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Tenpei Sato - Extreme Outlaw

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Total Posts
13
Topic Starter
Inamaru
This beatmap was submitted using in-game submission on mercoledì 7 marzo 2012 at 19:01:37

Artist: Tenpei Sato
Title: Extreme Outlaw
Source: Disgaea 3
Tags: flonne etna mao laharl adell raspberry prinny
BPM: 99
Filesize: 6360kb
Play Time: 02:29
Difficulties Available:
  1. Inamaru's outlaw (4,9 stars, 475 notes)
Download: Tenpei Sato - Extreme Outlaw
Information: Scores/Beatmap Listing
---------------
Meh...
Revived
Anto
yeah 8-)
giO-
:)
HakuNoKaemi
star ;D
Deif
Time to mod this :)

General:
  1. Pretty hard map for standard players due to the amount of hard jumps (for example: 00:02:125 (5,6) - Almost 4.00x distance). I suggest lowering HP Drain and Overall Difficulty 1 tick (at least).
Inamaru's Outlaw:
  1. 00:17:731 (1,1,1,1) - It'll be a perfect pattern for a TAG4, but playing this solo will be really hard (almost 5.00x distance between some of them).
  2. 00:20:156 (1,2,3,4) - Distance may be high for 1/4 notes.
  3. 00:21:368 (1,2,3,4) - ^
  4. 00:41:974 (1) - You should modify a little bit this slider so that the end of it would be at the same distance as the stream notes.
  5. 00:41:974 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Pattern suggestion for these notes (to keep the same distance):
SPOILER
If you have any problems/doubts while modifying your .osu file, please contact me.
456,288,41974,6,2,B|512:40|256:-8|0:40|56:288,1,719.999980926514
80,288,44474,1,0
104,296,44549,1,0
128,304,44625,1,0
152,312,44701,1,0
176,320,44777,1,0
200,320,44852,1,0
224,320,44928,1,0
248,320,45004,1,0
272,320,45080,1,0
296,320,45155,1,0
320,320,45231,1,0
344,312,45307,1,0
368,304,45383,1,0
392,296,45459,1,0
416,288,45534,1,0
432,280,45610,1,4
  1. 01:20:762 (1) - It's under the HP bar, you must move it (I think it's unrankable right now).
  2. 01:51:216 (1,1) - Stack properly the end of both sliders? (easily done if you move 2 ticks right the middle point of the 1st slider and 2 ticks left the same point of the 2nd).
  3. 02:28:640 (1,2) - Nice anti-jumps here, but it'll be better if you swap (1) and (2) to keep a good flow (Ctrl+R those notes).
You should talk to a more experienced Standard player or a MAT/BAT to try this map (because I won't be able to pass this in years ;P).

Nice map Ina :3 Take your star~
Topic Starter
Inamaru

Deif wrote:

Time to mod this :)

General:
  1. Pretty hard map for standard players due to the amount of hard jumps (for example: 00:02:125 (5,6) - Almost 4.00x distance). I suggest lowering HP Drain and Overall Difficulty 1 tick (at least).I prefer keeping this for now, if there will be more problems I'll change it
Inamaru's Outlaw:
  1. 00:17:731 (1,1,1,1) - It'll be a perfect pattern for a TAG4, but playing this solo will be really hard (almost 5.00x distance between some of them). But I like them çwç I'll keep in my mind they're not very comfortable and probably have to remove them, though I hope not. I'll wait someone else to confirm.
  2. 00:20:156 (1,2,3,4) - Distance may be high for 1/4 notes. ^
  3. 00:21:368 (1,2,3,4) - ^ ^
  4. 00:41:974 (1) - You should modify a little bit this slider so that the end of it would be at the same distance as the stream notes. Fixed :3
  5. 00:41:974 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Pattern suggestion for these notes (to keep the same distance): I've changed that on my own, btw thanks for pointing that out
SPOILER
If you have any problems/doubts while modifying your .osu file, please contact me.
456,288,41974,6,2,B|512:40|256:-8|0:40|56:288,1,719.999980926514
80,288,44474,1,0
104,296,44549,1,0
128,304,44625,1,0
152,312,44701,1,0
176,320,44777,1,0
200,320,44852,1,0
224,320,44928,1,0
248,320,45004,1,0
272,320,45080,1,0
296,320,45155,1,0
320,320,45231,1,0
344,312,45307,1,0
368,304,45383,1,0
392,296,45459,1,0
416,288,45534,1,0
432,280,45610,1,4
  • [*]01:20:762 (1) - It's under the HP bar, you must move it (I think it's unrankable right now). Fixed :3
  1. 01:51:216 (1,1) - Stack properly the end of both sliders? (easily done if you move 2 ticks right the middle point of the 1st slider and 2 ticks left the same point of the 2nd). ^
  2. 02:28:640 (1,2) - Nice anti-jumps here, but it'll be better if you swap (1) and (2) to keep a good flow (Ctrl+R those notes).^
You should talk to a more experienced Standard player or a MAT/BAT to try this map (because I won't be able to pass this in years ;P).

Nice map Ina :3 Take your star~
Thanks for mod ^^
HakuNoKaemi
Supporto aggiuntivo per il mapperche migliora :D, t'è venuta bene :D
Topic Starter
Inamaru

HakuNoKaemi wrote:

Supporto aggiuntivo per il mapperche migliora :D, t'è venuta bene :D
Lol grazie Haku :)
DIODO_old
slider tick rate :1 (X)
slider tick rate :2(/)
Starry_old
My quick mod :o

[Inamaru's outlaw]

00:05:336 - add note
00:26:235 (2) - add clap
00:26:538 (4) - ^
00:40:629 (5) - Finish?
00:41:842 (5) - ^
00:50:174 (4) - New combo
00:52:750 (7) - ^
01:31:235 (4) - Add Finish
01:32:447 (4) - ^
jabberwockey
General:

Some of your combos are really fun on TAG4 ( yes, I tested it on Multi with 3 other friends ) But as said by Deif earlier 00:20:156 and many other places, it's way too hard for a solo map because of the distancing ( unless you are of course, Cookiezi lol, then this map's totally easy as cake ) The combo patterns are awesome but really difficult, and I can see why you don't want to remove them.Are you planning on Approval? If so, it's okay but it would be nice to see this ranked ;u; (because it's Disgaea so it has to be, this is one of the first decent Disgaea maps I've seen in a while, I really commend you on that )

If you want to get this ranked, maybe add some more diffs, while making this into a TAG4 extra diff (I can make a guest diff if you want)


Inamaru's Outlaw:

I can't really say anything that hasn't been pointed out before, except:
Hitsounds:
01:42:646 (2,3,4,5) - Add a finish
01:43:954 (6,7)- Add a clap
01:44:250 (8) - Add a finish at the start of the slider, and a clap at the end
01:46:670 (5) - Remove finish

Song:
02:29:739 (11) - The hitcircle ends on a blue tick so it sounds off. It sounds better if you can extend and end the stream on 02:29:871 and
finish the song off with a single hitcircle at 02:30:477




Good Luck with this map owo Star~
Topic Starter
Inamaru

Starry wrote:

My quick mod :o

[Inamaru's outlaw]

00:05:336 - add note no
00:26:235 (2) - add clap ^
00:26:538 (4) - ^ ^
00:40:629 (5) - Finish? ^
00:41:842 (5) - ^ ^
00:50:174 (4) - New combo ^
00:52:750 (7) - ^ ^
01:31:235 (4) - Add Finish oh god, that sounds bad D:
01:32:447 (4) - ^ ^
Thank for mod
Topic Starter
Inamaru

Shoily wrote:

General:

Some of your combos are really fun on TAG4 ( yes, I tested it on Multi with 3 other friends ) But as said by Deif earlier 00:20:156 and many other places, it's way too hard for a solo map because of the distancing ( unless you are of course, Cookiezi lol, then this map's totally easy as cake ) The combo patterns are awesome but really difficult, and I can see why you don't want to remove them.Are you planning on Approval? If so, it's okay but it would be nice to see this ranked ;u; (because it's Disgaea so it has to be, this is one of the first decent Disgaea maps I've seen in a while, I really commend you on that )

If you want to get this ranked, maybe add some more diffs, while making this into a TAG4 extra diff (I can make a guest diff if you want)
I appreciated you do like the map, but it's not a TAG4 D:, also one day i'll make a second diff.


Inamaru's Outlaw:

I can't really say anything that hasn't been pointed out before, except:
Hitsounds:
01:42:646 (2,3,4,5) - Add a finish Done
01:43:954 (6,7)- Add a clap Done
01:44:250 (8) - Add a finish at the start of the slider, and a clap at the end sounds better inverted
01:46:670 (5) - Remove finish yeah, sounds nice
Song:
02:29:739 (11) - The hitcircle ends on a blue tick so it sounds off. It sounds better if you can extend and end the stream on 02:29:871 and
finish the song off with a single hitcircle at 02:30:477 D: It's okay for me




Good Luck with this map owo Star~

Thanks for mod and star :)
BanchoBot
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