Yea tks a lot for the mod rly helpful o/
Hello from Modding Queue
[Sound of Flowers]00:05:293 (1) - You can do the same thing previously. The slidertick involves a sound that you already mapped out. I think keeping it the same way is better than to skip over that sound k
00:07:693 (1,2,3) - I think you mixed the rhythm around. I believe the most effective one would be http://puu.sh/sQQLu/a07d6e3d50.jpg k
00:17:368 (2) - This I believe is overmapped not a sound that I would deem worthy here. Even if there was the sound that is being dragged over goes to it. I believe just taking this out is good Changed to reverse slider
00:20:593 (2) - Is this a random clap? oops forgot to remove from prev mod
00:23:593 (2,3) - Spacing here is closer than you actually expect. 00:23:893 (3,4,5) - You can fill in or not fill in it's up to you. Reason I say spacing is small is because this is already 2.8 00:22:543 (2,3) - with that time signature while the one you have is also 2.8 with a different signature. Should be rather close to this 00:23:143 (1,2) - made it closer
00:28:393 (6,1,2) - I think you can do something with this since it's just out in the open. I'll give you an idea to start off with http://puu.sh/sQRFL/9c2eb0de55.jpg I aligned them differently
00:30:793 (1,2,3,1) - Just some more nonsense http://puu.sh/sQRKj/ccf837a071.jpg changed pattern
00:32:893 - Really strong harp like sound. This should be an important one to map out Following vocals should be fine as well imo
00:40:993 (1,1) - Something like this could work out better for you. Since that square pattern coming up fits with the rotation very well and compliments each other http://puu.sh/sQRPs/8f5d65e7ce.jpg Also if you changed the SV a little down it'll be perfect That jump is intentional to emphasize downbeat vocal.
00:42:793 (6) - You can remove this entirely. It really adds the subtle feel to the song without having too much. Or you can make 00:42:493 (5) - A 1/2 slider to bring out that sound with a hold yea but I am trying to follow the drum snare here as well
00:47:593 (2) - If you do this it adds a sudden pace to the song. Try to remove that and extend the previous slider (1) into that snare and if you want you can add a note 00:47:743 (2) - to do the same thing you did. k
00:49:993 (1,2,3,4) - The rhythm you had before had a strong emphasis where a sliderend was taking place. Since 00:49:993 (1) - and 00:50:443 - sound almost identical. You can try http://puu.sh/sQSmm/4887d2178d.jpg and see how that works for you (You can add a note on the blue tick if you wanted too) hmm, I still prefer my pattern cuz of the bass bass kick at 00:49:993 (1,2,3) -
00:51:493 (1) - Ending on that piano key on the red tick is more efficient than ending it on the vocal. It sounds really poor when actually listening to it k
01:07:393 (4,5) - Tbh you don't actually need these to create a strong emphasis. 01:07:318 (3,1) - The pause is just great enough to give a strong feedback when playing. If you'd like you can also add a note 01:07:543 (4) - to play with it changed pattern
01:09:043 - The sound here isn't mapped out but at 01:09:343 (2) - it is. I think you should map them both out for consistency since that double doesn't do you any justice. Somewhat like this http://puu.sh/sQSM6/0d9e62c468.jpg k
If you didn't change above 01:08:893 (1) - Add clap on sliderend 01:09:643 (5) - Remove clap here You will love it
01:24:043 - I don't think removing a note here creates good gradual emphasis leading into the kiai. I see a lot of maps do this but with jump patterns to give the intro to kiai a better effect Follows the drums nicely rhythm wise imo and I dun wanna put too many jumps lol
01:24:493 (1) - I wasn't expecting kiai to slow down a lot more than the whole entire map is. I was expecting more single notes with jump patterns that makes the kiai compliment the song more 01:35:743 (5,6,7,8) - Needed a little more of this 01:51:793 (2,3,4,5,6,7,1,2,3,4) - This is nice
The rest is good or can be changed to things previously mentioned since it's just the same singing and sounds as before. I think Kiai's usage is more of making the main part of the song i.e. the chorus. But that doesnt necessarily mean Kiai should be the most intense part of the song imo. As long as it follows the music it should be fine.
Key areas to improve on
- Work on implementing sounds that coincide with the song. Make things stand out without having to add in a lot.
- For Kiai wise instead of the long 1/1 looking sliders and repeats implement with 1/2 sliders and single notes to add more effect.
- Some SV are a little fast than others, and they shouldn't be according to the song itself but I'll let others decide.
Pentori wrote:i think this is enough for now. i really hope you can improve the quality of this mapset before you try to push this forward againI do agree with what Pentori has said. Just a little more and it'll be pushed forward I promise.