Naming a diff Normal+ isn't unrankable, it's just silly
That's just what I heard. But I don't know, I'll keep these diff names, I got a plan anyway.Charles445 wrote:
Naming a diff Normal+ isn't unrankable, it's just silly
^Beuchi-chan wrote:
:(
This map is really nice!! But I guess I'm already late to mod it ;w; If you ever think about reviving it remind me to give you a mod!
Was helpful to me. Thanks .TicClick wrote:
Mayhem
Errrrr. Lack of hitsounds. Uh, yeah. Will be done .
01:49:586 (1,2,3,1,2,3,4,1,2,3,4,5,1,2) - I think it's not easy to read even from second time. I've got it only on 0.75x Well, that part is intentionally made hard to read. Still, I don't think it's unreadable so I'll keep it for now. (but it's noted)
03:03:123 (5) - what I'm not sure what you meant here, but I'll make the spacing of (2) and (3) different so the length of the reverse sliders is easier to read.
03:43:063 (1,2,3,1,2,3,4,5,1,2,3,4,5) - I don't think you should experiment with spacing here. The idea was that that part unexpectedly comes after the slowdown for a worthy end . I'll be keeping it (unless I get a lot of complaints for it).
Don't give kudosu if I don't help you.
TicClick wrote:
Finally, huh.
General
Add knjiga to tagset
Mischief*
01:02:617 (3) - do something with this note; it confuses because it sounds like it should be on 01:02:446. What about slider from 01:02:446 to 01:02:789? Well, it would fit properly to the rhythm, but I agree that it would be confusing for new players. And it is an Easy after all, so it's justified. Fixed~
Jackal
00:36:734 — why there is no note or slider? At first, it fit's into the effect going on in the background, also, it gives a little rest for the player.
Mayhem
Errrrr. Lack of hitsounds.
01:49:586 (1,2,3,1,2,3,4,1,2,3,4,5,1,2) - I think it's not easy to read even from second time. I've got it only on 0.75x
03:03:123 (5) - what
03:43:063 (1,2,3,1,2,3,4,5,1,2,3,4,5) - I don't think you should experiment with spacing here.
Don't give kudosu if I don't help you. Well, you did enough for me, and it seemed helpful for him, so here you go.
Thanks a lot for this mod. It helped significantly .DoKoLP wrote:
knjiga's Mayhem
00:23:364 (1,2,3,4,5,6,7,8) - Placing should be the same in a combo (except for jumps/patterns/... Here it makes no sense) Well, I agree in general, but this specific case actually makes sense. The spacing slowly decreases for the slowing down feel, so I guess I can call it a pattern. And the part is easy enough to not hinder the gameplay so it stays for. I'l just move the new combo to that part.
00:37:419 (3,4,5,6,1) - Hard to read that antijump. You should remove it. fixed
00:49:419 (1,2,3) - Also hard to read because of those 1/4 streams before. fixed
00:53:704 (10) - New combo done
00:57:132 (9,1) - 9: Remove combo ; 1: Add new combo Hmm, how can I remove the combo from 9 (since its not a new combo) and add it to 1 which is already a new combo . If you meant in reverse then I'm not sure if I agree with that change.
01:08:103 (8,1) - 8: Remove combo ; 1: Add new combo same as above
01:21:988 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - First comboline: You should raise the distance ; Secong comboline: Let it as it is ; Third comboline: Reduce the distance.
That looks nice and is playable well. (If you don't know what i mean PM me in-game xD) Hmm, I understand what you mean here. I see that you wanted it like that so it's not an antiijump, but I also like my current symmetrical look so I'm not yet sure. I'll play with it to see how it turns out. edot: (after some more testing I did it this this way in the end. also changed the sliders after)
01:51:643 (1,3) - 1: Remove combo ; 3: Add new combo done
01:52:157 (3,1,2,3,4,5,6) - Spacing again... Should be the same in a combo...-^ Well, the idea here is same as with the previous example, but here it may be more confusing. For now it stays but I'll change it if some people find it hard to read or if I get the inspiration for something else, but I won't do it simple with just normal spacing
01:58:671 (5) - Remove and add a circle at 01:58:842 done
02:08:613 (1,2) - 1: Remove combo ; 2: Add new combo done
02:09:984 (2,4) - Remove and add a circle at 02:10:156 and 02:10:670. I see why is this needed, but I'll rework it differently to keep the pattern
02:22:669 (1,2,3,4,5,6,7,8,9) - Spacing again... Same in a combo ;o fixed
02:33:640 (1,2,3,4,5,6,7,8,9) - Those jumps don't make sense. I'd remove them. They don't fit to the music. spacing lowered
02:35:868 (9,1) - 9: Remove combo ; 1: Add new combo Same as those two combo examples above
02:49:067 (1,2,3,4,5) - That's a good example for a nice jump pattern, where you can raise the distance (: ok, raised a bit
03:08:951 (1,2,3,4,5) - Hard to read. :/ stays for now, I won't remove all anti jumps
03:37:063 (3) - Why no reverse?! hm, indeed, how did I miss that
Great map, knjiga. Nice to play, but kinda messed up. You should take more care about a good order and system in a map (placing!!!) That's kinda important and makes the map better playable. It just feels better to play (: All in all i like your maps, but you should take care of your jumps and antijumps too ;>
Phew... Done with modding.
I hope i could help you with your map.
Good luck getting this ranked (:
DoKoLP wrote:
Mischief
00:54:561 (1) - Remove combo Looks better, fixed~
00:54:904 (2) - Add new combo ^
00:57:132 (4) - Remove combo Hmm? O.o;
00:57:647 (1) - Add new combo It is already?
01:05:532 (1) - Remove combo ~
01:05:875 (2) - Add new combo ^
01:08:103 (4) - Remove combo Same as at 00:57:132 (4)? O.o;
01:08:618 (1) - Add new combo ^
01:39:815 (3,4) - 2 times down ;o Nope, it's 0:75 at this part.
I always got problems with mapping normal diffs, but your map is awesome. Nice order and great patterns. I got no objections. (: [color=#008000]Nice to hear. Though it's still a WIP.[/color]
Jackal
00:36:905 (4) - Add a beat 00:36:734. It feels odd to play. Alrighty, quite alot has said that now, I'll put in a circle.
00:51:647 (6) - Remove combo Hmm? It is already?
00:51:990 (1) - Add new combo ^
00:54:561 (1) - Remove combo Looks better, fixed~
00:54:904 (2) - Add new combo ^
01:00:047 (1) - Remove combo ~
01:00:389 (2) - Add new combo ^
01:05:532 (1) - Remove combo ~
01:05:875 (2) - Add new combo ^
02:42:896 (3) - 1 time down, so it's more obvious that it's 1/1 Like this?
02:49:067 (1,2,1) - This part is kinda hard to read. I'd remove that antijump, but it's up to you. I'll leave it, it's just so it doesn't stack up ugly.
03:10:494 (1) - Add a beat at 03:10:323 Same as at 00:36:734, fixed.
I love your mapping style. I like that part at 01:31:587 Beautiful sliders, which fit to the music pretty well. (: There isn't much to improve in your maps, so i don't know what i can say instead of i like it.^^' [color=#008000]Thanks alot! That really means alot to me.~[/color]
knjiga's Mayhem
00:23:364 (1,2,3,4,5,6,7,8) - Placing should be the same in a combo (except for jumps/patterns/... Here it makes no sense)
00:37:419 (3,4,5,6,1) - Hard to read that antijump. You should remove it.
00:49:419 (1,2,3) - Also hard to read because of those 1/4 streams before.
00:53:704 (10) - New combo
00:57:132 (9,1) - 9: Remove combo ; 1: Add new combo
01:08:103 (8,1) - 8: Remove combo ; 1: Add new combo
01:21:988 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - First comboline: You should raise the distance ; Secong comboline: Let it as it is ; Third comboline: Reduce the distance.
That looks nice and is playable well. (If you don't know what i mean PM me in-game xD)
01:51:643 (1,3) - 1: Remove combo ; 3: Add new combo
01:52:157 (3,1,2,3,4,5,6) - Spacing again... Should be the same in a combo...-^
01:58:671 (5) - Remove and add a circle at 01:58:842
02:08:613 (1,2) - 1: Remove combo ; 2: Add new combo
02:09:984 (2,4) - Remove and add a circle at 02:10:156 and 02:10:670.
02:22:669 (1,2,3,4,5,6,7,8,9) - Spacing again... Same in a combo ;o
02:33:640 (1,2,3,4,5,6,7,8,9) - Those jumps don't make sense. I'd remove them. They don't fit to the music.
02:35:868 (9,1) - 9: Remove combo ; 1: Add new combo
02:49:067 (1,2,3,4,5) - That's a good example for a nice jump pattern, where you can raise the distance (:
03:08:951 (1,2,3,4,5) - Hard to read. :/
03:37:063 (3) - Why no reverse?!
Great map, knjiga. Nice to play, but kinda messed up. You should take more care about a good order and system in a map (placing!!!) That's kinda important and makes the map better playable. It just feels better to play (: All in all i like your maps, but you should take care of your jumps and antijumps too ;>
Phew... Done with modding. Thanks alot! It helped quite alot.
I hope i could help you with your map. It did~
Good luck getting this ranked (: Thanks!
This is open for any guest diff.I will try to do it for you easy diff if you not mind ^^
Black_Cherry_Ita wrote:
This is open for any guest diff.I will try to do it for you easy diff if you not mind ^^ That's fully welcome.
So, mod:
Mishielf
Yes, I know it's WIP, fix it (of course if you choose) when finish work on this diff ^^
00:50:104 - maybe add a circle here? You're quite right, will add in, though I'm not sure if overlapping the slider a little will get probs with ranking.
00:51:476 - slider due to start in 00:51:304 Fixed~
00:56:790 - add a circle? ^
01:01:075 - ^ ^
01:02:446 - slider due to start in 01:02:275 ^
01:07:760 - add a circle? ^
Jackal
00:36:734 - maybe move this circle on 00:36:648? You mean 00:36:563? Because that fits nicely, thanks anyway.
01:40:844 - add a circle? Will do~
01:44:272 - ^ Nope, I quite find it nice as it is.
01:44:958 - ^ ^
01:47:015 - ^ ^
01:47:700 - ^ ^
01:49:757 - ^ ^
01:50:443 - ^ ^
02:44:267 - ^ and add finish on hitsounds Did add.
02:50:781 - add a circle? Nope, has some harmony as it is.
02:53:524 - ^ ^
03:00:723 - maybe move this circle on 03:00:809? Will take the focus away for the big crash happening there, so wouldn't be too good an idea.
03:10:323 - maybe move this circle on 03:10:237? Moved it to 03:10:151 instead.
Mayhem
strange, but I found nothing D:
good job, knjiga
excellent SB
star this map~
good luck ^^ Thanks alot for the modding, did very much help.
Great thanks for the mod!Blue Dragon wrote:
[knjiga's Mayhem]
- 00:05:708 (4) - Add clap at end?
- 00:06:051 (5) - Clap at start?
- 00:07:250 (3) - ^
- 00:09:822 (2) - Clap at end?
- 00:11:364 (3) - Clap at start?
- 00:12:736 (5) - ^
- 00:14:793 (3,4,5,6,7) - This pattern is very very awkward. >: Reworked
- 00:15:993 (7) - Remove finish.
- 00:16:164 (1) - Finish at 00:21:649? Was like this originally, I changed it to be less sudden. Reverting back now.
- 00:23:364 (4,5,6,7,1,2,3,4) - What's up with this spacing? Well, the spacing slowly decreases to amplify the effect of slowing down before the break. I'll make some small adjustments, but it will remain irregular for now since that part is easy enough to not cause problems.
- 00:32:620 (1) - Add clap+finish at the start?
- 00:35:877 (4,5,6,7) - This is very awkward to play. >.< Hmm, ok, I changed it to be less putting off.
- 00:45:133 (2) - Clap at reverse?
- 00:48:390 (7) - New combo. done
- 00:48:905 (12) - ^ done
- 00:49:076 (14) - Add finish?
- 00:53:704 (1) - Add clap at start.
- 00:57:132 (9) - Whistle?
- 01:00:047 (10) - Remove clap and add finish?
- 01:09:646 (4) - Finish at the start? You can hear it on the background.
- 01:11:017 (1) - ^
- 01:13:246 (8) - Add clap.
- 01:13:331 (9) - Remove clap.
- 01:14:617 (6) - Add clap.
- 01:14:703 (7) - Remove clap.
- 01:15:645 (2) - This is very hard to predict that it has 2 repeats... Maybe make it just one repeat and put a hitcircle on 01:15:903? You are right, I'll rework it somehow. Either with your suggestion or something else if I come up with.
- 01:18:902 (4) - Clap at end.
- 01:21:988 (1) - Finish.
- 01:32:016 (5) - Remove clap please.
- 01:32:273 (7) - Add new combo.
- 01:32:530 (10) - Remove clap please.
- 01:32:787 (12) - Add new combo.
- 01:32:958 (14) - Add finish pleeeeease.
- 01:43:929 (1) - ^
- 01:50:100 (1,2,3,4,1,2,3,4,5,6,7) - This is pretty much awkward to play, specially tapping. I intended that part to be slightly confusing/hard to play. I tried it with tapping, seemed even easier . I'll keep it for now.
- 01:52:671 (3) - Clap.
- 02:00:385 (1,5) - What's the point of these 1/8 sliders? :< Well, they simulate the "hold sliders". But yeah, they are technically overmapping. I'll see if I can/want to do something about them.(this will apply to the other instances of them as well)
- 02:05:870 (1) - Finish at the start.
- 02:07:242 (6) - New combo. done
- 02:08:613 (10) - Add new combo. done
- 02:08:956 (1) - Remove new combo. done
- 02:11:356 (5) - Finish.
- 02:12:555 (5,6,7) - wot Not sure what you mean here. If it's the fact that they are not lined up then it's intentional since if they were, they would look weird in play due to stacking.
- 02:14:441 (2) - Clap at end?
- 02:26:954 (10) - New combo? done
- 02:38:782 (13) - ^ done
- 02:54:038 (8) - ^ done
- 03:01:923 (1,4,5) - 1/8 sliders strike back ;_;
- 03:11:694 (1) - Finish.
- 03:21:721 (4) - Remove clap ;_;
- 03:21:978 (6) - New combo.
- 03:22:236 (9) - Remove clap.
- 03:22:493 (11) - New combo.
- 03:24:893 (7,8) - I thought (7) was the slider. I thought this was unrankable? Fixed
- 03:26:179 (5) - Remove clap.
- 03:27:378 (5) - ^
- 03:27:550 (7) - ^
- 03:30:550 (7,1) - Spacing ;_; Addressed
- 03:31:664 (5) - Remove clap.
- 03:33:035 (5) - ^
- 03:33:635 (1) - ^
- 03:43:063 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2) - This is really... sudden. Well, that is the exact idea I had in mind when i mapped it. I like when a map has a memorable ending .
- Overall Rating: 9/10 ~ Apart from the ridiculously long modpost, this difficulty is actually pretty fun and a nice challenge to FC. Just kinda didn't understand your hitsounds and the spacing in some times was pretty awkward, but that's just my opinion. Nice map!
I'm glad you liked it . Yeah the hitsounds were somewhat experimental and I hope I shed some light on the spacing decisions.
I'm sorry if I offended you in any part of my mod post, my intention is not be hurtful to anyone.
Also, I'd like if you answered to this mod showing what you changed/didn't change and why so I can make my mod posts better!
I believe that in case to get this ranked, I'll have to let this one out. Nothing personal, I believe you just need to practice some more on mapping.Black_Cherry_Ita wrote:
This is my guest difficulty, which I promised to do.
sorry, I did it for so long ;_;
If you do not like, you can not add it, it's just an attempt.
Title you can change to any file you need. ^_^
I know that it's graved at this point, but I might be able to get it running again. Would you support that?Nekres wrote:
I wonder why this isn't already ranked.
and wonder much more why this is graveyarded.
If I could, I would give a star.
With Storyboard. It took a hell long time to do. It's hard to explain, try to search for it if you don't know what it is.AnnaLena250199 wrote:
how have you made it flashing ?