Yo, a mod from my queue!
Starting with the Cool difficulty...
Cool!:You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.
00:05:787 (4) - I would have 2 hit circles here, since there are two very clear snare drum hits.
00:08:819 (1) - and onward, I feel like you don't follow the drums as well as you could. For example, 00:08:979 (2) - isn't very important for the melody, so I think that could be a stream/two kick sliders/something that follows the drums. 00:09:298 (4) - this slider goes over a white tick with a clear drum hit, which is a bit weird. 00:09:617 (5) - There's a very important note in the melody on the slider end, I think it should be emphasized with a hit circle instead.
00:12:330 (4) - Important note on the slider end that should be emphasized. Maybe something like this?
00:15:840 (1,2) - I feel like these could be emphasized even more if you increased the distance a little bit.
00:20:947 (10) - Very clear drum hit on the slider end, should be a hit circle in my opinion.
00:26:053 (10) - The guitar and drums are interesting here, you could consider mapping those
00:30:761 (7,8,9,10,11) - This doesn't follow the drums very well. There is a clear triple in the drums starting at the slider end of 00:30:840 (8) - but you mapped a triple starting at 00:31:160 (9) - instead, which is very confusing. You could have something like this instead:
or just leave out the 00:30:761 (7) - :
00:31:319 (11) - The slider head is not emphasized a lot in the music, but the slider tail is. The slider tail should be a hit circle, you can consider making the slider head into a slider tail as well
00:34:351 (1,4) - Again, important notes on slider ends. You could fix this by making 00:34:032 (9) - into a repeat slider, make 00:34:032 (9) - single notes and make 00:34:032 (9) - a slider.
00:40:734 (5,6,7) - These should be emphasized a lot more, since it's a lot different from just the vocals before. First I think it should be NC, second I would probably space them out more.
00:46:479 (5,6,7) - These drums are different from 00:45:840 (1,2,3,4) - so I think they should be mapped differently.
The chorus seems good to me
01:26:612 (15) - I would delete this note, since you don't really follow the drums for most of the outro, so it's a bit confusing. Either that, or you could focus a bit more on the drums in the outro in general.
Even though I did have a lot of small criticisms, I think this is my favourite difficulty of the set. It's an interesting map for an interesting song. Definitely a big fan of this one.
Voli's Extra:You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.
00:08:819 (1,1) - I would probably add a stream to the end of these sliders to follow the drums.
There are quite a few places where there's an important sound on a slider end, which I think should be emphasized better (like 00:12:649 (1) - 00:15:202 (1) - 00:19:351 (2) - etc)
00:11:851 (3) - is emphasized a lot more in the music than 00:12:011 (4) - , shouldn't the map reflect that?
00:22:862 (1) - this beat is very weak in the song, I don't think anything justifies this jump
00:25:415 (1) - ^
00:25:415 (1) - very important note in the song that is mapped to a slider end. Same goes with 00:34:989 (5) - and 00:35:628 (1) - .
01:14:564 (4) - on the slider end again, the beginning of a line in the vocals begin here, so I think it should be emphasized better.
That's all I really have for this map. Not much and I repeat myself a lot, but it looks like a very solid map.
MrSergio's Insane:You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.
00:09:936 (1,2,3) - I think it's a bit weird that you mapped the drums here, but at no point during 00:08:819 (1,2,3,4,5) - .
Continuing with the theme from the two previous mods, there are a lot of slider ends on important sounds in the music. A few examples: 00:12:489 (1) - , 00:17:596 (1) - , 00:22:702 (1) - .
Kinda the same criticism, but I think it is even more clear on 00:27:330 (4) - and 00:28:606 (4) - .
00:35:628 (1) - And again, very important sound in the music on slider end.
00:49:670 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just wanted to point out that I think this works really well
01:19:032 (1) - Sorry for repeating myself, but again, important sound on slider end
I'm sorry for repeating myself a lot, but I'm having a hard time thinking about stuff to criticize (which is a good thing). Maybe I would have liked it if you had followed the drums a bit more during 00:08:819 (1,2,3,4,5,1,2,3,4,5) - and 01:24:138 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - , but I think that might be hard to do without making the map too difficult.
All in all I think this is a very good set, with some very solid and interesting maps. Good luck!