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Videogamedunkey - Green Eggs and Jam

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Topic Starter
Spiraler
This beatmap was submitted using in-game submission on Saturday, September 24, 2016 at 4:16:19 PM

Artist: Videogamedunkey
Title: Green Eggs and Jam
Tags: ham youtube sam i am parody
BPM: 130
Filesize: 2231kb
Play Time: 01:43
Difficulties Available:
  1. Hard (2.91 stars, 179 notes)
  2. Insane (4.03 stars, 258 notes)
  3. Normal (1.95 stars, 118 notes)
  4. Watch Out Rengar, this Diana Lets Her Fingers Do the Talking (4.55 stars, 332 notes)
Download: Videogamedunkey - Green Eggs and Jam
Information: Scores/Beatmap Listing
---------------
Explicit language warning.

As you may expect with Dunkey it contains profanity.

All diffs finished!

Don't mind Dunkey's voice, it's not always in time with the music (hint to modders).
Listie
hey, from #modreqs! :3/

First of all, you might wanna put an explicit language warning in the description!

[Watch Out Rengar, this Diana Lets Her Fingers Do the Talking]
  1. 00:16:149 (7,1) - this jump is very awkward compared to pretty much the rest of the map. It uses wide angles so it takes a lot of snapping control, and it's very spaced. Maybe try to consider these things to improve this.
  2. 00:18:457 (2) - seems weird to do the more dominant part of the song as a slider. Imo the beat in the background should be sliders, and then you can break out the jumps on the vocal part. Sliderends have very little emphasis.
  3. 00:16:380 (1,2,1,2,1,2,1,2) - going back to this, don't you see how sliders could really fit the rhythm here, and then when it goes into vocals, you can do a jump pattern. Just a suggestion from my point of view.
  4. 00:31:841 (4,5,6,7,8,9,1,2,3) - Feels weird to make this bit increase spacing as there's no increase in emphasis.
  5. 00:45:226 (8,9) - It's not very clear that this is a kickslider. You might wanna point it in it's general direction (maybe 45 degrees http://puu.sh/qWQ79/f11656bfd2.jpg) and lower the SV just for this slider so it's clear it's short.
  6. 00:47:764 (1,2,3,4,5,6,7) - the increasing anger in the vocals at this part, I think it'd be cool if you did big jumps, but that's up to you. :p
  7. 00:49:149 (7,1) - seems like no reason to ignore this beat. Especially as there's a strong sound there.
  8. 00:56:534 (9,1) - here too
  9. 00:58:841 (1,2,3) - He sounds so angry at this point, yet the spacing is the smallest yet. Makes the mapping feel very weak imo. :/
  10. 01:06:226 (1,1,1) - why sliders? Doesn't really fit the music.
  11. 01:28:447 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - In these streams you should NC every time spacing or curve changes, to help readability. Seems to be every 4 circles.
[Insane]
  1. 00:45:687 (5) - this looks like it's 1/4 away. it's best not to stack it because this is very hard to read, so you should space it out.
  2. 00:49:149 (5,1) - Once again, you shouldn't leave a gap like this.
  3. 00:56:534 (5,1) - same as above
  4. 00:58:841 (1,2,3,4) - once again with the oddly low spacing.
  5. 01:33:062 (6) - hard to tell this is a kickslider
[Normal]
  1. can't do 1/4 on normal 01:33:062 (3) -
  2. 01:40:447 (3) - and also this stack is confusing for new players
  3. The only thing I really want to say is that Normal difficulties should have a very clear like of movement. It needs to be so so obvious.
You need a Hard diff btw.

Hope this helps. Good luck ranking!
Topic Starter
Spiraler

001thefish wrote:

hey, from #modreqs! :3/

First of all, you might wanna put an explicit language warning in the description! Changed the text to reflect this

[Watch Out Rengar, this Diana Lets Her Fingers Do the Talking]
  1. 00:16:149 (7,1) - this jump is very awkward compared to pretty much the rest of the map. It uses wide angles so it takes a lot of snapping control, and it's very spaced. Maybe try to consider these things to improve this. it's the same spacing and a similar circular flow to the other jumps at the same music in this section
  2. 00:18:457 (2) - seems weird to do the more dominant part of the song as a slider. Imo the beat in the background should be sliders, and then you can break out the jumps on the vocal part. Sliderends have very little emphasis. even though thsi kind of contradicts what I write later, it's kind of a way to emphasize specifically the words "do not like" as a group
  3. 00:16:380 (1,2,1,2,1,2,1,2) - going back to this, don't you see how sliders could really fit the rhythm here, and then when it goes into vocals, you can do a jump pattern. Just a suggestion from my point of view. I wanted to try something different with this diff, using closely spaced single tap to break up the higher spaced vocals part
  4. 00:31:841 (4,5,6,7,8,9,1,2,3) - Feels weird to make this bit increase spacing as there's no increase in emphasis. it does, changed
  5. 00:45:226 (8,9) - It's not very clear that this is a kickslider. You might wanna point it in it's general direction (maybe 45 degrees http://puu.sh/qWQ79/f11656bfd2.jpg) and lower the SV just for this slider so it's clear it's short. I feel it's proper contextualized that this map has kick sliders like this because a similar pattern is used right at the start of the kiai
  6. 00:47:764 (1,2,3,4,5,6,7) - the increasing anger in the vocals at this part, I think it'd be cool if you did big jumps, but that's up to you. :p changed to emphasize "punch" and "mouth"
  7. 00:49:149 (7,1) - seems like no reason to ignore this beat. Especially as there's a strong sound there. although I like the idea, I wanted to map to the background music foremost, so the pauses in the synth are reflected here
  8. 00:56:534 (9,1) - here too see above
  9. 00:58:841 (1,2,3) - He sounds so angry at this point, yet the spacing is the smallest yet. Makes the mapping feel very weak imo. :/ see above
  10. 01:06:226 (1,1,1) - why sliders? Doesn't really fit the music. it's when the music in the background really slows down, it's a build-down to the break
  11. 01:28:447 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - In these streams you should NC every time spacing or curve changes, to help readability. Seems to be every 4 circles. the combos were pretty long so I made it NC every 2 beats instead of the 4 it was before
[Insane]
  1. 00:45:687 (5) - this looks like it's 1/4 away. it's best not to stack it because this is very hard to read, so you should space it out. changed the slider right before to reflect this
  2. 00:49:149 (5,1) - Once again, you shouldn't leave a gap like this. same as other diff
  3. 00:56:534 (5,1) - same as above same as other diff
  4. 00:58:841 (1,2,3,4) - once again with the oddly low spacing. same as other diff
  5. 01:33:062 (6) - hard to tell this is a kickslider I think it's fine. Even if someone plays it like a 1/2 they still hit it, plus they get audio feedback of it being a kick
[Normal]
  1. can't do 1/4 on normal 01:33:062 (3) - changed
  2. 01:40:447 (3) - and also this stack is confusing for new players I just remapped from here to the end
  3. The only thing I really want to say is that Normal difficulties should have a very clear like of movement. It needs to be so so obvious. I tried to keep a consistent distance snap as well as having the smoothest flow I could :)
You need a Hard diff btw. Yeah I was hoping for possibly a GD on that, might end up mapping it myself though

Hope this helps. Good luck ranking!
Thanks for the mod!
Trost
I've waited for this moment. DUNKEY!!!
Topic Starter
Spiraler

Epiclol wrote:

I've waited for this moment. DUNKEY!!!
!!!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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