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t+pazolite - chipscape

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Zelos
oh lawd
Haneii
00:40:893 (1) – position it so it’s directly on top of 00:38:984 (3)
01:28:348 (1) – awesome <3
01:45:257 (1,2,3,4,5,6,7) – ewww >_<
02:57:873 - Static fades in too quickly. Have it fully fade in at 02:58:143
Topic Starter
Shiirn

Haneii wrote:

00:40:893 (1) – position it so it’s directly on top of 00:38:984 (3) Done
01:28:348 (1) – awesome <3
01:45:257 (1,2,3,4,5,6,7) – ewww >_< Changing it soon.
02:57:873 - Static fades in too quickly. Have it fully fade in at 02:58:143 Done.
Thanks.
Saten
I died

Have my star~

Freaking Awesome map :3
Topic Starter
Shiirn

lolcubes wrote:

irc mod
(snapping, 1/8ths, trolling, being slightly annoying) :3

Ok just to clarify what was discussed to avoid potential problems and my lame post:

Needs lead in time (atleast 1sec, 1.5sec preferable).
00:39:939 (7) - I suppose this antijump is intentional, although weird as hell to me.
02:11:405 (1,2,3,4,5,6,7,8) - Snapped on 1/8.
03:07:742 - On this bpm change some notes aren't snapped properly.
Since this was IRC, I didn't bother confirming, but i should. Fixed all of the above.
Weez
oh dear ...

- Remove stream from tags?
00:08:720 (1,2,3,4,5,6,7,8,9,10,11,12) break up into 4 different combos like you do in other parts

not good at modding maps like these :T
Topic Starter
Shiirn

Weezy wrote:

oh dear ...

- Remove stream from tags?
00:08:720 (1,2,3,4,5,6,7,8,9,10,11,12) break up into 4 different combos like you do in other parts

not good at modding maps like these :T
Done.
gnaddy
I'll trade you this star for my medical expenses to have my arm muscles reconstructed.
Ekoro
This is so WTF.
Going for approval , i guess?
Mismagius
BANNED FOREVER IS SAD

THERE WILL BE REVENGE
Kitsunemimi
I hope CtB SS is around the level of a standard pass >_<


Download: Kitsunemimi - t+pazolite - chipscape [Baby Difficulty] (2011-03-21) CatchTheBeat.osr
Topic Starter
Shiirn

Kitsunemimi wrote:

I hope CtB SS is around the level of a standard pass >_<
A bit less, actually. But you're a good CtBer at the very least.
Backfire

Blue Dragon wrote:

BANNED FOREVER IS SAD

THERE WILL BE REVENGE
Hohohoho. I love this c:
aevv_old
my quote is wrong :( i said WHEN i pass, not if ;) just the deathstream in my way =/
Ekoro
kthxbye

Owait , slider break

MrGruntly
this is an awesome map too bad i have no where near the skill level to pass it :( ....
that however does not mean i'll stop trying to pass it (and killing my arm in the process) :)


Garven
Just as a disclaimer, this mod is based on ZERO gameplay, because, well, I think the reason is fairly apparent.

Maybe skin out the sectionpass/fail images/sounds? It'd keep the effect during 02:46:893 - much cooler, imo

In the general design arena, I personally disliked the way some of the straight lines of notes clashed with each other, but honestly, it's a personal thing there. Just looking at the first combo of 6 notes made me cringe, hehe. 00:47:439 (1) - This combo also related. Anyway, just my personal bias here. :P Edit: fack I'm redundant, but too lazy to edit it out now that I've typed this statement out.

00:12:402 (4) - Was this stream meant to be curved like that? If so, make it more obvious. Right now it looks tacky against the many other quite-straight lines.
00:38:029 (9,10) - Stack these so you have a nicer looking pattern that resembles what you did with the combo after it
00:48:666 (7,8,9) - Not really positioned well in comparison to the next combo. May look better with 8 up two grids, and 9 up one grid.
01:28:280 (8) - <3 the effect of this here, though I find it strange that, given how closely you're following the music, that you didn't start mapping at 01:29:302 -
01:42:257 (8) - Random wavy slider ftw!
01:56:575 (9,10) - These finishing eighth notes' spacing for each phrase is inconsistent.
02:02:848 (8,9,10,11) - Move these down and left a couple grids to adjust for the stacking.
02:34:211 (4) - Aligned how you want them?
02:36:393 (4) - ^
02:39:802 (6) - ^
02:46:484 (4,5,6) - Move down and left to adjust for stacking
04:03:831 - No note here to finish off the phrase? For shame.

Meh, I can't mod maps like this, sorry. It's quite well-constructed visually, though, so kudos for that. Good luck getting this beast through~
Waryas
I'll try to clear the new version tomorrow...
have a star
bmin11
[Baby Difficulty]
00:20:711 (1) - This spaing was rather unexpectable. It would be nice if you overlap it with the slider atleast
00:25:075 (1) - .......really
00:26:029 (9) - atleast make the spacing look different with other 1/2 notes
A----nd so on
00:39:393 (5,6,7,8,9) - would have looked nice if this was horizontal with an axis of (4)
00:49:075 (9) - a bit common but you could place this note between (6), (7), and (8)
00:49:620 (1) - if you made the change for ^^^ then stak this note under (9)
01:28:348 (1) - nice
01:29:439 (1) - New combo since the SV changed
03:16:866 (3) - reverse this? I think the head of the slider should be next to (2) (which makes quite unique pattern)

/me brings this to Cookiezi
TKiller
Just passing this has nothing difficult in it.

The map itself is only difficult because of spacing.

okay, I should star this for funny hitsounds
Omega
Okay. So I totally can pass this -- look!
Edit: Also star!
Lesjuh

TKiller wrote:

The map itself is only difficult because of spacing.
It's hard because it's tiring and really fast.
dNextGen
zxzxzxzxzxzxz
Card N'FoRcE
lolwhat "Baby Difficulty"

Then I can't wait for the Hard difficulty to come.
naptime
So yeah shittiest acc ever but at least I, uh, FCed the deathstream.

Download: naptime - t+pazolite - chipscape [Baby Difficulty] (2011-03-25) Osu.osr
Jarby
strobe.jpg and 1272232826494.jpg exceed the maximum image dimensions of 1024x768. Also, the static storyboard images are all unnecessarily massive because they're saved as png. Compress them all to jpg.

Baby Difficulty:

00:22:075 (1,2,3,4,5) - I don't think the spacing here is very intuitive or really needs to be inconsistent at all.
00:29:439 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
00:39:666 (6,7) - Don't think this makes much sense either except that's an antijump for the sake of having one. I'd just vertically flip 00:39:939 (7,8,9) to combat this.
00:44:711 - I don't think this break is necessary or very well accomodating to the song.
00:49:075 (9,1) - Again with the antijump business. It just feels very odd considering how everything was arranged before this and that I don't hear anything in the song to warrant it. You could just horizontally flip 00:49:620 (1,2,3,4,5,6,7,8,9) here and move it to the left a bit.
01:10:348 (1,1) - I feel these should be in the same combo at least. Personal preference and all that I guess.
01:28:348 (1) - Looks sort of weird not forming a straight line with the previous objects.
01:35:984 (1,2,3,1,2,3,1,2,3) - I'd vertically flip these because of that last pattern.
01:44:575 (8) - Overlapping this with 6 seems like bad design to me at this stage. Nothing like that had shown up before like it.
02:15:530 (4) - Move one space to the left on grid level 4. Yes, I went there. I guess some other patterns would probably have inconsistencies like this that I should be picking up.
The fade at 1fkj.png is still there. Hm.
03:16:551 (1,2,3) - Shit, you can't be serious! A jump like that out of nowhere is unwarranted.
03:31:104 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:48:558 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:57:286 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
SapphireGhost
Topic Starter
Shiirn

Jarby wrote:

strobe.jpg and 1272232826494.jpg exceed the maximum image dimensions of 1024x768. Also, the static storyboard images are all unnecessarily massive because they're saved as png. Compress them all to jpg.

Baby Difficulty:

00:22:075 (1,2,3,4,5) - I don't think the spacing here is very intuitive or really needs to be inconsistent at all. Spacing fixed a bit.
00:29:439 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
00:39:666 (6,7) - Don't think this makes much sense either except that's an antijump for the sake of having one. I'd just vertically flip 00:39:939 (7,8,9) to combat this.
00:44:711 - I don't think this break is necessary or very well accomodating to the song. I really want there to be a break at least every so often seeing as this portion is an HP drain already, and players need to rest.
00:49:075 (9,1) - Again with the antijump business. It just feels very odd considering how everything was arranged before this and that I don't hear anything in the song to warrant it. You could just horizontally flip 00:49:620 (1,2,3,4,5,6,7,8,9) here and move it to the left a bit. Did so.
01:10:348 (1,1) - I feel these should be in the same combo at least. Personal preference and all that I guess.
01:28:348 (1) - Looks sort of weird not forming a straight line with the previous objects. Fixed.
01:35:984 (1,2,3,1,2,3,1,2,3) - I'd vertically flip these because of that last pattern.
01:44:575 (8) - Overlapping this with 6 seems like bad design to me at this stage. Nothing like that had shown up before like it.
02:15:530 (4) - Move one space to the left on grid level 4. Yes, I went there. I guess some other patterns would probably have inconsistencies like this that I should be picking up. I've been pretty nazi about that, so.
The fade at 1fkj.png is still there. Hm. Shouldn't be...
03:16:551 (1,2,3) - Shit, you can't be serious! A jump like that out of nowhere is unwarranted. Actually a reversal error.
03:31:104 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:48:558 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:57:286 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
Thank you. Pretty much everything done.
OnosakiHito
Okay, finishd now the Taiko guest diff. request.

Taikosaki 14☆ or more? lol
Just the best Taiko player should pass this.
But I didn't made the HP drain so high, so also other players could do it with halftime or what else.
Didn't means it's easy.*swt*

Edit: Who will supersede the automode?!

Download: 27752 t+pazolite - chipscape.zip

OnizukaEikichi
Osu needs more hardcore songs! ;3
fartownik
I didn't even download the map, but I want to be in the quotes
OnizukaEikichi
Oh my god, even the god himself Cookieze can't pass this map, i think..
Mismagius

OnizukaEikichi wrote:

Oh my god, even the god himself Cookieze can't pass this map, i think..
even I can pass this map, why wouldn't cookie be able too lol
Noobita

OnosakiHito wrote:

Okay, finishd now the Taiko guest diff. request.

Taikosaki 14☆ or more? lol
Just the best Taiko player should pass this.
But I didn't made the HP drain so high, so also other players could do it with halftime or what else.
Didn't means it's easy.*swt*

Edit: Who will supersede the automode?!
mod: remove SV change

:/
OnosakiHito
To hear that from you is a little bit... yeah, weird. D:
I will think about it and ask also the chinese people.
I'm sure Firce777, ishdamitsunari and etc. can say something about it.
Maybe kanopu, too.

Edit: reducing from x1.5 to 1.25 is maybe also okay.
Mismagius
oh well

mp3 bitrate is over 192

GO MAKE IT 192
Topic Starter
Shiirn

Blue Dragon wrote:

oh well

mp3 bitrate is over 192

GO MAKE IT 192
fuuurage
OnosakiHito
Okay, you're right Noobita. Thank you~
x1.50 was really to high.
I reduct the first speed part to x1.25 and the second to x1.1 because of the streams.
I deleted the speed parts now.

Download: t+pazolite - chipscape (Shiirn) [Taikosaki].osu
lepidopodus
OnosakiHito, only-for-expert map isn't that meaningful in here. I disapprove this map.

EDIT:
Hmm, nvm if that's the mapset's owner wanted from you.
OnosakiHito
@^: The order was to make a map which shows people skills. Hard and physically possible.
I made it in this way so it should be fine. I will not make it easier this time.

EDIT:
Well, but I deleted the x1.25 and x1.10 now. Maybe it's better in this way.
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