forum

Demetori - Songs Compilation

posted
Total Posts
45
Topic Starter
Keada
This beatmap was submitted using in-game submission on 17. november 2017 at 19:30:53

Artist: Demetori
Title: Songs Compilation
Source: 東方Project
Tags: Seija Kijin Kaku Seiga Komachi Onozuka Shinmyoumaru Sukuna Yuyuko Saigyouji Marisa Kirisame Byakuren Hijiri Furuki Yuanxian Death Echo Love-colored Master Spark Final Sorcery Tóng jì Innocent Treasures Kagayaku Hari no Kobito-zoku Counter-Attack of the Weak Kuuchuu ni Shizumu Kishinjou Counter-Clock World Higan Kikou View of The River Styx Kanjou no Matenrou World's End the shining needle castle sinking in the air 愧人贖悪 ~ evil people as the true object of salvation inchlings of the shining needle 輝針城 ~ double dealing character little princess stage 06 愧人贖悪 ~ evil people as zun manenjushaka ~ nada upasana pundarika c77 東方花映塚 ~ phantasmagoria of flower view riverside retour th09 touhou undefined fantastic object th12 emotional skyscraper cosmic mind 曼衍珠汝華 old yuanshen tendre est la mort le grimoire de reve 東方神霊廟 ~ ten desires c75 闡 提 宗 祀 ~ offering to the sukhavati sendai soushi warabe matsuri
BPM: 173
Filesize: 23549kb
Play Time: 08:26
Difficulties Available:
  1. Extra Stage (6,11 stars, 2545 notes)
Download: Demetori - Songs Compilation
Information: Scores/Beatmap Listing
---------------
23.06.2017: Hitsounds update. Redownload
31.07.2017: Background image update. Redownload
感情の魔天楼 ~ World's End
彼岸帰航 ~ View of The River Styx
空中に沈む輝針城 ~ Counter-Clock World
輝く針の小人族 ~ Counter-Attack of the Weak
童祭 ~ Innocent Treasures
恋色マスタースパーク ~ Final Sorcery
古きユアンシェン ~ Death Echo
Arbane
:O
Danii
yo!!! mod from modreqs
really good map (and also storyboard), i hope that it will not be ignored by other modders and maybe even bns
okay enjoy~

de★me★to★ri
for a start try to make cut intro from world end, it takes a lot of time and extra weight of the file, try to make it as the beginnings of other songs, the same smooth transition

woof's hitsounds...nice

00:53:387 (1) - remove nc and also 00:53:892 (4) - put nc

00:56:083 (1) - 00:56:589 (4) - ^

00:56:083 (1,2,3) - seems like too far, maybe move it up?

00:57:769 (1) - 00:57:937 (2,3,4) - 00:58:274 (5,6,7) - a bit weird flow, move last triple up, and for example you can make blanket with 00:59:286 (2) -

00:59:623 (3,6) - make here blanket

01:02:319 (6) - nc

01:04:173 (1,4) - swapped nc

01:06:196 (2,3) - a bit wrong blanket, move 01:06:870 (1,2,3) - right

01:08:218 (6,7,8,9,1) - i understand your idea here, but it looks like curve imo, make it better

01:10:915 (7) - ctrl+g

01:13:949 (1) - maybe put this slider here?

01:15:465 (2,6) - curve blanket, move note a bit up

01:14:791 (2) - maybe nc?

01:19:005 (7,2) - located too close, move note a bit right

01:21:027 (3,1) - same, move note right

01:23:050 (1,3) - swapped nc

01:23:218 (3,6) - stack

01:25:072 (4,6) - located too far (because its kicklsiders), make here something like this

01:26:758 (5,1) - curve blanket, move slider a bit down

01:28:611 (6,1) - swapped nc

01:29:791 (7,1) - make here blanket

01:31:140 (5,2) - same, and also move 01:31:982 (4) - left to stood somewhere here

01:32:488 (1,3) - swapped nc

01:33:499 (6) - i dont like that this slider ending on the strong guitar sound, put on the current slider start place (01:33:499 - ) circle, and put on the current slider end (01:33:668 - ) slider and make it as the start of stream 01:33:836 (7,8,9,10,1) -

01:43:441 (5) - nc

01:53:825 (5) - nc

02:00:748 (5,4) - bad ovelap imo, make it better (for example), or stack

02:01:408 (2,1) - bad ovelap again, move circle right

02:03:551 (4,5) - stack

02:08:165 (7,9) - maybe ctrl+g? and also in this case move stream 02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - up to 02:08:660 (1) - was stacked with 02:07:671 (3) -

02:18:549 (1,2,3) - move this to stack 02:18:879 (3) - with end of slider 02:17:725 (3) -

02:22:010 (6,7) - too far, move kickslider up

02:28:274 (3,1) - fix blanket, move (1) right

02:31:983 (6,7,2) - too close, or move stream left, or ctrl+j on stream

02:41:560 (8) - nc

02:43:668 (5,6) - make here blanket

02:44:155 (7) - nc

02:50:641 (6,7) - too far, move kickslider up

02:49:992 (6,1) - swapped nc

02:53:398 (9,1) - i ofc understand your idea but this such a small spacing not contrasted with large spacing between kicklsiders and start of streams (02:50:641 (6,7) - , 02:50:641 (6,7) - , 02:55:668 (7,1) - ). Spread them out

03:02:965 (2,8) - maybe stack?

03:10:425 (8,1) - too far, move 8-th note there

03:24:046 (4,5,1,2,3,4,5) - ctrl+h, also you can make here this

03:24:452 (4,6) - if you dont like previous idea, at least fix wrong stack

03:28:587 (1) - ctrl+j and make blanket with 03:27:695 (2,3) -

03:31:344 (1,2,3,4,5,6,7,8) - maybe make this stream piece with ds 0.8x?

03:34:587 (9,11) - unstack this: i dont think that 11-th note in this place is easy to read, move it up

it seems to me or in Counter-Attack of the Weak some notes is a bit unsnapped? (AiMod does not swear, strangely)

04:00:904 - i hear here triple, make here it (you can make here something like this)

04:15:905 (4,2) - bad overlap, or make it better, or stack note with start of slider

04:23:405 (1,2,3) - i dont like that you decided to pass strong solo sound, you can make here kicksliders for example

04:34:655 (1,1) - too far move it up

04:49:166 (1) - ctrl+j, to blanket with 04:49:980 (5,6,1) -

04:50:470 (5,2) - wrong stack

04:54:220 (9,10,1,2,3,4) - looks like ugly, make on the place 04:54:220 (9,10) - kickslider, for example

05:18:156 (2,1) - i think that this blanket is a bit off, move note a bit down

05:18:314 (3,3) - make here blanket

05:23:394 (3,5) - curve blanket, move 5-th slider up

05:26:092 (4,6) - too close, move note right

05:28:949 (2) - move it left to "blanket" with 05:28:473 (1) - (also stack with note 05:28:473 (1,4) - )

05:29:743 (1) - move end of slider (point on it) a bit left to symmetry with 05:29:267 (3) -

05:31:330 (2,4) - make here overlap (move 4-th note right-down)

05:32:124 (2,5) - wrong blanket, move slider a bit right

05:32:283 (3) - ctrl+h, to blanket with 05:31:489 (3) -

05:34:187 (2,3) - wrong blanket again, move 3-rd slider up

05:41:171 (2,6) - wrong stack

05:41:806 (5,1) - ^

05:48:314 (8,9) - too far, move 05:48:473 (9,10,11) - up

06:06:886 (2,1) - wrong blanket, move slider a bit right

06:26:153 (6,7) - stacked star is boring imo, better make overlaps (move (6) right and (7) left accordingly) (anyway, sounds in 06:26:000 (5,6,7) - very different from 06:25:387 (1,2,3,4) - )

06:28:143 (2,3,4,5) - bad flow imo, better move last note up

06:29:367 (2,5) - wrong stack

06:29:673 (3,1) - wrong blanket, move note right

06:31:051 (4,2) - a bit wrong blanket, move note A BIT down

06:34:877 (5,2) - ^

06:50:183 (2) - move it left to blanket with 06:49:571 (3) -

06:56:459 (7) - nc

07:03:194 (1,3) - very bad ovelap, or stack it or make it better

07:13:449 (2,8) - wrong stack

07:35:757 - 07:35:907 - i hear here strong guitar sounds, maybe make here kicksliders to emphasis it?

07:36:507 (3,1,2,3) - i dont like that you "stacked" note with triple such way, stack it normal, note with slider

07:37:107 (3,5) - wrong stack

07:40:557 (3,4,5,6,1) - move this to stack 07:40:857 (1) - with 07:39:507 (10) -

07:43:257 (1) - move this slider right to blanket with 07:42:957 (4) -

07:53:457 (2) - too far, move it left and stack with 07:54:957 (5) -

08:07:257 (1) - curve and this slider to blanket with 08:06:807 (7) - and to contrasted with curve slider 08:07:857 (6) - (you just can clone this slider (08:07:857 (6) -) and put it on the direct slider place)

08:07:857 (6,1) - a bit curve blanket, move (1) a bit up

08:20:982 (7,1) - wrong stack

08:23:157 (3,7) - ^

08:23:307 (4,1) - stack start of kickslider with end of 1/2 slider (move kickslider for this)

08:24:057 - you can make here kiai time

end of mod~

i hope that this mod will be helped you with rank
shoot 5 star because demetori
good luck!
Maelstrrom
Short mod as promised :)

Phantasm Stage
  1. 01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - long monotonous triplet spam. Consider to diversify it with sliders.
  2. 04:04:737 (8,1,2) - this sharp point provides pretty uncomfortable flow. I guess there's two options: simply move 04:04:899 (2,3) - up or made it even longer and sharper using increased DS to compensate discomfort by player's satysfying with such a showy part.
  3. 02:57:127 (1,2,3,4,5) - and some other moments like this have inconsistency in DS changing. 02:56:317 (1,2,3,4,5,6) - for example this part sounds the same but DS haven't changed 02:58:911 (1,2,3,4,5,6) - and another same part - now it's changing.
Good luck!
Topic Starter
Keada

Maelstrrom wrote:

Short mod as promised :)

Phantasm Stage
  1. 01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - long monotonous triplet spam. Consider to diversify it with sliders. This part is fine. I diverse it by parts of the song as 01:43:935 (1) - and 01:54:485 (1) -
  2. 04:04:737 (8,1,2) - this sharp point provides pretty uncomfortable flow. I guess there's two options: simply move 04:04:899 (2,3) - up or made it even longer and sharper using increased DS to compensate discomfort by player's satysfying with such a showy part. I changed it to be a less sharp turn
  3. 02:57:127 (1,2,3,4,5) - and some other moments like this have inconsistency in DS changing. 02:56:317 (1,2,3,4,5,6) - for example this part sounds the same but DS haven't changed 02:58:911 (1,2,3,4,5,6) - and another same part - now it's changing. Its supposed to be inconsistent parts right here thats how the map gets better. Like not only normal DS on every stream on this part. Would be kinda boring wouldnt it? :D
Good luck!
Thank you!
Topic Starter
Keada

DaniilLillifag wrote:

yo!!! mod from modreqs
really good map (and also storyboard), i hope that it will not be ignored by another modders and maybe even bns
okay enjoy~

de★me★to★ri
for a start try to make cut intro from world end, it takes a lot of time and extra weight of the file, try to make it as the beginnings of other songs, the same smooth transition Its kinda meh to cut that tho D: since it is in the song and would be kinda weird to cut right into a part

woof's hitsounds...nice

00:53:387 (1) - remove nc and also 00:53:892 (4) - put nc sure

00:56:083 (1) - 00:56:589 (4) - ^ ^

00:56:083 (1,2,3) - seems like too far, maybe move it up? This is fine tbh

00:57:769 (1) - 00:57:937 (2,3,4) - 00:58:274 (5,6,7) - a bit weird flow, move last triple up, and for example you can make blanket with 00:59:286 (2) - SeemsGood

00:59:623 (3,6) - make here blanket Nah this is fine as it is, also dont wanna fuck up the ds

01:02:319 (6) - nc dont see the point in that tbh

01:04:173 (1,4) - swapped nc done

01:06:196 (2,3) - a bit wrong blanket, move 01:06:870 (1,2,3) - right I dont see anything wrong with it

01:08:218 (6,7,8,9,1) - i understand your idea here, but it looks like curve imo, make it better dont understand what you mean D:

01:10:915 (7) - ctrl+g Nah, it fits more with a jump here cause of the sound of the cymbals

01:13:949 (1) - maybe put this slider here? Looks good

01:15:465 (2,6) - curve blanket, move note a bit up aight

01:14:791 (2) - maybe nc? nah

01:19:005 (7,2) - located too close, move note a bit right true dat

01:21:027 (3,1) - same, move note right sure again

01:23:050 (1,3) - swapped nc nah cause its a triple and its better to have that on the start of the triple rather than the end of it xd

01:23:218 (3,6) - stack View>Stacking

01:25:072 (4,6) - located too far (because its kicklsiders), make here something like this nah I like it more the way I did.

01:26:758 (5,1) - curve blanket, move slider a bit down sure

01:28:611 (6,1) - swapped nc nah

01:29:791 (7,1) - make here blanket done

01:31:140 (5,2) - same, and also move 01:31:982 (4) - left to stood somewhere herenah this part is fine imo

01:32:488 (1,3) - swapped nc as I said above

01:33:499 (6) - i dont like that this slider ending on the strong guitar sound, put on the current slider start place (01:33:499 - ) circle, and put on the current slider end (01:33:668 - ) slider and make it as the start of stream 01:33:836 (7,8,9,10,1) - This is fine tbh

01:43:441 (5) - nc Dont see why

01:53:825 (5) - nc ^

02:00:748 (5,4) - bad ovelap imo, make it better (for example), or stack fixed

02:01:408 (2,1) - bad ovelap again, move circle right this isnt that bad, and it would also fuck over my DS

02:03:551 (4,5) - stack fixed

02:08:165 (7,9) - maybe ctrl+g? and also in this case move stream 02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - up to 02:08:660 (1) - was stacked with 02:07:671 (3) - Nice

02:18:549 (1,2,3) - move this to stack 02:18:879 (3) - with end of slider 02:17:725 (3) - done

02:22:010 (6,7) - too far, move kickslider up did something else

02:28:274 (3,1) - fix blanket, move (1) right Fixed

02:31:983 (6,7,2) - too close, or move stream left, or ctrl+j on stream Fixed

02:41:560 (8) - nc nah

02:43:668 (5,6) - make here blanket sure

02:44:155 (7) - nc nah

02:50:641 (6,7) - too far, move kickslider up true dat

02:49:992 (6,1) - swapped nc nah

02:53:398 (9,1) - i ofc understand your idea but this such a small spacing not contrasted with large spacing between kicklsiders and start of streams (02:50:641 (6,7) - , 02:50:641 (6,7) - , 02:55:668 (7,1) - ). Spread them out Fixed it slightly

03:02:965 (2,8) - maybe stack? I like it more the way it is. I know its overlapping but meh

03:10:425 (8,1) - too far, move 8-th note there nah, im making bigger jumps here cause of the next part is kiai

03:24:046 (4,5,1,2,3,4,5) - ctrl+h, also you can make here this nah

03:24:452 (4,6) - if you dont like previous idea, at least fix wrong stack fixed

03:28:587 (1) - ctrl+j and make blanket with 03:27:695 (2,3) - nah I like my way more

03:31:344 (1,2,3,4,5,6,7,8) - maybe make this stream piece with ds 0.8x? why?

03:34:587 (9,11) - unstack this: i dont think that 11-th note in this place is easy to read, move it up Fixed

it seems to me or in Counter-Attack of the Weak some notes is a bit unsnapped? (AiMod does not swear, strangely)

04:00:904 - i hear here triple, make here it (you can make here something like this) did something else but yeah I guess I will do that

04:15:905 (4,2) - bad overlap, or make it better, or stack note with start of slider either way its gonna be overlapped but I like your way more xd

04:23:405 (1,2,3) - i dont like that you decided to pass strong solo sound, you can make here kicksliders for example Good idea

04:34:655 (1,1) - too far move it up nah

04:49:166 (1) - ctrl+j, to blanket with 04:49:980 (5,6,1) - nah I dont like that

04:50:470 (5,2) - wrong stack dat tiny mistake tho lol

04:54:220 (9,10,1,2,3,4) - looks like ugly, make on the place 04:54:220 (9,10) - kickslider, for example did something else

05:18:156 (2,1) - i think that this blanket is a bit off, move note a bit down nah this is okay

05:18:314 (3,3) - make here blanket ye

05:23:394 (3,5) - curve blanket, move 5-th slider up 1 frame haha :D

05:26:092 (4,6) - too close, move note right done

05:28:949 (2) - move it left to "blanket" with 05:28:473 (1) - (also stack with note 05:28:473 (1,4) - ) y

05:29:743 (1) - move end of slider (point on it) a bit left to symmetry with 05:29:267 (3) - that was small

05:31:330 (2,4) - make here overlap (move 4-th note right-down) uhm it is? o-o

05:32:124 (2,5) - wrong blanket, move slider a bit right done

05:32:283 (3) - ctrl+h, to blanket with 05:31:489 (3) - I guess

05:34:187 (2,3) - wrong blanket again, move 3-rd slider up Fixed

05:41:171 (2,6) - wrong stack^

05:41:806 (5,1) - ^ ^

05:48:314 (8,9) - too far, move 05:48:473 (9,10,11) - up Im keeping same DS tho

06:06:886 (2,1) - wrong blanket, move slider a bit right fixed

06:26:153 (6,7) - stacked star is boring imo, better make overlaps (move (6) right and (7) left accordingly) (anyway, sounds in 06:26:000 (5,6,7) - very different from 06:25:387 (1,2,3,4) - ) Nah id like to keep it this way

06:28:143 (2,3,4,5) - bad flow imo, better move last note up Good idea

06:29:367 (2,5) - wrong stack xd

06:29:673 (3,1) - wrong blanket, move note right fixed

06:31:051 (4,2) - a bit wrong blanket, move note A BIT down xd

06:34:877 (5,2) - ^ cant see anything on this

06:50:183 (2) - move it left to blanket with 06:49:571 (3) - sure

06:56:459 (7) - nc dont see the point in that tbh

07:03:194 (1,3) - very bad ovelap, or stack it or make it better nah its fine this way

07:13:449 (2,8) - wrong stack xd

07:35:757 - 07:35:907 - i hear here strong guitar sounds, maybe make here kicksliders to emphasis it? nah like it more this way

07:36:507 (3,1,2,3) - i dont like that you "stacked" note with triple such way, stack it normal, note with slider View>Stacking

07:37:107 (3,5) - wrong stack xd

07:40:557 (3,4,5,6,1) - move this to stack 07:40:857 (1) - with 07:39:507 (10) - xd

07:43:257 (1) - move this slider right to blanket with 07:42:957 (4) - nah would fuck my ds

07:53:457 (2) - too far, move it left and stack with 07:54:957 (5) - nah this is fine

08:07:257 (1) - curve and this slider to blanket with 08:06:807 (7) - and to contrasted with curve slider 08:07:857 (6) - (you just can clone this slider (08:07:857 (6) -) and put it on the direct slider place) ait

08:07:857 (6,1) - a bit curve blanket, move (1) a bit up think I fixed it

08:20:982 (7,1) - wrong stack xd

08:23:157 (3,7) - ^ this is fine

08:23:307 (4,1) - stack start of kickslider with end of 1/2 slider (move kickslider for this) fixed

08:24:057 - you can make here kiai time naah

end of mod~

i hope that this mod will helped you with rank
shoot 5 star because demetori
good luck!
Thank you for that huge mod and stars dude! :D
Yamicchi
From queue :3 Gonna take this as M4M if you don't mind. My map is on the queue.

[General]

  • I'd say, AR9.2, HP6.5-7 would be just fine. CS is a bit too small too but increasing it will cause a lot of trouble so let it be.
    Is it "Kanshou no Matenrou" you mean in the tag? I found it Kanjou, and sorry if I'm wrong because I don't know Hiragana well
[Phantasm]

  • 00:52:376 (1,2,3) - here's a suggestion. Try copying (1), then paste it as (2), rotate 240* clockwise and tadaaa
    00:51:463 - a bad suggestion I think but you should end the spinner before the sound goes completely quiet, which sounds so weird because the minimum volume allow is 5%, not 0%, so the hitsound makes me feel a bit awkward. Just try it and you might find it more comfortable for your ears
    01:00:297 (6) - lower the DS because of the low pitch of the rhythm
    01:00:465 (1,2,3) - same as my suggestion inb4, but -120* instead
    01:03:162 (1,2,3,4,5) - keep the build-up thing you did inb4, remove those circles, as what you did in 00:52:376 - then do it after that
    01:43:606 (7) - a better blanket would be perfect, sorry to mention this ;w;
    01:43:441 (5) - NC this for better read, because they'll easily misread this as 1/2
    01:54:320 (8,1) - seems like they have different spacing? Or just move it further or closer to (9), the current way is a bit ugly. 01:59:759 (1) - looks good tbh
    02:09:566 (6) - Idk why I get a miss mostly all the time here because it's overlap with (2,3) - or it's just because I'm noob. Should testplay it and fix if this is really a problem
    02:22:835 (2) - this is land. 02:24:071 (2) - this is the sky. Why is there a big different here? You didn't make that large spacing at "sky" inb4, so you shouldn't do it here too. Same as 02:29:346 (2) - I mean it's fit when you do that in 02:31:983 (6) - but not those
    02:41:560 (8) - should have a perfect NC, since you're mapping to a chain of drum sound here, and 8 followed a next different chain from (1,2,3,4,5,6,7) inb4
    02:44:155 (7) - ^ I think you did it pretty good job here 02:46:749 -
    02:55:830 (1) - just, lower the spacing a bit, too hard for a 1/8
    03:34:425 (7) - NC pls, Nc ;w;
    03:53:078 (5) - as I said, this is a new chain so NC it
    04:12:643 (7) - how about NC here? 14 is a bit too much even for a stream, plus NC here won't harm too
    After I find nothing in those stream...
    06:37:020 (3,4,5) - kinda weird that you stack those 3 here while you didn't do it inb4. How about making them their own jump?
    06:41:918 (3) - a bit more heat, 2 circles maybe?
    07:12:836 (4,1) - stack is kinda weird here, try this
    08:26:157 (8) - erm...more heat? lol its spacing is a bit too small for a fantastic end I think.
Good luck, and good luck on the qualified round because I knew this would get a bubble like piece of cake lmao
waefwerf
quick mod

[Phantasm Stage]
00:52:376 (1,2,3) - This would look better if you "flattened" 00:53:050 (3) - , right now it doesn't look all that good
01:23:050 (1,2,6) - Fix stack?
01:27:263 (1) - Recommend getting someone experienced to look at this, might technically be unrankable due to overlapping itself.
01:51:847 (1,2,3,4,1,2,3,4,1,2,3,4) - The riff has not yet changed to suggest breaking triple patterns.
01:59:759 (1,2,3,4,5,6,1,2,3,4) - Same here I guess
02:27:203 - You could reasonably map something here, such as a sliderend.
02:27:780 (1,2) - Why not align these on the same line? Would look neater
03:34:100 (4,5,6) - Pure nazi change: move the start of the triple to x:410 y:247 to match the spacing of 03:33:452 (7,8,9) -
04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream is still incorrectly timed in terms of the jumps, since the actual pitch changes are at the blue ticks following the jumps. It would make more sense mapped as triple + kickslider (e.g. 04:54:383 (1) - becomes a 1/4 slider) since 04:54:465 (2) - and following beats are weak.
05:56:145 (1) - Move endtick to something like x:381 y:72 to make the first and last lines closer to parallel.
06:37:020 (3,4,5) - Why is this stacked? I can see why something like 06:32:122 (3,4,5) - is partially stacked, but not all three notes.

Solid map, good luck :D
Topic Starter
Keada
I will answer to the mod and do the M4M tomorrow, since im pretty beat up to think about anything today xD sorry D:
Topic Starter
Keada

Yamicchi wrote:

From queue :3 Gonna take this as M4M if you don't mind. My map is on the queue.

[General]

  • I'd say, AR9.2, HP6.5-7 would be just fine. CS is a bit too small too but increasing it will cause a lot of trouble so let it be. Im not gonna change any of this
    Is it "Kanshou no Matenrou" you mean in the tag? I found it Kanjou, and sorry if I'm wrong because I don't know Hiragana well Not sure if it is Kanjou or Kanshou tbh o.O can be both
[Phantasm]

  • 00:52:376 (1,2,3) - here's a suggestion. Try copying (1), then paste it as (2), rotate 240* clockwise and tadaaa This suggestion I dont like that much D:
    00:51:463 - a bad suggestion I think but you should end the spinner before the sound goes completely quiet, which sounds so weird because the minimum volume allow is 5%, not 0%, so the hitsound makes me feel a bit awkward. Just try it and you might find it more comfortable for your ears It was wrongly timed here, fixed it now
    01:00:297 (6) - lower the DS because of the low pitch of the rhythm true dat, fixed
    01:00:465 (1,2,3) - same as my suggestion inb4, but -120* instead Sounds fine yeah
    01:03:162 (1,2,3,4,5) - keep the build-up thing you did inb4, remove those circles, as what you did in 00:52:376 - then do it after that nah
    01:43:606 (7) - a better blanket would be perfect, sorry to mention this ;w; It looked fine as before o.O but fixed I guess
    01:43:441 (5) - NC this for better read, because they'll easily misread this as 1/2 Ive not seen any people missreading this :O so no change
    01:54:320 (8,1) - seems like they have different spacing? Or just move it further or closer to (9), the current way is a bit ugly. 01:59:759 (1) - looks good tbh oops. fixed
    02:09:566 (6) - Idk why I get a miss mostly all the time here because it's overlap with (2,3) - or it's just because I'm noob. Should testplay it and fix if this is really a problem Ill change this if people complain about it
    02:22:835 (2) - this is land. 02:24:071 (2) - this is the sky. Why is there a big different here? You didn't make that large spacing at "sky" inb4, so you shouldn't do it here too. Same as 02:29:346 (2) - I mean it's fit when you do that in 02:31:983 (6) - but not those youre right, mb xd
    02:41:560 (8) - should have a perfect NC, since you're mapping to a chain of drum sound here, and 8 followed a next different chain from (1,2,3,4,5,6,7) inb4 naaaah, not necessary
    02:44:155 (7) - ^ I think you did it pretty good job here 02:46:749 - oh oops
    02:55:830 (1) - just, lower the spacing a bit, too hard for a 1/8 Its 1/6 xd and noone has problems with it so
    03:34:425 (7) - NC pls, Nc ;w; why?
    03:53:078 (5) - as I said, this is a new chain so NC it nah
    04:12:643 (7) - how about NC here? 14 is a bit too much even for a stream, plus NC here won't harm too
    After I find nothing in those stream... if you think 14 is long then you should see this https://osu.ppy.sh/s/178777
    06:37:020 (3,4,5) - kinda weird that you stack those 3 here while you didn't do it inb4. How about making them their own jump? Fixed it
    06:41:918 (3) - a bit more heat, 2 circles maybe? nah
    07:12:836 (4,1) - stack is kinda weird here, try this This is fine tbh
    08:26:157 (8) - erm...more heat? lol its spacing is a bit too small for a fantastic end I think. sure, upped the spacing.
Good luck, and good luck on the qualified round because I knew this would get a bubble like piece of cake lmao
Thanks for mod :D
And Ill mod your map soon. Just had a lot to do the last days D:
Kotayo
post for IRC mod (rip chat logs)

03:54:710 (6) - this stream was a bit overkill, Keada agreed to nerf a bit
06:11:331 (1) - kinda the same here

there were some other streams we discussed but these were the only changes

very nice map \:D/
Topic Starter
Keada
what Kotayo said ^

Ill update the changes tomorrow tho.
Too tired now. :D
Topic Starter
Keada

waefwerf wrote:

quick mod

[Phantasm Stage]
00:52:376 (1,2,3) - This would look better if you "flattened" 00:53:050 (3) - , right now it doesn't look all that good This is fine imo
01:23:050 (1,2,6) - Fix stack? View>Stacking
01:27:263 (1) - Recommend getting someone experienced to look at this, might technically be unrankable due to overlapping itself. This is okay, seen alot of these in other maps, and it plays well so
01:51:847 (1,2,3,4,1,2,3,4,1,2,3,4) - The riff has not yet changed to suggest breaking triple patterns. This part fits with triples as well as 4 notes, I just want to difference the part up a bit so it doesnt seem boring
01:59:759 (1,2,3,4,5,6,1,2,3,4) - Same here I guess ^
02:27:203 - You could reasonably map something here, such as a sliderend. nah, ill keep it this way
02:27:780 (1,2) - Why not align these on the same line? Would look neater sure, did it
03:34:100 (4,5,6) - Pure nazi change: move the start of the triple to x:410 y:247 to match the spacing of 03:33:452 (7,8,9) - I guess that looks better yeah
04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream is still incorrectly timed in terms of the jumps, since the actual pitch changes are at the blue ticks following the jumps. It would make more sense mapped as triple + kickslider (e.g. 04:54:383 (1) - becomes a 1/4 slider) since 04:54:465 (2) - and following beats are weak. This is fine as it is
05:56:145 (1) - Move endtick to something like x:381 y:72 to make the first and last lines closer to parallel. fixed
06:37:020 (3,4,5) - Why is this stacked? I can see why something like 06:32:122 (3,4,5) - is partially stacked, but not all three notes. fixed it in previous mod :D

Solid map, good luck :D
Thank you! :D
Hpocks
Let me have a crack at this with my Low Quality Mod ™

[Phantasm Stage]

Song 1

00:52:376 - (SB) I think this would look better if there was a transition from black to picture here. You should really do a really quick flash of light and then fading into the background.

Examples
https://osu.ppy.sh/b/909391 < This map
  1. 02:43:252 -
  2. 03:56:038 -
00:52:397 - Random unsnapped bookmark for no reason.
00:53:050 (3) - Shouldnt this slider be symmetrical? It is obviously lopsided to the right.
00:53:724 - (SB) This text is quite difficult to read over the background with very similar color palette. Also, the text should finish flying in exactly at 00:53:724 - instead of 00:53:808 - so it syncs up with the beat of the song. It will definitely make it more visually appealing.
01:08:218 (6,7,8,9,1) - This non curved stream pattern here is very offputting. I suggest making it curved like basically all of the other streams.

Song 2

01:43:935 - Again, the text should finish flying in exactly on the white tick with the beat, and is hard to read with the background. Also, this uses the same font as the first song. I think it could be spiced up by using a font that fits more with the theme of the background.
01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This singletapping sequence goes on for a bit... Maybe even it out with a slider in the middle?
01:54:485 (1,3,5) - This would look neater if they were all the same slider, just rotated differently.
02:04:045 - 02:05:363 - 02:06:187 - 02:07:011 - I think you messed up your hitsounds here. If this in intentional, I advise removing it because it is very distracting due to how inconsistent it is (especially to the player). NOTE I only pointed out 4 examples, this random hitsound inconsistency goes on for basically the whole song. You should just listen through the song and fix it whenever it pops up
02:37:258 - I think we should get a bit more black screen before throwing the next bg at us. You could do that by making the bg before this black out earlier / quicker, and making the new one come later / quicker

Song 3

02:40:749 - Text is readable, but still doesnt sync with the white tick and still uses same font. The fact that you are only using one font is getting very noticeable at this point.
02:45:776 - ITS HAPPENING AGAIN!!!! MAKE IT STOP!!
03:01:182 (3,4,5) - These dont have to be highly spaced because they are in thirds. In fact, it would probably look neater if they were closer together.
03:16:911 (1) - Ending of this slider could look more natural
03:22:100 - We are mid Kiai and we are switching hitsounds for some reason. There is really no reason to be switching hitsounds, especially in the middle of a Kiai. Again, it is very offputting and distracting to the player.
03:27:290 - Oh and the new hitsounds stopped in the middle of the kiai again for some dang strange reason.
03:37:019 (4,5,1,2,3,4,5,6) - This stream is very ugly imo.
03:43:019 - Spinner would fit in well here.

Song 4

03:49:817 - Text should settle on white tick, same font, blah blah blah. Also, I think this specific one would look much better if it was in rainbow colors (With the rainbow designs in the bg). I also noticed that for some reason this text comes in right when the music starts, as opposed to your first three songs where the text comes in a few seconds after the music starts. Also, I noticed that when the text comes on, it just kind of stays there. It doesnt pulse with strong beats or release a sort of pulsating glow, it just stays there, unmoving. The beautiful storyboard from https://osu.ppy.sh/b/909391 (mentioned above) shows many different ways of making your text look good when it is standing still, instead of it being 100% static.
03:53:323 - The inconsistent, annoying, distracting hitsounds are back!
03:54:710 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - You can see how annoying the hitsounds are when you listen to this being played.
04:19:492 (1,2) - Would feel much better as a slider and excluding 04:19:818 (3) -
04:28:949 (5,6,7,8,1) - I dont know why the DS dropped so dang dramatically. The music definitely doesnt warrant it, it sounds exactly the same as the rest of the stream. You should definitely make this part of the stream the same DS as the rest.
04:33:921 (2,3,4,1) - I feel DS could be higher here.
04:34:166 (1,1,1) - I know these are far away from eachother in time, but I dont think they should be so far away. The player gets more of a break if they arent across the screen from eachother.
04:38:242 (2,3,4,5,1,2,3,4) - This feels hella awkward. I have no advice on how to fix this, but this is hella awkward
04:49:165 - 05:10:035 - I think a Kiai would be good here.

Song 5

05:17:203 - Did I mention the text yet? Not synced, same font, and inconsistent with first 3 songs (but goes with 4th). Also, this text is very faded compared to all the others, and makes it even harder to read.
05:22:124 - IT KEEPS HAPPENING!
05:33:711 (1,2) - Blanket?
05:34:187 (2) - This slider is particularly sexy. I just felt the need to point that out.
05:51:489 (1,2,3,4,5) - This mini stream could look cleaner in its curve.
06:05:299 (2,3,4,5,6,7,8,9,10,11) - ^
06:13:870 (1,2,3,4,1) - As said above, I dont see what warrants this DS drop.

Song 6

06:25:387 - Oh, in case I didnt bring it up earlier, the text is not synced with white tick, status, inconsistent with first 3 songs, same font as all other ones, and has a color that makes it hard to read.
06:27:071 - Did I mention the detached, distracting hitsounds?
06:44:826 (1) - This slider could look more sexier...
07:13:755 (4,5,6,7,8) - I really dont think this is warranted, considering the music doesnt even give warrant for a stream, much less a hella high DS stream.

Song 7

07:21:657 - This text magically synced with the white tick! But it still has all those other problems so...
07:21:657 (1,1,1,1) - LETS, DO, THE TIME, WARP, AGAIN!!!!!! https://youtu.be/tkplPbd2f60?t=37s
08:03:807 - Right when I thought it stopped, its back.

Review

This is a very solid map and I really like it. The mapping itself is good to look at and looks like it plays well.
The Storyboard really needs some improvement to make it look nicer in general (contact a pro SBer to check it out), and the hitsounds REALLY need to be fixed.

Good luck!
Topic Starter
Keada

Hpocks wrote:

Let me have a crack at this with my Low Quality Mod ™

[Phantasm Stage]

Song 1

00:52:376 - (SB) I think this would look better if there was a transition from black to picture here. You should really do a really quick flash of light and then fading into the background. I dont want to change much in the sb tbh, and most of it looks fine imo so D:

Examples
https://osu.ppy.sh/b/909391 < This map I dont like copying other maps things
  1. 02:43:252 -
  2. 03:56:038 -
00:52:397 - Random unsnapped bookmark for no reason. haha, dont think that matters, but removed it anyways
00:53:050 (3) - Shouldnt this slider be symmetrical? It is obviously lopsided to the right. fixed
00:53:724 - (SB) This text is quite difficult to read over the background with very similar color palette. Also, the text should finish flying in exactly at 00:53:724 - instead of 00:53:808 - so it syncs up with the beat of the song. It will definitely make it more visually appealing. fixed
01:08:218 (6,7,8,9,1) - This non curved stream pattern here is very offputting. I suggest making it curved like basically all of the other streams. This isnt supposed to be a rounded curve, its supposed to be edgy

Song 2

01:43:935 - Again, the text should finish flying in exactly on the white tick with the beat, and is hard to read with the background. Also, this uses the same font as the first song. I think it could be spiced up by using a font that fits more with the theme of the background. as I said above, I wont be changing the sb that much
01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This singletapping sequence goes on for a bit... Maybe even it out with a slider in the middle? nah its fine as it is
01:54:485 (1,3,5) - This would look neater if they were all the same slider, just rotated differently. it is? :S
02:04:045 - 02:05:363 - 02:06:187 - 02:07:011 - I think you messed up your hitsounds here. If this in intentional, I advise removing it because it is very distracting due to how inconsistent it is (especially to the player). NOTE I only pointed out 4 examples, this random hitsound inconsistency goes on for basically the whole song. You should just listen through the song and fix it whenever it pops up not every note were wrong but fixed the ones I think was wrong
02:37:258 - I think we should get a bit more black screen before throwing the next bg at us. You could do that by making the bg before this black out earlier / quicker, and making the new one come later / quicker nah, this is fine

Song 3

02:40:749 - Text is readable, but still doesnt sync with the white tick and still uses same font. The fact that you are only using one font is getting very noticeable at this point. this is also fine imo
02:45:776 - ITS HAPPENING AGAIN!!!! MAKE IT STOP!! what is happening? :S
03:01:182 (3,4,5) - These dont have to be highly spaced because they are in thirds. In fact, it would probably look neater if they were closer together. would be a bit harder to read imo so nah
03:16:911 (1) - Ending of this slider could look more natural huh? this looks fine to me
03:22:100 - We are mid Kiai and we are switching hitsounds for some reason. There is really no reason to be switching hitsounds, especially in the middle of a Kiai. Again, it is very offputting and distracting to the player. this part is different from the rest of the kiai tho, and this hitsounds sounds better than what I used for the rest of the kiai
03:27:290 - Oh and the new hitsounds stopped in the middle of the kiai again for some dang strange reason. ^
03:37:019 (4,5,1,2,3,4,5,6) - This stream is very ugly imo. your opinion not mine :D
03:43:019 - Spinner would fit in well here. Id like to end each part with a single note

Song 4

03:49:817 - Text should settle on white tick, same font, blah blah blah. Also, I think this specific one would look much better if it was in rainbow colors (With the rainbow designs in the bg). I also noticed that for some reason this text comes in right when the music starts, as opposed to your first three songs where the text comes in a few seconds after the music starts. Also, I noticed that when the text comes on, it just kind of stays there. It doesnt pulse with strong beats or release a sort of pulsating glow, it just stays there, unmoving. The beautiful storyboard from https://osu.ppy.sh/b/909391 (mentioned above) shows many different ways of making your text look good when it is standing still, instead of it being 100% static. as I said above again, and it is on the white tick?
03:53:323 - The inconsistent, annoying, distracting hitsounds are back! Im going after the drums in the bg since I have a heavy bass drum hitnormal so I cant just have drum sampleset here. I could do a soft-hitnormal as a blank sound but I think that would be worse, dunno tho.
03:54:710 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - You can see how annoying the hitsounds are when you listen to this being played. ^
04:19:492 (1,2) - Would feel much better as a slider and excluding 04:19:818 (3) - Nah, doesnt feel right for me
04:28:949 (5,6,7,8,1) - I dont know why the DS dropped so dang dramatically. The music definitely doesnt warrant it, it sounds exactly the same as the rest of the stream. You should definitely make this part of the stream the same DS as the rest. fixed the stream here
04:33:921 (2,3,4,1) - I feel DS could be higher here. nah
04:34:166 (1,1,1) - I know these are far away from eachother in time, but I dont think they should be so far away. The player gets more of a break if they arent across the screen from eachother. the player gets a more cursor dance feeling, thats why I placed them like I did
04:38:242 (2,3,4,5,1,2,3,4) - This feels hella awkward. I have no advice on how to fix this, but this is hella awkward why? I think this is good, and no players ive seen has problems here
04:49:165 - 05:10:035 - I think a Kiai would be good here. youre right. added kiai

Song 5

05:17:203 - Did I mention the text yet? Not synced, same font, and inconsistent with first 3 songs (but goes with 4th). Also, this text is very faded compared to all the others, and makes it even harder to read. Dont see the problem with it tbh, it looks good anyways
05:22:124 - IT KEEPS HAPPENING! this I agree about, mb
05:33:711 (1,2) - Blanket? sure
05:34:187 (2) - This slider is particularly sexy. I just felt the need to point that out. haha, thanks
05:51:489 (1,2,3,4,5) - This mini stream could look cleaner in its curve. fixed
06:05:299 (2,3,4,5,6,7,8,9,10,11) - ^ this looks fine imo
06:13:870 (1,2,3,4,1) - As said above, I dont see what warrants this DS drop. I think this fits, but if many people point it out ill fix it

Song 6

06:25:387 - Oh, in case I didnt bring it up earlier, the text is not synced with white tick, status, inconsistent with first 3 songs, same font as all other ones, and has a color that makes it hard to read. same things as I said earlier ^
06:27:071 - Did I mention the detached, distracting hitsounds? also what I said earlier
06:44:826 (1) - This slider could look more sexier... dont see the problem with this one :D
07:13:755 (4,5,6,7,8) - I really dont think this is warranted, considering the music doesnt even give warrant for a stream, much less a hella high DS stream. I guess it was too high spaced yeah, fixed

Song 7

07:21:657 - This text magically synced with the white tick! But it still has all those other problems so... xd
07:21:657 (1,1,1,1) - LETS, DO, THE TIME, WARP, AGAIN!!!!!! https://youtu.be/tkplPbd2f60?t=37s haha
08:03:807 - Right when I thought it stopped, its back. as I said above

Review

This is a very solid map and I really like it. The mapping itself is good to look at and looks like it plays well.
The Storyboard really needs some improvement to make it look nicer in general (contact a pro SBer to check it out), and the hitsounds REALLY need to be fixed.

Good luck!

Thanks for the mod! :D
One stream got really fixed now!
den0saur
Star for you. Probably that's all how i can help right now
Topic Starter
Keada

den0saur wrote:

Star for you. Probably that's all how i can help right now
Oh, thank you! :D
xDololow
Add fullsize pic link in description -> https://puu.sh/uggfJ.jpg
JeZag
for m4m

Phantasm Stage
ooops theres not much to say, its looking really nice and polished already ^^;;
03:16:911 (1) - this blanket can be a tiny bit better
04:32:210 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it sounds like the music is grouped almost like 6-6-2-4-7 rather than 4-4-4-4-4-5, so reconsider the NC and grouping of streamjumps
04:54:383 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part onwards, i think the music (particularly the guitar rift) would play lots better looking like:

my reasoning for this is because the guitar switches from the previous note (or tone) to the next tone on every white tick, creating like "diya dada diya dada" sound during this part.
04:59:601 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part sounds a lot better to make jumpstreams like what you have currently for 04:54:383 (1,2,3,4,1,2,3,4) - because the guitar note transitions are more distinct (as opposed to the previous part where it almost glides from the last note to next)
05:03:188 (7,8,9,10,1,2,3,4) - this just feeeeels like it should be like 05:02:210 (1,2,3,4,5,6) since the guitar is still following the same pattern too
you can make this not building off of 05:02:210 (1,2,3,4,5,6) , but it definitely feels like it should be kicksliders and look the same, just somewhere else
wow this guitar rift is pretty godly
05:55:298 (3) - consider NC on this
06:02:283 (1) - heh, the latter half of this can look better :P
06:30:132 (1,2) - would look pro if these had the same angle of bend
06:54:469 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - this feels wrong to play. the 5 note streams should start on the big beats (i. e. 06:54:775- 06:55:234- 06:55:694-) not end on them.

good luck for ranked!
Topic Starter
Keada

JeZag wrote:

for m4m

Phantasm Stage
ooops theres not much to say, its looking really nice and polished already ^^;;
03:16:911 (1) - this blanket can be a tiny bit better Can't see how this can be better but. tried to fix a bit
04:32:210 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it sounds like the music is grouped almost like 6-6-2-4-7 rather than 4-4-4-4-4-5, so reconsider the NC and grouping of streamjumps Nah, im following guitar so it plays nicely to that
04:54:383 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part onwards, i think the music (particularly the guitar rift) would play lots better looking like: I like this how it is.

my reasoning for this is because the guitar switches from the previous note (or tone) to the next tone on every white tick, creating like "diya dada diya dada" sound during this part.
04:59:601 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part sounds a lot better to make jumpstreams like what you have currently for 04:54:383 (1,2,3,4,1,2,3,4) - because the guitar note transitions are more distinct (as opposed to the previous part where it almost glides from the last note to next)
05:03:188 (7,8,9,10,1,2,3,4) - this just feeeeels like it should be like 05:02:210 (1,2,3,4,5,6) since the guitar is still following the same pattern too
you can make this not building off of 05:02:210 (1,2,3,4,5,6) , but it definitely feels like it should be kicksliders and look the same, just somewhere else
wow this guitar rift is pretty godlyIt kinda sounds like you dont like jumpstreams :D but no I wont change this, I like it the way it is and it plays nice
05:55:298 (3) - consider NC on this yes, fixed
06:02:283 (1) - heh, the latter half of this can look better :P fixed
06:30:132 (1,2) - would look pro if these had the same angle of bend hmm, I dunno. If this gets more hate I will change it
06:54:469 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - this feels wrong to play. the 5 note streams should start on the big beats (i. e. 06:54:775- 06:55:234- 06:55:694-) not end on them. I think it plays nice, and Ive seen no testplayers have any trouble on this

good luck for ranked!
Thanks for mod!
Jabba
☆DE★ME☆TO★RI☆
m4m stuff

general
06:11:092 (2) - unsnapped

diff
01:05:690 (8,6) - blanket?
01:07:713 (5) - I know that this sound is weaker than 00:56:926 (5) - , but it's still present, so maybe add some kind of a curve to this?
01:09:567 (1) - remove NC to be consistent with previous patterns (01:04:173 (6) - )
01:16:308 (7,1) - uh, this movement kinda breaks the flow for no apparent reason
01:31:140 (5,1,2,3,4) - looks a bit too messy imo, (4) stacked under (5) and (2) doesn't help either lol. maybe try moving (5) down and to the right while maintaining the 2.0x DS?
01:32:319 (6,5) - y u no stack :<
01:35:353 (1) - would be logical to have a kickslider starting there, cause 01:34:679 (6) - and 01:34:173 (1) - both start on cymbals
01:46:737 (3,1) - isn't this jump too big? (1) is not even the start of a new stanza
01:48:221 (3,1) - same. e.g. 01:45:254 (3,1) - this was nice
01:51:682 (4) - I'd move this down and to the right, idk this note doesn't belong to the same triangle pattern that you used before and putting it where the next triangle should've had been is eh. smth like this
01:56:133 (2,5) - rip stacks
02:03:715 (1) - wrong sampleset on tail? or probs you have to add the soft-hitnormal to the package, since for me this sliderend has a sound that doesn't fit at all xd
02:06:023 (3) - same
happens a lot in this song, I think you forgot to add a sample to the map lol
03:01:830 (2,5) - those are almost touching, perhaps incrase the spacing a bit?
03:08:154 (2,4) - y u no stack :<
03:11:398 (3,4,5,6) - maybe add more spacing to those four? since 03:11:398 - has a notable sound
03:27:127 (8) - why'd you space this one so much? imo this one is not that important to have a jump that big, compared to 03:26:803 (6,7) -
03:38:965 (1,2,3,4,5,6) - increased spacing on those triples like you did before would look nice
03:49:817 (1,2,3) - overmapped af, I'd do an 1/2 there, but if you want to keep the triple at least do a kickslider there
03:53:323 (8) - yes the same sampleset problem
04:12:644 (7) - a kickslider on this one would be nice, this is the same dash sound as (6) but is mapped differently
04:17:862 (8) - NC?
05:24:505 (6) - tbh I don't get the point of this repeat, doesn't really fit imo. 1/2 + circle would be better
06:14:822 (5) - plsno, you're skipping that important red tick. at least do 2 1/4 sliders instead
06:57:836 (3) - two notes fit the music better, as you did on 07:00:285 (3,4) -
07:07:632 (3,4,5) - make this angle a bit less sharp? cause it looks out of place with all those almost-60-degrees angles
07:10:081 (3) - ^^ anyway your usage of those sliders instead of two notes is kinda irregular
07:27:957 (2,4) - I'd swap those because this one sounds like a buildup, (4) is a high-pitched sound and I think it deserves higher spacing
07:46:857 (1,2,3,4) - same reasoning as above, though it's harder to do there lol
07:50:457 (3,4,5,6) - those, on the other hand, are fine cause only (5) stands out and (6) is similar to (4)
08:10:707 (1) - move this one down a lil bit so that it doesn't overlap with the stream
08:17:907 (3) - be careful bout this one, since I guess it might overlap with hp bar which is not good

good map overall, not that much to say
gl!
Topic Starter
Keada

MadHypnofrog wrote:

☆DE★ME☆TO★RI☆
m4m stuff

general
06:11:092 (2) - unsnapped oh..uhm lets pretend that didnt happen :^)

diff
01:05:690 (8,6) - blanket? it was a blanket before, but I changed i slightly to make it look better
01:07:713 (5) - I know that this sound is weaker than 00:56:926 (5) - , but it's still present, so maybe add some kind of a curve to this? youre right, fixed
01:09:567 (1) - remove NC to be consistent with previous patterns (01:04:173 (6) - ) did something else instead
01:16:308 (7,1) - uh, this movement kinda breaks the flow for no apparent reason fixed
01:31:140 (5,1,2,3,4) - looks a bit too messy imo, (4) stacked under (5) and (2) doesn't help either lol. maybe try moving (5) down and to the right while maintaining the 2.0x DS? fixed the messiness
01:32:319 (6,5) - y u no stack :< Fixed this too, I remade this part of the map a bit tho
01:35:353 (1) - would be logical to have a kickslider starting there, cause 01:34:679 (6) - and 01:34:173 (1) - both start on cymbals true mb
01:46:737 (3,1) - isn't this jump too big? (1) is not even the start of a new stanza hmm slightly moved it
01:48:221 (3,1) - same. e.g. 01:45:254 (3,1) - this was nice
01:51:682 (4) - I'd move this down and to the right, idk this note doesn't belong to the same triangle pattern that you used before and putting it where the next triangle should've had been is eh. smth like this nah i like it more like I have it now
01:56:133 (2,5) - rip stacks ?
02:03:715 (1) - wrong sampleset on tail? or probs you have to add the soft-hitnormal to the package, since for me this sliderend has a sound that doesn't fit at all xd It was more like it was gonna be mute, but I guess my timing line disappeared :thinking:
02:06:023 (3) - same
happens a lot in this song, I think you forgot to add a sample to the map lol I think its more like my timing lines disappear :S but fixed 'em
03:01:830 (2,5) - those are almost touching, perhaps incrase the spacing a bit? fixed
03:08:154 (2,4) - y u no stack :< boop
03:11:398 (3,4,5,6) - maybe add more spacing to those four? since 03:11:398 - has a notable sound fixed
03:27:127 (8) - why'd you space this one so much? imo this one is not that important to have a jump that big, compared to 03:26:803 (6,7) - 03:26:803 (6,8) - Keeping the same spacing on those two since the same sound but nerfed a bit I guess
03:38:965 (1,2,3,4,5,6) - increased spacing on those triples like you did before would look nice oh damn, must have messed that up when I fast fixed it once
03:49:817 (1,2,3) - overmapped af, I'd do an 1/2 there, but if you want to keep the triple at least do a kickslider there not really, I clearly hear the bass/guitar sound as a triple here
03:53:323 (8) - yes the same sampleset problem thats cause its no drumbeat there and it fits more with a soft hitsound here
04:12:644 (7) - a kickslider on this one would be nice, this is the same dash sound as (6) but is mapped differently youre right fixed
04:17:862 (8) - NC? fixx
05:24:505 (6) - tbh I don't get the point of this repeat, doesn't really fit imo. 1/2 + circle would be better fix
06:14:822 (5) - plsno, you're skipping that important red tick. at least do 2 1/4 sliders instead tru
06:57:836 (3) - two notes fit the music better, as you did on 07:00:285 (3,4) - I think this fits just as fine, I did it more than once too
07:07:632 (3,4,5) - make this angle a bit less sharp? cause it looks out of place with all those almost-60-degrees anglesit is fine imo, if this gets more flame then i will change
07:10:081 (3) - ^^ anyway your usage of those sliders instead of two notes is kinda irregular as I said above
07:27:957 (2,4) - I'd swap those because this one sounds like a buildup, (4) is a high-pitched sound and I think it deserves higher spacing youre right fixed
07:46:857 (1,2,3,4) - same reasoning as above, though it's harder to do there lol hmm :thinking:
07:50:457 (3,4,5,6) - those, on the other hand, are fine cause only (5) stands out and (6) is similar to (4)
08:10:707 (1) - move this one down a lil bit so that it doesn't overlap with the stream not sure if it crashes with the ur bar tho, but ill try.
08:17:907 (3) - be careful bout this one, since I guess it might overlap with hp bar which is not good its fine, I checked

good map overall, not that much to say
gl!
Thanks for mod, yours is coming soon.
TyrantsEye2014
sorry about earlier. i didn't notice because it has the same bg
and i lied, can't sleep without modding this map

[Phantasm Stage]
  1. just delete the soft-sliderslide.wav if you're not gonna plan to use it
  2. 01:11:926 (1) - NC?
  3. 01:59:677 (6,1) - just do the same spacing as 01:54:402 (9,1) -
  4. 02:33:054 (9) - NC here since you placed one here 01:36:870 (1) -
  5. 05:20:695 (8) - stack on 05:20:854 (1) - slidertail
  6. 05:57:997 (1) - NC
  7. 03:34:587 (1) - ^
  8. 07:08:092 (1) - blanket
  9. 05:18:473 (1) - ^
maybe the other things i want to say is mentioned already. can't really find any problems
good luck! xd
Topic Starter
Keada

TyrantsEye2014 wrote:

sorry about earlier. i didn't notice because it has the same bg
and i lied, can't sleep without modding this map

[Phantasm Stage]
[*]just delete the soft-sliderslide.wav if you're not gonna plan to use it tru dat, forgot sorry, fixed.
[*]01:11:926 (1) - NC? nah, not needed
[*]01:59:677 (6,1) - just do the same spacing as 01:54:402 (9,1) - The music does apply a stronger note for 01:59:677 (6,1) - rather than 01:54:402 (9,1) - tho
[*]02:33:054 (9) - NC here since you placed one here 01:36:870 (1) - fixed
[*]05:20:695 (8) - stack on 05:20:854 (1) - slidertail not a bad idea, fixed
[*]05:57:997 (1) - NC nah
[*]03:34:587 (1) - ^ ^
[*]07:08:092 (1) - blanket fixed
[*]05:18:473 (1) - ^ ^



maybe the other things i want to say is mentioned already. can't really find any problems
good luck! xd
Thanks for the mod, yours coming up soon.
cisphobia
m4m from ur queue!
the only difficulty

01:43:111 (4,5) - i'd either new combo the 5 or stack the followpoints so that the visuals look better. atm the followpoint ruins the square.

01:48:386 (1,2,3,4,5) - this doesn't work because the rhythm going on here can only be seperated on 3's, not 4's or 5's.
01:51:682 (4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:59:759 (1,2,3,4,5,6,1,2,3,4) - ^, although it's 3 objects (slider, circle, circle), the slider has 2 parts, thus seperating the pattern into 4's, which is not what the song warrants.

01:49:210 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - i feel like this has too much exact-pattern repetition going on. unlike the section before with jumps like 01:43:935 (1,2,3) - , the exact same pattern is being played every 3 notes. before, the same pattern was playing every 9 notes. the slight tilting angle does make it better, but the exact same triangle makes it boring and not very fun to look at/play, esp. compared to the patterns that happened before this. i'd add variety.

01:53:825 (5) - i feel this should be 2 circles rather than a slider. 2 very strong and different guitar noises happen on both the sliderhead and the sliderend, thus warranting 2 active clicks (2 circles) rather than 1 active click & 1 let go (slider). it should also be spaced further & new combo'd to emphasize the sudden guitar -- if it has no followpoint leading up to it, it'll be more sudden.

01:54:485 (1,2,3,4,5,1,2) - i feel this is bad variety. sliders have less emphasis than circles, because you click the sliderhead and let go at any time after the slider ends. because of this, you're taking emphasis away from what was before mapped with only circles. i'm sure you can find a way to add variety without sliders. either way, 01:55:474 (5,1,2) - this being 3 sliders compared to 01:54:485 (1,2,3,4) - this being slider, circle, slider, circle also takes away even more emphasis; if you keep the variety, i'd at least change these 3 sliders to match the slider, circle, slider, circle pattern.

02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - really well executed stream jumps!

02:43:344 (1,2,3,4,5) - the song does not call for this type of stream. i'd change it to be either straight or circular ;9

02:46:749 (1,2,3,4,5) - you shouldn't be taking away emphasis from sounds that are the same as before. it's the same sound and part of the stream pattern as 02:41:560 (8,9,10,11,12) -, yet the stream is fully stacked instead of being spaced like every other stream is. i'd space the stream just like every other stream. although variety is important, variety shouldn't be so much to the point where it takes or gives emphasis to sounds that are exactly or basically the same. not to mention, the fully stacked stream not only sounds the same as where it was repeated before, but it also sounds the same as every other stream, aside from the streams that increase in spacing. why give less emphasis to the same sounds?
02:49:344 (1,2,3,4,5) - ^, and etc.

03:06:046 (1,2,3,4,5) - nothing here except the guitar warrants a spacing change -- and even then, the guitar sounds aren't really special enough to change the spacing of a stream that's mapped to the drums. i would keep the spacing the same here as the rest of the stream.

03:52:753 (2,3,4) - i'd have this triplet follow the same shape as 03:50:796 (1,2,3,4,5,6,7,8,9) -, even if it is just one triplet compared to three. makes more sense than a stacked triplet, since you already set the shape before.

04:33:188 (1,2,3,4,1,2,3,4) - these are much too circular, it's basically a difficulty spike in the stream, especially with the spacing increase. it's also really hard to hit because of the hard curves & the fact that these are stream jumps. i'd make them less of a hard curve.

04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you're seperating the stream jumps by the white tick, rather than the red tick. the red tick is where the guitar changes pitch, not the white. the guitar changing pitch is the only thing that warrants stream jumps, so it'd be a good idea to have the jumps happen when the guitar actually changes pitch.

05:31:171 (1,2,3,4) - stack the followpoints for better aesthetic

06:10:061 (1,2,3,1,2,3,1,2,3,1,2,3) - the spacing decreases on the triples for what reason? although a slider is added the end of each triple, it just looks wrong for the triplet's spacing go down when the pitch continues to rise. ofc, spacing these more would cause a difficulty spike, so i'd space the previous triplets (the ones without sliders) less than they're spaced right now, and have these triplets (with sliders) continue to raise in spacing rather than suddenly jump down in spacing.

06:32:122 (3,4) - why stacked 1/2 here? it removes emphasis, is unexpected, and never happens again in this section of the map. i'd space it the same as the rest of the jumps.

06:38:245 (3,4) - why slider on 3 rather than 2 circles? you're not repeating the previously set rhythm pattern, and you're removing emphasis from the sliderend of 3, when before it was emphasized equally as a circle.
06:39:469 (3) - ^, and etc.

08:02:457 (1,2,3,1,2,3) - huge difference in flow type going on here. the first pattern is a sharp-ish angle, while the second pattern is a completely wide, circular angle. although it is for emphasis, consider reducing how wide the second pattern is and make it sharper. it's a very weird contrast and such a large contrast in the way these two flow seems unnecessary. here's a pic showing how huge the differences are in the 2 patterns

08:18:357 (4,5,6,7,8) - same thing with the stacked streams taking away emphasis from the same sounds as earlier.

there's my mod uwu
sorry for short mod, there's not much wrong with the map
some of what i said can be applied throughout the whole map (or rather, whole sections of the map, cause the map is a songs compilation).
good luck with rank!
Topic Starter
Keada

sonic8889 wrote:

m4m from ur queue!
the only difficulty

01:43:111 (4,5) - i'd either new combo the 5 or stack the followpoints so that the visuals look better. atm the followpoint ruins the square.fixed

01:48:386 (1,2,3,4,5) - this doesn't work because the rhythm going on here can only be seperated on 3's, not 4's or 5's. This is a follow up for the next section so
01:51:682 (4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ This part can have both tho, like 4's and 3's I just kept it ''not boring''
01:59:759 (1,2,3,4,5,6,1,2,3,4) - ^, although it's 3 objects (slider, circle, circle), the slider has 2 parts, thus seperating the pattern into 4's, which is not what the song warrants. ^

01:49:210 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - i feel like this has too much exact-pattern repetition going on. unlike the section before with jumps like 01:43:935 (1,2,3) - , the exact same pattern is being played every 3 notes. before, the same pattern was playing every 9 notes. the slight tilting angle does make it better, but the exact same triangle makes it boring and not very fun to look at/play, esp. compared to the patterns that happened before this. i'd add variety.changed this part up a bit

01:53:825 (5) - i feel this should be 2 circles rather than a slider. 2 very strong and different guitar noises happen on both the sliderhead and the sliderend, thus warranting 2 active clicks (2 circles) rather than 1 active click & 1 let go (slider). it should also be spaced further & new combo'd to emphasize the sudden guitar -- if it has no followpoint leading up to it, it'll be more sudden.Fixed

01:54:485 (1,2,3,4,5,1,2) - i feel this is bad variety. sliders have less emphasis than circles, because you click the sliderhead and let go at any time after the slider ends. because of this, you're taking emphasis away from what was before mapped with only circles. i'm sure you can find a way to add variety without sliders. either way, 01:55:474 (5,1,2) - this being 3 sliders compared to 01:54:485 (1,2,3,4) - this being slider, circle, slider, circle also takes away even more emphasis; if you keep the variety, i'd at least change these 3 sliders to match the slider, circle, slider, circle pattern. this is fine imo, it doesnt throw of anybody.

02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - really well executed stream jumps! Thanks

02:43:344 (1,2,3,4,5) - the song does not call for this type of stream. i'd change it to be either straight or circular ;9 fine yeah.

02:46:749 (1,2,3,4,5) - you shouldn't be taking away emphasis from sounds that are the same as before. it's the same sound and part of the stream pattern as 02:41:560 (8,9,10,11,12) -, yet the stream is fully stacked instead of being spaced like every other stream is. i'd space the stream just like every other stream. although variety is important, variety shouldn't be so much to the point where it takes or gives emphasis to sounds that are exactly or basically the same. not to mention, the fully stacked stream not only sounds the same as where it was repeated before, but it also sounds the same as every other stream, aside from the streams that increase in spacing. why give less emphasis to the same sounds? every stream is different tho, since the same sound in this whole section wouldve been boring if only 1 type of spacing, so I mixed it up with everything
02:49:344 (1,2,3,4,5) - ^, and etc. ^

03:06:046 (1,2,3,4,5) - nothing here except the guitar warrants a spacing change -- and even then, the guitar sounds aren't really special enough to change the spacing of a stream that's mapped to the drums. i would keep the spacing the same here as the rest of the stream. if you listen, the drums gets stronger.

03:52:753 (2,3,4) - i'd have this triplet follow the same shape as 03:50:796 (1,2,3,4,5,6,7,8,9) -, even if it is just one triplet compared to three. makes more sense than a stacked triplet, since you already set the shape before. fixed

04:33:188 (1,2,3,4,1,2,3,4) - these are much too circular, it's basically a difficulty spike in the stream, especially with the spacing increase. it's also really hard to hit because of the hard curves & the fact that these are stream jumps. i'd make them less of a hard curve. hmm, Ill think about it.

04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you're seperating the stream jumps by the white tick, rather than the red tick. the red tick is where the guitar changes pitch, not the white. the guitar changing pitch is the only thing that warrants stream jumps, so it'd be a good idea to have the jumps happen when the guitar actually changes pitch. ? this is from the pitch of the guitar, listen more carefully

05:31:171 (1,2,3,4) - stack the followpoints for better aesthetic fucked up cause of stacking, but I tried

06:10:061 (1,2,3,1,2,3,1,2,3,1,2,3) - the spacing decreases on the triples for what reason? although a slider is added the end of each triple, it just looks wrong for the triplet's spacing go down when the pitch continues to rise. ofc, spacing these more would cause a difficulty spike, so i'd space the previous triplets (the ones without sliders) less than they're spaced right now, and have these triplets (with sliders) continue to raise in spacing rather than suddenly jump down in spacing. changed this whole part, hope you like it :D

06:32:122 (3,4) - why stacked 1/2 here? it removes emphasis, is unexpected, and never happens again in this section of the map. i'd space it the same as the rest of the jumps. fixed

06:38:245 (3,4) - why slider on 3 rather than 2 circles? you're not repeating the previously set rhythm pattern, and you're removing emphasis from the sliderend of 3, when before it was emphasized equally as a circle. I like it the way it is
06:39:469 (3) - ^, and etc. ^

08:02:457 (1,2,3,1,2,3) - huge difference in flow type going on here. the first pattern is a sharp-ish angle, while the second pattern is a completely wide, circular angle. although it is for emphasis, consider reducing how wide the second pattern is and make it sharper. it's a very weird contrast and such a large contrast in the way these two flow seems unnecessary. here's a pic showing how huge the differences are in the 2 patterns oh fuck, that was nice fixed

08:18:357 (4,5,6,7,8) - same thing with the stacked streams taking away emphasis from the same sounds as earlier. fixed

there's my mod uwu
sorry for short mod, there's not much wrong with the map
some of what i said can be applied throughout the whole map (or rather, whole sections of the map, cause the map is a songs compilation).
good luck with rank!
Thank you! actually helped alot.
Seijiro
might come back at a later date, who knows

irc logs
01:29 Keada: hey, I was just wondering if you had time to check a map?
01:32 MrSergio: map?
01:33 *Keada is listening to [https://osu.ppy.sh/b/1055121 Demetori - Songs Compilation]
01:33 MrSergio: ugh
01:33 Keada: I take that as you dont like Demetori xd
01:34 Keada: either that or the maps length
01:34 MrSergio: I don't like compilations
01:34 Keada: ah
01:34 MrSergio: but it doesn't seem to be that long anyway...
01:34 Keada: heh
01:37 MrSergio: the second song has a strange emphasis
01:37 MrSergio: I refer to the map for the song song*
01:37 MrSergio: the first one was pretty cool for the most part
01:38 Keada: oh?
01:38 MrSergio: 01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3) - why groups of 3 notes
01:39 MrSergio: same rhythm is represented like 01:51:188 (1,2,3,4,1,2,3,4,1,2,3,4) - groups of 4 later on
01:39 MrSergio: which makes me wonder why
01:39 Keada: I know its weird, but it fits tho, like the rhythm can be both 4 and 3 in what I see
01:39 MrSergio: since the second version looks way more appropriate
01:39 MrSergio: if others can't see what you see we sort of... lose meaning lol
01:40 Keada: that is true
01:40 MrSergio: and "what you see" is not really a valid reason for me if you can't explain it in other words
01:40 Keada: I dunno, I probably took too much from GoldenWolfs map
01:40 MrSergio: let's say in "objective words:
01:40 MrSergio: I don't think so :P
01:41 Keada: xd
01:41 Keada: welp
01:41 Keada: I guess I should change that part then
01:42 MrSergio: 02:43:830 (6) - the strong beat is on the tail here, which is again strange
01:42 Keada: no?
01:43 Keada: its not a strong beat there :S
01:44 Keada: its only like a hi hat sound there
01:44 MrSergio: well, it is more like... 02:43:992 - this beat is not even there, I misheard
01:44 MrSergio: heh... whatevs
01:45 Keada: :D
01:46 MrSergio: 04:14:275 (3,4,5) - change something about these to not make them look too similar with 04:13:622 (4,7) - , otherwise they can be misleading
01:46 MrSergio: direction or flow
01:46 MrSergio: is the quickest way
01:47 Keada: ait, I will change that
01:47 MrSergio: 05:21:648 (3) - a ctrl G would be cool for flow (minor)
01:48 MrSergio: 05:37:203 (4) - what is ghost note
01:48 Keada: oh
01:48 Keada: nice
01:48 MrSergio: what is this*
01:48 Keada: welp
01:48 Keada: *changes to slider*
01:48 MrSergio: there are various ones
01:48 MrSergio: 05:38:632 (2) - etc
01:48 MrSergio: so I wonder what I am missing here
01:49 MrSergio: 05:51:489 (1,2,3,4,5) - same
01:49 MrSergio: I understand hitsounding and what not, but the soft notes are too soft
01:49 MrSergio: there is also nothing in the song supporting thos
01:50 MrSergio: 05:57:203 (1,2,3,4,5,6,7,8,9,10) - and again
01:50 Keada: well, one said that I should take a silent soft hitnormal
01:50 Keada: but I guess I shouldnt
01:50 MrSergio: the map says "go to the left", the hitsounding says "go to the right"
01:50 Keada: xD
01:50 MrSergio: no, silent hitsounds are not to be used for clickable objects
01:51 Keada: i see
01:51 MrSergio: hitsounding is meant to give feedback when the player clicks =w=
01:51 Keada: well ill change that too, so ignore all the silent ones
01:51 Keada: from now on
01:51 MrSergio: I click on those and have no feedbac... ?.?
01:51 Keada: yeah you have right
01:51 Keada: just modding got it there
01:52 MrSergio: I guess this whole song of the compilation is like this
01:52 MrSergio: sincec seemed like the core concept
01:52 MrSergio: unfortunately I have to strongly disagree with it as it is
01:52 Keada: huh? what do you mean?
01:53 MrSergio: I mean that this part is unrankable
01:53 Keada: the silent hitsounding?
01:53 MrSergio: for the reasons about hitsounding and feedback above
01:53 Keada: yeah I see
01:53 MrSergio: if they were slider tails, sure
01:53 Keada: I will change it to more of a sound
01:53 MrSergio: they are not clicks, so do whatever you want with them
01:53 MrSergio: but circles or slider heads are not an option to be silenced
01:53 Keada: ye
01:55 MrSergio: speaking of which, 06:46:510 - might be better as a click. This one is not that big of a deal, but to represent better the song it would work better
01:55 Keada: oh, yeah it does
01:56 Keada: same with this one then
01:56 Keada: 06:48:653 (1) -
01:57 Keada: I changed all those forward now
01:57 MrSergio: not really the same hitsound, but if you want, sure
01:57 Keada: it fitted imo
01:57 MrSergio: 07:24:957 (2,2) - be careful, since sometimes sprites cover the repeat arrow (and this is generally unrankable) https://osu.ppy.sh/ss/8414155
01:57 MrSergio: this one is a grey area imo
01:58 MrSergio: so you "could" keep it
01:58 MrSergio: I guess you can keep it tho...
01:58 MrSergio: in gameplay might look way better than the editor
01:59 Keada: yeah, maybe
01:59 Keada: I will se what I 'can' do with it tho
01:59 MrSergio: 07:29:232 - felt awkward to not have a click on it
01:59 MrSergio: the song clearly has a beat there
02:00 Keada: oh I didnt notice that. actually made me have an idea for that part
02:01 MrSergio: rest looks really clean
02:01 MrSergio: nothing exceptional, but it does a pretty decent job imo
02:01 Keada: thanks!
02:01 MrSergio: if I exclude that big part about hitsounding x)
02:01 Keada: haha, I will change that fast tho so
02:01 MrSergio: I might give it a look later on just in case
Topic Starter
Keada
Thank you for that!
Changed a few parts and hitsounds now so redownload if you can.
[Nemesis]
Mod from my queue.

Finally some Demetori. \m/

Phantasm Stage

01:11:926 (9,10,11,12,13) - as much as I like this shape, I think the circles underneath the first stream are too hard to read. You don't have to change anything, just put a NC on 01:11:926 (9) -
01:14:960 (4) - I know it's just a buildup but I'd put a 1/2 slider there since you're following the BGM later on, while here you only followed the drums
01:32:319 (6) - put that in the middle of 01:31:814 (3,4) - for aesthetic purposes
01:31:140 (5,4) - also while we are on the topic this doesn't look too pleasing as well
01:50:858 (3,2) - they're touching by like a pixel or two
01:52:671 (2,2) - why have you now decided to stack these even though you've put them apart before?
02:02:067 (1,2,1,2) - these sounds have the same intensity as the previous patterns similar to this one, yet only these are stacked so close to each other. Why don't you just use the same spacing as here? 01:59:430 (1,2,1,2,1) - (I might be wrong but I think there's no difference between them)
02:41:560 (8) - I feel like this deserves a NC there
02:55:182 (1,2,3,4,5,6,7) - this is really uncomfortable and lacks motion in it. I know that because stacking is off in my editor. I know that the stacking option creates an illusion of motion but imo it's still really awkward (https://osu.ppy.sh/ss/8433235)
03:11:722 (1) - move to y=126 y=164 for consistency
03:16:587 (6,1) - I hate to point this stuff out but if you look at it from this point on the timeline you'll notice that the blanket is serously off on the right side
03:32:479 - this rift is pretty sick I have to say lol
03:55:687 (9) - NC
03:56:012 (1) - remove NC
03:56:339 (5) - NC for aesthetics
03:56:666 (1) - remove NC
03:56:991 (5) - NC
03:57:317 (1) - remove NC
^ trust me with these ones
04:12:480 (7) - NC maybe? feels better imo
05:30:854 (6,2) - I think these need to be moved farther away from each other, looks like a failed stack as it is right now
06:00:855 (5) - there's no sound here, why did you map it? Feels awkward to listen to
05:56:171 - while we are on it, this section's bell hitsound definitely needs a solid volume up, it's nearly unhearable
06:56:459 - oh fuck yeah this moment \m/
07:11:765 (1,1) - those two are idenitcal while 07:08:092 (1,1) - those two aren't
07:28:257 (3) - ctrl+up arrow once for better flow
07:28:557 (4) - same, except this time arrow down once

Good luck.

star from me!
Topic Starter
Keada
Ill answer this mod, soon. Im in the middle of moving so probably withing one day. But I saw something in the mod that I would like to change so.
Topic Starter
Keada

[Nemesis] wrote:

Mod from my queue.

Finally some Demetori. \m/

Phantasm Stage

01:11:926 (9,10,11,12,13) - as much as I like this shape, I think the circles underneath the first stream are too hard to read. You don't have to change anything, just put a NC on 01:11:926 (9) - I like it and nah. Its not hard to read imo since its not so much spaced
01:14:960 (4) - I know it's just a buildup but I'd put a 1/2 slider there since you're following the BGM later on, while here you only followed the drums I guess ill try it
01:32:319 (6) - put that in the middle of 01:31:814 (3,4) - for aesthetic purposes
01:31:140 (5,4) - also while we are on the topic this doesn't look too pleasing as well Fixed this part to be more pleasing to watch
01:50:858 (3,2) - they're touching by like a pixel or two fixed
01:52:671 (2,2) - why have you now decided to stack these even though you've put them apart before? ?
02:02:067 (1,2,1,2) - these sounds have the same intensity as the previous patterns similar to this one, yet only these are stacked so close to each other. Why don't you just use the same spacing as here? 01:59:430 (1,2,1,2,1) - (I might be wrong but I think there's no difference between them) there is different cymbal sounds for all those parts so I try to keep them different in spacing as well
02:41:560 (8) - I feel like this deserves a NC there Fixed
02:55:182 (1,2,3,4,5,6,7) - this is really uncomfortable and lacks motion in it. I know that because stacking is off in my editor. I know that the stacking option creates an illusion of motion but imo it's still really awkward (https://osu.ppy.sh/ss/8433235) look with stacking xd not so bad anymore
03:11:722 (1) - move to y=126 y=164 for consistency sure
03:16:587 (6,1) - I hate to point this stuff out but if you look at it from this point on the timeline you'll notice that the blanket is serously off on the right side urh, tried to fix
03:32:479 - this rift is pretty sick I have to say lol
03:55:687 (9) - NC
03:56:012 (1) - remove NC
03:56:339 (5) - NC for aesthetics
03:56:666 (1) - remove NC
03:56:991 (5) - NC
03:57:317 (1) - remove NC these NCs and up are for spacing changes so
^ trust me with these ones
04:12:480 (7) - NC maybe? feels better imo nah
05:30:854 (6,2) - I think these need to be moved farther away from each other, looks like a failed stack as it is right now again, try putting on stacking
06:00:855 (5) - there's no sound here, why did you map it? Feels awkward to listen to ? there is clearly a guitar sound here xd
05:56:171 - while we are on it, this section's bell hitsound definitely needs a solid volume up, it's nearly unhearable This is fine imo
06:56:459 - oh fuck yeah this moment \m/
07:11:765 (1,1) - those two are idenitcal while 07:08:092 (1,1) - those two aren't oops, good catch. Thanks!
07:28:257 (3) - ctrl+up arrow once for better flow fixed
07:28:557 (4) - same, except this time arrow down once

Good luck.

star from me!
Thanks for mod and Star! :D
Mir
There are a lot of similarities between this map and GW's and Jonathan's. Not necessarily exactly the same but the part at 01:42:617 - is really similar to Goldenwolf's at 00:49:823.. nearly exactly the same concept.

Is that intentional? If so.. why not interpret it in your own unique way instead?
Topic Starter
Keada

Mir wrote:

There are a lot of similarities between this map and GW's and Jonathan's. Not necessarily exactly the same but the part at 01:42:617 - is really similar to Goldenwolf's at 00:49:823.. nearly exactly the same concept.

Is that intentional? If so.. why not interpret it in your own unique way instead?

It is true that I take inspiration from those two, but this part isnt really simular tbh :S
Edit: Okay maybe the timeline is a bit simular but. ¯\_(ツ)_/¯
Skyrovania

Keada wrote:

Mir wrote:

There are a lot of similarities between this map and GW's and Jonathan's. Not necessarily exactly the same but the part at 01:42:617 - is really similar to Goldenwolf's at 00:49:823.. nearly exactly the same concept.

Is that intentional? If so.. why not interpret it in your own unique way instead?

It is true that I take inspiration from those two, but this part isnt really simular tbh :S
Edit: Okay maybe the timeline is a bit simular but. ¯\_(ツ)_/¯
No offense, but:


Rhythm is identical. Emphasis through movement is indentical, and the arrangement of circles here is mostly/if not also fully identical, stacking some circles of the singletaps with earlier circles. Your idea of flow is identical(going from straight angles to triangles and back to straight angles). During play, these sections of the map played so similair to eachother that some players probably wouldn't even be able to tell the difference at a glance. I find it hard to justify this pattern based only on you claiming to take inspiration from other mappers. Not enough of your own style seems to be mixed into the map to make it an original work.

Also, judging by some of your past works(such as your Door into Summer wip) they seem to also "take inspiration" from other Demetori mappers, seeing as the rhythm and concept of the intro is literally the exact same as GoldenWolf's rendition of Door into Summer.

Taking inspiration from GoldenWolf in this section of the map is in my honest opinion an understatement.
Topic Starter
Keada

Skyrovania wrote:

No offense, but:


Rhythm is identical. Emphasis through movement is indentical, and the arrangement of circles here is mostly/if not also fully identical, stacking some circles of the singletaps with earlier circles. Your idea of flow is identical(going from straight angles to triangles and back to straight angles). During play, these sections of the map played so similair to eachother that some players probably wouldn't even be able to tell the difference at a glance. I find it hard to justify this pattern based only on you claiming to take inspiration from other mappers. Not enough of your own style seems to be mixed into the map to make it an original work.

Also, judging by some of your past works(such as your Door into Summer wip) they seem to also "take inspiration" from other Demetori mappers, seeing as the rhythm and concept of the intro is literally the exact same as GoldenWolf's rendition of Door into Summer.

Taking inspiration from GoldenWolf in this section of the map is in my honest opinion an understatement.

I still dont understand why this becomes an argument tho? I didnt COPY his part? and I really dont understand how it is so simular? Its how my mapping style is and why this becomes an argument on my map's forum is absurd..
GoldenWolf
To be quite honest, the similarities are uncanny in some parts, altough I don't really mind. Besides, I doubt he stricly copy/pasted, as he "wrongly" mapped that part in group of 4 circles, whereas the song is playing in groups of 3 notes, syncopated, with a reset every 4 measures, and I did map it that way too, so if he had copy/pasted, he would have done the same.

In any case, I think this is fine, as there isn't many ways to map this part without not following the song properly.
show more
Please sign in to reply.

New reply