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Nerova Riuz GX
car

[general]
nice bg
should have some changes on timing - it's not exactly 188, should be around 187.99
it becomes faster by time and it's not an offset issue, so it must be fixed on bpm to correct the milisecond difference

also offset -2 if you applied the change

[ez]
  1. 01:12:011 (2,3) - a little bit icky on flow, should prevent such a fallback
  2. 01:15:840 (4,2) - that stack ewwwww


[nm]
00:10:096 (5) - would like to ask you for changing the beats here. according to your placements before this slider (00:08:819 (1,2,3) - ), it's quite hard to ignore such guitars like 00:10:255 - and 00:10:415 - . should be good if one or both of them are represented.

[hd]
00:28:447 - If I were you i would leave this place empty. you did drop 00:27:170 - for vocal, so in terms of consistency that's a good place to leave it blank.

actually nothing, just make sure people can read 00:29:564 (2,5) - easily and i have nothing to say about the rest

[sergio]
though this looks well-managed, it still shows your overdependence on back'n'forth jumps. i believe you can understand that.

  1. 00:05:787 (4) - i was surprised because from your nc usage there should be a nc for this straight pattern
  2. 00:11:053 (1,2,3,4,5,1,2,3,4,1) - the beats are fine, but your cursor has to move only up and down all the way through this part. doesn't feel good tbh. can try something like this one if you're willing to make some changes here.
  3. 00:17:596 (1,2,3,4,5) - a weird pattern as well. from the pattern it seems like (5) is the one which really got emphasized, but there's nothing important in that place. should better reconsider the execution.
  4. 00:19:989 (3,4) - 00:22:542 (5,1,2) - aren't those jumps too huge? They seem like don't fit their strengths.
  5. 00:31:798 (1,2,3) - it's quite obvious that this straight pattern is intentionally placed, but I guess starting them on 00:31:479 - is a better idea. inside of this pattern, (2) is a useless note which doesn't contribute much to this. since you're mainly mapping to the vocal, it will be better to leave this spot.
  6. 01:23:340 (4,5,1,1) - it's kinda icky to have so much things crowded together, especially there are several kinds of changes (extended slider, sv change, etc.) I would suggest you to expand them so they won't make unnecessary confusions.


[cool car]
i really cant say much here cuz i feel dizzy now
if you need anything more just call me
  1. 00:03:633 - reduce volume plz
  2. 00:06:266 (1,2) - I would like to separate them cuz sticking them together might let people think the stream starts on a blue tick
  3. 00:31:080 - there should be something for the drum, not 00:31:239 -
  4. 01:26:612 (15) - kinda unnecessary here tbh, and it blocks so the spaced triple after is a little bit hard to read


I feel the HP in all of those diffs are a little bit too high (except in sergio's diff because it has higher NC density)
[]

I might have some more concerns about sergio's but lul
overall this is a cool diff
who knows
Topic Starter
Cerulean Veyron

Nerova Riuz GX wrote:

car

[general]
nice bg cool dad
should have some changes on timing - it's not exactly 188, should be around 187.99
it becomes faster by time and it's not an offset issue, so it must be fixed on bpm to correct the milisecond difference

also offset -2 if you applied the change
srsly NRG, I don't like ripping off a millisecond of a BPM, it's hardly noticeable for players even though they occur 100s but that's MOSTLY their playstyle and accuracy. Please, I'm not used to it ;AAA;

[ez]
  1. 01:12:011 (2,3) - a little bit icky on flow, should prevent such a fallback Okay, redone slider (3) into regular one.
  2. 01:15:840 (4,2) - that stack ewwwww tf r u talking about ._. This is the best stack I've did pls


[nm]
00:10:096 (5) - would like to ask you for changing the beats here. according to your placements before this slider (00:08:819 (1,2,3) - ), it's quite hard to ignore such guitars like 00:10:255 - and 00:10:415 - . should be good if one or both of them are represented. Alright

[hd]
00:28:447 - If I were you i would leave this place empty. you did drop 00:27:170 - for vocal, so in terms of consistency that's a good place to leave it blank. True, but it might sound smh tedious, even when only a circle on the white tick is there. Until that sudden 1/2 vocals, it'd sound pretty awkward though. So just filling up the rhythm actually worked much better for following up the next tracks.

actually nothing, just make sure people can read 00:29:564 (2,5) - easily and i have nothing to say about the rest Okay, it's readable.

[cool car]
i really cant say much here cuz i feel dizzy now Take a little break lmao
if you need anything more just call me
  1. 00:03:633 - reduce volume plz There are some volumes on the other diffs the same as this, so reducing here might occur a problem. or it might be you reducing the music volume ;pppp
  2. 00:06:266 (1,2) - I would like to separate them cuz sticking them together might let people think the stream starts on a blue tick It does starts on blue tick obviously because of the drums on track. I mean, it's really audible tbh.
  3. 00:31:080 - there should be something for the drum, not 00:31:239 - Oh, yeah. I do hear it. More like a five-notes streaming drums. But imo, density looks pretty op so I wanted to try making a jump filling for that emphasis. I might be sure it's acceptable.
  4. 01:26:612 (15) - kinda unnecessary here tbh, and it blocks so the spaced triple after is a little bit hard to read Ahh okay.... Anxient, you're dead soon


I feel the HP in all of those diffs are a little bit too high (except in sergio's diff because it has higher NC density)
[]

I might have some more concerns about sergio's but lul
overall this is a cool diff
who knows
HP6 wouldn't be that bad for the cool dad diff ;p pretty sure it's fine!

thaaaaaaaaaaaaaaaaaaaaaaaaanks
Firetruck
rank when
Xiaolin

Nerova Riuz GX wrote:

nice bg
Inb4 disqualified
Anxient

Lapis Aoki wrote:

Nerova Riuz GX wrote:

nice bg
Inb4 disqualified
there is no justice
Topic Starter
Cerulean Veyron
I WILL AVENGE DAD

Edit: Added Voli in tags, and created a new Light Insane diff to fit the difficulty spread. yeyuh
Edit2: AAAAAAAND disabled widescreen support in every diff.
[-obee58-]
yea yeh smth ohey boiz
voli diff only bc voli asked

blanket mod:
00:56:691 (1) - blanket 2px off
01:11:691 (1) - upright? slightly off?
00:03:713 (2) - down 1px?
00:10:415 (1) - slightly off, but maybe because stack
00:11:691 (2) - right 1

and now for ACTUAL still garbage A E S T H E T I C mod:

01:01:160 (1) - can't this be slightly closer? idk upright
01:06:266 (1,1) - and these can be farther apart
01:06:904 (1) - weird slider
01:08:819 (1) - weird slider
01:15:202 (1,2,3,4) - spacing??
#01:12:649 (1,2,3,4,5,6,7,8,9,10,11,12,1) - nerf stream so i can ezpp pls /s

nothing else rly i dont think im lazy
kds plz
Voli

[-obee58-] wrote:

yea yeh smth ohey boiz
voli diff only bc voli asked

blanket mod:
00:56:691 (1) - blanket 2px off
01:11:691 (1) - upright? slightly off?
00:03:713 (2) - down 1px?
00:10:415 (1) - slightly off, but maybe because stack
00:11:691 (2) - right 1 Ok dad fixed all of them

and now for ACTUAL still garbage A E S T H E T I C mod:

01:01:160 (1) - can't this be slightly closer? idk upright yes sure
01:06:266 (1,1) - and these can be farther apart na it ruins the pattern :(
01:06:904 (1) - weird slider thx
01:08:819 (1) - weird slider thx
01:15:202 (1,2,3,4) - spacing?? its fitting tho!
#01:12:649 (1,2,3,4,5,6,7,8,9,10,11,12,1) - nerf stream so i can ezpp pls /s Ok nerfed by 1px

nothing else rly i dont think im lazy
kds plz
[-obee58-]

Cerulean Veyron wrote:

Modders: Weriko, Yahuri, Voli, Anxient, Plaudible, Nerova Riuz GX, [-obee58-],
yay im famous
Topic Starter
Cerulean Veyron

[-obee58-] wrote:

yay im famous
are you a mutant
nyu -
kakkoii. ~
Topic Starter
Cerulean Veyron

CookieKivi wrote:

kakkoii. ~
(~ ;u;)
Sieg
cool
Topic Starter
Cerulean Veyron

Sieg wrote:

cool
ikr ty ty ty ty
Seijiro

Nerova Riuz GX wrote:

[sergio]
though this looks well-managed, it still shows your overdependence on back'n'forth jumps. i believe you can understand that.

  1. 00:05:787 (4) - i was surprised because from your nc usage there should be a nc for this straight pattern why not
  2. 00:11:053 (1,2,3,4,5,1,2,3,4,1) - the beats are fine, but your cursor has to move only up and down all the way through this part. doesn't feel good tbh. can try something like this one if you're willing to make some changes here. nice suggestion, but does it change that much a non-existent problem? I could even use your pattern which is just a rotation of mine, but why?
  3. 00:17:596 (1,2,3,4,5) - a weird pattern as well. from the pattern it seems like (5) is the one which really got emphasized, but there's nothing important in that place. should better reconsider the execution. stacked 5 under 4 for the time being
  4. 00:19:989 (3,4) - 00:22:542 (5,1,2) - aren't those jumps too huge? They seem like don't fit their strengths. reduced second one
  5. 00:31:798 (1,2,3) - it's quite obvious that this straight pattern is intentionally placed, but I guess starting them on 00:31:479 - is a better idea. inside of this pattern, (2) is a useless note which doesn't contribute much to this. since you're mainly mapping to the vocal, it will be better to leave this spot. I find it fine as it is, since the build up was mainly made to emphasize 00:32:436 (5) - at the end of the combo
  6. 01:23:340 (4,5,1,1) - it's kinda icky to have so much things crowded together, especially there are several kinds of changes (extended slider, sv change, etc.) I would suggest you to expand them so they won't make unnecessary confusions. I used previously similar spacings and the SV starts only from 01:24:138 (1) - and it actually flows naturally if you play it
I forgot to check this thread =w=


Update
FailureAtOsu
hllo
i wont be modding ur dad or voli's sexxtra because im lazy (it's a nm i have an excuse >:C)
spread between Normal > Hard is literal trash, i'd make an advanced
OD1?!?!? do we live in different universes? i'd use 2 at the absolute least for this SR
00:03:713 (1) - make this a 1/1 slider that starts at the white tick before it because it feels empty ;(
00:15:202 (2,1) - is this supposed to be a blanket? if so please improov :(
00:39:457 (1,2,3) - move 3 up so that 1,2 and 2,3 kinda look more similar-ish like that
00:50:628 (6,1) - whats with the 1/1 gap, there's a noise on the red tick inbetween? or at least push back the spinner and extend it
00:22:702 (4,5,6) - the spacing inbetween 4,5 and 5,6 are nearly the same but one is 1/2 and one is 1/1.. kinda hard for new-ish-bies to read :C
00:57:968 (9,10,11,12) - can you not do a slider end stream pls
od7 is oldschool get with the times (i'm joking but i'd raise it to 7.5 myself, your choice)
00:20:468 (1,2,3,4,1,2,3) - i can understand what you're doing here but that spacing from 4,1 to 1,2 (and 2,3) is really strange
short mod because this is actually a decent set (my excuse for everything)
Topic Starter
Cerulean Veyron

FailureAtOsu wrote:

hllo
i wont be modding ur dad or voli's sexxtra because im lazy (it's a nm i have an excuse >:C) lmao it's okay xddd at least you modded the easier ones llo
spread between Normal > Hard is literal trash, i'd make an advanced Oh ffs, time to speedmap another diff for spreads uuuuggghh eight diffs spread on TV size incoming!!
OD1?!?!? do we live in different universes? i'd use 2 at the absolute least for this SR Well, it'd look pretty harsh for like, super-beginner players. And since it's the easiest diff around, OD1 looks pretty necessary imo.
00:03:713 (1) - make this a 1/1 slider that starts at the white tick before it because it feels empty ;( I probably like to keep it ez pz, more easier than 1/1 slider. So a simple click on the strongest beat in this part is also okay tho~
00:15:202 (2,1) - is this supposed to be a blanket? if so please improov :(Okay
00:39:457 (1,2,3) - move 3 up so that 1,2 and 2,3 kinda look more similar-ish Well actually in here, I rotate them around 15 or sth xddd and just moved them for the 1x spacing. Yours is good too, however I kinda don't like objects or slider tails that's NEARLY getting out of the screen. So yeah... like that
Why is Kyubey there
00:50:628 (6,1) - whats with the 1/1 gap, there's a noise on the red tick inbetween? or at least push back the spinner and extend it Hmm nvm I'm gonna fill the rhythm by replacing the circle into a slider anyway. I hope it's not gonna be that hard ;/
00:22:702 (4,5,6) - the spacing inbetween 4,5 and 5,6 are nearly the same but one is 1/2 and one is 1/1.. kinda hard for new-ish-bies to read :C Okay, reduced the spacing on slider (5) a little bit, hopefully might work better ;p
00:57:968 (9,10,11,12) - can you not do a slider end stream pls TBH It'd look a bit easier to notice the stream parts when it comes up to slider ends. It wouldn't affect playability even if I changed this into circles-only stream.

short mod because this is actually a decent set (my excuse for everything)
Will apply them soon, placeholding~

THANK YOU SO MUCHY!!! CV is dumb af

.....................
......EIGHT DIFFS
microism

[ Easy]
  1. 00:13:925 (1) - Make this the same as 00:15:202 (2) flipped horizontally?
  2. 00:18:394 (3) - Try making this the same as 00:17:755 (2). It has better flow and is more aesthetically pleasant in my opinion.
  3. 00:21:585 (1) - Maybe make this a vertical straight slider? there is enough space and ^ same reason.

[ Normal]
  1. 00:08:819 (1,2,3) - I don't think this fits the rhythm at all, try changing it to something better that fits with the music.
  2. 00:19:032 (1,2,3,4) - Here's a suggestion for the rhythm:
  3. 01:23:819 (1,2,3,4,5,6,7,8) - Here's a suggestion:

[ Hard]
  1. 00:08:819 (1,2) - I think the slider should go first instead of the circle, if you don't want to change that that's fine.
  2. 00:11:372 (1,2,3,4,5,6,7,8) - The rhythm is not consistent with 00:16:479 (1,2,3,4,5,6,7,8,9)
  3. 00:53:500 (1,2,3,4,5) - Here's a suggestion:
    If you do change it, then change the other ones that are like this.

[ MrSergio's Insane]
  1. 00:08:819 (1,1) - Overlap
  2. 00:28:606 (4,5,6,7,8,9,1) - Not entirely straight.
  3. 00:55:255 (3) - I think this is better off being a 1/2 slider
  4. 01:15:202 (1,2,3,4) - These 2 circle stacks are confusing in my opinion, I think they're better off as 1/2 sliders as well.
  5. 01:16:957 (2) - I think this should be a 1/1 slider, it fits the music well.

[ Voli's Extra]
  1. 00:07:542 (5) - Try changing these to circles, because it's on a downbeat.
  2. 00:22:702 (6,1) - I suggest you remove (1) and make (6) a 1/1 slider, because we're prioritising the vocals here and there is no sound at 00:22:862.
  3. 00:25:255 (6,1) - ^
  4. 00:32:436 (5) - Asymmetrical
  5. 01:15:202 (1,2,3,4) - Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place.
  6. 01:21:585 (1) - I recommend just making this 1 circle, because the sudden SV change can throw off some players.
  7. 01:25:255 (1,1,2) - Overmap, just make it an 1/1 slider
  8. 01:26:691 (1,2,3,4) - Overmap, just make them 4 1/2 circles


[ Cool!]
  1. 00:36:585 (11) - Try making this a 1/2 slider?
  2. 01:06:904 (4,8) - Overlap
  3. 01:15:202 (1,2,3,4) - Same reason in Voli's diff, "Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place."
  4. 01:26:372 (14,15,1,2,3) - Here's a suggestion:

A very decent map!

Good luck!

before edit
Topic Starter
Cerulean Veyron
pH

microism wrote:


[ Easy]
  1. 00:13:925 (1) - Make this the same as 00:15:202 (2) flipped horizontally? Well, not sure it's still okay to make a change on this because of the blanket on 00:15:202 (2,1) - would be a bit too linear with using a lot of those sharp sliders. So yeah, I might keep it just not to make things a little boring.
  2. 00:18:394 (3) - Try making this the same as 00:17:755 (2). It has better flow and is more aesthetically pleasant in my opinion. Aaaaand this one, Sure.
  3. 00:21:585 (1) - Maybe make this a vertical straight slider? there is enough space and ^ same reason. I probably made a little anchoring on the slider tick to notice the 1/4 rhythm difference here, well maybe barely but it's still noticeable tbh.

[ Normal]
  1. 00:08:819 (1,2,3) - I don't think this fits the rhythm at all, try changing it to something better that fits with the music. Was thinking about it, yeah. So probably the new one would at least suffice the complex tracking on this part.
  2. 00:19:032 (1,2,3,4) - Here's a suggestion for the rhythm: Right here, there's a rhythm consistency falls over this part. With the previous ones already been passed until here. And I haven't changed any of them tho, so this would literally break it for sure. Thanks for the efforts btw!
  3. 01:23:819 (1,2,3,4,5,6,7,8) - Here's a suggestion: Whoa, that rhythm you suggested is NEARLY the same as the Hard diff. For the sake of note density, I don't think this should be implemented. Well, as long as the current suffices the emphasis on track. There's no problem with this imo. Thanks again~

[ Hard]
  1. 00:08:819 (1,2) - I think the slider should go first instead of the circle, if you don't want to change that that's fine. I actually prefer circles hitting up the downbeat more than a slider because yeah, intensive cymbal. But somewhat I'm doing that less often unless so. Probably the same like 00:24:138 (1) -
  2. 00:11:372 (1,2,3,4,5,6,7,8) - The rhythm is not consistent with 00:16:479 (1,2,3,4,5,6,7,8,9) Oh, good catch.
  3. 00:53:500 (1,2,3,4,5) - Here's a suggestion:
    If you do change it, then change the other ones that are like this.
    It sounds really good and okay with the vocals, but the sounds and instruments are probably been skipped over that slider (2), especially the white tick for the percussion. I probably think I should keep the current one for sure. Thanks for the efforts~

[ Cool!]
  1. 00:36:585 (11) - Try making this a 1/2 slider? I wanted to indicate a manual stacking here. Replacing this to slider might make the note density takes over the track's. So maybe not.
  2. 01:06:904 (4,8) - Overlap Hardly noticeable, but every overlap I did is intentional ;3
  3. 01:15:202 (1,2,3,4) - Same reason in Voli's diff, "Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place." Four measures of the rhythm composition and consistency is totally enough during the kiai. So I've started mainstreaming the vocals a bit more depth in order to fill up the rhythm. If I really do that, you'd just usually hear more boring 1/2 spaced sliders and these old-fashioned stuffs. I wanted to try different things much more suitable than that.
  4. 01:26:372 (14,15,1,2,3) - Here's a suggestion:
    Ehh, there's an audible drumming on the track on 01:26:771 (2) - , which sounds very very clear tbh. And for 01:26:372 (14) -, following the ride sound ofc.

A very decent map!

Good luck!

before edit
WOW DUDENICE
Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seijiro
@FailureAtOsu The fact it may be strange is understandable, but can you give me a screen or some more feedback, because I think it's fine imo

microism wrote:

[ MrSergio's Insane]
  1. 00:08:819 (1,1) - Overlap lol, it doesn't show up in gameplay so no problem at all
  2. 00:28:606 (4,5,6,7,8,9,1) - Not entirely straight. check with stacking enabled and you'll see why the last note is placed like that
  3. 00:55:255 (3) - I think this is better off being a 1/2 slider actually, I think it should be a 1/1 slider, but I had no space so I ended up with that stack. I'll see if anyone else can suggest something cool to replace it
  4. 01:15:202 (1,2,3,4) - These 2 circle stacks are confusing in my opinion, I think they're better off as 1/2 sliders as well. yeah, thought so myself for a while
  5. 01:16:957 (2) - I think this should be a 1/1 slider, it fits the music well. I actually think the reverse slider gives a nice sprint for the next object tho (and it follows well the song imo)
Thanks for your mods, guys~


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