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Topic Starter
Cerulean Veyron

Yahuri wrote:

from #memehelp :P
ur dad is cool
i dont know him but hes cool
the COOLEST dad ever ヽ( 。 ヮ゚)ノ

General
-can you get a louder finish hitsound? its softer than the soft-hitclaps (its not very audible in the early parts of the song, the kiai is better tho) Okay, increased volume a bit
-soft-hitclaps are pretty overpowering in the kiai, make hitsound volume a bit softer Same here, pretty sure it'll be fine now.

Hard
-low AR -> harder to read cuz too many objects on screen, try AR 8 instead (take into account that this has a fairly high bpm as well) Doing this just for the sake of readability. Redid.
-personally i would make NC every measure instead of every 2 measures (stay away from dat 10 combo 00:58:287 (10)) An NC in two tracks doesn't seen very bad tbh, as long as the combo isn't like... REAAALLLLY long for the low HP rate ;p
00:15:840 (7,8,1) - dont like the spacing here since the (tail of 8 is closer to the tail of 7) than the (head of 8 is to slider 1) so try something more like this? https://osu.ppy.sh/ss/5929974 I kept the spacing for emphasizing the music, but I fixed the blanket on slider (1) at least xdd
00:18:713 (9,1) - blanket not look good cuz the tail of 1 gets pretty close to the body of 9, also overlap 00:17:436 (4,1) I don't see this as a blanket bad at all. At least the tail isn't overlapping slider (9)'s slider body borders and making it look awkward... Was trying to make a small jump here fyi
00:24:777 (4,5) - flow looks kinda weird imo Dx how about this? https://osu.ppy.sh/ss/5929990 ngl It'd still look the same as the current one. But in case for polishing aesthetics, maybe yes I may do that lol
00:26:691 (1) - this section would work better if you just use 1/2 sliders until 00:28:606 (put circle) so that you can click on the important lyrics I did that while I was mapping this in the first place, it made the diff's SR go up because of density. So I wouldn't want it to affect the difficulty spread. I decided to redo some 1/1 sliders here instead.
00:33:074 (5,6,7) - same thing about spacing like here 00:15:840 (7,8,1) I made no mistake on indicating the music by note density and spacing being merely multiplied by 0.5x. I wouldn't reduce it just for slider tails anyway D:
00:35:628 (7,8) - flow not perfect, move 8 to around x:190, y:141 Also moved to y:135 for the perfect spacing~
00:39:777 (2,3,4) - spacing, i think its ok if you want to change DS a little bit I don't think there's a problem with the spacing here either xdd just a nazi 0.01x which doesn't affect much lmao
00:41:851 (9,1) - blanket D: I don't intend to make more blankets on this one for the sake of flow. It does improve aesthetics, but I matter structure more on this part here.
00:45:202 (4,5,6) - spacing Same here tbh
00:50:787 - could put circle here and here 00:50:947 then move the spinner back a bit (how it is now is still fine tho) I'd just like to give a few bit of space for players to prepare for spinning, even if it's a hard diff I'd still give it out. So I don't think adding a circle here is necessary just for filling out the rhythm.

Normal
00:05:468 - map this, its way stronger than 00:05:628 ;-; I'm blaming you if this one would be too hard.
00:04:989 - this rhythm might work better? (circle 5 is optional) https://osu.ppy.sh/ss/5930102 NO WAY, for an Intro it is too early to represent more overdone 1/2s, so I've only started doing it on 00:21:585 - . This shouldn't be implemented imho
00:09:298 - you missed a beat here Nearly the same reason as above, I know it sounds pretty intense. but ^
00:09:138 - add clap? A drum-clap wouldn't fit here as I tried when I was hitsounding. I didn't even add one on other diffs tho.
00:09:457 - ^ Well, this one should be alright~
00:09:777 (4) - remove clap nuuuu hitsound consistency ;m;
00:10:096 - add clap Okay
00:31:798 (1,2) - i think it would be better if 1 flowed into 2 At least the current one didn't hurt the flow pretty much not a bit. Even If I moved the slider's tail towards the circle in order to do what you suggest. I may keep this ofc.
00:56:691 (2,3) - blanket? D: Same reason from the previous diff for blanketing ;p

good luck~
THANK yoU so MUCHy

MrSergio, I ONLY ADDED A CLAP ON AN OBJECT SORRY FOR TOUCHING YOUR DIFF ;AAAAAAA;
headphonewearer
Cool song! see what i did there
Topic Starter
Cerulean Veyron

havkz wrote:

Cool song! see what i did there
bubble map pls
headphonewearer
gud map, babled!!! *bable icon*
Voli
Greetings Mr. Car and MrSergio, I've been asked to mod this.



  • [MrSergio's Insane]
  1. 00:09:138 (2,3) - I'd personally unstack these to emphasize the strong crash sound on 00:09:298 (3) - with a jump, just as you did here: 00:09:936 (1) - , why would they be different?
  2. 00:11:053 (1) - a reverse isn't very fitting here since you're skipping over the main beat 00:11:372 - on this tick without making it clickable, i mean CMON LEMME CLICK DAT DOWNBEAT PLZ
  3. 00:13:606 (1,2) - increase SV a bit for vocal intensity?
  4. 00:17:117 (4,5) - this plays meh, the momentum stops for no reason, I'd just make it a slider instead of two stacked notes. That way you can still get those two drum beats while still maintaining momentum + slider glides well with the vocal here
  5. 00:17:596 (1,2) - minor point, but overlapping the slider in the middle looks neater like so: https://voli.s-ul.eu/CEBdio7e
  6. 00:20:149 (4) - I recommend you ctrl+g it, as of now its unintuitive to play as you'd expect the slider to start from the other side after the jump from 00:19:989 (3,4) -
  7. 00:21:106 (1,2,3) - I'd rather expect a larger jump than the previous pattern here seeing the intensity of the drums
  8. 00:26:691 (2,4) - These parts could be more interesting if you increased the SV of these sliders by around 1,20 or 1,30
  9. 00:27:968 (2,4) - ^ and same goes for similar instances like this 00:56:372 (2,4) - (srsly those kicks get a lot more going for them when theyre slightly emphasized by SV)
  10. 00:50:947 (1,2,3,4,1,2,3,4) - spacing felt rather underwhelming to me D:
  11. 00:53:500 (1) - increase SV to around 1,20 for more SPICE k
  12. 01:16:957 (2) - you kinda missed the strongest vocal sound by making it a reverse, why not remove the reverse and add a note 01:17:277 - here?

    Cool map! Could use a bit more flavor here and there imo (you only used a single SV throughout the entire map when the song calls for a lot of emphasized parts), but generally like how you did it.
Also did small IRC with CV
1234
23:50 Voli: 00:09:218 (3,4) -
23:50 Voli: this kinda confused me
23:51 Voli: 00:08:979 (2) - i guess i wanted to click this downbeat
23:51 Cerulean Veyron: You want me to remove the 1/4 circle?
23:51 Voli: so a jump to the blue tick
23:51 Voli: was kinda counter intuitive
23:51 Cerulean Veyron: I can replace that
23:51 Voli: 00:07:462 (13,1) - ouch this is shitbreak material xD
23:52 Cerulean Veyron: which I intend to do it for cs5,5 \o/
23:52 Voli: why don't you align the slider with the stream \o/ like [https://voli.s-ul.eu/ACcpaWre so]
23:52 Cerulean Veyron: OHH that's the good idea~
23:52 Voli: yeah XD
23:52 Voli: thats a really jerky movement
23:52 Voli: and cs5,5 makes it worse
23:52 Voli: LOL
23:53 Cerulean Veyron: didn't think of that at first place lmao
23:53 Cerulean Veyron: dw
23:53 Cerulean Veyron: cs5,5 will rekt the HRHD pp farmers
23:53 Cerulean Veyron: B))
23:53 Voli: :^)
23:54 Voli: ao shit
23:54 Voli: i was supposed to mod sergios diff
23:54 Voli: idk what im doing
23:54 Cerulean Veyron: LOL xdd
23:54 Cerulean Veyron: It's okay, I did some changes on my diff

GL!
Seijiro

Voli wrote:

Greetings Mr. Car and MrSergio, I've been asked to mod this.



  • [MrSergio's Insane]
  1. 00:09:138 (2,3) - I'd personally unstack these to emphasize the strong crash sound on 00:09:298 (3) - with a jump, just as you did here: 00:09:936 (1) - , why would they be different? let's say I had in mind a certain pattern for the first part and then changed my mind midway LOL
  2. 00:11:053 (1) - a reverse isn't very fitting here since you're skipping over the main beat 00:11:372 - on this tick without making it clickable, i mean CMON LEMME CLICK DAT DOWNBEAT PLZ heh, I wanted to follow vocals in most parts of the song since they are "cool" :^). Jokes aside, if someone else points this out I'll probably change it, but it seems consistent with the rest of the map to me
  3. 00:13:606 (1,2) - increase SV a bit for vocal intensity? trust me, at first that was exactly my intention, but then I realized I couldn't make good patterns when I arrived 00:26:372 - at this part, so I threw away all the SV changes I formerly used for 00:13:606 - and 00:15:840 -
  4. 00:17:117 (4,5) - this plays meh, the momentum stops for no reason, I'd just make it a slider instead of two stacked notes. That way you can still get those two drum beats while still maintaining momentum + slider glides well with the vocal here actually, I didn't use a slider since I had poor imagination how to make one fit well there, but instead I placed one more jump. Using the same concept I fixed also 00:18:394 (4,5) -
  5. 00:17:596 (1,2) - minor point, but overlapping the slider in the middle looks neater like so: https://voli.s-ul.eu/CEBdio7e well, I was aiming to constant spacing between 00:18:074 (2,3,4) - so moving 2 more to the left would move that whole pattern to the left, creating an ugly overlap between 00:17:596 (1,3) -
  6. 00:20:149 (4) - I recommend you ctrl+g it, as of now its unintuitive to play as you'd expect the slider to start from the other side after the jump from 00:19:989 (3,4) - I actually thought about that, but there is a general better feeling if you organize your patterns around "centre point of the pattern". Let me explain: 00:19:670 (1,2,3,4,1,2,3,4,1) - take this whole part and you'll notice how I keep going over the "centre of the pattern" many times. This creates an invisible and giant circular flow and that's the reason I used 00:20:149 (4) - in that verse.
  7. 00:21:106 (1,2,3) - I'd rather expect a larger jump than the previous pattern here seeing the intensity of the drums depending on the situation and the previous patterns, anti-jumps may give a stronger feeling. In this case I created a lot of movement with the previous 2-3 patterns so once the player arrives to this one he has to focus all that movement in a single point. This creates a virtual stronger emphasis imo which fits that part better than jumps. Consider also that due to previous spacings, I'd need a larger spacing on these beats since they are far stronger.
  8. 00:26:691 (2,4) - These parts could be more interesting if you increased the SV of these sliders by around 1,20 or 1,30 I ended up explaining above. It's indeed an option and I already considered it, but I didn't come up with anything good. If you have any visual suggestion let me know because I'm drained xD
  9. 00:27:968 (2,4) - ^ and same goes for similar instances like this 00:56:372 (2,4) - (srsly those kicks get a lot more going for them when theyre slightly emphasized by SV) same for first point ^ and I swear I'll try something out but I make no promises
  10. 00:50:947 (1,2,3,4,1,2,3,4) - spacing felt rather underwhelming to me D: it's in order to create contrast with the kiai and also because I'm not considering vocals there anymore, only drum. If you have better options let me know, because it looks fine for me as it is
  11. 00:53:500 (1) - increase SV to around 1,20 for more SPICE k it's already at x1.20 o.O
  12. 01:16:957 (2) - you kinda missed the strongest vocal sound by making it a reverse, why not remove the reverse and add a note 01:17:277 - here? the pattern is mainly focused on vocals as I mentioned somewhere above tho and it feels nice to me D:

    Cool map! Could use a bit more flavor here and there imo (you only used a single SV throughout the entire map when the song calls for a lot of emphasized parts), but generally like how you did it. I intentionally avoided them as I said, because I couldn't come up with any cool patterns. I instead used different rhythm approaches, by considering the patterns around those specific parts to make the stand out more. I dunno if I achieved my goal
GL!
Thanks for the mod :3
I also changed a few patterns at the end of the map on my own since they really sucked

Update
Anxient
OH YEAAAA YEAAAA
21:12 Cerulean Veyron: mo dm yc ool dadmap free 2k ds
21:12 *Cerulean Veyron hides in closet
21:12 Anxient: lets see the map first
21:12 *Cerulean Veyron is away: Playing Overwatch, do not disturb.
21:12 *Anxient drags CV out of closet
21:12 Cerulean Veyron: oh dang vw
21:12 Cerulean Veyron: https://osu.ppy.sh/s/494716
21:13 Anxient: ill do it
21:13 Anxient: idk what ill find tho
21:14 Cerulean Veyron: not all diffs though xddd
21:14 Cerulean Veyron: just mod w/e u like <3
21:16 Anxient: can we do a
21:16 Anxient: IRC mod
21:16 Anxient: im super sleepy rn lol
21:17 Cerulean Veyron: okay lmao
21:17 Cerulean Veyron: im applying mods on my gd anyways
21:17 Cerulean Veyron: k
21:17 Anxient: are we ready?
21:17 Cerulean Veyron: ya
21:18 Anxient: ok
21:18 Anxient: first order of business
21:18 Anxient: why is the hitsounds that youre using
21:18 Anxient: the kind of hits you'd use on a DnB song
21:18 Anxient: use drums lol
21:18 Cerulean Veyron: because i love DnB
21:18 Anxient: yes
21:18 Anxient: but this isnt DnB
21:19 Anxient: this is rock?
21:19 Anxient: idk genre
21:19 Cerulean Veyron: yeah, will use drums more often \;d/
21:19 Cerulean Veyron: jrock for sure
21:19 Anxient: ya
21:19 Anxient: so why dont you use instruments from that genre
21:19 Anxient: why skip over to DnB?
21:19 Anxient: :/
21:19 Anxient: just a suggestion but i highly recommend you change your hits
21:20 Anxient: especially the kick one
21:20 Cerulean Veyron: smh it might blend ;p
21:20 Anxient: ive listened to it 4 times coz i love this song
21:20 Cerulean Veyron: well , pretty sur eim gonna find another kick hitsound
21:20 Anxient: cant ever get used to it :/
21:20 Anxient: lets hope so
21:20 Anxient: ok next
21:20 Cerulean Veyron: k
21:20 Anxient: 00:19:032 (1,5) - im triggered!
21:20 Anxient: 00:21:505 (2) - is this overmap?
21:21 Cerulean Veyron: no
21:21 Anxient: mm
21:21 Cerulean Veyron: use 50% playback \o/
21:21 Anxient: i used 25%
21:21 Anxient: i can hear a tiny bit tho so
21:21 Anxient: meh
21:21 Anxient: w/e
21:21 Anxient: 00:25:734 - wanna make this clickable fam?
21:21 Cerulean Veyron: lo okay
21:22 Cerulean Veyron: was mainstreaming vocals here, but k
21:22 Cerulean Veyron: up beats are important wtf is wrong wit hme
21:23 Anxient: 00:24:777 (4) - wanna try doing a 3/4 slider + 1 hitcircle?
21:24 Cerulean Veyron: wdum
21:24 Anxient: http://puu.sh/qP8ok/bb05b318f5.jpg
21:24 Anxient: dis
21:24 Cerulean Veyron: oh sure!
21:24 Anxient: so you get the slider and the strong kick
21:24 Anxient: wokey
21:24 Cerulean Veyron: I can do that~
21:24 Anxient: kkk~~~
21:25 Anxient: 00:26:053 - for this part; can try doign somthing like this?
21:25 Anxient: http://puu.sh/qP8rV/c3cf2d242e.jpg
21:25 Anxient: so we get the 1/4s you didnt map
21:25 Anxient: you dont seem to be holding back on the jumps :/
21:26 Cerulean Veyron: yh true
21:26 Anxient: ok
21:27 Anxient: wait
21:28 Anxient: i need to shut discord up
21:28 Cerulean Veyron: i reduced spacing a little bit \o/
21:28 Cerulean Veyron: discord? wat?
21:29 Anxient: notif squad
21:29 Anxient: is going ham
21:29 Anxient: anyway, its all daijobu now
21:29 Cerulean Veyron: o ok
21:29 Anxient: 00:27:968 (7) - this seems like a good place to place a NC
21:30 Cerulean Veyron: probably using one NC each two measures fyi
21:30 Anxient: i can tell lol
21:30 Anxient: but this seems extremely out of place imo
21:31 Anxient: ah well. nothing serious tho
21:31 Anxient: but do you know what is serious?
21:31 Anxient: 00:27:968 (1,2,3,4) - this.
21:31 Cerulean Veyron: yh cuz long combo nvm
21:31 Anxient: imo looks random?
21:31 Anxient: :/
21:31 Cerulean Veyron: jumps?
21:31 Anxient: ya lol
21:31 Anxient: seems like random back and forths coz pp is magic
21:31 Cerulean Veyron: I DON'T MAP FOR PP
21:32 Anxient: cs 5.5 and jumps says otherwise, dad
21:32 Cerulean Veyron: ok
21:32 Anxient: 00:29:883 (4,6) - pls put this in the center :'D
21:32 Cerulean Veyron: i'll reduce spacing again
21:32 Anxient: nono i mean
21:32 Anxient: make it more patterny
21:32 Anxient: http://puu.sh/qP8Qf/c263c5f791.jpg
21:33 Anxient: like this
21:33 Anxient: http://puu.sh/qP8S4/0ee02f6536.jpg
21:33 Anxient: see the triangle for 1,3,5
21:33 Cerulean Veyron: OHHH
21:33 Anxient: and 2,4 is same disctance as 1,3?
21:33 Anxient: DOESNT THAT LOOK DANK
21:33 Cerulean Veyron: I'ma try that :D
21:33 Anxient: ;'D
21:35 Cerulean Veyron: yeah, and also moved 00:30:362 (6) - to center ;ppp
21:35 Anxient: okk ;p
21:35 Anxient: carrying on
21:36 Anxient: 00:30:362 (6,7) - ACCIDENTALLY FIXES BLANKET
21:36 Cerulean Veyron: wth
21:36 Anxient: btw 00:30:761 - you couldve added a note here
21:36 Cerulean Veyron: who needs blankets when you have cs5.5 jumps anyway
21:36 Anxient: tru
21:36 Anxient: but srsly tho
21:36 Anxient: add a note there
21:36 Anxient: youve done it tons of times in this diff
21:36 Anxient: no reason to not do it
21:36 Anxient: :p
21:36 Cerulean Veyron: OHHH okay
21:37 Cerulean Veyron: consistency ftw
21:37 Anxient: ive recieved modding lessons from ascendance
21:37 Cerulean Veyron: mentoring?
21:38 Anxient: i got 30 for section B of BN exam
21:38 Anxient: was reviewing with him
21:38 Anxient: 00:36:266 - wanna try doing something like this?
21:38 Anxient: http://puu.sh/qP99c/df81060c87.jpg
21:38 Cerulean Veyron: ahh okayy
21:38 Anxient: i mean, strong beats are in the slider lol
21:39 Anxient: and additional pp for more click beats
21:40 Anxient: how about it
21:40 Anxient: ay or nay
21:40 Cerulean Veyron: ooo pls no ;n;
21:40 Anxient: ok nay then
21:40 Anxient: 00:37:383 (2) - youre missing alot of notes lmoa
21:40 Cerulean Veyron: no pp, but replaced them anyway
21:41 Anxient: 00:38:181 (5) - copy this note
21:41 Anxient: strink it to 1/4 via scale
21:41 Anxient: 00:37:383 - and place here
21:41 Anxient: http://puu.sh/qP9jI/b094d81d97.jpg
21:41 Anxient: 00:37:463 - you missed this note :'D
21:41 Cerulean Veyron: ;AAAAAAAA:
21:42 Anxient: :AAAAAAAAAAA:
21:42 Cerulean Veyron: I'm mainstreaming vocals here smh \;3/
21:42 Cerulean Veyron: triplets just makes it getting more pp
21:42 Cerulean Veyron: so yh lmao
21:42 Anxient: ya but
21:43 Anxient: if a beat exists pls try to map it ;w;
21:43 Anxient: its the last diff, maek it epic
21:43 Cerulean Veyron: make it COOL*
21:43 Cerulean Veyron: okayy
21:43 Anxient: 00:43:766 (9,10,11) - i suggest try to equal the distance of the sliderends, like zis http://puu.sh/qP9pM/ad23ebcae3.jpg
21:44 Cerulean Veyron: Sure~
21:44 Anxient: ofc, fix the broken blanket once youre done applying
21:44 Cerulean Veyron: rip blanket circle (8)!!!
21:44 Anxient: and the triangle
21:44 Anxient: 00:46:080 - yo fam :^)
21:45 Cerulean Veyron: (^:
21:45 Anxient: 00:47:117 (1) - i think placing this somewhere which flows less linearly(??) would be better
21:46 Anxient: http://puu.sh/qP9yk/1c17d9659f.jpg
21:46 Anxient: for more emphasis and since the singers voice pitch is high :'
21:47 Cerulean Veyron: that's way outside the structure imo
21:47 Anxient: 00:46:479 (10,1) - ok then at least blanket this
21:47 Cerulean Veyron: like 'wtf flow broke down no curve'
21:47 Anxient: 00:46:080 - and fill this note in
21:47 Anxient: you missed the 1/4 again
21:47 Anxient: 00:46:399 (9,11) - even tho you did it 2 other times
21:47 Anxient: oshit 9/11
21:48 Cerulean Veyron: and should need an NC :^)
21:48 Cerulean Veyron: xdfdddd
21:48 Cerulean Veyron: yep, srsly need NC
21:48 Anxient: but srsly
21:48 Anxient: u added the missing note right
21:49 Cerulean Veyron: yeah, I did
21:49 Anxient: ya oke
21:49 Anxient: next
21:49 Anxient: 00:49:351 (1,2,3,4,5,6,7) - talk about lackluster(NOTCOOL)
21:49 Anxient: try hvaing the spacing increase with every note
21:49 Anxient: the buildup here is insane
21:49 Cerulean Veyron: Ahh alright~
21:49 Anxient: wokey
21:50 Anxient: also if you can
21:50 Anxient: try to make the SV scale up
21:50 Anxient: 00:53:500 - coz this shit is surprising lmao
21:51 Cerulean Veyron: not really, at least to me
21:51 Cerulean Veyron: noticeable in gameplay too
21:51 Anxient: 00:52:862 (3,4,5,6,7,8,9,10) - ok then at least increase the spacing for this a bit
21:52 Cerulean Veyron: Okay
21:52 Anxient: 00:54:617 (5,6,7) - missed opportunity for triangle http://puu.sh/qP9SQ/8cfdfb66a4.jpg
21:52 Anxient: coz what you have rn is tilted af
21:53 Cerulean Veyron: idts
21:54 Anxient: idts?
21:54 Cerulean Veyron: triangles are monstrata-like patternings
21:54 Cerulean Veyron: so I wouldn't want to do it too much
21:54 Anxient: oh
21:54 Cerulean Veyron: so a little angle can look better imo
21:54 Anxient: okk
21:54 Cerulean Veyron: I don't think so
21:54 Anxient: dammit monstrata :c
21:54 Cerulean Veyron: SO
21:55 Anxient: 01:01:000 (11) - wanna try placing this over here 00:59:564 (4) -
21:55 Anxient: like stack it
21:55 Anxient: 00:59:564 (4,1) - imo gives good back and forth for emphasis
21:56 Cerulean Veyron: k lemme try
21:56 Anxient: ok
21:56 Cerulean Veyron: oh, that's great!
21:57 Anxient: :D
21:57 Cerulean Veyron: gonna fix spacing as well
21:57 Anxient: yea you do that
21:57 Anxient: 01:09:777 (4,5,6,7) - similar thing with the random jump thingie
21:57 Anxient: try making visual distance from 5,7 the same for 4.6
21:58 Anxient: gives the map more breathing room (less cramped)
21:58 Anxient: and looks far better
21:59 Anxient: http://puu.sh/qPagV/3f3e329e6e.jpg no one must ever look at my puush
21:59 Cerulean Veyron: XDDDDDDDD
21:59 Anxient: TOO
21:59 Anxient: MUCH
21:59 Anxient: FLESH
22:00 Cerulean Veyron: and yeah, gonna do sth with these jumps
22:00 Anxient: ya wokey
22:00 Anxient: 01:11:053 (10,1) - overlap :c
22:00 Anxient: 01:12:649 (7,8) - clap abuse ;c
22:00 Anxient: just put it in the sliderhead
22:00 Anxient: at this point its too overdone lol
22:01 Cerulean Veyron: every overlap you see are intentional, dwi
22:01 Anxient: ;c
22:01 Anxient: but srsly
22:01 Anxient: fix the clap issue
22:01 Cerulean Veyron: and maybe will change the clap into drums xdd
22:01 Anxient: my ears are bleeding
22:02 Anxient: cooly
22:02 Anxient: what are you talking about http://puu.sh/qPasV/f4acec44a6.jpg
22:02 Anxient: THEY ARRRREB DRUM
22:03 Cerulean Veyron: the default drums OKAYYYY
22:03 Anxient: AH
22:03 Anxient: SOU
22:04 Anxient: 01:16:479 (1,3,4) - pls explain the logic behind this
22:04 Anxient: coz i cant
22:04 Cerulean Veyron: the overlap?
22:05 Cerulean Veyron: OHHH
22:05 Cerulean Veyron: hard to describe
22:05 Cerulean Veyron: but lemme show a bit
22:06 Anxient: ok
22:07 Cerulean Veyron: http://puu.sh/qPaLn/93f42ba7f4.jpg
22:07 Cerulean Veyron: \o/
22:08 Cerulean Veyron: http://puu.sh/qPaMS/731b9abbc9.jpg i kept every puush open
22:08 Anxient: dudenociee
22:08 Anxient: mm
22:08 Anxient: in that case
22:08 Anxient: wwanna do something COOL?
22:08 Anxient: ive changed it a bit
22:08 Anxient: http://puu.sh/qPaQ6/90fdf06fbb.jpg
22:09 Cerulean Veyron: O
22:09 Anxient: see how the follow points are perfectly parallel
22:09 Cerulean Veyron: that's smh ur own skin
22:09 Anxient: true
22:09 Anxient: but HEY
22:09 Anxient: its still visisble
22:09 Anxient: and looks COOL
22:09 Cerulean Veyron: my follow points are just small spaceships
22:09 Anxient: i know you love nerova and not meh :w;
22:10 Cerulean Veyron: well, yep
22:10 Anxient: wait what
22:10 Cerulean Veyron: what's wrong with you
22:10 Anxient: a-anyway
22:10 Cerulean Veyron: I LOVE YOU
22:10 Anxient: D:::
22:10 Anxient: :DDDD
22:10 Cerulean Veyron: uuhmmm nothing
22:10 Cerulean Veyron: moving on
22:10 Anxient: 01:22:862 (1,2,3,4) - same
22:10 Anxient: except, copy the position from 2,4
22:10 Anxient: or at least the distancing lol
22:11 Anxient: might be a bit too nazi with it
22:11 Cerulean Veyron: dw i can change that
22:11 Cerulean Veyron: ;ppp
22:11 Anxient: i used the same distance
22:11 Anxient: http://puu.sh/qPaYG/7e0b2bb104.jpg
22:11 Anxient: for this one
22:11 Anxient: i rotated it a bit so its not too big
22:11 Anxient: the DS
22:11 Anxient: but you get the idea
22:11 Anxient: ive repeated this 3x
22:11 Anxient: ;'d
22:12 Anxient: 01:24:457 (2) - wanna 1/4 slider?
22:12 Anxient: ;'d
22:12 Cerulean Veyron: ic ic xdddd
22:13 Cerulean Veyron: made it a little further
22:13 Anxient: wokey
22:13 Anxient: 01:25:096 (6) - :D
22:14 Cerulean Veyron: 1/4 slider?!?! heck no
22:14 Anxient: ok
22:14 Anxient: but for the last part
22:14 Anxient: 01:26:691 - http://puu.sh/qPb83/0f402c9c28.jpg
22:14 Anxient: try doing that
22:14 Anxient: its much more hype
22:14 Anxient: and since the 1/4s are noticeable as shit
22:16 Cerulean Veyron: I don't remember making 1/4 sliders unless for streams ._.
22:16 Anxient: ..good point
22:16 Anxient: well theres my suggestion
22:16 Anxient: so think about it
22:16 Anxient: no wait
22:16 Cerulean Veyron: yeah sure
22:16 Anxient: SORE WA CHIGAU YO
22:16 Anxient: 00:52:862 (3,4,5,6,7,8,9,10) -
22:16 Cerulean Veyron: :O
22:16 Anxient: 01:08:181 (9,10,11,12,13,14,15,16) -
22:17 Anxient: 01:13:287 (9,10,11,12,13,14,15,16) -
22:17 Anxient: 01:20:548 (6,7,8,9,10,11,12,13,14,15,16,17,18,1) -
22:17 Cerulean Veyron: I increased the spacing into 1x spacing k
22:17 Cerulean Veyron: the fk
22:17 Cerulean Veyron: im keeping those
22:18 Anxient: lol
22:18 Anxient: or go full buck wild
22:18 Anxient: http://puu.sh/qPbla/753766735b.jpg
22:18 Cerulean Veyron: NO
22:18 Anxient: well whether you decide to change it or nah
22:18 Anxient: its up to you
22:18 Cerulean Veyron: no pp mapping ;AAA;
22:18 Anxient: thats my last mod
22:18 Anxient: ;'D
22:18 Anxient: ITS NOT PP MAPPING IF NO ONE CAN PASS IT
22:18 Cerulean Veyron: oh, that's much nicer <3
22:20 Anxient: ok
22:20 Anxient: done
22:20 Cerulean Veyron: done \o///
22:20 Anxient: map is now 100% cooler
22:20 Anxient: loading to thread
Topic Starter
Cerulean Veyron
Gonna update again to find another DnB clap hitsound yeee

Edit: ALRIGHT NEW HITSOUNDS, Redownload!
MrSergio, I fixed your tags as well xddd

21:12 Cerulean Veyron: mo dm yc ool dadmap free 2k ds
21:12 *Cerulean Veyron hides in closet
21:12 Anxient: lets see the map first
21:12 *Cerulean Veyron is away: Playing Overwatch, do not disturb.
21:12 *Anxient drags CV out of closet
21:12 Cerulean Veyron: oh dang vw
Plaudible
irc mod give money ples

why did i talk about my lava poops
16:34 *Cerulean Veyron claps
16:34 *Plaudible claps too
16:34 *Cerulean Veyron is away: You owe me a bubble.
16:34 Plaudible: oh
16:35 Cerulean Veyron: >:3
16:35 Cerulean Veyron: do u no wat im gonna do
16:36 Plaudible: wat :O
16:36 Cerulean Veyron: do U no WAT im GONNA do TO U >;333333
16:37 Plaudible: ;-;
16:37 Cerulean Veyron: ^ aww so cute
16:37 Cerulean Veyron: gimme mod <3
16:37 Plaudible: o
16:37 Plaudible: ok why not im bored
16:37 Cerulean Veyron: yey \o/
16:37 Plaudible: im gonna be paranoid again thoug hand check my map for like the 60th time
16:37 Plaudible: before sheela mods it
16:38 Plaudible: so i dont get absolutely destroyed
16:38 Plaudible: but mildly rekt
16:38 Cerulean Veyron: xddddddd
16:39 Cerulean Veyron: sheels does bigggg mods ;3
16:39 Cerulean Veyron: expect one soon
16:39 Plaudible: ;-;
16:39 Cerulean Veyron: what's wrong with big mods?
16:40 Cerulean Veyron: they improve BIG!
16:40 Plaudible: yeaaa
16:40 Plaudible: idk tho getting another bn is gonna be booty
16:40 Plaudible: more daily profile stalking
16:40 Cerulean Veyron: ikr
16:40 Plaudible: im just gonna scroll to the bottom see "good luck" and cry xd
16:40 Cerulean Veyron: iktf lmao
16:41 Cerulean Veyron: okay uhhhhhhhhhhh
16:41 Cerulean Veyron: gimme mod for dad map <33
16:42 Plaudible: dad map?
16:42 Plaudible: xd
16:42 Cerulean Veyron: lol ya
16:43 Cerulean Veyron: [https://osu.ppy.sh/s/494716 da coolest dad ever]
16:43 Plaudible: omg
16:43 Plaudible: i just started watching sakamoto
16:43 Plaudible: god bless
16:44 Cerulean Veyron: i only watched the first two episodes lmao
16:44 Plaudible: yea im on 2 or 3
16:44 Plaudible: 1 thing in exchange tho
16:44 Plaudible: tell me how to make this less ugly
16:44 Plaudible: http://puu.sh/qPBSt/4ea275e739.jpg
16:44 Cerulean Veyron: mmm
16:44 Cerulean Veyron: a triangle
16:44 Cerulean Veyron: don't blanket
16:45 Cerulean Veyron: place them shaped like a triangle
16:45 Cerulean Veyron: at least move (1) away
16:45 Plaudible: oo
16:45 Plaudible: wait how like a triangle
16:45 Plaudible: like w/ the heads?
16:45 Plaudible: and how do i flow 5/6 to make it triangly and ok
16:45 Cerulean Veyron: yep
16:46 Cerulean Veyron: they
16:46 Cerulean Veyron: are okay
16:46 Cerulean Veyron: oh duck
16:47 Plaudible: i ducked
16:47 Plaudible: didnt get hit
16:47 Cerulean Veyron: xddd
16:50 Cerulean Veyron: http://puu.sh/qPCho/20c68a29cc.jpg
16:50 Cerulean Veyron: this
16:50 Plaudible: OH MY GOD THAT'S SEXY
16:51 Cerulean Veyron: lmao
16:51 Cerulean Veyron: you can give it a try~
16:52 Plaudible: howd u get it so long D: runnin outta slider
16:53 Cerulean Veyron: the long slider is 1/4?
16:53 Cerulean Veyron: or smh 1/6 or 1/2?
16:53 Plaudible: ahh no repeat
16:53 Plaudible: nvm
16:53 Plaudible: im just stupid
16:54 Cerulean Veyron: loooll
16:54 Cerulean Veyron: OOO
16:54 Cerulean Veyron: cuz it's 0.55x sv XDDDD
16:54 Plaudible: ye
16:55 Plaudible: i just made it 2/1 tbh
16:55 Plaudible: that's butter
16:55 Cerulean Veyron: my mistake
16:56 Plaudible: yours is too pretty i cant recre8 m8
16:56 Cerulean Veyron: asdfjafkdhs
16:57 Cerulean Veyron: ducking blanket, im gnna kill it anyways
16:57 Plaudible: gonna improve blanket but is this socially acceptable http://puu.sh/qPCHF/2e1cf0c5e0.jpg
16:58 Cerulean Veyron: no repeat?
16:59 Cerulean Veyron: [http://puu.sh/qPCLb/ed9e4f4886.jpg ._.]
16:59 Plaudible: ur udder one is sexier
16:59 Cerulean Veyron: sometimes overlapping is good
16:59 Plaudible: NEBER
16:59 Cerulean Veyron: o ok
16:59 Plaudible: overlaps are misogynistic
16:59 Plaudible: they triggur meeee xd
16:59 Cerulean Veyron: well, it's your call xddddddd
17:00 Plaudible: also
17:00 Plaudible: rearranged those shitty triangle slider patterns
17:00 Cerulean Veyron: once you see my dad map, you'll totally get triggered B))))))))))
17:00 Plaudible: ppl who do it well i love
17:00 Plaudible: but ic ant
17:00 Cerulean Veyron: xddd
17:02 Cerulean Veyron: so, everything's okay to you now?
17:02 Plaudible: probably but i always go through it all like twice xd
17:02 Cerulean Veyron: o ya xdd
17:04 Cerulean Veyron: changing another ugly slider? ;33
17:04 Cerulean Veyron: k
17:11 Plaudible: o srry
17:11 Plaudible: just changing lik 2 more things
17:11 Plaudible: almost done dont hurt me
17:11 Plaudible: didnt lik a pattern in kiai
17:11 Cerulean Veyron: take ur time ;pppppp
17:20 Plaudible: ok im reday
17:20 Cerulean Veyron: o yeee
17:20 Plaudible: i've been on for like 20 mins
17:20 Plaudible: http://puu.sh/qPE7K/9f8a5cad1b.png
17:20 Plaudible: so many tabs already
17:21 Cerulean Veyron: LOL
17:21 Cerulean Veyron: http://puu.sh/qPaMS/731b9abbc9.jpg
17:21 Cerulean Veyron: samem
17:21 Plaudible: on easy diff
17:21 Plaudible: 00:11:372 hitsounds feel way too loud
17:21 Plaudible: oops
17:21 Plaudible: 00:11:372 -
17:21 Plaudible: xd
17:22 Cerulean Veyron: loool
17:22 Plaudible: the drum sliderticks overpower the other drums in the background
17:22 Plaudible: so u only hear the ones playing and it feels weirdd
17:22 Cerulean Veyron: Oh great, 100% volume xdddd
17:23 Plaudible: maybe just 00:19:032 (1) - ctrl h + ctrl j instead of 00:20:308 (2) - for sex appeal
17:23 Cerulean Veyron: gonna reduce that
17:23 Cerulean Veyron: I F6'd xddd
17:24 Plaudible: 00:25:415 (3,3) - stack
17:24 Cerulean Veyron: "sex appeal" okay
17:24 Plaudible: 00:27:330 (2,1) - also dat
17:24 Plaudible: yes
17:25 Plaudible: i get really wetty like spaghetti when i see sliders that get ctrl h + ctrl j'd
17:25 Cerulean Veyron: Why stack? ;n;
17:25 Plaudible: 00:26:691 (1,2,3) - makes this traingle look lump
17:25 Cerulean Veyron: I probably keep everything clear in the easiest diff
17:26 Plaudible: eeeeee 00:26:691 (1,2,3) - this finish spam feels weird ;-;
17:26 Plaudible: maybe just for the finishes
17:26 Plaudible: 30% vol?
17:26 Plaudible: sounds a lot better so you hear the cool cooler coolest
17:26 Cerulean Veyron: alright
17:27 Plaudible: idk imo finish hitsound feels overused in some parts
17:27 Plaudible: like right before break
17:27 Cerulean Veyron: for cymbals ofc
17:27 Plaudible: idk its just really loud ;-;
17:27 Plaudible: maybe in like some audio editor thingy
17:27 Plaudible: turn it down a bit
17:28 Plaudible: its a good sound for the song just overpowers a lot of the song
17:28 Cerulean Veyron: I'll turn down to 40% instead
17:28 Plaudible: kk
17:28 Plaudible: no other issues on this diff that i see just some hitsound booblahs
17:29 Cerulean Veyron: yey \o/
17:29 Plaudible: on normal
17:30 Plaudible: 00:05:468 important sound unmapped
17:30 Cerulean Veyron: k
17:30 Plaudible: oops
17:30 Plaudible: god dammit
17:30 Plaudible: 00:05:468 -
17:30 Cerulean Veyron: Invalid format!
17:30 Plaudible: second one should work srry soompi
17:30 Cerulean Veyron: it's k
17:30 Cerulean Veyron: gonna deal with this rhythm
17:31 Plaudible: a 3/2 slider onto 3 should work
17:31 Plaudible: wait
17:31 Plaudible: no
17:31 Plaudible: ignore that
17:31 Plaudible: shh
17:31 Plaudible: hmm
17:31 Cerulean Veyron: okay xddd
17:31 Plaudible: i'll leave that up to u
17:31 Plaudible: idk XD
17:32 Cerulean Veyron: k sure
17:32 Plaudible: 00:07:223- i'd map this too this clap is pretty big
17:32 Plaudible: omg
17:32 Plaudible: 00:07:223 -
17:33 Plaudible: 00:08:819 (1,2,3,4,5) - missing some sounds in between here
17:33 Plaudible: from middle of 3 to the red tick after 4
17:33 Plaudible: lots of the melody could be mapped since ur mapping to it at 00:08:819 (1,2,3) -
17:33 Cerulean Veyron: OKAY
17:33 Cerulean Veyron: will do
17:34 Plaudible: 00:42:649 (3,4) - boi this ribbon
17:34 Plaudible: that's a paddlin'
17:34 Plaudible: i'd angle 4 so it goes through better and move it left
17:35 Cerulean Veyron: ...just for the blanket?
17:35 Plaudible: o
17:35 Plaudible: when it goes thru its a ribbon slider
17:35 Plaudible: yea
17:35 Cerulean Veyron: ok
17:35 Plaudible: 1:25:255- sound here that should be mapped imo
17:35 Cerulean Veyron: i only moved (4) for nazi spacing :^)
17:35 Plaudible: 1:25:255 - i swear to god
17:35 Plaudible: omg
17:35 Plaudible: 1:25:255
17:35 Plaudible: oh
17:35 Plaudible: forgot the 0
17:36 Plaudible: 01:25:255
17:36 Cerulean Veyron: xdddddddd
17:36 Plaudible: 01:25:255 -
17:36 Plaudible: 5th times the charm
17:36 Cerulean Veyron: alright~
17:36 Plaudible: rest looks good :D
17:36 Plaudible: crap gotta eat dinner real fast
17:36 Plaudible: i'll start on hard when im back brb bb
17:36 Cerulean Veyron: k take your time
18:00 Plaudible: kk
18:00 Plaudible: surprise
18:00 Plaudible: im black
18:01 Cerulean Veyron: hi black
18:01 Plaudible: im dad
18:01 Plaudible: stealin ur puns
18:01 Plaudible: oh my god this is hot 00:07:542 (5,6,7,8) -
18:01 Cerulean Veyron: ikr dad
18:02 Plaudible: 00:40:734 (5) - nc for emphasis maybe?
18:03 Cerulean Veyron: I add a single NC in every two measures of track ;p
18:03 Plaudible: ikik
18:04 Plaudible: may be nice for emphasis but its up to u
18:04 Cerulean Veyron: that'd be like
18:04 Cerulean Veyron: "you haven't done this but just put it k son"
18:04 Plaudible: 01:14:723 (3) -
18:04 Plaudible: maybe make the clap clickable
18:05 Cerulean Veyron: well, for this I'm mainstreaming the vocals
18:05 Cerulean Veyron: so you've wondered why this slider starts on 1/2 ;p
18:05 Plaudible: ahh fair
18:05 Plaudible: kk
18:06 Plaudible: got nothing else i think
18:06 Plaudible: gonna go to cool
18:06 Cerulean Veyron: yooo
18:06 Plaudible: i think a sharper curve will make 00:06:585 (2,3,4,5,6,7,8,9,10,11,12,13) - better
18:07 Plaudible: http://puu.sh/qPGYX/fe29c4585a.jpg
18:07 Cerulean Veyron: okay... time to do the spacing
18:07 Cerulean Veyron: ;3/
18:11 Plaudible: aiight this next ones purely preference
18:11 Plaudible: 00:52:862 (3,4,5,6,7,8,9,10) -
18:11 Plaudible: i feel like doing big curves doesnt fit with not very long streams
18:11 Plaudible: i did http://puu.sh/qPHg7/6162e1e102.jpg
18:12 Plaudible: also 00:57:968 (9,11,12,13,14,1) - is sexy
18:12 Cerulean Veyron: I tried once, but it makes the kiai SV change suddenly unnoticeable
18:13 Cerulean Veyron: so I should probably do some curve-spaced stream here tbh
18:13 Plaudible: yea spacing it out more will help
18:13 Cerulean Veyron: and ty
18:13 Plaudible: hmm
18:14 Plaudible: maybe to emphasize notes like 01:08:819 (1) - more
18:14 Plaudible: you can make the stream not flow with it
18:14 Plaudible: so it like kicks off in a different direction
18:14 Plaudible: 01:13:287 (9) - nc maybe?
18:15 Cerulean Veyron: that'd be some broken structure ;n;
18:15 Plaudible: da stream?
18:15 Cerulean Veyron: especially for flow, it'd get rektttt
18:15 Cerulean Veyron: like srsly
18:15 Plaudible: you could put 01:07:862 (8) - after 7 on the bottom
18:15 Plaudible: then ont he right side
18:15 Plaudible: make the stream flow down and left
18:15 Plaudible: let me see if i can make eet
18:16 Cerulean Veyron: k
18:16 Plaudible: http://puu.sh/qPHye/3580ca6fab.jpg
18:16 Plaudible: heres what i did
18:17 Plaudible: makes landing on 01:08:819 (1) - feel a lot more emphasized
18:17 Cerulean Veyron: wow that's some big jump
18:18 Plaudible: nahh
18:18 Plaudible: not as big as 01:06:745 (3,4) -
18:18 Plaudible: and its got circular flow to make up for it
18:18 Plaudible: til the stream
18:18 Cerulean Veyron: well, I wanted to keep THAt up
18:20 Plaudible: its just good to have like
18:20 Plaudible: some sort of change in direction at places like that
18:20 Plaudible: where the song gets really intense again
18:20 Plaudible: if it flows into the slider it doesnt really set it out yknow
18:20 Cerulean Veyron: okayyy
18:20 Cerulean Veyron: i get it
18:20 Cerulean Veyron: time to break consistency \;3/
18:21 Plaudible: D:
18:21 Plaudible: tbh
18:21 Plaudible: you should only have to do this
18:21 Plaudible: at beginning of kiai
18:21 Plaudible: and that part
18:21 Plaudible: rest should be okay cause they're not huge parts of the song imo
18:21 Plaudible: oh jesus
18:21 Plaudible: chipotle from lunch is about to attack me
18:21 Cerulean Veyron: lolll
18:21 Plaudible: BRB AAAH
18:21 Cerulean Veyron: xdddd have fun!
18:27 Cerulean Veyron: spicy der
18:28 Plaudible: my butt is on fire
18:28 Cerulean Veyron: mmm yep, totally spicy
18:28 Cerulean Veyron: B))
18:29 Plaudible: i never asked for this
18:29 Plaudible: i just wanted ramen for lunch
18:29 Plaudible: but no
18:29 Plaudible: i had to go out
18:29 Plaudible: and get chipotle
18:29 Plaudible: oh
18:29 Plaudible: this is part of irc now
18:29 Plaudible: hey how do i copy irc chat
18:29 Plaudible: never done irc mod that got kudosu'd xd
18:29 Cerulean Veyron: type /savelog
Nerova Riuz GX
car

[general]
nice bg
should have some changes on timing - it's not exactly 188, should be around 187.99
it becomes faster by time and it's not an offset issue, so it must be fixed on bpm to correct the milisecond difference

also offset -2 if you applied the change

[ez]
  1. 01:12:011 (2,3) - a little bit icky on flow, should prevent such a fallback
  2. 01:15:840 (4,2) - that stack ewwwww
[nm]
00:10:096 (5) - would like to ask you for changing the beats here. according to your placements before this slider (00:08:819 (1,2,3) - ), it's quite hard to ignore such guitars like 00:10:255 - and 00:10:415 - . should be good if one or both of them are represented.

[hd]
00:28:447 - If I were you i would leave this place empty. you did drop 00:27:170 - for vocal, so in terms of consistency that's a good place to leave it blank.

actually nothing, just make sure people can read 00:29:564 (2,5) - easily and i have nothing to say about the rest

[sergio]
though this looks well-managed, it still shows your overdependence on back'n'forth jumps. i believe you can understand that.

  1. 00:05:787 (4) - i was surprised because from your nc usage there should be a nc for this straight pattern
  2. 00:11:053 (1,2,3,4,5,1,2,3,4,1) - the beats are fine, but your cursor has to move only up and down all the way through this part. doesn't feel good tbh. can try something like this one if you're willing to make some changes here.
  3. 00:17:596 (1,2,3,4,5) - a weird pattern as well. from the pattern it seems like (5) is the one which really got emphasized, but there's nothing important in that place. should better reconsider the execution.
  4. 00:19:989 (3,4) - 00:22:542 (5,1,2) - aren't those jumps too huge? They seem like don't fit their strengths.
  5. 00:31:798 (1,2,3) - it's quite obvious that this straight pattern is intentionally placed, but I guess starting them on 00:31:479 - is a better idea. inside of this pattern, (2) is a useless note which doesn't contribute much to this. since you're mainly mapping to the vocal, it will be better to leave this spot.
  6. 01:23:340 (4,5,1,1) - it's kinda icky to have so much things crowded together, especially there are several kinds of changes (extended slider, sv change, etc.) I would suggest you to expand them so they won't make unnecessary confusions.
[cool car]
i really cant say much here cuz i feel dizzy now
if you need anything more just call me
  1. 00:03:633 - reduce volume plz
  2. 00:06:266 (1,2) - I would like to separate them cuz sticking them together might let people think the stream starts on a blue tick
  3. 00:31:080 - there should be something for the drum, not 00:31:239 -
  4. 01:26:612 (15) - kinda unnecessary here tbh, and it blocks so the spaced triple after is a little bit hard to read
I feel the HP in all of those diffs are a little bit too high (except in sergio's diff because it has higher NC density)
[]

I might have some more concerns about sergio's but lul
overall this is a cool diff
who knows
Topic Starter
Cerulean Veyron

Nerova Riuz GX wrote:

car

[general]
nice bg cool dad
should have some changes on timing - it's not exactly 188, should be around 187.99
it becomes faster by time and it's not an offset issue, so it must be fixed on bpm to correct the milisecond difference

also offset -2 if you applied the change
srsly NRG, I don't like ripping off a millisecond of a BPM, it's hardly noticeable for players even though they occur 100s but that's MOSTLY their playstyle and accuracy. Please, I'm not used to it ;AAA;

[ez]
  1. 01:12:011 (2,3) - a little bit icky on flow, should prevent such a fallback Okay, redone slider (3) into regular one.
  2. 01:15:840 (4,2) - that stack ewwwww tf r u talking about ._. This is the best stack I've did pls
[nm]
00:10:096 (5) - would like to ask you for changing the beats here. according to your placements before this slider (00:08:819 (1,2,3) - ), it's quite hard to ignore such guitars like 00:10:255 - and 00:10:415 - . should be good if one or both of them are represented. Alright

[hd]
00:28:447 - If I were you i would leave this place empty. you did drop 00:27:170 - for vocal, so in terms of consistency that's a good place to leave it blank. True, but it might sound smh tedious, even when only a circle on the white tick is there. Until that sudden 1/2 vocals, it'd sound pretty awkward though. So just filling up the rhythm actually worked much better for following up the next tracks.

actually nothing, just make sure people can read 00:29:564 (2,5) - easily and i have nothing to say about the rest Okay, it's readable.

[cool car]
i really cant say much here cuz i feel dizzy now Take a little break lmao
if you need anything more just call me
  1. 00:03:633 - reduce volume plz There are some volumes on the other diffs the same as this, so reducing here might occur a problem. or it might be you reducing the music volume ;pppp
  2. 00:06:266 (1,2) - I would like to separate them cuz sticking them together might let people think the stream starts on a blue tick It does starts on blue tick obviously because of the drums on track. I mean, it's really audible tbh.
  3. 00:31:080 - there should be something for the drum, not 00:31:239 - Oh, yeah. I do hear it. More like a five-notes streaming drums. But imo, density looks pretty op so I wanted to try making a jump filling for that emphasis. I might be sure it's acceptable.
  4. 01:26:612 (15) - kinda unnecessary here tbh, and it blocks so the spaced triple after is a little bit hard to read Ahh okay.... Anxient, you're dead soon
I feel the HP in all of those diffs are a little bit too high (except in sergio's diff because it has higher NC density)
[]

I might have some more concerns about sergio's but lul
overall this is a cool diff
who knows
HP6 wouldn't be that bad for the cool dad diff ;p pretty sure it's fine!

thaaaaaaaaaaaaaaaaaaaaaaaaanks
Firetruck
rank when
Xiaolin

Nerova Riuz GX wrote:

nice bg
Inb4 disqualified
Anxient

Lapis Aoki wrote:

Nerova Riuz GX wrote:

nice bg
Inb4 disqualified
there is no justice
Topic Starter
Cerulean Veyron
I WILL AVENGE DAD

Edit: Added Voli in tags, and created a new Light Insane diff to fit the difficulty spread. yeyuh
Edit2: AAAAAAAND disabled widescreen support in every diff.
[-obee58-]
yea yeh smth ohey boiz
voli diff only bc voli asked

blanket mod:
00:56:691 (1) - blanket 2px off
01:11:691 (1) - upright? slightly off?
00:03:713 (2) - down 1px?
00:10:415 (1) - slightly off, but maybe because stack
00:11:691 (2) - right 1

and now for ACTUAL still garbage A E S T H E T I C mod:

01:01:160 (1) - can't this be slightly closer? idk upright
01:06:266 (1,1) - and these can be farther apart
01:06:904 (1) - weird slider
01:08:819 (1) - weird slider
01:15:202 (1,2,3,4) - spacing??
#01:12:649 (1,2,3,4,5,6,7,8,9,10,11,12,1) - nerf stream so i can ezpp pls /s

nothing else rly i dont think im lazy
kds plz
Voli

[-obee58-] wrote:

yea yeh smth ohey boiz
voli diff only bc voli asked

blanket mod:
00:56:691 (1) - blanket 2px off
01:11:691 (1) - upright? slightly off?
00:03:713 (2) - down 1px?
00:10:415 (1) - slightly off, but maybe because stack
00:11:691 (2) - right 1 Ok dad fixed all of them

and now for ACTUAL still garbage A E S T H E T I C mod:

01:01:160 (1) - can't this be slightly closer? idk upright yes sure
01:06:266 (1,1) - and these can be farther apart na it ruins the pattern :(
01:06:904 (1) - weird slider thx
01:08:819 (1) - weird slider thx
01:15:202 (1,2,3,4) - spacing?? its fitting tho!
#01:12:649 (1,2,3,4,5,6,7,8,9,10,11,12,1) - nerf stream so i can ezpp pls /s Ok nerfed by 1px

nothing else rly i dont think im lazy
kds plz
[-obee58-]

Cerulean Veyron wrote:

Modders: Weriko, Yahuri, Voli, Anxient, Plaudible, Nerova Riuz GX, [-obee58-],
yay im famous
Topic Starter
Cerulean Veyron

[-obee58-] wrote:

yay im famous
are you a mutant
Lully
kakkoii. ~
Topic Starter
Cerulean Veyron

CookieKivi wrote:

kakkoii. ~
(~ ;u;)
Sieg
cool
Topic Starter
Cerulean Veyron

Sieg wrote:

cool
ikr ty ty ty ty
Seijiro

Nerova Riuz GX wrote:

[sergio]
though this looks well-managed, it still shows your overdependence on back'n'forth jumps. i believe you can understand that.

  1. 00:05:787 (4) - i was surprised because from your nc usage there should be a nc for this straight pattern why not
  2. 00:11:053 (1,2,3,4,5,1,2,3,4,1) - the beats are fine, but your cursor has to move only up and down all the way through this part. doesn't feel good tbh. can try something like this one if you're willing to make some changes here. nice suggestion, but does it change that much a non-existent problem? I could even use your pattern which is just a rotation of mine, but why?
  3. 00:17:596 (1,2,3,4,5) - a weird pattern as well. from the pattern it seems like (5) is the one which really got emphasized, but there's nothing important in that place. should better reconsider the execution. stacked 5 under 4 for the time being
  4. 00:19:989 (3,4) - 00:22:542 (5,1,2) - aren't those jumps too huge? They seem like don't fit their strengths. reduced second one
  5. 00:31:798 (1,2,3) - it's quite obvious that this straight pattern is intentionally placed, but I guess starting them on 00:31:479 - is a better idea. inside of this pattern, (2) is a useless note which doesn't contribute much to this. since you're mainly mapping to the vocal, it will be better to leave this spot. I find it fine as it is, since the build up was mainly made to emphasize 00:32:436 (5) - at the end of the combo
  6. 01:23:340 (4,5,1,1) - it's kinda icky to have so much things crowded together, especially there are several kinds of changes (extended slider, sv change, etc.) I would suggest you to expand them so they won't make unnecessary confusions. I used previously similar spacings and the SV starts only from 01:24:138 (1) - and it actually flows naturally if you play it
I forgot to check this thread =w=


Update
ConsumerOfBean
hllo
i wont be modding ur dad or voli's sexxtra because im lazy (it's a nm i have an excuse >:C)
The General's Insurance Company
spread between Normal > Hard is literal trash, i'd make an advanced
Easy
OD1?!?!? do we live in different universes? i'd use 2 at the absolute least for this SR
00:03:713 (1) - make this a 1/1 slider that starts at the white tick before it because it feels empty ;(
00:15:202 (2,1) - is this supposed to be a blanket? if so please improov :(
Normal
00:39:457 (1,2,3) - move 3 up so that 1,2 and 2,3 kinda look more similar-ish like that
Hard
00:50:628 (6,1) - whats with the 1/1 gap, there's a noise on the red tick inbetween? or at least push back the spinner and extend it
Light Insane
00:22:702 (4,5,6) - the spacing inbetween 4,5 and 5,6 are nearly the same but one is 1/2 and one is 1/1.. kinda hard for new-ish-bies to read :C
00:57:968 (9,10,11,12) - can you not do a slider end stream pls
MrSergio's Insane
od7 is oldschool get with the times (i'm joking but i'd raise it to 7.5 myself, your choice)
00:20:468 (1,2,3,4,1,2,3) - i can understand what you're doing here but that spacing from 4,1 to 1,2 (and 2,3) is really strange
short mod because this is actually a decent set (my excuse for everything)
Topic Starter
Cerulean Veyron

FailureAtOsu wrote:

hllo
i wont be modding ur dad or voli's sexxtra because im lazy (it's a nm i have an excuse >:C) lmao it's okay xddd at least you modded the easier ones llo
The General's Insurance Company
spread between Normal > Hard is literal trash, i'd make an advanced Oh ffs, time to speedmap another diff for spreads uuuuggghh eight diffs spread on TV size incoming!!

Easy
OD1?!?!? do we live in different universes? i'd use 2 at the absolute least for this SR Well, it'd look pretty harsh for like, super-beginner players. And since it's the easiest diff around, OD1 looks pretty necessary imo.
00:03:713 (1) - make this a 1/1 slider that starts at the white tick before it because it feels empty ;( I probably like to keep it ez pz, more easier than 1/1 slider. So a simple click on the strongest beat in this part is also okay tho~
00:15:202 (2,1) - is this supposed to be a blanket? if so please improov :( Okay

Normal
00:39:457 (1,2,3) - move 3 up so that 1,2 and 2,3 kinda look more similar-ish Well actually in here, I rotate them around 15 or sth xddd and just moved them for the 1x spacing. Yours is good too, however I kinda don't like objects or slider tails that's NEARLY getting out of the screen. So yeah... like that
Why is Kyubey there

Hard
00:50:628 (6,1) - whats with the 1/1 gap, there's a noise on the red tick inbetween? or at least push back the spinner and extend it Hmm nvm I'm gonna fill the rhythm by replacing the circle into a slider anyway. I hope it's not gonna be that hard ;/

Light Insane
00:22:702 (4,5,6) - the spacing inbetween 4,5 and 5,6 are nearly the same but one is 1/2 and one is 1/1.. kinda hard for new-ish-bies to read :C Okay, reduced the spacing on slider (5) a little bit, hopefully might work better ;p
00:57:968 (9,10,11,12) - can you not do a slider end stream pls TBH It'd look a bit easier to notice the stream parts when it comes up to slider ends. It wouldn't affect playability even if I changed this into circles-only stream.

short mod because this is actually a decent set (my excuse for everything)
Will apply them soon, placeholding~

THANK YOU SO MUCHY!!! CV is dumb af

.....................
......EIGHT DIFFS
fat pear

[ Easy]
  1. 00:13:925 (1) - Make this the same as 00:15:202 (2) flipped horizontally?
  2. 00:18:394 (3) - Try making this the same as 00:17:755 (2). It has better flow and is more aesthetically pleasant in my opinion.
  3. 00:21:585 (1) - Maybe make this a vertical straight slider? there is enough space and ^ same reason.

[ Normal]
  1. 00:08:819 (1,2,3) - I don't think this fits the rhythm at all, try changing it to something better that fits with the music.
  2. 00:19:032 (1,2,3,4) - Here's a suggestion for the rhythm:
  3. 01:23:819 (1,2,3,4,5,6,7,8) - Here's a suggestion:

[ Hard]
  1. 00:08:819 (1,2) - I think the slider should go first instead of the circle, if you don't want to change that that's fine.
  2. 00:11:372 (1,2,3,4,5,6,7,8) - The rhythm is not consistent with 00:16:479 (1,2,3,4,5,6,7,8,9)
  3. 00:53:500 (1,2,3,4,5) - Here's a suggestion:
    If you do change it, then change the other ones that are like this.

[ MrSergio's Insane]
  1. 00:08:819 (1,1) - Overlap
  2. 00:28:606 (4,5,6,7,8,9,1) - Not entirely straight.
  3. 00:55:255 (3) - I think this is better off being a 1/2 slider
  4. 01:15:202 (1,2,3,4) - These 2 circle stacks are confusing in my opinion, I think they're better off as 1/2 sliders as well.
  5. 01:16:957 (2) - I think this should be a 1/1 slider, it fits the music well.

[ Voli's Extra]
  1. 00:07:542 (5) - Try changing these to circles, because it's on a downbeat.
  2. 00:22:702 (6,1) - I suggest you remove (1) and make (6) a 1/1 slider, because we're prioritising the vocals here and there is no sound at 00:22:862.
  3. 00:25:255 (6,1) - ^
  4. 00:32:436 (5) - Asymmetrical
  5. 01:15:202 (1,2,3,4) - Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place.
  6. 01:21:585 (1) - I recommend just making this 1 circle, because the sudden SV change can throw off some players.
  7. 01:25:255 (1,1,2) - Overmap, just make it an 1/1 slider
  8. 01:26:691 (1,2,3,4) - Overmap, just make them 4 1/2 circles


[ Cool!]
  1. 00:36:585 (11) - Try making this a 1/2 slider?
  2. 01:06:904 (4,8) - Overlap
  3. 01:15:202 (1,2,3,4) - Same reason in Voli's diff, "Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place."
  4. 01:26:372 (14,15,1,2,3) - Here's a suggestion:

A very decent map!

Good luck!

before edit
Topic Starter
Cerulean Veyron
pH

microism wrote:


[ Easy]
  1. 00:13:925 (1) - Make this the same as 00:15:202 (2) flipped horizontally? Well, not sure it's still okay to make a change on this because of the blanket on 00:15:202 (2,1) - would be a bit too linear with using a lot of those sharp sliders. So yeah, I might keep it just not to make things a little boring.
  2. 00:18:394 (3) - Try making this the same as 00:17:755 (2). It has better flow and is more aesthetically pleasant in my opinion. Aaaaand this one, Sure.
  3. 00:21:585 (1) - Maybe make this a vertical straight slider? there is enough space and ^ same reason. I probably made a little anchoring on the slider tick to notice the 1/4 rhythm difference here, well maybe barely but it's still noticeable tbh.

[ Normal]
  1. 00:08:819 (1,2,3) - I don't think this fits the rhythm at all, try changing it to something better that fits with the music. Was thinking about it, yeah. So probably the new one would at least suffice the complex tracking on this part.
  2. 00:19:032 (1,2,3,4) - Here's a suggestion for the rhythm: Right here, there's a rhythm consistency falls over this part. With the previous ones already been passed until here. And I haven't changed any of them tho, so this would literally break it for sure. Thanks for the efforts btw!
  3. 01:23:819 (1,2,3,4,5,6,7,8) - Here's a suggestion: Whoa, that rhythm you suggested is NEARLY the same as the Hard diff. For the sake of note density, I don't think this should be implemented. Well, as long as the current suffices the emphasis on track. There's no problem with this imo. Thanks again~

[ Hard]
  1. 00:08:819 (1,2) - I think the slider should go first instead of the circle, if you don't want to change that that's fine. I actually prefer circles hitting up the downbeat more than a slider because yeah, intensive cymbal. But somewhat I'm doing that less often unless so. Probably the same like 00:24:138 (1) -
  2. 00:11:372 (1,2,3,4,5,6,7,8) - The rhythm is not consistent with 00:16:479 (1,2,3,4,5,6,7,8,9) Oh, good catch.
  3. 00:53:500 (1,2,3,4,5) - Here's a suggestion:
    If you do change it, then change the other ones that are like this.
    It sounds really good and okay with the vocals, but the sounds and instruments are probably been skipped over that slider (2), especially the white tick for the percussion. I probably think I should keep the current one for sure. Thanks for the efforts~

[ Cool!]
  1. 00:36:585 (11) - Try making this a 1/2 slider? I wanted to indicate a manual stacking here. Replacing this to slider might make the note density takes over the track's. So maybe not.
  2. 01:06:904 (4,8) - Overlap Hardly noticeable, but every overlap I did is intentional ;3
  3. 01:15:202 (1,2,3,4) - Same reason in Voli's diff, "Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place." Four measures of the rhythm composition and consistency is totally enough during the kiai. So I've started mainstreaming the vocals a bit more depth in order to fill up the rhythm. If I really do that, you'd just usually hear more boring 1/2 spaced sliders and these old-fashioned stuffs. I wanted to try different things much more suitable than that.
  4. 01:26:372 (14,15,1,2,3) - Here's a suggestion:Ehh, there's an audible drumming on the track on 01:26:771 (2) - , which sounds very very clear tbh. And for 01:26:372 (14) -, following the ride sound ofc.

A very decent map!

Good luck!

before edit
WOW DUDENICE
Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seijiro
@FailureAtOsu The fact it may be strange is understandable, but can you give me a screen or some more feedback, because I think it's fine imo

microism wrote:

[ MrSergio's Insane]
  1. 00:08:819 (1,1) - Overlap lol, it doesn't show up in gameplay so no problem at all
  2. 00:28:606 (4,5,6,7,8,9,1) - Not entirely straight. check with stacking enabled and you'll see why the last note is placed like that
  3. 00:55:255 (3) - I think this is better off being a 1/2 slider actually, I think it should be a 1/1 slider, but I had no space so I ended up with that stack. I'll see if anyone else can suggest something cool to replace it
  4. 01:15:202 (1,2,3,4) - These 2 circle stacks are confusing in my opinion, I think they're better off as 1/2 sliders as well. yeah, thought so myself for a while
  5. 01:16:957 (2) - I think this should be a 1/1 slider, it fits the music well. I actually think the reverse slider gives a nice sprint for the next object tho (and it follows well the song imo)

Thanks for your mods, guys~


Update
Voli

microism wrote:

[ Voli's Extra]
  1. 00:07:542 (5) - Try changing these to circles, because it's on a downbeat. Done
  2. 00:22:702 (6,1) - I suggest you remove (1) and make (6) a 1/1 slider, because we're prioritising the vocals here and there is no sound at 00:22:862. By making them notes I can still make the vocals clickable without skipping downbeats
  3. 00:25:255 (6,1) - ^ ^
  4. 00:32:436 (5) - Asymmetrical It's not supposed to be symmetrical!
  5. 01:15:202 (1,2,3,4) - Maybe use 1/2 sliders instead of 3/4 sliders unless you can think of a better option, because the sudden extended (3/4) sliders seem out of place. these play fine regardless of the DS since you can make use of slider leniency in all of these sliders. I moved 01:15:521 (2) - a bit to the left tho so the pattern is a little more compact
  6. 01:21:585 (1) - I recommend just making this 1 circle, because the sudden SV change can throw off some players. Ew that's so boring D: No thanks, it's not that hard to see the SV change cuz of the NC + shape of the slider makes it hard to miss on it
  7. 01:25:255 (1,1,2) - Overmap, just make it an 1/1 slider That's not an overmap coz there are strong beats on all of those
  8. 01:26:691 (1,2,3,4) - Overmap, just make them 4 1/2 circles Then it would follow the same beat as it does now? wh
Thx 4 da moD!

update here
Topic Starter
Cerulean Veyron
dad updated

now, gonna start mapping a new diff...
______________
Edit: ...

...

It's done.
Nelka714
hi there

Easy

  1. imo ar4 is a bit too much for easy. how about ar3?
  2. 00:26:691 (1,4) - 4 isn't perfectly stacked with 1 tbh.
looks fine, i guess

Normal

  1. how about ar5?
  2. 00:08:819 (1,2,3) - the rhythm feels weird, for me. how about this? http://puu.sh/qY8cs/107f3390f3.jpg
  3. 01:24:138 (2,3,4,5,6,7) - probably just me, but the rhythm feels weird 'cause it has same sound as 00:08:819 (1,2,3,4,5,6,7) - , but mapped with different rhythm. also, might want to nc 2 'cause your other diffs did nc there.

Advanced

  1. 00:54:777 (4,5) - imo it will plays better if you either ctrl+g the rhythm or just make them a 1/2 repeat slider.
    same with 00:59:883 (4,5) - 01:04:989 (4,5) - 01:10:096 (4,5) - etc that similiar with these.
probably also applicable on your other higher diffs with similiar patterning? idk

Hard

  1. 00:03:394 (1) - i prefer to just make them 2 circles instead. just my opinion.
  2. 00:54:138 (3,4,5) - imo rhythm like this feels better. http://puu.sh/qYdpn/7cc67c0074.jpg
    same with 00:59:245 (3,4,5) - 01:04:351 (3,4,5) - and the others similiar pattern.
  3. 01:02:436 (7,8,9,10,11,12) - 01:15:202 (4,5,6) - 01:17:755 (5,6,7) - looking at how these sections at Advanced are more "dense" than Hard, you might want to make them more dense/swap the density/others.
  4. 01:14:404 - Advanced didn't skipped this beat, but Hard did. add note on it?

Light Insane

  1. 00:32:915 - is the beat skipped on purpose?
  2. 01:14:404 - same thing as in Hard.
  3. 01:15:202 (5) - 01:15:840 (7) - kinda dislike at how these extended sliders skipped beat on red tick. i would just make them 1/2 sliders.
  4. 01:21:346 (9,10,11,1) - idk, but this feels overmapped. tho, my first intention is that it might be too hard to catch 9 after 01:20:308 (5,6,7,8) - section (3 1/4 repeat sliders every 1/2 gap) for light insane. i would just delete 9 to give 1/2 gap from 8 for easier catch and probably also delete 11 for overmapped issue?

MrSergio's Insane

  1. 00:11:053 (1) - imo it would be better as a circle and slider to make the downbeat clickable. http://puu.sh/qYeSO/a9d4625c01.jpg
  2. 00:13:606 (1,2) - i prefer to swap the nc so the nc change happen at downbeat.
    same with 00:18:713 (1,2) - 00:26:372 (1,2) - 00:27:649 (1,2) - 00:34:351 (3,1) - 00:48:074 (1,2) -
  3. 00:56:053 (1) - 00:56:691 (3) - kinda dislike at how these and other similiar sliders skipped beat on red tick. how about changing them into 1/2?

i think that's all
i hope this helps a bit
Aniviuh
New to modding so don't yell at me :ss
Easy:
01:03:394 (4) - (Optional) I feel like you should add a note here with Finish, clap and soft addition. Just feels better you know?
01:13:606 (4) - (Optional) ^
Normal:
00:16:479 (1,2) - Move these down a bit so the player doesn't have to go back then fourth in a harsh angle. (Something like this: http://imgur.com/a/OsKEL )
00:44:564 (1,2) - ^ Here it's not as bad, but a slight adjustment would be nice.
00:58:287 (4) - Add finish sound hit.
01:03:394 (4) - ^
Advanced:
00:57:968 (7) - ^
01:03:234 (8) - ^
Topic Starter
Cerulean Veyron

Nelka714 wrote:

hi there

Easy

  1. imo ar4 is a bit too much for easy. how about ar3? Sure
  2. 00:26:691 (1,4) - 4 isn't perfectly stacked with 1 tbh. I stacked it ._. idk how did it manage to unstack one grid itself but fixed it anyways ;p
looks fine, i guess

Normal

  1. how about ar5? Okay
  2. 00:08:819 (1,2,3) - the rhythm feels weird, for me. how about this? http://puu.sh/qY8cs/107f3390f3.jpg OH FINALLY a good suggest for this rhythm, why didn't I think of that at first lmao
  3. 01:24:138 (2,3,4,5,6,7) - probably just me, but the rhythm feels weird 'cause it has same sound as 00:08:819 (1,2,3,4,5,6,7) - , but mapped with different rhythm. also, might want to nc 2 'cause your other diffs did nc there. Well yeah, there's a little difference between this and the intro, I probably think this gives more intensity for the downbeat even though it's barely audible. But it really is if you heard it a little more deeper. So yeah, keeping it~

Advanced

  1. 00:54:777 (4,5) - imo it will plays better if you either ctrl+g the rhythm or just make them a 1/2 repeat slider.
    same with 00:59:883 (4,5) - 01:04:989 (4,5) - 01:10:096 (4,5) - etc that similar with these.
    Oh, that rhythm is quite really okay and fine though. Emphasizes density correctly. But I undoubtedly think the current one has more emphasis on the vocals imho, as how the vocals land on the red tick it's very much deserved to be clickable. So I think a slider here should be suitable for the track here. So worries, it doesn't hurt a lot of the rhythm composition tho ;p
probably also applicable on your other higher diffs with similiar patterning? idk It's just look-alike normal diff but spaced out more it's k llo C;

Hard

  1. 00:03:394 (1) - i prefer to just make them 2 circles instead. just my opinion. Hmm yeah, I did that in Advanced diff so maybe I should do here for a tiny consistency.
  2. 00:54:138 (3,4,5) - imo rhythm like this feels better. http://puu.sh/qYdpn/7cc67c0074.jpg
    same with 00:59:245 (3,4,5) - 01:04:351 (3,4,5) - and the others similiar pattern.
    Uhmm Nearly the same reasoning as in the previous diff.
  3. 01:02:436 (7,8,9,10,11,12) - 01:15:202 (4,5,6) - 01:17:755 (5,6,7) - looking at how these sections at Advanced are more "dense" than Hard, you might want to make them more dense/swap the density/others. Ahh, since I was mainstreaming the vocals here, it is not necessary to be the same thing as Advanced more likely. Each diff should have different density and notes conspiracy. I don't think this should be implemented imo.
  4. 01:14:404 - Advanced didn't skipped this beat, but Hard did. add note on it? Okay

Light Insane

  1. 00:32:915 - is the beat skipped on purpose? Yeah, it's a little calm part so I'd give it some space for a tiny rest.
  2. 01:14:404 - same thing as in Hard. Okay
  3. 01:15:202 (5) - 01:15:840 (7) - kinda dislike at how these extended sliders skipped beat on red tick. i would just make them 1/2 sliders. Well, I tried my best. But ended up mainstreaming the vocals a bit. I also did sth similar like this kind of rhythm on my cool diff tho. So a very small consistency is there~
  4. 01:21:346 (9,10,11,1) - idk, but this feels overmapped. tho, my first intention is that it might be too hard to catch 9 after 01:20:308 (5,6,7,8) - section (3 1/4 repeat sliders every 1/2 gap) for light insane. i would just delete 9 to give 1/2 gap from 8 for easier catch and probably also delete 11 for overmapped issue? Well, for first; It's a light Insane, I did a harder stream at first tho so I'm pretty sure this looks more easier than this one by readability and playstyle. And for second, there's a continuous drumming until the next track, it can obviously be heard. So I think this circle doesn't sound really like "overmapping".

i think that's all
i hope this helps a bit

ViolentBoo wrote:

New to modding so don't yell at me :ss Aww it's okay ;333/ I'll be gentle~
Easy:
01:03:394 (4) - (Optional) I feel like you should add a note here with Finish, clap and soft addition. Just feels better you know? For rhythm consistency with the four other similar tracks. Adding a note might not work good imo. And it'd increase density ofc, so I didn't want an Easy diff to be "hard". So yeah ;p
01:13:606 (4) - (Optional) ^
Normal:
00:16:479 (1,2) - Move these down a bit so the player doesn't have to go back then fourth in a harsh angle. (Something like this: http://imgur.com/a/OsKEL ) Well, if it's for polishing... yeah I'll do that~
00:44:564 (1,2) - ^ Here it's not as bad, but a slight adjustment would be nice. Ehh, this one... I changed it a bit for structure...
00:58:287 (4) - Add finish sound hit. It'd sound too much for the hitsound emphasis, especially the next cymbal on 00:58:606 (1) - It'd be too loud imo. The issues below are likely the same thing as here.
01:03:394 (4) - ^
Advanced:
00:57:968 (7) - ^
01:03:234 (8) - ^
Will continue applying all mods and give kds after I'm done streaming a tourney. Alright

THANKS both OF you <333
Seijiro

Nelka714 wrote:

hi there

MrSergio's Insane

  1. 00:11:053 (1) - imo it would be better as a circle and slider to make the downbeat clickable. http://puu.sh/qYeSO/a9d4625c01.jpg well, I get what modders are saying here, but I as following vocals there as you can notice from the next circles
  2. 00:13:606 (1,2) - i prefer to swap the nc so the nc change happen at downbeat. NCs are meant for emphasizing downbeats in the song, which is also where the musical stanza starts. I see no problem for those spots NC-wise tbh :/
    same with 00:18:713 (1,2) - 00:26:372 (1,2) - 00:27:649 (1,2) - 00:34:351 (3,1) - 00:48:074 (1,2) -
  3. 00:56:053 (1) - 00:56:691 (3) - kinda dislike at how these and other similiar sliders skipped beat on red tick. how about changing them into 1/2? I was following vocals there and in particular the chorus voices that yell "hey" after the main vocalist

i think that's all
i hope this helps a bit
Thanks for the mod, but I guess no changes for this one :/
Topic Starter
Cerulean Veyron
diraimur
i approve that difficulty
Topic Starter
Cerulean Veyron
no u dont stap lying, cuz u didnt put a flame icon

im calling dad
diraimur
plzno
jawns
Yo, a mod from my queue!

Starting with the Cool difficulty...

Cool!:

You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.

00:05:787 (4) - I would have 2 hit circles here, since there are two very clear snare drum hits.

00:08:819 (1) - and onward, I feel like you don't follow the drums as well as you could. For example, 00:08:979 (2) - isn't very important for the melody, so I think that could be a stream/two kick sliders/something that follows the drums. 00:09:298 (4) - this slider goes over a white tick with a clear drum hit, which is a bit weird. 00:09:617 (5) - There's a very important note in the melody on the slider end, I think it should be emphasized with a hit circle instead.

00:12:330 (4) - Important note on the slider end that should be emphasized. Maybe something like this?

00:15:840 (1,2) - I feel like these could be emphasized even more if you increased the distance a little bit.

00:20:947 (10) - Very clear drum hit on the slider end, should be a hit circle in my opinion.

00:26:053 (10) - The guitar and drums are interesting here, you could consider mapping those

00:30:761 (7,8,9,10,11) - This doesn't follow the drums very well. There is a clear triple in the drums starting at the slider end of 00:30:840 (8) - but you mapped a triple starting at 00:31:160 (9) - instead, which is very confusing. You could have something like this instead:
or just leave out the 00:30:761 (7) - :

00:31:319 (11) - The slider head is not emphasized a lot in the music, but the slider tail is. The slider tail should be a hit circle, you can consider making the slider head into a slider tail as well

00:34:351 (1,4) - Again, important notes on slider ends. You could fix this by making 00:34:032 (9) - into a repeat slider, make 00:34:032 (9) - single notes and make 00:34:032 (9) - a slider.

00:40:734 (5,6,7) - These should be emphasized a lot more, since it's a lot different from just the vocals before. First I think it should be NC, second I would probably space them out more.

00:46:479 (5,6,7) - These drums are different from 00:45:840 (1,2,3,4) - so I think they should be mapped differently.

The chorus seems good to me

01:26:612 (15) - I would delete this note, since you don't really follow the drums for most of the outro, so it's a bit confusing. Either that, or you could focus a bit more on the drums in the outro in general.

Even though I did have a lot of small criticisms, I think this is my favourite difficulty of the set. It's an interesting map for an interesting song. Definitely a big fan of this one.


Voli's Extra:
You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.

00:08:819 (1,1) - I would probably add a stream to the end of these sliders to follow the drums.

There are quite a few places where there's an important sound on a slider end, which I think should be emphasized better (like 00:12:649 (1) - 00:15:202 (1) - 00:19:351 (2) - etc)

00:11:851 (3) - is emphasized a lot more in the music than 00:12:011 (4) - , shouldn't the map reflect that?

00:22:862 (1) - this beat is very weak in the song, I don't think anything justifies this jump
00:25:415 (1) - ^

00:25:415 (1) - very important note in the song that is mapped to a slider end. Same goes with 00:34:989 (5) - and 00:35:628 (1) - .

01:14:564 (4) - on the slider end again, the beginning of a line in the vocals begin here, so I think it should be emphasized better.

That's all I really have for this map. Not much and I repeat myself a lot, but it looks like a very solid map.



MrSergio's Insane:
You could think about following the drums at 00:00:521 (you could use repeat sliders if you don't want to start on a stream), and the guitar between 00:01:160 (1) - and 00:04:989 (1) - , though it might be a bit late to change that now. What you've mapped makes sense as well, I just think mapping the whole intro could be interesting, especially if you did something to differentiate between the lead guitar and the drums. No change necessary though.

00:09:936 (1,2,3) - I think it's a bit weird that you mapped the drums here, but at no point during 00:08:819 (1,2,3,4,5) - .

Continuing with the theme from the two previous mods, there are a lot of slider ends on important sounds in the music. A few examples: 00:12:489 (1) - , 00:17:596 (1) - , 00:22:702 (1) - .

Kinda the same criticism, but I think it is even more clear on 00:27:330 (4) - and 00:28:606 (4) - .

00:35:628 (1) - And again, very important sound in the music on slider end.

00:49:670 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just wanted to point out that I think this works really well :)

01:19:032 (1) - Sorry for repeating myself, but again, important sound on slider end

I'm sorry for repeating myself a lot, but I'm having a hard time thinking about stuff to criticize (which is a good thing). Maybe I would have liked it if you had followed the drums a bit more during 00:08:819 (1,2,3,4,5,1,2,3,4,5) - and 01:24:138 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - , but I think that might be hard to do without making the map too difficult.


All in all I think this is a very good set, with some very solid and interesting maps. Good luck!
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