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MYTH & ROID - L.L.L.

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Topic Starter
Oread_old

Moly wrote:

으악 안녕하세여.
모딩은 역시 어렵네여.


[Yggdrasil]

00:10:341 (3) - 00:09:764 (1) - 이 슬라이더랑 너무 애매하게 붙어있어서 보기에 어색해보였어요. - ㅇㅋ 최대한 꺽어서 떨어뜨려봣음
00:19:139 (1,2,3,4) - 이 점프는 00:19:716 (1,2,3,4) - 이거랑 모양을 똑같게 하는 게 좋지 않을까요? - ㅇㅋ
00:24:909 (1,2,3,4,5) - 뒷 부분에 있는 연타는 그럭저럭 찮은데. 이 연타는 스페이싱 벌어지는게 이상한 느낌이에요. - 어쩔수가없음.. 거리 조절과 오프스크린때매... 그리고 지금도 맘에들구용..
00:40:774 (6,7,1,2,3) - 일부로 이렇게 하신 것 같긴 하지만, 그래도 나오던 점프에 비해서 간격이 너무 심하게 줄어드는 것 같아요. - 노래에따라 급격히 줄어드는걸 표현한거라 ㅈㅅ..

[Insane]

00:09:187 (4,5) - 개인적으로 이 슬라들을 빨간선에 놓는 건 추천하지 않습니다. - 보컬에 잘 맞는거같아서 저는 괜찮은것 같네요..
00:10:197 (2) - DS 2로 하셔서 00:09:764 (1) - 이 슬라와 약간 더 떨어뜨려 놓는 건 어떨까요? - ㅇㅋ 떨어뜨려 놓았습니다
01:16:543 (3) - 01:16:110 (2) - 너무 애매하게 붙어있네요. 더 집어넣든가 완전히 떨어뜨리든가 하는게 좋을 것 같아요. - 2번슬라 머리와 3번슬라 머리,꼬리가 같은 거리가 되게 노린거라 ㅈㅅ..
모딩 감사합니다!
Topic Starter
Oread_old

F1r3tar wrote:

From #modreqs.

Yggdrasil
  1. 01:20:293 (1) - Climax section ended, so it would sound better without finish sound. You should probably do this for all diffs.
  2. 01:21:447 (1) - ^
  3. 01:22:601 (1) - ^
  4. 01:23:755 (1) - ^ - Changed all diff
good map, good shit
Thx for mod :D
Ora
Normal Diff

00:28:370 (1,2,3,4) - You start this combo mapping vocals and end with vocals. But at 00:29:524 (3) - you don't map the vocals. Should be 1/1 slider + 1/4 circle. I know it's normal diff but this might confuse players. If you disagree then explain ^_^

00:10:197 - I feel like there should be a note here. Just want explaination for not having one because you have here 00:09:620 (5) - and here 00:10:774 (3) - . There is obviously a sound for it, but did you leave it out because it's Normal diff ?

00:21:447 (1,2) - Blanket better because look: http://puu.sh/qZ9B4/e308d683ed.jpg . You should copy+paste this 00:12:216 (1,2,3) - and rotate :^)

00:37:312 (5,1,1) - Fix combos ?

Really nice diff :D
Insane

00:07:601 (1,2,3,4) - you map drums (from hitsounds) on slider head here, but not here 00:09:187 (4,5) - . Make it this rhythm: http://puu.sh/qZaT7/af87352903.jpg and then fix hitsounds

00:40:053 (1,2,1,2,1,2) - Very nice pattern :)

00:57:505 (2,4) - I hear something like this: http://puu.sh/qZb6q/73b5d02a5f.jpg but maybe I'm wrong.
Yggdrasil

00:48:995 (1,4) - I think you tried to stack? I think it should be stack since they are already VERY close, and in same combo

00:54:620 (6,1) - The flow here is awkward. Maybe try a different pattern like this http://puu.sh/qZak9/0b80604879.jpg (1.8 DS)

01:04:716 (1,2,3,4,5) - This stream concerns me for readability. You stack 01:04:572 (7,2) - but then overlap the others. Maybe remap?

01:18:346 (6,4) - Can you try to stack these? If not, it should be fine as it is. But it will look nicer

Very clean diff
Goodluck with this ^^ Very clean mapset
wajinshu

Left wrote:

[Waji's Light Insane]
00:10:774 (4,5) - I think triplet sound starts in 00:10:630 - Ye Iknow, but don't want
00:20:870 (4) - how about NC to emphasize vocal sound? good idea
00:36:735 (4) - unsnapped fixed
Thanks!
Cellina
btw nice sb ^^
SSad

Left wrote:

[Easy]
00:00:678 (1) - I think this slider is a bit ugly.. how about this? http://puu.sh/qQhY1/2e6c6c1237.jpg I didnt really see the image but I changed it hopefully look a bit better
00:04:140 (1) - how about catching 00:04:860 - with slider tail? https://osu.ppy.sh/ss/5949390 I left this unchanged because I feel like the flow is better with the extra note in it
00:06:448 (3) - ^ I left this unchanged because I feel like the flow is better with the extra note in it
00:06:448 (3) - blanket [color=##40BF40]Fixed[/color]
00:07:602 (1,2) - this slider is too bent, so visually not good. I suggest this https://osu.ppy.sh/ss/5949409 with changing 00:08:755 (3) - . Fixed
00:16:832 (1) - https://osu.ppy.sh/ss/5949419 also just a suggestion. I like this better then mine c: changed
00:22:602 (3,4,1) - blanket. Fixed
00:26:063 (1) - https://osu.ppy.sh/ss/5949437 better flow? I like this better then mine c: changed
00:31:687 (1,2) - blanket and better slidershape like this? https://osu.ppy.sh/ss/5949452 and I think 00:31:255 (2,2) - this overlap is not good Fixed
00:40:630 (2,3) - wrong rhythm actually. 00:40:485 - here should have note but can't in easy. so how about just 00:40:053 (1,2,3) - delete this? I left this unchanged because I feel it works with the beat
Ty For modding!
Left
ㅎㅎㅎㅎ
Topic Starter
Oread_old

Ora wrote:

Normal Diff

00:28:370 (1,2,3,4) - You start this combo mapping vocals and end with vocals. But at 00:29:524 (3) - you don't map the vocals. Should be 1/1 slider + 1/4 circle. I know it's normal diff but this might confuse players. If you disagree then explain ^_^ - in normal diff mapper don't put circles in all sound because in case that mapping can make too hard and i want finished slider in 00:29:957 - this vocal sound -w-

00:10:197 - I feel like there should be a note here. Just want explaination for not having one because you have here 00:09:620 (5) - and here 00:10:774 (3) - . There is obviously a sound for it, but did you leave it out because it's Normal diff ? - if i put circle in there it make too hard pattern o.o

00:21:447 (1,2) - Blanket better because look: http://puu.sh/qZ9B4/e308d683ed.jpg . You should copy+paste this 00:12:216 (1,2,3) - and rotate :^) - fixed

00:37:312 (5,1,1) - Fix combos ? - thx! fixed!

Really nice diff :D
Insane

00:07:601 (1,2,3,4) - you map drums (from hitsounds) on slider head here, but not here 00:09:187 (4,5) - . Make it this rhythm: http://puu.sh/qZaT7/af87352903.jpg and then fix hitsounds - fix!

00:40:053 (1,2,1,2,1,2) - Very nice pattern :) - thx! =w=

00:57:505 (2,4) - I hear something like this: http://puu.sh/qZb6q/73b5d02a5f.jpg but maybe I'm wrong. - i want put circle in there but that is so hard in insane diff ;w;

Very clean diff - thx =w=
Goodluck with this ^^ Very clean mapset =w=[/quote]

Yggdrasil mod is guineaQ's Part! so i can't fix that =w= thx for mod!
Topic Starter
Oread_old
for GD Mapper
it have StoryBoard so i don't want drag that
plz give me make Zip file to puush T_T http://puu.sh/r1YFr/411736dfb7.zip like this
guineaQ

Ora wrote:

Yggdrasil

00:48:995 (1,4) - I think you tried to stack? I think it should be stack since they are already VERY close, and in same combo Editor fked up

00:54:620 (6,1) - The flow here is awkward. Maybe try a different pattern like this http://puu.sh/qZak9/0b80604879.jpg (1.8 DS) kewl lemme try

01:04:716 (1,2,3,4,5) - This stream concerns me for readability. You stack 01:04:572 (7,2) - but then overlap the others. Maybe remap? I strongly feel that there is enough time to see that coming, if I fully stacked every other notes as well yeah that would have been an issue

01:18:346 (6,4) - Can you try to stack these? If not, it should be fine as it is. But it will look nicer You can clearly see that I wasn't really try harding but yes its stacked now rofl

Very clean diff

Goodluck with this ^^ Very clean mapset
http://puu.sh/r1YFr/411736dfb7.zip
Topic Starter
Oread_old
about story board
maybe we fixed mod -> circle's position change -> not match with hitlightning
so cellina'll fix storyboard before get bubble
Cellina

Oread wrote:

about story board
maybe we fixed mod -> circle's position change -> not match with hitlightning
so i'll fix storyboard before get bubble
btw i'll fix lol
Giovanni kazami
hello? :v
Topic Starter
Oread_old

Giovanni kazami wrote:

hello? :v
hi?
Dailycare
[General]
00:46:110 - 00:46:399 - I think the finish sounds aren't necessary.

[Left's Extra]
*00:11:207 (2,3) - 3연타로 만드는게 나아보여요
*00:19:572 - 노트 추가 ㄱ
*00:43:659 (2) - 클랩, 00:43:803 (3) - 머리에 클랩대신 휘슬
*00:52:601 (1,2) - ^
*00:55:630 (1) - 뉴콤 해제, 00:55:918 (2) - 뉴콤, 00:56:062 (1) - 뉴콤 해제
*00:57:937 (1) - 드럼피니시 혹은 드럼클랩 ㄱ
*01:11:207 (2,3) - 각각 머리에 그냥 휘슬만 넣는거 추천. 안 넣더라도 (2)머리에 클랩은 조금 어색해보임
*01:15:822 (2,3) - ^

[Insane]
*00:21:159 (4) - 강조를 위해 거리를 조금 벌려주시는게 어떨까요?
*00:40:053 (1,2,1,2,1,2) - http://puu.sh/rdMxs/06b70431de.jpg 대충 이런 식으로 기울여 주는게 좋을 것 같아요. 그리고 00:40:630 (1,2,1) - 이거 삼각형 맞추려고 (1,2) 너무 줄였으니까 좀 늘리세요
*00:40:918 - 뉴콤보가 여기서 시작하는 것 보단 00:41:062 - 여기서 시작하는게 나을 것 같아요. 마찬가지로 00:41:062 - 에 슬라 꼬리보단 서클이 오는게 좋을 것 같음. 아니면 00:41:062 - 부터 1/2 슬라 두개로 만드는 것도 좋을 것 같음 차라리.
*00:55:990 - 음 00:55:702 (3) - 보단 여기에 서클을 두는게. 그리고 00:51:086 - 에도 서클 놓아도 좋을 것 같음
*01:09:332 (1,2,3,4,5,6,7,8) - 연타 ds 지켜주세요. 애매하게 간격 벌리는건 별로 추천은 안함..
*01:14:235 (3) - 그냥 클랩, 01:13:803 (2) - 드럼 클랩으로 바꿔보세요
*01:23:755 (1) - 서클이랑 1/2슬라로 만들어보는건?

[Waji's Light Insane]
*00:15:678 (1,2,3,4) - What about changing the rhythm to something like 00:24:909 (1,2,3,4,5) - ?
*00:41:495 (1) - Consider making it mute
*00:43:370 (1) - Um change it to a 1/2 and a circle?

[Left's Hard]
*01:18:418 (2,3,4) - 이게 좀 헷갈릴 수도 있을 것 같아요.
*01:18:562 (3) - 머리랑 꼬리에 드럼 클랩, 01:18:851 (4) - 에 그냥 클랩 ㄱㄱ
*01:24:476 - 슬라 여기서 끝내주세요

[Normal]
*00:01:831 (3,1) - 00:11:351 (5,1) - 오버랩 고쳐주세요. 박자도 달라서 겹쳐놓으면 헷갈릴듯
*00:38:755 (3) - 음이 00:39:115 - 에 없음. 차라리 00:39:187 - 에 놓는게
*00:40:485 (2,3) - ctrl+g, 00:41:062 (4,5) - 는 그냥 1/2 슬라 두개로
*01:03:851 (3,4,5,6) - 이지 있는 노말이라도 이런건 조금 헷갈릴수도 있겠네요. 오버랩도 크게 좋아보이진 않구요
*01:23:755 (3) - 이것도 01:24:476 - 에서 끝내는게 더 좋음

[Easy]
*00:00:678 (1) - It looks a bit ugly though the shape is not bad. I just want you to change it to something simple like 00:02:986 (1) - .
*00:23:755 (1) - Adjust it please; The current slider isn't similar as 00:22:602 (3) -
*00:30:678 (1,2,3,4) - I just recommend this, and you can apply it to similar parts: 00:32:985 - , 00:35:293 -
*00:40:053 (1,2,3) - What about this? It would work.


Yggdrasil은 00:39:476 (1) - 모양 조금 이상했던 것 빼고는 다 괜찮은 것 같아요
Topic Starter
Oread_old

Dailycare wrote:

[General]
00:46:110 - 00:46:399 - I think the finish sounds aren't necessary.

[Insane]
*00:21:159 (4) - 강조를 위해 거리를 조금 벌려주시는게 어떨까요? - 충분히 벌려둔거같구 변속이라 너무 거리두면 슬밋 많이 날거같네용
*00:40:053 (1,2,1,2,1,2) - http://puu.sh/rdMxs/06b70431de.jpg 대충 이런 식으로 기울여 주는게 좋을 것 같아요. 그리고 00:40:630 (1,2,1) - 이거 삼각형 맞추려고 (1,2) 너무 줄였으니까 좀 늘리세요 - 기울이는건 생각해볼게요 삼각형맞추는건 막난에서 그랫듯이 줄어드는컨셉이라 저정도로 붙어있어도 상관없을거같네요
*00:40:918 - 뉴콤보가 여기서 시작하는 것 보단 00:41:062 - 여기서 시작하는게 나을 것 같아요. 마찬가지로 00:41:062 - 에 슬라 꼬리보단 서클이 오는게 좋을 것 같음. 아니면 00:41:062 - 부터 1/2 슬라 두개로 만드는 것도 좋을 것 같음 차라리. - 거긴 서클로 더이상 줄어들수없어서 슬라로 좀더 쉽게 표현햇습니다 이대로 둘게용
*00:55:990 - 음 00:55:702 (3) - 보단 여기에 서클을 두는게. 그리고 00:51:086 - 에도 서클 놓아도 좋을 것 같음 - 51:086엔 서클 두고싶은데 배치가... 고치기가 어려움... 55:990은 소리없는것같구... 솔직히 55:702에도 소리없는거같아서 그냥 빼볼게요 ㅋㅋ
*01:09:332 (1,2,3,4,5,6,7,8) - 연타 ds 지켜주세요. 애매하게 간격 벌리는건 별로 추천은 안함.. - 드럼이 고조되는걸 표현했는뎁... 일단 나중에 보고 고침
*01:14:235 (3) - 그냥 클랩, 01:13:803 (2) - 드럼 클랩으로 바꿔보세요 - ㅇㅋ
*01:23:755 (1) - 서클이랑 1/2슬라로 만들어보는건? - ㄴㄴ 보컬이 1/2슬라가아님

[Normal]
*00:01:831 (3,1) - 00:11:351 (5,1) - 오버랩 고쳐주세요. 박자도 달라서 겹쳐놓으면 헷갈릴듯 - 이게 그렇게 헷갈린건지.. 더 지적나오면 고칠게요 보류
*00:38:755 (3) - 음이 00:39:115 - 에 없음. 차라리 00:39:187 - 에 놓는게 - 듣기에 박자가 틀린것도 아닌거 같으니 이대로 두겟습니다
*00:40:485 (2,3) - ctrl+g, 00:41:062 (4,5) - 는 그냥 1/2 슬라 두개로 - ㅇㅋ
*01:03:851 (3,4,5,6) - 이지 있는 노말이라도 이런건 조금 헷갈릴수도 있겠네요. 오버랩도 크게 좋아보이진 않구요 - 보류
*01:23:755 (3) - 이것도 01:24:476 - 에서 끝내는게 더 좋음 - 1다운비트 꽉 채워주고싶네요


Yggdrasil은 00:39:476 (1) - 모양 조금 이상했던 것 빼고는 다 괜찮은 것 같아요 - ㄳㄳ
모딩 ㄳ
Left

Dailycare wrote:

[General]
00:46:110 - 00:46:399 - I think the finish sounds aren't necessary.

[Left's Extra]
*00:11:207 (2,3) - 3연타로 만드는게 나아보여요 fix
*00:19:572 - 노트 추가 ㄱ 드럼을 강조하고싶은 마음이 굴뚝같아서..
*00:43:659 (2) - 클랩, 00:43:803 (3) - 머리에 클랩대신 휘슬 fix
*00:52:601 (1,2) - ^ fix
*00:55:630 (1) - 뉴콤 해제, 00:55:918 (2) - 뉴콤, 00:56:062 (1) - 뉴콤 해제 fix
*00:57:937 (1) - 드럼피니시 혹은 드럼클랩 ㄱ fix
*01:11:207 (2,3) - 각각 머리에 그냥 휘슬만 넣는거 추천. 안 넣더라도 (2)머리에 클랩은 조금 어색해보임 fix
*01:15:822 (2,3) - ^ fix

[Left's Hard]
*01:18:418 (2,3,4) - 이게 좀 헷갈릴 수도 있을 것 같아요. fd
*01:18:562 (3) - 머리랑 꼬리에 드럼 클랩, 01:18:851 (4) - 에 그냥 클랩 ㄱㄱ fix
*01:24:476 - 슬라 여기서 끝내주세요 fix

Yggdrasil은 00:39:476 (1) - 모양 조금 이상했던 것 빼고는 다 괜찮은 것 같아요

감사합네당 :)
Dailycare

Oread wrote:

Dailycare wrote:

[General]
00:46:110 - 00:46:399 - I think the finish sounds aren't necessary.

[Insane]
*00:21:159 (4) - 강조를 위해 거리를 조금 벌려주시는게 어떨까요? - 충분히 벌려둔거같구 변속이라 너무 거리두면 슬밋 많이 날거같네용 3)과 (4)를 벌릴 것을 생각해보라는 의도였는데 말이 애매했네요

*00:40:053 (1,2,1,2,1,2) - http://puu.sh/rdMxs/06b70431de.jpg 대충 이런 식으로 기울여 주는게 좋을 것 같아요. 그리고 00:40:630 (1,2,1) - 이거 삼각형 맞추려고 (1,2) 너무 줄였으니까 좀 늘리세요 - 기울이는건 생각해볼게요 삼각형맞추는건 막난에서 그랫듯이 줄어드는컨셉이라 저정도로 붙어있어도 상관없을거같네요 그 컨셉이 그다지 좋지 않단 생각은 안 해보셨나요? 컨셉을 00:40:630 (1,2,1) - 에 맞추지말고 앞의 00:40:053 (1,2,1,2) - 에 맞춰보세요. 이 편이 훨씬 나아요.

*00:40:918 - 뉴콤보가 여기서 시작하는 것 보단 00:41:062 - 여기서 시작하는게 나을 것 같아요. 마찬가지로 00:41:062 - 에 슬라 꼬리보단 서클이 오는게 좋을 것 같음. 아니면 00:41:062 - 부터 1/2 슬라 두개로 만드는 것도 좋을 것 같음 차라리. - 거긴 서클로 더이상 줄어들수없어서 슬라로 좀더 쉽게 표현햇습니다 이대로 둘게용 위에서 '막난에서 그랬듯이' 라고 말하셨는데, 그럼 막난에서 그랬듯이 00:41:062 - 여기서 부터 뉴콤보 박고 별개의 점프 패턴을 사용해 보는 건 어떨까요?

*01:09:332 (1,2,3,4,5,6,7,8) - 연타 ds 지켜주세요. 애매하게 간격 벌리는건 별로 추천은 안함.. - 드럼이 고조되는걸 표현했는뎁... 일단 나중에 보고 고침 애매하게 간격 벌리는거는 안 벌리는 것만 못해요. 이 정도의 짧은 스트림에서 0.2정도의 차이는 그런걸 표현하지 못할뿐더러 오히려 스트림을 깔끔하지 못 하게 만들어요

*01:23:755 (1) - 서클이랑 1/2슬라로 만들어보는건? - ㄴㄴ 보컬이 1/2슬라가아님 정확히 말하면 보컬은 파란틱에 가깝지만 빨간틱-파란틱 사이에 있고요, 1/1을 쓰는 것 보단 1/2와 서클로 두는게 더 효율적인 것 같아서 제안한거에요.
[Normal]
*00:38:755 (3) - 음이 00:39:115 - 에 없음. 차라리 00:39:187 - 에 놓는게 - 듣기에 박자가 틀린것도 아닌거 같으니 이대로 두겟습니다 25%로 들어보세요

*01:03:851 (3,4,5,6) - 이지 있는 노말이라도 이런건 조금 헷갈릴수도 있겠네요. 오버랩도 크게 좋아보이진 않구요 - 보류 갓 2성치는 사람이 이런식으로 슬라이더 4개 오버랩시키고 리버스 넣어놓으면 읽을 수 있을까요?

*01:23:755 (3) - 이것도 01:24:476 - 에서 끝내는게 더 좋음 - 1다운비트 꽉 채워주고싶네요 그럼 슬라 끝 소리를 죽여보세요. 01:24:620 - 에 어떤 소리도 없는데 그저 다운비트 꽉 채우고싶다해서 저렇게 놓는건 좀 아닌 것 같네요
Topic Starter
Oread_old
@Dailycare
인세인 마지막 모딩 빼고 다고침 =w= ㄳㄳ
UPDATE!
Karen
modded in-game
2016-09-25 19:26 Oread: Hi there~ o.o
2016-09-25 19:27 Oread: can i req testplay? if u free o_O
2016-09-25 19:29 Karen: o.o
2016-09-25 19:29 Karen: if it's easy
2016-09-25 19:30 Oread: umm that's stars are 4.91
2016-09-25 19:30 Oread: it's ok?
2016-09-25 19:31 Karen: ok
2016-09-25 19:31 Oread: ACTION is editing [https://osu.ppy.sh/b/1052814 MYTH&ROID - L.L.L. [Insane]]
2016-09-25 19:31 Oread: thx!
2016-09-25 19:31 Oread: =w=
2016-09-25 19:36 Karen: 00:15:822 (2,1) - can increase the spcaing
2016-09-25 19:36 Karen: it looks like 1/4now
2016-09-25 19:36 Oread: umm that's right
2016-09-25 19:36 Oread: i'll fix that
2016-09-25 19:37 Karen: 00:24:909 (1,2,3,4,5) - it's a bit hard to read in the first play
2016-09-25 19:38 Oread: ok i'll fix that if i think new good idea =w=
2016-09-25 19:39 Oread: i fall down in stream pattern ;w;
2016-09-25 19:39 Karen: bpm too high ;w;
2016-09-25 19:39 Karen: i can't play
2016-09-25 19:39 Karen: lol
2016-09-25 19:39 Karen: ok that's all i guess, pretty good map
2016-09-25 19:39 Oread: ;w; that's sad
2016-09-25 19:40 Oread: lol thx =w=
2016-09-25 19:40 Oread: if u upload in thread this chat log i'll give kudosu
2016-09-25 19:40 Oread: if u want =w=
2016-09-25 19:40 Karen: 01:09:620 (6,7,8,9) - oh btw when you place a stream after a 1/4 slider, it would be more fun to increase spacing o.o
2016-09-25 19:41 Karen: http://puu.sh/rncvT/c4d1d10e32.jpg like this
2016-09-25 19:41 Oread: ok i'll make that
2016-09-25 19:41 Oread: aaa
2016-09-25 19:42 Oread: surely that pattern is more pretty
2016-09-25 19:43 Karen: 01:09:332 (4,5) - because you made a jump here
2016-09-25 19:43 Karen: just keep the jump feeling
2016-09-25 19:43 Karen: lol
2016-09-25 19:43 Karen: i'll post this on thread anyways xD
SSad

Dailycare wrote:

[Easy]
*00:00:678 (1) - It looks a bit ugly though the shape is not bad. I just want you to change it to something simple like 00:02:986 (1) - . Changed to be much more simple
*00:23:755 (1) - Adjust it please; The current slider isn't similar as 00:22:602 (3) - Same as other slider
*00:30:678 (1,2,3,4) - I just recommend this, and you can apply it to similar parts: 00:32:985 - , 00:35:293 - liked this recommendation changed
*00:40:053 (1,2,3) - What about this? It would work. also a nice idea changed
HabiHolic
[General]

- (중요) 지금 전체적으로 강조되야 할 부분에 히트사운드가 전부 빠져있네요 다시 재점검하셔서 힛사작업 다시해주세요 이지 보면서 이지만그런줄알았는데 전부다 그런거같아서요

[Yukida's Easy Feat. Oread]

00:00:678 (1) - Add normal sampleset please. for emphasis weak.
00:05:005 (4,2) - I think stack is for bad imo. so 00:06:159 (2) - this note stack 00:05:005 (4) - here?
00:13:082 (2) - 00:17:698 (2) - 00:22:313 (2) - 00:26:928 (2) - Missing clap
00:30:678 ~ 00:36:735 - why not add hitsound?
00:45:678 (3) - 끝부분에 피니쉬만 존재해서 음악상 어색하게 느껴지는 부분이었습니다. 강조를 위해서 시작부분에도 동일하게 피니쉬 추가해주세요
01:01:832 (3) - 블랭킷 체크
01:04:139 - 히트사운드 없음
01:10:485 (2) - 시작부분 피니쉬
01:13:803 - 휘슬
01:19:139 (1) - 모양에 대한 지적을 하자면 01:20:293 (1) - 이거랑 평행하게 배치하시는것도 좋아요


[Normal]

00:00:678 (1,3) - 이지에서도 언급을 한번했었는데 지금 피니쉬만 추가하셨는데 워낙 음악이 시원스러운 느낌이라 그냥 소프트 피니쉬로는 강조가 부족하다고 느꼈습니다. 그러므로 여기에 노멀 샘플셋을 같이 추가해주세요
00:13:082 (2) - 00:17:697 (2) - 00:22:312 (2) - 00:26:928 (2) - 클랩 추가하세요
00:30:822 (1,2,3,4,1,2,3,4,1,2,3,4) - 이곳 뒤에 음 따라서 히트사운드 안 넣으신 이유를 잘 못느끼겠어요 최소한 클랩이라도 넣어주세요
00:40:053 (1,2,3,4,5) - 노멀이면 정말 하위난이도에 속하는데 스프레드상 이정도는 너무 어렵다고 느껴지네요. 차라리 스피너로 대체하셔서 단순화 시켜주세요
01:04:139 (4) - 이지에서 보면 시작부분에 피니쉬가 들어가지 않은거로 아는데 유난히 여기에만 넣으신 이유를 모르겠어요 동일시 시켜주세요
01:10:485 (2) - 피니쉬
01:17:985 (3) - 겹쳐보여서 보기에 너무 안좋아보여요 위쪽을 향하도록 옳겨주세요

[Left's Hard]

00:00:678 (1,1) - 노멀 내용 참고하세요
00:20:293 (1,2,3) - 이거 이런것보다 1/2슬라 두개로 배치하시는게 괜찮을듯요. 흐름도 그게 더 좋을것 같다는 생각입니다.
01:18:851 (4) - 이거 리딩이 좀 힘들거같아서요 3번슬라에 블랭킷해주세요

[Waji's Light Insane]

fine

[Insane]

00:32:985 (1) - 00:35:293 (1) - 굳이 이런곳에 노트가 존재해야하는 이유를 모르겠습니다.
01:02:409 (5,6) - 이거 둘이 간격 조정하셔서 이런 형태의 배치가 더 흐름이 좋을것 같아요


[Left's Extra]

00:43:370 (1,2) - 이건 저도 애매해서 잘 모르겠지만 4/3박자보단 1/2 정박이 더 어울린다고 생각해요
01:00:245 (1) - 끄트머리에 소프트 셈플셋 추가요 오히려 노멀이니까 히트사운드 어색하게 들리는 기분이들어요

[Yggdrasil]

fine

전체적으로 패턴은 괜찮은데 힛사가 좀 많이 부족해보이는 맵이었습니다.
Len
m4m from ur q


ez:
  1. 00:22:601 (3,1) - looks ugly. u should change sliders shape for
  2. 00:30:678 (1,2,3,4) - change rhythm at here since u used 3/2 gaps on next 00:33:130 (1,2,3,4) - and 00:35:438 (1,2,3,4) -
  3. 00:41:062 (3,1) - distance a bit wrong.

nm:
  1. 00:01:254 (2) - i think it more fits imo. http://puu.sh/rwlDS/13a4756f22.jpg
  2. 00:02:985 (1) - high recommend let me avoid overlap with 00:01:831 (3) - if i were you
  3. 00:12:216 (1) - same as above
  4. 00:41:351 (5) - this sliders flow a bit wrong
  5. 01:17:985 (3,4) - http://puu.sh/rwlYG/40b0fa9f3b.jpg imo its better than now.

hd:
  1. 00:05:149 (3) - this stack pattern is a bit hard since u used 1/2 before 00:03:562 (3,4) - i recommend that avoid stack or add 1/2 slider on 00:05:005 - but well.
  2. 00:16:399 (3,4) - stack on 00:16:543 (5) -
  3. 00:19:716 (1) - remove nc

light:
  1. i think its not LIGHT insane
  2. 00:30:822 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - i really dont know why u placed like this if i were you i will add rhythm with sliders. especially, 00:30:822 (1,2,3,4,1,2,3,4) - and 00:35:437 (1,2,3,4,1,2,3,4) -
  3. 00:40:341 (2,1,3,2) - high recommend avoid stack and use 1/2 sliders on this section -_ - its LIGHT INSANE, right
  4. 01:11:062 (1) - i thought 01:10:485 (3) - is 3/4 slider.. no anti jump here think stack will be k
  5. 01:15:678 (1) - same as above

in:
  1. 00:04:572 (2) - make a parallel with 00:04:139 (1) - ?
  2. 00:11:351 - it should be emphasized imo. add note or 1/2 slider on here is better
  3. 00:15:822 (2,1) - i thought its 1/4 gaps cuz 00:15:678 (1,2) - distance is big to catch 00:15:822 (2) -
  4. 00:24:909 (1,2,3,4,5) - stack is better for make easier
  5. 00:31:110 (3) - and 00:33:418 (3) - ctrl g for flow
  6. 00:47:120 (2) - ctrl g for emphasise it 00:48:995 (1) -

ex:
  1. 00:19:572 - feels so empty here
  2. 00:20:582 (3,4,1,1) - re-place like this? i think its better to catch this pattern and more fits imo. http://puu.sh/rwuND/3bae61986c.jpg well, up to u
  3. 00:40:053 (1,2,3,1,2,3,4,1,2,3) - i dont understand why its easier than insanes? :(

ygg
  1. i don't know which parts are made from mappers so i suggest adding mappers' sub-caption in storyboard

i cant mod highest diff cuz its really sick lo
gl
Topic Starter
Oread_old
@Yukida

Len wrote:

m4m from ur q


ez:
  1. 00:41:062 (3,1) - distance a bit wrong. - I Fixed That Yukida~!

Len wrote:

m4m from ur q

nm:
  1. 00:01:254 (2) - i think it more fits imo. http://puu.sh/rwlDS/13a4756f22.jpg - fixed!
  2. 00:02:985 (1) - high recommend let me avoid overlap with 00:01:831 (3) - if i were you - 제가 아슬아슬하게 오버랩시키는 변태적인 패턴을 좋아해서.. 이대로 두겟습니다
  3. 00:12:216 (1) - same as above - ^
  4. 00:41:351 (5) - this sliders flow a bit wrong - 바꿔보았지만 맘에안드네요 나중에 더 좋은생각이 나면 다시 바꾸겟습니다~
  5. 01:17:985 (3,4) - http://puu.sh/rwlYG/40b0fa9f3b.jpg imo its better than now. - 오오 좋은 생각이시네용! 바꿧습니다!
모딩감사합니당
in:
00:04:572 (2) - make a parallel with 00:04:139 (1) - ? - 제 맵 보시면 느끼셧을듯한데 제가 저렇게 비스듬하게 대칭안되게 놓는걸 좋아해서 그냥 두겟습니다
00:11:351 - it should be emphasized imo. add note or 1/2 slider on here is better - 고쳣습니다!
00:15:822 (2,1) - i thought its 1/4 gaps cuz 00:15:678 (1,2) - distance is big to catch 00:15:822 (2) - 이게 카렌님 모딩에서 넘 붙어있어서 1/2 같다고하셔서 좀 멀리 떼라해서 저렇게 한거거든용... 일단 보류하고 다른사람이 모딩와서 또 잡으면 그때 고치겠습니다..
00:24:909 (1,2,3,4,5) - stack is better for make easier - ㅇㅋ
00:31:110 (3) - and 00:33:418 (3) - ctrl g for flow - 이거 일단 냅두겠습니다 저런 스타일을 제가 좋아하기도 하고 딱히 지금도 흐름 나빠보이지않는것같네요
00:47:120 (2) - ctrl g for emphasise it 00:48:995 (1) - ㅇㅋ

HabiHolic wrote:

[General]

- (중요) 지금 전체적으로 강조되야 할 부분에 히트사운드가 전부 빠져있네요 다시 재점검하셔서 힛사작업 다시해주세요 이지 보면서 이지만그런줄알았는데 전부다 그런거같아서요 - 막난 힛사를 복붙하고 수정한뒤 다시 복붙을 안햇더니.. 다시 체크하겟습니다

[Yukida's Easy Feat. Oread]

00:00:678 (1) - Add normal sampleset please. for emphasis weak.
00:05:005 (4,2) - I think stack is for bad imo. so 00:06:159 (2) - this note stack 00:05:005 (4) - here?
00:13:082 (2) - 00:17:698 (2) - 00:22:313 (2) - 00:26:928 (2) - Missing clap
00:30:678 ~ 00:36:735 - why not add hitsound?
00:45:678 (3) - 끝부분에 피니쉬만 존재해서 음악상 어색하게 느껴지는 부분이었습니다. 강조를 위해서 시작부분에도 동일하게 피니쉬 추가해주세요 -
01:01:832 (3) - 블랭킷 체크 - 봤는데 블랭킷 제대로 되있는거같아서 그대로 두었습니다!
01:04:139 - 히트사운드 없음 - 어... 힛사 왜없지... 넣었습니다!
01:10:485 (2) - 시작부분 피니쉬 - 여기 피니쉬 별로 안어울리는 것 같아서 넣지 않았습니다!
01:13:803 - 휘슬 - ㅇㅋ
01:19:139 (1) - 모양에 대한 지적을 하자면 01:20:293 (1) - 이거랑 평행하게 배치하시는것도 좋아요 - 으음... 뭔가 서클뒤에 반대로 곡선된건 제가 보기에 별로라... 죄송하지만 그대로 두겟습니다 ㅠ


[Normal]

00:00:678 (1,3) - 이지에서도 언급을 한번했었는데 지금 피니쉬만 추가하셨는데 워낙 음악이 시원스러운 느낌이라 그냥 소프트 피니쉬로는 강조가 부족하다고 느꼈습니다. 그러므로 여기에 노멀 샘플셋을 같이 추가해주세요 -
00:13:082 (2) - 00:17:697 (2) - 00:22:312 (2) - 00:26:928 (2) - 클랩 추가하세요 - 넣었습니다!
00:30:822 (1,2,3,4,1,2,3,4,1,2,3,4) - 이곳 뒤에 음 따라서 히트사운드 안 넣으신 이유를 잘 못느끼겠어요 최소한 클랩이라도 넣어주세요 - 힛사 추가했습니다!
00:40:053 (1,2,3,4,5) - 노멀이면 정말 하위난이도에 속하는데 스프레드상 이정도는 너무 어렵다고 느껴지네요. 차라리 스피너로 대체하셔서 단순화 시켜주세요 - 으음... 일단 이건 보류 하겟습니다 다른맵의 노말에서도 채운듯 하고 서클 한개 빼고 모두 슬라로만 이루어져있기에 뒷 키아이에 나오는 기차보다 쉬워보이네용... 제가보기엔...
01:04:139 (4) - 이지에서 보면 시작부분에 피니쉬가 들어가지 않은거로 아는데 유난히 여기에만 넣으신 이유를 모르겠어요 동일시 시켜주세요 - 저도 여기 왜 피니시가 들어가있는지 모르겟습니다...
01:10:485 (2) - 피니쉬 - ㅇㅋ
01:17:985 (3) - 겹쳐보여서 보기에 너무 안좋아보여요 위쪽을 향하도록 옳겨주세요 - 렌님 모딩대로 옮겻습니다!

[Insane]

00:32:985 (1) - 00:35:293 (1) - 굳이 이런곳에 노트가 존재해야하는 이유를 모르겠습니다. - 순간 저도 왜넣었는지 몰랐는데 숨소리때매 넣었던걸로 기억합니다 엑라와 막난에서도 넣었기때문에 그대로 두겠습니다
01:02:409 (5,6) - 이거 둘이 간격 조정하셔서 이런 형태의 배치가 더 흐름이 좋을것 같아요 - 여기선 간격 좁게 가고싶어서 그대로 두겠습니다 앞에 슬라도 간격이 좁고...


[Yggdrasil]

fine 감사합니다!
전체적으로 패턴은 괜찮은데 힛사가 좀 많이 부족해보이는 맵이었습니다. - 힛사 처음 넣어보는거라.. ㅠ 담부턴 노력하겠습니다..
모딩 두분다 감사합니다!
wajinshu
@Len, fixed all! Thanks!
Bky-ssiO_DELETED
//// MYTH & ROID - L.L.L. INSANE ////

-OPTIONAL / POTENTIAL CHANGES-

00:00:678 (1,2) - i think you can start up better by positioning theses two circle in an other way. like this for exemple : http://esl.d.pr/kVfb/2kbTf7dL

00:07:529 (8,1) - i would make the distance of the start of slider same as the stream 00:07:168 (3,4,5,6,7,8) -

00:11:135 (2,3) - i would make this double as horizontal as your slider 00:10:918 (1) - exemple : http://esl.d.pr/1gqNc/zhneNeZ1

00:32:264 - on the redtick i would add a a tripple to introduce each part when she's saying this kind of "sigh" "sigh" like : http://esl.d.pr/eAz4/42TB69HU

00:34:572 (5,6,1) - same as 00:32:264 - like http://esl.d.pr/1gART/3qPGvhhc

01:08:755 (1,2) - i would go with a triple like this http://esl.d.pr/1kfoP/61Eys4AB i think it can prepare well the player to the following stream part starting at 01:09:620 (7,8,9,10) -

01:21:303 - you should add a note on the red tick over the slider like this : http://esl.d.pr/13RM7/2N7suikP thats always good to have a consistent map with no hole but not hard to read
same here 01:23:610 -

-GENERAL OPINION-

That's overall a strong / solid mapping. great hitsounding, nice storyboard, patterns and aesthetic are nice and not boring to play.
be carefull to your streams, most of them could be improved and not suiting up really nicely ( thats maybe a matter of how you want theses stream difficult and also a personnal opinion )
I love how you managed the velocity sliders setted up on the pitch of the voice.

That's all for me. =)

Cheers & Gl looking forward to have this ranked asap.

O/
Topic Starter
Oread_old

Bky-ssiO wrote:

//// MYTH & ROID - L.L.L. INSANE ////

-OPTIONAL / POTENTIAL CHANGES-

00:00:678 (1,2) - i think you can start up better by positioning theses two circle in an other way. like this for exemple : http://esl.d.pr/kVfb/2kbTf7dL - i want give emphasis in that half stack so i don't change it

00:07:529 (8,1) - i would make the distance of the start of slider same as the stream 00:07:168 (3,4,5,6,7,8) - it have same DS

00:11:135 (2,3) - i would make this double as horizontal as your slider 00:10:918 (1) - exemple : http://esl.d.pr/1gqNc/zhneNeZ1 - good idea fixed!

00:32:264 - on the redtick i would add a a tripple to introduce each part when she's saying this kind of "sigh" "sigh" like : http://esl.d.pr/eAz4/42TB69HU
- sry i follow vocal in all patterns and there are not vocal sound so i don't change it
00:34:572 (5,6,1) - same as 00:32:264 - like http://esl.d.pr/1gART/3qPGvhhc ^

01:08:755 (1,2) - i would go with a triple like this http://esl.d.pr/1kfoP/61Eys4AB i think it can prepare well the player to the following stream part starting at 01:09:620 (7,8,9,10) - that blue tick not have any sound so i don't put circle in there

01:21:303 - you should add a note on the red tick over the slider like this : http://esl.d.pr/13RM7/2N7suikP thats always good to have a consistent map with no hole but not hard to read - i follow vocal so i don't put circle in there cause there not have vocal sound
same here 01:23:610 -

-GENERAL OPINION-

That's overall a strong / solid mapping. great hitsounding, nice storyboard, patterns and aesthetic are nice and not boring to play.
be carefull to your streams, most of them could be improved and not suiting up really nicely ( thats maybe a matter of how you want theses stream difficult and also a personnal opinion )
I love how you managed the velocity sliders setted up on the pitch of the voice.

That's all for me. =)

Cheers & Gl looking forward to have this ranked asap.

O/
- thx for mod! I hope grow up ur mapping,modding skills :)
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