i saw this running and remembered your nickname, so i decided to give this a check
i dont wanna point down patterns as you should look into them yourself
Maybe I can learn you some stuff \o/
[NCing]
Sorry that I have to say this, but the NCing you've done does not fit the song or your patterning, only changing NCs on white ticks is allowed but not preferred
Lemme get you a few examples
00:56:026 (2) - These kind of notes
should definitely be NCd due to the big change the song makes and the strong pitch you hear during it, not doing so could result in confusion for the player. Other time this can be applied to is 01:10:026 (5) -
00:56:692 (1) - NCs like these
look like complete useless spam. Not after every curve a stream makes a new NC has to be pasted, it makes the streams look like a mess. My advice would to be NC after
8 notes instead of 4. This gives the map more structure too
01:01:692 (1) - Also NCs like these
have no particular use. They indicate nothing new, the pattern can be played perfectly fine without the NC and there is no timing change compared to before, there is no change in SV and no real sound to indicate it to. My suggestion is to relook the map and remove these kind of NCs if possible
01:14:026 (5) - This is NCable due to the timing change that comes after; a change from 1/4 to 1/2. Try it out!
01:42:859 (1,1) - Overuse of NCs! This can make the player confused because when NCs get used too often in the same time period, it becomes very unclear what you want the player to do. Try to see what happens if you remove the NC on 01:42:859 (1) - !
02:24:692 (2) - Worth NCing due to the high amount of time it had after 02:24:026 (1) - , also makes you get rid of the ugly follow points
03:08:359 (1,1,1) - Similar to play, no reason to NC this due to the pattern being used before anyways. If the spacing is small enough like here, a NC is not needed as it's already perfectly readable =w=
[Patterning]
01:07:692 (1,2,3,4) - Sorry had to point this out, but this is stupidly overdone compared to the rest of the map ;w; Of course I understand the sound you wanted to emphasise here, but having it dramatically increase to an insane spacing that
does not fit the stream is not adviced. Personal advice is to nerf this a little, rn it just kills too hard
01:11:692 (1,2,3,4,5) - This should have the lower spacing instead of bigger spacing! The piano gets
way less high pitched, so with a weaker sound, weaker spacing is what mostly would be expected. Try something out!
01:27:692 (2,3,4) - lmao this triggered me so hard. Stacking 1/3 is like throwing the devil into your map and hope that players will break non the less!! What I'd do here is make this into a return slider to be consistent with 01:27:359 (1) - or to make a pattern similar to
this02:29:692 (1,2) - Why notes why? ;w; It broke me as a player, the spacing simply was not high enough to make it a clear difference between a white>red or a white>blue transaction. To be honest I'd rather make sliders that have a timing like
this to make it easier to play
[Opinion]
I think the map has repeatedly the same errors, good thing you chose the same rythms for similar parts but the patterns have not been performed at a constant rate and timing with doubletaps are questionable. Maybe changing some timing things up with the doubles can really help the entire map out!!
[Final Word]
Cheer up, the map was actually pretty fun to play somehow, just some overall improvements and the map would be more solid~
Who am I to say it tho, I can't even properly map myself xddd
If you want more help/advices on mapping-related stuff, feel free to hit me up! I'll hopefully be availible if you do~
Don't give up on mapping, it really takes an insane amount of effort and time to learn. With enough dedication and help you'll get there, for sure!