bubble bath
#2
#2
Let me put some fire to make your bath warmer.Pentori wrote:
bubble bath
#2
MrSergio wrote:
from #modreqsLet me put some fire to make your bath warmer.Pentori wrote:
bubble bath
#2
Yuii- wrote:
I swear this is a copy-paste of the old monstrata. When people accuse me of this I feel really offended actually, because it wasn't my intention at all so please, stop.
Nice usage of hitsounds, by the way, very professional! Thank you
Couple of things before we move this forward.To be fair, the map is actually well done, but there are some things that worry me a lot. Especially the fact that you are using a complete different spacing from everything else. The concept you pulled for the creation of this beatmap is... good. You wanna know the real problem? The difficulty spikes the map itself has. Everything else plays like a Hard-level type of difficulty. You could adjust that to balance things out, fairly speaking. Personally, I think you could work on this set a little bit. Adjusting the things I mentioned above is a good start! I am thankful for all the compliments I read ... however I really want to keep the concept I developed ... I thought about it hard before and while mapping this map and I think just because some map is different or not as "balanced" as others there is no reason to change it, really
- 00:27:567 (1,3) - 00:44:710 (1,3) - Repeat is kind of hidden, I'd just recommend you to... not hide it that way lol. I don't see no problem in it ... nobody I let let testplay had problems with it ...
- 01:02:567 (3) - That finish on tail seems pretty random. Whistle sounds way better. Same for 01:11:138 (4) - 's repeat. As I already said in Lasses mod ... I disagree ... there is a cymbal sound in the song there and multiple people said to move the finish from the sliderhead to the tail ... using the whistle I also disagree because I think it a way to important sound to have only such a quiet sounds thus the finish fitting better (also spices up da hitsoundign)
- 01:26:674 (2,5) - Overlap is visual in-game, nothing major though. Only barley and only If you pay close attetion to it players won't notice as much as mappers might
- 01:27:567 - On this section in particular, you could've started increasing the spacing a little bit. Using the same distance as the previous rhythm isn't the best idea. This would completly ruin concepts of this map I am pursuing I explained it in various mods briefly before
- 01:46:335 (4) - If you are going for the flow-break on 01:46:516 (5,6) - , try to NC this one so it's predictable you will make a different pattern maybe? Never used NC to indicate flowbreaks before why should I do it here ... nothing speacial to me
- 02:23:995 (1,2) - Distance between these objects could be reduced.
- 02:43:995 (7,8,9,1) - Literally the only 1/2 stacked notes in the entire map? I think... There are plenty of them 01:52:210 (7,8,9,10) - 01:55:067 (6,7,8,9) - 03:58:638 (2,3) - 04:00:959 (2,3) -
- 03:44:710 (1,2) - 03:45:245 (1,2) - Going for the anti-jumps here doesn't seem like a good idea, it ruins the momentum completely. Which is my intetion in many ways tbh. I see this song as being the embodiment of sad and happy parts of life.. this also explaining the throughout completly used same DS and the difficutly spikes in the kiai time .... and just like in the real world happy times do also have sad parts in them thus coming back to low spacing. It messes up the player just like those mpoments mess up your life. If you disagree with this concept I accept that opinion but I myself am confidental that this is no reason to DQ or whatever you wanted to reach with this post.
- 03:55:245 - Slightly offbeat. Explain ... I hear it right there
- 03:58:638 (2,3) - Stacking the objects completely blends the guitar sound in the bgm. Consider splitting them!No. I just have the feeling it fits that way just fine ... I might not have a scientific explaination but is it really always needed? well some other people in the people actually helped me improve said pattern already and they seems to be fine with it and so do I
- 04:10:424 (1) - Offbeat too here.as before
- 04:41:495 (10,1) - You could've emphasised them a bit more, to be fair. The sound is pretty different from everything else previously, starting a build-up instead of keeping the DS might be a better idea.Using my concept I explained before, "good parts" of life never start with a huge success ... they need to be worked for and thus the actually gradually but mighty increase in DS starting slow
- The jumps at the very beginning, even if they are "well mapped", seem like you planned to raised the SR a little bit.I din't plan to raise Sr in any way tbh... this map was used to express my feelings rather than anything else
Good luck and congrats~
Yuii- wrote:
03:55:245 - Slightly offbeat.
it's nice to know that there are mappers out there who care about emotional response but the execution of the theme is really weak imo.Yukiyo wrote:
Sohuld I do a statement ... yes I think so well: This map is my way of interpretation this song. And this song really means alot to me (insert sad lyf story here) well now for the slow parts I interpretated them as suffer and loneliness and that is just repetive just like the feelings. I have experienced it myself If you are lonely you aren't just for one day ... now the contrast I have to the jumpy parts are the happy parts of life. They have alot of energy and thus are really energetic as expressed with the big jumps.
ok so being repetitive justifies the constant small spacing with little to no spacing emphasis? this sounds like it is bland more than it is about suffering and loneliness, repetitiveness is not exclusive to suffering and loneliness, it can be applied to various other emotion like excitement, fear, joy, disgust. If you change this song for another happy song, you could change your theme into "I interpretated them as happiness and that is just repetitive just like the feeling". you didn't do AnythingSpecial I hate myself for typing this lol that would tell the player that it is in fact about suffering and loneliness, the fact that you chose hexagrid mapping didn't help, as i honestly thought you were just going for a very safe style that is comfortable pretty much for everyone to play, I would've never imagine there was suffering and loneliness involved.Yukiyo wrote:
I interpretated them as suffer and loneliness and that is just repetitive just like the feeling
I want this map ranked so I "help" yukiyo on disagreeing with peopleSotarks wrote:
Really nice hitsounding! >w<
With this really good work on hitsounded I expected a better mapping style then a copy-pasta of monstrata's doritos. But w/e. thats than haha stupid
But please this preview point, horrible.
04:47:299 (6) - like I would put it here.. =w=
04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also, please like why did you do that ? I'm pretty sure that's there because of the guitar
03:08:281 (3) - Makes we really sad when you put the reverse on a voice downbeat tbh. Since you did 03:14:174 (3) - here the greatest solution for this rythmn. I agree with that actually
04:47:477 (8) - Why did you map here since those 2 previous Kiai you didn't ? RIP Consistency. (triggered) I actually preffer this one than the previous two
05:25:621 (4) - This stack is off. that stack is with 05:26:336 (2) -
Aaaaa i'm really happy about hitsounding! Like it makes me feel "woah this guy is not lazy at all" but the fact it's a copy pasta of monstrata's mapping, it doesn't match together, maybe I'm wrong and you not copy, but i'm not so sure, since like ALL your jumps are same etc...
Like you could say that if it was "inspired" of monstrata old mapping style, but like 100% of your map is the same as his. Please. I don't see why mapping like monstrata is even a bad thing to begin with
If you really want to help the mapper on his map is not with this attitude about disagreeing with poeple that will actually help Yukiyo.CptBlackBird wrote:
I want this map ranked so I "help" yukiyo on disagreeing with people
I find it funny that you point that out, because I have a completely different issue with this: Comparing the first verse with the section prior to it, 00:13:281 -, there is basically zero difference between these sections as they use the same SV, spacing and rhythm-density (except for the occasional triplets) - I quickly pointed that out to Yukiyo a few days ago, and he reasoned it with (summarized) "since the music is different, it already creates a different feeling when playing so there's no need to map it differently" - which I wholeheartedly disagree. This completely ignores the song, if you think that's a valid reason then you could even justify a map that is 100% the same throughout the whole song with it. So idk about Monstrata thinking that it's dull but imo it's completely overdone when compared to the section prior to it, but even without comparing it, the rhythm density just feels extremely forced - The rhythms here seem to focus on nothing particular at all except monotonous 1/1-rhythms, even when a prominent layer has offbeat-rhythms for a bit, and even overmapping many notes where not even the extremely insignificant 'percussion'-thingy has notes.. I'd like to hear some more opinions on this lol, Lasse responded to me mentioning that with 'but it's not bad for a first map' ¯\_(ツ)_/¯Monstrata wrote:
Some things to consider in the future though, your verse sections are really dull because you stick to 1.00x DS for so much of the section. There are almost no emphatic uses of jumps, and using 1.00x DS does reduce the amount of interesting patterns you can use. There's a disparity between verse sections and kiai sections as a result, its definitely something to consider on future maps.
Monstrata wrote:
The map that most accurately copies my mapping style is still probably: https://osu.ppy.sh/s/221954
I can still disagree with you and tell you why what you are saying is bullshitSotarks wrote:
If you really want to help the mapper on his map is not with this attitude about disagreeing with poeple that will actually help Yukiyo.CptBlackBird wrote:
I want this map ranked so I "help" yukiyo on disagreeing with people
I don't get your point here tbh.
I think you should let the mapper decide if he actually disagree or not, you have nothing to deal with.
If that is your objective of this map, its pretty sad man.Yukiyo wrote:
Well I did it as far as I wanted to, I qualified this map.
Who the fuck are you to say what I'm saying is bullshit, are you even a mapper that put effort to their map and know enough in modding to judge what I'm saying is bullshit ? I don't think so. Please let the stuff handled by the modders and the mapper itself.CptBlackBird wrote:
I can still disagree with you and tell you why what you are saying is bullshit
Sotarks wrote:
Did we ever say "your map is shit" ? I'm sorry but I don't see that, your map is pretty good tbh for a first rank! I'm not telling anything about that because when I start ranking I copied monstrata so everybody has to start somewhere.
But you can't react like that when poeple are trying to help you out. Did I actually ever said that you said that "your map is shit" but by the stuff I just read I just got the feel this is the general message (I even explained that I might be simpleminded well...
And you know when I'm talking about when I said "WHY U DO DIS" like monstrata said is cleary, there's no reason to map a stream here, since there's no drum sound, it's a bit stupid gameplay wise. I#ll look into it ... I was just commenting not looking into any "mods" yet >.> I'll fix everything so you can live in peace dw
Also the fact that "i quit mapping now" is a not a good behaviour, since you worked hard to make this map what it is actually. So please listen and read to what poeple say to you instead of closing your mind. Never said I would quit mapping, stop taking and twisting my words like that or I guess we 2 have a different understanding of english
CptBlackBird wrote:
I can still disagree with you and tell you why what you are saying is bullshit
Who the fuck are you to say what I'm saying is bullshit, are you even a mapper that put effort to their map and know enough in modding to judge what I'm saying is bullshit ? I don't think so. Please let the stuff handled by the modders and the mapper itself.uuh I'm sotarks and my opinion is superior
I never said my opinion was superior, totally not.CptBlackBird wrote:
CptBlackBird wrote:
I can still disagree with you and tell you why what you are saying is bullshitWho the fuck are you to say what I'm saying is bullshit, are you even a mapper that put effort to their map and know enough in modding to judge what I'm saying is bullshit ? I don't think so. Please let the stuff handled by the modders and the mapper itself.uuh I'm sotarks and my opinion is superior
and who the fuck are you to tell me that I'm not allowed to disagree with you?
Yukiyo wrote:
Sotarks wrote:
Also the fact that "i quit mapping now" is a not a good behaviour, since you worked hard to make this map what it is actually. So please listen and read to what poeple say to you instead of closing your mind. Never said I would quit mapping, stop taking and twisting my words like that or I guess we 2 have a different understanding of english How am I supposed to know that you're joking when you say that? A lot of mapper get frustrated when they get a DQ map like that, so it's not the actual moment to write stuff like that tbh. Focus on your map and on poeple's mod.
PSA: Writing "WHY U DO DIS" without providing any explanation just bc it seems so obvious to you is not how you help a new mapper.Sotarks wrote:
And you know when I'm talking about when I said "WHY U DO DIS" like monstrata said is cleary, there's no reason to map a stream here, since there's no drum sound, it's a bit stupid gameplay wise.
I just said after it what I meant here, so it's clear enough.Bonsai wrote:
PSA: Writing "WHY U DO DIS" without providing any explanation just bc it seems so obvious to you is not how you help a new mapper.Sotarks wrote:
And you know when I'm talking about when I said "WHY U DO DIS" like monstrata said is cleary, there's no reason to map a stream here, since there's no drum sound, it's a bit stupid gameplay wise.
Monstrata wrote:
Placement is pretty good honestly. It's similar to my mapping style, but there are still some obvious differences, especially in how you treat circle > slider. Stuff like this:
Also you seem a lot more lenient towards overlaps, which is something I would always stray away from: 01:26:674 (2,3,4,5) - 00:20:424 (1,2,3,4,5) -
Well I like them .... People might not I do?!
Some things to consider in the future though, your verse sections are really dull because you stick to 1.00x DS for so much of the section. There are almost no emphatic uses of jumps, and using 1.00x DS does reduce the amount of interesting patterns you can use. There's a disparity between verse sections and kiai sections as a result, its definitely something to consider on future maps. Yes I am applying this in future maps already (I think), but for this map I just like it the way it is and I don't know why
---
I do have to say though, 00:27:567 (1,3) - and 00:45:334 (1) - those repeats are really hard to see... Well as I said I seen nobody having problems with it yet
And the streams on 04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sound really overmapped because the drum roll stops after 04:07:566 - xP Or fades to the point where it's really hard to hear. If you believe there is still a soft drum roll there, a change of spacing could really help distinguish it from earlier sections.
I guess I wasn't listening to the music fixed it temporarily
The rhythms you used were really similar to my map haha. But in terms of placement yea, I think theres a good amount of differences. The map that most accurately copies my mapping style is still probably: https://osu.ppy.sh/s/221954
Don't kill me Lust
Sotarks wrote:
Really nice hitsounding! >w< Thank you
With this really good work on hitsounded I expected a better mapping style then a copy-pasta of monstrata's doritos. But w/e. Please try to not be as offending as you seem to be C: helps out when giving constructive feedback
But please this preview point, horrible.
04:47:299 (6) - like I would put it here.. =w= I have a bug, (dunno if its a bug but multiple people had it also like that) and for me having it placed where it currently is makes the preview point start where the one in Monstrata's map is. if it's different for the mayority I shall change it immediatly
04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also, please like why did you do that ? Fixed in above answer
03:08:281 (3) - Makes we really sad when you put the reverse on a voice downbeat tbh. Since you did 03:14:174 (3) - here the greatest solution for this rythmn. yes
04:47:477 (8) - Why did you map here since those 2 previous Kiai you didn't ? RIP Consistency. (triggered) Because I wanted variety
05:25:621 (4) - This stack is off. Not on my end
Aaaaa i'm really happy about hitsounding! Like it makes me feel "woah this guy is not lazy at all" but the fact it's a copy pasta of monstrata's mapping, it doesn't match together, maybe I'm wrong and you not copy, but i'm not so sure, since like ALL your jumps are same etc...
Then suggest you to use reasons other than "it was my intention" to the few modders that actually pointed out the issue with the map. It's the quality of the map that people are concerned with, people already think your map is good, it's just that you kinda ignore previous modder's concern which lead to it being DQed now, look at them again and you might find something, I don't even need to give feedback, the feedback was there all along.Yukiyo wrote:
I mean N0thingSpecial ... I see your point. And I also think that Roze and Miss you are great maps but see the difference, Hanzer and Lan Wings are also absolutly superb mappers in my opinion. I on the other hand am still trying to learn and stuff. I like feedback. But not this of a kind.
I am sorry, I was just so happy that I got it qualified that I didn't want to have someone ruin it. I will reconsider immediatlyYuii- wrote:
Also reconsider my mod and re-check the timing, please! If you said "drum was drunk anyway" means you know it's off but you just declined it to avoid a DQ haha!
Take things easily, you will get this into the qualified section again sooner than you expect.
Best of lucks!
SorryYuii- wrote:
I swear this is a copy-paste of the old monstrata.
Nice usage of hitsounds, by the way, very professional!
Couple of things before we move this forward.
00:27:567 (1,3) - 00:44:710 (1,3) - Repeat is kind of hidden, I'd just recommend you to... not hide it that way lol. As explained before
01:02:567 (3) - That finish on tail seems pretty random. Whistle sounds way better. Same for 01:11:138 (4) - 's repeat. As I said before it is audible in the song so I just translated it over to the histounds ^^"
01:26:674 (2,5) - Overlap is visual in-game, nothing major though. Yes, it might be but I haven't seen any players complain yet or well I do think it will not be noticeable to players... also I do not know how how to fix this actually do you have any suggestions? I want to keep the triple and blanket if possible it fits just so well~
01:27:567 - On this section in particular, you could've started increasing the spacing a little bit. Using the same distance as the previous rhythm isn't the best idea.I see your point and I partly agree though I would have to remap the near whole map to these and other DS realted problems
01:46:335 (4) - If you are going for the flow-break on 01:46:516 (5,6) - , try to NC this one so it's predictable you will make a different pattern maybe? I think I fixed the not intended flow break
02:23:995 (1,2) - Distance between these objects could be reduced, music doesn't support such a jump. hmm I don't get your point here~ I hear two strong drums followed by a triple which for me needs this emphasis
02:43:995 (7,8,9,1) - Literally the only 1/2 stacked notes in the entire map? I think... As explained before they are rare but they aren't alone
03:44:710 (1,2) - 03:45:245 (1,2) - Going for the anti-jumps here doesn't seem like a good idea, it ruins the momentum completely. I hope I could fix it and create some consitency
03:55:245 - Slightly offbeat. More timing checks are coming
03:58:638 (2,3) - Stacking the objects completely blends the guitar sound in the bgm. Consider splitting them! I don't want to. Plitting them would make it feel weird imo
04:10:424 (1) - Offbeat too here. as above
04:41:495 (10,1) - You could've emphasised them a bit more, to be fair. The sound is pretty different from everything else previously, starting a build-up instead of keeping the DS might be a better idea. yesh
The jumps at the very beginning, even if they are "well mapped", seem like you planned to raised the SR a little bit.
To be fair, the map is actually well done, but there are some things that worry me a lot. Especially the fact that you are using a complete different spacing from everything else. The concept you pulled for the creation of this beatmap is... good. You wanna know the real problem? The difficulty spikes the map itself has. Everything else plays like a Hard-level type of difficulty. You could adjust that to balance things out, fairly speaking. Personally, I think you could work on this set a little bit. Adjusting the things I mentioned above is a good start!
Good luck and congrats~