forum

Rizky Febian - Kesempurnaan Cinta (REDSHiFT x Mardial Remix

posted
Total Posts
16
Topic Starter
Egotrip
This beatmap was submitted using in-game submission on lundi 20 mars 2017 at 21:49:01

Artist: Rizky Febian
Title: Kesempurnaan Cinta (REDSHiFT x Mardial Remix ft. Yamine Renri)
Tags: utau yamine renri akem dnb drum and bass drumstep future bass Rizky Febian redshift remix jager-kun AgentYous Meeeeeegumin
BPM: 178
Filesize: 10222kb
Play Time: 03:11
Difficulties Available:
  1. AgentYous's Taiko Remember [Inner Oni] (5,22 stars, 1174 notes)
  2. Extra (5,18 stars, 730 notes)
  3. Finale 2.0 (5,78 stars, 358 notes)
  4. Finale (6 stars, 704 notes)
  5. Hard (3,34 stars, 533 notes)
  6. INSANE REMAPPING (2,97 stars, 78 notes)
  7. Insane (4,34 stars, 604 notes)
  8. Meeeeegumin's Extra (5,31 stars, 610 notes)
Download: Rizky Febian - Kesempurnaan Cinta (REDSHiFT x Mardial Remix ft. Yamine Renri)
Information: Scores/Beatmap Listing
---------------

Original Beatmap by
: Fort
Here

Background:


Hard100%

Insane: 100%

Extra: 100%

Meeeeegumin's Extra: 100% by Meeeeegumin

Finale: 100%

AgentYous Taiko remember [Inner Oni] 100%

Storyboard by : AgentYous


Special thanks: AgentYous (for SB and Taiko diff); Doomsday(for timing&testplay) & Nidalee(The 1st testplayer).
Dznutz
its fun but I feel the AR should be 9.4 =]
I feel like I'm hitting some notes before the beat instead of on top of it. Nice map though :D
Topic Starter
Egotrip

Dznutz wrote:

its fun but I feel the AR should be 9.4 =]
I feel like I'm hitting some notes before the beat instead of on top of it. Nice map though :D
Thank's a lot ;) i go try Ar9.4
LGV894
QUICK CHECK From my queue.

Hard
00:01:734 (1,2,3) - Spacing is misleading. It would totally wreck Hard players' plays. Try this: https://osu.ppy.sh/ss/6060646 Although it's ugly.
00:04:430 (5,6) - Yes, your spacing is misleading. The part that's closer to each other is mapped further away and vice versa. It's not really that good for reading.
00:05:610 (7,1) - Don't overlap this way. Although you can overlap (7)'s slider end with (1)'s head.
00:07:127 (1,2,3) - Tons of spacing issues.
00:11:003 (7,9) - The overlap is not good. Try to blanket instead.
00:12:015 (9,1) - Why spike up the spacing?
00:17:914 (1,2,3) - You really do have lots of problems here. Fix them. I won't point them out again.
00:20:105 (7,1) - Spacing is too high compared to previous patterns.
00:23:307 (7) - "Nigga Dam?" NC.
00:22:633 (5,6,7) - Also, the spacing is iunreadable. Why are you mapping things the other way?
00:26:172 (5) - NC.
00:27:015 (8,9,10) - Why have equal spacing when they're not of equal spacing in terms of timing?
00:32:071 (5,6) - Woah, these are just too close to each other.
00:39:487 (3) - Ctrl+G.
00:40:835 (7,8) - Too close.
00:52:970 (7) - You lack NC's. The numbers are reaching way up high. Try to NC at least every 4 white ticks in the timeline.
01:06:453 (1,2,3) - Spacing is misleading.
01:48:251 (10,1) - Too close.
Here's a tip. Always make sure to watch the DS when you're mapping 1/1 patterns. Make sure they're always over 1.00x.
02:04:768 (6,7) - This is barely readable. Place (6) somewhere else, because this is very, very confusing especially without the snaking sliders feature.
03:06:116 (6,2) - Avoid ugly overlap. Move a bit lower-left.

Insane
00:09:487 - You missed a beat.
00:14:543 (1,2,3,4) - Spacing is misleading here too.
00:19:936 (4,6) - Don't overlap. Rotate (4,5,6) pattern a bit more.
00:23:138 (5) - Don't fully overlap. Try to move around 5 coordinates down and left/right.
00:26:003 (5) - Ctrl+G.
00:23:307 (1,2,1,2,3,1,2) - There are too much NC's here, yet the next patterns lacks them. The irony is too strong. Make NC's more consistent.
00:58:363 (1,2,3,4,5,6) - This could actually be a nice cut hexagon https://osu.ppy.sh/ss/6060799 Just adjust it a bit.
01:06:453 (1,2) - Stack doesn't look good. Make them jumps.
01:06:453 (1,2,1,2) - http://osu.ppy.sh/ss/6060812
01:07:801 (6,1,2,3,4) - Remove overlap.
01:08:307 (1,2,3,4) - Hey, wtf? Don't stack these! It's confusing as hell.
01:26:003 (3,4) - Avoid ugly overlap.
02:18:251 (3,1,2,3) - https://osu.ppy.sh/ss/6060836 Please.
02:46:734 - You just missed two beats.
02:46:228 (5,1) - Stack these. There's no point in spacing them that close.
02:50:610 (8,1) - Too close.
02:53:138 (2,4,5) - Ew, don't overlap.

Extra
00:09:487 - Missed a beat again.
00:11:172 (3) - This is just unrelated to the beat. I'd rather have a longer (2) slider.
00:26:003 - This should be mapped as a hit circle due to its high beat emphasis.
00:46:565 - Must be a hit circle too.
00:52:970 - ^ Your emphasis on beats are off.
01:14:543 (1,2) - Avoid overlap.
01:14:880 (2) - Ctrl+G.
01:57:689 - Why didn't you map a slider-sounding part as a slider? This should be a slider.
02:23:307 (1,2,3,4,5,6,7,8) - Just make a big semi-circle slider and Ctlr+Shift+F. This stream is messy. Have you ever tried Ctrl+Shift+F?
02:55:666 (3,4) - Spacing is inconsistent. Try to have them with equal spacing for ~peace~
03:07:127 (6) - This should be a long slider.

Eh map. It's eh. Good luck.
Topic Starter
Egotrip
Thanks for your quick check :)



Insane
00:09:487 - You missed a beat. Fixed.
00:14:543 (1,2,3,4) - Spacing is misleading here too. Fixed.
00:19:936 (4,6) - Don't overlap. Rotate (4,5,6) pattern a bit more. Thanks; Nice Idea.
00:23:138 (5) - Don't fully overlap. Try to move around 5 coordinates down and left/right. Why not? :)
00:26:003 (5) - Ctrl+G. Fixed.
00:23:307 (1,2,1,2,3,1,2) - There are too much NC's here, yet the next patterns lacks them. The irony is too strong. Make NC's more consistent. Why not? :)
00:58:363 (1,2,3,4,5,6) - This could actually be a nice cut hexagon https://osu.ppy.sh/ss/6060799 Just adjust it a bit. Thanks!
01:06:453 (1,2) - Stack doesn't look good. Make them jumps. Yeah, why not? :)
01:06:453 (1,2,1,2) - http://osu.ppy.sh/ss/6060812 Good Idea.
01:07:801 (6,1,2,3,4) - Remove overlap. Fixed.
01:08:307 (1,2,3,4) - Hey, wtf? Don't stack these! It's confusing as hell. SORRY SORRY! Fixed. ;)
01:26:003 (3,4) - Avoid ugly overlap. Haha no problem!
02:18:251 (3,1,2,3) - https://osu.ppy.sh/ss/6060836 Please. Why not? :)
02:46:734 - You just missed two beats. Fixed.
02:46:228 (5,1) - Stack these. There's no point in spacing them that close. Nice idea!
02:50:610 (8,1) - Too close. Fixed.
02:53:138 (2,4,5) - Ew, don't overlap. Fixed.



Extra
00:09:487 - Missed a beat again. Fixed.
00:11:172 (3) - This is just unrelated to the beat. I'd rather have a longer (2) slider. Yes,thanks for you idea
00:26:003 - This should be mapped as a hit circle due to its high beat emphasis. Fixed.
00:46:565 - Must be a hit circle too. Fixed.
00:52:970 - ^ Your emphasis on beats are off. ???
01:14:543 (1,2) - Avoid overlap. Ofc.
01:14:880 (2) - Ctrl+G.Fixed.
01:57:689 - Why didn't you map a slider-sounding part as a slider? This should be a slider. Good idea.
02:23:307 (1,2,3,4,5,6,7,8) - Just make a big semi-circle slider and Ctlr+Shift+F. This stream is messy. Have you ever tried Ctrl+Shift+F? Fixed :)
02:55:666 (3,4) - Spacing is inconsistent. Try to have them with equal spacing for ~peace~ Very nice idea
03:07:127 (6) - This should be a long slider. Very nice idea 8-)
Azula
Hello~

[Insane]

01:54:739 - 01:54:824 Add two circles to continue the song's beat~

02:23:391 (2) - Move this circle a bit down so it doesn't look like your stream broke off (idk it really bothered me LOL)

02:55:751 (1,2,3) - Move circle 1 and 2 closer to circle 3

03:07:801 (1) - Your spinner ended off a beat early. End it at 03:11:256


[???]

00:38:981 (1,2,3) - Move your slider a bit higher so the 1st and 2nd circle look aligned to the slider

00:42:183 (3) - End slider at 00:42:352

00:43:532 (1) - End slider at 00:43:700

I couldn't find anything wrong with the Extra Difficulty~

Good luck getting it ranked!
Topic Starter
Egotrip

Aikizae wrote:

Hello~

[Insane]

01:54:739 - 01:54:824 Add two circles to continue the song's beat~

02:23:391 (2) - Move this circle a bit down so it doesn't look like your stream broke off (idk it really bothered me LOL)

02:55:751 (1,2,3) - Move circle 1 and 2 closer to circle 3

03:07:801 (1) - Your spinner ended off a beat early. End it at 03:11:256


[???]

00:38:981 (1,2,3) - Move your slider a bit higher so the 1st and 2nd circle look aligned to the slider

00:42:183 (3) - End slider at 00:42:352

00:43:532 (1) - End slider at 00:43:700

I couldn't find anything wrong with the Extra Difficulty~

Good luck getting it ranked!
Thanks for this check~ :)
Topic Starter
Egotrip
UPDATE! : 10/11/2016

-> All diffs were remapped.
-> Ultra diff deleted.
-> New diff : Finale (6.00*)


aw yea
Cerulean Veyron
Hi

[- - General - -]
  • - Not a 100% sure about the current difficulty spread but most of all, aren't you going to map any of the easier diffs than the hard diff being the lowest star rating? I don't really think it's allowed to be rankable without a single star difficulty.
    - For the mp3 audio, 320kbps is probably too high and too loud. I would recommend converting it again into 192kbps or above 128kbps for technical issues of the beatmap.


[- - Hard - -]
  1. 00:05:610 (8,1,2) - 00:12:520 (1,2,3) - 00:39:487 (2,3,4) - 00:49:262 (5,6,7) - The distance spacing usage here is very unpredictable and quite confusing in most visual consistency and overview. The song track itself doesn't really did something in particular or different in order to change it's patterning for complex rhythms. A Hard diff shouldn't be too hard, just a sufficient amount between simple spacing and the other. So the parts I've mentioned, or maybe further more, should be checked into it.
  2. 00:10:329 (1,1) - 00:33:419 (1) - 00:37:970 (1) - The new combos on these are probably being overused, there's literally no reason randomly adding them up in some random notes on every part. It kinda spoils the HP drain pretty much a lot. So I'd highly suggest removing those random new combos, in some parts like the ones I mentioned. There are many more further on, so I wouldn't enlarge things with tons of mods.
  3. 00:24:150 (5,6) - The jump doesn't really show distinctive structural flowing not as the song track being way too highlighted as well. So I think the jump here doesn't really suit best on one of these parts. I would recommend balancing the distance spacing a little bit lower, or place the slider somewhere downwards by grid. But if you don't really mind aesthetics, maybe curving slider (6) on the right would glide the cursor movement more smoother.
  4. 00:36:453 (2,3,4) - Well, speaking about flowing or those related adjustments. This structure is too linear and (kinda) not suitable for a small jump you currently did on these parts. There are many ways of improving this part; by spacing the sliders into an appropriate distance spacing, or place the two 1/2 sliders into a wavy formation, or at least curving one the sliders especially slider (2) would suffice the structure use here.
  5. 01:03:756 (6) - 01:05:105 (3) - Over these slider-velocity changed sliders other than other notes with random new combos, these are the objects that truly deserves having new combos due music change and emphasized song track. I can really tell by its position. So I'd like to say, add the new combos on these to keep players a notice for the slider velocity change, or the highlighted song track. I wouldn't mind if you, maybe, changed something in perspective as long as the issue counts.

[- - Insane - -]
  1. 00:16:397 (2,3,4,5) - 00:25:329 (1,2,3,4,5,1,2,3,4,5) - Nearly the same thing about the distance spacing. But on this diff, it's quite a lot more inadequate when things come up into Insane difficulties. I'd rather tell, you should also rework on these and other parts later on. I guess that's self-explanatory.
  2. 00:31:565 (1) - To be honest, a spinner on this part doesn't seem really fitting either to the song or the vocals. Moreover, it doesn't really follow a single instrument or a music material on the song track. So it's best you avoid inept spinners on parts doesn't really sound suitable or briskly. Well, I highly recommend that.
  3. 00:54:655 (2,3,4,5,6) - Based by note density, spaced streams like these affects how big or small are the spikes of the difficulty. So with this one having each streaming 1/4 circles as in different distance spacing, that really buffs up the note density quite a little high. It's more likely different than any other five-note streams you've made thorough. Maybe you should balance it like the previous one or the next if you may want some patterning consistency and avoid making it all over the place.
  4. 00:59:374 (1,2) - So, coming up with the rhythm composition. I would probably tell the fact that the song track can be literally better by following those rapid rides on track which skipped the downbeat somehow. How about you try using the two sliders and redo it's rhythm? Like turning the 2/4 slider (1) into a 1/2 half slider, and move slider (2) by timeline on 00:59:627 (2) - . Or... you could use this as a sample which has an additional circle by the two sliders. I hope the describes everything.
  5. 01:30:048 (1) - I can hear both song track and vocals hit the red tick on 01:30:217 - really precise. Sadly, the slider covered and skipped that landing intense beat a whole. I may suggest redoing this slider into something that hits there; A slider end, reverse arrow, circle, whatever notes can be added as long as it hits the strong beat.
  6. 01:47:577 (1,2,3,4,5) - Well, for polishing the pentagon formation here. The placements aren't really that great for that in my opinion. You could try some option that creates a perfect polygon on the compose menu (Ctrl + Shift + D), or at least try something that structures the patterning better if you don't mind making another structure.

[- - Extra - -]
  1. - I wouldn't really want to repeat more of the same issues previously on the last two difficulties about those strange flowing and distance spacing. Since this extra diff also have the same thing, I guess you should literally manage it on you own already.
  2. 00:53:644 (6,1,2) - Over these tiny overlaps on all the sliders' borders seem very "sloppy", If you know what I mean. I think it's best you split them up and place them in somewhere better. Or you could redo their sliding positions if you care about aesthetics the most of the time. Like blankets, or curvy sliders. You could probably count that it.
  3. 00:55:498 - 01:06:284 - Kinda the same thing for the red tick. But this is some repellent way of ignoring the good beat over all these tracks. There's nothing else but the audible light bass string, so it does sound really deserving for a circle, or something right on these two parts.
  4. 01:18:588 (1,2,1,2,1,2,1,2) - This some soft of jumps isn't perfectly used during the current kiai part of the chorus. I would probably think of a track that could literally fit this one somewhere further on, which is near the end of the chorus that would highlight the downbeats much greatly. Like on 01:21:284 - or maybe after the chorus, if you'd like to. So the sufficient jumps you've made would emphasize bigger and better.
  5. 01:38:138 - You could've mapped something here a lot more than just an empty space though. The song track literally have distinctive beats that should really have some notes adjusted there, so yeah. Try mapping that part, or at least just follow any track you want in this. I don't mind even if only a 1/2 slider is added there, or maybe more.

That should be all for my mod~ I hope it helps you throughout of it.
Best of Luck!
Topic Starter
Egotrip
That should be all for my mod~ I hope it helps you throughout of it.
Best of Luck!
Thanks you very much for this BIG mod!~ :D
  • New audio.
    Normal diff incoming
    All diffs fixed
phyxx19
Something weird with timing on taiko after last update. Sorry I don't really mod but I wanted to make sure it was known ><
Meeeeegumin
arviejhay
hmm, why not put "utau", "yamine renri", "akem" to tags? since akem tunes yamine renri to make her sing and also yamine renri is an utau.

for the artist title, i suggest using "akem - Kesempurnaan Cinta (REDSHiFT x Mardial Remix)" then put "Rizky Febian" because of this map, they used the turner instead of the maker of the song.

if you disagree with it, then remove "Rizky Febian" to tags since it is in the artist.
Topic Starter
Egotrip

arviejhay wrote:

hmm, why not put "utau", "yamine renri", "akem" to tags? since akem tunes yamine renri to make her sing and also yamine renri is an utau.

for the artist title, i suggest using "akem - Kesempurnaan Cinta (REDSHiFT x Mardial Remix)" then put "Rizky Febian" because of this map, they used the turner instead of the maker of the song.

if you disagree with it, then remove "Rizky Febian" to tags since it is in the artist.
EDIT: sry, i pref use Rizky Febian https://www.toneden.io/redshiftvocaloid ... dial-remix

+"utau", "yamine renri", "akem" added in tags.
Dooms
Change the taiko difficulty offset so that it matches the other osu difficulties (452), and move every note in the song one tick over. Right now the offset is super off and is impossible to play.
Topic Starter
Egotrip

Dooms wrote:

Change the taiko difficulty offset so that it matches the other osu difficulties (452), and move every note in the song one tick over. Right now the offset is super off and is impossible to play.
Fixed
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply