CustomiZ - COOLEST

posted
Total Posts
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Topic Starter
Cerulean Veyron
This beatmap was submitted using in-game submission on Tuesday, March 13, 2018 at 3:56:05 PM

Artist: CustomiZ
Title: COOLEST
Source: 坂本ですが?
Tags: OP Opening TV SIZE jrock Haven't You Heard? I'm Sakamoto desu ga? Voli MrSergio
BPM: 188
Filesize: 3787kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (2.88 stars, 237 notes)
  2. Cool! (6.14 stars, 413 notes)
  3. Easy (1.56 stars, 90 notes)
  4. Hard (3.61 stars, 280 notes)
  5. Light Insane (4.26 stars, 327 notes)
  6. MrSergio's Insane (4.69 stars, 385 notes)
  7. Normal (2.24 stars, 161 notes)
  8. Voli's Extra (5.45 stars, 422 notes)


Download: CustomiZ - COOLEST
Information: Scores/Beatmap Listing
---------------

By nyu -


"You're all mine."


rip cool dad

NEW QUALITY DAD BACKGROUND!! REDOWNLOAD REQUIRED!!!!


- Difficulties -

  • Easy
    Normal
    Advanced
    Hard
    Light Insane
    MrSergio's Insane
    Voli's Extra
    Cool!


Bonus difficulty [Cooler!] by FailureAtOsu

Testplayers: Naotoshi, Lapis Aoki, Nerova Riuz GX, hoc est bellum, Renblo, Anxient, Lasse, FailureAtOsu, Venix, Yahuri, Mapper
Modders: Weriko, Yahuri, Voli, Anxient, Plaudible, Nerova Riuz GX, [-obee58-], FailureAtOsu, microism, Fenza, Nelka714, ViolentBoo, jawns, S A V E R Y, Axon, Venix, zev, LGV894, William K, Hobbes2, Log Off Now, HighTec, Revialink, thzz, Katyusha, KittyAdventure, Akali, -NanoRIPE-, Wishkey, C00L, Drakylon, Logic Agent, dark_assassin16, Rizia, F D Flourite, Naotoshi, Doyak, Sinnoh, MaridiuS
Anxient

Cerulean Veyron wrote:

TEMPORARY BG OKAY!!??!>!>!!>!!??!<!1
make it permanent
Topic Starter
Cerulean Veyron

Anxient wrote:

make it permanent
Oh sure
Xiaolin
Anxiet and Veyron are confirmed to be the biggest E.L.F's known in Super Junior's history. The reason is that they both wanted to keep Kyuhyun's BG, for an anime map. How unrelated SMH.
Topic Starter
Cerulean Veyron
Get your facts right, Aoki. The glasses of SAKAMOTO should show some relevancy of coolness or some sht. Don't worry, as long as it's not another random asian pilot BG. BAIT TIME 4 LOCTAV

And besides, Anxient doesn't know who's Kyuhyun. Reconsider lmao
_____
Edit: Okay, gonna wait for GD and do hitsoundings.
Weriko
:P

Mod from queue :p

00:01:160 (1) - maybe make this an stacked stream? like this ?

00:09:936 (6,7,8,9) - maybe align this with the slider?

00:37:542 (3) - overlap

00:37:542 (3) - Same as above 00:37:542 (3) - 00:37:542 (3) - 00:37:542 (3) - 00:52:862 (3,4,5,6,7,8,9,10,1) - 00:52:862 (3,4,5,6,7,8,9,10,1) - 00:52:862 (3,4,5,6,7,8,9,10,1) - 00:52:862 (3,4,5,6,7,8,9,10,1) - ............... and whatever.... every overlap you see (I DONT KNOW WHY PEOPLE CARE SO MUCH ABOUT OVERLAPS :C)

01:08:181 (9,10,11,12,13,14,15,16) - you can make this stream more rounded

01:13:685 (14,15,16) - move this a bit to the left so the stream looks nicer

01:20:308 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - distance between slider and stream should be the same.... i think

01:21:026 (12,13,14,15,16,17,18,1) - 01:21:026 (12,13,14,15,16,17,18,1) - spacing change feels weird... probly just me
00:01:160 (1) - same as in My Dad diff ..... like a stacked stream

00:06:106 (6,1,2) - the change in the slider kinda breaks the flow...

00:29:883 (3,4,5,6) - noooop.....

00:39:457 (1,2,3,4,5,6,7) - im not sure if distance is the same between some sliders?

PLEASE HIGHER AR.....


and then again..... overlapssss

and well..... the map felt a bit weird.. its like the flow is weird.... not sure tho.. im not the best with that ;-;
00:01:160 (1) - hehehjsjsjsjsjsj.... you know what... but maybe you can put a 1/4 slider???

and well.... same problems as other diffs :c





SORRYYYYYYYYYY!!!!!!

i think your map has some of the same issues as my maps ;-;.... weird flow and stuff..... so im sorry if this felt weird but i dont really know how to help more ;-;


and those overlaps.... i dont really care but you know.......



Good luck!!!
Topic Starter
Cerulean Veyron

Weriko wrote:

:P

Mod from queue :p

00:01:160 (1) - maybe make this an stacked stream? like this ? I know it's a really cool thing to start off like that. But actually, I prefer an easier way so a single note should suffice even without streams just for the drums on the song track. And a little consistency with the rest of the diffs, so yeah. I may keep this.

00:09:936 (6,7,8,9) - maybe align this with the slider? I already did after the time you're about to mod this xDDDDDDDDD

00:37:542 (3) - overlap It's 100% intentional. I also provided a blanket there if you hover a little bit on this part in order to show you it's on purpose.

00:37:542 (3) - Same as above 00:37:542 (3) - 00:37:542 (3) - 00:37:542 (3) - 00:52:862 (3,4,5,6,7,8,9,10,1) - 00:52:862 (3,4,5,6,7,8,9,10,1) - 00:52:862 (3,4,5,6,7,8,9,10,1) - 00:52:862 (3,4,5,6,7,8,9,10,1) - ............... and whatever.... every overlap you see (I DONT KNOW WHY PEOPLE CARE SO MUCH ABOUT OVERLAPS :C) same reason as above, 2017 is coming m8 MOAR OVERLAPPSSSS

01:08:181 (9,10,11,12,13,14,15,16) - you can make this stream more rounded Yeah, I can do that.

01:13:685 (14,15,16) - move this a bit to the left so the stream looks nicer Okay

01:20:308 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - distance between slider and stream should be the same.... i think Okay

01:21:026 (12,13,14,15,16,17,18,1) - 01:21:026 (12,13,14,15,16,17,18,1) - spacing change feels weird... probly just me Oh it's just you :^)))
00:01:160 (1) - same as in My Dad diff ..... like a stacked stream Same thing too. And besides, it'll be TOO HARD ;n;

00:06:106 (6,1,2) - the change in the slider kinda breaks the flow... I was intending an overlap here ofc, it doesn't even flaw tbh. As how the cursor guidance should flow like some wave, it shouldn't look broken ;p

00:29:883 (3,4,5,6) - noooop..... monstrata blessed me these triangles, do not pester his wisdom.

00:39:457 (1,2,3,4,5,6,7) - im not sure if distance is the same between some sliders? OH MY VOLKS- gonna fix that soon loool

PLEASE HIGHER AR..... Isn't AR7 enough for Hard diffs? ;n;


and then again..... overlapssss

and well..... the map felt a bit weird.. its like the flow is weird.... not sure tho.. im not the best with that ;-;
00:01:160 (1) - hehehjsjsjsjsjsj.... you know what... but maybe you can put a 1/4 slider??? What the... I've NEVER put a 1/4 repeatable slider on any normal diff unless it's low bpm. But this one, it's pretty much a 'no' because too... complex(?).

and well.... same problems as other diffs :c





SORRYYYYYYYYYY!!!!!!

i think your map has some of the same issues as my maps ;-;.... weird flow and stuff..... so im sorry if this felt weird but i dont really know how to help more ;-;


and those overlaps.... i dont really care but you know.......



Good luck!!!
You've helped MOST in the dad diff anyway. Improved some streams as well.

Thanks Weriko!!! sjssjsjjsjjsjjjssj
Battle

Cerulean Veyron wrote:

Weriko wrote:

01:21:026 (12,13,14,15,16,17,18,1) - 01:21:026 (12,13,14,15,16,17,18,1) - spacing change feels weird... probly just me Oh it's just you :^)))
pls no buly eks dee
Topic Starter
Cerulean Veyron
K, It's a stream of changing some spacing for the song's density increasing, and I've made the spacing decrease overtime for that. Just doing some opposite thing on that part.

It's just like "every time you go higher from the ground, air pressure decreases." Wasn't that hard? eks dee
_______
Edit: FINISHED HITSOUNDING, time2wait patiently for MrSergio :^)
Seijiro
http://mrsergio.s-ul.eu/cBbNw7gU

Did you call me? :^)
since I had no better ideas for hitsounding I guess I'll use yours this time
Topic Starter
Cerulean Veyron
k updated everything~

It's time2find 'good' mods <owo/
Yahuri
from #memehelp :P
ur dad is cool
i dont know him but hes cool

General
-can you get a louder finish hitsound? its softer than the soft-hitclaps (its not very audible in the early parts of the song, the kiai is better tho)
-soft-hitclaps are pretty overpowering in the kiai, make hitsound volume a bit softer

Hard
-low AR -> harder to read cuz too many objects on screen, try AR 8 instead (take into account that this has a fairly high bpm as well)
-personally i would make NC every measure instead of every 2 measures (stay away from dat 10 combo 00:58:287 (10))
00:15:840 (7,8,1) - dont like the spacing here since the (tail of 8 is closer to the tail of 7) than the (head of 8 is to slider 1) so try something more like this? https://osu.ppy.sh/ss/5929974
00:18:713 (9,1) - blanket not look good cuz the tail of 1 gets pretty close to the body of 9, also overlap 00:17:436 (4,1)
00:24:777 (4,5) - flow looks kinda weird imo Dx how about this? https://osu.ppy.sh/ss/5929990
00:26:691 (1) - this section would work better if you just use 1/2 sliders until 00:28:606 (put circle) so that you can click on the important lyrics
00:33:074 (5,6,7) - same thing about spacing like here 00:15:840 (7,8,1)
00:35:628 (7,8) - flow not perfect, move 8 to around x:190, y:141
00:39:777 (2,3,4) - spacing, i think its ok if you want to change DS a little bit
00:41:851 (9,1) - blanket D:
00:45:202 (4,5,6) - spacing
00:50:787 - could put circle here and here 00:50:947 then move the spinner back a bit (how it is now is still fine tho)

Normal
00:05:468 - map this, its way stronger than 00:05:628
00:04:989 - this rhythm might work better? (circle 5 is optional) https://osu.ppy.sh/ss/5930102
00:09:298 - you missed a beat here
00:09:138 - add clap?
00:09:457 - ^
00:09:777 (4) - remove clap
00:10:096 - add clap
00:31:798 (1,2) - i think it would be better if 1 flowed into 2
00:56:691 (2,3) - blanket? D:

good luck~
Topic Starter
Cerulean Veyron

Yahuri wrote:

from #memehelp :P
ur dad is cool
i dont know him but hes cool
the COOLEST dad ever ヽ( 。 ヮ゚)ノ

General
-can you get a louder finish hitsound? its softer than the soft-hitclaps (its not very audible in the early parts of the song, the kiai is better tho) Okay, increased volume a bit
-soft-hitclaps are pretty overpowering in the kiai, make hitsound volume a bit softer Same here, pretty sure it'll be fine now.

Hard
-low AR -> harder to read cuz too many objects on screen, try AR 8 instead (take into account that this has a fairly high bpm as well) Doing this just for the sake of readability. Redid.
-personally i would make NC every measure instead of every 2 measures (stay away from dat 10 combo 00:58:287 (10)) An NC in two tracks doesn't seen very bad tbh, as long as the combo isn't like... REAAALLLLY long for the low HP rate ;p
00:15:840 (7,8,1) - dont like the spacing here since the (tail of 8 is closer to the tail of 7) than the (head of 8 is to slider 1) so try something more like this? https://osu.ppy.sh/ss/5929974 I kept the spacing for emphasizing the music, but I fixed the blanket on slider (1) at least xdd
00:18:713 (9,1) - blanket not look good cuz the tail of 1 gets pretty close to the body of 9, also overlap 00:17:436 (4,1) I don't see this as a blanket bad at all. At least the tail isn't overlapping slider (9)'s slider body borders and making it look awkward... Was trying to make a small jump here fyi
00:24:777 (4,5) - flow looks kinda weird imo Dx how about this? https://osu.ppy.sh/ss/5929990 ngl It'd still look the same as the current one. But in case for polishing aesthetics, maybe yes I may do that lol
00:26:691 (1) - this section would work better if you just use 1/2 sliders until 00:28:606 (put circle) so that you can click on the important lyrics I did that while I was mapping this in the first place, it made the diff's SR go up because of density. So I wouldn't want it to affect the difficulty spread. I decided to redo some 1/1 sliders here instead.
00:33:074 (5,6,7) - same thing about spacing like here 00:15:840 (7,8,1) I made no mistake on indicating the music by note density and spacing being merely multiplied by 0.5x. I wouldn't reduce it just for slider tails anyway D:
00:35:628 (7,8) - flow not perfect, move 8 to around x:190, y:141 Also moved to y:135 for the perfect spacing~
00:39:777 (2,3,4) - spacing, i think its ok if you want to change DS a little bit I don't think there's a problem with the spacing here either xdd just a nazi 0.01x which doesn't affect much lmao
00:41:851 (9,1) - blanket D: I don't intend to make more blankets on this one for the sake of flow. It does improve aesthetics, but I matter structure more on this part here.
00:45:202 (4,5,6) - spacing Same here tbh
00:50:787 - could put circle here and here 00:50:947 then move the spinner back a bit (how it is now is still fine tho) I'd just like to give a few bit of space for players to prepare for spinning, even if it's a hard diff I'd still give it out. So I don't think adding a circle here is necessary just for filling out the rhythm.

Normal
00:05:468 - map this, its way stronger than 00:05:628 ;-; I'm blaming you if this one would be too hard.
00:04:989 - this rhythm might work better? (circle 5 is optional) https://osu.ppy.sh/ss/5930102 NO WAY, for an Intro it is too early to represent more overdone 1/2s, so I've only started doing it on 00:21:585 - . This shouldn't be implemented imho
00:09:298 - you missed a beat here Nearly the same reason as above, I know it sounds pretty intense. but ^
00:09:138 - add clap? A drum-clap wouldn't fit here as I tried when I was hitsounding. I didn't even add one on other diffs tho.
00:09:457 - ^ Well, this one should be alright~
00:09:777 (4) - remove clap nuuuu hitsound consistency ;m;
00:10:096 - add clap Okay
00:31:798 (1,2) - i think it would be better if 1 flowed into 2 At least the current one didn't hurt the flow pretty much not a bit. Even If I moved the slider's tail towards the circle in order to do what you suggest. I may keep this ofc.
00:56:691 (2,3) - blanket? D: Same reason from the previous diff for blanketing ;p

good luck~
THANK yoU so MUCHy

MrSergio, I ONLY ADDED A CLAP ON AN OBJECT SORRY FOR TOUCHING YOUR DIFF ;AAAAAAA;
Mapper
Cool song! see what i did there
Topic Starter
Cerulean Veyron

havkz wrote:

Cool song! see what i did there
bubble map pls
Mapper
gud map, babled!!! *bable icon*
Voli
Greetings Mr. Car and MrSergio, I've been asked to mod this.



  • [MrSergio's Insane]

  1. 00:09:138 (2,3) - I'd personally unstack these to emphasize the strong crash sound on 00:09:298 (3) - with a jump, just as you did here: 00:09:936 (1) - , why would they be different?
  2. 00:11:053 (1) - a reverse isn't very fitting here since you're skipping over the main beat 00:11:372 - on this tick without making it clickable, i mean CMON LEMME CLICK DAT DOWNBEAT PLZ
  3. 00:13:606 (1,2) - increase SV a bit for vocal intensity?
  4. 00:17:117 (4,5) - this plays meh, the momentum stops for no reason, I'd just make it a slider instead of two stacked notes. That way you can still get those two drum beats while still maintaining momentum + slider glides well with the vocal here
  5. 00:17:596 (1,2) - minor point, but overlapping the slider in the middle looks neater like so: https://voli.s-ul.eu/CEBdio7e
  6. 00:20:149 (4) - I recommend you ctrl+g it, as of now its unintuitive to play as you'd expect the slider to start from the other side after the jump from 00:19:989 (3,4) -
  7. 00:21:106 (1,2,3) - I'd rather expect a larger jump than the previous pattern here seeing the intensity of the drums
  8. 00:26:691 (2,4) - These parts could be more interesting if you increased the SV of these sliders by around 1,20 or 1,30
  9. 00:27:968 (2,4) - ^ and same goes for similar instances like this 00:56:372 (2,4) - (srsly those kicks get a lot more going for them when theyre slightly emphasized by SV)
  10. 00:50:947 (1,2,3,4,1,2,3,4) - spacing felt rather underwhelming to me D:
  11. 00:53:500 (1) - increase SV to around 1,20 for more SPICE k
  12. 01:16:957 (2) - you kinda missed the strongest vocal sound by making it a reverse, why not remove the reverse and add a note 01:17:277 - here?

    Cool map! Could use a bit more flavor here and there imo (you only used a single SV throughout the entire map when the song calls for a lot of emphasized parts), but generally like how you did it.


Also did small IRC with CV
23:50 Voli: 00:09:218 (3,4) -
23:50 Voli: this kinda confused me
23:51 Voli: 00:08:979 (2) - i guess i wanted to click this downbeat
23:51 Cerulean Veyron: You want me to remove the 1/4 circle?
23:51 Voli: so a jump to the blue tick
23:51 Voli: was kinda counter intuitive
23:51 Cerulean Veyron: I can replace that
23:51 Voli: 00:07:462 (13,1) - ouch this is shitbreak material xD
23:52 Cerulean Veyron: which I intend to do it for cs5,5 \o/
23:52 Voli: why don't you align the slider with the stream \o/ like [https://voli.s-ul.eu/ACcpaWre so]
23:52 Cerulean Veyron: OHH that's the good idea~
23:52 Voli: yeah XD
23:52 Voli: thats a really jerky movement
23:52 Voli: and cs5,5 makes it worse
23:52 Voli: LOL
23:53 Cerulean Veyron: didn't think of that at first place lmao
23:53 Cerulean Veyron: dw
23:53 Cerulean Veyron: cs5,5 will rekt the HRHD pp farmers
23:53 Cerulean Veyron: B))
23:53 Voli: :^)
23:54 Voli: ao shit
23:54 Voli: i was supposed to mod sergios diff
23:54 Voli: idk what im doing
23:54 Cerulean Veyron: LOL xdd
23:54 Cerulean Veyron: It's okay, I did some changes on my diff

GL!
Seijiro

Voli wrote:

Greetings Mr. Car and MrSergio, I've been asked to mod this.



  • [MrSergio's Insane]

  1. 00:09:138 (2,3) - I'd personally unstack these to emphasize the strong crash sound on 00:09:298 (3) - with a jump, just as you did here: 00:09:936 (1) - , why would they be different? let's say I had in mind a certain pattern for the first part and then changed my mind midway LOL
  2. 00:11:053 (1) - a reverse isn't very fitting here since you're skipping over the main beat 00:11:372 - on this tick without making it clickable, i mean CMON LEMME CLICK DAT DOWNBEAT PLZ heh, I wanted to follow vocals in most parts of the song since they are "cool" :^). Jokes aside, if someone else points this out I'll probably change it, but it seems consistent with the rest of the map to me
  3. 00:13:606 (1,2) - increase SV a bit for vocal intensity? trust me, at first that was exactly my intention, but then I realized I couldn't make good patterns when I arrived 00:26:372 - at this part, so I threw away all the SV changes I formerly used for 00:13:606 - and 00:15:840 -
  4. 00:17:117 (4,5) - this plays meh, the momentum stops for no reason, I'd just make it a slider instead of two stacked notes. That way you can still get those two drum beats while still maintaining momentum + slider glides well with the vocal here actually, I didn't use a slider since I had poor imagination how to make one fit well there, but instead I placed one more jump. Using the same concept I fixed also 00:18:394 (4,5) -
  5. 00:17:596 (1,2) - minor point, but overlapping the slider in the middle looks neater like so: https://voli.s-ul.eu/CEBdio7e well, I was aiming to constant spacing between 00:18:074 (2,3,4) - so moving 2 more to the left would move that whole pattern to the left, creating an ugly overlap between 00:17:596 (1,3) -
  6. 00:20:149 (4) - I recommend you ctrl+g it, as of now its unintuitive to play as you'd expect the slider to start from the other side after the jump from 00:19:989 (3,4) - I actually thought about that, but there is a general better feeling if you organize your patterns around "centre point of the pattern". Let me explain: 00:19:670 (1,2,3,4,1,2,3,4,1) - take this whole part and you'll notice how I keep going over the "centre of the pattern" many times. This creates an invisible and giant circular flow and that's the reason I used 00:20:149 (4) - in that verse.
  7. 00:21:106 (1,2,3) - I'd rather expect a larger jump than the previous pattern here seeing the intensity of the drums depending on the situation and the previous patterns, anti-jumps may give a stronger feeling. In this case I created a lot of movement with the previous 2-3 patterns so once the player arrives to this one he has to focus all that movement in a single point. This creates a virtual stronger emphasis imo which fits that part better than jumps. Consider also that due to previous spacings, I'd need a larger spacing on these beats since they are far stronger.
  8. 00:26:691 (2,4) - These parts could be more interesting if you increased the SV of these sliders by around 1,20 or 1,30 I ended up explaining above. It's indeed an option and I already considered it, but I didn't come up with anything good. If you have any visual suggestion let me know because I'm drained xD
  9. 00:27:968 (2,4) - ^ and same goes for similar instances like this 00:56:372 (2,4) - (srsly those kicks get a lot more going for them when theyre slightly emphasized by SV) same for first point ^ and I swear I'll try something out but I make no promises
  10. 00:50:947 (1,2,3,4,1,2,3,4) - spacing felt rather underwhelming to me D: it's in order to create contrast with the kiai and also because I'm not considering vocals there anymore, only drum. If you have better options let me know, because it looks fine for me as it is
  11. 00:53:500 (1) - increase SV to around 1,20 for more SPICE k it's already at x1.20 o.O
  12. 01:16:957 (2) - you kinda missed the strongest vocal sound by making it a reverse, why not remove the reverse and add a note 01:17:277 - here? the pattern is mainly focused on vocals as I mentioned somewhere above tho and it feels nice to me D:

    Cool map! Could use a bit more flavor here and there imo (you only used a single SV throughout the entire map when the song calls for a lot of emphasized parts), but generally like how you did it. I intentionally avoided them as I said, because I couldn't come up with any cool patterns. I instead used different rhythm approaches, by considering the patterns around those specific parts to make the stand out more. I dunno if I achieved my goal


GL!
Thanks for the mod :3
I also changed a few patterns at the end of the map on my own since they really sucked

Update
Anxient
21:12 Cerulean Veyron: mo dm yc ool dadmap free 2k ds
21:12 *Cerulean Veyron hides in closet
21:12 Anxient: lets see the map first
21:12 *Cerulean Veyron is away: Playing Overwatch, do not disturb.
21:12 *Anxient drags CV out of closet
21:12 Cerulean Veyron: oh dang vw
21:12 Cerulean Veyron: https://osu.ppy.sh/s/494716
21:13 Anxient: ill do it
21:13 Anxient: idk what ill find tho
21:14 Cerulean Veyron: not all diffs though xddd
21:14 Cerulean Veyron: just mod w/e u like <3
21:16 Anxient: can we do a
21:16 Anxient: IRC mod
21:16 Anxient: im super sleepy rn lol
21:17 Cerulean Veyron: okay lmao
21:17 Cerulean Veyron: im applying mods on my gd anyways
21:17 Cerulean Veyron: k
21:17 Anxient: are we ready?
21:17 Cerulean Veyron: ya
21:18 Anxient: ok
21:18 Anxient: first order of business
21:18 Anxient: why is the hitsounds that youre using
21:18 Anxient: the kind of hits you'd use on a DnB song
21:18 Anxient: use drums lol
21:18 Cerulean Veyron: because i love DnB
21:18 Anxient: yes
21:18 Anxient: but this isnt DnB
21:19 Anxient: this is rock?
21:19 Anxient: idk genre
21:19 Cerulean Veyron: yeah, will use drums more often \;d/
21:19 Cerulean Veyron: jrock for sure
21:19 Anxient: ya
21:19 Anxient: so why dont you use instruments from that genre
21:19 Anxient: why skip over to DnB?
21:19 Anxient: :/
21:19 Anxient: just a suggestion but i highly recommend you change your hits
21:20 Anxient: especially the kick one
21:20 Cerulean Veyron: smh it might blend ;p
21:20 Anxient: ive listened to it 4 times coz i love this song
21:20 Cerulean Veyron: well , pretty sur eim gonna find another kick hitsound
21:20 Anxient: cant ever get used to it :/
21:20 Anxient: lets hope so
21:20 Anxient: ok next
21:20 Cerulean Veyron: k
21:20 Anxient: 00:19:032 (1,5) - im triggered!
21:20 Anxient: 00:21:505 (2) - is this overmap?
21:21 Cerulean Veyron: no
21:21 Anxient: mm
21:21 Cerulean Veyron: use 50% playback \o/
21:21 Anxient: i used 25%
21:21 Anxient: i can hear a tiny bit tho so
21:21 Anxient: meh
21:21 Anxient: w/e
21:21 Anxient: 00:25:734 - wanna make this clickable fam?
21:21 Cerulean Veyron: lo okay
21:22 Cerulean Veyron: was mainstreaming vocals here, but k
21:22 Cerulean Veyron: up beats are important wtf is wrong wit hme
21:23 Anxient: 00:24:777 (4) - wanna try doing a 3/4 slider + 1 hitcircle?
21:24 Cerulean Veyron: wdum
21:24 Anxient: http://puu.sh/qP8ok/bb05b318f5.jpg
21:24 Anxient: dis
21:24 Cerulean Veyron: oh sure!
21:24 Anxient: so you get the slider and the strong kick
21:24 Anxient: wokey
21:24 Cerulean Veyron: I can do that~
21:24 Anxient: kkk~~~
21:25 Anxient: 00:26:053 - for this part; can try doign somthing like this?
21:25 Anxient: http://puu.sh/qP8rV/c3cf2d242e.jpg
21:25 Anxient: so we get the 1/4s you didnt map
21:25 Anxient: you dont seem to be holding back on the jumps :/
21:26 Cerulean Veyron: yh true
21:26 Anxient: ok
21:27 Anxient: wait
21:28 Anxient: i need to shut discord up
21:28 Cerulean Veyron: i reduced spacing a little bit \o/
21:28 Cerulean Veyron: discord? wat?
21:29 Anxient: notif squad
21:29 Anxient: is going ham
21:29 Anxient: anyway, its all daijobu now
21:29 Cerulean Veyron: o ok
21:29 Anxient: 00:27:968 (7) - this seems like a good place to place a NC
21:30 Cerulean Veyron: probably using one NC each two measures fyi
21:30 Anxient: i can tell lol
21:30 Anxient: but this seems extremely out of place imo
21:31 Anxient: ah well. nothing serious tho
21:31 Anxient: but do you know what is serious?
21:31 Anxient: 00:27:968 (1,2,3,4) - this.
21:31 Cerulean Veyron: yh cuz long combo nvm
21:31 Anxient: imo looks random?
21:31 Anxient: :/
21:31 Cerulean Veyron: jumps?
21:31 Anxient: ya lol
21:31 Anxient: seems like random back and forths coz pp is magic
21:31 Cerulean Veyron: I DON'T MAP FOR PP
21:32 Anxient: cs 5.5 and jumps says otherwise, dad
21:32 Cerulean Veyron: ok
21:32 Anxient: 00:29:883 (4,6) - pls put this in the center :'D
21:32 Cerulean Veyron: i'll reduce spacing again
21:32 Anxient: nono i mean
21:32 Anxient: make it more patterny
21:32 Anxient: http://puu.sh/qP8Qf/c263c5f791.jpg
21:33 Anxient: like this
21:33 Anxient: http://puu.sh/qP8S4/0ee02f6536.jpg
21:33 Anxient: see the triangle for 1,3,5
21:33 Cerulean Veyron: OHHH
21:33 Anxient: and 2,4 is same disctance as 1,3?
21:33 Anxient: DOESNT THAT LOOK DANK
21:33 Cerulean Veyron: I'ma try that :D
21:33 Anxient: ;'D
21:35 Cerulean Veyron: yeah, and also moved 00:30:362 (6) - to center ;ppp
21:35 Anxient: okk ;p
21:35 Anxient: carrying on
21:36 Anxient: 00:30:362 (6,7) - ACCIDENTALLY FIXES BLANKET
21:36 Cerulean Veyron: wth
21:36 Anxient: btw 00:30:761 - you couldve added a note here
21:36 Cerulean Veyron: who needs blankets when you have cs5.5 jumps anyway
21:36 Anxient: tru
21:36 Anxient: but srsly tho
21:36 Anxient: add a note there
21:36 Anxient: youve done it tons of times in this diff
21:36 Anxient: no reason to not do it
21:36 Anxient: :p
21:36 Cerulean Veyron: OHHH okay
21:37 Cerulean Veyron: consistency ftw
21:37 Anxient: ive recieved modding lessons from ascendance
21:37 Cerulean Veyron: mentoring?
21:38 Anxient: i got 30 for section B of BN exam
21:38 Anxient: was reviewing with him
21:38 Anxient: 00:36:266 - wanna try doing something like this?
21:38 Anxient: http://puu.sh/qP99c/df81060c87.jpg
21:38 Cerulean Veyron: ahh okayy
21:38 Anxient: i mean, strong beats are in the slider lol
21:39 Anxient: and additional pp for more click beats
21:40 Anxient: how about it
21:40 Anxient: ay or nay
21:40 Cerulean Veyron: ooo pls no ;n;
21:40 Anxient: ok nay then
21:40 Anxient: 00:37:383 (2) - youre missing alot of notes lmoa
21:40 Cerulean Veyron: no pp, but replaced them anyway
21:41 Anxient: 00:38:181 (5) - copy this note
21:41 Anxient: strink it to 1/4 via scale
21:41 Anxient: 00:37:383 - and place here
21:41 Anxient: http://puu.sh/qP9jI/b094d81d97.jpg
21:41 Anxient: 00:37:463 - you missed this note :'D
21:41 Cerulean Veyron: ;AAAAAAAA:
21:42 Anxient: :AAAAAAAAAAA:
21:42 Cerulean Veyron: I'm mainstreaming vocals here smh \;3/
21:42 Cerulean Veyron: triplets just makes it getting more pp
21:42 Cerulean Veyron: so yh lmao
21:42 Anxient: ya but
21:43 Anxient: if a beat exists pls try to map it ;w;
21:43 Anxient: its the last diff, maek it epic
21:43 Cerulean Veyron: make it COOL*
21:43 Cerulean Veyron: okayy
21:43 Anxient: 00:43:766 (9,10,11) - i suggest try to equal the distance of the sliderends, like zis http://puu.sh/qP9pM/ad23ebcae3.jpg
21:44 Cerulean Veyron: Sure~
21:44 Anxient: ofc, fix the broken blanket once youre done applying
21:44 Cerulean Veyron: rip blanket circle (8)!!!
21:44 Anxient: and the triangle
21:44 Anxient: 00:46:080 - yo fam :^)
21:45 Cerulean Veyron: (^:
21:45 Anxient: 00:47:117 (1) - i think placing this somewhere which flows less linearly(??) would be better
21:46 Anxient: http://puu.sh/qP9yk/1c17d9659f.jpg
21:46 Anxient: for more emphasis and since the singers voice pitch is high :'
21:47 Cerulean Veyron: that's way outside the structure imo
21:47 Anxient: 00:46:479 (10,1) - ok then at least blanket this
21:47 Cerulean Veyron: like 'wtf flow broke down no curve'
21:47 Anxient: 00:46:080 - and fill this note in
21:47 Anxient: you missed the 1/4 again
21:47 Anxient: 00:46:399 (9,11) - even tho you did it 2 other times
21:47 Anxient: oshit 9/11
21:48 Cerulean Veyron: and should need an NC :^)
21:48 Cerulean Veyron: xdfdddd
21:48 Cerulean Veyron: yep, srsly need NC
21:48 Anxient: but srsly
21:48 Anxient: u added the missing note right
21:49 Cerulean Veyron: yeah, I did
21:49 Anxient: ya oke
21:49 Anxient: next
21:49 Anxient: 00:49:351 (1,2,3,4,5,6,7) - talk about lackluster(NOTCOOL)
21:49 Anxient: try hvaing the spacing increase with every note
21:49 Anxient: the buildup here is insane
21:49 Cerulean Veyron: Ahh alright~
21:49 Anxient: wokey
21:50 Anxient: also if you can
21:50 Anxient: try to make the SV scale up
21:50 Anxient: 00:53:500 - coz this shit is surprising lmao
21:51 Cerulean Veyron: not really, at least to me
21:51 Cerulean Veyron: noticeable in gameplay too
21:51 Anxient: 00:52:862 (3,4,5,6,7,8,9,10) - ok then at least increase the spacing for this a bit
21:52 Cerulean Veyron: Okay
21:52 Anxient: 00:54:617 (5,6,7) - missed opportunity for triangle http://puu.sh/qP9SQ/8cfdfb66a4.jpg
21:52 Anxient: coz what you have rn is tilted af
21:53 Cerulean Veyron: idts
21:54 Anxient: idts?
21:54 Cerulean Veyron: triangles are monstrata-like patternings
21:54 Cerulean Veyron: so I wouldn't want to do it too much
21:54 Anxient: oh
21:54 Cerulean Veyron: so a little angle can look better imo
21:54 Anxient: okk
21:54 Cerulean Veyron: I don't think so
21:54 Anxient: dammit monstrata :c
21:54 Cerulean Veyron: SO
21:55 Anxient: 01:01:000 (11) - wanna try placing this over here 00:59:564 (4) -
21:55 Anxient: like stack it
21:55 Anxient: 00:59:564 (4,1) - imo gives good back and forth for emphasis
21:56 Cerulean Veyron: k lemme try
21:56 Anxient: ok
21:56 Cerulean Veyron: oh, that's great!
21:57 Anxient: :D
21:57 Cerulean Veyron: gonna fix spacing as well
21:57 Anxient: yea you do that
21:57 Anxient: 01:09:777 (4,5,6,7) - similar thing with the random jump thingie
21:57 Anxient: try making visual distance from 5,7 the same for 4.6
21:58 Anxient: gives the map more breathing room (less cramped)
21:58 Anxient: and looks far better
21:59 Anxient: http://puu.sh/qPagV/3f3e329e6e.jpg no one must ever look at my puush
21:59 Cerulean Veyron: XDDDDDDDD
21:59 Anxient: TOO
21:59 Anxient: MUCH
21:59 Anxient: FLESH
22:00 Cerulean Veyron: and yeah, gonna do sth with these jumps
22:00 Anxient: ya wokey
22:00 Anxient: 01:11:053 (10,1) - overlap :c
22:00 Anxient: 01:12:649 (7,8) - clap abuse ;c
22:00 Anxient: just put it in the sliderhead
22:00 Anxient: at this point its too overdone lol
22:01 Cerulean Veyron: every overlap you see are intentional, dwi
22:01 Anxient: ;c
22:01 Anxient: but srsly
22:01 Anxient: fix the clap issue
22:01 Cerulean Veyron: and maybe will change the clap into drums xdd
22:01 Anxient: my ears are bleeding
22:02 Anxient: cooly
22:02 Anxient: what are you talking about http://puu.sh/qPasV/f4acec44a6.jpg
22:02 Anxient: THEY ARRRREB DRUM
22:03 Cerulean Veyron: the default drums OKAYYYY
22:03 Anxient: AH
22:03 Anxient: SOU
22:04 Anxient: 01:16:479 (1,3,4) - pls explain the logic behind this
22:04 Anxient: coz i cant
22:04 Cerulean Veyron: the overlap?
22:05 Cerulean Veyron: OHHH
22:05 Cerulean Veyron: hard to describe
22:05 Cerulean Veyron: but lemme show a bit
22:06 Anxient: ok
22:07 Cerulean Veyron: http://puu.sh/qPaLn/93f42ba7f4.jpg
22:07 Cerulean Veyron: \o/
22:08 Cerulean Veyron: http://puu.sh/qPaMS/731b9abbc9.jpg i kept every puush open
22:08 Anxient: dudenociee
22:08 Anxient: mm
22:08 Anxient: in that case
22:08 Anxient: wwanna do something COOL?
22:08 Anxient: ive changed it a bit
22:08 Anxient: http://puu.sh/qPaQ6/90fdf06fbb.jpg
22:09 Cerulean Veyron: O
22:09 Anxient: see how the follow points are perfectly parallel
22:09 Cerulean Veyron: that's smh ur own skin
22:09 Anxient: true
22:09 Anxient: but HEY
22:09 Anxient: its still visisble
22:09 Anxient: and looks COOL
22:09 Cerulean Veyron: my follow points are just small spaceships
22:09 Anxient: i know you love nerova and not meh :w;
22:10 Cerulean Veyron: well, yep
22:10 Anxient: wait what
22:10 Cerulean Veyron: what's wrong with you
22:10 Anxient: a-anyway
22:10 Cerulean Veyron: I LOVE YOU
22:10 Anxient: D:::
22:10 Anxient: :DDDD
22:10 Cerulean Veyron: uuhmmm nothing
22:10 Cerulean Veyron: moving on
22:10 Anxient: 01:22:862 (1,2,3,4) - same
22:10 Anxient: except, copy the position from 2,4
22:10 Anxient: or at least the distancing lol
22:11 Anxient: might be a bit too nazi with it
22:11 Cerulean Veyron: dw i can change that
22:11 Cerulean Veyron: ;ppp
22:11 Anxient: i used the same distance
22:11 Anxient: http://puu.sh/qPaYG/7e0b2bb104.jpg
22:11 Anxient: for this one
22:11 Anxient: i rotated it a bit so its not too big
22:11 Anxient: the DS
22:11 Anxient: but you get the idea
22:11 Anxient: ive repeated this 3x
22:11 Anxient: ;'d
22:12 Anxient: 01:24:457 (2) - wanna 1/4 slider?
22:12 Anxient: ;'d
22:12 Cerulean Veyron: ic ic xdddd
22:13 Cerulean Veyron: made it a little further
22:13 Anxient: wokey
22:13 Anxient: 01:25:096 (6) - :D
22:14 Cerulean Veyron: 1/4 slider?!?! heck no
22:14 Anxient: ok
22:14 Anxient: but for the last part
22:14 Anxient: 01:26:691 - http://puu.sh/qPb83/0f402c9c28.jpg
22:14 Anxient: try doing that
22:14 Anxient: its much more hype
22:14 Anxient: and since the 1/4s are noticeable as shit
22:16 Cerulean Veyron: I don't remember making 1/4 sliders unless for streams ._.
22:16 Anxient: ..good point
22:16 Anxient: well theres my suggestion
22:16 Anxient: so think about it
22:16 Anxient: no wait
22:16 Cerulean Veyron: yeah sure
22:16 Anxient: SORE WA CHIGAU YO
22:16 Anxient: 00:52:862 (3,4,5,6,7,8,9,10) -
22:16 Cerulean Veyron: :O
22:16 Anxient: 01:08:181 (9,10,11,12,13,14,15,16) -
22:17 Anxient: 01:13:287 (9,10,11,12,13,14,15,16) -
22:17 Anxient: 01:20:548 (6,7,8,9,10,11,12,13,14,15,16,17,18,1) -
22:17 Cerulean Veyron: I increased the spacing into 1x spacing k
22:17 Cerulean Veyron: the fk
22:17 Cerulean Veyron: im keeping those
22:18 Anxient: lol
22:18 Anxient: or go full buck wild
22:18 Anxient: http://puu.sh/qPbla/753766735b.jpg
22:18 Cerulean Veyron: NO
22:18 Anxient: well whether you decide to change it or nah
22:18 Anxient: its up to you
22:18 Cerulean Veyron: no pp mapping ;AAA;
22:18 Anxient: thats my last mod
22:18 Anxient: ;'D
22:18 Anxient: ITS NOT PP MAPPING IF NO ONE CAN PASS IT
22:18 Cerulean Veyron: oh, that's much nicer <3
22:20 Anxient: ok
22:20 Anxient: done
22:20 Cerulean Veyron: done \o///
22:20 Anxient: map is now 100% cooler
22:20 Anxient: loading to thread
Topic Starter
Cerulean Veyron
Gonna update again to find another DnB clap hitsound yeee

Edit: ALRIGHT NEW HITSOUNDS, Redownload!
MrSergio, I fixed your tags as well xddd

21:12 Cerulean Veyron: mo dm yc ool dadmap free 2k ds
21:12 *Cerulean Veyron hides in closet
21:12 Anxient: lets see the map first
21:12 *Cerulean Veyron is away: Playing Overwatch, do not disturb.
21:12 *Anxient drags CV out of closet
21:12 Cerulean Veyron: oh dang vw
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