1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted
[code]
2016-12-22 19:12 wajinshu: sergio!
2016-12-22 19:12 wajinshu: can you help?
2016-12-22 19:13 MrSergio: that double pm
2016-12-22 19:13 wajinshu: xd
2016-12-22 19:13 wajinshu: ACTION is editing [https://osu.ppy.sh/b/1054503 Izumi Akazawa (CV. Madoka Yonezawa) - Responsibility Response [Waji's Extra]]
2016-12-22 19:13 wajinshu: about SV
2016-12-22 19:13 wajinshu: 00:33:460 (1) - from this
2016-12-22 19:13 wajinshu: section
2016-12-22 19:14 wajinshu: what can you recommend me to use
2016-12-22 19:14 MrSergio: well, the song there calms down quite a lot in comparison with the previous section, so using a slower SV would make a better rendering of the song
2016-12-22 19:14 wajinshu: i know...
2016-12-22 19:14 MrSergio: it was x1 before that part and it is now x0.85
2016-12-22 19:15 MrSergio: so umh... not so noticeable imo
2016-12-22 19:15 wajinshu: wait
2016-12-22 19:15 wajinshu: what
2016-12-22 19:15 wajinshu: a
2016-12-22 19:15 wajinshu: wait
2016-12-22 19:15 wajinshu: hmm
2016-12-22 19:15 wajinshu: 0,65х enough?
2016-12-22 19:15 MrSergio: let's say that it's also a bit AR's fault here, making it look faster than it is
2016-12-22 19:16 MrSergio: yeah, could work
2016-12-22 19:16 wajinshu: okay, and i put 01:01:232 - triplet here
2016-12-22 19:16 wajinshu: xdd
2016-12-22 19:16 wajinshu: thanks!
2016-12-22 19:17 MrSergio: I'd actually avoid the triplet lol
2016-12-22 19:17 MrSergio: but well, consistency I guess...
2016-12-22 19:18 MrSergio: the main focus of 01:00:787 (1,2,3,4,5,6,7,8) - this part are finishers, and as such I would expect emphasis on them accordingly
2016-12-22 19:18 MrSergio: if you place a triplet it kinda makes all that vain imo
2016-12-22 19:18 MrSergio: taking that ^ as reference, 00:56:034 (1,2,1,2,3,4,1,2) - this whole thing should be 1 combo alone and without the triplet
2016-12-22 19:19 MrSergio: 01:15:935 (1,2) - a ctrl + g would really make a good flow here
2016-12-22 19:19 wajinshu: o
2016-12-22 19:19 wajinshu: really
2016-12-22 19:19 wajinshu: right
2016-12-22 19:19 wajinshu: fixed
2016-12-22 19:19 wajinshu: :3
2016-12-22 19:20 MrSergio: 00:00:193 (1,2,3) - if I take this as reference and then check 00:02:569 (1) - this one, it feels a bit strange you didn't map the high pitch piano and instead mapped the grave piano
2016-12-22 19:21 MrSergio: basically, 00:02:569 (1) - for consistency, it should be circles
2016-12-22 19:21 MrSergio: or even a 1/2 repeat slider
2016-12-22 19:21 MrSergio: or something that uses all 3 beats and not just one
2016-12-22 19:22 wajinshu: i put circes here
2016-12-22 19:22 MrSergio: 00:27:519 (1,2,3) - small details, but there aren't even equally distant if you check lol
2016-12-22 19:22 they *
2016-12-22 19:23 MrSergio: 00:28:113 (3) - x88 y96
2016-12-22 19:23 MrSergio: and adjust 4 accordingly maybe
2016-12-22 19:23 wajinshu: okay
2016-12-22 19:25 MrSergio: 00:45:341 (1,2,3,4,5,6,7) - well, flow-wise, this is fine... I guess... If I look at it rhythm-wise I see that emphasis is placed on the wrong beats
2016-12-22 19:26 MrSergio: 00:45:341 (1,3,5,7) - these are the strong beats, hence they should have a bigger jump than the the previous object
2016-12-22 19:26 MrSergio: 00:45:490 (2) - yet this has a big jump on it (check top right corner of the screen for values)
2016-12-22 19:33 wajinshu: aaaaaaa
2016-12-22 19:33 wajinshu: my internet
2016-12-22 19:33 wajinshu: rip
2016-12-22 19:33 wajinshu: qwq
2016-12-22 19:33 wajinshu: sorry ><
2016-12-22 19:33 MrSergio: http://mrsergio.s-ul.eu/FgwH4hGG.png
2016-12-22 19:34 wajinshu: thanks :d
2016-12-22 19:34 wajinshu: http://puu.sh/sXNHo/eb4f6bb708.png bad flow?
2016-12-22 19:38 MrSergio: umh, where is that?
2016-12-22 19:38 wajinshu: 00:02:569 (1) -
2016-12-22 19:39 wajinshu: there must be consistency
2016-12-22 19:39 wajinshu: with
2016-12-22 19:39 wajinshu: 00:00:193 (1,2,3) -
2016-12-22 19:39 wajinshu: so
2016-12-22 19:39 wajinshu: i try
2016-12-22 19:41 MrSergio: umh... let's say yes...
2016-12-22 19:41 MrSergio: although it's not structurally solid (but I guess that's not really something you considered in the whole map so let's leave it at that)
2016-12-22 19:41 wajinshu: well, okay
[code]
posted
- 00:37:915 (3) - part from this spacing inconsistency with 00:35:539 (3) -, on FCL's diff I also found something that isn't so great imo: from 01:01:975 - here you start following those great long beats in the background and it is fine in itself doing so. What isn't so good is switching suddenly on 01:05:539 - this stuff. Now, I don't like making assumptions on my own since I might be wrong here, but was that just to increase difficulty (aka, pp)? I'd rather keep the somewhat consistency of those long sliders till the end, since the song doesn't change there — yeah i fixed that inconsistency, but your second point is total bullshit. 01:05:539 - here starts a new section with very strong 1/2 beats, and thats why those jumps are there. it wasnt done for the pp, i was just following the music. maybe you could listen to the song?
posted
re
posted
Ty ty
posted
Let's see how it goes

PS, can anyone give me a good avatar k thx
posted

Bara- wrote:

PS, can anyone give me a good avatar k thx
posted

Bara- wrote:

PS, can anyone give me a good avatar k thx
posted
Re-Congratulations for rank! ><
posted
ty
posted
а хотел выбросить, гц
posted

Sieg wrote:

а хотел выбросить, гц
КАЗАХ?! :ОООООООООООООООО
posted

Shmiklak wrote:

Sieg wrote:

а хотел выбросить, гц
КАЗАХ?! :ОООООООООООООООО
Ну он афк много был, переезжал видимо
Гц кстати
posted
No drama this time, please. Regrats
posted
Dude

Dat Russian Power
posted
posted
yay most played
posted
i think this need more extra :/

ggz
posted


Is this really OK to rank?
posted
It doesn't overlap on 3/4 resolution so it's fine
posted
Assuming this is an off screen slider, no, it's not ok to rank it. Too bad you're just a bit late.
show more
Please sign in to reply.