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Topic Starter
Cerulean Veyron
no

Cerulean Veyron wrote:

Cerulean Veyron wrote:

Cho Kyuhyun

Cerulean Veyron wrote:

Cerulean Veyron wrote:

Cho Kyuhyun

Cerulean Veyron wrote:

Cerulean Veyron wrote:

Cho Kyuhyun

Cerulean Veyron wrote:

Cerulean Veyron wrote:

Cho Kyuhyun

Cerulean Veyron wrote:

Cerulean Veyron wrote:

Cho Kyuhyun
Seijiro
@zev
00:42:011 (1) - it's a repeated sort of pattern and it flows well...
I probably missed exactly your point here so a screen may help /w\
Topic Starter
Cerulean Veyron
/me is away: changing diffname Cool! to Cho Kyuhyun
Xiaolin
Inb4 what is a Cho Kyuhyun

n e w p a g e y e y
Topic Starter
Cerulean Veyron
First of all,
Cho Kyuhyun is not an object.

Second,
You're inapt on thread.

Lastly,
Mod dad.
Xiaolin

Cerulean Veyron wrote:

Lastly,
Mod dad.
Sorry, map too good.
Topic Starter
Cerulean Veyron
thanks for checking out, blank updated!

Seijiro
busted
William K
Hi, from my queue :V I dunno I'll get this song *pfft*

[MrSergio's Insane]

  1. 00:09:617 (4,5) - How about CTRL+G-ing these two notes to make 00:09:777 (5) - emphasized better with a better flow?
  2. 00:20:787 (3,1,2,3) - Stacking 00:21:106 (1,2,3) - under 00:20:787 (3) - would be weird imo. Consider tidying this stack.
  3. 01:20:787 (4,5,6) - This seems to have a pretty big spacing after a triplet, how about making 01:20:787 (4,5,6) - closer to 01:20:628 (3) - to make it easier and emphasize 01:21:266 (7) - properly with a very high spacing? XD
  4. 00:17:436 (6) - I think the spacing here is a bit too high for a part that's calm. Try lowering the spacing here, it's higher than kiai part.

Sorry I can't mod much xd. That's the problems I found. How about AR 9.2? XD
Izzywing
short mod thingy from queue on the lower modded diffs

this is like the 5th set for this song i have dl'd now lol

[Advanced]

00:07:542 (3) - The drum at 00:07:862 - is kinda weird to ignore since it's such a strong sound, maybe make it the tail of the slider and put a circle at 00:08:021 -

00:18:074 (6,1) - 6 and 1's tail aren't perfectly stacked

00:52:862 (1,1) - I'm not really sure if an Advanced player is ready for this rhythm. Same for 01:08:181 (7,1)

is gud diff

[Light Insane]

01:00:362 (7,8,1) - If you want you could have the gap between 1 and 8 be the same as the gap between 8 and 7 for visual consistency

lol this is like pretty much ready, looks great to me

[Voli's Extra]

00:07:781 (4,1) - If you used this spacing for 00:08:420 (4,1) - this stream would be more consistent

00:15:840 (1) - Wouldn't it fit to stack this on 00:15:042 (6) - as that's the more recent note?

00:22:223 (3,4) - To me this pattern plays better if you ctrl+g these two notes

00:49:989 (2) - you could move this so it's part of the stream in terms of structure (so like same spacing as 00:49:191 (1,2))

01:10:255 (2,6) - Why not stack these two? They're being blanketed by the same objected

hot

hot set, hot maps hot stuff rank now
Topic Starter
Cerulean Veyron

Hobbes2 wrote:

short mod thingy from queue on the lower modded diffs

this is like the 5th set for this song i have dl'd now lol o niiicee

[Advanced]

00:07:542 (3) - The drum at 00:07:862 - is kinda weird to ignore since it's such a strong sound, maybe make it the tail of the slider and put a circle at 00:08:021 - At least the slider tick sounding should make this part more audible than landing it with slider tail over upbeats. I know it sounds important, but I don't like mainstreaming one single track over many. I may have to keep this.

00:18:074 (6,1) - 6 and 1's tail aren't perfectly stacked Nice catch, fixed.

00:52:862 (1,1) - I'm not really sure if an Advanced player is ready for this rhythm. Same for 01:08:181 (7,1) Since I've after them on those stream parts, I think they'll get used to it so as long as it's a high bpm. Don't worry, the playability doesn't risk much in my point of view.

is gud diff

[Light Insane]

01:00:362 (7,8,1) - If you want you could have the gap between 1 and 8 be the same as the gap between 8 and 7 for visual consistency Ahh sure, why not? ;p

lol this is like pretty much ready, looks great to me

hot set, hot maps hot stuff rank now Cho Kyuhyun
I gave kds to William K just in case xddd thanks both of you for mods <3
LGV894
___________________________________________________________________________________________________________________



This map has been bubbled.

12/09/2016 06:43 UTC
Topic Starter
Cerulean Veyron

LGV894 wrote:

omfg ty dad <3 <3 <#
Log Off Now
hiey is zdis ur f1sst map if so good jkob dude

nm from my queue/memehelp

[Easy]

00:27:330 (2,1) - Idk if its possible but can this be stacked ontop of 2? It doesn't overlap in game so I think it'll be k
00:37:862 - Any reason for no note here? I think its significant enough for it to be mapped
00:41:691 - Same here, although I guess this one isn't as significant since it helps bring in a new section
00:58:287 - Same here, this one is significant since it looks like you're following the vocal here, but you're missing out the climax of this line

k this is noice

[Normal]

00:57:330 (3) - Maybe 1/1 and circle on 00:57:968 - ? Adds extra emphasis the op vocal
01:27:170 (2) - I don't think the tiny fade on the guitar is worth following in this diff, its barely audible, a single circle would work just as well.

even noicer

dude these diffs are so good

i dont think this was really worth me modding its really good good, no kds i think
Topic Starter
Cerulean Veyron

Log Off Now wrote:

hiey is zdis ur f1sst map if so good jkob dude ayy thnx idk how i rly mnaaged 2 do it rite

nm from my queue/memehelp

[Easy]

00:27:330 (2,1) - Idk if its possible but can this be stacked ontop of 2? It doesn't overlap in game so I think it'll be k Alright, also fixed the spacing some way.
00:37:862 - Any reason for no note here? I think its significant enough for it to be mapped It isn't imo, the vocals barely lands here other than 00:39:138 (3) - . Also I'd keep a space for beginner players to give a little time for a click on the next slider. To be fair, it doesn't hurt the rhythm composition even when adding a circle here.
00:41:691 - Same here, although I guess this one isn't as significant since it helps bring in a new section Yes, vocals hit here very well. but nahh, nearly the same reason as above.
00:58:287 - Same here, this one is significant since it looks like you're following the vocal here, but you're missing out the climax of this line Well, this is a bit different. I think that shouldn't be implemented because of the note density might be a little too much on the whole diff. More like creating a spike and overclicking a lot of 1/1 notes in gameplay. I did tried adding the circles on the similar parts as this, and the SR just went up by 0.05* holy.

k this is noice

[Normal]

00:57:330 (3) - Maybe 1/1 and circle on 00:57:968 - ? Adds extra emphasis the op vocal It has a rhythm consistency with the other parts similar, I can change that. But actually it's a no-no for increasing up the note density. Nearly the same thing for the SR diff increase, I really didn't want to redo more of those.
01:27:170 (2) - I don't think the tiny fade on the guitar is worth following in this diff, its barely audible, a single circle would work just as well. Haven't you seen the harder diffs on this part? It's pretty much audible until 1:28 imo. On easy diff's, I'm keeping it for the dense ofc. But here's where players should start listening to the song a little in-depth. So yeah.

even noicer

dude these diffs are so good

i dont think this was really worth me modding its really good good, no kds i think kds cuz 1 change loll
GENDER BENDER
Change diff name back to 'my dad is the coolest' pls and ty, reason:
09:00 Not Tomori: hi dad
09:00 *Cerulean Veyron is away: Procrastinating, brb
09:00 Not Tomori: no ur not
09:00 Not Tomori: xd
09:02 Cerulean Veyron: no
09:04 Cerulean Veyron: hi son
09:05 Cerulean Veyron: no ur nao
09:05 Cerulean Veyron: xd
09:05 Not Tomori: im not
09:05 Not Tomori: im son
09:05 Cerulean Veyron: tomori
09:05 Not Tomori: yes
09:05 Not Tomori: son tomori
09:05 Cerulean Veyron: namhe change tothat pls
09:05 Not Tomori: xd
09:05 Not Tomori: im poor
09:05 Cerulean Veyron: no ur noot
09:06 Not Tomori: ye thats me
09:06 Not Tomori: sup dad
09:06 Cerulean Veyron: noot noot
09:06 Cerulean Veyron: NOOOOOOOOOOOOOOOOOOOOOOOT
09:06 Not Tomori: noot dad?
09:06 Cerulean Veyron: ey son
09:07 Not Tomori: whos there
09:07 Cerulean Veyron: idk
09:07 Not Tomori: idkwho
09:07 Cerulean Veyron: idk not tomori
09:08 Not Tomori: but im your son
09:09 Not Tomori: my own dad forgot me
09:09 Cerulean Veyron: youre not my son
09:09 Cerulean Veyron: ;)
09:09 Not Tomori: no
09:09 Not Tomori: im not tomori
09:09 Not Tomori: you forgot your sons name too
09:09 Cerulean Veyron: ok
09:09 Cerulean Veyron: no
09:09 Cerulean Veyron: youll never know my sons name
09:10 Not Tomori: is it not noot
09:10 Cerulean Veyron: o ya
09:10 Cerulean Veyron: noot
09:11 Not Tomori: do i get kudosu if i post this chat log
09:12 Cerulean Veyron: no
09:12 Cerulean Veyron: you get more quotes instead
09:12 Not Tomori: ok
09:12 Not Tomori: ;^)
09:12 Cerulean Veyron: (^;
Topic Starter
Cerulean Veyron
heck no wtf

SPOILER

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun

Cerulean Veyron wrote:

/me is away: changing diffname Cool! to Cho Kyuhyun
Seijiro

William K wrote:

Hi, from my queue :V I dunno I'll get this song *pfft*

[MrSergio's Insane]

  1. 00:09:617 (4,5) - How about CTRL+G-ing these two notes to make 00:09:777 (5) - emphasized better with a better flow? I feel like the most important note there is 00:09:936 (1) - and not 00:09:777 (5) - , hence the jump like that
  2. 00:20:787 (3,1,2,3) - Stacking 00:21:106 (1,2,3) - under 00:20:787 (3) - would be weird imo. Consider tidying this stack. I canàt really undesrtand "how" tho. A screen may help here
  3. 01:20:787 (4,5,6) - This seems to have a pretty big spacing after a triplet, how about making 01:20:787 (4,5,6) - closer to 01:20:628 (3) - to make it easier and emphasize 01:21:266 (7) - properly with a very high spacing? XD The spacing on (7) is like any other spacing I used before in the kiai, which is fine imo. As to the distance between the 2 triplets I find it fine too, due to overall emphasis on the kiai part and the previous patterns (it is also a circular flow, which is easier to follow)
  4. 00:17:436 (6) - I think the spacing here is a bit too high for a part that's calm. Try lowering the spacing here, it's higher than kiai part. Average spacing is around x1.80-x2.00 so using a jump with x2.80 is still good imo, otherwise I can't put emphasis properly. (A suggestion here may help once again)

Sorry I can't mod much xd. That's the problems I found. How about AR 9.2? XD The gap between Voli's Extra and Light Insane AR-wise is perfect for a AR9 Insane imo. It is also an Insane to begin with, I don't plan on altering my settings so easily unless strongly supported by playability issues.
Thanks for your time, but no fixes :/
Vivyanne
ey look its ur dad map!
ill actualy mod diz in liek normal english becus ohterwize itwu d becom unredable i gues

hardest dad diff
00:07:462 (13,1) - tbh i don't get the stream jump at all, i hear nothing in the song making a sound strongly enough to enforce a jump yea. if you wanna keep the jump then i still wanna ask you if you wanna reduce the spacing a little, it catches me offguard all the time and i'd love to not sliderbreak on the slider :^>
00:15:840 (1,2) - i see that there is a SV increase in this part to emphasise the vocals, but then if you do that could you also noticably change the spacing between them? that would make a lot more sense to me tbh. also yes i see no difference in the spacing between 00:15:521 (7,1) - and 00:15:840 (1,2) -
00:22:542 (4,6) - could you avoid this overlap or make it look better? right now the borders just overlapping is a pain to watch xd
00:24:138 (1,4) - lOL perfect stack (1)tail and (4)head okthanks
00:40:734 (5,6,7) - due to the hitsounds it would be like way cooler to have bigger jumps here, because emphasis baby \o/
00:50:947 (1) - R I P buildup jumps in here, so much 1/2 beats skipped. consider chaning this !!
01:02:436 (7) - can you put a NC here? would make the reading easier as it indicates the start of the new pattern
01:06:904 (4,8) - not perfect stacked,,, TIRGRERD
01:15:202 (5) - NC here again for the pattern, indicates the start of the 1/4 beat snapping section \o/

remind me to mod voli's diff tomorrow but i needa get some sleep now



VOLI'S DAD
00:08:500 (1) - MAYBE YOU SHOULD HAVE A LITTLE STREAM JUMP HERE TOO, JUST FOR THE CONSISTENCY OF THE MAP
00:13:606 (1,1) - AS YOU SEEM TO EMPHASISE THIS IN A SPECIAL WAY CONSIDER SPACING THIS OUT MORE, BECAUSE EMPHASIS IS COOL
00:26:372 (1) - I THINK THE NC MAY BE REMOVED HERE, EVENTHOUGH THE EMPHASIS IS CLEAR IT DOESN'T MAKE THE MAP BETTER READABLE AND ALSO THERE AREN'T LIKE ANY SV CHANGES SO IMO IT LOOKS BETTER WHEN REMOVED
00:36:585 (3) - TO KEEP THE NC CONSISTENT IN THE MAP NC THIS TOO! IT HAS A SV CHANGE AND SO LIKE ALL OTHER SLIDERS WITH SV CHANGE THIS MAY BE CHANGED TOO
00:53:500 (1,3) - NAZI THING BUT THE STACK IS JUST A FEW PIXELS OFF
01:22:862 (1,2,3,4) - IT WOULD BE COOL IF THIS WERE TO BE A BIGGER JUMP BECAUSE THAT'D MAKE A MORE FUN ENDING OF THE KIAI AND IMO THE DRUMS ARE P STRONG AS WELL

gl!
Topic Starter
Cerulean Veyron

HighTec wrote:

ey look its ur dad map!
ill actualy mod diz in liek normal english becus ohterwize itwu d becom unredable i gues lol ya srure

hardest dad diff
00:07:462 (13,1) - tbh i don't get the stream jump at all, i hear nothing in the song making a sound strongly enough to enforce a jump yea. if you wanna keep the jump then i still wanna ask you if you wanna reduce the spacing a little, it catches me offguard all the time and i'd love to not sliderbreak on the slider :^> Yes, this is to sliderbreak pp femrmers.
00:15:840 (1,2) - i see that there is a SV increase in this part to emphasis the vocals, but then if you do that could you also noticeably change the spacing between them? that would make a lot more sense to me tbh. also yes i see no difference in the spacing between 00:15:521 (7,1) - and 00:15:840 (1,2) - Well, what do you exactly want me to change on this part? You just explained the thing yourself for me lol xddd
00:22:542 (4,6) - could you avoid this overlap or make it look better? right now the borders just overlapping is a pain to watch xd Ahh, that's probably intentional. I like overlapping especially on sliders' heads or similar to this. It didn't really hurt visiblity or structure tbh.
00:24:138 (1,4) - lOL perfect stack (1)tail and (4)head okthanks lol okay, fixed the tiny spacings as well kthnx
00:40:734 (5,6,7) - due to the hitsounds it would be like way cooler to have bigger jumps here, because emphasis baby \o/ ... okay
00:50:947 (1) - R I P buildup jumps in here, so much 1/2 beats skipped. consider changing this !! Isn't 3.4x spacing enough already? I didn't want to increase the spacing and go over ^4x because of the CS5.5, which would be a little tricky to aim though.
01:02:436 (7) - can you put a NC here? would make the reading easier as it indicates the start of the new pattern I've never added an NC or break two measures of each track of combo. I've also done similar to what you said alike 00:57:330 (7) - or 00:57:330 (7) - . So yeah.
01:06:904 (4,8) - not perfect stacked,,, TIRGRERD It's barely visible because it's quite far and AR9. So I'm considering this as an intended overlap.
01:15:202 (5) - NC here again for the pattern, indicates the start of the 1/4 beat snapping section \o/ See above \o/

remind me to mod voli's diff tomorrow but i needa get some sleep now Oookay
THANKSSS!!!
________________________

Edit: HOLLYYYYY FAO THOSE STARS 8QQQQ_________ wth
Froskya

Revialink wrote:

Hi!~ NM from my queue!~ :)

Easy

  1. 00:13:925 (1) - make it similar 00:15:202 (2)
  2. 00:33:074 (3,3) - this sliders can looks better
  3. 00:36:904 (1,2) - ugly pattern
  4. 00:46:798 (3) - x:320 y:316 and Ctrl + G

Normal

  1. 00:27:968 (3,1) - overlap they
  2. 00:36:585 (6) - x:188 y:88
  3. 00:43:287 (4) - x:168 y:360
  4. 00:58:287 (4) - x:208 y:232
  5. 01:12:011 (2,3) - this pattern looks not beautiful
  6. 01:27:170 (2) - x:152 y:184

Hard

  1. 00:12:330 (4,5) - x:412 y:116
  2. 00:34:830 (3,5) - overlap they

Good Luck!~ :)
C00L
\:D/
Topic Starter
Cerulean Veyron

Revialink wrote:

Revialink wrote:

Hi!~ NM from my queue!~ :)

Easy

  1. 00:13:925 (1) - make it similar 00:15:202 (2) Well, for symmetry alright... ;/
  2. 00:33:074 (3,3) - this sliders can looks better I wouldn't want to ruin a bit of the patterning here, you could've noticed the symmetry here somehow. I think this should not be an aesthetically problem.
  3. 00:36:904 (1,2) - ugly pattern Uhmm, what makes it ugly though? ;-;
  4. 00:46:798 (3) - x:320 y:316 and Ctrl + G Hmm that Ctrl + G makes the spacing a little bigger, so I've just redone the slider's placement~

Normal

  1. 00:27:968 (3,1) - overlap they Uhmm, it is an intentional overlap... What do you actually mean here?
  2. 00:36:585 (6) - x:188 y:88 The placement here isn't pretty bad at all, as you could notice selecting this circle and check out the spacing over top right of the editor. This also counts on other mods below, because I didn't want to repeat my reasonings.
  3. 00:43:287 (4) - x:168 y:360
  4. 00:58:287 (4) - x:208 y:232
  5. 01:12:011 (2,3) - this pattern looks not beautiful How can I improve it then? I'm so desperate for explanations ;-;
  6. 01:27:170 (2) - x:152 y:184 Well that, yeah.

Hard

  1. 00:12:330 (4,5) - x:412 y:116 Probably the same thing as on the Normal diff, but the patterning would look pretty odd imo.
  2. 00:34:830 (3,5) - overlap they I already did.. ;/ I don't get you with this honestly.

Good Luck!~ :)
Thanks, Ravia! Fixed a few nazi spacings while responding to your mod xd
Well, there are some mods I didn't really understand about an issue, like the overlap or ugly patterns. If you would clarify or explain a little bit here, I would appreciate it a lot.

C00L wrote:

\:D/
Eyy \8DD/
Froskya

Cerulean Veyron wrote:

Thanks, Ravia!
Ravia
xddddd
Topic Starter
Cerulean Veyron

!summon Voli....... ;n; two mods waiting for you
__________________________

Revialink wrote:

Cerulean Veyron wrote:

Thanks, Ravia!
Ravia
xddddd
oops it's actually Revia ;AAAA; aargh
thzz
hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

[Easy]
  1. 00:30:840 - soft-clap
  2. 01:21:585 - soft-finish can be much more fit here!
[Normal]
  1. 00:03:394 (1) - listening the song, you can put finish here.
  2. 00:31:160 (4) - Additions : Soft, listen the song carefully~
  3. 00:31:479 (5,6) - Additions : Auto, listen the song
  4. 01:21:585 (1) - soft-finish can be much more fit here!
  5. 01:26:851 - remove finish / add clap
suggestions not about hitsounding
  1. 01:24:617 (3,4,5,6,7) - considering the melody of the song, try this rhythm.
[Advanced]
  1. 00:03:394 (1) - listening the song, you can put finish here.
  2. 00:31:479 (7) - drum-clap?
  3. 01:17:117 - add finish
  4. 01:21:585 (1) - soft-finish can be much more fit here!
  5. 01:26:851 - remove finish / add clap
[Hard]
  1. 00:03:394 (1) - listening the song, you can put finish here.
  2. 00:08:500 (8) - soft-clap on the head and tail.
  3. 00:08:819 (1) - then, remove clap here.
  4. 00:09:138 - soft-clap
  5. 00:09:298 - remove clap
  6. 00:46:957 (10) - soft-clap
  7. 01:17:117 - you can add finish here.
  8. 01:21:106 - remove clap and add finish? just my preference
  9. 01:21:585 (1) - soft-finish can be much more fit here!
  10. 01:26:851 (2) - remove finish / add clap
[Light Insane]
  1. 00:03:394 (1) - listening the song, you can put finish here.
  2. 00:08:500 (11,12,13,14) - soft-clap sounds better here imo. listening the song, decrescendo hitsound isn't fit for the song.
  3. 01:21:585 (1) - soft-finish!
  4. 01:26:851 - / 01:27:011 (2) - set drum-clap(finish), it will fit for the song much better I think.
[MrSergio's Insane]
  1. 00:03:394 (1) - listening the song, you can put finish here.
  2. 00:08:500 (5,6,7,8) - I feel something missing for this empty hitsounding. try to put soft-clap on all of these.
  3. 00:31:319 (2) - remove finish / add clap
  4. 01:17:117 - add finish
[Voli's Extra]
  1. 00:03:394 - listening the song, you can put finish here.
  2. 01:12:649 (1,5) - set soft-clap (then, remove finish). listening the song, this pattern is correct.
  3. 01:13:606 - ^
  4. 01:26:851 - remove finish / add clap. it will be better considering your shape of 01:26:851 (3,4) - and your hitsounding style.
[Cool!]
  1. 00:03:394 - listening the song, you can put finish here.
  2. 00:08:500 (4,5) - add soft-clap on each head and tail? same reason as Light Insane
  3. 00:38:819 - / 00:39:138 - you can put finish on these
  4. 00:36:266 (9,10) - add soft-whistle
  5. 01:03:074 - missing clap
  6. 01:13:606 (7) - set soft-clap sounds much better imo. strong sound rings there on the song.
  7. 01:21:585 (1) - soft-finish!
  8. 01:26:771 (2,3,4) - set drum-clap(finish), it will fit for the song much better I think.
suggestions not about hitsounding
  1. 00:47:037 - add note, considering drum pattern of the song
okay, that's all. good hitsounding, so these are almost suggestions.
gl~ :)
Topic Starter
Cerulean Veyron

thzz wrote:

hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

[Easy]
  1. 00:30:840 - soft-clap Applied
  2. 01:21:585 - soft-finish can be much more fit here! Well, the soft finish sound is a little inaudible. I increased volume but still inaudible though.
[Normal]
  1. 00:03:394 (1) - listening the song, you can put finish here. Applied
  2. 00:31:160 (4) - Additions : Soft, listen the song carefully~ There's already one on 00:31:479 (5) - , so I think overdoing it from drum clap to that is a bit powerless on this circle. Because yeah, there is a drum on the song here tbh.
  3. 00:31:479 (5,6) - Additions : Auto, listen the song Nearly the same as above.
  4. 01:21:585 (1) - soft-finish can be much more fit here! Same reason as previous diff.
  5. 01:26:851 - remove finish / add clap Applied
suggestions not about hitsounding
  1. 01:24:617 (3,4,5,6,7) - considering the melody of the song, try this rhythm. so, basically Ctrl+G (4) (5) and (6)? ..Oh well, alright.
[Advanced]
  1. 00:03:394 (1) - listening the song, you can put finish here. Applied
  2. 00:31:479 (7) - drum-clap? Applied, nice catch.
  3. 01:17:117 - add finish I don't think it's a good idea. Another finish on this downbeat would be too dense imo.
  4. 01:21:585 (1) - soft-finish can be much more fit here! Same thing.
  5. 01:26:851 - remove finish / add clap Applied
[Hard]
  1. 00:03:394 (1) - listening the song, you can put finish here. Applied
  2. 00:08:500 (8) - soft-clap on the head and tail. Applied only on head.
  3. 00:08:819 (1) - then, remove clap here.^
  4. 00:09:138 - soft-clap I think a whistle here should be enough for the sounding. The soft-clap wouldn't be needed here.
  5. 00:09:298 - remove clap ^
  6. 00:46:957 (10) - soft-clap Applied
  7. 01:17:117 - you can add finish here. Same thing as previous.
  8. 01:21:106 - remove clap and add finish? just my preference I probably only add finishes on cymbals and downbeats. But here, it doesn't really sound very suitable imo.
  9. 01:21:585 (1) - soft-finish can be much more fit here! Same.
  10. 01:26:851 (2) - remove finish / add clap Applied
[Light Insane]
  1. 00:03:394 (1) - listening the song, you can put finish here. Applied
  2. 00:08:500 (11,12,13,14) - soft-clap sounds better here imo. listening the song, decrescendo hitsound isn't fit for the song. Hmm added a few whistles for the stream
  3. 01:21:585 (1) - soft-finish! a
  4. 01:26:851 - / 01:27:011 (2) - set drum-clap(finish), it will fit for the song much better I think. Applied
[Cool!]
  1. 00:03:394 - listening the song, you can put finish here. Applied
  2. 00:08:500 (4,5) - add soft-clap on each head and tail? same reason as Light Insane Yeah, applied
  3. 00:38:819 - / 00:39:138 - you can put finish on these I hear no cymbals on this one. And besides, the sound would be too loud and overused finishes imo.
  4. 00:36:266 (9,10) - add soft-whistle Uhmm that'd sound pretty weird. I've used the soft whistle on this track following the percussion.
  5. 01:03:074 - missing clap Applied, nice catch!
  6. 01:13:606 (7) - set soft-clap sounds much better imo. strong sound rings there on the song. I believe the drum finishes gives more impact than the soft claps here. The music track nearly went high-pitched so somehow they'd really suit best imo.
  7. 01:21:585 (1) - soft-finish! a
  8. 01:26:771 (2,3,4) - set drum-clap(finish), it will fit for the song much better I think. Applied
suggestions not about hitsounding
  1. 00:47:037 - add note, considering drum pattern of the song A little more challenging, sure!
okay, that's all. good hitsounding, so these are almost suggestions.
gl~ :)
Thanks! It helped a bunch! I copied the hitsounds to the GDs so I wouldn't want to try touching their objects and slightly ruin it xddd

MrSergio, Voli, I've updated all with more added hitsounds. Didn't touch anything I swear to vw ;n;
Vivyanne
00:15:521 (7,1,2) - i wanted a spacing difference instead of equal distance for the emphasis u fkin cv

remember is from hardest dad diff
Topic Starter
Cerulean Veyron

Cerulean Veyron wrote:

Cerulean Veyron wrote:

Cho Kyuhyun
Voli
/me wakes up from eternal slumber

Hobbes2

Hobbes2 wrote:

[Voli's Extra]

00:07:781 (4,1) - If you used this spacing for 00:08:420 (4,1) - this stream would be more consistent Fixed

00:15:840 (1) - Wouldn't it fit to stack this on 00:15:042 (6) - as that's the more recent note? Wha its stacked on that already!

00:22:223 (3,4) - To me this pattern plays better if you ctrl+g these two notes Fine why not

00:49:989 (2) - you could move this so it's part of the stream in terms of structure (so like same spacing as 00:49:191 (1,2)) nah, its supposed to be symmetrical

01:10:255 (2,6) - Why not stack these two? They're being blanketed by the same objected Wha its stacked on that already!

hot cold
HighTec

HighTec wrote:

VOLI'S DAD
00:08:500 (1) - MAYBE YOU SHOULD HAVE A LITTLE STREAM JUMP HERE TOO, JUST FOR THE CONSISTENCY OF THE MAP YA DONE
00:13:606 (1,1) - AS YOU SEEM TO EMPHASISE THIS IN A SPECIAL WAY CONSIDER SPACING THIS OUT MORE, BECAUSE EMPHASIS IS COOL NAH, ITS FAR ENOUGH FOR A 3/4 JUMP
00:26:372 (1) - I THINK THE NC MAY BE REMOVED HERE, EVENTHOUGH THE EMPHASIS IS CLEAR IT DOESN'T MAKE THE MAP BETTER READABLE AND ALSO THERE AREN'T LIKE ANY SV CHANGES SO IMO IT LOOKS BETTER WHEN REMOVED NAH CUZ ITS MORE CONSISTENT LIKE THIS, 00:27:011 (1,2) - ETC.
00:36:585 (3) - TO KEEP THE NC CONSISTENT IN THE MAP NC THIS TOO! IT HAS A SV CHANGE AND SO LIKE ALL OTHER SLIDERS WITH SV CHANGE THIS MAY BE CHANGED TOO OK DAD
00:53:500 (1,3) - NAZI THING BUT THE STACK IS JUST A FEW PIXELS OFF OK DAD
01:22:862 (1,2,3,4) - IT WOULD BE COOL IF THIS WERE TO BE A BIGGER JUMP BECAUSE THAT'D MAKE A MORE FUN ENDING OF THE KIAI AND IMO THE DRUMS ARE P STRONG AS WELL NO DAD PLS NO SCREENJUMPS!
ty for killing my eyes btw

Thanks :D


update
osu file format v14

[General]
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Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Cerulean Veyron
Version:Voli's Extra
Source:坂本ですが?
Tags:OP Opening TV SIZE jrock Haven't You Heard? I'm Sakamoto desu ga? Voli MrSergio
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446,131,75521,2,0,P|432:199|451:290,1,161.999995056153,8|0,0:2|3:0,0:0:0:0:
276,189,75840,2,0,P|294:110|280:31,1,161.999995056153,0|0,0:0|3:0,0:0:0:0:
180,282,76160,2,0,L|338:314,1,161.999995056153,8|0,0:2|0:0,0:0:0:0:
276,189,76479,6,0,L|118:157,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
32,31,76798,1,8,0:2:0:0:
152,163,76957,1,0,0:0:0:0:
32,31,77117,6,0,L|6:154,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
20,283,77436,1,8,0:2:0:0:
152,163,77595,1,0,0:0:0:0:
20,283,77755,6,0,L|143:308,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
303,268,78074,2,0,P|355:253|409:255,1,107.999996704102,8|0,0:2|0:0,0:0:0:0:
235,341,78394,1,0,0:0:0:0:
276,148,78553,5,8,0:3:0:0:
280,132,78632,1,8,0:3:0:0:
284,116,78712,1,8,0:2:0:0:
288,100,78792,1,8,0:2:0:0:
292,85,78872,1,8,0:2:0:0:
296,69,78951,1,8,0:2:0:0:
300,53,79032,6,0,P|237:70|173:68,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
52,228,79351,1,8,0:2:0:0:
176,68,79511,1,0,0:0:0:0:
184,264,79670,1,0,0:0:0:0:
40,28,79830,1,0,0:0:0:0:
244,202,79989,2,0,P|269:265|249:324,1,107.999996704102,8|0,0:2|0:0,0:0:0:0:
176,68,80308,5,12,0:2:0:0:
184,264,80468,1,8,0:3:0:0:
184,264,80548,1,4,0:3:0:0:
184,264,80628,1,12,0:2:0:0:
203,68,80787,5,8,0:3:0:0:
230,68,80866,1,4,0:3:0:0:
257,68,80946,1,12,0:2:0:0:
284,68,81026,1,4,0:3:0:0:
311,68,81106,1,8,0:3:0:0:
338,68,81185,1,4,0:3:0:0:
365,68,81266,6,0,P|441:121|408:215,1,202.500007724762,12|4,0:2|0:3,0:0:0:0:
330,301,81585,6,0,B|301:342|255:367|255:367|272:303|255:245|255:245|226:286|185:304,1,315,4|0,0:0|0:0,0:0:0:0:
140,48,82862,5,8,0:2:0:0:
372,152,83021,1,8,0:2:0:0:
140,152,83180,1,8,0:2:0:0:
372,48,83340,2,0,P|426:64|470:117,1,90,8|0,0:2|0:0,0:0:0:0:
378,281,83660,1,4,0:3:0:0:
378,281,83739,1,4,0:3:0:0:
378,281,83819,6,0,P|358:217|382:133,1,135,4|0,0:0|0:0,0:0:0:0:
250,16,84138,6,0,L|232:138,1,116.999994644165,12|8,0:2|0:2,0:0:0:0:
481,212,84457,1,2,0:3:0:0:
232,131,84617,6,0,B|193:147|193:147|169:176|169:176|115:197,1,116.999994644165,12|2,0:2|0:3,0:0:0:0:
256,344,84936,1,8,0:2:0:0:
134,189,85096,1,8,0:2:0:0:
378,281,85255,5,12,0:2:0:0:
51,309,85415,5,0,0:0:0:0:
110,58,85574,1,8,0:2:0:0:
170,326,85734,5,2,0:3:0:0:
229,75,85893,1,8,0:2:0:0:
289,343,86053,5,8,0:3:0:0:
348,92,86212,1,4,0:3:0:0:
348,92,86292,1,4,0:3:0:0:
348,92,86372,6,0,L|420:104,1,58.4999973220826,8|0,0:2|0:0,0:0:0:0:
282,212,86532,2,0,L|210:224,1,58.4999973220826,0|0,0:0|0:0,0:0:0:0:
86,120,86691,5,4,0:2:0:0:
86,120,86771,1,8,0:2:0:0:
86,120,86851,2,0,L|76:52,1,58.4999973220826,8|0,0:2|0:0,0:0:0:0:
133,272,87011,2,0,L|124:329,1,58.4999973220826,8|0,0:2|0:0,0:0:0:0:
178,151,87170,6,0,B|309:128|309:128|389:173|355:256,1,270.000010299683,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Cerulean Veyron

Voli wrote:

ty for killing my eyes btw
my dream came true

btw updated diff, and also re-updated for the hitsounds cuz i fk'd up again
CodeS
Hey, from my Q, short and fast mod to help with some details

ADVANCED

00:13:766 - There should be a note here, also, there's a snare here and not only that, because of the intensity of the voice, a note would fit well.
00:15:840 - 1/2 slider here, makes sense because how intense is the voice you can use the tail for 00:16:000 - this beat instead of ignoring it. on and then the impact here 00:16:160 - is fine.
00:23:819 - Wouldn't a 1/2 slider fit better here? Seeing what you're using as base for these 00:24:138 (1,2) - , it makes sense
00:34:830 - Seeing as you mapped this beat 00:34:191 - with a note, which is the same as 00:34:830 - , shouldn't be a note here?
00:39:457 - Try to use the voice up with something like this? http://i.imgur.com/VMZYC3D.png . I mean, the current pattern is fine, but it feels kinda underwhelming especially when you do this 00:40:734 (5,6) - later on.

00:47:117 (1) - Don't stack, you keept he player in a constant semi circle movement with 00:44:564 (1,2,3,4,5,6,7) - , having a stop here feels kinda weird with all the movement build up to this note

That's it for this diff, the rest is actually fine.

LIGHT INSANE

00:22:702 - Do not waste such intense voice in a simple slider, try Note Note 1/2 Slider jump to 00:23:819 (6) - , like http://i.imgur.com/19T6Jwj.png

00:27:968 (5) - Small flow change, rotate this more to 00:28:287 (6) - . http://i.imgur.com/bmax5r9.png

00:36:747 - Note

00:50:947 - Don't you feel is a shame to NOT put jumps in the area where this slider are? tho I can imagine you did that in highest diff, is still feels underused.

Not much to say, diff is already good


Good luck with the map!

(sorry if a timeline copypaste doesn't fit)
Topic Starter
Cerulean Veyron
I'm currently on work abroad atm. Will edit this post to apply your mod after tomorrow, dw I hope I'll be on time ;p
Topic Starter
Cerulean Veyron
dang can't edit the previous post aaaagh, idk what happened but didn't want to waste sth so small so... sorry for the double post ;p (hAlp)

Katyusha wrote:

Hey, from my Q, short and fast mod to help with some details

ADVANCED

00:13:766 - There should be a note here, also, there's a snare here and not only that, because of the intensity of the voice, a note would fit well. Yeah, I could literally hear that though. But I can tell that the background snares like these are pretty minor than vocals and percussion. I do like the idea, but I just want to give a few spaces for players to notice the emphasis in order not to overtake note density, and increase a tiny bit of SR.
00:15:840 - 1/2 slider here, makes sense because how intense is the voice you can use the tail for 00:16:000 - this beat instead of ignoring it. on and then the impact here 00:16:160 - is fine. Nearly the same reason as above but in my view of the slider tailing on that point, it's quite overdoing unlike the ones on Hard diff and above. They produce more intensity, but putting more intensity here might be probably be too much and breaks a bit consistency with the rest of the rhythm composition. So to keep a bit more space and equal for the difficulty spread, alike on the first two diffs.
00:23:819 - Wouldn't a 1/2 slider fit better here? Seeing what you're using as base for these 00:24:138 (1,2) - , it makes sense Here's where I started to mainstream some vocals. Almost the same reasoning as above.
00:34:830 - Seeing as you mapped this beat 00:34:191 - with a note, which is the same as 00:34:830 - , shouldn't be a note here? Well, here. Maybe yes, I could do that ;p
00:39:457 - Try to use the voice up with something like this? http://i.imgur.com/VMZYC3D.png . I mean, the current pattern is fine, but it feels kinda underwhelming especially when you do this 00:40:734 (5,6) - later on. Those cymbals you've mentioned sounds very much audible, it's hardly underrated. It totally deserves some clicks though so I probably made two 1/2 sliders in order to follow one of the intensive beats landed on track.

00:47:117 (1) - Don't stack, you keep the player in a constant semi circle movement with 00:44:564 (1,2,3,4,5,6,7) - , having a stop here feels kinda weird with all the movement build up to this note Alright, moved it somewhere on the left.

That's it for this diff, the rest is actually fine.

LIGHT INSANE

00:22:702 - Do not waste such intense voice in a simple slider, try Note Note 1/2 Slider jump to 00:23:819 (6) - , like http://i.imgur.com/19T6Jwj.png I would actually like to say, this track is (kinda) mostly followed on rhythm based by vocals. Like I said previously on the advanced diff, mainstreaming some vocals. I probably didn't like spamming too much 1/2 sliders/circles just for density and difficulty, it does follow great hits but it's unsuitable in my point of view.

00:27:968 (5) - Small flow change, rotate this more to 00:28:287 (6) - . http://i.imgur.com/bmax5r9.png Ahh that'd quite better imo!

00:36:747 - Note Same thing

00:50:947 - Don't you feel is a shame to NOT put jumps in the area where this slider are? tho I can imagine you did that in highest diff, is still feels underused. Ehh do you mean the spinner or the previous slider on this part? ._. If that it's for some consistency's spread and so on.

Not much to say, diff is already good


Good luck with the map!

(sorry if a timeline copypaste doesn't fit)
THankS katyuuuu cccc;
Kyouren
Sorry for late, Meow~



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Clear!
[Easy]
  1. 00:24:138 (1) - Remove NC
  2. 00:33:074 (3) - Maybe you can make a other slider art since it's look bad :(
  3. 00:35:628 (3) - ^
  4. 00:36:904 (1,2) - How about if you're make it blanket?
  5. 00:53:500 (1) - Should be stopped at 00:53:979 -, since in white tick not have a sound & vocal sound end in red tick so it's not suitable :(
  6. 00:58:606 (1) - ^
  7. 01:03:713 (1) - ^
  8. 01:08:819 (1) - ^
  9. 01:19:032 (1) - Remove NC
  10. 01:26:691 (1) - Maybe you can make a other slider art since it's look bad :(
[Advanced]
  1. 00:08:181 (4) - I think this note it's not suitable with song, it's too hard for beginner player, and hitsound is really noisy
  2. 00:52:962 (1) - ^ (only too hard for beginner player)
  3. 01:02:596 (6,7,8) - I don't it's rankable or no, but i think it's not good too for beginner player
  4. 01:08:181 (7) - ^
  5. 01:13:287 (8) - ^
  6. 01:13:925 (1,3) - I think it's look a bad stack :(
[Hard]
  1. 00:27:330 (2,4) - I think it's look a bad stack :(
  2. 00:35:628 (7,9) - ^ (in tail slider 9)
  3. 00:38:181 (5,7) - ^ (in tail slider 7)
  4. 00:41:851 (9,1) - Blanket
  5. 00:45:521 (5,6) - The flow is too near!
[MrSergio's Insane]
  1. 00:11:053 (1) - I don't feel like this rhythm :(
  2. 01:03:714 (1,2) - Blanket
  3. 01:13:287 (3,4) - I think it's too harder for insane diff
  4. 01:20:947 (6,7) - ^
[Voli's Extra Coolest]
  1. 01:11:372 (1,1) - Stack is not good in tail (slider 2)
[MY DAD IS COOLEST :D]
  1. 00:06:585 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - Hitsound really noisy!
  2. 00:52:862 (3,4,5,6,7,8,9,10) - The flow is really ugly!
No KDS if my mod is not fixed all!

Good Luck~
Topic Starter
Cerulean Veyron
Ahh didn't know you modded this xdd I'll placehold this post and going to apply your mod later~ dw

KittyAdventure wrote:

Sorry for late, Meow~



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Clear! yey
[Easy]
  1. 00:24:138 (1) - Remove NC Why tho? NCs are measured on every two tracks.
  2. 00:33:074 (3) - Maybe you can make a other slider art since it's look bad :( Alright then, since many are mentioning this kinda awful xd so yeah, made a curve at least.
  3. 00:35:628 (3) - ^
  4. 00:36:904 (1,2) - How about if you're make it blanket? Doesn't look possible for one imo, and besides I probably don't like blanketing a lot.
  5. 00:53:500 (1) - Should be stopped at 00:53:979 -, since in white tick not have a sound & vocal sound end in red tick so it's not suitable :( That's a good point, but I actually prefer keeping things easier on this diff. So putting more 3/4 reverse sliders may be too complex for the easiest diff around. So I think this shouldn't be necessarily implemented.
  6. 00:58:606 (1) - ^
  7. 01:03:713 (1) - ^
  8. 01:08:819 (1) - ^
  9. 01:19:032 (1) - Remove NC Same thing here.
  10. 01:26:691 (1) - Maybe you can make a other slider art since it's look bad :( Uhmm redone the slider position... I guess(?)
[Advanced]
  1. 00:08:181 (4) - I think this note it's not suitable with song, it's too hard for beginner player, and hitsound is really noisy It does suit when you could actually hear the drums streaming up on this track. I'm confident it shouldn't be too hard or too easy, It's a diff between Normal and Hard.
  2. 00:52:962 (1) - ^ (only too hard for beginner player)
  3. 01:02:596 (6,7,8) - I don't it's rankable or no, but i think it's not good too for beginner player As explained before~
  4. 01:08:181 (7) - ^
  5. 01:13:287 (8) - ^
  6. 01:13:925 (1,3) - I think it's look a bad stack :( This isn't a stack though, an overlap. It's probably not that bad in many modders' viewpoint. So I presume this is legitimately fine.
[Hard]
  1. 00:27:330 (2,4) - I think it's look a bad stack :( Uhmm, the overlap? I didn't get what you really mean here, counts the ones below too.
  2. 00:35:628 (7,9) - ^ (in tail slider 9)
  3. 00:38:181 (5,7) - ^ (in tail slider 7)
  4. 00:41:851 (9,1) - Blanket The same thing as before for blanketing, also the overlapping would be too awkward if I really did some blanket here tbh.
  5. 00:45:521 (5,6) - The flow is too near! Flow is "near"? I really don't get you ._. It's just a circulatory flowing here...
[MY DAD IS THE COOLEST :D]
  1. 00:06:585 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - Hitsound really noisy! It's not really THAT noisy if you could hear the emphasis in-between drums and streams. So having the tendency to hear many tracks at the same time is needed for sure~
  2. 00:52:862 (3,4,5,6,7,8,9,10) - The flow is really ugly! Ehh... What makes it ugly? o_o
No KDS if my mod is not fixed all!

Good Luck~
I, at least, applied a few things on Easy ofc, shouldn't be too bad though so here's your kds. THanKs for checking out Kitty ;DDDD
Kyouren
How about used COOLEST! as diffname for last diff? (Since it's suitable with your CS last extra diff, omg i so enjoy see your last diff :>)

Okorin wrote:

THE DIFFNAMES ARE FULL CAPS NOW

OK. ANY FURTHER COMMENTS SHOULD BE IN ALL CAPS TO KEEP THE THEME
Topic Starter
Cerulean Veyron
Nahh I actually never liked naming the hardest diff that nearly duplicates to the song title. And either way, I don't trust QAT. The thing you've quoted doesn't correlate to your suggestion lmao xdddddd

Thanks for checking out btw~ :V
Aniviuh
I'm trying to mod more difficulties but I really can't find anything wrong or needs changing.

Can we just rank this :s
Topic Starter
Cerulean Veyron
I will try my very best to rank dad, especially for MrSergio and Voli! ;D ;D ;D
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