Hanatan - Hajimete no Oto

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Topic Starter
GIDZ

Flezlin wrote:

hey ther

  • [flowers dont make noise]
  1. 00:16:093 (1,2) - i dont get why this isnt a 1/2 slider like previously cuz I wanna make 00:16:393 (2,3) - clickable as there are 2 snares sounds that are rather string there imo.
  2. 00:21:193 (1,1,1,1) - i feel like you could increase the spacing between these steadily, or at least between 00:21:793 (1,1) - Thats actually not a bad idea, but I think it'll ruin most of the aesthetics if I try to change that now :<
  3. 00:22:693 (3,1) - maybe this would be a more approriate rhythm http://puu.sh/sWbNY/7d0c5b6d13.jpg since right now 00:23:293 - feels really empty 00:22:093 (1,3) - Following vocals and 00:23:143 (1,2) - to emphasize snare
  4. 00:36:793 (3,4) - stack? 4 is spaced further from 3 but in 00:37:243 (5,6) - 6 is stacked under 5, and they sound about the same intensity to me Its kinda like a cool down pattern for 00:34:093 - , and then I subconsciencely tell them the pattern is finished by stacking at 00:37:243 (5,6) -
  5. 00:45:793 (1,2,1) - lol 2 is closer to 00:46:093 (1) - (2.69x) than 00:45:793 (1) - (2.72x) pls fix Intentional, cuz the next part 00:46:093 (1,2,3,4) - is calmer so I've spaced 00:46:093 (1) - closer.
  6. 01:01:243 (4) - there's barely any sound here, so i think you should do the same thing as 03:05:893 (3) - fixed
  7. 01:14:743 (5) - maybe this sound could be emphasized more like this? http://puu.sh/sWbXl/9ceea31827.jpg and flows ncier imo xd lol should be fine currently as well. Also I've used kick sliders for snare emphasis in Kiai thus its good to keep for players to remember such a pattern subconsciencely before Kiai imo.
  8. 01:23:893 (5,1) - the spacing to 1 from 5 as 1/2 seems kinda small for this section Its fine imo cuz the build up is even more intense than the chorus itself lol. It also happens to be the jump just before the chorus, so its good to decrease a bit of spacing since the next part is less intense.
  9. 03:04:393 (9) - i think you should make this a slider, since it resembles the sound at 01:00:193 (3) - and that way you map same vocals with sliders at 00:59:593 (6) - and 03:04:393 (9) - Hmm, I dun think thats an issue since I've put variety to the map. Also the music is slightly different pre-pattern wise.
  10. 03:06:493 (5) - NC like 01:01:693 (1) - ? Not necessary here imo, theres noth to emphasize like SV change like prev.
  11. 03:08:893 (6) - ^ 01:04:093 (1) - 2 combos look weird and inconsistent lol
  12. 03:19:393 (4,5) - once again, i suggest something like this so the two sounds are emphasized differently http://puu.sh/sWeiS/3930f5112c.jpg But the snare sound doesnt change :v
  13. 03:27:043 - imo feels very empty without anything here, maybe at least extend 03:26:893 (9) - as a slider? Its intentional sinve drums only pick up at 03:27:193 - , I dun wanna overmap :v
  14. 03:56:593 (3) - change this to two circles like 01:51:793 (2,3) - ? ok
  15. 04:42:943 (5) - since ur mapping vocals (?) maybe remove this note ok

    not sure if it was intentional, but there were a lot of differences between the sections 01:00:493 - and 03:04:993 - , when they sound about identical, so i didn't mention a lot Its intentional to create variety.



ok ya so there's my god awful mod, dont give kds if you didnt find useful
All mods are useful :v Heres ur kds~
Pentori
still pretty disappointed with the hitsounding, because it's not consistent or logical.
like if 00:36:343 - deserves a clap then why don't 00:36:193 - 00:36:643 - 00:36:793 - have a claps too?
if you're going to add hitsounds to a specific drum in the music, u need to cover all the same sounds with the same hitsound. otherwise players will feel as if they are missing feedback.

i feel your method of hitsounding is flawed anyways and could do with a rework. those snare sounds are really quiet so ignoring them would be a better option. instead u can hitsound strong piano notes like 00:23:293 - 00:25:393 - since they are seriously lacking feedback, and save claps for the louder drums like 00:25:993 - 00:28:393 - 00:40:693 - etc. just try to work something else out
[]
also some parts of the map are still overmapped/undermapped, and following the music more closely would be way more interesting to play.
01:09:643 (4) - this note doesn't exist, so a 1/2 gap would be better
01:09:793 (5) - 01:09:793 - is much weaker than 01:09:943 - yet you have the weaker note clicked, as well as a clap on the weaker note when the music doesn't support it.
01:09:793 (5,1) - and then here you have a huge anti-jump to the downbeat. having larger spacing would be more appropriate for emphasis
01:14:593 (4,5) - mapping these as if they are the same sounds when 01:14:743 (5) - is significantly stronger is kinda meh. also as stated before 01:14:593 - doesn't really deserve the clap there since there is no drum in the music

these points occur in other places too, so you should look through the map again with that mindset.
this still needs work imo, unless you can find bns that disagree with me
Topic Starter
GIDZ

Pentori wrote:

still pretty disappointed with the hitsounding, because it's not consistent or logical.
like if 00:36:343 - deserves a clap then why don't 00:36:193 - 00:36:643 - 00:36:793 - have a claps too?
if you're going to add hitsounds to a specific drum in the music, u need to cover all the same sounds with the same hitsound. otherwise players will feel as if they are missing feedback. I've went through the map on 25%~50% playback speed and added claps. Though I feel that 00:36:793 - is too quiet for a clap. I've added on 00:36:193 - instead cuz it has a drum kick along with snare. But I dun get wats so inconsistent in the hitsounding when all I am doing is following the drums in the music and no excess claps.

i feel your method of hitsounding is flawed anyways and could do with a rework. those snare sounds are really quiet so ignoring them would be a better option. instead u can hitsound strong piano notes like 00:23:293 - 00:25:393 - since they are seriously lacking feedback, and save claps for the louder drums like 00:25:993 - 00:28:393 - 00:40:693 - etc. just try to work something else out Every drum snare (not ghost hits) after vocals have started should be emphasized imo cuz its mostly wat I am mapping to. Drums and vocals. Though I can try and search for piano sounds like u've mentioned to add more to the dynamics of the map's hitsounds, the thing is that I didnt think of mapping to piano sounds so the hitsounding might be even more inconsistent imo.
[]
also some parts of the map are still overmapped/undermapped, and following the music more closely would be way more interesting to play.
01:09:643 (4) - this note doesn't exist, so a 1/2 gap would be better ok
01:09:793 (5) - 01:09:793 - is much weaker than 01:09:943 - yet you have the weaker note clicked, as well as a clap on the weaker note when the music doesn't support it. I dun wanna use 2 circles or kick slider+circle here cuz it kinda disrupts the flow.
01:09:793 (5,1) - and then here you have a huge anti-jump to the downbeat. having larger spacing would be more appropriate for emphasis The previous ones arent that far either.. The pattern goes in right left right movement so I think its fine.
01:14:593 (4,5) - mapping these as if they are the same sounds when 01:14:743 (5) - is significantly stronger is kinda meh. also as stated before 01:14:593 - doesn't really deserve the clap there since there is no drum in the music changed to kick slider + circle

these points occur in other places too, so you should look through the map again with that mindset.
this still needs work imo, unless you can find bns that disagree with me
I'll keep working on it and also get some hitsound mods before trying to push forward again~ Tks a lot for the recheck o/

Edit:Changed hit-clap and followed Chaos' hitsounding a bit
Ciyus Miapah
we have a disscussion about hitsound for these map, i didnt post log cuz some reason
if you want log or a reason, PM me

goodluck with map rank
Pentori
k feel free to rebubble
also maybe u should get a drum-sliderslide1 since ur using that sampleset now
Topic Starter
GIDZ

Pentori wrote:

k feel free to rebubble
also maybe u should get a drum-sliderslide1 since ur using that sampleset now
Alright tks for time on this map :)

edit: Applied drum-sliderslide

UPDATED
Karen
re
smallboat
Already checked by previous modding, so nothing to say to that to me.

#2 Bubbled
Kencho
2017-01-02 20:47 - G I D Z -: ok
2017-01-02 20:47 - G I D Z -: Forgive some of my aesthetics cuz quite old map
2017-01-02 20:48 Kencho: just some rhythm part
2017-01-02 20:48 Kencho: 00:20:893 (1,1,1,1,1) -
2017-01-02 20:48 Kencho: 00:26:893 (1,2,3,4,5) -
2017-01-02 20:49 Kencho: 前後者統一比較好
2017-01-02 20:49 - G I D Z -: u mean same pattern?
2017-01-02 20:50 Kencho: 應該說節奏上
2017-01-02 20:50 Kencho: 後面從vocals開始放slider
2017-01-02 20:50 Kencho: 但前面第一個唔係vocal起
2017-01-02 20:50 - G I D Z -: oh
2017-01-02 20:50 Kencho: 即係話00:20:893 (1) - 改成1/4slider
2017-01-02 20:51 Kencho: 00:22:093 (1) - 改成7/8+1個circle
2017-01-02 20:51 - G I D Z -: note also ok?
2017-01-02 20:51 Kencho: 00:20:893 (1) - 呢個放note都ok
2017-01-02 20:51 - G I D Z -: but there is vocal there
2017-01-02 20:52 - G I D Z -: I just put note at 00:20:893 -
2017-01-02 20:52 Kencho: yea
2017-01-02 20:52 Kencho: 有D難解釋,我入call講下
2017-01-02 20:53 - G I D Z -: ok
2017-01-02 20:53 - G I D Z -: ol
2017-01-02 20:54 Kencho: 00:21:193 -
2017-01-02 20:54 Kencho: 00:22:093 (1) -
2017-01-02 20:55 Kencho: 00:21:418 - 00:21:718 - 00:22:018 - 00:22:318 - mute slider tail
2017-01-02 20:57 - G I D Z -: ok
2017-01-02 20:58 Kencho: 00:40:093 (5) -
2017-01-02 20:58 Kencho: 1/4 slider
2017-01-02 20:58 Kencho: 00:41:293 (1) -
2017-01-02 20:58 Kencho: 3/4
2017-01-02 21:00 Kencho: 00:30:193 (1) -
2017-01-02 21:01 - G I D Z -: 00:30:793 (1) -
2017-01-02 21:02 - G I D Z -: Moved up and right
2017-01-02 21:03 Kencho: 00:32:893 -
2017-01-02 21:05 Kencho: 00:56:893 (5) - NC
2017-01-02 21:05 Kencho: 00:59:293 (5) - NC
2017-01-02 21:05 - G I D Z -: ok
2017-01-02 21:06 Kencho: 01:22:243 - 呢個位空左唔係幾好
2017-01-02 21:06 Kencho: 01:22:093 (9) -
2017-01-02 21:07 Kencho: 換成1/4slider
2017-01-02 21:07 Kencho: http://puu.sh/t8D47/8a347a6070.jpg
2017-01-02 21:08 Kencho: http://puu.sh/t8D5l/7d82ac2036.jpg
2017-01-02 21:09 - G I D Z -: 01:22:993 (5) - copied this slider
2017-01-02 21:09 Kencho: 01:28:093 (5) -
2017-01-02 21:09 Kencho: NC
2017-01-02 21:09 - G I D Z -: fixed
2017-01-02 21:10 Kencho: 01:25:693 (4) -
2017-01-02 21:11 - G I D Z -: 01:30:493 (5) -
2017-01-02 21:13 Kencho: 02:33:643 (5) - 可以detete
2017-01-02 21:14 Kencho: delete
2017-01-02 21:15 Kencho: 02:56:593 - add circle
2017-01-02 21:18 Kencho: 03:45:343 (1) -
2017-01-02 21:20 Kencho: 放在03:44:143 (2) - 上
2017-01-02 21:21 Kencho: http://puu.sh/t8DB0/012aaea7d2.jpg
2017-01-02 21:21 Kencho: 03:45:343 -
2017-01-02 21:23 - G I D Z -: changed pattern
2017-01-02 21:24 - G I D Z -: 03:26:893 -
2017-01-02 21:25 - G I D Z -: 03:27:643 (4) -
2017-01-02 21:26 Kencho: http://puu.sh/t8DM8/964e63d747.jpg
2017-01-02 21:31 Kencho: 00:22:543 (2) -
2017-01-02 21:31 Kencho: 00:22:393 -
2017-01-02 21:32 Kencho: 00:27:793 (4,5) -
2017-01-02 21:34 Kencho: 00:26:893 -
2017-01-02 21:34 Kencho: 00:22:093 -
2017-01-02 21:34 Kencho: 00:22:093 (1) - 用翻1/2
2017-01-02 21:35 Kencho: 00:30:793 (1) - 順便ctrl+G如何
2017-01-02 21:38 Kencho: 01:06:493 (1) - 取消NC
2017-01-02 21:40 Kencho: 01:00:493 - 1.2x
2017-01-02 21:40 Kencho: 01:01:693 - 1.0x
2017-01-02 21:40 Kencho: 03:05:293 - 1.2x
2017-01-02 21:41 - G I D Z -: 03:15:793 -

Approved!
Topic Starter
GIDZ
Thanks everyone o/
Chaoslitz
o

geegrats!
Gaia

Chaoslitz wrote:

geegrats!
missing gee in tags :geeking:
Topic Starter
GIDZ

Gaia wrote:

missing gee in tags :geeking:
nop :<
IamKwaN
"ノ" is a particle, therefore correct Romanised Title is Hajimete no Oto .

Please fix it, feel free to poke me for requalification.
Doyak
Hajimete Yes Oto
IamKwaN
back
Topic Starter
GIDZ
Thanks KwaN :D/
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