CustomiZ - COOLEST

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FailureAtOsu
hllo
i wont be modding ur dad or voli's sexxtra because im lazy (it's a nm i have an excuse >:C)
spread between Normal > Hard is literal trash, i'd make an advanced
OD1?!?!? do we live in different universes? i'd use 2 at the absolute least for this SR
00:03:713 (1) - make this a 1/1 slider that starts at the white tick before it because it feels empty ;(
00:15:202 (2,1) - is this supposed to be a blanket? if so please improov :(
00:39:457 (1,2,3) - move 3 up so that 1,2 and 2,3 kinda look more similar-ish like that
00:50:628 (6,1) - whats with the 1/1 gap, there's a noise on the red tick inbetween? or at least push back the spinner and extend it
00:22:702 (4,5,6) - the spacing inbetween 4,5 and 5,6 are nearly the same but one is 1/2 and one is 1/1.. kinda hard for new-ish-bies to read :C
00:57:968 (9,10,11,12) - can you not do a slider end stream pls
od7 is oldschool get with the times (i'm joking but i'd raise it to 7.5 myself, your choice)
00:20:468 (1,2,3,4,1,2,3) - i can understand what you're doing here but that spacing from 4,1 to 1,2 (and 2,3) is really strange
short mod because this is actually a decent set (my excuse for everything)
Topic Starter
Cerulean Veyron

FailureAtOsu wrote:

hllo
i wont be modding ur dad or voli's sexxtra because im lazy (it's a nm i have an excuse >:C) lmao it's okay xddd at least you modded the easier ones llo
spread between Normal > Hard is literal trash, i'd make an advanced Oh ffs, time to speedmap another diff for spreads uuuuggghh eight diffs spread on TV size incoming!!
OD1?!?!? do we live in different universes? i'd use 2 at the absolute least for this SR Well, it'd look pretty harsh for like, super-beginner players. And since it's the easiest diff around, OD1 looks pretty necessary imo.
00:03:713 (1) - make this a 1/1 slider that starts at the white tick before it because it feels empty ;( I probably like to keep it ez pz, more easier than 1/1 slider. So a simple click on the strongest beat in this part is also okay tho~
00:15:202 (2,1) - is this supposed to be a blanket? if so please improov :(Okay
00:39:457 (1,2,3) - move 3 up so that 1,2 and 2,3 kinda look more similar-ish Well actually in here, I rotate them around 15 or sth xddd and just moved them for the 1x spacing. Yours is good too, however I kinda don't like objects or slider tails that's NEARLY getting out of the screen. So yeah... like that
Why is Kyubey there
00:50:628 (6,1) - whats with the 1/1 gap, there's a noise on the red tick inbetween? or at least push back the spinner and extend it Hmm nvm I'm gonna fill the rhythm by replacing the circle into a slider anyway. I hope it's not gonna be that hard ;/
00:22:702 (4,5,6) - the spacing inbetween 4,5 and 5,6 are nearly the same but one is 1/2 and one is 1/1.. kinda hard for new-ish-bies to read :C Okay, reduced the spacing on slider (5) a little bit, hopefully might work better ;p
00:57:968 (9,10,11,12) - can you not do a slider end stream pls TBH It'd look a bit easier to notice the stream parts when it comes up to slider ends. It wouldn't affect playability even if I changed this into circles-only stream.

short mod because this is actually a decent set (my excuse for everything)
Will apply them soon, placeholding~

THANK YOU SO MUCHY!!! CV is dumb af

.....................
......EIGHT DIFFS
microism

[ Easy]
  1. 00:13:925 (1) - Make this the same as 00:15:202 (2) flipped horizontally?
  2. 00:18:394 (3) - Try making this the same as 00:17:755 (2). It has better flow and is more aesthetically pleasant in my opinion.
  3. 00:21:585 (1) - Maybe make this a vertical straight slider? there is enough space and ^ same reason.

[ Normal]
  1. 00:08:819 (1,2,3) - I don't think this fits the rhythm at all, try changing it to something better that fits with the music.
  2. 00:19:032 (1,2,3,4) - Here's a suggestion for the rhythm:
  3. 01:23:819 (1,2,3,4,5,6,7,8) - Here's a suggestion:

[ Hard]
  1. 00:08:819 (1,2) - I think the slider should go first instead of the circle, if you don't want to change that that's fine.
  2. 00:11:372 (1,2,3,4,5,6,7,8) - The rhythm is not consistent with 00:16:479 (1,2,3,4,5,6,7,8,9)
  3. 00:53:500 (1,2,3,4,5) - Here's a suggestion:
    If you do change it, then change the other ones that are like this.

[ MrSergio's Insane]
  1. 00:08:819 (1,1) - Overlap
  2. 00:28:606 (4,5,6,7,8,9,1) - Not entirely straight.
  3. 00:55:255 (3) - I think this is better off being a 1/2 slider
  4. 01:15:202 (1,2,3,4) - These 2 circle stacks are confusing in my opinion, I think they're better off as 1/2 sliders as well.
  5. 01:16:957 (2) - I think this should be a 1/1 slider, it fits the music well.

[ Voli's Extra]
  1. 00:07:542 (5) - Try changing these to circles, because it's on a downbeat.
  2. 00:22:702 (6,1) - I suggest you remove (1) and make (6) a 1/1 slider, because we're prioritising the vocals here and there is no sound at 00:22:862.
  3. 00:25:255 (6,1) - ^
  4. 00:32:436 (5) - Asymmetrical
  5. 01:15:202 (1,2,3,4) - Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place.
  6. 01:21:585 (1) - I recommend just making this 1 circle, because the sudden SV change can throw off some players.
  7. 01:25:255 (1,1,2) - Overmap, just make it an 1/1 slider
  8. 01:26:691 (1,2,3,4) - Overmap, just make them 4 1/2 circles


[ Cool!]
  1. 00:36:585 (11) - Try making this a 1/2 slider?
  2. 01:06:904 (4,8) - Overlap
  3. 01:15:202 (1,2,3,4) - Same reason in Voli's diff, "Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place."
  4. 01:26:372 (14,15,1,2,3) - Here's a suggestion:

A very decent map!

Good luck!

before edit
Topic Starter
Cerulean Veyron
pH

microism wrote:


[ Easy]
  1. 00:13:925 (1) - Make this the same as 00:15:202 (2) flipped horizontally? Well, not sure it's still okay to make a change on this because of the blanket on 00:15:202 (2,1) - would be a bit too linear with using a lot of those sharp sliders. So yeah, I might keep it just not to make things a little boring.
  2. 00:18:394 (3) - Try making this the same as 00:17:755 (2). It has better flow and is more aesthetically pleasant in my opinion. Aaaaand this one, Sure.
  3. 00:21:585 (1) - Maybe make this a vertical straight slider? there is enough space and ^ same reason. I probably made a little anchoring on the slider tick to notice the 1/4 rhythm difference here, well maybe barely but it's still noticeable tbh.

[ Normal]
  1. 00:08:819 (1,2,3) - I don't think this fits the rhythm at all, try changing it to something better that fits with the music. Was thinking about it, yeah. So probably the new one would at least suffice the complex tracking on this part.
  2. 00:19:032 (1,2,3,4) - Here's a suggestion for the rhythm: Right here, there's a rhythm consistency falls over this part. With the previous ones already been passed until here. And I haven't changed any of them tho, so this would literally break it for sure. Thanks for the efforts btw!
  3. 01:23:819 (1,2,3,4,5,6,7,8) - Here's a suggestion: Whoa, that rhythm you suggested is NEARLY the same as the Hard diff. For the sake of note density, I don't think this should be implemented. Well, as long as the current suffices the emphasis on track. There's no problem with this imo. Thanks again~

[ Hard]
  1. 00:08:819 (1,2) - I think the slider should go first instead of the circle, if you don't want to change that that's fine. I actually prefer circles hitting up the downbeat more than a slider because yeah, intensive cymbal. But somewhat I'm doing that less often unless so. Probably the same like 00:24:138 (1) -
  2. 00:11:372 (1,2,3,4,5,6,7,8) - The rhythm is not consistent with 00:16:479 (1,2,3,4,5,6,7,8,9) Oh, good catch.
  3. 00:53:500 (1,2,3,4,5) - Here's a suggestion:
    If you do change it, then change the other ones that are like this.
    It sounds really good and okay with the vocals, but the sounds and instruments are probably been skipped over that slider (2), especially the white tick for the percussion. I probably think I should keep the current one for sure. Thanks for the efforts~

[ Cool!]
  1. 00:36:585 (11) - Try making this a 1/2 slider? I wanted to indicate a manual stacking here. Replacing this to slider might make the note density takes over the track's. So maybe not.
  2. 01:06:904 (4,8) - Overlap Hardly noticeable, but every overlap I did is intentional ;3
  3. 01:15:202 (1,2,3,4) - Same reason in Voli's diff, "Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place." Four measures of the rhythm composition and consistency is totally enough during the kiai. So I've started mainstreaming the vocals a bit more depth in order to fill up the rhythm. If I really do that, you'd just usually hear more boring 1/2 spaced sliders and these old-fashioned stuffs. I wanted to try different things much more suitable than that.
  4. 01:26:372 (14,15,1,2,3) - Here's a suggestion:
    Ehh, there's an audible drumming on the track on 01:26:771 (2) - , which sounds very very clear tbh. And for 01:26:372 (14) -, following the ride sound ofc.

A very decent map!

Good luck!

before edit
WOW DUDENICE
Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seijiro
@FailureAtOsu The fact it may be strange is understandable, but can you give me a screen or some more feedback, because I think it's fine imo

microism wrote:

[ MrSergio's Insane]
  1. 00:08:819 (1,1) - Overlap lol, it doesn't show up in gameplay so no problem at all
  2. 00:28:606 (4,5,6,7,8,9,1) - Not entirely straight. check with stacking enabled and you'll see why the last note is placed like that
  3. 00:55:255 (3) - I think this is better off being a 1/2 slider actually, I think it should be a 1/1 slider, but I had no space so I ended up with that stack. I'll see if anyone else can suggest something cool to replace it
  4. 01:15:202 (1,2,3,4) - These 2 circle stacks are confusing in my opinion, I think they're better off as 1/2 sliders as well. yeah, thought so myself for a while
  5. 01:16:957 (2) - I think this should be a 1/1 slider, it fits the music well. I actually think the reverse slider gives a nice sprint for the next object tho (and it follows well the song imo)
Thanks for your mods, guys~


Update
Voli

microism wrote:

[ Voli's Extra]
  1. 00:07:542 (5) - Try changing these to circles, because it's on a downbeat. Done
  2. 00:22:702 (6,1) - I suggest you remove (1) and make (6) a 1/1 slider, because we're prioritising the vocals here and there is no sound at 00:22:862. By making them notes I can still make the vocals clickable without skipping downbeats
  3. 00:25:255 (6,1) - ^ ^
  4. 00:32:436 (5) - Asymmetrical It's not supposed to be symmetrical!
  5. 01:15:202 (1,2,3,4) - Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place. these play fine regardless of the DS since you can make use of slider leniency in all of these sliders. I moved 01:15:521 (2) - a bit to the left tho so the pattern is a little more compact
  6. 01:21:585 (1) - I recommend just making this 1 circle, because the sudden SV change can throw off some players. Ew that's so boring D: No thanks, it's not that hard to see the SV change cuz of the NC + shape of the slider makes it hard to miss on it
  7. 01:25:255 (1,1,2) - Overmap, just make it an 1/1 slider That's not an overmap coz there are strong beats on all of those
  8. 01:26:691 (1,2,3,4) - Overmap, just make them 4 1/2 circles Then it would follow the same beat as it does now? wh
Thx 4 da moD!

update here
Topic Starter
Cerulean Veyron
dad updated

now, gonna start mapping a new diff...
______________
Edit: ...

...

It's done.
Nelka714
hi there

Easy

  1. imo ar4 is a bit too much for easy. how about ar3?
  2. 00:26:691 (1,4) - 4 isn't perfectly stacked with 1 tbh.

looks fine, i guess

Normal

  1. how about ar5?
  2. 00:08:819 (1,2,3) - the rhythm feels weird, for me. how about this? http://puu.sh/qY8cs/107f3390f3.jpg
  3. 01:24:138 (2,3,4,5,6,7) - probably just me, but the rhythm feels weird 'cause it has same sound as 00:08:819 (1,2,3,4,5,6,7) - , but mapped with different rhythm. also, might want to nc 2 'cause your other diffs did nc there.

Advanced

  1. 00:54:777 (4,5) - imo it will plays better if you either ctrl+g the rhythm or just make them a 1/2 repeat slider.
    same with 00:59:883 (4,5) - 01:04:989 (4,5) - 01:10:096 (4,5) - etc that similiar with these.

probably also applicable on your other higher diffs with similiar patterning? idk

Hard

  1. 00:03:394 (1) - i prefer to just make them 2 circles instead. just my opinion.
  2. 00:54:138 (3,4,5) - imo rhythm like this feels better. http://puu.sh/qYdpn/7cc67c0074.jpg
    same with 00:59:245 (3,4,5) - 01:04:351 (3,4,5) - and the others similiar pattern.
  3. 01:02:436 (7,8,9,10,11,12) - 01:15:202 (4,5,6) - 01:17:755 (5,6,7) - looking at how these sections at Advanced are more "dense" than Hard, you might want to make them more dense/swap the density/others.
  4. 01:14:404 - Advanced didn't skipped this beat, but Hard did. add note on it?

Light Insane

  1. 00:32:915 - is the beat skipped on purpose?
  2. 01:14:404 - same thing as in Hard.
  3. 01:15:202 (5) - 01:15:840 (7) - kinda dislike at how these extended sliders skipped beat on red tick. i would just make them 1/2 sliders.
  4. 01:21:346 (9,10,11,1) - idk, but this feels overmapped. tho, my first intention is that it might be too hard to catch 9 after 01:20:308 (5,6,7,8) - section (3 1/4 repeat sliders every 1/2 gap) for light insane. i would just delete 9 to give 1/2 gap from 8 for easier catch and probably also delete 11 for overmapped issue?

MrSergio's Insane

  1. 00:11:053 (1) - imo it would be better as a circle and slider to make the downbeat clickable. http://puu.sh/qYeSO/a9d4625c01.jpg
  2. 00:13:606 (1,2) - i prefer to swap the nc so the nc change happen at downbeat.
    same with 00:18:713 (1,2) - 00:26:372 (1,2) - 00:27:649 (1,2) - 00:34:351 (3,1) - 00:48:074 (1,2) -
  3. 00:56:053 (1) - 00:56:691 (3) - kinda dislike at how these and other similiar sliders skipped beat on red tick. how about changing them into 1/2?

i think that's all
i hope this helps a bit
ViolentBoo
New to modding so don't yell at me :ss
Easy:
01:03:394 (4) - (Optional) I feel like you should add a note here with Finish, clap and soft addition. Just feels better you know?
01:13:606 (4) - (Optional) ^
Normal:
00:16:479 (1,2) - Move these down a bit so the player doesn't have to go back then fourth in a harsh angle. (Something like this: http://imgur.com/a/OsKEL )
00:44:564 (1,2) - ^ Here it's not as bad, but a slight adjustment would be nice.
00:58:287 (4) - Add finish sound hit.
01:03:394 (4) - ^
Advanced:
00:57:968 (7) - ^
01:03:234 (8) - ^
Topic Starter
Cerulean Veyron

Nelka714 wrote:

hi there

Easy

  1. imo ar4 is a bit too much for easy. how about ar3? Sure
  2. 00:26:691 (1,4) - 4 isn't perfectly stacked with 1 tbh. I stacked it ._. idk how did it manage to unstack one grid itself but fixed it anyways ;p

looks fine, i guess

Normal

  1. how about ar5? Okay
  2. 00:08:819 (1,2,3) - the rhythm feels weird, for me. how about this? http://puu.sh/qY8cs/107f3390f3.jpg OH FINALLY a good suggest for this rhythm, why didn't I think of that at first lmao
  3. 01:24:138 (2,3,4,5,6,7) - probably just me, but the rhythm feels weird 'cause it has same sound as 00:08:819 (1,2,3,4,5,6,7) - , but mapped with different rhythm. also, might want to nc 2 'cause your other diffs did nc there. Well yeah, there's a little difference between this and the intro, I probably think this gives more intensity for the downbeat even though it's barely audible. But it really is if you heard it a little more deeper. So yeah, keeping it~

Advanced

  1. 00:54:777 (4,5) - imo it will plays better if you either ctrl+g the rhythm or just make them a 1/2 repeat slider.
    same with 00:59:883 (4,5) - 01:04:989 (4,5) - 01:10:096 (4,5) - etc that similar with these.
    Oh, that rhythm is quite really okay and fine though. Emphasizes density correctly. But I undoubtedly think the current one has more emphasis on the vocals imho, as how the vocals land on the red tick it's very much deserved to be clickable. So I think a slider here should be suitable for the track here. So worries, it doesn't hurt a lot of the rhythm composition tho ;p

probably also applicable on your other higher diffs with similiar patterning? idk It's just look-alike normal diff but spaced out more it's k llo C;

Hard

  1. 00:03:394 (1) - i prefer to just make them 2 circles instead. just my opinion. Hmm yeah, I did that in Advanced diff so maybe I should do here for a tiny consistency.
  2. 00:54:138 (3,4,5) - imo rhythm like this feels better. http://puu.sh/qYdpn/7cc67c0074.jpg
    same with 00:59:245 (3,4,5) - 01:04:351 (3,4,5) - and the others similiar pattern.
    Uhmm Nearly the same reasoning as in the previous diff.
  3. 01:02:436 (7,8,9,10,11,12) - 01:15:202 (4,5,6) - 01:17:755 (5,6,7) - looking at how these sections at Advanced are more "dense" than Hard, you might want to make them more dense/swap the density/others. Ahh, since I was mainstreaming the vocals here, it is not necessary to be the same thing as Advanced more likely. Each diff should have different density and notes conspiracy. I don't think this should be implemented imo.
  4. 01:14:404 - Advanced didn't skipped this beat, but Hard did. add note on it? Okay

Light Insane

  1. 00:32:915 - is the beat skipped on purpose? Yeah, it's a little calm part so I'd give it some space for a tiny rest.
  2. 01:14:404 - same thing as in Hard. Okay
  3. 01:15:202 (5) - 01:15:840 (7) - kinda dislike at how these extended sliders skipped beat on red tick. i would just make them 1/2 sliders. Well, I tried my best. But ended up mainstreaming the vocals a bit. I also did sth similar like this kind of rhythm on my cool diff tho. So a very small consistency is there~
  4. 01:21:346 (9,10,11,1) - idk, but this feels overmapped. tho, my first intention is that it might be too hard to catch 9 after 01:20:308 (5,6,7,8) - section (3 1/4 repeat sliders every 1/2 gap) for light insane. i would just delete 9 to give 1/2 gap from 8 for easier catch and probably also delete 11 for overmapped issue? Well, for first; It's a light Insane, I did a harder stream at first tho so I'm pretty sure this looks more easier than this one by readability and playstyle. And for second, there's a continuous drumming until the next track, it can obviously be heard. So I think this circle doesn't sound really like "overmapping".

i think that's all
i hope this helps a bit

ViolentBoo wrote:

New to modding so don't yell at me :ss Aww it's okay ;333/ I'll be gentle~
Easy:
01:03:394 (4) - (Optional) I feel like you should add a note here with Finish, clap and soft addition. Just feels better you know? For rhythm consistency with the four other similar tracks. Adding a note might not work good imo. And it'd increase density ofc, so I didn't want an Easy diff to be "hard". So yeah ;p
01:13:606 (4) - (Optional) ^
Normal:
00:16:479 (1,2) - Move these down a bit so the player doesn't have to go back then fourth in a harsh angle. (Something like this: http://imgur.com/a/OsKEL ) Well, if it's for polishing... yeah I'll do that~
00:44:564 (1,2) - ^ Here it's not as bad, but a slight adjustment would be nice. Ehh, this one... I changed it a bit for structure...
00:58:287 (4) - Add finish sound hit. It'd sound too much for the hitsound emphasis, especially the next cymbal on 00:58:606 (1) - It'd be too loud imo. The issues below are likely the same thing as here.
01:03:394 (4) - ^
Advanced:
00:57:968 (7) - ^
01:03:234 (8) - ^
Will continue applying all mods and give kds after I'm done streaming a tourney. Alright

THANKS both OF you <333
Seijiro

Nelka714 wrote:

hi there

MrSergio's Insane

  1. 00:11:053 (1) - imo it would be better as a circle and slider to make the downbeat clickable. http://puu.sh/qYeSO/a9d4625c01.jpg well, I get what modders are saying here, but I as following vocals there as you can notice from the next circles
  2. 00:13:606 (1,2) - i prefer to swap the nc so the nc change happen at downbeat. NCs are meant for emphasizing downbeats in the song, which is also where the musical stanza starts. I see no problem for those spots NC-wise tbh :/
    same with 00:18:713 (1,2) - 00:26:372 (1,2) - 00:27:649 (1,2) - 00:34:351 (3,1) - 00:48:074 (1,2) -
  3. 00:56:053 (1) - 00:56:691 (3) - kinda dislike at how these and other similiar sliders skipped beat on red tick. how about changing them into 1/2? I was following vocals there and in particular the chorus voices that yell "hey" after the main vocalist

i think that's all
i hope this helps a bit
Thanks for the mod, but I guess no changes for this one :/
Topic Starter
Cerulean Veyron
diraimur
i approve that difficulty
Topic Starter
Cerulean Veyron
no u dont stap lying, cuz u didnt put a flame icon

im calling dad
diraimur
plzno
jawns
Yo, a mod from my queue!

Starting with the Cool difficulty...

Cool!:

You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.

00:05:787 (4) - I would have 2 hit circles here, since there are two very clear snare drum hits.

00:08:819 (1) - and onward, I feel like you don't follow the drums as well as you could. For example, 00:08:979 (2) - isn't very important for the melody, so I think that could be a stream/two kick sliders/something that follows the drums. 00:09:298 (4) - this slider goes over a white tick with a clear drum hit, which is a bit weird. 00:09:617 (5) - There's a very important note in the melody on the slider end, I think it should be emphasized with a hit circle instead.

00:12:330 (4) - Important note on the slider end that should be emphasized. Maybe something like this?

00:15:840 (1,2) - I feel like these could be emphasized even more if you increased the distance a little bit.

00:20:947 (10) - Very clear drum hit on the slider end, should be a hit circle in my opinion.

00:26:053 (10) - The guitar and drums are interesting here, you could consider mapping those

00:30:761 (7,8,9,10,11) - This doesn't follow the drums very well. There is a clear triple in the drums starting at the slider end of 00:30:840 (8) - but you mapped a triple starting at 00:31:160 (9) - instead, which is very confusing. You could have something like this instead:
or just leave out the 00:30:761 (7) - :

00:31:319 (11) - The slider head is not emphasized a lot in the music, but the slider tail is. The slider tail should be a hit circle, you can consider making the slider head into a slider tail as well

00:34:351 (1,4) - Again, important notes on slider ends. You could fix this by making 00:34:032 (9) - into a repeat slider, make 00:34:032 (9) - single notes and make 00:34:032 (9) - a slider.

00:40:734 (5,6,7) - These should be emphasized a lot more, since it's a lot different from just the vocals before. First I think it should be NC, second I would probably space them out more.

00:46:479 (5,6,7) - These drums are different from 00:45:840 (1,2,3,4) - so I think they should be mapped differently.

The chorus seems good to me

01:26:612 (15) - I would delete this note, since you don't really follow the drums for most of the outro, so it's a bit confusing. Either that, or you could focus a bit more on the drums in the outro in general.

Even though I did have a lot of small criticisms, I think this is my favourite difficulty of the set. It's an interesting map for an interesting song. Definitely a big fan of this one.


Voli's Extra:
You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.

00:08:819 (1,1) - I would probably add a stream to the end of these sliders to follow the drums.

There are quite a few places where there's an important sound on a slider end, which I think should be emphasized better (like 00:12:649 (1) - 00:15:202 (1) - 00:19:351 (2) - etc)

00:11:851 (3) - is emphasized a lot more in the music than 00:12:011 (4) - , shouldn't the map reflect that?

00:22:862 (1) - this beat is very weak in the song, I don't think anything justifies this jump
00:25:415 (1) - ^

00:25:415 (1) - very important note in the song that is mapped to a slider end. Same goes with 00:34:989 (5) - and 00:35:628 (1) - .

01:14:564 (4) - on the slider end again, the beginning of a line in the vocals begin here, so I think it should be emphasized better.

That's all I really have for this map. Not much and I repeat myself a lot, but it looks like a very solid map.



MrSergio's Insane:
You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.

00:09:936 (1,2,3) - I think it's a bit weird that you mapped the drums here, but at no point during 00:08:819 (1,2,3,4,5) - .

Continuing with the theme from the two previous mods, there are a lot of slider ends on important sounds in the music. A few examples: 00:12:489 (1) - , 00:17:596 (1) - , 00:22:702 (1) - .

Kinda the same criticism, but I think it is even more clear on 00:27:330 (4) - and 00:28:606 (4) - .

00:35:628 (1) - And again, very important sound in the music on slider end.

00:49:670 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just wanted to point out that I think this works really well :)

01:19:032 (1) - Sorry for repeating myself, but again, important sound on slider end

I'm sorry for repeating myself a lot, but I'm having a hard time thinking about stuff to criticize (which is a good thing). Maybe I would have liked it if you had followed the drums a bit more during 00:08:819 (1,2,3,4,5,1,2,3,4,5) - and 01:24:138 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - , but I think that might be hard to do without making the map too difficult.


All in all I think this is a very good set, with some very solid and interesting maps. Good luck!
Topic Starter
Cerulean Veyron
I guess it's time to explain a lot of important things on your mod, might be useful to link them later on in case other people after this has similar concerns. Take that back.

jawns wrote:

Yo, a mod from my queue!

Starting with the Cool difficulty...

Cool!:

You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.
Well, that explained a bit why mustn't I fully map the intro smh. Easier to read the first note, and easier to click the best note over it. Really not changing it.

00:05:787 (4) - I would have 2 hit circles here, since there are two very clear snare drum hits.
I don't really think two circles would really fit best on this one. I know it gives a little more impact of the drums. But really, the ongoing upbeats which on 00:05:947 - actually lands a greater hit. I don't matter snares as much as they suddenly turned into percussion in the next few tracks. So what's the use of following them and turn these into repetitive 1/2? I'd better not intend to do that.

00:08:819 (1) - and onward, I feel like you don't follow the drums as well as you could. For example, 00:08:979 (2) - isn't very important for the melody, so I think that could be a stream/two kick sliders/something that follows the drums. 00:09:298 (4) - this slider goes over a white tick with a clear drum hit, which is a bit weird. 00:09:617 (5) - There's a very important note in the melody on the slider end, I think it should be emphasized with a hit circle instead.
Well, for the slider (2). I probably think kick sliders won't make sense while trying to follow audible rides even though following the background drums, it wouldn't work correctly at least to me. Slider (4) shouldn't be made shorter or harder as long as it basically follows the rides that was going from upbeats to 1/2s a bit unanticipated, so it shouldn't overtake the emphasis just for both tracks. So mainstreaming one track is enough.

00:12:330 (4) - Important note on the slider end that should be emphasized. Maybe something like this?
Ahh sure, I might give that a little good try. Well, changed it's placement on my own way because the structure wouldn't budge too much ofc ;p

00:15:840 (1,2) - I feel like these could be emphasized even more if you increased the distance a little bit.
Well, the distance spacing is quite a little sufficient for the structure according to the SV change. So increasing the distance spacing isn't really necessary for creating some jumps on this one.

00:20:947 (10) - Very clear drum hit on the slider end, should be a hit circle in my opinion.
Almost the same explanation as on 00:05:787 (4) -, but this one's for the vocals. It actually lands a bit in a low density on slider end, It'd take away the good and equal emphasis if I replace this slider into circles. More like "undermapped".

00:26:053 (10) - The guitar and drums are interesting here, you could consider mapping those
Yeah, I was considering this. But since the track's density was totally binding the same substance continuously for the "cooler, coolest, get low..." part. Why shouldn't we do something 'continuous' as well for greater emphasis and a bit consistency? As I planned a backward patterning in order to do that. So yeah, not the best one but still good to go. Especially for structure flowing and playability.

00:30:761 (7,8,9,10,11) - This doesn't follow the drums very well. There is a clear triple in the drums starting at the slider end of 00:30:840 (8) - but you mapped a triple starting at 00:31:160 (9) - instead, which is very confusing. You could have something like this instead:
or just leave out the 00:30:761 (7) - :
Ahh sure, I didn't even think of that before xd But I kept the placements for the spacing and consistency. But still, replaced it to triplets.

00:31:319 (11) - The slider head is not emphasized a lot in the music, but the slider tail is. The slider tail should be a hit circle, you can consider making the slider head into a slider tail as well
You mean, Ctrl + G on 00:31:319 (11,12) - ? I don't really think it's a good idea, after all of the sudden changing rhythm from mainstreaming upbeats jumping into a different comparison. That's really out of bound. I don't think this'll be a big deal over rhythm composition, should've been done than told.

00:34:351 (1,4) - Again, important notes on slider ends. You could fix this by making 00:34:032 (9) - into a repeat slider, make 00:34:032 (9) - single notes and make 00:34:032 (9) - a slider.
Well, right here again. The same two reasons on the other above mods ofc.

00:40:734 (5,6,7) - These should be emphasized a lot more, since it's a lot different from just the vocals before. First I think it should be NC, second I would probably space them out more.
Yeah, gonna space it out only a little because of the triangle form 00:41:372 (7,8,9,1) - I'm intending to do, but won't be adding an NC since the consistency is having one NC in every two tracks unless it's SV change. Considering this as a 'fix'.

00:46:479 (5,6,7) - These drums are different from 00:45:840 (1,2,3,4) - so I think they should be mapped differently.
Well, it's already being mapped differently for the drums starting from 00:46:399 - for sure. Previous notes were only a follow-up by structure and patterning. There won't be a problem though.

The chorus seems good to me


01:26:612 (15) - I would delete this note, since you don't really follow the drums for most of the outro, so it's a bit confusing. Either that, or you could focus a bit more on the drums in the outro in general.
Alright, removed circle.

Even though I did have a lot of small criticisms, I think this is my favourite difficulty of the set. It's an interesting map for an interesting song. Definitely a big fan of this one.

All in all I think this is a very good set, with some very solid and interesting maps. Good luck!
Placeholding...
I've did also some changes on things you haven't mentioned while applying your mod. Thanks btw!
_handholding
I should get to modding this
Topic Starter
Cerulean Veyron
and bubble it pls ok dad /kisses

_________________________
Edit: Modders after this, please take a deep look over the diffs that has less mods. Needed just a few of them and this'll be ready for sure.
Luel Roseline


From my queue. Light mod is just simple and short mod.

[Cool!]
CS 5.5? Please set to 5...

01:12:649 (7) - NC here
01:15:202 (5,6,7) - Sampleset to soft at all sliderends.
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