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Demetori - Songs Compilation

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Topic Starter
Keada
This beatmap was submitted using in-game submission on 17. november 2017 at 19:30:53

Artist: Demetori
Title: Songs Compilation
Source: 東方Project
Tags: Seija Kijin Kaku Seiga Komachi Onozuka Shinmyoumaru Sukuna Yuyuko Saigyouji Marisa Kirisame Byakuren Hijiri Furuki Yuanxian Death Echo Love-colored Master Spark Final Sorcery Tóng jì Innocent Treasures Kagayaku Hari no Kobito-zoku Counter-Attack of the Weak Kuuchuu ni Shizumu Kishinjou Counter-Clock World Higan Kikou View of The River Styx Kanjou no Matenrou World's End the shining needle castle sinking in the air 愧人贖悪 ~ evil people as the true object of salvation inchlings of the shining needle 輝針城 ~ double dealing character little princess stage 06 愧人贖悪 ~ evil people as zun manenjushaka ~ nada upasana pundarika c77 東方花映塚 ~ phantasmagoria of flower view riverside retour th09 touhou undefined fantastic object th12 emotional skyscraper cosmic mind 曼衍珠汝華 old yuanshen tendre est la mort le grimoire de reve 東方神霊廟 ~ ten desires c75 闡 提 宗 祀 ~ offering to the sukhavati sendai soushi warabe matsuri
BPM: 173
Filesize: 23549kb
Play Time: 08:26
Difficulties Available:
  1. Extra Stage (6,11 stars, 2545 notes)
Download: Demetori - Songs Compilation
Information: Scores/Beatmap Listing
---------------
23.06.2017: Hitsounds update. Redownload
31.07.2017: Background image update. Redownload
感情の魔天楼 ~ World's End
彼岸帰航 ~ View of The River Styx
空中に沈む輝針城 ~ Counter-Clock World
輝く針の小人族 ~ Counter-Attack of the Weak
童祭 ~ Innocent Treasures
恋色マスタースパーク ~ Final Sorcery
古きユアンシェン ~ Death Echo
Arbane
:O
Danii
yo!!! mod from modreqs
really good map (and also storyboard), i hope that it will not be ignored by other modders and maybe even bns
okay enjoy~

de★me★to★ri
for a start try to make cut intro from world end, it takes a lot of time and extra weight of the file, try to make it as the beginnings of other songs, the same smooth transition

woof's hitsounds...nice

00:53:387 (1) - remove nc and also 00:53:892 (4) - put nc

00:56:083 (1) - 00:56:589 (4) - ^

00:56:083 (1,2,3) - seems like too far, maybe move it up?

00:57:769 (1) - 00:57:937 (2,3,4) - 00:58:274 (5,6,7) - a bit weird flow, move last triple up, and for example you can make blanket with 00:59:286 (2) -

00:59:623 (3,6) - make here blanket

01:02:319 (6) - nc

01:04:173 (1,4) - swapped nc

01:06:196 (2,3) - a bit wrong blanket, move 01:06:870 (1,2,3) - right

01:08:218 (6,7,8,9,1) - i understand your idea here, but it looks like curve imo, make it better

01:10:915 (7) - ctrl+g

01:13:949 (1) - maybe put this slider here?

01:15:465 (2,6) - curve blanket, move note a bit up

01:14:791 (2) - maybe nc?

01:19:005 (7,2) - located too close, move note a bit right

01:21:027 (3,1) - same, move note right

01:23:050 (1,3) - swapped nc

01:23:218 (3,6) - stack

01:25:072 (4,6) - located too far (because its kicklsiders), make here something like this

01:26:758 (5,1) - curve blanket, move slider a bit down

01:28:611 (6,1) - swapped nc

01:29:791 (7,1) - make here blanket

01:31:140 (5,2) - same, and also move 01:31:982 (4) - left to stood somewhere here

01:32:488 (1,3) - swapped nc

01:33:499 (6) - i dont like that this slider ending on the strong guitar sound, put on the current slider start place (01:33:499 - ) circle, and put on the current slider end (01:33:668 - ) slider and make it as the start of stream 01:33:836 (7,8,9,10,1) -

01:43:441 (5) - nc

01:53:825 (5) - nc

02:00:748 (5,4) - bad ovelap imo, make it better (for example), or stack

02:01:408 (2,1) - bad ovelap again, move circle right

02:03:551 (4,5) - stack

02:08:165 (7,9) - maybe ctrl+g? and also in this case move stream 02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - up to 02:08:660 (1) - was stacked with 02:07:671 (3) -

02:18:549 (1,2,3) - move this to stack 02:18:879 (3) - with end of slider 02:17:725 (3) -

02:22:010 (6,7) - too far, move kickslider up

02:28:274 (3,1) - fix blanket, move (1) right

02:31:983 (6,7,2) - too close, or move stream left, or ctrl+j on stream

02:41:560 (8) - nc

02:43:668 (5,6) - make here blanket

02:44:155 (7) - nc

02:50:641 (6,7) - too far, move kickslider up

02:49:992 (6,1) - swapped nc

02:53:398 (9,1) - i ofc understand your idea but this such a small spacing not contrasted with large spacing between kicklsiders and start of streams (02:50:641 (6,7) - , 02:50:641 (6,7) - , 02:55:668 (7,1) - ). Spread them out

03:02:965 (2,8) - maybe stack?

03:10:425 (8,1) - too far, move 8-th note there

03:24:046 (4,5,1,2,3,4,5) - ctrl+h, also you can make here this

03:24:452 (4,6) - if you dont like previous idea, at least fix wrong stack

03:28:587 (1) - ctrl+j and make blanket with 03:27:695 (2,3) -

03:31:344 (1,2,3,4,5,6,7,8) - maybe make this stream piece with ds 0.8x?

03:34:587 (9,11) - unstack this: i dont think that 11-th note in this place is easy to read, move it up

it seems to me or in Counter-Attack of the Weak some notes is a bit unsnapped? (AiMod does not swear, strangely)

04:00:904 - i hear here triple, make here it (you can make here something like this)

04:15:905 (4,2) - bad overlap, or make it better, or stack note with start of slider

04:23:405 (1,2,3) - i dont like that you decided to pass strong solo sound, you can make here kicksliders for example

04:34:655 (1,1) - too far move it up

04:49:166 (1) - ctrl+j, to blanket with 04:49:980 (5,6,1) -

04:50:470 (5,2) - wrong stack

04:54:220 (9,10,1,2,3,4) - looks like ugly, make on the place 04:54:220 (9,10) - kickslider, for example

05:18:156 (2,1) - i think that this blanket is a bit off, move note a bit down

05:18:314 (3,3) - make here blanket

05:23:394 (3,5) - curve blanket, move 5-th slider up

05:26:092 (4,6) - too close, move note right

05:28:949 (2) - move it left to "blanket" with 05:28:473 (1) - (also stack with note 05:28:473 (1,4) - )

05:29:743 (1) - move end of slider (point on it) a bit left to symmetry with 05:29:267 (3) -

05:31:330 (2,4) - make here overlap (move 4-th note right-down)

05:32:124 (2,5) - wrong blanket, move slider a bit right

05:32:283 (3) - ctrl+h, to blanket with 05:31:489 (3) -

05:34:187 (2,3) - wrong blanket again, move 3-rd slider up

05:41:171 (2,6) - wrong stack

05:41:806 (5,1) - ^

05:48:314 (8,9) - too far, move 05:48:473 (9,10,11) - up

06:06:886 (2,1) - wrong blanket, move slider a bit right

06:26:153 (6,7) - stacked star is boring imo, better make overlaps (move (6) right and (7) left accordingly) (anyway, sounds in 06:26:000 (5,6,7) - very different from 06:25:387 (1,2,3,4) - )

06:28:143 (2,3,4,5) - bad flow imo, better move last note up

06:29:367 (2,5) - wrong stack

06:29:673 (3,1) - wrong blanket, move note right

06:31:051 (4,2) - a bit wrong blanket, move note A BIT down

06:34:877 (5,2) - ^

06:50:183 (2) - move it left to blanket with 06:49:571 (3) -

06:56:459 (7) - nc

07:03:194 (1,3) - very bad ovelap, or stack it or make it better

07:13:449 (2,8) - wrong stack

07:35:757 - 07:35:907 - i hear here strong guitar sounds, maybe make here kicksliders to emphasis it?

07:36:507 (3,1,2,3) - i dont like that you "stacked" note with triple such way, stack it normal, note with slider

07:37:107 (3,5) - wrong stack

07:40:557 (3,4,5,6,1) - move this to stack 07:40:857 (1) - with 07:39:507 (10) -

07:43:257 (1) - move this slider right to blanket with 07:42:957 (4) -

07:53:457 (2) - too far, move it left and stack with 07:54:957 (5) -

08:07:257 (1) - curve and this slider to blanket with 08:06:807 (7) - and to contrasted with curve slider 08:07:857 (6) - (you just can clone this slider (08:07:857 (6) -) and put it on the direct slider place)

08:07:857 (6,1) - a bit curve blanket, move (1) a bit up

08:20:982 (7,1) - wrong stack

08:23:157 (3,7) - ^

08:23:307 (4,1) - stack start of kickslider with end of 1/2 slider (move kickslider for this)

08:24:057 - you can make here kiai time

end of mod~

i hope that this mod will be helped you with rank
shoot 5 star because demetori
good luck!
Maelstrrom
Short mod as promised :)

Phantasm Stage
  1. 01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - long monotonous triplet spam. Consider to diversify it with sliders.
  2. 04:04:737 (8,1,2) - this sharp point provides pretty uncomfortable flow. I guess there's two options: simply move 04:04:899 (2,3) - up or made it even longer and sharper using increased DS to compensate discomfort by player's satysfying with such a showy part.
  3. 02:57:127 (1,2,3,4,5) - and some other moments like this have inconsistency in DS changing. 02:56:317 (1,2,3,4,5,6) - for example this part sounds the same but DS haven't changed 02:58:911 (1,2,3,4,5,6) - and another same part - now it's changing.
Good luck!
Topic Starter
Keada

Maelstrrom wrote:

Short mod as promised :)

Phantasm Stage
  1. 01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - long monotonous triplet spam. Consider to diversify it with sliders. This part is fine. I diverse it by parts of the song as 01:43:935 (1) - and 01:54:485 (1) -
  2. 04:04:737 (8,1,2) - this sharp point provides pretty uncomfortable flow. I guess there's two options: simply move 04:04:899 (2,3) - up or made it even longer and sharper using increased DS to compensate discomfort by player's satysfying with such a showy part. I changed it to be a less sharp turn
  3. 02:57:127 (1,2,3,4,5) - and some other moments like this have inconsistency in DS changing. 02:56:317 (1,2,3,4,5,6) - for example this part sounds the same but DS haven't changed 02:58:911 (1,2,3,4,5,6) - and another same part - now it's changing. Its supposed to be inconsistent parts right here thats how the map gets better. Like not only normal DS on every stream on this part. Would be kinda boring wouldnt it? :D
Good luck!
Thank you!
Topic Starter
Keada

DaniilLillifag wrote:

yo!!! mod from modreqs
really good map (and also storyboard), i hope that it will not be ignored by another modders and maybe even bns
okay enjoy~

de★me★to★ri
for a start try to make cut intro from world end, it takes a lot of time and extra weight of the file, try to make it as the beginnings of other songs, the same smooth transition Its kinda meh to cut that tho D: since it is in the song and would be kinda weird to cut right into a part

woof's hitsounds...nice

00:53:387 (1) - remove nc and also 00:53:892 (4) - put nc sure

00:56:083 (1) - 00:56:589 (4) - ^ ^

00:56:083 (1,2,3) - seems like too far, maybe move it up? This is fine tbh

00:57:769 (1) - 00:57:937 (2,3,4) - 00:58:274 (5,6,7) - a bit weird flow, move last triple up, and for example you can make blanket with 00:59:286 (2) - SeemsGood

00:59:623 (3,6) - make here blanket Nah this is fine as it is, also dont wanna fuck up the ds

01:02:319 (6) - nc dont see the point in that tbh

01:04:173 (1,4) - swapped nc done

01:06:196 (2,3) - a bit wrong blanket, move 01:06:870 (1,2,3) - right I dont see anything wrong with it

01:08:218 (6,7,8,9,1) - i understand your idea here, but it looks like curve imo, make it better dont understand what you mean D:

01:10:915 (7) - ctrl+g Nah, it fits more with a jump here cause of the sound of the cymbals

01:13:949 (1) - maybe put this slider here? Looks good

01:15:465 (2,6) - curve blanket, move note a bit up aight

01:14:791 (2) - maybe nc? nah

01:19:005 (7,2) - located too close, move note a bit right true dat

01:21:027 (3,1) - same, move note right sure again

01:23:050 (1,3) - swapped nc nah cause its a triple and its better to have that on the start of the triple rather than the end of it xd

01:23:218 (3,6) - stack View>Stacking

01:25:072 (4,6) - located too far (because its kicklsiders), make here something like this nah I like it more the way I did.

01:26:758 (5,1) - curve blanket, move slider a bit down sure

01:28:611 (6,1) - swapped nc nah

01:29:791 (7,1) - make here blanket done

01:31:140 (5,2) - same, and also move 01:31:982 (4) - left to stood somewhere herenah this part is fine imo

01:32:488 (1,3) - swapped nc as I said above

01:33:499 (6) - i dont like that this slider ending on the strong guitar sound, put on the current slider start place (01:33:499 - ) circle, and put on the current slider end (01:33:668 - ) slider and make it as the start of stream 01:33:836 (7,8,9,10,1) - This is fine tbh

01:43:441 (5) - nc Dont see why

01:53:825 (5) - nc ^

02:00:748 (5,4) - bad ovelap imo, make it better (for example), or stack fixed

02:01:408 (2,1) - bad ovelap again, move circle right this isnt that bad, and it would also fuck over my DS

02:03:551 (4,5) - stack fixed

02:08:165 (7,9) - maybe ctrl+g? and also in this case move stream 02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - up to 02:08:660 (1) - was stacked with 02:07:671 (3) - Nice

02:18:549 (1,2,3) - move this to stack 02:18:879 (3) - with end of slider 02:17:725 (3) - done

02:22:010 (6,7) - too far, move kickslider up did something else

02:28:274 (3,1) - fix blanket, move (1) right Fixed

02:31:983 (6,7,2) - too close, or move stream left, or ctrl+j on stream Fixed

02:41:560 (8) - nc nah

02:43:668 (5,6) - make here blanket sure

02:44:155 (7) - nc nah

02:50:641 (6,7) - too far, move kickslider up true dat

02:49:992 (6,1) - swapped nc nah

02:53:398 (9,1) - i ofc understand your idea but this such a small spacing not contrasted with large spacing between kicklsiders and start of streams (02:50:641 (6,7) - , 02:50:641 (6,7) - , 02:55:668 (7,1) - ). Spread them out Fixed it slightly

03:02:965 (2,8) - maybe stack? I like it more the way it is. I know its overlapping but meh

03:10:425 (8,1) - too far, move 8-th note there nah, im making bigger jumps here cause of the next part is kiai

03:24:046 (4,5,1,2,3,4,5) - ctrl+h, also you can make here this nah

03:24:452 (4,6) - if you dont like previous idea, at least fix wrong stack fixed

03:28:587 (1) - ctrl+j and make blanket with 03:27:695 (2,3) - nah I like my way more

03:31:344 (1,2,3,4,5,6,7,8) - maybe make this stream piece with ds 0.8x? why?

03:34:587 (9,11) - unstack this: i dont think that 11-th note in this place is easy to read, move it up Fixed

it seems to me or in Counter-Attack of the Weak some notes is a bit unsnapped? (AiMod does not swear, strangely)

04:00:904 - i hear here triple, make here it (you can make here something like this) did something else but yeah I guess I will do that

04:15:905 (4,2) - bad overlap, or make it better, or stack note with start of slider either way its gonna be overlapped but I like your way more xd

04:23:405 (1,2,3) - i dont like that you decided to pass strong solo sound, you can make here kicksliders for example Good idea

04:34:655 (1,1) - too far move it up nah

04:49:166 (1) - ctrl+j, to blanket with 04:49:980 (5,6,1) - nah I dont like that

04:50:470 (5,2) - wrong stack dat tiny mistake tho lol

04:54:220 (9,10,1,2,3,4) - looks like ugly, make on the place 04:54:220 (9,10) - kickslider, for example did something else

05:18:156 (2,1) - i think that this blanket is a bit off, move note a bit down nah this is okay

05:18:314 (3,3) - make here blanket ye

05:23:394 (3,5) - curve blanket, move 5-th slider up 1 frame haha :D

05:26:092 (4,6) - too close, move note right done

05:28:949 (2) - move it left to "blanket" with 05:28:473 (1) - (also stack with note 05:28:473 (1,4) - ) y

05:29:743 (1) - move end of slider (point on it) a bit left to symmetry with 05:29:267 (3) - that was small

05:31:330 (2,4) - make here overlap (move 4-th note right-down) uhm it is? o-o

05:32:124 (2,5) - wrong blanket, move slider a bit right done

05:32:283 (3) - ctrl+h, to blanket with 05:31:489 (3) - I guess

05:34:187 (2,3) - wrong blanket again, move 3-rd slider up Fixed

05:41:171 (2,6) - wrong stack^

05:41:806 (5,1) - ^ ^

05:48:314 (8,9) - too far, move 05:48:473 (9,10,11) - up Im keeping same DS tho

06:06:886 (2,1) - wrong blanket, move slider a bit right fixed

06:26:153 (6,7) - stacked star is boring imo, better make overlaps (move (6) right and (7) left accordingly) (anyway, sounds in 06:26:000 (5,6,7) - very different from 06:25:387 (1,2,3,4) - ) Nah id like to keep it this way

06:28:143 (2,3,4,5) - bad flow imo, better move last note up Good idea

06:29:367 (2,5) - wrong stack xd

06:29:673 (3,1) - wrong blanket, move note right fixed

06:31:051 (4,2) - a bit wrong blanket, move note A BIT down xd

06:34:877 (5,2) - ^ cant see anything on this

06:50:183 (2) - move it left to blanket with 06:49:571 (3) - sure

06:56:459 (7) - nc dont see the point in that tbh

07:03:194 (1,3) - very bad ovelap, or stack it or make it better nah its fine this way

07:13:449 (2,8) - wrong stack xd

07:35:757 - 07:35:907 - i hear here strong guitar sounds, maybe make here kicksliders to emphasis it? nah like it more this way

07:36:507 (3,1,2,3) - i dont like that you "stacked" note with triple such way, stack it normal, note with slider View>Stacking

07:37:107 (3,5) - wrong stack xd

07:40:557 (3,4,5,6,1) - move this to stack 07:40:857 (1) - with 07:39:507 (10) - xd

07:43:257 (1) - move this slider right to blanket with 07:42:957 (4) - nah would fuck my ds

07:53:457 (2) - too far, move it left and stack with 07:54:957 (5) - nah this is fine

08:07:257 (1) - curve and this slider to blanket with 08:06:807 (7) - and to contrasted with curve slider 08:07:857 (6) - (you just can clone this slider (08:07:857 (6) -) and put it on the direct slider place) ait

08:07:857 (6,1) - a bit curve blanket, move (1) a bit up think I fixed it

08:20:982 (7,1) - wrong stack xd

08:23:157 (3,7) - ^ this is fine

08:23:307 (4,1) - stack start of kickslider with end of 1/2 slider (move kickslider for this) fixed

08:24:057 - you can make here kiai time naah

end of mod~

i hope that this mod will helped you with rank
shoot 5 star because demetori
good luck!
Thank you for that huge mod and stars dude! :D
Yamicchi
From queue :3 Gonna take this as M4M if you don't mind. My map is on the queue.

[General]

  • I'd say, AR9.2, HP6.5-7 would be just fine. CS is a bit too small too but increasing it will cause a lot of trouble so let it be.
    Is it "Kanshou no Matenrou" you mean in the tag? I found it Kanjou, and sorry if I'm wrong because I don't know Hiragana well
[Phantasm]

  • 00:52:376 (1,2,3) - here's a suggestion. Try copying (1), then paste it as (2), rotate 240* clockwise and tadaaa
    00:51:463 - a bad suggestion I think but you should end the spinner before the sound goes completely quiet, which sounds so weird because the minimum volume allow is 5%, not 0%, so the hitsound makes me feel a bit awkward. Just try it and you might find it more comfortable for your ears
    01:00:297 (6) - lower the DS because of the low pitch of the rhythm
    01:00:465 (1,2,3) - same as my suggestion inb4, but -120* instead
    01:03:162 (1,2,3,4,5) - keep the build-up thing you did inb4, remove those circles, as what you did in 00:52:376 - then do it after that
    01:43:606 (7) - a better blanket would be perfect, sorry to mention this ;w;
    01:43:441 (5) - NC this for better read, because they'll easily misread this as 1/2
    01:54:320 (8,1) - seems like they have different spacing? Or just move it further or closer to (9), the current way is a bit ugly. 01:59:759 (1) - looks good tbh
    02:09:566 (6) - Idk why I get a miss mostly all the time here because it's overlap with (2,3) - or it's just because I'm noob. Should testplay it and fix if this is really a problem
    02:22:835 (2) - this is land. 02:24:071 (2) - this is the sky. Why is there a big different here? You didn't make that large spacing at "sky" inb4, so you shouldn't do it here too. Same as 02:29:346 (2) - I mean it's fit when you do that in 02:31:983 (6) - but not those
    02:41:560 (8) - should have a perfect NC, since you're mapping to a chain of drum sound here, and 8 followed a next different chain from (1,2,3,4,5,6,7) inb4
    02:44:155 (7) - ^ I think you did it pretty good job here 02:46:749 -
    02:55:830 (1) - just, lower the spacing a bit, too hard for a 1/8
    03:34:425 (7) - NC pls, Nc ;w;
    03:53:078 (5) - as I said, this is a new chain so NC it
    04:12:643 (7) - how about NC here? 14 is a bit too much even for a stream, plus NC here won't harm too
    After I find nothing in those stream...
    06:37:020 (3,4,5) - kinda weird that you stack those 3 here while you didn't do it inb4. How about making them their own jump?
    06:41:918 (3) - a bit more heat, 2 circles maybe?
    07:12:836 (4,1) - stack is kinda weird here, try this
    08:26:157 (8) - erm...more heat? lol its spacing is a bit too small for a fantastic end I think.
Good luck, and good luck on the qualified round because I knew this would get a bubble like piece of cake lmao
waefwerf
quick mod

[Phantasm Stage]
00:52:376 (1,2,3) - This would look better if you "flattened" 00:53:050 (3) - , right now it doesn't look all that good
01:23:050 (1,2,6) - Fix stack?
01:27:263 (1) - Recommend getting someone experienced to look at this, might technically be unrankable due to overlapping itself.
01:51:847 (1,2,3,4,1,2,3,4,1,2,3,4) - The riff has not yet changed to suggest breaking triple patterns.
01:59:759 (1,2,3,4,5,6,1,2,3,4) - Same here I guess
02:27:203 - You could reasonably map something here, such as a sliderend.
02:27:780 (1,2) - Why not align these on the same line? Would look neater
03:34:100 (4,5,6) - Pure nazi change: move the start of the triple to x:410 y:247 to match the spacing of 03:33:452 (7,8,9) -
04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream is still incorrectly timed in terms of the jumps, since the actual pitch changes are at the blue ticks following the jumps. It would make more sense mapped as triple + kickslider (e.g. 04:54:383 (1) - becomes a 1/4 slider) since 04:54:465 (2) - and following beats are weak.
05:56:145 (1) - Move endtick to something like x:381 y:72 to make the first and last lines closer to parallel.
06:37:020 (3,4,5) - Why is this stacked? I can see why something like 06:32:122 (3,4,5) - is partially stacked, but not all three notes.

Solid map, good luck :D
Topic Starter
Keada
I will answer to the mod and do the M4M tomorrow, since im pretty beat up to think about anything today xD sorry D:
Topic Starter
Keada

Yamicchi wrote:

From queue :3 Gonna take this as M4M if you don't mind. My map is on the queue.

[General]

  • I'd say, AR9.2, HP6.5-7 would be just fine. CS is a bit too small too but increasing it will cause a lot of trouble so let it be. Im not gonna change any of this
    Is it "Kanshou no Matenrou" you mean in the tag? I found it Kanjou, and sorry if I'm wrong because I don't know Hiragana well Not sure if it is Kanjou or Kanshou tbh o.O can be both
[Phantasm]

  • 00:52:376 (1,2,3) - here's a suggestion. Try copying (1), then paste it as (2), rotate 240* clockwise and tadaaa This suggestion I dont like that much D:
    00:51:463 - a bad suggestion I think but you should end the spinner before the sound goes completely quiet, which sounds so weird because the minimum volume allow is 5%, not 0%, so the hitsound makes me feel a bit awkward. Just try it and you might find it more comfortable for your ears It was wrongly timed here, fixed it now
    01:00:297 (6) - lower the DS because of the low pitch of the rhythm true dat, fixed
    01:00:465 (1,2,3) - same as my suggestion inb4, but -120* instead Sounds fine yeah
    01:03:162 (1,2,3,4,5) - keep the build-up thing you did inb4, remove those circles, as what you did in 00:52:376 - then do it after that nah
    01:43:606 (7) - a better blanket would be perfect, sorry to mention this ;w; It looked fine as before o.O but fixed I guess
    01:43:441 (5) - NC this for better read, because they'll easily misread this as 1/2 Ive not seen any people missreading this :O so no change
    01:54:320 (8,1) - seems like they have different spacing? Or just move it further or closer to (9), the current way is a bit ugly. 01:59:759 (1) - looks good tbh oops. fixed
    02:09:566 (6) - Idk why I get a miss mostly all the time here because it's overlap with (2,3) - or it's just because I'm noob. Should testplay it and fix if this is really a problem Ill change this if people complain about it
    02:22:835 (2) - this is land. 02:24:071 (2) - this is the sky. Why is there a big different here? You didn't make that large spacing at "sky" inb4, so you shouldn't do it here too. Same as 02:29:346 (2) - I mean it's fit when you do that in 02:31:983 (6) - but not those youre right, mb xd
    02:41:560 (8) - should have a perfect NC, since you're mapping to a chain of drum sound here, and 8 followed a next different chain from (1,2,3,4,5,6,7) inb4 naaaah, not necessary
    02:44:155 (7) - ^ I think you did it pretty good job here 02:46:749 - oh oops
    02:55:830 (1) - just, lower the spacing a bit, too hard for a 1/8 Its 1/6 xd and noone has problems with it so
    03:34:425 (7) - NC pls, Nc ;w; why?
    03:53:078 (5) - as I said, this is a new chain so NC it nah
    04:12:643 (7) - how about NC here? 14 is a bit too much even for a stream, plus NC here won't harm too
    After I find nothing in those stream... if you think 14 is long then you should see this https://osu.ppy.sh/s/178777
    06:37:020 (3,4,5) - kinda weird that you stack those 3 here while you didn't do it inb4. How about making them their own jump? Fixed it
    06:41:918 (3) - a bit more heat, 2 circles maybe? nah
    07:12:836 (4,1) - stack is kinda weird here, try this This is fine tbh
    08:26:157 (8) - erm...more heat? lol its spacing is a bit too small for a fantastic end I think. sure, upped the spacing.
Good luck, and good luck on the qualified round because I knew this would get a bubble like piece of cake lmao
Thanks for mod :D
And Ill mod your map soon. Just had a lot to do the last days D:
Kotayo
post for IRC mod (rip chat logs)

03:54:710 (6) - this stream was a bit overkill, Keada agreed to nerf a bit
06:11:331 (1) - kinda the same here

there were some other streams we discussed but these were the only changes

very nice map \:D/
Topic Starter
Keada
what Kotayo said ^

Ill update the changes tomorrow tho.
Too tired now. :D
Topic Starter
Keada

waefwerf wrote:

quick mod

[Phantasm Stage]
00:52:376 (1,2,3) - This would look better if you "flattened" 00:53:050 (3) - , right now it doesn't look all that good This is fine imo
01:23:050 (1,2,6) - Fix stack? View>Stacking
01:27:263 (1) - Recommend getting someone experienced to look at this, might technically be unrankable due to overlapping itself. This is okay, seen alot of these in other maps, and it plays well so
01:51:847 (1,2,3,4,1,2,3,4,1,2,3,4) - The riff has not yet changed to suggest breaking triple patterns. This part fits with triples as well as 4 notes, I just want to difference the part up a bit so it doesnt seem boring
01:59:759 (1,2,3,4,5,6,1,2,3,4) - Same here I guess ^
02:27:203 - You could reasonably map something here, such as a sliderend. nah, ill keep it this way
02:27:780 (1,2) - Why not align these on the same line? Would look neater sure, did it
03:34:100 (4,5,6) - Pure nazi change: move the start of the triple to x:410 y:247 to match the spacing of 03:33:452 (7,8,9) - I guess that looks better yeah
04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream is still incorrectly timed in terms of the jumps, since the actual pitch changes are at the blue ticks following the jumps. It would make more sense mapped as triple + kickslider (e.g. 04:54:383 (1) - becomes a 1/4 slider) since 04:54:465 (2) - and following beats are weak. This is fine as it is
05:56:145 (1) - Move endtick to something like x:381 y:72 to make the first and last lines closer to parallel. fixed
06:37:020 (3,4,5) - Why is this stacked? I can see why something like 06:32:122 (3,4,5) - is partially stacked, but not all three notes. fixed it in previous mod :D

Solid map, good luck :D
Thank you! :D
Hpocks
Let me have a crack at this with my Low Quality Mod ™

[Phantasm Stage]

Song 1

00:52:376 - (SB) I think this would look better if there was a transition from black to picture here. You should really do a really quick flash of light and then fading into the background.

Examples
https://osu.ppy.sh/b/909391 < This map
  1. 02:43:252 -
  2. 03:56:038 -
00:52:397 - Random unsnapped bookmark for no reason.
00:53:050 (3) - Shouldnt this slider be symmetrical? It is obviously lopsided to the right.
00:53:724 - (SB) This text is quite difficult to read over the background with very similar color palette. Also, the text should finish flying in exactly at 00:53:724 - instead of 00:53:808 - so it syncs up with the beat of the song. It will definitely make it more visually appealing.
01:08:218 (6,7,8,9,1) - This non curved stream pattern here is very offputting. I suggest making it curved like basically all of the other streams.

Song 2

01:43:935 - Again, the text should finish flying in exactly on the white tick with the beat, and is hard to read with the background. Also, this uses the same font as the first song. I think it could be spiced up by using a font that fits more with the theme of the background.
01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This singletapping sequence goes on for a bit... Maybe even it out with a slider in the middle?
01:54:485 (1,3,5) - This would look neater if they were all the same slider, just rotated differently.
02:04:045 - 02:05:363 - 02:06:187 - 02:07:011 - I think you messed up your hitsounds here. If this in intentional, I advise removing it because it is very distracting due to how inconsistent it is (especially to the player). NOTE I only pointed out 4 examples, this random hitsound inconsistency goes on for basically the whole song. You should just listen through the song and fix it whenever it pops up
02:37:258 - I think we should get a bit more black screen before throwing the next bg at us. You could do that by making the bg before this black out earlier / quicker, and making the new one come later / quicker

Song 3

02:40:749 - Text is readable, but still doesnt sync with the white tick and still uses same font. The fact that you are only using one font is getting very noticeable at this point.
02:45:776 - ITS HAPPENING AGAIN!!!! MAKE IT STOP!!
03:01:182 (3,4,5) - These dont have to be highly spaced because they are in thirds. In fact, it would probably look neater if they were closer together.
03:16:911 (1) - Ending of this slider could look more natural
03:22:100 - We are mid Kiai and we are switching hitsounds for some reason. There is really no reason to be switching hitsounds, especially in the middle of a Kiai. Again, it is very offputting and distracting to the player.
03:27:290 - Oh and the new hitsounds stopped in the middle of the kiai again for some dang strange reason.
03:37:019 (4,5,1,2,3,4,5,6) - This stream is very ugly imo.
03:43:019 - Spinner would fit in well here.

Song 4

03:49:817 - Text should settle on white tick, same font, blah blah blah. Also, I think this specific one would look much better if it was in rainbow colors (With the rainbow designs in the bg). I also noticed that for some reason this text comes in right when the music starts, as opposed to your first three songs where the text comes in a few seconds after the music starts. Also, I noticed that when the text comes on, it just kind of stays there. It doesnt pulse with strong beats or release a sort of pulsating glow, it just stays there, unmoving. The beautiful storyboard from https://osu.ppy.sh/b/909391 (mentioned above) shows many different ways of making your text look good when it is standing still, instead of it being 100% static.
03:53:323 - The inconsistent, annoying, distracting hitsounds are back!
03:54:710 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - You can see how annoying the hitsounds are when you listen to this being played.
04:19:492 (1,2) - Would feel much better as a slider and excluding 04:19:818 (3) -
04:28:949 (5,6,7,8,1) - I dont know why the DS dropped so dang dramatically. The music definitely doesnt warrant it, it sounds exactly the same as the rest of the stream. You should definitely make this part of the stream the same DS as the rest.
04:33:921 (2,3,4,1) - I feel DS could be higher here.
04:34:166 (1,1,1) - I know these are far away from eachother in time, but I dont think they should be so far away. The player gets more of a break if they arent across the screen from eachother.
04:38:242 (2,3,4,5,1,2,3,4) - This feels hella awkward. I have no advice on how to fix this, but this is hella awkward
04:49:165 - 05:10:035 - I think a Kiai would be good here.

Song 5

05:17:203 - Did I mention the text yet? Not synced, same font, and inconsistent with first 3 songs (but goes with 4th). Also, this text is very faded compared to all the others, and makes it even harder to read.
05:22:124 - IT KEEPS HAPPENING!
05:33:711 (1,2) - Blanket?
05:34:187 (2) - This slider is particularly sexy. I just felt the need to point that out.
05:51:489 (1,2,3,4,5) - This mini stream could look cleaner in its curve.
06:05:299 (2,3,4,5,6,7,8,9,10,11) - ^
06:13:870 (1,2,3,4,1) - As said above, I dont see what warrants this DS drop.

Song 6

06:25:387 - Oh, in case I didnt bring it up earlier, the text is not synced with white tick, status, inconsistent with first 3 songs, same font as all other ones, and has a color that makes it hard to read.
06:27:071 - Did I mention the detached, distracting hitsounds?
06:44:826 (1) - This slider could look more sexier...
07:13:755 (4,5,6,7,8) - I really dont think this is warranted, considering the music doesnt even give warrant for a stream, much less a hella high DS stream.

Song 7

07:21:657 - This text magically synced with the white tick! But it still has all those other problems so...
07:21:657 (1,1,1,1) - LETS, DO, THE TIME, WARP, AGAIN!!!!!! https://youtu.be/tkplPbd2f60?t=37s
08:03:807 - Right when I thought it stopped, its back.

Review

This is a very solid map and I really like it. The mapping itself is good to look at and looks like it plays well.
The Storyboard really needs some improvement to make it look nicer in general (contact a pro SBer to check it out), and the hitsounds REALLY need to be fixed.

Good luck!
Topic Starter
Keada

Hpocks wrote:

Let me have a crack at this with my Low Quality Mod ™

[Phantasm Stage]

Song 1

00:52:376 - (SB) I think this would look better if there was a transition from black to picture here. You should really do a really quick flash of light and then fading into the background. I dont want to change much in the sb tbh, and most of it looks fine imo so D:

Examples
https://osu.ppy.sh/b/909391 < This map I dont like copying other maps things
  1. 02:43:252 -
  2. 03:56:038 -
00:52:397 - Random unsnapped bookmark for no reason. haha, dont think that matters, but removed it anyways
00:53:050 (3) - Shouldnt this slider be symmetrical? It is obviously lopsided to the right. fixed
00:53:724 - (SB) This text is quite difficult to read over the background with very similar color palette. Also, the text should finish flying in exactly at 00:53:724 - instead of 00:53:808 - so it syncs up with the beat of the song. It will definitely make it more visually appealing. fixed
01:08:218 (6,7,8,9,1) - This non curved stream pattern here is very offputting. I suggest making it curved like basically all of the other streams. This isnt supposed to be a rounded curve, its supposed to be edgy

Song 2

01:43:935 - Again, the text should finish flying in exactly on the white tick with the beat, and is hard to read with the background. Also, this uses the same font as the first song. I think it could be spiced up by using a font that fits more with the theme of the background. as I said above, I wont be changing the sb that much
01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This singletapping sequence goes on for a bit... Maybe even it out with a slider in the middle? nah its fine as it is
01:54:485 (1,3,5) - This would look neater if they were all the same slider, just rotated differently. it is? :S
02:04:045 - 02:05:363 - 02:06:187 - 02:07:011 - I think you messed up your hitsounds here. If this in intentional, I advise removing it because it is very distracting due to how inconsistent it is (especially to the player). NOTE I only pointed out 4 examples, this random hitsound inconsistency goes on for basically the whole song. You should just listen through the song and fix it whenever it pops up not every note were wrong but fixed the ones I think was wrong
02:37:258 - I think we should get a bit more black screen before throwing the next bg at us. You could do that by making the bg before this black out earlier / quicker, and making the new one come later / quicker nah, this is fine

Song 3

02:40:749 - Text is readable, but still doesnt sync with the white tick and still uses same font. The fact that you are only using one font is getting very noticeable at this point. this is also fine imo
02:45:776 - ITS HAPPENING AGAIN!!!! MAKE IT STOP!! what is happening? :S
03:01:182 (3,4,5) - These dont have to be highly spaced because they are in thirds. In fact, it would probably look neater if they were closer together. would be a bit harder to read imo so nah
03:16:911 (1) - Ending of this slider could look more natural huh? this looks fine to me
03:22:100 - We are mid Kiai and we are switching hitsounds for some reason. There is really no reason to be switching hitsounds, especially in the middle of a Kiai. Again, it is very offputting and distracting to the player. this part is different from the rest of the kiai tho, and this hitsounds sounds better than what I used for the rest of the kiai
03:27:290 - Oh and the new hitsounds stopped in the middle of the kiai again for some dang strange reason. ^
03:37:019 (4,5,1,2,3,4,5,6) - This stream is very ugly imo. your opinion not mine :D
03:43:019 - Spinner would fit in well here. Id like to end each part with a single note

Song 4

03:49:817 - Text should settle on white tick, same font, blah blah blah. Also, I think this specific one would look much better if it was in rainbow colors (With the rainbow designs in the bg). I also noticed that for some reason this text comes in right when the music starts, as opposed to your first three songs where the text comes in a few seconds after the music starts. Also, I noticed that when the text comes on, it just kind of stays there. It doesnt pulse with strong beats or release a sort of pulsating glow, it just stays there, unmoving. The beautiful storyboard from https://osu.ppy.sh/b/909391 (mentioned above) shows many different ways of making your text look good when it is standing still, instead of it being 100% static. as I said above again, and it is on the white tick?
03:53:323 - The inconsistent, annoying, distracting hitsounds are back! Im going after the drums in the bg since I have a heavy bass drum hitnormal so I cant just have drum sampleset here. I could do a soft-hitnormal as a blank sound but I think that would be worse, dunno tho.
03:54:710 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - You can see how annoying the hitsounds are when you listen to this being played. ^
04:19:492 (1,2) - Would feel much better as a slider and excluding 04:19:818 (3) - Nah, doesnt feel right for me
04:28:949 (5,6,7,8,1) - I dont know why the DS dropped so dang dramatically. The music definitely doesnt warrant it, it sounds exactly the same as the rest of the stream. You should definitely make this part of the stream the same DS as the rest. fixed the stream here
04:33:921 (2,3,4,1) - I feel DS could be higher here. nah
04:34:166 (1,1,1) - I know these are far away from eachother in time, but I dont think they should be so far away. The player gets more of a break if they arent across the screen from eachother. the player gets a more cursor dance feeling, thats why I placed them like I did
04:38:242 (2,3,4,5,1,2,3,4) - This feels hella awkward. I have no advice on how to fix this, but this is hella awkward why? I think this is good, and no players ive seen has problems here
04:49:165 - 05:10:035 - I think a Kiai would be good here. youre right. added kiai

Song 5

05:17:203 - Did I mention the text yet? Not synced, same font, and inconsistent with first 3 songs (but goes with 4th). Also, this text is very faded compared to all the others, and makes it even harder to read. Dont see the problem with it tbh, it looks good anyways
05:22:124 - IT KEEPS HAPPENING! this I agree about, mb
05:33:711 (1,2) - Blanket? sure
05:34:187 (2) - This slider is particularly sexy. I just felt the need to point that out. haha, thanks
05:51:489 (1,2,3,4,5) - This mini stream could look cleaner in its curve. fixed
06:05:299 (2,3,4,5,6,7,8,9,10,11) - ^ this looks fine imo
06:13:870 (1,2,3,4,1) - As said above, I dont see what warrants this DS drop. I think this fits, but if many people point it out ill fix it

Song 6

06:25:387 - Oh, in case I didnt bring it up earlier, the text is not synced with white tick, status, inconsistent with first 3 songs, same font as all other ones, and has a color that makes it hard to read. same things as I said earlier ^
06:27:071 - Did I mention the detached, distracting hitsounds? also what I said earlier
06:44:826 (1) - This slider could look more sexier... dont see the problem with this one :D
07:13:755 (4,5,6,7,8) - I really dont think this is warranted, considering the music doesnt even give warrant for a stream, much less a hella high DS stream. I guess it was too high spaced yeah, fixed

Song 7

07:21:657 - This text magically synced with the white tick! But it still has all those other problems so... xd
07:21:657 (1,1,1,1) - LETS, DO, THE TIME, WARP, AGAIN!!!!!! https://youtu.be/tkplPbd2f60?t=37s haha
08:03:807 - Right when I thought it stopped, its back. as I said above

Review

This is a very solid map and I really like it. The mapping itself is good to look at and looks like it plays well.
The Storyboard really needs some improvement to make it look nicer in general (contact a pro SBer to check it out), and the hitsounds REALLY need to be fixed.

Good luck!

Thanks for the mod! :D
One stream got really fixed now!
den0saur
Star for you. Probably that's all how i can help right now
Topic Starter
Keada

den0saur wrote:

Star for you. Probably that's all how i can help right now
Oh, thank you! :D
xDololow
Add fullsize pic link in description -> https://puu.sh/uggfJ.jpg
JeZag
for m4m

Phantasm Stage
ooops theres not much to say, its looking really nice and polished already ^^;;
03:16:911 (1) - this blanket can be a tiny bit better
04:32:210 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it sounds like the music is grouped almost like 6-6-2-4-7 rather than 4-4-4-4-4-5, so reconsider the NC and grouping of streamjumps
04:54:383 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part onwards, i think the music (particularly the guitar rift) would play lots better looking like:

my reasoning for this is because the guitar switches from the previous note (or tone) to the next tone on every white tick, creating like "diya dada diya dada" sound during this part.
04:59:601 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part sounds a lot better to make jumpstreams like what you have currently for 04:54:383 (1,2,3,4,1,2,3,4) - because the guitar note transitions are more distinct (as opposed to the previous part where it almost glides from the last note to next)
05:03:188 (7,8,9,10,1,2,3,4) - this just feeeeels like it should be like 05:02:210 (1,2,3,4,5,6) since the guitar is still following the same pattern too
you can make this not building off of 05:02:210 (1,2,3,4,5,6) , but it definitely feels like it should be kicksliders and look the same, just somewhere else
wow this guitar rift is pretty godly
05:55:298 (3) - consider NC on this
06:02:283 (1) - heh, the latter half of this can look better :P
06:30:132 (1,2) - would look pro if these had the same angle of bend
06:54:469 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - this feels wrong to play. the 5 note streams should start on the big beats (i. e. 06:54:775- 06:55:234- 06:55:694-) not end on them.

good luck for ranked!
Topic Starter
Keada

JeZag wrote:

for m4m

Phantasm Stage
ooops theres not much to say, its looking really nice and polished already ^^;;
03:16:911 (1) - this blanket can be a tiny bit better Can't see how this can be better but. tried to fix a bit
04:32:210 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it sounds like the music is grouped almost like 6-6-2-4-7 rather than 4-4-4-4-4-5, so reconsider the NC and grouping of streamjumps Nah, im following guitar so it plays nicely to that
04:54:383 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part onwards, i think the music (particularly the guitar rift) would play lots better looking like: I like this how it is.

my reasoning for this is because the guitar switches from the previous note (or tone) to the next tone on every white tick, creating like "diya dada diya dada" sound during this part.
04:59:601 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part sounds a lot better to make jumpstreams like what you have currently for 04:54:383 (1,2,3,4,1,2,3,4) - because the guitar note transitions are more distinct (as opposed to the previous part where it almost glides from the last note to next)
05:03:188 (7,8,9,10,1,2,3,4) - this just feeeeels like it should be like 05:02:210 (1,2,3,4,5,6) since the guitar is still following the same pattern too
you can make this not building off of 05:02:210 (1,2,3,4,5,6) , but it definitely feels like it should be kicksliders and look the same, just somewhere else
wow this guitar rift is pretty godlyIt kinda sounds like you dont like jumpstreams :D but no I wont change this, I like it the way it is and it plays nice
05:55:298 (3) - consider NC on this yes, fixed
06:02:283 (1) - heh, the latter half of this can look better :P fixed
06:30:132 (1,2) - would look pro if these had the same angle of bend hmm, I dunno. If this gets more hate I will change it
06:54:469 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - this feels wrong to play. the 5 note streams should start on the big beats (i. e. 06:54:775- 06:55:234- 06:55:694-) not end on them. I think it plays nice, and Ive seen no testplayers have any trouble on this

good luck for ranked!
Thanks for mod!
Jabba
☆DE★ME☆TO★RI☆
m4m stuff

general
06:11:092 (2) - unsnapped

diff
01:05:690 (8,6) - blanket?
01:07:713 (5) - I know that this sound is weaker than 00:56:926 (5) - , but it's still present, so maybe add some kind of a curve to this?
01:09:567 (1) - remove NC to be consistent with previous patterns (01:04:173 (6) - )
01:16:308 (7,1) - uh, this movement kinda breaks the flow for no apparent reason
01:31:140 (5,1,2,3,4) - looks a bit too messy imo, (4) stacked under (5) and (2) doesn't help either lol. maybe try moving (5) down and to the right while maintaining the 2.0x DS?
01:32:319 (6,5) - y u no stack :<
01:35:353 (1) - would be logical to have a kickslider starting there, cause 01:34:679 (6) - and 01:34:173 (1) - both start on cymbals
01:46:737 (3,1) - isn't this jump too big? (1) is not even the start of a new stanza
01:48:221 (3,1) - same. e.g. 01:45:254 (3,1) - this was nice
01:51:682 (4) - I'd move this down and to the right, idk this note doesn't belong to the same triangle pattern that you used before and putting it where the next triangle should've had been is eh. smth like this
01:56:133 (2,5) - rip stacks
02:03:715 (1) - wrong sampleset on tail? or probs you have to add the soft-hitnormal to the package, since for me this sliderend has a sound that doesn't fit at all xd
02:06:023 (3) - same
happens a lot in this song, I think you forgot to add a sample to the map lol
03:01:830 (2,5) - those are almost touching, perhaps incrase the spacing a bit?
03:08:154 (2,4) - y u no stack :<
03:11:398 (3,4,5,6) - maybe add more spacing to those four? since 03:11:398 - has a notable sound
03:27:127 (8) - why'd you space this one so much? imo this one is not that important to have a jump that big, compared to 03:26:803 (6,7) -
03:38:965 (1,2,3,4,5,6) - increased spacing on those triples like you did before would look nice
03:49:817 (1,2,3) - overmapped af, I'd do an 1/2 there, but if you want to keep the triple at least do a kickslider there
03:53:323 (8) - yes the same sampleset problem
04:12:644 (7) - a kickslider on this one would be nice, this is the same dash sound as (6) but is mapped differently
04:17:862 (8) - NC?
05:24:505 (6) - tbh I don't get the point of this repeat, doesn't really fit imo. 1/2 + circle would be better
06:14:822 (5) - plsno, you're skipping that important red tick. at least do 2 1/4 sliders instead
06:57:836 (3) - two notes fit the music better, as you did on 07:00:285 (3,4) -
07:07:632 (3,4,5) - make this angle a bit less sharp? cause it looks out of place with all those almost-60-degrees angles
07:10:081 (3) - ^^ anyway your usage of those sliders instead of two notes is kinda irregular
07:27:957 (2,4) - I'd swap those because this one sounds like a buildup, (4) is a high-pitched sound and I think it deserves higher spacing
07:46:857 (1,2,3,4) - same reasoning as above, though it's harder to do there lol
07:50:457 (3,4,5,6) - those, on the other hand, are fine cause only (5) stands out and (6) is similar to (4)
08:10:707 (1) - move this one down a lil bit so that it doesn't overlap with the stream
08:17:907 (3) - be careful bout this one, since I guess it might overlap with hp bar which is not good

good map overall, not that much to say
gl!
Topic Starter
Keada

MadHypnofrog wrote:

☆DE★ME☆TO★RI☆
m4m stuff

general
06:11:092 (2) - unsnapped oh..uhm lets pretend that didnt happen :^)

diff
01:05:690 (8,6) - blanket? it was a blanket before, but I changed i slightly to make it look better
01:07:713 (5) - I know that this sound is weaker than 00:56:926 (5) - , but it's still present, so maybe add some kind of a curve to this? youre right, fixed
01:09:567 (1) - remove NC to be consistent with previous patterns (01:04:173 (6) - ) did something else instead
01:16:308 (7,1) - uh, this movement kinda breaks the flow for no apparent reason fixed
01:31:140 (5,1,2,3,4) - looks a bit too messy imo, (4) stacked under (5) and (2) doesn't help either lol. maybe try moving (5) down and to the right while maintaining the 2.0x DS? fixed the messiness
01:32:319 (6,5) - y u no stack :< Fixed this too, I remade this part of the map a bit tho
01:35:353 (1) - would be logical to have a kickslider starting there, cause 01:34:679 (6) - and 01:34:173 (1) - both start on cymbals true mb
01:46:737 (3,1) - isn't this jump too big? (1) is not even the start of a new stanza hmm slightly moved it
01:48:221 (3,1) - same. e.g. 01:45:254 (3,1) - this was nice
01:51:682 (4) - I'd move this down and to the right, idk this note doesn't belong to the same triangle pattern that you used before and putting it where the next triangle should've had been is eh. smth like this nah i like it more like I have it now
01:56:133 (2,5) - rip stacks ?
02:03:715 (1) - wrong sampleset on tail? or probs you have to add the soft-hitnormal to the package, since for me this sliderend has a sound that doesn't fit at all xd It was more like it was gonna be mute, but I guess my timing line disappeared :thinking:
02:06:023 (3) - same
happens a lot in this song, I think you forgot to add a sample to the map lol I think its more like my timing lines disappear :S but fixed 'em
03:01:830 (2,5) - those are almost touching, perhaps incrase the spacing a bit? fixed
03:08:154 (2,4) - y u no stack :< boop
03:11:398 (3,4,5,6) - maybe add more spacing to those four? since 03:11:398 - has a notable sound fixed
03:27:127 (8) - why'd you space this one so much? imo this one is not that important to have a jump that big, compared to 03:26:803 (6,7) - 03:26:803 (6,8) - Keeping the same spacing on those two since the same sound but nerfed a bit I guess
03:38:965 (1,2,3,4,5,6) - increased spacing on those triples like you did before would look nice oh damn, must have messed that up when I fast fixed it once
03:49:817 (1,2,3) - overmapped af, I'd do an 1/2 there, but if you want to keep the triple at least do a kickslider there not really, I clearly hear the bass/guitar sound as a triple here
03:53:323 (8) - yes the same sampleset problem thats cause its no drumbeat there and it fits more with a soft hitsound here
04:12:644 (7) - a kickslider on this one would be nice, this is the same dash sound as (6) but is mapped differently youre right fixed
04:17:862 (8) - NC? fixx
05:24:505 (6) - tbh I don't get the point of this repeat, doesn't really fit imo. 1/2 + circle would be better fix
06:14:822 (5) - plsno, you're skipping that important red tick. at least do 2 1/4 sliders instead tru
06:57:836 (3) - two notes fit the music better, as you did on 07:00:285 (3,4) - I think this fits just as fine, I did it more than once too
07:07:632 (3,4,5) - make this angle a bit less sharp? cause it looks out of place with all those almost-60-degrees anglesit is fine imo, if this gets more flame then i will change
07:10:081 (3) - ^^ anyway your usage of those sliders instead of two notes is kinda irregular as I said above
07:27:957 (2,4) - I'd swap those because this one sounds like a buildup, (4) is a high-pitched sound and I think it deserves higher spacing youre right fixed
07:46:857 (1,2,3,4) - same reasoning as above, though it's harder to do there lol hmm :thinking:
07:50:457 (3,4,5,6) - those, on the other hand, are fine cause only (5) stands out and (6) is similar to (4)
08:10:707 (1) - move this one down a lil bit so that it doesn't overlap with the stream not sure if it crashes with the ur bar tho, but ill try.
08:17:907 (3) - be careful bout this one, since I guess it might overlap with hp bar which is not good its fine, I checked

good map overall, not that much to say
gl!
Thanks for mod, yours is coming soon.
TyrantsEye2014
sorry about earlier. i didn't notice because it has the same bg
and i lied, can't sleep without modding this map

[Phantasm Stage]
  1. just delete the soft-sliderslide.wav if you're not gonna plan to use it
  2. 01:11:926 (1) - NC?
  3. 01:59:677 (6,1) - just do the same spacing as 01:54:402 (9,1) -
  4. 02:33:054 (9) - NC here since you placed one here 01:36:870 (1) -
  5. 05:20:695 (8) - stack on 05:20:854 (1) - slidertail
  6. 05:57:997 (1) - NC
  7. 03:34:587 (1) - ^
  8. 07:08:092 (1) - blanket
  9. 05:18:473 (1) - ^
maybe the other things i want to say is mentioned already. can't really find any problems
good luck! xd
Topic Starter
Keada

TyrantsEye2014 wrote:

sorry about earlier. i didn't notice because it has the same bg
and i lied, can't sleep without modding this map

[Phantasm Stage]
[*]just delete the soft-sliderslide.wav if you're not gonna plan to use it tru dat, forgot sorry, fixed.
[*]01:11:926 (1) - NC? nah, not needed
[*]01:59:677 (6,1) - just do the same spacing as 01:54:402 (9,1) - The music does apply a stronger note for 01:59:677 (6,1) - rather than 01:54:402 (9,1) - tho
[*]02:33:054 (9) - NC here since you placed one here 01:36:870 (1) - fixed
[*]05:20:695 (8) - stack on 05:20:854 (1) - slidertail not a bad idea, fixed
[*]05:57:997 (1) - NC nah
[*]03:34:587 (1) - ^ ^
[*]07:08:092 (1) - blanket fixed
[*]05:18:473 (1) - ^ ^



maybe the other things i want to say is mentioned already. can't really find any problems
good luck! xd
Thanks for the mod, yours coming up soon.
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