tyBakari wrote:
[General][Easy]
- Timing points contradicting each other: 00:00:193 at this point in just about every difficulty exculidng E/N ones and TheMefisto's Extra.
- Quality of the background image seems to be pretty low. Besides, it does not quite match with the mood of the song. You could have found something of better quality, I believe. current one is fine :V it fits music as I told you before on vk
- 00:28:707 (1) - minor - keeping this ojne straight would give a softer transition between objects. example
I have a certain concern about Slider Velocity multiplier being set to x1.3 as this feels a bit too intense fo the easiest difficulty. Provided that there is a good deal of difficulties where using SV changes would be much more appropriate I would recommend to done down the velocity to x1.2 or even stick to regular x1.0 throughout the whole difficulty. Didn't change it. It seems fine for me and for others, it plays fine by players.
[Wajuklak's Advanced]
To my subjective taste overlaps like 00:21:282 (6,2) - while not being exactly noticeable leave a rather unpleasant impression of lustered patterning. Why not spread things apart? example. Another example of the same overlappy thing would be 00:33:163 (6,1) - this pattern.
Something similar would apply to 00:28:707 (1,2) - where the curve gets somewhat covered and feels a bit too difficult to read for a Normal+ difficulty.[Insane]
- 00:51:282 (3,4,5) - the strong beats which are hitsounded with finishes and are supported by other instruments for some reason I fail to understand left unclickable. What makes this even weirder is the very similar rhythm mapped in a completely different 01:00:787 (4,5,6) - way a few seconds later. I guess this happened due to the lack of communication between collab mappers. Try to stick to some rhythm and follow it in both parts, so that this difficulty feels more consistent?
Overall structure feels a bit unpolished, but this is probably just me beingpicky. The main concerns I have are stated above.[FCL's Another]
- 00:25:143 (1) - I'd say a Ctrl+G on this slider would give a better flow. Let me explain: (1) and (2) are very similar, hence similar flow moves should work, and (2) has a clap sound, hence it could use a jump. So, here's the suggested pattern example
fixed everything for fcl
- 00:25:886 (5,6) - the clap sound here is stressed with a jump, yet, identical sounds at 00:24:846 (4) - 00:22:321 (3,4) - are ignored. Probably you could fix this inconsistency by adding some extra spacing to the circles. As the jumpy patterns on this clap thing continue throughout the map.
- 01:08:707 (1,1) - the new combos here feel excessive. A single NC combined with the low DS would make the 1/3 snap readable. Adding more NCs feels excessive.
[Slayed's Extra]and slayed
- 01:14:747 - feels pretty unnatural to have the clap here covered with an unclickable beat. Especially after taking into consideration the density of the objects and spacing you use in this part.
That wraps it up on my end, I'd really love to see some of these things being replied to. After all, I am a part of this set as well and I want it to be as neat and accurate as possible.
EDIT: fixed all for lp