on 00:51:040 - just like the next section;
  4. 01:23:843 (5,1) - Only stacked NCing, I would swap them;
~Crystezek's Advanced~

  1. 00:19:071 (6) - I would remove this circle because I agree with what EdmundLawerenz said about this, just like you did for 00:25:165 (3) - because actually it looks to hard for this kind of diff imo;
  2. 01:00:415 (4) - This slider's tail is kinda unaudible and it's unrankable atm, just increase its volume some little more please;
~Boatocket's Hard~

  1. 00:05:852 (4) - I would change this with 1/2 slider so you can fill the piano sound;
  2. 00:32:102 (2,3) - Try to make this different? I mean, the difference of spacing is too big comparing to the whole combo pattern. You could maybe 00:32:665 (4) - CTRL + G this to balance it? idk just an idea but anyways I still feel it too pushed imo;
  3. 00:40:540 (1) - The way you directed this slider makes the pattern kinda unflowing to play honestly because I feel it too much pushed on the left while you could improve it by rotating the slider a little on the right in this way: https://osu.ppy.sh/ss/9632270
  4. 00:44:102 (2,4) - Stack them?
  5. 00:53:852 (3) - I would add a circle here and move this slider 1/2 after and reduce it by 1/2 because the unmapped downbeat makes the rhythm weird and the hitsounding too empty while playing the map. All next downbeat are all mapped even if the vocal starts 1/2 earlier like this one, so, you should fix this;
~Furiends' Insane~

  1. 00:05:852 (4) - Same of last point in the Hard diff. The missing downbeat even you are mapping the vocal makes the rhythm look too weird and empty while playing it. So, move this slider 1/2 later by reducing it as well and add a circle on this tick;
  2. 00:11:852 (8) - Stack this circle with (5), no reason for this random and sudden lonely jump on this long combo;
  3. 00:15:040 (1) - This and 00:21:040 (1) - should be reduced by 1/4 to make 3/4 patterns like all the other 00:13:540 (1,2) - 00:16:540 (1,2) - and so on, I didn't get why there is inconsistency here;
  4. 00:28:165 (4,5) - After the flowing 00:27:227 (1,2,3) - pattern, this one with these 2 circles looks unflowing to play honestly and it's probably due to the way you placed them (a linear antijump directed on the left) that doesn't connect good this section to the upcoming one. What about this? https://osu.ppy.sh/ss/9632371 all the sliders are mapped to fill the piano sound in the music and their tails make a triangle between them. It's just an idea, you can change with your own patterns but just avoid these 2 circles and use a different pattern (preferably an 1/2 slider);
  5. 00:29:665 (4) - I would use 1/2 slider here because I can hear the vocal sound on 00:29:852 - that is actually unmapped and after it you have to add a circle on the next downbeat to make it clickable instead to map it with slider's tail;
  6. 00:57:040 (1) - This slider is too hard to play and read being snapped with previous slider's tail and being the curve placed too much close to the head (so appearing too suddenly) and its curve is even too much exaggerated and holded. I would make something smoother and cleaner :\
  7. 01:02:852 (5) - Unnecessary antijump, I would move this to 456|316 to make a triangle with centered 01:02:290 (2) - and to emphasize the upcoming kiai that is gonna to start;
~Fur-ious~

  1. 00:10:352 - There should be an unstacked circle here just like you did for 00:08:665 (4,5,1) - to emphasize the next downbeat;
  2. 00:50:102 (3,4,1,2) - I do not understand this rhythm here honestly. I mean, they should be triple just like you did for the next part at 00:56:102 (2,3,4) - and 00:58:352 (1,2,3) - . Starting those sliders on the blue tick is not a good idea honestly;
  3. 01:02:477 (5,1,2) - The way you connected these 3 elements with these jumps is very unflowing to play, really. I suggest you to change with something better to play;
  4. 01:12:406 (2,3,4) - I honestly dislike the triples placed 1/4 after the end of a slider (it's very hating to play xD). I suggest you to switch the (2) with an 1/4 slider if you want to keep this 1/4 rhythm or just remove the (3);
  5. This map is not bad, but I think it's too overmapped with triples/streams and sometimes exaggerated jumps. I would like to see some more adjustments on this diff.
Well, mapset is good and I would push it forward but I would even see some more improvements on the top diff honestly. Just do this: while you catch a taiko BN that can give you the taiko symbol you can try to find some other mods for the top diff and after got the taiko check, you can call me back for the bubble and we can try to push it forward for the ranking! Good luck meanwhile :3/
Kroytz
Nekojishi 2 when

Fur-ious
General: I get the whole Fur thing but isn't "Furious" without the hyphen good enough? Similar to how "Fur-iends" isn't something you'd do either? Not sure how Fur-ious relates to anything the song/game talks about either but it's entirely subjective I guess, I just assume it's part of the Fur thing xd

Hitsounds: I played this quite a few times to notice there could be more hitsound optimization.

00:01:540 (1,1,2,1,1,2) - Drum end? It would be better as Soft since there is no drum sound. I can see in the folder that drum-hitnormal and drum-hitnormal1 are both silent sounds but... even if it's a 5% volume Soft it's not as jarring as the drum sound (assuming player has hitsounds disabled).

00:08:852 (5) - Maybe better as Soft/Soft not Drum/Soft

00:14:290 (4) - From this section, music has a clear whistle thing sound on every downbeat, and a hihat on every 3rd white tick. So, you could use Normal/Soft Whistle to get the noise on every downbeat, and Auto/Drum Whistle for every 3rd white tick. Might also be nice to get a custom sound for the drum-whistle but osu's default is pretty good for it already. It would make the music sound much more interesting.
Here's what it could sound like: https://streamable.com/1ynuc

00:26:102 (3) - Normals on reds are really really really awkward to listen to... usually it'd be okay to do them on whites (if anything) but the reds are so strange here..

00:28:165 (4) - Drum on slider-end is not good here (no drums sounds).

For everything up until 00:49:540 (2) - is really questionable with how you went about hitsounding things... I do believe what you have is a style of hitsounding and it seems okay, its just that because of how you mapped to the vocals and are trying to follow two different things at once it makes everything feel really.. confusing.

01:01:727 (3) - slider-end doesn't have any hitsounds to it in the music
01:01:915 (4) - ^

01:04:156 (6) - Drum on slider-end again is still odd here.. soft works better :| Just mute the slider-ends to 5% each time and it sort of emulates the whole silence thing. While not 100% silent like your drum-samples it's less jarring than using drum (of course again this is assuming player has hitsound disabled).

01:11:281 (4) - Sort of wondering why the sudden use of the claps here? The music was kept steady and then the custom claps came in. It does sound nice but why not use them at the start of the chorus? Although, if it were me I would just use the same hitsound pattern as before during this section 00:13:540 (1) - since they are almost identical, but adjusting to the chorus-y stuff instead


01:27:031 (1,2,3,4,1,2,3) - Drum endings aaaaaa


Mapping:

00:08:852 (5) - Weaker than the claps but spaced higher? To me it doesn't seem correct but this isn't wrong either. Just kind of strange

00:10:352 - For consistency to the previous measure, there might want to be another circle here. There is a piano after-all and I'd imagine just the triangle thing again.

00:13:352 (3) - Keep linear slider just like the other two sliders?

00:13:821 (2) - This felt really weird because the slider gets ignored by the slider-end. Maybe you could do the same as you did here 00:19:540 (1,2,3) -

00:14:946 (7,1) - I really think the NC's should be reversed here. One thing that felt awkward during gameplay was seeing the NC before the measure would come up. For a song like this NC'ing on downbeats should be sufficient imo. I won't touch upon these elsewhere but just take notice of it.

00:15:227 (3,4,5,6,7) - I can't say I understand this stream here. If it's for rhythmic variety maybe you should add a circle on 00:18:508 - to keep the measures more consistent.

00:26:477 (5) - I think you're following the vocal here but the slider-end clap is ehhh
00:26:852 (6) - Strong downbeat gets ignored :// I personally get conflicted when songs do this red-vocal rhythm with white-instruments because it's like, you follow one thing and you miss the other. Although, from my experience I often see mappers go for the instruments because it's 1000% times easier to be consistent since vocals often do their own thing. I don't expect you to change this but please, it'd be wise to consider a different rhythm to match the more consistent instruments :<
This rhythm would work fine to get all the nice beats in https://puu.sh/yug7r/b08c47c941.jpg

00:49:540 (2,3,4,1,2,3,4,5) - The music is really consistent here but the sliders are all gradually getting longer and thus missing some beats here and there. The most unusual is 00:51:602 (3,4,5) - where there is a triple where the two previous sliders had a double. It feels a little too unusual. You can hear that between these two sliders 00:51:790 (5,1) - there are more beats that get missed so... I'm not exactly sure what is going on here ;;

00:55:165 (1,2) - Unsure about this NC.

01:07:624 (1,2,3,4) - So yeah... the thing about following the vocal is that you'll have these streams of 4 circles and man, this is awkward af lol

01:12:406 (2,3,4) - Same thing is confusing with this because you do these things with the doubles afterwards 01:04:531 (1,2,3) - and 01:09:406 (2,3,4) - but the random triple you have there is so off-putting.

01:20:562 (6,7,8,9) - I don't know how to suggest an alternative for this but um... again the rhythm is so strange here.

01:29:656 (1) - Could split this into two sliders or have a circle on top of the red and start the long slider on the white. might match the vocals better.

After careful inspection, I think the difficulty has a lot more room for improvement but maybe that's just my ideals speaking against the map. Otherwise, it seems fine. I can't really agree with vocal mapping because a lot of things get... tangled lol
I hope this was useful in some way and sorry if the mod came out sounding too negative D: Wish you the best~
Also, Shu-Chi is best boy <3
HappyRocket88
HappyReporting: Everything fixed from HappyRocket88's parts! owo/

Except for
00:05:852 (4) - Same of last point in the Hard diff. The missing downbeat even you are mapping the vocal makes the rhythm look too weird and empty while playing it. So, move this slider 1/2 later by reducing it as well and add a circle on this tick;
I tried doing as you said but it becomes rather unpredictable since the voice is held till that tick so adding a circle wouldn't feel alright for me.

Arigatou Gosaimasu! :3
Topic Starter
CrystilonZ
I'm fixing stuff/replying to stuff with the mac client so answers can contain errors cuz of the huge audio lag lmfao.
Feel free to retort if my explanation seems odd

Kroytz wrote:

Nekojishi 2 when

Fur-ious
General: I get the whole Fur thing but isn't "Furious" without the hyphen good enough? Similar to how "Fur-iends" isn't something you'd do either? Not sure how Fur-ious relates to anything the song/game talks about either but it's entirely subjective I guess, I just assume it's part of the Fur thing xd k agree
Hitsounds: I played this quite a few times to notice there could be more hitsound optimization. before I continue let me clarify that I don't care about people that play with hitsounds disabled and/or skin hitsounds at all. Imo if people do that for whatever reason (better feedback perhaps?) and the hitsounds sound bad to them, it is not my fault lol. I consider skins as "optional add-ons" and imo if you want a full experience of a map, play it with the default hitsounds + the custom hitsounds the map provides.

00:01:540 (1,1,2,1,1,2) - Drum end? It would be better as Soft since there is no drum sound. I can see in the folder that drum-hitnormal and drum-hitnormal1 are both silent sounds but... even if it's a 5% volume Soft it's not as jarring as the drum sound (assuming player has hitsounds disabled).

00:08:852 (5) - Maybe better as Soft/Soft not Drum/Soft nah there's only the piano sound supporting this note. silence hitnormal + softwhistle is better imo

00:14:290 (4) - From this section, music has a clear whistle thing sound on every downbeat, and a hihat on every 3rd white tick. So, you could use Normal/Soft Whistle to get the noise on every downbeat, and Auto/Drum Whistle for every 3rd white tick. Might also be nice to get a custom sound for the drum-whistle but osu's default is pretty good for it already. It would make the music sound much more interesting.
Here's what it could sound like: https://streamable.com/1ynuc o hey that seems cool. Will look more into it during the weekends

00:26:102 (3) - Normals on reds are really really really awkward to listen to... usually it'd be okay to do them on whites (if anything) but the reds are so strange here.. normal-hitnormals are kicks though?

00:28:165 (4) - Drum on slider-end is not good here (no drums sounds).

For everything up until 00:49:540 (2) - is really questionable with how you went about hitsounding things... I do believe what you have is a style of hitsounding and it seems okay, its just that because of how you mapped to the vocals and are trying to follow two different things at once it makes everything feel really.. confusing. o trust me i'd love to make the intensity drop here harsher but that will cause problems regarding the spread stuff so I can't. Tried my best to make it easy to follow

01:01:727 (3) - slider-end doesn't have any hitsounds to it in the music hm? pretty sure I hear snares on them
01:01:915 (4) - ^

01:04:156 (6) - Drum on slider-end again is still odd here.. soft works better :| Just mute the slider-ends to 5% each time and it sort of emulates the whole silence thing. While not 100% silent like your drum-samples it's less jarring than using drum (of course again this is assuming player has hitsound disabled).

01:11:281 (4) - Sort of wondering why the sudden use of the claps here? The music was kept steady and then the custom claps came in. It does sound nice but why not use them at the start of the chorus? Although, if it were me I would just use the same hitsound pattern as before during this section 00:13:540 (1) - since they are almost identical, but adjusting to the chorus-y stuff instead o crap why indeed


01:27:031 (1,2,3,4,1,2,3) - Drum endings aaaaaa

again, like how we consider overlapping stuff/readability stuff with the default skin, I only consider hitsounds with the official hitsounds + the custom hitsounds that the map provides. If the player chooses to override those with his/her custom hitsounds, which I have no control over, and the map sounds bad then I don't think it's my fault lol.


Mapping:

00:08:852 (5) - Weaker than the claps but spaced higher? To me it doesn't seem correct but this isn't wrong either. Just kind of strange mentioned quite a few times earlier. uhmm it's quite long so eeh XD

00:10:352 - For consistency to the previous measure, there might want to be another circle here. There is a piano after-all and I'd imagine just the triangle thing again. I don't hear any piano. Maybe i'm deaf but I honestly don't hear the piano. Replying to mods like this definitely isn't good to my ears in the long term lmfao

00:13:352 (3) - Keep linear slider just like the other two sliders? want that lovely sling-shot effect thingy. Quite ambiguous I know but isnt it lovely <3

00:13:821 (2) - This felt really weird because the slider gets ignored by the slider-end. Maybe you could do the same as you did here 00:19:540 (1,2,3) - I can but there's a matter of difficulty here. I consider stuff like 00:19:540 (1,2,3) - a bit too hard to be after a harsh jump sequence. I map this in a way that 6 digit scums like me can pass it so yea I need to consider about the difficulty as well

00:14:946 (7,1) - I really think the NC's should be reversed here. One thing that felt awkward during gameplay was seeing the NC before the measure would come up. For a song like this NC'ing on downbeats should be sufficient imo. I won't touch upon these elsewhere but just take notice of it. k will go through nc stuff once more.

00:15:227 (3,4,5,6,7) - I can't say I understand this stream here. If it's for rhythmic variety maybe you should add a circle on 00:18:508 - to keep the measures more consistent. I don't map the white noice stuff but like white noice and the electronic melody stuff are hard to distinguish XD. Imo the one at 00:18:508 is a white noice. what do you think?

00:26:477 (5) - I think you're following the vocal here but the slider-end clap is ehhh shush vocals are lovely <3
00:26:852 (6) - Strong downbeat gets ignored :// I personally get conflicted when songs do this red-vocal rhythm with white-instruments because it's like, you follow one thing and you miss the other. Although, from my experience I often see mappers go for the instruments because it's 1000% times easier to be consistent since vocals often do their own thing. I don't expect you to change this but please, it'd be wise to consider a different rhythm to match the more consistent instruments :< o well I might be the odd one lmao. I always go for the vocals in this case (if you want to see a more extreme case >> https://osu.ppy.sh/beatmapsets/678534/#osu/1434723
This rhythm would work fine to get all the nice beats in https://puu.sh/yug7r/b08c47c941.jpg

00:49:540 (2,3,4,1,2,3,4,5) - The music is really consistent here but the sliders are all gradually getting longer and thus missing some beats here and there. The most unusual is 00:51:602 (3,4,5) - where there is a triple where the two previous sliders had a double. It feels a little too unusual. You can hear that between these two sliders 00:51:790 (5,1) - there are more beats that get missed so... I'm not exactly sure what is going on here ;; bad newbie decisions lmfao. Thought adding a gradually increasing intensity might be good here but nop lmfao. gonna change

00:55:165 (1,2) - Unsure about this NC. eeeh? why though?

01:07:624 (1,2,3,4) - So yeah... the thing about following the vocal is that you'll have these streams of 4 circles and man, this is awkward af lol not by that much imo. I always shift to the electronic melody thing when there are no vocals. This follows that logic well, doesnt it?

01:12:406 (2,3,4) - Same thing is confusing with this because you do these things with the doubles afterwards 01:04:531 (1,2,3) - and 01:09:406 (2,3,4) - but the random triple you have there is so off-putting. yea it's a bit odd but uhh doing otherwise is inconsistent with the rhythm choice i've been doing so far. So I tried to improve the readability by having no other stacked circles after a 3/4 slider anywhere else. hopefully that will hlep xd

01:20:562 (6,7,8,9) - I don't know how to suggest an alternative for this but um... again the rhythm is so strange here.

01:29:656 (1) - Could split this into two sliders or have a circle on top of the red and start the long slider on the white. might match the vocals better. aa I'm well aware that the vocal here can be split into two parts but I also consider how connected the vocals are. 01:28:156 (4,1) - are mapped with a circle and a slider because each syllable has a clear consonant. The second syllable of this one on the other hand doesn't have a consonant attached to it so the vocals feel a lot more connected. I'd love to do stuff like 01:08:843 (10,1) - but imo it's too intense for a part like this

After careful inspection, I think the difficulty has a lot more room for improvement but maybe that's just my ideals speaking against the map. Otherwise, it seems fine. I can't really agree with vocal mapping because a lot of things get... tangled lol understandable lol. I get some complains about me taking vocal mapping to the extreme as well XD since most mappers mediate between vocals and instruments. But like I don't understand when people ignore all vocals and go for 100% percussions/instruments either. Imo even though following the vocals might be a bit hard and confusing sometimes, I still consider vocals as the main melody of the song and I map according to them. Only under exceptional circumstances will I stop following the vocals xd
I hope this was useful in some way and sorry if the mod came out sounding too negative D: Wish you the best~ dw mayne having different opinions is always okay. luv u nonetheless <3
Also, Shu-Chi is best boy <3 k I hate you now
will reply to chewin's tmr o/ it's tmr
I thought the taiko icon was outdated lol. I thought hybrid maps worked like this but idk I'm not a bn xd
also metadata is probably correct. I got the confirmation from the goddess herself a while ago XD



Chewin wrote:

Hello! I am sorry for this M4M but I am here now. Old mapset nice!
http://osu.ppy.sh/ss/9632146 wut xd daddo

~Metadata~

  1. http://www.nicovideo.jp/watch/sm29248659 I have checked this and are you sure that the artist is correct? Shouldn't it be 家有大貓遊戲主題曲? I am not sure because I do not understand this site honestly, let me know about this. Also, add these missing names to the tags: will do

    Music: Triodust (空氣載體)
    Lyrics: クエン酸P (晴空和音)
    Vocal: パロト
    Mix: クエン酸P (晴空和音)
    PV: Nviek5
~General~

  1. Delete thisisabg.jpg unused file; I swear I deleted this
  2. I would set slidetick 2 to warn on easier diffs the players about the slowdown on the middle part of the song. For example I noticed on the Hard diff that the slowing part at 00:49:540 (1) - cannot be predicted because the 1/1 sliders can be easily confused as normal previous 1/2 sliders if you compare them. So, increasing slidertick rate to 2 would solve this problem.maybe it's just me but imo tickrate 2 doesn't fit with the song that well, especially in the slow parts. Imo since the SV drop is by no means random (I mean there's a huuuuge intensity drop in the music itself as well) hard players should be able to react to the SV change.
~Easy~

  1. 00:10:540 (1) - I would move this slider some grid up because it's covered a little by accuracy bar and it looks ugly; hit error bar reeeeeeee
  2. 00:18:977 (3) - I guess you forgot to add custom clap here? If not, make it consistent with 00:24:977 (4) - at least;nop these are all intentional. (3) only has a kick on it (claps are snares) and (4) has this weird drum added to add (hence the normalhitnormal)
  3. 00:25:915 (2,3) - The way you connected these two sliders is unflowing and ugly too see tbh due to the1.00x spacing. You could fix that by making a different shape for this slider: 00:25:915 (2)- so you can avoid this. Maybe something like this? Just an idea of what I mean: https://osu.ppy.sh/ss/9632077 o wow coool k changed

~Crystezek's Advanced~

  1. 00:19:071 (6) - I would remove this circle because I agree with what EdmundLawerenz said about this, just like you did for 00:25:165 (3) - because actually it looks to hard for this kind of diff imo;
  2. 01:00:415 (4) - This slider's tail is kinda unaudible and it's unrankable atm, just increase its volume some little more please; thought silent sliderends were rankable but eeh this is an advanced after all XD

~Furiends' Insane~

  1. 00:28:165 (4,5) - After the flowing 00:27:227 (1,2,3) - pattern, this one with these 2 circles looks unflowing to play honestly and it's probably due to the way you placed them (a linear antijump directed on the left) that doesn't connect good this section to the upcoming one. What about this? https://osu.ppy.sh/ss/9632371 all the sliders are mapped to fill the piano sound in the music and their tails make a triangle between them. It's just an idea, you can change with your own patterns but just avoid these 2 circles and use a different pattern (preferably an 1/2 slider);k adjusted. Make it curved so that it flows to the next slider bettur
  2. 00:29:665 (4) - I would use 1/2 slider here because I can hear the vocal sound on 00:29:852 - that is actually unmapped and after it you have to add a circle on the next downbeat to make it clickable instead to map it with slider's tail; kinda similar to 00:26:665 (4) - actually. imo the mapper is mapping to the piano sounds here and he's ignoring every vocal xd
~Fur-ious~

  1. 00:10:352 - There should be an unstacked circle here just like you did for 00:08:665 (4,5,1) - to emphasize the next downbeat; aaaaa the unstacked circle is not there to emphasize the downbeat lol. so uhm simply put 9 stacked circles is just weird lol so u need to split them. Part prior is mapped to the piano so I thought splitting them with the piano sound on the red tick was a good idea XD
  2. 00:50:102 (3,4,1,2) - I do not understand this rhythm here honestly. I mean, they should be triple just like you did for the next part at 00:56:102 (2,3,4) - and 00:58:352 (1,2,3) - . Starting those sliders on the blue tick is not a good idea honestly; adjusted
  3. 01:02:477 (5,1,2) - The way you connected these 3 elements with these jumps is very unflowing to play, really. I suggest you to change with something better to play; yep that's completely intentional XD. This diff is designed in a way that this flow break emphasizes the start of the kiai. Did you notice how everything flowed so well except at some particular spots?
  4. 01:12:406 (2,3,4) - I honestly dislike the triples placed 1/4 after the end of a slider (it's very hating to play xD). I suggest you to switch the (2) with an 1/4 slider if you want to keep this 1/4 rhythm or just remove the (3); o god maybe because I'm a 6 digit scrub so I don't know if this is bad to play but eeh even if I want to remove/change this I can't. Short drumrolls like this are always mapped with circles a
  5. This map is not bad, but I think it's too overmapped with triples/streams and sometimes exaggerated jumps. I would like to see some more adjustments on this diff. aa about the overmapping. don't worry i've checked for overmapped notes like uhm 3 times perhaps? I even checked the map with the instrumental version to make sure that there is no overmapping XD. I'm 95 percent sure there's no overmapping.
Well, mapset is good and I would push it forward but I would even see some more improvements on the top diff honestly. Just do this: while you catch a taiko BN that can give you the taiko symbol you can try to find some other mods for the top diff and after got the taiko check, you can call me back for the bubble and we can try to push it forward for the ranking! Good luck meanwhile :3/
Thanks for the mod you two <3
ZekeyHache

EdmundLawerenz wrote:



It is in Crystezek's Advanced difficulty. I have a hard time get the rhythm right as I can hear 2 beat instead of 3. So I only hit twice and missed the reverse slider.
I removed the circle so it's more readable now~ Thanks for your feedback!

Chewin wrote:

~ezek's Normal~

  1. 00:18:040 (2) - I guess you copypasted hitsounds from Easy diff, so same as before about this slider's tail hitsound; Crys was the one who hitsounded everything so idk lul
  2. 00:22:540 (1,2) - I would honestly give them a more accentuated curve with those red points to make it smoother while playing it, it looks too linear imo; applied
  3. 00:49:540 (1,2,3) - I got your idea but being a normal this rhythm looks a kinda weird with that unmapped downbeat, so i would just add a circle on 00:51:040 - just like the next section; but in this section there is nothing important to highlight in that downbeat~ It feels empty so I'm mapping the most noticeable things in the music, which fit nicely for the relaxed part of the song. The rhythm may be "weird" but it should be easy to follow intuitively due to the stronger beats that the patterns follow~
  4. 01:23:843 (5,1) - Only stacked NCing, I would swap them; hmm it breaks the nc consistency, but ok, applied cuz it looks nicer lol
~Crystezek's Advanced~

  1. 00:19:071 (6) - I would remove this circle because I agree with what EdmundLawerenz said about this, just like you did for 00:25:165 (3) - because actually it looks to hard for this kind of diff imo; ye, removed based on his post~
  2. 01:00:415 (4) - This slider's tail is kinda unaudible and it's unrankable atm, just increase its volume some little more please; just letting you know slidertails can be silenced and it's not something unrankable~ they're fine as long as they fit the song
nothing for me to fix in the insane collab yay ^w^
Thanks for the mod!

Here my updates~

ezek's Normal
osu file format v14

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DistanceSpacing: 1.1
BeatDivisor: 4
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[Metadata]
Title:Ju Tou San Chi Tian Qi Qing
TitleUnicode:舉頭三尺天氣晴
Artist:Paroto
ArtistUnicode:パロト
Creator:CrystilonZ
Version:ezek's Normal
Source:家有大貓
Tags:Nekojishi jiā yǒu dà māo jia you da mao mau Nviek5 クエン酸P 晴空和音 Triodust 空氣載體 furry ezek HappyRocket88 BoatKrab KittyAdventure Shiroi Hiroshi Boatocket gokugohan12468 collab collaboration 鸚鵡 ajeemaniz exusagi Nwolf Furiends Crystezek Ntiger Kaitjuh
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Crystezek's Advanced
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62102
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1607,13607,25607,34607,37607,49607,63107,75107
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Ju Tou San Chi Tian Qi Qing
TitleUnicode:舉頭三尺天氣晴
Artist:Paroto
ArtistUnicode:パロト
Creator:CrystilonZ
Version:Crystezek's Advanced
Source:家有大貓
Tags:Nekojishi jiā yǒu dà māo jia you da mao mau Nviek5 クエン酸P 晴空和音 Triodust 空氣載體 furry ezek HappyRocket88 BoatKrab KittyAdventure Shiroi Hiroshi Boatocket gokugohan12468 collab collaboration 鸚鵡 ajeemaniz exusagi Nwolf Furiends Crystezek Ntiger Kaitjuh
BeatmapID:1062783
BeatmapSetID:495866

[Difficulty]
HPDrainRate:4.5
CircleSize:3.7
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.28
SliderTickRate:1

[Events]
//Background and Video events
Video,-40,"thisisavideo.avi"
0,0,"CNYbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"SB\sweetest-person-on-earth.png",320,240
S,0,0,,0.45
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F,1,63031,64531,0,1
M,2,73531,75031,40,380,60,380
F,2,73531,75031,1,0
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 75,175,41
Combo2 : 239,164,5
Combo3 : 4,211,255
Combo4 : 125,69,13
Combo5 : 255,236,0
Combo6 : 153,126,100

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321,25,53290,2,0,P|282:15|250:24,1,64,0|0,0:0|0:0,0:0:0:0:
228,42,53852,1,0,0:0:0:0:
192,26,54040,2,0,P|149:16|81:68,1,128,2|2,0:0|0:0,0:0:0:0:
154,91,55165,1,2,0:0:0:0:
103,148,55540,6,0,B|84:192|84:192|105:237,2,96,2|2|0,0:0|0:0|0:0,0:0:0:0:
166,191,57040,2,0,B|219:219|295:196|307:147|287:101|254:84|218:92|207:127,1,256,2|2,0:0|0:0,0:0:0:0:
363,323,59665,5,0,0:0:0:0:
400,328,59852,1,0,0:0:0:0:
438,333,60040,1,2,0:0:0:0:
297,276,60415,2,0,L|134:288,1,160,2|0,0:0|0:0,0:0:0:0:
90,226,61540,6,0,P|81:196|89:157,2,64,0|0|0,1:0|1:0|1:0,0:0:0:0:
166,198,62102,1,8,3:1:0:0:
166,198,62196,1,0,1:0:0:0:
166,198,62290,2,0,L|232:193,1,64,0|0,1:0|1:0,0:0:0:0:
284,139,62665,2,0,P|293:109|285:70,1,64,8|0,3:2|1:0,0:0:0:0:
229,193,63031,6,0,P|214:258|229:316,1,128,4|8,1:0|0:1,0:0:0:0:
302,347,63593,2,0,L|431:347,1,128,2|2,1:2|1:2,0:0:0:0:
487,296,64156,2,0,P|492:265|487:234,1,64,8|0,0:1|1:0,0:0:0:0:
414,207,64531,6,0,P|357:187|340:110,1,128,2|8,1:2|0:1,0:0:0:0:
365,56,65093,1,0,1:0:0:0:
288,65,65281,2,0,P|256:71|226:65,1,64,2|0,0:0|1:0,0:0:0:0:
152,39,65656,2,0,P|120:32|89:38,1,64,8|0,0:1|0:0,0:0:0:0:
121,109,66031,6,0,L|121:241,1,128,10|8,1:2|0:1,0:0:0:0:
121,313,66593,1,0,1:0:0:0:
188,276,66781,2,0,P|221:266|260:276,2,64,2|2|8,0:0|1:2|0:1,0:0:0:0:
225,342,67343,1,2,1:2:0:0:
301,330,67531,6,0,B|334:300|326:253|326:253|350:212,1,128,10|8,1:2|0:1,0:0:0:0:
401,160,68093,2,0,P|403:126|386:88,1,64,0|8,1:0|1:2,0:0:0:0:
312,64,68468,1,0,1:2:0:0:
312,64,68562,1,8,1:2:0:0:
312,64,68656,2,0,P|310:98|327:136,1,64,0|2,1:0|0:0,0:0:0:0:
347,215,69031,6,0,P|276:208|238:169,1,128,14|8,1:2|0:1,0:0:0:0:
192,107,69593,2,0,P|145:64|83:61,1,128,0|0,1:0|1:0,0:0:0:0:
25,111,70156,2,0,L|8:184,1,64,8|2,0:1|1:2,0:0:0:0:
11,250,70531,6,0,P|55:207|115:220,1,128,0|8,1:0|0:1,0:0:0:0:
164,278,71093,1,0,1:2:0:0:
220,329,71281,2,0,L|292:338,1,64,10|2,3:2|1:2,0:0:0:0:
357,315,71656,2,0,L|389:247,1,64,8|2,0:1|1:2,0:0:0:0:
417,187,72031,6,0,L|393:58,1,128,10|8,1:2|0:1,0:0:0:0:
256,128,72781,2,0,L|256:256,1,128,10|8,3:2|0:1,0:0:0:0:
95,187,73531,2,0,L|119:58,1,128,10|8,3:2|0:1,0:0:0:0:
256,128,74281,2,0,L|256:191,1,64,10|0,3:2|1:2,0:0:0:0:
256,269,74656,2,0,L|256:332,1,64,0|8,1:0|3:2,0:0:0:0:
323,228,75031,6,0,P|354:202|442:229,1,128,4|8,1:0|0:1,0:0:0:0:
492,268,75593,1,2,1:2:0:0:
509,192,75781,2,0,L|511:116,1,64,2|2,0:2|1:2,0:0:0:0:
451,79,76156,2,0,L|449:3,1,64,8|0,0:1|0:0,0:0:0:0:
376,41,76531,6,0,B|334:50|334:50|294:36|294:36|251:47,1,128,2|8,1:2|0:1,0:0:0:0:
179,69,77093,1,2,1:2:0:0:
226,131,77281,1,10,3:2:0:0:
226,131,77468,2,0,L|288:114,2,64,2|8|0,1:2|0:1|1:0,0:0:0:0:
110,121,78031,6,0,P|92:78|123:3,2,128,10|8|2,1:2|0:1|0:0,0:0:0:0:
161,178,78968,2,0,P|171:211|158:254,1,64,2|8,1:2|0:1,0:0:0:0:
112,294,79343,1,2,0:0:0:0:
186,313,79531,6,0,L|317:302,1,128,10|8,1:2|0:1,0:0:0:0:
387,322,80093,1,0,1:0:0:0:
367,247,80281,1,8,1:2:0:0:
397,176,80468,2,0,P|405:139|389:101,1,64,0|8,1:0|1:0,0:0:0:0:
379,83,80749,1,8,1:2:0:0:
379,83,80843,1,0,1:0:0:0:
478,128,81031,6,0,P|473:191|441:246,1,128,14|8,1:2|0:1,0:0:0:0:
367,247,81593,1,0,1:0:0:0:
318,185,81781,2,0,P|288:175|257:181,2,64,2|0|8,0:2|1:0|0:1,0:0:0:0:
284,255,82343,1,2,1:2:0:0:
208,242,82531,6,0,P|180:191|203:126,1,128,0|8,1:0|0:1,0:0:0:0:
258,182,83093,1,0,1:0:0:0:
284,255,83281,2,0,P|274:289|247:310,1,64,2|0,0:2|1:0,0:0:0:0:
176,316,83656,1,8,0:1:0:0:
223,376,83843,1,2,0:0:0:0:
299,368,84031,6,0,L|432:360,1,128,10|8,1:2|0:1,0:0:0:0:
478,304,84593,2,0,P|500:245|463:183,1,128,2|2,1:2|1:2,0:0:0:0:
422,249,85156,2,0,P|380:258|352:250,1,64,8|0,0:1|1:0,0:0:0:0:
306,198,85531,6,0,L|294:62,1,128,10|8,1:2|0:1,0:0:0:0:
150,122,86281,1,2,0:2:0:0:
150,122,86468,2,0,L|143:194,1,64,2|8,1:2|0:1,0:0:0:0:
97,247,86843,1,8,3:1:0:0:
97,247,86937,1,8,3:2:0:0:
97,247,87031,6,0,P|142:264|167:256,1,64,4|2,3:1|3:2,0:0:0:0:
257,167,87781,2,0,P|230:183|216:212,1,64,2|2,3:2|3:2,0:0:0:0:
230,286,88343,2,0,P|247:312|239:375,1,96,2|2,3:2|3:2,0:0:0:0:
256,192,88999,12,0,91437,3:0:0:0:
BoatKrab

Chewin wrote:

Fixed all about Hard, thanks! :3
~Furiends' Insane~

[list]
[*]00:15:040 (1) - This and 00:21:040 (1) - should be reduced by 1/4 to make 3/4 patterns like all the other 00:13:540 (1,2) - 00:16:540 (1,2) - and so on, I didn't get why there is inconsistency here; There are bg sound to support these rhythm, that's why they're not be the same each other. I've changed some of this now, thanks! <3
Hard: https://puu.sh/yvfWN/c6228a8409.rar

Furiends' Insane
[HitObjects]
167,268,13540,6,0,P|120:290|46:258,1,117,4|2,1:1|0:0,0:0:0:0:
31,235,13915,2,0,L|26:323,1,78,8|0,0:1|1:2,0:0:0:0:
176,347,14290,1,0,0:0:0:0:
31,235,14477,1,2,1:2:0:0:
200,172,14665,2,0,P|238:165|276:173,1,78,8|2,0:1|0:0,0:0:0:0:
372,272,15040,6,0,L|387:116,1,156,0|8,1:2|0:1,0:0:0:0:
324,52,15602,1,0,1:2:0:0:
403,4,15790,2,0,P|442:0|481:3,1,78,0|2,0:0|1:2,0:0:0:0:
387,116,16165,1,8,0:1:0:0:
244,104,16353,1,2,0:0:0:0:
244,104,16446,1,0,0:0:0:0:
244,103,16540,6,0,P|188:117|137:91,1,117,0|2,1:2|0:0,0:0:0:0:
104,60,16915,2,0,L|107:137,1,78,8|0,0:1|1:2,0:0:0:0:
176,204,17290,1,2,0:0:0:0:
200,36,17477,1,2,1:2:0:0:
91,232,17665,2,0,P|53:232|16:220,1,78,8|0,0:1|0:0,0:0:0:0:
106,324,18040,6,0,P|169:280|245:286,1,156,0|8,1:2|0:1,0:0:0:0:
298,352,18602,1,0,1:0:0:0:
408,178,18790,1,0,0:0:0:0:
427,311,18978,1,0,1:2:0:0:
406,344,19070,1,2,1:2:0:0:
373,363,19165,1,0,1:2:0:0:
334,367,19258,1,2,1:2:0:0:
298,352,19352,1,0,1:0:0:0:
228,152,19540,5,4,1:2:0:0:
332,112,19727,1,0,0:0:0:0:
332,112,19821,1,2,0:0:0:0:
332,112,19914,1,8,0:1:0:0:
348,287,20102,1,0,1:2:0:0:
227,279,20290,2,0,L|138:270,1,78,0|2,0:0|1:2,0:0:0:0:
299,215,20665,1,8,0:1:0:0:
283,355,20852,1,2,0:0:0:0:
96,340,21040,6,0,P|67:269|100:201,1,156,0|8,1:2|0:1,0:0:0:0:
192,184,21602,1,0,1:2:0:0:
160,272,21790,1,0,0:0:0:0:
132,112,21977,1,2,1:2:0:0:
284,168,22165,2,0,L|361:164,1,78,8|2,0:1|0:0,0:0:0:0:
428,208,22447,1,0,0:0:0:0:
432,211,22540,6,0,P|440:268|410:318,1,117,0|2,1:2|0:0,0:0:0:0:
371,343,22915,1,8,0:1:0:0:
279,267,23102,2,0,P|233:257|198:268,1,78,0|0,1:2|0:0,0:0:0:0:
140,358,23477,1,2,1:2:0:0:
162,194,23665,2,0,L|167:109,1,78,8|0,0:1|1:0,0:0:0:0:
69,238,24040,6,0,L|61:82,1,156,0|8,1:2|0:1,0:0:0:0:
163,38,24602,2,0,L|166:115,1,78,0|0,1:2|0:0,0:0:0:0:
258,217,24977,1,2,1:2:0:0:
252,62,25165,1,10,2:0:0:0:
368,188,25352,1,10,0:0:0:0:
368,188,25446,1,10,0:0:0:0:

Thanks fur the mod xDD
Topic Starter
CrystilonZ
k all updated
can we stop doing the fur puns lmfao
BoatKrab
fu----- furk
Lainy_old_1
hello!

Easy
*01:03:031 (1,2) - I think this notes are too close and easy players can fail it. you used this only two times and I think is not good for easy players 01:15:031 (1,2) -

ezek's Normal
*00:47:852 (3) - delete this circle and extend 00:47:290 (2) - this slider to red tick
*01:01:540 (1) - remove new combo

Boatocket's Hard
*00:38:290 (3) - I think looks messy this slider because there were too much objects before in this area
*00:49:352 (9,10,1) - this stack looks weird, why not like this other? 01:08:468 (3,4,5) -

Sorry for short mod, it's my first time :c
Cute map <3
Topic Starter
CrystilonZ
Hi Lainy thanks for your concerns
Those points in Easy were mentioned several times and you can read my replies to mods for the answer.
To put it simply, I don't believe it's too hard for an easy and those make the map represent the music better. ofc some will miss on those notes but i didn't map an easy in a way that every single player will be able to fc it xd

also added the hitsound kroytz suggested
ZekeyHache

Lainy wrote:

hello! hola~

ezek's Normal
*00:47:852 (3) - delete this circle and extend 00:47:290 (2) - this slider to red tick I see, you want me to focus on the vocal, but I think it feels a bit weird to ignore the strong instrument there
*01:01:540 (1) - remove new combo there's an sv change exlusive to that slider, so I'm keeping it
Thanks Lainyanyanyan! :3c
Flask
o_ O...

is it too late to gd
Topic Starter
CrystilonZ

Flask wrote:

o_ O...

is it too late to gd
I can't handle more gds than this orz i'm really sorry
I really like your maps/diffs btw <3 They are my favs maps since i was pretty new to osu
-Keitaro
Hello there!
Based on a discussion on Metadata Heap discord, we decided to use Parrot as artist referring to Steam Release of Nekojishi Soundtrack.
You can still use both english title or the romanized title~

EDIT: Nvm about this lol we had more discussion and current metadata is fine
Flask

CrystilonZ wrote:

Flask wrote:

o_ O...

is it too late to gd
I can't handle more gds than this orz i'm really sorry
I really like your maps/diffs btw <3 They are my favs maps since i was pretty new to osu
ok!! good luck with your mapset > <
CookieBite
love this song, support this map :) +1

still playing through the game, for the first 20min this looks gud

(not a furry but hey)

EDIT: finished the perfect ending, great game d
Topic Starter
CrystilonZ

CookieBite wrote:

(not a furry but hey)
:thinking:
ZekeyHache

CrystilonZ wrote:

CookieBite wrote:

(not a furry but hey)
:thinking:
Therre
This mapset is still a thing that hasn't been abandoned right?
Topic Starter
CrystilonZ
sorry for being busy as hell lmfao im gonna try doing this once more
Joe Castle
waited so much i had to map the sad version
ZekeyHache
kaitjuh wan shan, shan shen shin shun
- Frontier -
greetings!

i was randomly finding mods from queues when i found this. it's gay furry so i decided to mod it. :v
i tried not to make long mods so it could be as short as possible.
bold = highly suggested

[general]
  1. 00:00:040 - i guess this timing point could be deleted, since it's unnecessary and it's pretty weird when it comes to nightcore mod.
  2. i think the volume of the map seems to be pretty low, it might not give enough feedback for players. i'd recommend to increase the volume like 10~15%.
  3. you should add epilepsy warning since the video has quite strong pulse.
  4. collab is included in collaboration already so i think it is unnecessary to add collab in tags.
  5. Furiends, Crystezek, Boatocket don't seem necessary to be added since they're already appeared in difficulties' names.
  6. most of your difficulties in your map have the same issue, that the active hitobjects are being silenced. consider removing the 5% inherited lines at 00:01:633 -, 00:03:883 -, 00:04:633 -, 00:05:852 -, depending on difficulty.
[ezek's normal]
  1. 00:31:540 (1,2) - it would be better if you merge this into a 3/2-beat-long slider, in order to make it consistent with the others in this part (like 00:25:540 (1,2) -, etc.)
  2. 00:39:790 (6,6) - uhh.. i guess you could make them the same since both spot have literally the same rhythm.
  3. 01:29:843 (1) - the vocal sound here is pretty dominant, being a spinner head doesn't literally give much feedback for players. i'd recommend you to use a circle here or make a circle 01:29:656 (3) - become a 1/2-beat-long slider instead, in order to emphasize the vocal sound at here.
[crystezek's advanced]
  1. 00:21:040 (4,5,6,7) - this part is exactly same as 00:15:040 (4,5,6) -, etc., but why they are mapped so differently? I'd suggest you to merge these two circles 00:21:602 (5,6) - into 1/1-beat-long slider, in order to make it consistent with the others.
  2. 00:24:040 (1) - as i looked at nc patterns, it seems like you add new combo every 8/1 measures, but adding nc here makes the nc pattern inconsistent here. so be better to remove nc.
  3. 00:26:852 - it seems like the previous hitobjects follow the vocal's rhythm, but this spot isn't mapped even there is a discernible vocal sound at here. consider mapping this spot by adding a circle here or whatever.
  4. 00:29:102 (2,3,4) - these hitobjects don't seem to emphasize the vocal's rhythm pretty well. the vocals are at 00:29:102 -, 00:29:290 -, 00:29:477-, and 00:29:852 -, so i'd suggest you to map this part like this, in order to emphasize the vocal's rhythm more.
  5. 01:26:281 (2,3,4,5,1) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for players, since two different rhythms are visually the same.
[furious]
  1. 01:29:843 - the vocal sound here is pretty dominant, so it shouldn't be skipped from mapping. i think you should add a circle at 01:29:656 - and start a slider at 01:29:843 - instead, in order to emphasize the vocal's rhythm better.
i guess that's it. you could call me back after addressing every mods. i'll recheck once again.
Topic Starter
CrystilonZ

- Frontier - wrote:

greetings!hi Naxess

i was randomly finding mods from queues when i found this. it's gay furry so i decided to mod it. :v
i tried not to make long mods so it could be as short as possible.
bold = highly suggested

[general]
  1. 00:00:040 - i guess this timing point could be deleted, since it's unnecessary and it's pretty weird when it comes to nightcore mod. can't place a greenline before the first red line. Nwolf's Oni needs a 0.90x SV greenline at 00:00:040 -
  2. i think the volume of the map seems to be pretty low, it might not give enough feedback for players. i'd recommend to increase the volume like 10~15%. quite loud to me tbh. Louder hs will just gross over the wonderful music imo
  3. you should add epilepsy warning since the video has quite strong pulse. I'm pretty sure RC says that epilepsy warning is for flashy storyboards not videos
  4. collab is included in collaboration already so i think it is unnecessary to add collab in tags.
  5. Furiends, Crystezek, Boatocket don't seem necessary to be added since they're already appeared in difficulties' names. removed a bunch of tags
  6. most of your difficulties in your map have the same issue, that the active hitobjects are being silenced. consider removing the 5% inherited lines at 00:01:633 -, 00:03:883 -, 00:04:633 -, 00:05:852 -, depending on difficulty. 5% is not used to silence stuff ;) notes in the intro are well audible with 5% volume
[crystezek's advanced]
  1. 00:26:852 - it seems like the previous hitobjects follow the vocal's rhythm, but this spot isn't mapped even there is a discernible vocal sound at here. consider mapping this spot by adding a circle here or whatever. wanna make the shift to piano noticeable. Remove 00:29:852 - instead
  2. 00:29:102 (2,3,4) - these hitobjects don't seem to emphasize the vocal's rhythm pretty well. the vocals are at 00:29:102 -, 00:29:290 -, 00:29:477-, and 00:29:852 -, so i'd suggest you to map this part like this, in order to emphasize the vocal's rhythm more. reworked cuz of ^
  3. 01:26:281 (2,3,4,5,1) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for players, since two different rhythms are visually the same. oo nice catch unstacked 1/2
[furious]
  1. 01:29:843 - the vocal sound here is pretty dominant, so it shouldn't be skipped from mapping. i think you should add a circle at 01:29:656 - and start a slider at 01:29:843 - instead, in order to emphasize the vocal's rhythm better. k
i guess that's it. you could call me back after addressing every mods. i'll recheck once again.
Thanks a bunch :D

@Ezek update b4 you do your fixes ples tanks
ZekeyHache

- Frontier - wrote:

greetings! greetings!
[ezek's normal]
  1. 00:31:540 (1,2) - it would be better if you merge this into a 3/2-beat-long slider, in order to make it consistent with the others in this part (like 00:25:540 (1,2) -, etc.) applied
  2. 00:39:790 (6,6) - uhh.. i guess you could make them the same since both spot have literally the same rhythm. I agree
  3. 01:29:843 (1) - the vocal sound here is pretty dominant, being a spinner head doesn't literally give much feedback for players. i'd recommend you to use a circle here or make a circle 01:29:656 (3) - become a 1/2-beat-long slider instead, in order to emphasize the vocal sound at here. a spinner is a nice addition for the extended vocal, I prefer it this way
[crystezek's advanced]
  1. 00:21:040 (4,5,6,7) - this part is exactly same as 00:15:040 (4,5,6) -, etc., but why they are mapped so differently? I'd suggest you to merge these two circles 00:21:602 (5,6) - into 1/1-beat-long slider, in order to make it consistent with the others. ok
  2. 00:24:040 (1) - as i looked at nc patterns, it seems like you add new combo every 8/1 measures, but adding nc here makes the nc pattern inconsistent here. so be better to remove nc. removed
i guess that's it. you could call me back after addressing every mods. i'll recheck once again.
Thanks fur the mod!

Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62102
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52540,89825
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ju Tou San Chi Tian Qi Qing
TitleUnicode:舉頭三尺天氣晴
Artist:Paroto
ArtistUnicode:パロト
Creator:CrystilonZ
Version:ezek's Normal
Source:家有大貓
Tags:Nekojishi jiā yǒu dà māo jia you da mao mau Nviek5 KuensanP クエン酸P 晴空和音 Triodust 空氣載體 furry ezek HappyRocket88 BoatKrab KittyAdventure Shiroi Hiroshi gokugohan12468 collaboration 鸚鵡 ajeemaniz exusagi Nwolf Kaitjuh Parrot A Sunny Day is Watching over You (Vocal)
BeatmapID:1057000
BeatmapSetID:495866

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Advanced
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62102
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1607,13607,25607,34607,37607,49607,63107,75107
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Ju Tou San Chi Tian Qi Qing
TitleUnicode:舉頭三尺天氣晴
Artist:Paroto
ArtistUnicode:パロト
Creator:CrystilonZ
Version:Crystezek's Advanced
Source:家有大貓
Tags:Nekojishi jiā yǒu dà māo jia you da mao mau Nviek5 KuensanP クエン酸P 晴空和音 Triodust 空氣載體 furry ezek HappyRocket88 BoatKrab KittyAdventure Shiroi Hiroshi gokugohan12468 collaboration 鸚鵡 ajeemaniz exusagi Nwolf Kaitjuh Parrot A Sunny Day is Watching over You (Vocal)
BeatmapID:1062783
BeatmapSetID:495866

[Difficulty]
HPDrainRate:4.5
CircleSize:3.7
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.28
SliderTickRate:1

[Events]
//Background and Video events
Video,-40,"thisisavideo.avi"
0,0,"CNYbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"SB\sweetest-person-on-earth.png",320,240
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Sprite,Foreground,TopLeft,"SB\uglyzek.png",320,240
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F,1,63031,64531,0,1
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//Storyboard Sound Samples

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382,283,4540,6,0,B|256:311|256:311|132:283,1,256,2|2,3:2|3:2,0:0:0:0:
95,133,6790,1,2,3:2:0:0:
226,52,7540,6,0,P|256:43|287:52,2,64,8|8|8,1:0|1:0|1:0,0:0:0:0:
256,122,8665,1,8,1:0:0:0:
194,168,9040,2,0,P|186:199|197:241,1,64,8|8,1:0|1:0,0:0:0:0:
262,201,9790,2,0,P|292:192|323:161,1,64,8|8,1:0|1:0,0:0:0:0:
256,122,10540,5,8,1:0:0:0:
256,192,10633,12,8,12790,1:1:0:0:
60,87,13540,6,0,P|112:50|184:59,1,128,4|8,1:1|0:1,0:0:0:0:
225,110,14102,2,0,L|358:120,1,128,0|2,1:2|1:2,0:0:0:0:
429,124,14665,1,8,0:1:0:0:
451,275,15040,2,0,P|399:312|327:303,1,128,0|8,1:2|0:1,0:0:0:0:
286,252,15602,2,0,L|153:242,1,128,0|2,1:2|1:2,0:0:0:0:
82,238,16165,1,8,0:1:0:0:
93,84,16540,6,0,B|132:76|132:76|180:66|217:87,1,128,0|8,1:2|0:1,0:0:0:0:
294,87,17102,2,0,B|331:66|379:76|379:76|418:84,1,128,0|2,1:2|1:2,0:0:0:0:
487,118,17665,1,8,0:1:0:0:
411,251,18040,2,0,B|359:287|359:287|295:278,1,128,0|8,1:2|0:1,0:0:0:0:
217,277,18602,2,0,B|153:286|153:286|101:250,1,128,0|0,1:2|1:2,0:0:0:0:
58,185,19165,2,0,L|26:184,2,32,0|2|0,1:2|1:2|1:0,0:0:0:0:
135,179,19540,6,0,P|164:136|146:65,1,128,4|8,1:2|0:1,0:0:0:0:
90,117,20102,2,0,L|230:146,1,128,0|2,1:2|1:2,0:0:0:0:
290,160,20665,1,8,0:1:0:0:
342,304,21040,2,0,P|379:274|409:194,1,128,0|8,1:2|0:1,0:0:0:0:
363,139,21602,2,0,P|364:80|332:13,1,128,0|2,1:2|1:2,0:0:0:0:
258,19,22165,1,8,0:1:0:0:
124,95,22540,6,0,P|88:138|71:211,1,128,0|8,1:2|0:1,0:0:0:0:
101,277,23102,2,0,P|155:263|242:278,1,128,0|2,1:2|1:2,0:0:0:0:
279,327,23665,1,8,0:1:0:0:
427,292,24040,2,0,P|438:230|425:168,1,128,0|8,1:2|0:1,0:0:0:0:
351,192,24602,2,0,P|340:130|353:68,1,128,0|2,1:2|1:2,0:0:0:0:
420,27,25165,2,0,L|470:22,2,32,10|2|10,2:0|0:0|0:0,0:0:0:0:
345,44,25540,38,0,L|212:38,1,128,4|8,1:1|3:2,0:0:0:0:
141,51,26102,1,2,1:2:0:0:
190,109,26290,1,2,0:0:0:0:
148,173,26477,2,0,P|137:215|141:243,1,64,2|8,0:0|3:2,0:0:0:0:
209,371,27040,69,2,3:2:0:0:
248,305,27227,1,0,1:0:0:0:
287,371,27415,1,8,3:2:0:0:
399,266,27790,1,2,3:2:0:0:
438,332,27977,1,0,1:0:0:0:
477,266,28165,1,10,3:2:0:0:
348,182,28540,6,0,B|339:155|355:121|355:121|374:85|361:52,1,128,2|8,1:2|3:2,0:0:0:0:
305,6,29102,1,2,1:2:0:0:
287,81,29290,1,2,0:0:0:0:
229,29,29477,2,0,L|135:27,1,64,2|8,0:0|3:2,0:0:0:0:
67,146,30040,5,2,3:2:0:0:
64,222,30227,1,0,1:2:0:0:
112,282,30415,2,0,P|164:297|231:258,1,128,10|2,3:2|3:2,0:0:0:0:
251,113,31165,2,0,L|255:37,1,64,10|2,3:2|1:2,0:0:0:0:
330,67,31540,6,0,B|371:75|371:75|406:62|414:61|423:64|454:71,1,128,2|8,1:2|3:2,0:0:0:0:
466,147,32102,2,0,B|415:136|415:136|380:149|380:149|403:182|406:223|368:263,1,192,2|8,1:2|3:2,0:0:0:0:
319,199,32852,1,0,0:0:0:0:
256,243,33040,70,0,P|222:252|186:246,1,64,2|0,3:2|1:0,0:0:0:0:
133,200,33415,2,0,B|113:251|113:251|149:333,2,128,10|2|10,3:2|0:2|3:2,0:0:0:0:
275,141,34540,22,0,B|304:73|304:73|284:22,1,128,0|8,1:2|3:2,0:0:0:0:
225,71,35102,1,2,1:2:0:0:
200,144,35290,2,0,P|224:196|292:215,1,128,2|10,0:0|3:2,0:0:0:0:
348,169,35852,1,2,0:0:0:0:
348,169,36040,5,0,1:2:0:0:
225,71,36415,1,10,3:2:0:0:
225,71,36602,1,0,1:0:0:0:
225,71,36790,1,10,1:2:0:0:
202,226,37165,1,10,1:2:0:0:
107,347,37540,6,0,P|67:296|51:234,1,128,4|8,1:2|3:2,0:0:0:0:
49,158,38102,1,2,1:2:0:0:
49,158,38290,2,0,L|32:91,1,64,2|2,0:0|0:0,0:0:0:0:
102,62,38665,2,0,L|119:129,1,64,8|0,3:2|1:0,0:0:0:0:
141,207,39040,5,2,3:2:0:0:
141,207,39227,1,0,1:0:0:0:
141,207,39415,1,10,3:2:0:0:
261,320,39790,1,2,3:2:0:0:
261,320,39977,1,0,1:0:0:0:
261,320,40165,1,10,3:2:0:0:
410,282,40540,6,0,B|451:264|451:212|451:212|451:166,1,128,2|8,1:2|0:2,0:0:0:0:
448,93,41102,1,0,0:0:0:0:
382,133,41290,2,0,B|341:151|341:203|341:203|341:249,1,128,2|8,0:0|3:2,0:0:0:0:
343,325,41852,1,0,0:0:0:0:
343,325,42040,6,0,L|276:317,1,64,2|0,3:2|1:0,0:0:0:0:
203,304,42415,1,10,3:2:0:0:
76,216,42790,2,0,L|143:208,1,64,2|0,3:2|1:0,0:0:0:0:
216,195,43165,1,10,3:2:0:0:
312,75,43540,6,0,B|284:75|256:47|256:47|228:75|200:75,1,128,2|8,1:2|3:2,0:0:0:0:
127,79,44102,1,2,1:2:0:0:
127,79,44290,2,0,P|136:112|162:138,1,64,2|2,0:0|0:0,0:0:0:0:
219,175,44665,2,0,L|211:243,1,64,10|0,3:2|0:0,0:0:0:0:
300,238,45040,6,0,L|293:175,2,64,2|0|8,1:2|1:0|3:2,0:0:0:0:
413,342,45790,1,2,0:0:0:0:
413,342,45977,1,2,1:2:0:0:
413,342,46165,1,10,3:2:0:0:
457,194,46540,6,0,P|470:122|436:77,1,128,2|8,1:2|3:2,0:0:0:0:
397,144,47102,2,0,L|269:166,1,128,2|2,1:2|3:2,0:0:0:0:
198,180,47665,1,10,3:2:0:0:
198,180,47852,1,0,1:0:0:0:
140,128,48040,6,0,P|113:111|71:107,1,64,2|0,1:2|1:0,0:0:0:0:
24,157,48415,2,0,P|51:174|93:178,1,64,10|0,3:2|0:0,0:0:0:0:
138,231,48790,2,0,L|123:297,1,64,2|2,0:0|1:2,0:0:0:0:
100,366,49165,1,10,3:2:0:0:
229,284,49540,6,0,B|291:246|350:289|350:289|411:335|468:289,1,256,4|0,3:1|0:0,0:0:0:0:
467,213,51415,1,0,0:0:0:0:
497,142,51790,2,0,L|501:71,1,64,2|0,0:0|0:0,0:0:0:0:
443,26,52540,5,2,0:0:0:0:
382,73,52915,1,0,0:0:0:0:
321,25,53290,2,0,P|282:15|250:24,1,64,0|0,0:0|0:0,0:0:0:0:
228,42,53852,1,0,0:0:0:0:
192,26,54040,2,0,P|149:16|81:68,1,128,2|2,0:0|0:0,0:0:0:0:
154,91,55165,1,2,0:0:0:0:
103,148,55540,6,0,B|84:192|84:192|105:237,2,96,2|2|0,0:0|0:0|0:0,0:0:0:0:
166,191,57040,2,0,B|219:219|295:196|307:147|287:101|254:84|218:92|207:127,1,256,2|2,0:0|0:0,0:0:0:0:
363,323,59665,5,0,0:0:0:0:
400,328,59852,1,0,0:0:0:0:
438,333,60040,1,2,0:0:0:0:
297,276,60415,2,0,L|134:288,1,160,2|0,0:0|0:0,0:0:0:0:
90,226,61540,6,0,P|81:196|89:157,2,64,0|0|0,1:0|1:0|1:0,0:0:0:0:
166,198,62102,1,8,3:1:0:0:
166,198,62196,1,0,1:0:0:0:
166,198,62290,2,0,L|232:193,1,64,0|0,1:0|1:0,0:0:0:0:
284,139,62665,2,0,P|293:109|285:70,1,64,8|0,3:2|1:0,0:0:0:0:
229,193,63031,6,0,P|214:258|229:316,1,128,4|8,1:0|0:1,0:0:0:0:
302,347,63593,2,0,L|431:347,1,128,2|2,1:2|1:2,0:0:0:0:
487,296,64156,2,0,P|492:265|487:234,1,64,8|0,0:1|1:0,0:0:0:0:
414,207,64531,6,0,P|357:187|340:110,1,128,2|8,1:2|0:1,0:0:0:0:
365,56,65093,1,0,1:0:0:0:
288,65,65281,2,0,P|256:71|226:65,1,64,2|0,0:0|1:0,0:0:0:0:
152,39,65656,2,0,P|120:32|89:38,1,64,8|0,0:1|0:0,0:0:0:0:
121,109,66031,6,0,L|121:241,1,128,10|8,1:2|0:1,0:0:0:0:
121,313,66593,1,0,1:0:0:0:
188,276,66781,2,0,P|221:266|260:276,2,64,2|2|8,0:0|1:2|0:1,0:0:0:0:
225,342,67343,1,2,1:2:0:0:
301,330,67531,6,0,B|334:300|326:253|326:253|350:212,1,128,10|8,1:2|0:1,0:0:0:0:
401,160,68093,2,0,P|403:126|386:88,1,64,0|8,1:0|1:2,0:0:0:0:
312,64,68468,1,0,1:2:0:0:
312,64,68562,1,8,1:2:0:0:
312,64,68656,2,0,P|310:98|327:136,1,64,0|2,1:0|0:0,0:0:0:0:
347,215,69031,6,0,P|276:208|238:169,1,128,14|8,1:2|0:1,0:0:0:0:
192,107,69593,2,0,P|145:64|83:61,1,128,0|0,1:0|1:0,0:0:0:0:
25,111,70156,2,0,L|8:184,1,64,8|2,0:1|1:2,0:0:0:0:
11,250,70531,6,0,P|55:207|115:220,1,128,0|8,1:0|0:1,0:0:0:0:
164,278,71093,1,0,1:2:0:0:
220,329,71281,2,0,L|292:338,1,64,10|2,3:2|1:2,0:0:0:0:
357,315,71656,2,0,L|389:247,1,64,8|2,0:1|1:2,0:0:0:0:
417,187,72031,6,0,L|393:58,1,128,10|8,1:2|0:1,0:0:0:0:
256,128,72781,2,0,L|256:256,1,128,10|8,3:2|0:1,0:0:0:0:
95,187,73531,2,0,L|119:58,1,128,10|8,3:2|0:1,0:0:0:0:
256,128,74281,2,0,L|256:191,1,64,10|0,3:2|1:2,0:0:0:0:
256,269,74656,2,0,L|256:332,1,64,0|8,1:0|3:2,0:0:0:0:
323,228,75031,6,0,P|354:202|442:229,1,128,4|8,1:0|0:1,0:0:0:0:
492,268,75593,1,2,1:2:0:0:
509,192,75781,2,0,L|511:116,1,64,2|2,0:2|1:2,0:0:0:0:
451,79,76156,2,0,L|449:3,1,64,8|0,0:1|0:0,0:0:0:0:
376,41,76531,6,0,B|334:50|334:50|294:36|294:36|251:47,1,128,2|8,1:2|0:1,0:0:0:0:
179,69,77093,1,2,1:2:0:0:
226,131,77281,1,10,3:2:0:0:
226,131,77468,2,0,L|288:114,2,64,2|8|0,1:2|0:1|1:0,0:0:0:0:
110,121,78031,6,0,P|92:78|123:3,2,128,10|8|2,1:2|0:1|0:0,0:0:0:0:
161,178,78968,2,0,P|171:211|158:254,1,64,2|8,1:2|0:1,0:0:0:0:
112,294,79343,1,2,0:0:0:0:
186,313,79531,6,0,L|317:302,1,128,10|8,1:2|0:1,0:0:0:0:
387,322,80093,1,0,1:0:0:0:
367,247,80281,1,8,1:2:0:0:
397,176,80468,2,0,P|405:139|389:101,1,64,0|8,1:0|1:0,0:0:0:0:
379,83,80749,1,8,1:2:0:0:
379,83,80843,1,0,1:0:0:0:
478,128,81031,6,0,P|473:191|441:246,1,128,14|8,1:2|0:1,0:0:0:0:
367,247,81593,1,0,1:0:0:0:
318,185,81781,2,0,P|288:175|257:181,2,64,2|0|8,0:2|1:0|0:1,0:0:0:0:
284,255,82343,1,2,1:2:0:0:
208,242,82531,6,0,P|180:191|203:126,1,128,0|8,1:0|0:1,0:0:0:0:
258,182,83093,1,0,1:0:0:0:
284,255,83281,2,0,P|274:289|247:310,1,64,2|0,0:2|1:0,0:0:0:0:
176,316,83656,1,8,0:1:0:0:
223,376,83843,1,2,0:0:0:0:
299,368,84031,6,0,L|432:360,1,128,10|8,1:2|0:1,0:0:0:0:
478,304,84593,2,0,P|500:245|463:183,1,128,2|2,1:2|1:2,0:0:0:0:
422,249,85156,2,0,P|380:258|352:250,1,64,8|0,0:1|1:0,0:0:0:0:
316,190,85531,6,0,L|304:54,1,128,10|8,1:2|0:1,0:0:0:0:
156,23,86281,1,2,0:2:0:0:
150,99,86468,2,0,L|143:171,1,64,2|8,1:2|0:1,0:0:0:0:
97,224,86843,1,8,3:1:0:0:
97,224,86937,1,8,3:2:0:0:
97,224,87031,6,0,P|142:241|167:233,1,64,4|2,3:1|3:2,0:0:0:0:
257,144,87781,2,0,P|230:160|216:189,1,64,2|2,3:2|3:2,0:0:0:0:
230,263,88343,2,0,P|247:289|239:352,1,96,2|2,3:2|3:2,0:0:0:0:
256,192,88999,12,0,91437,3:0:0:0:
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