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supercell - My Dearest

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Topic Starter
Yukiyo
Had a chat with Sergio in which he fixed above timing problem c:
016-09-10 02:06 Yukiyo: Hi~
2016-09-10 02:06 MrSergio: yo
2016-09-10 02:07 Yukiyo: Someone told me you are good with timing stuff?
2016-09-10 02:07 MrSergio: I guess...
2016-09-10 02:07 MrSergio: multi-BPm is still a pain to do
2016-09-10 02:07 Yukiyo: well yeah that's what it is about
2016-09-10 02:08 Yukiyo: supercell....
2016-09-10 02:08 MrSergio: umh...
2016-09-10 02:08 MrSergio: well, I can give it a look
2016-09-10 02:09 Yukiyo: ACTION is editing [https://osu.ppy.sh/b/1051611 supercell - My Dearest [Last Love]]
2016-09-10 02:09 Yukiyo: 01:44:710 (1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is the part people are complaining about
2016-09-10 02:09 Yukiyo: rest should be fine already~
2016-09-10 02:09 MrSergio: I have it, wowo
2016-09-10 02:10 MrSergio: let me finish checking this map and I'll give it a look
2016-09-10 02:10 Yukiyo: ok
2016-09-10 02:15 MrSergio: hooly mother of timing sections
2016-09-10 02:15 MrSergio: lol
2016-09-10 02:15 Yukiyo: Keysounding tbh
2016-09-10 02:15 MrSergio: yeah
2016-09-10 02:16 MrSergio: umh... at first glance that part looks fine timing-wise
2016-09-10 02:17 MrSergio: and it looks fine at 25% too
2016-09-10 02:17 MrSergio: on a side note, I'd add a circle at 01:45:067 - to keep the pattern flow
2016-09-10 02:17 Yukiyo: well several people ... BN ... complained that it was off by alot
2016-09-10 02:19 MrSergio: if so they should also be able to tell you how so
2016-09-10 02:19 Yukiyo: especially notes : 01:45:424 (2) - 01:45:960 (2) -
2016-09-10 02:19 MrSergio: drums are perfectly falling on ticks there
2016-09-10 02:19 Yukiyo: ye
2016-09-10 02:19 Yukiyo: and that's their problem with it
2016-09-10 02:20 MrSergio: wait, listening without hitsounds at all made me realize that note is actually early
2016-09-10 02:20 MrSergio: 01:45:960 (2) - and this one is really off
2016-09-10 02:20 MrSergio: ok
2016-09-10 02:20 MrSergio: give me a moment
2016-09-10 02:26 MrSergio: ok, I probably fixed it
2016-09-10 02:26 Yukiyo: omg nice
2016-09-10 02:26 MrSergio: first off, place a new timing section at 01:47:567 -
2016-09-10 02:27 MrSergio: BPM is 168 so you don't have to do nothing else on this one
2016-09-10 02:27 Yukiyo: ok
2016-09-10 02:27 MrSergio: go back at 01:44:709 - and place another timing section with 166 BPM
2016-09-10 02:27 MrSergio: and re snap everything
2016-09-10 02:28 Yukiyo: ok
2016-09-10 02:28 MrSergio: I also messed up something else while trying BPMs so idk how it turned out for you
2016-09-10 02:28 MrSergio: I tried to give you the less damaging fix
2016-09-10 02:29 Yukiyo: was that it?
2016-09-10 02:29 MrSergio: yeah, I set up the 166 BPM first so everything else after that part went offbeat, wow
2016-09-10 02:30 MrSergio: if you set the 168 BPM first it should still be the same
2016-09-10 02:30 Yukiyo: yes
2016-09-10 02:30 Yukiyo: Thank you very much~
2016-09-10 02:30 MrSergio: np
Pentori
lets try again
#1
Lasse
fixed two conflicting samplesets on red/green lines
and kiai that got unsnapped due to the added offset and rounding error
(some other timing points might be off by 1ms too because of that, but for those it doesn't do anything, sampleset/volume changes work, even if they are 1ms late)

Pentori wrote:

lets try again
and hopefully the last time I have to check this lol
timing makes me want to die
Pentori
aha.. ahahaha... ahahahahaha



Pentori
bubble bath
#2
Seijiro
from #modreqs

Pentori wrote:

bubble bath
#2
Let me put some fire to make your bath warmer.
Topic Starter
Yukiyo

MrSergio wrote:

from #modreqs

Pentori wrote:

bubble bath
#2
Let me put some fire to make your bath warmer.

:3 Thank you
Thank you all
All who supported me and this map <3
Ayesha Altugle
Congrats!
Satellite
nice supercell song and hitsound :D
pkk
`L_`

grats
DeRandom Otaku
Gratz on ur first qualified!
Yuii-
I swear this is a copy-paste of the old monstrata.
Nice usage of hitsounds, by the way, very professional! 8-)

Couple of things before we move this forward.

  1. 00:27:567 (1,3) - 00:44:710 (1,3) - Repeat is kind of hidden, I'd just recommend you to... not hide it that way lol.
  2. 01:02:567 (3) - That finish on tail seems pretty random. Whistle sounds way better. Same for 01:11:138 (4) - 's repeat.
  3. 01:26:674 (2,5) - Overlap is visual in-game, nothing major though.
  4. 01:27:567 - On this section in particular, you could've started increasing the spacing a little bit. Using the same distance as the previous rhythm isn't the best idea.
  5. 01:46:335 (4) - If you are going for the flow-break on 01:46:516 (5,6) - , try to NC this one so it's predictable you will make a different pattern maybe?
  6. 02:23:995 (1,2) - Distance between these objects could be reduced, music doesn't support such a jump.
  7. 02:43:995 (7,8,9,1) - Literally the only 1/2 stacked notes in the entire map? I think... :(
  8. 03:44:710 (1,2) - 03:45:245 (1,2) - Going for the anti-jumps here doesn't seem like a good idea, it ruins the momentum completely.
  9. 03:55:245 - Slightly offbeat.
  10. 03:58:638 (2,3) - Stacking the objects completely blends the guitar sound in the bgm. Consider splitting them!
  11. 04:10:424 (1) - Offbeat too here.
  12. 04:41:495 (10,1) - You could've emphasised them a bit more, to be fair. The sound is pretty different from everything else previously, starting a build-up instead of keeping the DS might be a better idea.
  13. The jumps at the very beginning, even if they are "well mapped", seem like you planned to raised the SR a little bit.
To be fair, the map is actually well done, but there are some things that worry me a lot. Especially the fact that you are using a complete different spacing from everything else. The concept you pulled for the creation of this beatmap is... good. You wanna know the real problem? The difficulty spikes the map itself has. Everything else plays like a Hard-level type of difficulty. You could adjust that to balance things out, fairly speaking. Personally, I think you could work on this set a little bit. Adjusting the things I mentioned above is a good start!

Good luck and congrats~
Topic Starter
Yukiyo

Yuii- wrote:

I swear this is a copy-paste of the old monstrata. When people accuse me of this I feel really offended actually, because it wasn't my intention at all so please, stop.
Nice usage of hitsounds, by the way, very professional! 8-) Thank you

Couple of things before we move this forward.

  1. 00:27:567 (1,3) - 00:44:710 (1,3) - Repeat is kind of hidden, I'd just recommend you to... not hide it that way lol. I don't see no problem in it ... nobody I let let testplay had problems with it ...
  2. 01:02:567 (3) - That finish on tail seems pretty random. Whistle sounds way better. Same for 01:11:138 (4) - 's repeat. As I already said in Lasses mod ... I disagree ... there is a cymbal sound in the song there and multiple people said to move the finish from the sliderhead to the tail ... using the whistle I also disagree because I think it a way to important sound to have only such a quiet sounds thus the finish fitting better (also spices up da hitsoundign)
  3. 01:26:674 (2,5) - Overlap is visual in-game, nothing major though. Only barley and only If you pay close attetion to it players won't notice as much as mappers might
  4. 01:27:567 - On this section in particular, you could've started increasing the spacing a little bit. Using the same distance as the previous rhythm isn't the best idea. This would completly ruin concepts of this map I am pursuing I explained it in various mods briefly before
  5. 01:46:335 (4) - If you are going for the flow-break on 01:46:516 (5,6) - , try to NC this one so it's predictable you will make a different pattern maybe? Never used NC to indicate flowbreaks before why should I do it here ... nothing speacial to me
  6. 02:23:995 (1,2) - Distance between these objects could be reduced.
  7. 02:43:995 (7,8,9,1) - Literally the only 1/2 stacked notes in the entire map? I think... :( There are plenty of them 01:52:210 (7,8,9,10) - 01:55:067 (6,7,8,9) - 03:58:638 (2,3) - 04:00:959 (2,3) -
  8. 03:44:710 (1,2) - 03:45:245 (1,2) - Going for the anti-jumps here doesn't seem like a good idea, it ruins the momentum completely. Which is my intetion in many ways tbh. I see this song as being the embodiment of sad and happy parts of life.. this also explaining the throughout completly used same DS and the difficutly spikes in the kiai time .... and just like in the real world happy times do also have sad parts in them thus coming back to low spacing. It messes up the player just like those mpoments mess up your life. If you disagree with this concept I accept that opinion but I myself am confidental that this is no reason to DQ or whatever you wanted to reach with this post.
  9. 03:55:245 - Slightly offbeat. Explain ... I hear it right there
  10. 03:58:638 (2,3) - Stacking the objects completely blends the guitar sound in the bgm. Consider splitting them!No. I just have the feeling it fits that way just fine ... I might not have a scientific explaination but is it really always needed? well some other people in the people actually helped me improve said pattern already and they seems to be fine with it and so do I
  11. 04:10:424 (1) - Offbeat too here.as before
  12. 04:41:495 (10,1) - You could've emphasised them a bit more, to be fair. The sound is pretty different from everything else previously, starting a build-up instead of keeping the DS might be a better idea.Using my concept I explained before, "good parts" of life never start with a huge success ... they need to be worked for and thus the actually gradually but mighty increase in DS starting slow
  13. The jumps at the very beginning, even if they are "well mapped", seem like you planned to raised the SR a little bit.I din't plan to raise Sr in any way tbh... this map was used to express my feelings rather than anything else
To be fair, the map is actually well done, but there are some things that worry me a lot. Especially the fact that you are using a complete different spacing from everything else. The concept you pulled for the creation of this beatmap is... good. You wanna know the real problem? The difficulty spikes the map itself has. Everything else plays like a Hard-level type of difficulty. You could adjust that to balance things out, fairly speaking. Personally, I think you could work on this set a little bit. Adjusting the things I mentioned above is a good start! I am thankful for all the compliments I read ... however I really want to keep the concept I developed ... I thought about it hard before and while mapping this map and I think just because some map is different or not as "balanced" as others there is no reason to change it, really

Good luck and congrats~
DeRandom Otaku

Yuii- wrote:

03:55:245 - Slightly offbeat.
C00L
congratz!!
CaffeAmericano
gratz~
N0thingSpecial
I honestly thought this would be an OK map until I checked out the mods and you said the following

Yukiyo wrote:

Sohuld I do a statement ... yes I think so well: This map is my way of interpretation this song. And this song really means alot to me (insert sad lyf story here) well now for the slow parts I interpretated them as suffer and loneliness and that is just repetive just like the feelings. I have experienced it myself If you are lonely you aren't just for one day ... now the contrast I have to the jumpy parts are the happy parts of life. They have alot of energy and thus are really energetic as expressed with the big jumps.
it's nice to know that there are mappers out there who care about emotional response but the execution of the theme is really weak imo.

Yukiyo wrote:

I interpretated them as suffer and loneliness and that is just repetitive just like the feeling
ok so being repetitive justifies the constant small spacing with little to no spacing emphasis? this sounds like it is bland more than it is about suffering and loneliness, repetitiveness is not exclusive to suffering and loneliness, it can be applied to various other emotion like excitement, fear, joy, disgust. If you change this song for another happy song, you could change your theme into "I interpretated them as happiness and that is just repetitive just like the feeling". you didn't do AnythingSpecial I hate myself for typing this lol that would tell the player that it is in fact about suffering and loneliness, the fact that you chose hexagrid mapping didn't help, as i honestly thought you were just going for a very safe style that is comfortable pretty much for everyone to play, I would've never imagine there was suffering and loneliness involved.

Look at MiddleIsland - Roze mapped by Lan wings, the patterns are obviously copy and pasted, but the spacing choices, the flow, the brokenness of everything could really show how sadness can be expressive and gentle both through repetitiveness; THIS is how you get an emotional response from the player. It is to actively challenge their interpretation for the song your mapping while making it playable. Look at Nhato - Miss You mapped by HanzeR, again obviously copy and pasted and repetitive, but it portrayed sinking feeling that this loneliness will never go away no matter how hard we try to reach the person we want to be with, as it has this constant back and forth flow that goes no where, paired with constant momentum changes.

There's honestly so many way you could've represent suffering and loneliness, but I disagree mapping it like many other hexagrid maps out there, there's very little difference to be drawn from your map and those hexagrid maps.

so in conclusion your map is objectively ok so there's really no reason to dq it, also even if I try you would've just said it is up to interpretation and give yourself a pat on the back. But I really have to say is that this map has really low replayability since in all honesty, a pretty normal and simple map that many mappers out there can do the same, and rank it without saying "it's supposed to have a deeper meaning".
Monstrata
Placement is pretty good honestly. It's similar to my mapping style, but there are still some obvious differences, especially in how you treat circle > slider. Stuff like this:
Also you seem a lot more lenient towards overlaps, which is something I would always stray away from: 01:26:674 (2,3,4,5) - 00:20:424 (1,2,3,4,5) -

Some things to consider in the future though, your verse sections are really dull because you stick to 1.00x DS for so much of the section. There are almost no emphatic uses of jumps, and using 1.00x DS does reduce the amount of interesting patterns you can use. There's a disparity between verse sections and kiai sections as a result, its definitely something to consider on future maps.

---

I do have to say though, 00:27:567 (1,3) - and 00:45:334 (1) - those repeats are really hard to see...
And the streams on 04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sound really overmapped because the drum roll stops after 04:07:566 - xP Or fades to the point where it's really hard to hear. If you believe there is still a soft drum roll there, a change of spacing could really help distinguish it from earlier sections.


The rhythms you used were really similar to my map haha. But in terms of placement yea, I think theres a good amount of differences. The map that most accurately copies my mapping style is still probably: https://osu.ppy.sh/s/221954

Don't kill me Lust
Sotarks
Really nice hitsounding! >w<
With this really good work on hitsounded I expected a better mapping style then a copy-pasta of monstrata's doritos. But w/e.

But please this preview point, horrible.
04:47:299 (6) - like I would put it here.. =w=

04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also, please like why did you do that ?

03:08:281 (3) - Makes we really sad when you put the reverse on a voice downbeat tbh. Since you did 03:14:174 (3) - here the greatest solution for this rythmn.

04:47:477 (8) - Why did you map here since those 2 previous Kiai you didn't ? RIP Consistency. (triggered)

05:25:621 (4) - This stack is off.

Aaaaa i'm really happy about hitsounding! Like it makes me feel "woah this guy is not lazy at all" but the fact it's a copy pasta of monstrata's mapping, it doesn't match together, maybe I'm wrong and you not copy, but i'm not so sure, since like ALL your jumps are same etc...


Like you could say that if it was "inspired" of monstrata old mapping style, but like 100% of your map is the same as his. Please.
Irreversible
Hey Yukiyo, as there is a lot being mentioned concerning your map, I'm disqualifying it. Please take your time to look through the pointed up issues and fix them accordingly (or give a proper response why you denied).

GL~
gregest

Sotarks wrote:

Really nice hitsounding! >w<
With this really good work on hitsounded I expected a better mapping style then a copy-pasta of monstrata's doritos. But w/e. thats than haha stupid

But please this preview point, horrible.
04:47:299 (6) - like I would put it here.. =w=

04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also, please like why did you do that ? I'm pretty sure that's there because of the guitar

03:08:281 (3) - Makes we really sad when you put the reverse on a voice downbeat tbh. Since you did 03:14:174 (3) - here the greatest solution for this rythmn. I agree with that actually

04:47:477 (8) - Why did you map here since those 2 previous Kiai you didn't ? RIP Consistency. (triggered) I actually preffer this one than the previous two

05:25:621 (4) - This stack is off. that stack is with 05:26:336 (2) -

Aaaaa i'm really happy about hitsounding! Like it makes me feel "woah this guy is not lazy at all" but the fact it's a copy pasta of monstrata's mapping, it doesn't match together, maybe I'm wrong and you not copy, but i'm not so sure, since like ALL your jumps are same etc...


Like you could say that if it was "inspired" of monstrata old mapping style, but like 100% of your map is the same as his. Please. I don't see why mapping like monstrata is even a bad thing to begin with
I want this map ranked so I "help" yukiyo on disagreeing with people
Sotarks

CptBlackBird wrote:

I want this map ranked so I "help" yukiyo on disagreeing with people
If you really want to help the mapper on his map is not with this attitude about disagreeing with poeple that will actually help Yukiyo.
I don't get your point here tbh.

I think you should let the mapper decide if he actually disagree or not, you have nothing to deal with.
Bonsai

Monstrata wrote:

Some things to consider in the future though, your verse sections are really dull because you stick to 1.00x DS for so much of the section. There are almost no emphatic uses of jumps, and using 1.00x DS does reduce the amount of interesting patterns you can use. There's a disparity between verse sections and kiai sections as a result, its definitely something to consider on future maps.
I find it funny that you point that out, because I have a completely different issue with this: Comparing the first verse with the section prior to it, 00:13:281 -, there is basically zero difference between these sections as they use the same SV, spacing and rhythm-density (except for the occasional triplets) - I quickly pointed that out to Yukiyo a few days ago, and he reasoned it with (summarized) "since the music is different, it already creates a different feeling when playing so there's no need to map it differently" - which I wholeheartedly disagree. This completely ignores the song, if you think that's a valid reason then you could even justify a map that is 100% the same throughout the whole song with it. So idk about Monstrata thinking that it's dull but imo it's completely overdone when compared to the section prior to it, but even without comparing it, the rhythm density just feels extremely forced - The rhythms here seem to focus on nothing particular at all except monotonous 1/1-rhythms, even when a prominent layer has offbeat-rhythms for a bit, and even overmapping many notes where not even the extremely insignificant 'percussion'-thingy has notes.. I'd like to hear some more opinions on this lol, Lasse responded to me mentioning that with 'but it's not bad for a first map' ¯\_(ツ)_/¯

for the record, I do think that this map is generally well-made, it's just this one major aspect that destroys it all for me

also who the hell cares if this map reminds you of Monstrata's style, there's thousands of maps out there that have the exact same styles xd

also what

Monstrata wrote:

The map that most accurately copies my mapping style is still probably: https://osu.ppy.sh/s/221954
Topic Starter
Yukiyo
Well, I guess you could say you all are begging for remaps, at least that's what I am getting from yours.
I mean this is my first attempt going for rank and I am happy that I actually made it into the qualified phase of it.
But all I am getting from your comments is "this is shit" now I might be simpleminded here but well I don't know what to do.
But I just see the same complains over and over again even though I already explained. And I would like contructive feedback but [quote="Sotarks]Also, please like why did you do that ?[/quote] What should I learn from this. Well, I did it because I thought it'd fit. That's it.
It seems like having good maps is so important to the mapping community and thus they are actually hindering noob mapper, like me to have access to such "great success", I guess you could say. Well I know this comment will be destryoed by you as you did with my previous statements. So whatever. Ignoire this if you want.

I mean N0thingSpecial ... I see your point. And I also think that Roze and Miss you are great maps but see the difference, Hanzer and Lan Wings are also absolutly superb mappers in my opinion. I on the other hand am still trying to learn and stuff. I like feedback. But not this of a kind.

Well I did it as far as I wanted to, I qualified this map. Might as well quit osu mapping now.
gregest

Sotarks wrote:

CptBlackBird wrote:

I want this map ranked so I "help" yukiyo on disagreeing with people
If you really want to help the mapper on his map is not with this attitude about disagreeing with poeple that will actually help Yukiyo.
I don't get your point here tbh.

I think you should let the mapper decide if he actually disagree or not, you have nothing to deal with.
I can still disagree with you and tell you why what you are saying is bullshit
Sotarks
Did we ever say "your map is shit" ? I'm sorry but I don't see that, your map is pretty good tbh for a first rank! I'm not telling anything about that because when I start ranking I copied monstrata so everybody has to start somewhere.
But you can't react like that when poeple are trying to help you out.

And you know when I'm talking about when I said "WHY U DO DIS" like monstrata said is cleary, there's no reason to map a stream here, since there's no drum sound, it's a bit stupid gameplay wise.

Also the fact that "i quit mapping now" is a not a good behaviour, since you worked hard to make this map what it is actually. So please listen and read to what poeple say to you instead of closing your mind.

Yukiyo wrote:

Well I did it as far as I wanted to, I qualified this map.
If that is your objective of this map, its pretty sad man.

CptBlackBird wrote:

I can still disagree with you and tell you why what you are saying is bullshit
Who the fuck are you to say what I'm saying is bullshit, are you even a mapper that put effort to their map and know enough in modding to judge what I'm saying is bullshit ? I don't think so. Please let the stuff handled by the modders and the mapper itself.
Topic Starter
Yukiyo

Sotarks wrote:

Did we ever say "your map is shit" ? I'm sorry but I don't see that, your map is pretty good tbh for a first rank! I'm not telling anything about that because when I start ranking I copied monstrata so everybody has to start somewhere.
But you can't react like that when poeple are trying to help you out. Did I actually ever said that you said that "your map is shit" but by the stuff I just read I just got the feel this is the general message (I even explained that I might be simpleminded well...

And you know when I'm talking about when I said "WHY U DO DIS" like monstrata said is cleary, there's no reason to map a stream here, since there's no drum sound, it's a bit stupid gameplay wise. I#ll look into it ... I was just commenting not looking into any "mods" yet >.> I'll fix everything so you can live in peace dw

Also the fact that "i quit mapping now" is a not a good behaviour, since you worked hard to make this map what it is actually. So please listen and read to what poeple say to you instead of closing your mind. Never said I would quit mapping, stop taking and twisting my words like that or I guess we 2 have a different understanding of english


Yukiyo wrote:
Well I did it as far as I wanted to, I qualified this map.

If that is your objective of this map, its pretty sad man.

I never saw a chance to rank anything in the first place Shrug
I knew someone would show up destroying the maps of inferior
gregest

CptBlackBird wrote:

I can still disagree with you and tell you why what you are saying is bullshit
Who the fuck are you to say what I'm saying is bullshit, are you even a mapper that put effort to their map and know enough in modding to judge what I'm saying is bullshit ? I don't think so. Please let the stuff handled by the modders and the mapper itself.
uuh I'm sotarks and my opinion is superior

and who the fuck are you to tell me that I'm not allowed to disagree with you?
Lasse
Can you guys keep the personal stuff and whatever out of here and actually discuss the map/given opinions instead?
This isn't helping anyone
thanks

also @Bonsai: my statement about that part was more like "it's okay for me, so it won't hold me back from iconing as the mapper obviously doesn't intend to change it/if it actually bothers people they will discuss it during qualification"
Sotarks

CptBlackBird wrote:

CptBlackBird wrote:

I can still disagree with you and tell you why what you are saying is bullshit
Who the fuck are you to say what I'm saying is bullshit, are you even a mapper that put effort to their map and know enough in modding to judge what I'm saying is bullshit ? I don't think so. Please let the stuff handled by the modders and the mapper itself.
uuh I'm sotarks and my opinion is superior

and who the fuck are you to tell me that I'm not allowed to disagree with you?
I never said my opinion was superior, totally not.
I'm just saying you have absolutly no reason to reply for the mapper.
You can disagree with me, but not saying that it's bull shit thanks.
End of the discussion.

Yukiyo wrote:

Sotarks wrote:

Also the fact that "i quit mapping now" is a not a good behaviour, since you worked hard to make this map what it is actually. So please listen and read to what poeple say to you instead of closing your mind. Never said I would quit mapping, stop taking and twisting my words like that or I guess we 2 have a different understanding of english How am I supposed to know that you're joking when you say that? A lot of mapper get frustrated when they get a DQ map like that, so it's not the actual moment to write stuff like that tbh. Focus on your map and on poeple's mod.
Illyasviel
Keep thread civil please, or it's going to get locked away. Seriously.
Bonsai

Sotarks wrote:

And you know when I'm talking about when I said "WHY U DO DIS" like monstrata said is cleary, there's no reason to map a stream here, since there's no drum sound, it's a bit stupid gameplay wise.
PSA: Writing "WHY U DO DIS" without providing any explanation just bc it seems so obvious to you is not how you help a new mapper.

@Yukiyo: N0thingSpecial didn't point out any specific flaw in your map besides saying that it's nothing special, and Monstrata's and Sotarks' posts where just simple, short points that can probably be applied or reasoned without much effort, so don't feel like they're all out to get you and want you to remap everything, it's just a few points ^^ you can do it \\\\ ٩(`(エ)´ )و ////

Also no need to get aggressive guys, try to stay calm and constructive instead of insulting each other
Sotarks

Bonsai wrote:

Sotarks wrote:

And you know when I'm talking about when I said "WHY U DO DIS" like monstrata said is cleary, there's no reason to map a stream here, since there's no drum sound, it's a bit stupid gameplay wise.
PSA: Writing "WHY U DO DIS" without providing any explanation just bc it seems so obvious to you is not how you help a new mapper.
I just said after it what I meant here, so it's clear enough.
Okoratu
I'm getting a headache just from reading you guys disagreeing with the other one who is disagreeing with somebody who may or may not be hosting this mapset.

Can you take your personal stuff about each other to pms? It kinda fills the thread up with things that aren't even talking about the map but more about each other's behaviour, thanks.

It's not like im here to say "end all discussion" it's more like "could you stop discussing each other's opinions or who's thinking what"
gregest
we stopped like 30 mins ago jeez
Monstrata
I was just highlighting differences between your map, and my general mapping style. Only the stuff below --- is actually relevant towards quality improvement imo. The 1.00x DS thing is to a degree a style choice too.
Sotarks
Yeah like the map is pretty cool, and really impressive for a first rank, you can actually make it better so why not ? Never take a DQ as a bad thing ;)
Topic Starter
Yukiyo

Monstrata wrote:

Placement is pretty good honestly. It's similar to my mapping style, but there are still some obvious differences, especially in how you treat circle > slider. Stuff like this:
Also you seem a lot more lenient towards overlaps, which is something I would always stray away from: 01:26:674 (2,3,4,5) - 00:20:424 (1,2,3,4,5) -
Well I like them .... People might not I do?!
Some things to consider in the future though, your verse sections are really dull because you stick to 1.00x DS for so much of the section. There are almost no emphatic uses of jumps, and using 1.00x DS does reduce the amount of interesting patterns you can use. There's a disparity between verse sections and kiai sections as a result, its definitely something to consider on future maps. Yes I am applying this in future maps already (I think), but for this map I just like it the way it is and I don't know why

---

I do have to say though, 00:27:567 (1,3) - and 00:45:334 (1) - those repeats are really hard to see... Well as I said I seen nobody having problems with it yet
And the streams on 04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sound really overmapped because the drum roll stops after 04:07:566 - xP Or fades to the point where it's really hard to hear. If you believe there is still a soft drum roll there, a change of spacing could really help distinguish it from earlier sections.
I guess I wasn't listening to the music fixed it temporarily

The rhythms you used were really similar to my map haha. But in terms of placement yea, I think theres a good amount of differences. The map that most accurately copies my mapping style is still probably: https://osu.ppy.sh/s/221954

Don't kill me Lust

Sotarks wrote:

Really nice hitsounding! >w< Thank you
With this really good work on hitsounded I expected a better mapping style then a copy-pasta of monstrata's doritos. But w/e. Please try to not be as offending as you seem to be C: helps out when giving constructive feedback

But please this preview point, horrible.
04:47:299 (6) - like I would put it here.. =w= I have a bug, (dunno if its a bug but multiple people had it also like that) and for me having it placed where it currently is makes the preview point start where the one in Monstrata's map is. if it's different for the mayority I shall change it immediatly

04:07:567 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also, please like why did you do that ? Fixed in above answer

03:08:281 (3) - Makes we really sad when you put the reverse on a voice downbeat tbh. Since you did 03:14:174 (3) - here the greatest solution for this rythmn. yes

04:47:477 (8) - Why did you map here since those 2 previous Kiai you didn't ? RIP Consistency. (triggered) Because I wanted variety

05:25:621 (4) - This stack is off. Not on my end

Aaaaa i'm really happy about hitsounding! Like it makes me feel "woah this guy is not lazy at all" but the fact it's a copy pasta of monstrata's mapping, it doesn't match together, maybe I'm wrong and you not copy, but i'm not so sure, since like ALL your jumps are same etc...
Yuii-
Also reconsider my mod and re-check the timing, please! If you said "drum was drunk anyway" means you know it's off but you just declined it to avoid a DQ haha!

Take things easily, you will get this into the qualified section again sooner than you expect.

Best of lucks!
N0thingSpecial

Yukiyo wrote:

I mean N0thingSpecial ... I see your point. And I also think that Roze and Miss you are great maps but see the difference, Hanzer and Lan Wings are also absolutly superb mappers in my opinion. I on the other hand am still trying to learn and stuff. I like feedback. But not this of a kind.
Then suggest you to use reasons other than "it was my intention" to the few modders that actually pointed out the issue with the map. It's the quality of the map that people are concerned with, people already think your map is good, it's just that you kinda ignore previous modder's concern which lead to it being DQed now, look at them again and you might find something, I don't even need to give feedback, the feedback was there all along.
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